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Lufia 1

This document is a detailed walkthrough for the video game 'Lufia and the Fortress of Doom,' created by Nick Jacobi. It includes sections on the main storyline, character interactions, monster encounters, and strategies for defeating bosses throughout the game. The guide provides step-by-step instructions on navigating various locations and completing quests, ensuring players can progress effectively.

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0% found this document useful (0 votes)
96 views49 pages

Lufia 1

This document is a detailed walkthrough for the video game 'Lufia and the Fortress of Doom,' created by Nick Jacobi. It includes sections on the main storyline, character interactions, monster encounters, and strategies for defeating bosses throughout the game. The guide provides step-by-step instructions on navigating various locations and completing quests, ensuring players can progress effectively.

Uploaded by

cfnmalice
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
You are on page 1/ 49

Lufia

and the Fortress of Doom

_____________________________

This walkthrough was created by Nick Jacobi, webmaster of the Unofficial Lufia

Homepage. Nick Jacobi can be contacted at cobes@bigfoot.com. Visit the

Unofficial Lufia Homepage at http://www.lufia.net. This walkthrough may not be

perfect, sources for this walkthrough come mostly from me, Nick Jacobi, from

hours of game play.

Section 1: Main Walkthrough

Section 2: Dragon Egg Locations

Section 3: Lists of spells, items, etc...

Section 1:

-- Part 1: Fortress of Doom --

You start out 100 years before the Hero is even born. You are Maxim and

his team consisting of Selan, Guy and Artea. Your mission is to defeat the

Sinistrals for the first time. You start at the entrance of the Fortress of

Doom. Head all the way up until you enter a door. Head to the right, and then

head down. Go all the way down until you find a staircase. Go up the staircase,

and then head up again. You will see stone statues of the Sinistrals. Go up

further and enter the portal. Go up, and the you will meet the Sinistrals. You

will fight Gades first who does not use Magic. Use Guy and Maxim to attack with
their weapons, and use Artea and Selan to use Magic. You will easily defeat him,

as well of the other 3 Sinistrals. If you want to heal, use ArteaÕs Valor spell

after each battle. This will cost you 35 MP, but you most likely will not run

out of MP for all 4 battles with the Sinistrals. For the next three Sinistrals,

have Selan and Artea cast mirror on your party members. This will make you near

invincible for the next three Sinistrals. After you defeat Amon, Erim, and Daos,

you will be taken ahead 90 years to when the Hero first meets Lufia.

--Part 2: Alekia and Sheran --

Monsters in this area:

Anemone - 17 HP

Baby Crab - 26 HP

Big Newt - 11 HP

Earwig - 17 HP

Green Orb - 16 HP

Jellyfish - 16 HP

Madshroom - 18 HP

Nettles - 18 HP

Spider - 18 HP

After you hear the rumors that monsters have attacked Sheran, you will

leave Lufia, and be determined to go to Sheran to see if the rumors are true.

First, talk to the commander in the castle, as well as the King. If you talk to

the Princess, she will give you 100 gold pieces. Buy potions and a dagger, and

anything else you think you will need. You are now ready to build up your level.
I do not suggest going to Sheran until you have built the Hero up to level 5. To

get to Sheran, head north from Alekia, past the small town of Chatam. Keep going

north until you see a cave to your left. This cave will lead you to Sheran. Head

to the upper left corner of the cave and exit. You will then see the kingdom of

Sheran. Once you enter the town, you will see many people injured and dying. If

you enter the castle, you will not see much except two locked doors. Now that

you know the rumors of a monster attack is true, go back to Alekia. If you talk

to the commander, he will say that they will not send a detail to Sheran for a

long time. You are disgusted by this, so you decided to go to Sheran yourself.

By this time, you will want to go back to the Inn and talk to Lufia. She is mad

because you left without telling her. If you leave town, Lufia will follow, and

then join your party. Build up LufiaÕs level a little bit, and head back to the

caves. In Chatam, you should have talked to Danil who says his sister is in

Sheran castle, when you enter the caves the second time, you will find him

injured. You tell him to go back to Sheran, and he will give you the key to

Sheran castle. Go to the castle, and go back to the 2 locked doors. The key will

unlock the doors, and in the locked room on the left, you will find the switch

to open a secret entrance in the castle. Go to the staircase leading down in the

back of the upper level of the castle. Go down the stairs you find until you

find the prison. The King and a few villagers are here, let them out, and then

leave the castle. You will then meet Gades, Sinistral of Destruction. Lufia, the

King, and the villagers will leave for Alekia, but the Hero will try to fight

Gades. You will attack him a few times, but soon be massacred. Lufia then comes

to your rescue, and scares Gades away. You will then go back to Alekia. There,

you will tell Roman that you plan to return DanilÕs sister, and then head out
even farther. Go fetch DanilÕs sister from the castleÕs guest room, then

continue on to Chatam. Danil will be pleased, and you will begin your adventure.

-- Part 3: The One --

Your next stop will be Treck. Treck is a port town, and thereÕs plenty of

shops. If you talk to the villagers here, they will talk about an old man who

likes to watch the sea. Talk this man, and he will then tell a girl in his

house, Ainia, to take you to see The One. She tells you to head east from Treck.

You will cross two bridges, and come to a small cave. At the other side of the

cave is a small house. This is the house of Guy, known as The One. He will tell

you that you need to stop the Sinistrals, and even tell you to try to find

Artea. Guy will try to get up, but then die. If you search the cross on his

grave, you will find a shortsword, which is a good weapon for where you are in

the game. After Guy dies, head back to Treck. (Be sure to search GuyÕs grave for

a shortsword).

-- Part 4: Aguro and the Maberia --

Demon Lord: 48 HP each

You will now want to get to Lorbenia, but there are too many monsters

attacking ships. You will now find guy, and monsters will sink his ship. You

will then be attacked by four monsters. They can be tough, and it may take you

awhile to beat them. Make sure your level is around 7 or so. After you defeat

the monsters, you will need to find the stolen ship, the Maberia.
-- Part 5: Search for the Maberia --

Goblins: 118 HP each

You now need to find the Maberia to get to Lorbenia. You will now want to

do some level building because the monsters that took the Maberia are pretty

tough. Head North from Treck to a small cave. On the other end of this cave, is

the Maberia, and DaosÕ Servants guarding the ship. Use Lufia to cast flash as

often as possible, and Aguro and The Hero to heal. When the Goblins die, the

ship is yours, and you are now ready for Lorbenia.

--Part 6: Lorbenia --

Monsters in this area:

Giant Bat - 26 HP

Giant Newt - 27 HP

Kobold - 16 HP

Mini Demon - 25 HP

Rat - 30 HP

Red Orb - 52 HP

Rok - 127 HP

Roozard - 24 HP

You should now be around lvl 8-10. There is not too much you have to do in

this port town. Aguro leaves your party on some business, and you are now able

to visit the famous Lorbenia stores. While shopping at the dress shop in the

Lorbenia ÒmallÓ a small boy runs past Lufia. The Hero is not dumb, and realizes
that the small boy stole money from Lufia. You will meet him outside of the

store, and learn he is the son of Professor Shaia, the famous inventor. This

doesnÕt mean much until later in the game. You now can stay at the Inn, and

Aguro will meet you when you awake.

