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5 TH

The document outlines significant milestones in the development of 3D graphics and computer-aided design from the 5th century to 1990. Key figures include Leonardo da Vinci, James Joseph Sylvester, and Ivan Sutherland, who contributed to foundational concepts and software. Notable advancements include the creation of the first drafting software, the development of matrix mathematics, and the introduction of CAD software, culminating in the release of Autodesk 3D studio in 1990.

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0% found this document useful (0 votes)
8 views1 page

5 TH

The document outlines significant milestones in the development of 3D graphics and computer-aided design from the 5th century to 1990. Key figures include Leonardo da Vinci, James Joseph Sylvester, and Ivan Sutherland, who contributed to foundational concepts and software. Notable advancements include the creation of the first drafting software, the development of matrix mathematics, and the introduction of CAD software, culminating in the release of Autodesk 3D studio in 1990.

Uploaded by

Manudich
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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5th Century AD – Leonardo da Vinci – The artist, mathematician, and

scientist, who first drew accurate 3D drawings on paper.


18th Century AD – James Joseph Sylvester – He invented matrix
mathematics, which is the base concept for the development of
computer-generated images and softwares.
1960 – Ivan Sutherland – He is the developer of Sketchpad software,
the first drafting, and 3D drawing software, which led to commercial
usage of 3D models.
1964 – IBM & General Motors jointly developed DAC-1, Design
Augmented by Computer which was used to speed up car production
workflow and gave quick and better-quality car visualization.
1968 – Ivan Sutherland and David Evans, jointly founded “Evans &
Sutherland”, the first 3D Graphics Company.
1971 – ADAM, CAD software that created a huge spike in the
availability of CAD to people.
1971 – Donald P. Greenberg – He developed the first computer
graphics movie known as Cornell in Perspective using the General
Electric Visual Simulation Laboratory.
1974 – Ed Catmull – He discovered Z buffering or depth buffering. He
also discovered texture mapping and bicubic patches in the computer
graphics field.
1974 – Jim Blinn – He worked mainly on the development of a three-
dimensional virtual world, like environment mapping and bump
mapping. He also worked on the development of 3D animation TV
series like Carl Sagan’s Cosmos: A Personal Voyage, Project
MATHEMATICS! And also developed an animation of simulations of the
Voyager spacecraft in the journey to Jupiter and Saturn.
1975 – Martin Newell – He developed Utah Teapot, which became the
benchmark model for all the 3D softwares because of its structure,
variety of surfaces it possessed, and the item’s ability to cast
shadows on itself.
1983 – ‘’The Peak” – The first visualization done with graphics design
by Zaha Hadid.
1990 – Hudson and Dan Silva – They released the first Autodesk 3D
studio.

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