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Tie Fling

The document provides details on Tiefling character features, including ability score increases, speed, languages, and unique racial traits such as darkvision and hellish resistance. It outlines various Tiefling bloodlines associated with Archdevils, each granting specific spells and abilities as the character levels up. Additionally, it describes Tiefling racial feats like Barbed Hide, Fiendish Wings, and Flames of Phlegethos, which enhance their physical capabilities and spellcasting related to their infernal heritage.

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0% found this document useful (0 votes)
19 views2 pages

Tie Fling

The document provides details on Tiefling character features, including ability score increases, speed, languages, and unique racial traits such as darkvision and hellish resistance. It outlines various Tiefling bloodlines associated with Archdevils, each granting specific spells and abilities as the character levels up. Additionally, it describes Tiefling racial feats like Barbed Hide, Fiendish Wings, and Flames of Phlegethos, which enhance their physical capabilities and spellcasting related to their infernal heritage.

Uploaded by

hanroka
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Tiefling

Infernal Bloodlines Table


Player Character Features
1st lvl spell 2nd lvl spell
• Ability Score Increase. Choose one of: Archdevil Cantrip (lvl 3) (lvl 5)
(a) Choose any +2; choose any other +1
Asmodeus Thaumaturgy Hellish Darkness
(b) Choose any +1; choose any other +1; choose any
Rebuke
other +1
• Speed. Your base walking speed is 30 feet. Baal Thaumaturgy Ray of Crown of
• Languages. You can speak, read, and write Common Sickness Madness
and one another language of your choice. Dispater Thaumaturgy False Life Scorching
Ray
Tiefling Features Fierna Friends Charm Suggestion
• Age. Tieflings mature at the same rate as humans but live Person
a few years longer. Glasya Minor Disguise Invisibility
• Size. Tieflings are about the same size and build as Illusion Self
humans. Your size is Medium. Levistus Ray of Frost Armor of Darkness
• Darkvision. Thanks to your infernal heritage, you have Agathys
superior vision in dark and dim conditions. You can see in
dim light within 60 feet of you as if it were bright light, and
Mammon Mage Hand Tenser's Arcane Lock
Floating
in darkness as if it were dim light. You can’t discern color in Disk
darkness, only shades of gray.
• Hellish Resistance. You have resistance to fire damage. Mephistopheles Mage Hand Burning Flame Blade
Hands
Tiefling Bloodlines Moloch Thaumaturgy Disguise Detect
Every Tiefling originates from one of the Archdevils, even if Self Thoughts
its blood is greatly diluted. Your bloodline grants you a Nymus Shocking Witch Bolt Shatter
known cantrip. Once you reach level 3rd, you learn a 1st-lvl Grasp
spell, and once you reach level 5th, you also learn a 2nd-lvl
spell. You must finish a long rest to cast these spells again
Zariel Thaumaturgy Searing Branding
Smite Smite
with this trait, and charisma is your spellcasting ability for
these spells. Addidiontally, you can cast these spells using
your spell slots.
Tiefling Racial Feats Infernal Constitution
Prerequisite: Tiefling
Barbed Hide Fiendish blood runs strong in you. You gain the following
Prerequisite: Tiefling benefits:
One of your ancestors was a barbed devil or other spiky • Increase your Constitution score by 1, up to a
fiend. Barbs protrude from your head. You gain the maximum of 20.
following benefits: • You have resistance to cold and poison damage.
• Increase your Constitution or Charisma score by 1, up • You have advantage on saving throws against being
to a maximum of 20. poisoned.
• As a bonus action, you can cause small barbs to
protrude all over your body or cause them to retract. At the Prehensile Tail
start of each of your turns while the barbs are out, you deal Prerequisite: Your character must have a tail. This could
1d6 piercing damage to any creature grappling you or any mean your character is a Saurus, tiefling, tabaxi or some
creature grappled by you. other race that has a tail.
• You gain proficiency in the Intimidation skill. If you’re Unlike others of your kin, your tail is much stronger and
already proficient in it, your proficiency bonus is doubled more flexible, allowing you to do things with it that others
for any check you make with it. cannot. You gain the following benefits:
• Increase your Strength, Dexterity or Constitution score
Fiendish Wings by 1, up to a maximum of 20.
Prerequisite: Tiefling • You have advantage on Dexterity(Acrobatics) checks
• You sprout leathery bat wings. With your wings, you thanks to your stronger than average tail
have a flying speed of 30 feet if you aren’t wearing heavy • Your tail gains a reach of 5 feet, and can lift a number of
armor and aren’t exceeding your carrying capacity. pounds equal to 5 x Your Strength Score. You can use your
tail to accomplish the following basic tasks (The DM may
Flames of Phlegethos allow other simple tasks that are not listed):
Prerequisite: Tiefling • Lift, Drop, Hold, Push, or pull an object/creature
You learn to call on hellfire to serve your commands. You • Open/Close a door or container
gain the following benefits: • Make an unarmed strike
• Increase your Intelligence or Charisma score by 1, to a • Grapple someone
maximum of 20. Your tail cannot wield weapons, shields or do anything
• When you roll fire damage for a spell you cast, you can else that requires manual precision, like activating magical
reroll any roll of 1 on the fire damage dice, but you must items or performing somatic components of spells.
use the new roll, even if it is another 1.
• Whenever you cast a spell that deals fire damage, you
can cause flames to wreathe you until the end of your next
turn. The flames don’t harm you or your possessions, and
they shed bright light out to 30 feet and dim light for an
additional 30 feet.
While the flames are present, any creature within 5 feet
of you that hits you with a melee attack takes 1d4 fire
damage.

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