--Part 7: Grenoble and the Old Cave --

The Old Cave is a great way to earn experience and money. You must visit

the basement of the Grenoble Tavern. There is an old man here who really wants a

Fairy Kiss, and item found in the Old Cave. Get assigned a task at the front

desk, and get this man his Kiss.

Monsters in Old Cave, lvl 2:

Blue Wolf - 63 HP

Gold Orc - 125 HP

Killer Bee - 31 HP

Mace Man - 120 HP

Mud Man - 70 HP

Red Orb - 52 HP

Rok - 127 HP

Sting - 85 HP

There is a room in the NE corner of the Old Cave that has a sign which

reads: ÒOnly women may enter.Ó Lufia goes in and gets the Fairy Kiss. You can

now go back to Grenoble, give the Kiss to the Old Man, and get the Old Papers to
give to ArteaÕs Apprentice.

-- Part 8: The Apprentice --

Apprentice: 300 HP

Monsters in the North Tower:

Goblin - 32 HP

Huge Bunny - 38 HP

Mini Crab - 30 HP

Rat - 30 HP

Red Magi - 28 HP

Zombie - 41 HP

Be sure to have lots of potions handy for this tower. The Apprentice is at

the top of this tower, and he can be tough. Mid-Arrows are a good way to defeat

him. Heal when necessary, and if all goes well, you will win. When you defeat

the Apprentice, he tells you to find Artea in Elfrea. Only an elf guide can

bring you to Elfrea, and you will need to go through Kirof, Medan, and Belgen.

This is a long journey.

-- Part 9: Kirof and Reyna --

Monsters in this area:

Dracu Rose - 32 HP

Fight - 35 HP
Frog - 44 HP

Spike Newt - 42 HP

Kirof is a small town West of Medan. In this town, is a small girl who is

very very sick. Mark, a small boy from Medan is speaking to Reyna before you

talk to her. Talk to Reyna, and then head East to Medan Kingdom. Medan is famous

for its Hope Ruby, rumored to grant the wishes of people. Be sure to look at the

Hope Ruby, and then explore the rest of the castle. You will eventually hear the

princess reveal that the Hope Ruby is a fake made of glass. As you leave the

castle, Mark will run past you. He has the Hope Ruby for Reyna, and is going

back to Kirof. When you go back to Kirof, you will learn that Reyna disappeared

in the Ghost Cave. The Ghost cave is North of Kirof.

-- Part 10: The Ghost Cave --

Phantasm: 640 HP

The Ghost cave is a large cave, then can be confusing. In your searches,

be sure to find the Ghost Ring. (DonÕt leave without it). Head to the SE corner

of the cave, and you will find a staircase. Eventually, you come to a room with

2 bridges on the sides. You cannot cross the bridges, so you must walk between

them, as if there is an invisible bridge there.

How to defeat Phantasm:

The Phantasm is quite tough. I would recommend using Lufia's Drain spell

to lower his defensive power. Keep casting this on the Phantasm. Then make sure
you find the Ghost Ring(found in Ghost Cave). If the Hero or Aguro is equipped

with the ghost ring, fight the Phantasm with the person wearing the Ghost Ring.

Use the one who is not wearing the Ghost ring to use potions to heal the

wounded. If everyone has enough HP, then fight with the person not wearing the

ghost ring. Just repeat this and you should have no problem defeating the

Phantom.

-- Part 11: On to Belgen --

After you rescue Reyna, head back to Medan. You will see the Princess

talking to the townsÕ people. After her speech, talk to her, and she will say

you can now head farther east through a cave north of Medan. This little cave is

quite easy, and you should spend some time leveling here. Your levels should now

be 15 or so. After the cave, head east to Belgen. The people of this town are in

an uproar because they had to sacrifice a half-elf, Jerin, to stop monster

attacks. In this town is a basement with a girl who really wants to save Jerin,

because Jerin took her spot as the sacrifice victim. She tells you to head SW

and get the Dais key from her brother who is in a cave south of the Dais Cave.

Go to this cave, and search it entirely for the good items here. You will

eventually find her brother, who gives you the key. The cave you now want to get

to is North of the cave you are currently in, but you will have to go around

some mountains to get to it. This cave is not too large either, and brings you

to the Dais.

-- Part 12: Save Jerin --

Follower: 888 HP
There is a shrine looking temple on the world map. You must go here. You

will see Jerin on the altar, waiting for the sacrifice. guards will not let you

pass, but when you try to leave, the Follower will lift Jerin and head to the

North Tower. There is a priest and 2 healing buckets here. Use them, and then

save. YouÕre up for a new challenge. Head North to the tower, and work your way

to the top floor. You will need to use warp tiles to find the stairs that lead

to the top of this tower. Once you are at the top, you will see many warp tiles.

There are some good items to get here, but to get to the Follower, take the

eastern most tile. Then go north, and north again. The Follower awaits.

How to defeat the Follower:

The Follower is not all too difficult. Just attack him like you would a

really tough monster. Use Lufia to heal if needed, and Aguro and Hero to attack.

You should really have no trouble defeating this monster, especially if you are

in the 18-20 level range.

-- Part 13: Suringal, and the Lost Forest --

After you defeat the Follower, you will return to Kirof, and say farewell

to Jerin. She does not join your party until later. You can now head east across

the desert. Talk to the people here and you learn of the Lost Forest, and how

only an elf can guide you through the forest. Now head south to the guide

station. When you try to hire a guide, Jerin appears, and joins your party. She

takes you through the forest, and you can now start the Three Gems Quest. This

is the Quest most people seem to have trouble with. So pay attention in the next
part.

-- Part 14: Jenoba --

Monsters in this area:

Archer - 80 HP

Chomp Weed - 97 HP

Skeleton - 90 HP

Spellsnail - 85 HP

Tarantula - 72 HP

There is something you MUST do in Jenoba, in order to eventually get the

red gem. There is an old woman in the basement of the Cider House, and you MUST

buy her tea. All she tells you is that there are three towers, and you need

three gems to put at the top of the towers. After you do what you want in

Jenoba, head SE to the Blue Tower.

-- Part 15: The Blue Tower --

Monsters in the Blue Tower:

Dark Elf - 82 HP

Frog - 44 HP

Gargoyle - 106 HP

Horroquin - 76 HP

Jelly Bean - 98 HP

This is the easiest of the three towers, red being the hardest. Climb up
the first two floors, and you will come to a room with a hole in the middle.

Fall down the hole two times, and the second time, you will find the Green Jade.

You c an now leave the tower, unless you want to build levels. Which I always

advise doing in this game.

