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MOO ArtBook

The document provides insights into the development and artistic direction of the 'Master of Orion' art book, highlighting the collaboration between artists and writers to create a visually stunning representation of the game's universe. It includes a foreword by Jeff Dee, discussing the game's evolution from 'Star Lords' to its modern iteration, and an introduction by Tessa Knopf, detailing the creative process and contributions from various teams. The book features extensive lore, character designs, and ship concepts for different alien races within the game.
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© © All Rights Reserved
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0% found this document useful (0 votes)
65 views146 pages

MOO ArtBook

The document provides insights into the development and artistic direction of the 'Master of Orion' art book, highlighting the collaboration between artists and writers to create a visually stunning representation of the game's universe. It includes a foreword by Jeff Dee, discussing the game's evolution from 'Star Lords' to its modern iteration, and an introduction by Tessa Knopf, detailing the creative process and contributions from various teams. The book features extensive lore, character designs, and ship concepts for different alien races within the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 146

II III

TABLE OF CONTENTS NEXT PAGE


IV V
VI VII

FOREWORD
It was 1993. I’d been working as a contract artist when I got a call
from my friend who was a producer at MicroProse. He said they’d
received a game submission called ‘Star Lords’ from Texas-based Sim-
Tex. MicroProse loved Star Lords but wanted to make some changes.

For starters, they’d re-named it ‘Master of Orion’ (MoO for short).


The prototype included portraits of generic ‘animal-oid’ aliens: the
‘bear-oid’ Bulrathi, ‘cat-oid’ Mrrshan, and so on. I thought they need-
ed to be actual aliens – not Earth animals who’d evolved into people.
Linking the races to recognizable archetypes gave the player some-
thing to hang their expectations on. I wanted to preserve that, while
transcending those stereotypes.

In 2014 Wargaming.net had some exciting news. Master of Orion was


coming back – and they wanted a consultant on the new MoO’s art-
work. Joining us would be Jeff Johannigman, and Dave Govett who did
the original music. How could I refuse?

The new art team has created a synthesis of the best elements from
each game. I’m extremely pleased with the way it has all turned out,
and I know you will be, too.

JEFF DEE

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VIII IX

INTRODUCTION
The art of master of orion book was created primarily by a team
of two people: myself as the art director on this project and
kelsey howard as the lead writer.

Work began over a year ago by sifting through the massive


perforce server and various art builds. Weighing the quality
of art assets from the talented ngd studios was an interesting
challenge. We spent months pouring over assets, setting up mock
pages, drafting text to complement the images, and showcasing
the lore of master of orion.

It’s a testament to the artistic vision of NGD and Wargaming.


net that we have such a beautiful finished product. It has been an
incredible experience, a privilege to be immersed in the Master of
Orion universe and an honor to guide the art direction and visual
aesthetics of this book alongside kelsey howard. A special thanks
also goes out to all who have helped us along the way. NGD
Studios for access to all the 3d art from the game and Ignacio
for the epic book cover. The Minsk team for sketch art and the
never-before-seen images of home worlds.

It is our honor to present to you the most expansive art book ever
created for master of orion.

TESSA KNOPF

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X XI

ART OF MASTER OF ORION THE DARLOK CABAL THE MEKLAR COMBINE THE SAKKRA BROOD

C over .............................................III 0rigins...................................................57 0rigins.................................................135 0rigins.................................................213


F orward .............................................IV Characters...........................................59 Characters..........................................137 Characters.........................................215
Introduction............................................VII Spies....................................................63 Spies....................................................141 Spies.................................................219
Table of Contents....................................X Tsslac, Capital City of Nazin..............67 Meklon Junkyards..............................145 Outlying Swamps of Sssla.............223
. . Ships......................................................69 Ships...................................................147 Ships.................................................225
In Action..................................................79 In Action.................................................157 In Action...............................................235

THE ALKARI FLOCK THE HUMAN REPUBLIC THE MRRSHAN PRIDE THE SILICOID CRAG

0rigins.................................................05 0rigins..................................................83 0rigins.................................................161 0rigins................................................239