-- Part 16: The Green Tower --

Monsters in the Green Tower:

Gargoyle - 106 HP

Horroquin - 76 HP

Sand Man - 54 HP

Willowisp - 30 HP

This tower is a little trickier than the Blue Tower. There are switches

that make certain staircases disappear and appear. When the switch is down, you

can find the broken red gem. You donÕt take the red gem, and you do nothing with

it. DonÕt worry about it. You can get another Red gem later. After cleaning out

this tower, youÕre ready for the red tower. Head east to get to it, but stop at

Ruan first.

-- Part 17: Ruan and the Red Tower --

Monsters in the Red Tower:

Horroquin - 76 HP

Flamefreak - 120 HP

Flamespook - 48 HP

Gargoyle - 106 HP
Big Meany - 110 HP

Stop in Ruan before conquering the Red Tower. In this village, speak to

the jeweler who explains that sapphires are the same as rubies. You also learn

that the Dark Ghost has kidnapped the Water Fairy, and turned all of the water

near Ruan into poisonous swamp. After you heal, and stock up on supplies as

needed, head west to the red tower. In the basement of the red tower, is a room

completely covered in poisonous swamp. You will need to come back to this room

after killing the Dark Ghost. Head to the top of the tower, and meet your new

friend, the Dark Ghost.

How to defeat the Dark Ghost:

The Ghost can be tough, if you're not prepared for it. I would suggest

having all of your guys in the 20-22 level range. It will also help a little bit

if you equip Aguro with the Ghost Ring found in the Ghost Cave north of Kirof.

Start out Right away by Attacking with Aguro, but have the Hero and Lufia use

their Drain spells to lower the Ghosts defense. Do whatever you want with Jerin.

(Try and build Jerin up to level 20 so that the Hero, Lufia, and Jerin all have

the spell Stronger.) Do this for the first few rounds. Then the Ghost will use

his Water spell that will hurt your party with 30-50 HP of damage. This is where

Stronger comes in. Use The Hero, Jerin, and Lufia to heal, while Aguro continues

to attack. Always attack with Aguro unless you absolutely have to use him for

something else. Also watch out for when the Ghost uses absorb. He can take away

a lot of MP from you. The Ghost will regain his Defense after a few rounds so

use Drain again. Once Drain takes away 20 or less Defense points, keep Draining
with Lufia but attack with The Hero. Now the Ghost should be pretty hurt. If he

starts to heal himself, then you know he's almost dead. Now do an all out attack

with Jerin, The Hero, Aguro, and if you want to stop Draining, attack with Lufia

also. Eventually, the Ghost will disappear, and the Water Fairy will be saved.

You can now go back to that room was covered with poisonous swamp, and

retrieve the Blue Gem. Head back to Ruan to heal, then go back to the Medan

Mines and speak to the old man in the back. He will not give you the gem if you

didnÕt speak to the old woman in jenoba, defeat the Dark Ghost, and speak to the

jeweler in Ruan. So be sure youÕre ready before going back. He will give you the

Red Gem if you have done everything you need to do.

-- Part 18: Placing the Gems --

As you probably learned by now, you need to place the gems in the tower

corresponding to their color. You also need to do it in a certain order. The

order of placing the gems is: Blue First, then Green, and finally Red. After you

place the red gem, you are magically taken to Elfrea. Congratulations! You

solved the three gems problem! Now donÕt e-mail me about it anymore :)

-- Part 19: Elfrea and Artea --

Monsters in this area:

Chomp Weed - 97

Spellsnail - 85

Tarantula - 72
The elves are shocked to see human visitors, and you eventually meet

Artea, whom you will remember from the very beginning of the game. He is old

now, and is now blind. Artea now tells you of your next main goal: Find the Dual

Blade. Dual Blade was the legendary sword used by your ancestor, Maxim, to

defeat the Sinistrals. Without this sword, you cannot defeat the Sinistrals.

Dual Blade is believed to still be at the bottom of the sea where Doom island

fell. It will be awhile before you are ready to find Dual Blade though, but

Artea gives you a very valuable weapon, his bow. This bow will be a great weapon

For Jerin for pretty much the rest of the game. Artea also gives you a key to

the shrine. This shrine leads to the SE island, and you are now ready to go to

Ranqs, a town of miners.

-- Part 20: Ranqs and the mysterious cave --

Monsters in this area:

Axe Knight - 132 HP

Ghoul - 127 HP

Gold Orc - 125 HP

Halloween - 72 HP

Harpie - 110 HP

Land Worm - 160 HP

Mace Man - 120 HP

Mimicker - 49 HP

Pin Lizard - 92 HP

Rok - 127 HP

Sting - 85 HP
Yeoman - 90 HP

All of the men are in the tunnel leading to Odel, and donÕt know what to

do because there is an odd force field blocking their path. Here is the solution

to the force field (Start at entrance): Up1, Right 2, Up 1, Right2, Up 4, Left

3, Down 1, Left 2, Down 1, Left 2, Up 2, Right 1, Up 1, Right 2, Then all the

way up. Now head SW to Odel.

-- Part 21: Piron and the broken Bridge to Arus --

This bridge problem is kind of a pain in the neck, mainly because of all

the traveling, but itÕs a good way to build experience. You need to get to Arus,

a town of magicians, but the bridge is out. Piron is an architect in Odel, and

says he can fix the bridge if he has the help of his friend who is in Lyden,

enjoying the many cooks that live there. You should also visit Shaia

laboratory. The entrance is West then North of Odel. Search around the lab, and

youÕll eventually learn Professor Shaia has a ship that can travel underwater.

YouÕll need it later to get the Dual Blade. Speak with all of the men in the NW

basement of the castle about the broken bridge, then talk to the Princess and

Piron. Now go to Lyden, which is on the SE tip of the island. ItÕs a long walk,

so be ready.

-- Part 22: The first visit to Lyden, and Piron begins to fix the bridge --

PironÕs assistant is in a restaurant in the western side of town. He says

heÕll help right away, and leaves for Odel. Now go all the back to Odel, talk to

Piron again, then head SW, cross a bridge, and then head North. This is the cave
where the broken bridge is, but there are still 2 other entrances to this large

cave. When you walk in, Piron tells you to stand on the ledge to the right and

watch his work. I think this is just a way to force you to go through that damn

big cave. Leave this cave, and enter the Northernmost cave entrance. Work your

way through the cave, and youÕll eventually come to the ledge. When the bridge

is done, go back to the bridge, and youÕll now be able to get to Arus.

-- Part 23: Arus --

Monsters in this area:

Armorlord - 109 HP

Blue Meany - 103 HP

Crazy Jar - 101 HP

Ice Snake - 104 HP

Mimicker - 49 HP

You need to find an elder named Flake here, but he went to the Tower of

Grief. Lufia will also dance through the Priphea in this town, and then you can

go. To get to the Tower of Grief, head West from Arus, then go through the cave.

Then head North.

-- Part 24: Flake, Tower of Grief, and Professor Shaia --

This is an easy tower, with no big boss at the top, just the friendly

Flake. When you talk to Flake, he tells you more about Dual Blade. Flake also

increases LufiaÕs MP by 10 whole points! You now need to find Professor Shaia.

Go back to Odel and Shaia Lab 2. Take the West exit to Platina. You meet Raile
Shaia, and he takes you on a little trip in the Falcon, which can travel

underwater. The ship isnÕt ready for a dangerous trip like the one to Doom

Island, so you need Alumina. The Professor does let you keep Falcon to travel

above water though. Shaia also asks you to meet him at Carbis directly west of

Platina. He then gives you Falcon. Shaia tells you to find his assistant Cooper,

who is in Bakku. Bakku is west of Carbis.

Monsters near Carbis:

Blue Wisp - 61 HP

Crazy Jar - 101 HP

Ghoul - 127 HP

Giant Oak - 130 HP

Ice Snake - 104 HP

Pin Lizard - 91 HP

-- Part 25: Cooper, Bakku, and the Old Cave --

Monsters near Bakku:

Axe Knight - 132 HP

Frogula - 130 HP

Harpie - 110 HP

Land Worm - 160 HP

Pin Lizard - 91 HP

Trap Harp - 241 HP

When you get to Bakku, the cleric tells you that Cooper went to explore
the 5th level of the Old cave NW of Grenoble. Go back to Grenoble and get

assigned the 5th level task. Search around this cave, and youÕll eventually find

Cooper. When you find him, Jerin warps everyone to Shaia Lab 3 on Carbis. You

now learn about the quest for 7 pieces of Alumina. This is another fairly long

quest, and youÕll build up your levels a lot throughout this quest. The

Professor now tells you to go to Linze, and find Brant, who is also looking for

Alumina. I think the professor is just an old man who makes you do his dirty

work.

-- Part 26: The Tower of Light --

Monsters in this area:

Cave Rok - 154 HP

Crazy Pine - 190 HP

Killer Lily - 31 HP

Land Worm - 160 HP

Sabrespook - 120 HP

Terrorquin - 100 HP

Trap Harp - 241 HP

Were Frog - 163 HP

Werewolf - 150 HP

Zaurus - 470 HP

Zooster - 138 HP

Guardian: ? HP
To get to Linze, you need a key that opens a door at the rear of the 1st

floor of the Tower of Light. And guess what? The key is gone! The key was stolen

by AmonÕs Guardian. This tower is pretty tough, and youÕll need to fall through

traps to get where you need to go. Work your way to the top, and introduce

yourself to a challenging enemy, the Guardian.

How to defeat the Guardian:

This guy is tough. He practically constantly uses a magic attack, either

Flame or Blizzard. He also uses Drain and Absorb occasionally. Flame and

Blizzard will be bad for Aguro, so give him the Yellow Ring to wear to raise his

Magic Resistance. Right away in battle, have the Hero and Lufia use Drain twice

each. This'll lower his very high Defense power. Don't even bother using magic

to attack him. He's got amazing MGR. Use Aguro to attack throughout the entire

battle unless it is absolutely necessary to use him to heal or whatever. Use the

Hero to heal, because you'll get hurt almost every round. If you're doing ok HP

wise, use him to attack. Use Lufia and Jerin to heal party members, or if you

can, use Lufia's Drain spell, because the Guardian regains lost Defense. If

everything goes ok, you'll defeat the Guardian, and meet Amon and Gades. TheyÕll

bully you a bit, but not attack. Then get the Tower of Light Key. Use the key on

the door at the rear of the first floor, and move on to Linze.

-- Part 27: Linze and Gayas Cave--

Locations of all Alumina:

Gayas Cave (east of Linze): 1 piece

Loire Island: 1 piece


Ulupp Island: 2 pieces

Elba Island: 1 piece

Brant: Gives you 1 piece when you help him escape Loire Cave

King Herat: Gives you 1 piece when you bring him the purple newt

After all that work to meet Brant, you learn that he has left to go meet

his girlfriend in Marse, which is past Gayas cave. You also learn that Alumina

is mostly found in the Fargo islands near Marse. Coincidence? The entrance to

Gayas cave is actually in the basement of a house in Linze. The first piece of

Alumina is in the middle of the first floor poison pool. There is also a switch

you need to switch down. The switch is in the middle of three doors right next

to each other. You will also find Clack in this cave, A doom island researcher.

He tells you that Doom island fell in the middle of the ringed island. You can

now head NW to Marse when you leave the cave.

-- Part 28: Marse and the three caves --

Monsters in this area:

Blue Skull - 170 HP

Cave Rok - 154 HP

Demon Mace - 152 HP

Eye Curse - 158 HP

Green Magi - 149 HP

Mud Ghoul - 228 HP

Nailman - 158 HP

Red Wolf - 175 HP


Redcore - 101 HP

Sabrespook - 120 HP

Troll - 285 HP

Vampire - 171 HP

Werewolf - 150 HP

Zaurus - 470 HP

You can take a cruise here in Marse, and see the the three islands you

will eventually have to search. You will notice a ship by Loire island,

indicating Brant is probably there. Loire should be your first island to visit.

To find Brant, fall through a trap door in the center of Loire island, but not

before you find the Alumina in this cave. When you talk to Brant, he tells you

where to find the rest of the Alumina, and also gives you a piece he found.

Now go to Elba Island. There is a ledge near the entrance with four doors.

Enter the door second from the right, and flip the switch in the room. This

opens a door in the eastern part of the cave. Go down a long ladder next to a

door in the NE corner, and locate the warp to Ulupp. There is a piece of Alumina

here. Go back through the portal, flip the switch, and warp back to Ulupp to

retrieve UluppÕs second piece of Alumina. The piece in Elba island is through a

NE door on the second level. The piece is here. You should now have 6 pieces of

Alumina. It is time to visit King Herat.

-- Part 29: King Herat and the Purple Newt --

To get to Herat, sail down a river west of Marse. The King Here really

wants a new flavor because he likes eating so much. He knows that there is a
purple newt in a cave east of Herat. You must retrieve the newt to create a new

flavor. To reach the cave east of Herat, sail back up the river, sail west, and

park on the desert area. Head all the way south, past the Dragon Shrine, and

then East, then North to the cave. This isnÕt a big cave, but you need to flip a

switch in the NE corner. Use the warp, and the newt is in one of the chests

here. Now go to Lyden. The Master of Taste has returned, and will make a flavor

out of your newt. He gives you the flavor, and then you can return to Herat.

Give the flavor to the King, and he will reward you by giving you his piece of

Alumina. As well as many other items.

-- Part 30: Aisen Island and Pirate Tower --

Monsters is this area:

Berserker - 154 HP

Blue Skull - 170 HP

Dark Spook - 139 HP

Fire Plate - 180 HP

Steel Lord - 183 HP

Vampire - 171 HP

So now youÕre ready to get the Falcon fixed and retrieve Dual Blade right?