Characters.........................................07 Characters...........................................85 Characters..........................................163 Characters........................................241
Spies.......................................................11 Spies......................................................89 Spies....................................................167 Spies....................................................245
Skraa, Capital City of Altair................15 Urban Sprawl of Sol...........................93 Jasana, Capital City of Fieras.........171 Resonnor, Capital City of Cryslon...249
Ships.....................................................17 Ships......................................................95 Ships.....................................................173 Ships.................................................251
In Action..................................................27 In Action.................................................105 In Action................................................183 In Action................................................261

THE BULRATHI EMPIRE THE KLACKON HIVE THE PSILON QUANTA EXTRAS

0rigins...................................................31 0rigins..................................................109 0rigins.................................................187 Pirates..............................................265


Characters.........................................33 Characters...........................................111 Characters.........................................189 Monsters........................................267
Spies.......................................................37 Spies....................................................115 Spies...................................................193 The Guardian......................................269
Forests of Ursa...................................41 Caves of Kholdan................................119 Hadron, Capital City of Mentar.........197 Planet Orion.......................................271
Ships......................................................43 Ships...................................................121 Ships...................................................199 Weapons & Structures.....................273
In Action..................................................53 In Action..................................................131 In Action..............................................209 Credits.............................................280
. . . . . . .

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PREVIOUS PAGE
4 ART OF MASTER OF ORION ALKARI ORIGINS 5

CLEVER, NOBLE, HONORABLE


The avian Alkari, longtime fan favorites and Master of Orion icons, are a milita-
ristic race that will be a good fit for players who plan to battle it out for victory.
Courageous and honorable to a fault, the Alkari never see themselves as the villains
and always find a way to justify their actions. They fly high on the winds of destiny,
confident to the point of arrogance that their lofty stratagems will not fail them in
the trying times ahead.

THE ALKARI FLOCK

TABLE OF CONTENTS CHAPTER END NEXT PAGE


6 ART OF MASTER OF ORION ALKARI CHARACTERS 7

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8 ART OF MASTER OF ORION ALKARI CHARACTERS 9

QUAIL
HIGHLY LEARNED OF THE FLOCK’S
SCIENCE ACADEMY
Quail, the eccentric advisor to the Skylord, is a pure scientist at heart. He embodies
the adventurous nature of the Alkari in his pursuit of the unknown, plunging fear-
lessly into scientific inquiry to bring new light to the Alkari domain. The Alkari scien-
tists hold themselves to a high code of moral integrity, and Quail follows in that
noble tradition. Quail, a peculiar bird of learning, has earned his role as advisor to
the Skylord thanks to his dutiful research and unconventional mind.

SKYLORD VOICE ACTOR: JOHN KASSIR

ALKARI EMPEROR
The Skylord is a brave and noble
paragon among the honorable
Alkari. Skylords are nominated and
approved for the dictator-style role
by a council of elite families, trade
cartels, and religious organizations.

After selection, a Skylord serves


for life and is highly respected by the
government and Alkari people alike.

The duties of the Skylord include


religious oversight, managing
galactic trade negotiations, and
serving as the supreme commander of
the Alkari armed forces.

VOICE ACTOR: MARK HAMILL

CHAPTER BEGINNING TABLE OF CONTENTS CHAPTER END


10 ART OF MASTER OF ORION ALKARI SPIES 11

ALKARI
ESPIONAGE
The very acts of espionage force Alkari agents to bend the definition of
honorable conduct. While all must hold themselves to the highest standards,
there is a sense that they justify their actions as wartime necessities. These
special operatives are often gifted in some sense, but found themselves unable
to assimilate into the greater fold of the Alkari military. These are the bright
and troubled outcasts, doing what they deem necessary for the success of the
Flock.

Alkari spies excel at daring, high-risk missions. They have been known to utilize
their natural flight abilities and advanced weapons training to assist in hostage
rescues, target extractions, and asset procurement missions. One section of
spies, specializing in diplomatic espionage, are known as the Mockingbirds for
the songs they sing from distant empires all the way back to the Skylord.

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12 ART OF MASTER OF ORION ALKARI HOME WORLD 13

ALTAIR
HOME WORLD OF THE ALKARI
The Alkari home world of Altair is beautiful and rugged, ancient in its
knowledge long before the Alkari even took their first flight. Altair boasts
an artifact world status due to the presence of Orions on the planet in a
time so distant that only scraps and shreds of their civilization can be found
in the dust. However, the Alkari are not inclined to keep their beaks in the
dirt. They would rather soar in the mild and pleasant skies of Altair, bliss-
fully free of frequent storms or weather patterns that would hinder their
flight.

The capital city of Skraa is a revered city built upon a high, rocky plateau
surrounded by water. It can only be accessed via flight and is a majestic
sight when it comes into view on the golden horizon. The Skylord, his family,
the powerful council, and the head of the Alkari Faith are all based in the
city by the sea. The buildings are high and spaciously placed, allowing short
soaring leaps from building to building to serve as the primary mode of
transportation in the city.

Wherever the Alkari soar, Altair will always be where the people return
to roost. Altair is rich with the history of the Alkari and the universe
itself; a heady mixture of ritual and nostalgia keep the planet close to the
hearts of the citizens. They revere their Gods and place their trust in the
steadfast hands of the Skylord, who promises to lead them to dominance
and salvation.

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14 ART OF MASTER OF ORION SKRAA, CAPITAL CITY OF ALTAIR 15
16 ART OF MASTER OF ORION ALKARI SHIPS 17

Bravo model:
Frigate concept
Alpha model: Bravo model:
Frigate concept Destroyer concept

Alpha model:
Destroyer concept

Alpha model:
Alpha model: Battleship concept Cruiser concept

Bravo model:
Bravo model: Cruiser concept
Battleship concept

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18 ART OF MASTER OF ORION ALKARI SHIPS 19

Bravo model:
Titan concept
Doomstar concept

Alpha model:
Titan concept

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20 ART OF MASTER OF ORION ALKARI SHIPS 21

FRIGATE DESTROYER
LIGHT ARMORED STRIKER FAST SUPPORT ESCORT
These small ships are nevertheless dignified and powerful agents of the Alkari The destroyer of the Alkari fleet introduces an aesthetic theme common to all
navy. Their rounded shapes and beak-like fronts are avian in motif, taking inspi- Alpha model Alkari ships of this and larger classes, the distinct two-pronged
ration from the Alkari’s innate flight ability. The frigates are small but in the nose. These commonly seen ships are known as the “gold standard” of military
hands of the right pilot they can become a potent force. aviation, both for their exceptional quality and their golden metallic sheen. The
Bravo-model ships are rounded and have a unique “halo” silhouette.
Main Drive

Shield Generator

Atmospheric drive
Engineering Bridge
Sensor Panels

Cockpit
Reinforced Hull

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22 ART OF MASTER OF ORION ALKARI SHIPS 23

CRUISER
MEDIUM COMBATANT
The Alkari cruiser is a sleek and modern reincarnation of the early ships that won
glory in the Alkari’s domestic wars of the distant past. Beautiful ships, their hulls
carry the same signature rounded wing appearance present on all Alpha-model
Alkari ships. The Bravo models are boldly distinctive, with rounded segments and a Missile
Launcher
“twilight” color scheme.

Armored Bridge
Fighter Bays

Secondary weapon

Primary Weapon
Fighter bays Wings

Point Defence
Batteries
Sensor Pack

Primary weapon

BATTLESHIP
HEAVY FLEET WARSHIP
The Alkari battleship is workhorse of the fleet, but even though it is expected to
give and receive heavy blows in battle, its design retains the trademark Alkari grace
and elegance. With greatly improved engines and armament compared to those of
her smaller counterparts, the battleship cloaks its deadliness in beauty. The Bravo
model ships have a stunning design which calls to mind the rising dawn.

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24 ART OF MASTER OF ORION ALKARI SHIPS 25

DOOMSTAR
Primary Shield
Generator

MOBILE PLANETOID STATION


The crown jewel of the
Targeting
Alkari fleet, the Doomstar Array
is often the last thing
that an enemy sees.
Point Defense Brightly illuminated
Batteries
from within, it often
harkens the “dawn”
of Alkari rule.
Waste Heat
Emitters

Sensor Arrays

TITAN Main Weapon System

ARMORED DREADNOUGHT
Stellar
The Titan is a deadly force, golden Converter
in its magnificence and peerless
when helmed by the exemplary
Alkari pilots.