Wrong! When you return to Carbis, you learn the Raile Shaia went to Pirate Tower

to save his son Lou, whom you met in Lorbenia at the store. If you took the

cruise in Marse, then you remember that Aisen island is west of the three

islands. You find Raile on the second floor, locked away in prison. Lou is at

the top. Work your way up until you come to a door with four switches in front
of it. You must step on the switches in a specific order to open the door. If

you make a mistake, you are attacked by pirates. The correct order is: Top Left,

Bottom Right, Bottom Left, Top Right. You can now try to defeat Bosun and the

Pirate.

Bosun - 1,288 HP

Pirate - 3,480 HP

How to defeat Bosun and the Pirate:

These 2 really aren't that tough, HP wise, but are a challenge

nonetheless. First of all, kill Bosun. He's the little guy on the left. He will

cast spells on the big Pirate to regain his HP or raise his ATP and DFP. Once

Bosun's out of the way, its just a matter of time before you kill the big guy.

Throughout most of the match, the 2 pirates will use different kinds of arrows

to change the status of your team members. Your guys will be confused,

paralyzed, and put to sleep, so be ready to use awaken and what-not to regain

your normal status. Also, if Jerin is level 32 or above, she will have the spell

Mirror, which reflects all enemy magic. If you cast Mirror on Aguro, it will

protect him from Flood, which the big guy will use later in the fight. It will

also protect your characters from status changing magic. Attack with Aguro and

the Hero, and if you must heal with the Hero, do so. I didn't really find any

magic that was greatly effective against these 2 pirates, but that doesn't mean

you can't use it. If all goes well, you will defeat the pirates, and rescue Lou.

Get the key, and go release Raile. Now you can go to Carbis, and get Falcon

fixed!
-- Part 31: Soshette, the ringed island --

Monsters in this area:

Fire Plate - 180 HP

Griffon - 285 HP

Mad Wolf - 191 HP

Mega Frog - 389 HP

Megaturtle - 266 HP

Sea Snake - 171 HP

Steel Lord - 183 HP

You have to sail to Soshette, and then to go below sea, enter on of the

spinning whirlpools, called Eddys. Dive into the Eddy NE of the ringed island.

Now navigate your way through the underwater cave, and you will eventually come

to Doom Island, sitting at the bottom of the sea.

-- Part 32: Doom Island --

Monsters in this area:

Griffon - 285 HP

Hydra - 321 HP

Mad Wolf - 191 HP

Mega Frog - 389 HP

Megaturtle - 266

The fortress hasnÕt changed a bit, so to get to Dual Blade, go all the
way, all the way right, then all the way down until you hit a staircase. Go up

the stairs, then up. You will see Dual Blade. When you retrieve Dual Blade, the

Sinistrals appear. You also hear Daos claim that Lufia is Erim, the last

Sinistral. The Sinistrals raise Doom Island, and fly away. Now you need a way to

fly up to Doom Island... You automatically return to Soshette, and rest.

-- Part 33: Epro and Hedge --

Return to Carbis and speak to Shaia. He will tell you that Falcon could

fly if he had some Power Oil. He sends you to Epro, a town on the last continent

of the game (North of Marse). Epro is famous for its Power Oil. Shaia tells you

to bring the Power Oil to Shaia Lab 4, Frederia. Sail from Marse to Epro, and

speak to the people there. Unfortunately, getting Power Oil wonÕt be as easy as

buying it from a store. A landslide has halted production, and a man named Hedge

is the only one with information about Power Oil. Hedge can be found on the

world map, NW of Epro. You must speak to him to get the Power Oil Key. The only

way to enter the Oil Cave is by entering from underwater. Enter the eddy E then

N of Marse.

-- Part 34: Power Oil Quest --

Monsters in this area:

Hydra - 321 HP

Magura - 236 HP

Manta Ray - 224 HP

Sea Dragon - 279 HP

Mad Knight - 279 HP


Mega Frog - 389 HP

Rock Golem - 262 HP

Efreet - 288 HP

Griffon - 285 HP

Mad Wolf - 191 HP

Sail through the underwater passage way, and enter the cave by using the key.

Locate the Dragon Ring, and use it to fight the Oil Dragon. Work your way to the

NE part of the basement and defeat the dragon.

How to defeat the Oil Dragon:

Oil Dragon - 4,650 HP

I don't find the Oil Dragon all that challenging, but I will still tell you how

I beat him. First of all, use The Hero and Lufia to cast Drain, this will lower

his defense. Then use Aguro to attack. If you found the Dragon Ring in the Oil

Cave earlier, have Aguro equip it. Use Jerin to either heal, or use her Mirror

spell to repel against the Dragon's powerful fire attacks. For the rest of the

battle, use Lufia to either cast her Thunder spell, which is quite effective

against the Dragon, or use Lufia to heal anyone who may be hurt. Also use the

Hero to either fight or heal. Everything should go fine, and eventually you'll

kill the dragon. The Power Oil is in the chest behind him. Grab the Oil, and go

to Frederia, which is South of Carbis.

-- Part 35: The Road to Glasdar Tower --

Monsters near the Glasdar Key Cave:


Efreet - 288 HP

Mad Knight - 279 HP

Rock Golem - 262 HP

Wing Lion - 289 HP

Zaurus Rex - 305 HP

You are now very close to the end of the game. Maybe 2 hours or so untill the

end. Give the Power Oil to the Professor, and he will make the alterations to

Falcon. You can now fly! Go to Arubus, and stock up on the great items here. The

road to Glasdar Tower, and the way to the top is challenging. IÕd say the most

challenging part of the game. And why shouldnÕt it be? WeÕre almost done. Arubus

is only accesible by air, and is West of Fredaria. You must first get the Key to

Glasdar Tower. A man in Arubus will tell you the way for some Apple Cider. The

cave that houses the Glasdar Key is North of the tower. In your search of this

large cavern like cave, youÕll find a room with a small pool of water. Flip the

switch here, then exit the room, and retrieve the Glasdar Key. Leave the cave.

You are now ready to conquer Glasdar Tower.

-- Part 36: Glasdar Tower, and Nazeby --

Hope youÕre ready for this tower. Make sure all of your levels are in the 50Õs

range. This tower is sort of confusing, if you donÕt know what youÕre doing.

Along the way, youÕll see signs which tell you what floor youÕre on. Make sure

the signs are going up in number. Eventually, youÕll come to three switches

right in a row. You must step on the correct switch in order to proceed to the

top. The correct switch is the middle one. Once you are at the very top, Nazeby
will appear as the Sinistrals last resort. Defeat him.

How to defeat Nazeby:

Nazeby - 5,468 HP

Nazeby is the last enemy you'll fight before the Sinistrals. I do not believe

Nazeby is all that tough, but if I write about him, I have an excuse to use his

picture. Now that Jerin has Mirror, use her to constantly cast that spell on the

party one by one. This will make you virtually untouchable by Nazeby. Then use

The Hero, Aguro, and even Lufia to fight. Of course have Lufia use magic...