The Alpha models are rounded and


layered, bringing to mind gently
overlapped wings. The titan-class
Alkari ships are angelic in inspira-
Fighter Bay
tion and devilish in their might.

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26 ART OF MASTER OF ORION ALKARI IN ACTION 27
28 ART OF MASTER OF ORION 29
30 ART OF MASTER OF ORION BULRATHI ORIGINS 31

BRASH, AGGRESSIVE, STRONG-WILLED


The Bulrathi are legendary practitioners of the “brute force” approach.
With their penchant for ground combat and their overall hardy nature, they
are favorites of aggressive players. The Bulrathi are not inclined to patiently
play mind games on the galactic stage, being far more comfortable kicking
down doors, weapons in hand. What they lack in subtlety they make up for in
strength, though they are not villainous or unkind.

THE BULRATHI EMPIRE

CHAPTER END NEXT PAGE


32 ART OF MASTER OF ORION BULRATHI CHARACTERS 33

PREVIOUS PAGE CHAPTER BEGINNING TABLE OF CONTENTS CHAPTER END NEXT PAGE
Kuruk Kuruk

34 ART OF MASTER OF ORION BULRATHI CHARACTERS 35

EMPEROR KURUK
LEADER OF THE EMPIRE HIGH CHANCELLOR TO
The Emperor of the Bulrathi is chosen from the officer corps, typically being one who THE EMPEROR
has been amply tested on the bloody fields of combat. The Emperor serves as the supreme
power in issues of domestic law and governance, but his authority is most conspicuous
Kuruk embodies the values that form the foundation
of Bulrathi society: respect for elders, deference to
when overseeing galactic warfare. The military calls the shots in Bulrathi society, and
those who have served in the military, and veneration
the Emperor reigns over the military with ultimate and unquestioned might. However, as
of the Bulrathi way of life. Kuruk, wise from battle
with Bulrathi society as a whole, the Emperor himself is not unkind
and years of war, serves as the High Chancellor, a
or cruel without reason. The Bulrathi people remain fixed on
role created by the War Trust to give time-tempered
their principles of ecological preservation, the integrity
advice to the often hotheaded Emperor. Kuruk
of lesser lives, and respect for the Bulrathi way…
serves the Emperor without question or hesitation,
even if that means
never straying into the
war.
dangerous territory
of treasonous
dissonance.

VOICE ACTOR:
JB BLANC

VOICE ACTOR:
FRED
TATASCIORE

TABLE OF CONTENTS
36 ART OF MASTER OF ORION BULRATHI SPIES 37

BULRATHI
ESPIONAGE
The Bulrathi spies are battle-worn and wise, talented enough on their
own that they can complete the work of a whole military division. They are
diverse in their means and skills, but all are deadly efficient when it comes
to gathering assets for the Bulrathi Empire. The most elite of the spies end
up in the Black Furs program, an organization which blurs the line between
ruthless mercenary group and state-sponsored espionage program.

Espionage tactics utilized by the Bulrathi are typically brute force attacks
and psychological interrogation methods. They strike hard and without
warning. They may not operate with as much subterfuge or grace as some of
their galactic neighbors, but they are known for capturing their targets in a
sudden storm of bullets.

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38 ART OF MASTER OF ORION 39

URSA
HOME WORLD OF THE BULRATHI
The planet of Ursa is beautiful beyond compare, protected and cherished
by the Bulrathi people. But Ursa was not always so delightful. At one time
the planet stood on the brink of ruin by industrial pollution and resource-
exhausting wars. A small band of Bulrathi scientists devoted their lives to
developing rudimentary planetary technology that would save their planet.
Today Ursa, restored to lushness and ecological stability, is holy to the
Bulrathi people. It is the mother and the womb of the Bulrathi, regarded
with the highest respect and reverence.

Ursus, the capital city of Ursa, is a densely packed urban area with a
layout that confuses many foreign visitors. The Bulrathi, never known
for deliberate and careful design, have a very flexible view toward city
planning. It’s common for a building to be there one day and demolished the
next, with a different building up within the year. The Emperor and his War
Trust are located in Ursus, giving them close access to the Empire’s primary
military and manufacturing facilities.

The Bulrathi have a special attachment to Ursa, uniquely formed by the


planet’s close brush with destruction. Ursa is also deeply associated with
the Bulrathi spiritual leader, the Hag, who guides them in their protective
attitudes on planetology and environmental policies. Even those Bulrathi
born on distant colonies or in deep space have a primal longing for the cool
grasses and horizons of home. As the Bulrathi saying goes, “Those who have
never touched the surface of Ursa have its image scored deepest in their
hearts.”

PREVIOUS PAGE CHAPTER BEGINNING


40 ART OF MASTER OF ORION FORESTS OF URSA 41

CHAPTER END NEXT PAGE


42 ART OF MASTER OF ORION BULRATHI SHIPS 43

Alpha model: Battleship concept

Alpha model:
Frigate concept

Bravo model:
Frigate concept Bravo model:
Battleship concept

Alpha model:
Cruiser concept

Bravo model:
Destroyer
concept

Bravo model:
Cruiser concept

Alpha model:
Destroyer concept

PREVIOUS PAGE CHAPTER BEGINNING TABLE OF CONTENTS CHAPTER END NEXT PAGE
44 ART OF MASTER OF ORION BULRATHI SHIPS 45

Doomstar concept

Alpha model:
Titan concept

Bravo model:
Titan concept

PREVIOUS PAGE CHAPTER BEGINNING TABLE OF CONTENTS CHAPTER END NEXT PAGE
46 ART OF MASTER OF ORION BULRATHI SHIPS 47

Reinforced Bulkheads
DESTROYER
FAST SUPPORT ESCORT
Forward Phasors Destroyer-class ships are a staple of the
formidable Bulrathi fleet. The heavy-handed
design, painted in the bloody colors of the
Empire, emphasizes brute force and seeks to
strike fear into any opponent. The bravo-
pattern ships have a sleeker, more simplistic
design.

Reinforced Fan
Heat Exhaust

FRIGATE Bridge
Battle Pods

LIGHT ARMORED STRIKER


The Frigate is the smallest ship of the Bulrathi
fleet but still packs a powerful punch. The
Bulrathi place no priority on aesthetics,
preferring straightforward ship designs that
allow for ramming, and while their frigates may
appear clumsy, no enemy should underestimate
their power. Bravo-pattern frigates have
a leaner, more forward-heavy design that Graviton
emphasizes robust frontal defenses. Beam

Reiinforced Hull

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48 ART OF MASTER OF ORION BULRATHI SHIPS 49

Shield
Generator

CRUISER
MEDIUM COMBATANT Lateral Weapon
Platform

The Bulrathi cruiser is one of the


most distinctive ships in the galaxy.
Its puzzling design is intended to
confuse enemies who are unfamiliar
with its configuration. This unique
defense system has made this model
of ship popular, even though it takes
crews weeks to memorize the bizarre
internal layout. Alternate designs
of the cruiser are more traditional,
as demonstrated by the bravo-style Fighter Bay
cruiser.
Reiinforced Ramming
Bulkhead
Shield
Generator

Bridge
BATTLESHIP
HEAVY FLEET WARSHIP
Bulrathi battleships embody the spirit of the
Empire: bold, aggressive, and intimidating.
They are among the most durable ships in
their class, able to take a severe beating
before faltering. It is a common sight for the
hull of a Bulrathi battleship to be embedded
with fragments of enemy ships. The bravo
model is less likely to survive close combat,
Labyrinth Hull
Ramming Bulge Design but is slightly more aerodynamic.

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50 ART OF MASTER OF ORION BULRATHI SHIPS 51

TITAN
Reinforced
Heavy Armor

ARMORED DREADNOUGHT
The titan-class ships embody the same confusing
aesthetics as the Bulrathi cruisers. Enemies take
an extra moment to calculate their strikes, and in
that time the Bulrathi have already taken advantage
of their hesitation and fired. The bravo-pattern
titans are more straightforward in design but
equally fearsome.

Reinforced
Cammand
Deck
Shield
Generator

Fighter Bay

Main Engines
DOOMSTAR Stellar
Converter

MOBILE PLANETOID STATION


Forward Auxillary Engines
An uplifting sight to allies, terrifying to foes, the mammoth Bulrathi doomstar is capable of
Weapons Fighter Bays dealing swift and severe damage. This is the culmination of the Bulrathi design mentality: direct,
Array
brutal, overwhelming delivery of force.