Hopefully your level will be high enough so that the Hero has Valor, which

restores all of your party's HP. If you're ever seriously hurt, use this spell.

After a few rounds, Nazeby will die, and you continue on with your quest.

When Nazeby dies, the Sinistrals, minus Erim, will appear. Lufia, who is really

Erim, steals Dual Blade from The Hero as he is unconscious. She joins the

Sinistrals for the next three big bosses. Doom Island then flies to just NW of

the Tower of Grief, which was near Arus remember. Get ready, because you are now

going to beat the game.

-- Part 37: The Final Battle --

Monsters in Doom Island:

Act Hydra - 289 HP

Electromaz - 249 HP

Fire Wave - 206 HP

Green Core - 200 HP


Water Sprout - 242 HP

Whirlwind - 189 HP

Mega Atlas - 206 HP

Gold Golem - 125 HP

Act Dragon - 705 HP

Dragon - 567 HP

Act Demon - 343 HP

Stock up on supplies, and do whatever you want to do before attempting Doom

Island. Once you enter Doom Island, youÕre at the end of the road. No more

towns, or priests. The last person you meet is your friend at the shrines. He

heals you as you pass through his shrine. To get to Doom island, just fly into,

and Land the Falcon near the shrine. Since youÕve walked through the Fortress of

Doom twice before, you should know the way to the Sinistrals by now. The order

in which you will fight them is: Gades, Amon, Daos, and Guard Daos. Here is the

strategy for the final fight:

Gades - 3,000 HP

Amon - 3,000 HP

Daos - 3,000 HP

Guard Daos - 6,304 HP

How to defeat the Sinistrals and Guard Daos:

The Sinistrals are easy. Almost too easy. First you fight Gades. He's really the

only Sinistral that will do some damage to you. Just fight him like you would
any boss. He doesn't use magic, so don't bother using Mirror. Use Trick on the

Hero and Aguro to boost your ATP. Gades will eventually die. Now, for the next

three guys, Amon, Daos, and Guard Daos, use this hint. Use Jerin's mirror on

everyone in the party, and simply attack with Hero and Aguro. It's flawless. As

long as you constantly keep casting the mirror on everyone in your party, they

can't hurt you! Amon, Daos, and Guard Daos never attack without magic! So

they're easy. Lufia will join you for Guard Daos. Do what ever you want with

her. That's how ya do it. Now sit back, and watch the end of the game unfold.

You have just beat the game. Congratulations! The rest of this walkthrough, is

just extra information for you to know. I hope this walkthrough has helped, and

I hope you enjoyed Lufia and the Fortress of Doom. Now go beat Lufia 2!

Section 2:

Locations of all 3 sets of Dragon Eggs:

First eight dragon eggs:

Old Cave, 2nd floor

Ghost Cave

Red Tower

Cave west of Odel

Grief Tower

Linze
Gayas Cave

Ullup Island Cave

Second set of eight dragon eggs:

Alekia Castle

Belgen

Cave west of Linze

Cave southwest of Belgen

Elba Island Cave

Underwater near Soshette

Oil Cave

Northwest Tower

Third set of eight dragon eggs:

East Cave (east from Treck)

Sheran Castle

Lyden

Old Cave, 7th Floor

East of Herat Cave

North Cave

Southwest Cave

Glasdar Tower

This is what the Dragon Eggs do:

When you collect 8 Dragon Eggs, and there are only 8 across the world at a time,
take them to the Dragon Shrine which is located in the southern desert west of

Herat. The Dragon will then give you 4 options. You can either raise everyone's

level up by 2, Get the Might Shield, Get the Might Bow, or have the Dragon use 3

of every kind of Potion on everyone in your team. (Mind Potion, Great Potion,

etc...) I always choose to have my guys leveled up by 2.

Section 3:

List of items:

Name....................Price......................Use

Grilled Newt...........2...........................Recover about 10 HP, one

member

Wind Flute.............4600....................Recover 50-70 HP, one member

Potion...................8............................Recover 15-25 HP, one

member

Hi-Potion...............400.......................Recover 90-110 HP, one member

Ex-Potion..............3000.....................Recover all HP, one member

Magic Potion..........10........................Recover 15-25 MP, one member

Hi-Magic................1000....................Recover 30-50 MP, one member

Ex-Magic...............6000.....................Recover all MP, one member

Antidote...............6..........................Heals poisoning

Sweet Water.........10.......................50% less chance of monster

appearance when used


Foul Water............10.......................50% more chance of monster

appearance when used

Awake...................10.......................Wakes one sleeping party member

Stone Cure...........100......................Cures Stone, one member

Mystery Pin..........30........................Cures paralysis, one member

Brone Sword.........5..........................Cures Confusion, one member

Swing Wing...........80.........................Warps you to any place you have

already been

Escape.................200.......................Escape from caves and dungeons

Magic Guard.........50.........................Increases MGR 60% during battle,

one member

Power Gourd........100.......................Increases ATP 60% during battle

Mind Gourd...........100.......................Increases INT 60% during battle

Great Potion........0..........................Adds 3-5 HP to max HP, one member

Spell Potion.........0...........................Adds 3-5 MP to max MP, one

member

Speed Potion........0..........................Adds 1-3 to max AGL, one member

Mind Potion..........0..........................Adds 1-3 to max INT, one member

Power Potion.......0...........................Adds 1-3 to max STR, one member

Float...................50.........................Allows you to float over

poison ponds

Smoke Ball...........80........................Creates a diversion so you can

run away from enemy

Arrow.................2..........................ATP 37-43 of damage, one enemy

Mid-Arrow...........50........................ATP 94-110 of damage, one enemy


Big Arrow...........100......................ATP 225-275 of damage, one enemy

Arrows..............2...........................ATP 36-44 of damage, one group

of enemies

Hi-Arrow............100........................ATP 116-126 of damage, one group

of enemies

Ex-Arrows..........200.......................ATP 240-260 of damage, one group of

enemies

Dragon Arrow.....200.......................ATP 216-224 of damage vs. Dragons,

one enemy

Sleep Arrow........5..........................40% success rate, puts one group

of enemies asleep

Puzzle Arrow.......8.........................40 % success rate, one group of

enemies

Stun Arrow..........15.......................40% success rate, one group of

enemies

Gloom Arrow........80.......................20% success rate, one enemy

Poison Pin............10.......................Gloom attack, success 70%

Gloom Voice.........600.....................Gloom attack, success 100%

Teddy Bear..........50.......................Confusion, success 50%

Stuffed Dog.........10......................Paralyzed, success 50%

Stuffed Pig..........10......................Sleep, success 50%

Miracle.................5000.................Restores HP and MP, even when

member is dead

Revive..................500...................Recovers HP and MP, even when

member is dead
Pear CIder............10.....................Regain 27-33 HP and ATP up 10%, one

member

Sour Cider............20.....................Regain 40-60 HP and ATP up 20%, one

member

Lime Cider............20....................Regain 45-55 HP and ATP up 30%, one

member

Plum Cider...........30.....................Regain 54-66 HP and ATP up 40%, one

member

Apple Cider..........100...................Regain 90-110 HP and ATP up 50%, one

member

Dagon Egg............0......................Collect 8 and take them to the

Dragon Temple

Secret Map..........500..................No info

Crown.................2000.................No info

Silver Wick..........2300.................No info

Royal Statue.......5000.................No info

Silver Tarot........1800.................No info

Straw Doll...........10.....................No info

Long Nail.............4.......................No info

List of all Spells:

Spell............Name(level)..............(MP).......Effect

Flash...........Lufia (1)...................... -2.........Bolt of lightning,


hits 1 enemy

Bolt.............Lufia (21).....................-7.........Big Bolt of

Lightning, hits 1 enemy

Thunder.......Lufia (41)....................-12........Huge Bolt of Lightning,

hits 1 enemy

Spark..........Jerin (14).....................-6..........Column of flame, hits

one group of enemies

Flame..........Jerin (22).....................-10........Big column of flame,

hits one group of enemies

Vulcan.........Jerin (34).....................-15........Huge column of flame,

hits one group of enemies

Dew.............Lufia (5).......................-5..........Column of water,

hits one group of enemies

Water..........Lufia (23).....................-10........Big column of water,

hits one group of enemies

Flood............Lufia (37)....................-15........Huge blast of water,

hits one group of enemies

Bang............Lufia (13).....................-10........Small explosion, hits

all enemies

Blast...........Lufia (31).....................-15.........Medium explosion,

hits all enemies

Sunder........Lufia (39)......................-20........Huge explosion, hits

all enemies

Frost..........Jerin (14)......................-9...........Wave of ice

crystals, hits all enemies


Blizzard.......Jerin (30).....................-13.........Small lumps of ice,

hits all enemies

Glacier.........Jerin (38).....................-18.........Huge lumps of ice,

hits all enemies

Perish..........Lufia (33)....................-4...........Kills weak monsters,

affects one enemy

Succumb......Hero (44) Lufia (43).....-8...........Kills weak enemies, affects

one group

Drowsy........Lufia (26).....................-4...........Makes monsters drowsy,

affects one group

Fright..........Hero (31) Lufia (19)......-4...........Makes monsters sleepy,

affects one enemy

Drain...........Hero (10) Lufia (9)........-3...........Lowers enemy DFP,

affects one enemy

Dread..........Hero (34)......................-5...........Lowers enemy DFP,

affects one group

Deflect........Lufia (11).....................-3...........Prevents monster

magic, affects one group

Bounce.........Lufia (35)....................-5............Prevents monster

magic, affects one group

Absorb.........Lufia (17) Jerin (16)....-1............Absorbs monster MP,

affects one member

Fake............Hero (37).....................-4............Increases AGL,

affects your party

Trick...........Hero (39) Jerin (40)......-5...........Increases ATP, affects


one member

Confuse......Jerin (18)......................-3...........Confuses monsters,

affects one group

Bravery......Hero (22)......................-4...........Increases DFP, affects

one member

Courage......Hero (25) Lufia (25)......-5...........Increases DFP, affects your

party

Shield.........Lufia (3)........................-2...........Shield against

spells, affects one member

Protect......Lufia (29)......................-5...........Shield against spells,

affects one member

Mirror........Jerin (32).......................-3...........Deflects enemy

spells, affects one member

Statue.......Hero (16).......................-3..........Turns member into

stone, spells can't affect you

Strong.......Hero (4)Lufia(7)Jerin(14)..-3.........Partially restores HP,

affects one member

Stronger.Hero(19)Lufia(15)Jerin(20).-5.........Partially restores HP, affects

one member

Champion...Hero(28) Jerin (36)........-8..........Completely restores HP,

affects one member

Boost........Lufia (27) Jerin (28).......-15.........Partially restores HP,

affects one member

Valor.........Hero (47).......................-35.........Completely restores

HP, affects all members


Poison.......Hero (13) Jerin (14)........-3...........Antidote for poison,

affects one member

Stun.........Jerin (14).........................-2..........Antidote for

paralysis, affects one member

Revive......Jerin (26).........................-10........Brought back to life,

affects one member

Rally.........Hero (41) Jerin (42).........-30........Restores fight power,

affects one member

Stone.......Hero (22) Jerin (24).........-5..........Antidote for Statue,

affects one member

Waken......Lufia (1)...........................-4.........Wakes up your party,

affects all members

Warp........Jerin (14).........................-8.........Travel to any town

you've been before

Escape......Jerin (14)........................-8..........Leave caves and

dungeons

Float..........Hero (7).........................-2..........Cross toxic marshes,

affects all members

Elf.............Jerin (Gotten in Elfrea)....-1.........Travel to Elfrea, affects

all members

List of all weapons:

Name...................User................Price...................ATP
Knife....................HLAJ................10.......................+13

Club......................H-A-.................120.....................+28

Mace.....................-L-J.................600.....................+45

Dagger..................HLAJ...............50........................+19

Long Knife.............-L-J.................180.....................+24

Short Sword..........H-A-................360.....................+39

Rod.......................-L-J.................4800...................+75

Gladius..................H-A-................15300.................+168

Glass Rope............-L-J.................7200...................+88

Silver Plate...........H-A-................1400...................+71

Staff....................-L-J.................360.....................+37

Scimitar................H-A-................2100...................+90

Rapier....................-L-J.................2400...................+66

Long Sword............H-A-................4800...................+115

Long Staff..............-L-J................1200...................+56

Axe........................H-A-................3000...................+104

Spear.....................H-A-................780.....................+53

Morning Star..........H-A-.................9600..................+142

Mace......................-L-J..................600....................+45

Cat-Whip................-L-J..................15600................+121

Battle Axe.............H-A-..................12000................+155

Hammer Rod..........-L-J...................9600..................+98

Trident..................H-A-..................7800..................+128

Silver Rod..............-L-J...................12000................+112

Silver Sword..........H-A-..................24000................+192
Buster Sword........H-A-..................2800..................+217

Zircon Rod.............---J...................19200................+160

Great Axe.............H-A-..................18600................+180

Grand Blade..........H-A-...................38000...............+244

Zircon Axe............--A-...................48000...............+288

Zircon Sword........H---....................42000...............+256

Broad Sword........H-A-...................1200.................+81

Broad Rod............-L-J....................1200.................+50

Luck Blade............--A-...................2400.................+400

Gloom Pick............-L-J...................4800..................+0

Dual Blade.............H---...................0........................+300

Might Sword.........H-A-...................9500..................+380

Elven Bow............---J.....................2800..................No info

Artea's Bow........---J.....................24000................No info

Might Bow...........H-A-....................30000................No info

Carbo Sword.......H-A-....................33600................+232

Frying Pan..........HLAJ....................50.....................+5

Zircon Plate........HLAJ....................70.....................+10

List of all armor:

Name..................User...................Price....................DFP

Dress..................-L-J....................120......................+4

Cloth...................HLAJ..................140......................+8
Cloth Armor.........H-A-..................240......................+12

Robe....................-L-J....................260.....................+11

Tan Armor...........H-A-...................480.....................+16

Tan Robe..............-L-J...................540......................+15

Light Armor..........H-A-..................3000....................+28

Light Robe............-L-J....................3360....................+24

Chain Mail.............H-A-....................960.....................+20

Plate Cloth...........-L-J.....................5700...................+35

Brone Armor........H-A-....................1400...................+24

Quilted Silk...........-L-J.....................4800...................+28

Half Mail...............H-A-....................4200..................+32

Brone Robe..........-L-J.....................1500..................+21

Silver Armor.......H-A-.....................7200..................+42

Silver Robe.........-L-J......................8400...................+34

Plate Mail............H-A-....................5800...................+36

Zircon Robe.........---J.....................12000.................+44

Zircon Armor......H-A-....................12000.................+50

Clear Silk............-L-J.....................10000................No Info

Might Armor.......H-A-....................60000................No Info

Carbo Plate........H-A-....................10800................+46

Gown..................-L-J.....................100.....................+2

Apron.................HLAJ....................60......................+2

List of all shields:


Name...................User................Price..............DFP

Bracelet..............-L-J....................90.................+2

Tan Shield............HLAJ................180...............+15

Wood Shield.........H-A-.................360...............+7

Buckler...............H-A-.................1000............+13

Wood Wrist.........-L-J..................480...............+8

Kite Shield...........H-A-................1400.............+15

Round Shield........H-A-................1920.............+18

Round Wrist........-L-J.................2600.............+15

Cat Heels............H-A-................720...............+10

Tower Shield.......H-A-.................4600.............+25

Large Shield........H-A-.................3400.............+20

Silver Wrist.........-L-J..................2800............+20

Shriek.................H-A-.................3800............+23

Zircon Wrist........-L-J..................8400............+25

Small Knife..........H-A-.................8400............+30

Might Shield.........H-A-.................36000..........+65

Brone Wrist........-L-J...................840.............+10

Carbo Shield.......H-A-..................6000............+28

Chop Block..........HLAJ................30.................+2

List of all shoes:

Name................User................Price.............DFP.........AGL.......
....ATP

Sandals.............HLAJ...............50.................+2...........0........

.......0

Cloth

Shoes.......HLAJ...............300...............+4...........0...............0

Tan

Shoes..........HLAJ..............840................+6..........0...............

Spike Shoes........H-A-

..............2000..............+4..........0................+5

Brone Helmet......-L-

J...............3000..............+2..........0................+5

Wind Shoes.........H-A-...............No Info........+5..........0.............0

Wind Heels..........-L-

J................4900.............0...........+5.............0

Knife Shoes........H-A-

...............6000.............+5...........0...............+10

Needle Heels.......-L-

J................7200.............+2...........0...............+10

Sonic Shoes........H-A-

...............8600.............+5...........+8.............0

Sonic Heels.........-L-

J................10200...........+3...........+8.............0

Sword Shoes.......H-A-
...............11000...........+8...........0...............+15

Heeled Shoes.......-L-

J...............11400...........+3...........+15............0

Mach Shoes.........H-A-

..............11600...........0.............+10............0

Mach Heels..........-L-

J...............12200...........0.............+10............0

List of all helmets:

Name...................User.................Price..................DFP

Cloth Helmet........H-A-.................120....................+2<

Tan Helmet..........H-A-.................240....................+10

Ribbon.................-L-J..................210....................+2

Wood Helmet.......H-A-..................540...................+8

Glass Cap............-L-J...................460...................+4

Brone Shield........H-A-..................1200.................+11

Red Beret...........-L-J...................120...................+8

Iron Helmet.........H-A-..................2500.................+14

Plate Cap............-L-J...................3800.................+10

Plate Helmet.......H-A-..................4900.................+16

Glass Beret.........-L-J...................1000.................+6

Silver Helmet......H-A-..................7400..................+18

Sakret................-L-J...................6200.................+12
Zircon Beret.......---J....................9600.................+16

Zircon Helmet.....H-A-...................10200...............+25

Might Helmet......H-A-...................8900.................+20

Might Cap...........-L-J....................8500.................+14

Hairband............-L-J.....................210...................+1

Broach..............-L-J.....................50.....................+1

Earring..............-L-J.....................80.....................+1

Necklace...........-L-J.....................100...................+1

Carbo Helmet....H-A-....................10200...............No info

Ear Tip..............-L-J.....................50.....................+1

Pot....................HLAJ....................60....................+3

Diamond Crown...HLAJ....................12000..............+4

List of all rings:

Name...........................Effect

Power Ring....................ATP +10

High Power Ring.............ATP +40

Daze Ring......................DFP +8, MGR +4

High Daze Ring...............DFP +40, MGR +10

Mind Ring.......................INT +30, STR +10

Sonic Ring.....................AGL +5

Mach Ring.....................AGL +15

Blue Ring.......................DFP +8, ATP +10


Yellow Ring.....................DFP +20, MGR +20

Red Ring.........................AGL +5, INT +10

Purple Ring....................DFP +10, AGL +2, ATP +10, INT +4, MGR +10

Green Ring.....................DFP +4, AGL +10, ATP +4, INT +4,MGR +4

White Ring.....................DFP +20, AGL +4, ATP +40

Black Ring......................DFP +5, AGL +10, ATp +10, MGR +40

Heavy Ring.....................ATP +80 (Weight 120)

Wave Ring......................DFP +20, AGL +8, ATP +30, INT +15, MGR +15

Undead Ring..................Defends against Magic

Ghost Ring....................Effective against Ghosts

Dragon Ring...................Effective against Dragons

Sea Ring........................Effective against Sea monsters

Fly Ring.........................Effective aggainst Flying creatures.

Water Ring....................Effective against monsters they hate water

Fire Ring.......................Effective gainst Fire hating monsters

Ice Ring.........................Effective against Ice hating monsters

Electro Ring..................Effective against Electricity hating monsters

Flash Ring.....................Flash spells +80%, others -50%

Flame Ring....................Flame spells +60%, others -50%

Water Ring....................Water spells +60%, others -50%

Blast Ring.....................Explosion spells +50%, others -50%

Frost Ring.....................Blizzard spells +50%, others -50%

Gloom Guard.................Guard against Gloom 100%

Gloom Ring....................Gloom magic success +50%

Diamond Ring................Stores charge more for goods


Engage Ring...................Stores charge less for goods

Monster Ring.................Monsters appear 50% more

Emerald.........................No use

Opal...............................No use

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