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52 ART OF MASTER OF ORION BULRATHI IN ACTION 53
54 ART OF MASTER OF ORION 55
56 ART OF MASTER OF ORION DARLOK ORIGINS 57

SECRETIVE, ELUSIVE, SHIFTING


A race with few other advantages, the Darlok must rely on spying, manipulation,
and blackmail to eke out an edge over other races. It takes an unconventional and
resourceful player to excel while overseeing the galaxy’s most feared shapeshift-
ers: those who play as the Darlok must favor subtlety. Nevertheless, this race
has a loyal following among players.

THE DARLOK CABAL

CHAPTER END NEXT PAGE


58 ART OF MASTER OF ORION DARLOK CHARACTERS 59

PREVIOUS PAGE CHAPTER BEGINNING TABLE OF CONTENTS CHAPTER END NEXT PAGE
60 ART OF MASTER OF ORION DARLOK CHARACTERS 61

HINDMOST VOICE ACTOR:


NOLAN NORTH

LEADER OF THE CABAL


The Hindmost of the Darlok Cabal is a
master among the peerless spies of the
galaxy. The Hindmost is tasked with
making the final call in acts of galactic
subterfuge and must also pay the price
if the Darlok agendas are uncovered.

In a society where

VALE
secrets and infor-
mation are power,
the Hindmost must
always be as omniscient
as possible while WHISPERER TO THE
never
revealing HINDMOST
sources of
intelligence. Vale, trained in the shrouded ways of the
most elite Darlok spies, was so good at her

This is a thankless job with little glory in a job that she could no longer do it. Tales of

culture where sticking to the shadows is the success attributed to her, whether true or

secret to success. In times of war, the Hindmost not, forced her into early retirement.

is tasked with uniting the fragmented Darlok


militaries and agencies into a cohesive instru- She maintains her connections as the Whis-
ment of power. perer to the Hindmost, collecting secrets
that can tear apart empires or form lasting
bonds of desperation. In this role, she can
still pull the strings of the deadly and shad-
owy underground that she calls home.

VOICE ACTRESS: NIKA


FUTTERMAN

PREVIOUS PAGE CHAPTER BEGINNING TABLE OF CONTENTS CHAPTER END NEXT PAGE
62 ART OF MASTER OF ORION DARLOK SPIES 63

DARLOK
ESPIONAGE
The Darlok espionage agents are unrivaled and without peer in the universe. Loosely
organized under the banner of the Surrogates of the Cabal, the spies of the Darlok
realm strike fear into the hearts of the galaxy without ever being seen. They serve
the interests of the Cabal (so long as they align with their own interests) and con-
duct large-scale operations in every corner of the stars.

The ability to shapeshift defines the tactics of the Darlok espionage efforts. They
can blend into any situation without immediately exposing themselves. High-level
operations often involve the abduction of specific targets, which the Darlok then in-
terrogate and impersonate with eerie likeness. They are the most feared and resented
race known to the galaxy, forcing them to keep sharp under pressure and perfect
their methods as others in the universe become more suspicious.

PREVIOUS PAGE CHAPTER BEGINNING


64 ART OF MASTER OF ORION DARLOK HOME WORLD 65

NAZIN
HOME WORLD OF THE DARLOK
In the far reaches of the known universe is a dim star which cloaks the
surrounding region in murky shadows. This star supports life on Nazin, the
mysteriously veiled planet that is the home of the Darlok race. One side of
the planet always faces the star and is under constant grey cloud cover,
while the other side of the planet remains in constant darkness. Nazin is
the only place in the galaxy where the Darlok do not feel hated, feared, or
persecuted because of their shapeshifting ways.

The capital of Nazin is the city of Tsslac, built upon snarling wires and
cables stolen from the wreckage of alien civilizations and outposts. Ancient
ruins of unknown origin indicate a deeper, darker history to the Darlok home
world, though that information is kept shrouded in ambiguity and rumor.
Visitors to Tsslac may recognize fragments of their own civilizations: a
dealer peddling stolen Mrrshan weapons, a salvaged Bulrathi door propped
up in an alley, or a length of Meklar superconducting cabling stretching
between buildings.

The Darlok are accustomed to being hunted and persecuted throughout the
galaxy—a situation that might well be considered justified, based on their
actions. Nazin is the only place where they can feel comfortable walking
around in their own skin, not having to pretend to be what they are not.
Among the waxy leaves, sprawling mosses, and colossal mushroom-like
plants of home, the Darlok experience a piece of something that they are so
desperately searching for: identity.

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66 ART OF MASTER OF ORION TSSLAC, CAPITAL CITY OF NAZIN 67
68 ART OF MASTER OF ORION DARLOK SHIPS 69

Bravo model:
Destroyer concept

Bravo model:
Frigate concept

Alpha model: Bravo model:


Frigate concept Cruiser concept

Alpha model:
Cruiser concept

Bravo model:
Battleship concept

Alpha model:
Battleship concept Alpha model:
Destroyer concept
PREVIOUS PAGE CHAPTER BEGINNING TABLE OF CONTENTS CHAPTER END NEXT PAGE
70 ART OF MASTER OF ORION DARLOK SHIPS 71

Doomstar concept
Alpha model:
Titan concept

Bravo model:
Titan concept

PREVIOUS PAGE CHAPTER BEGINNING TABLE OF CONTENTS CHAPTER END NEXT PAGE
72 ART OF MASTER OF ORION DARLOK SHIPS 73

DESTROYER
FAST SUPPORT ESCORT
As the ships of the Darlok Cabal become
larger, the amount of stolen materials that
comprise them becomes more obvious. While the
unmistakable Darlok “fin” pattern is present,
the core of the ship is made from salvaged
materials from many empires. Bravo-pattern
ships use black panels to hide segments with
salvaged parts.

FRIGATE
Quadrate
Stealth
Generator

Multi-spectral
Stealth Pinion
LIGHTLY ARMORED Low - Emission
Drive

STRIKER
The Darlok frigate-class ships are the
first to boast the innovative “fin” design.
From the front, these ships offer very
little surface area for strikes to land.

They cut through the skies with impres-


Sensor
sive speed, whether fleeing from battle or Vane
flying into the fray.

Temperature
The bravo model also has a thin frontal Diffusion Vane
aspect, but spread horizontally rather
than vertically.

Weapon
Sconce Main Weapon
Embrasure
PREVIOUS PAGE CHAPTER BEGINNING TABLE OF CONTENTS CHAPTER END NEXT PAGE
74 ART OF MASTER OF ORION DARLOK SHIPS 75

BATTLESHIP
HEAVY FLEET WARSHIPS

Engineering
Drive Suppession
Vanes
Flag Officer
Bridge
Pinion Missile
Launcher

Sensor Spur

The battleships of the


Cabal have the largest Reinforced
“fins” in the fleet, housing Hull
many of the crew stations Multi-Spectral
Temperature Stealth Pinions
Diffusion Vane and weapon bays. How-
ever, enemies who focus
their fire on the fin often
lose sight of the equally Main

CRUISER
deadly main body of the Weapon
Sconce
ship.

The increase in surface


MEDIUM COMBATANT area often means that en-
emy attacks leave critical
Darlok cruisers are among the fastest ships
sections undamaged, leav-
in the Cabal’s fleet, often showing up as first
ing the battleship ready
responders when isolated Darloks are in danger.
for retaliation.
Cruisers have flayed rear segments that mask
the exact location of salvaged engines. The bravo Quadrate
model of the cruiser prioritizes a sleek and more
Alternate designs for Weapon Stealth
the battleship feature Embrasures Generator
covert appearance.
sharp edges and multiple
“finned” panels.
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76 ART OF MASTER OF ORION DARLOK SHIPS 77

TITAN DOOMSTAR
ARMORED DREADNOUGHT MOBILE PLANETOID STATION

Energy Induction
Conduits

Engineering
Quadrate Multi-Spectral
Stealth Stealth Panels
Generator

Stellar
Converter

Carbon
Ring Hull The doomstar of the
Darlok Cabal is a
Frankenstein machine
of epic proportions.
The Darlok titan-class ship is very close in
configuration to the successful cruiser models
so favored within the Cabal’s fleet. The design Each ship isunique in its
subtle modifications, often
of the smaller ship is scaled up drastically, with
demoralizing enemies by
Fighter/Bomber improvements where necessary. The bravo titan
Launch Tubes Weapon incorporating the
follows the trend of alternate designs that focus
Fleche salvaged remnants of their
on stealth and covert appearances.
own failures.

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78 ART OF MASTER OF ORION DARLOK IN ACTION 79
80 ART OF MASTER OF ORION 81
82 ART OF MASTER OF ORION HUMAN ORIGINS 83

CHARISMATIC, PROUD, DETERMINED


The Humans are the charismatic underdogs of the galaxy… or at least they would
like you to believe that. The Republic of Sol and the citizens of Earth may be
popular and sociable, but accepting them as harmless can be a fatal mistake. The
Humans can be cunning in war, although they can also sometimes be conniving to
the point of self-destruction. Those who choose to play as the Humans will have
the option of making use of their amicable nature as diplomats or their brazen
military ambitions.

THE HUMAN REPUBLIC

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84 ART OF MASTER OF ORION HUMAN CHARACTERS 85

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86 ART OF MASTER OF ORION HUMAN CHARACTERS 87

PRESIDENT
LEADER OF THE
REPUBLIC
The President of the Human

VICTORYIA
Republic has come to serve
as a unifier for the diverse
population of humanity.
The President is elected by
the people, and while the
PERSONAL ADVISOR
race can often be close TO THE PRESIDENT
and divisive, upon election
the President serves to A child prodigy hailing from Earth, Victoryia
bring together the various was an accomplished Olympic athlete for
factions. Local and regional her Region. In this highly publicized role she
governments still hold became a tool of propaganda; at the same
much of their historical time, she was serving as a highly effective
autonomy, but the Leader of the successful intelligence agent. Approached by
Republic is truly the face of Humanity. many businesses and agencies for her intellect
The President may not have absolute control and experience, she joined the campaign of the
across all branches and services of the current President because she truly believed in
Republic, but his or her word is ultimately what his message. Victoryia is a priceless asset to the
incites war or facilitates peace. regime, devoting her connections and experience
to furthering the agenda of the President.
VOICE ACTOR: JOHN DE LANCIE VOICE ACTRESS: KARI WAHLGREN
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88 ART OF MASTER OF ORION HUMAN SPIES 89

HUMAN
ESPIONAGE
The charismatic Humans excel at espionage, using their natural gifts
of persuasion to charm their way into secure facilities and navigate
bureaucratic red tape. Those who operate under the Republic’s official
umbrella of Psy-Ops are elite spies, assassins, thieves and hackers.
Espionage agents also operate in above-the-table operations, supporting
embassies and military outposts across the galaxy.

Humanity excels when working together and the official espionage program
may be the best example of coordinated regional efforts to benefit the
Republic. Humans are hard-wired to communicate and share information,
making anyone from the lowest office worker to the highest-ranking
diplomat an asset to the Psy-Ops program on occasion.

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90 ART OF MASTER OF ORION HUMAN HOME WORLD 91

SOL
HOME WORLD OF THE HUMANS
Sol, otherwise known as Earth to the Humans who inhabit it,
is a world that carries its scars and marks of determination as
badges of honor. Where the Humans themselves damaged their
planet almost beyond repair through ancient petty wars, there is
now regrowth. Where the Humans nearly lost their battles with
outsiders, there is now resolve.
Sol is a part of the Human identity
and an icon of perseverance even in the face of bleak odds.

The capital city of Sol rotates; upon election, each new President
chooses its location. It is a high honor for any city, and in turn
boosts tourism, industry, and commerce in the area. The cities of
Sol showcase the diversity and culture of the Human race. Visitors
from across the galaxy come to listen to the songs, gaze upon the
architecture, and sample the varied cuisines of Humanity.

Humanity will always remember where they came from, even as


their domain stretches far across the galaxy. The concept of home
includes reverence for the way that things were, for the stories of
your ancestors, for the history of your people. The lessons that
the fledgling Human Republic learned from their more precarious
days on Sol remain with them even as they become power players in
the crowded galaxy.

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92 ART OF MASTER OF ORION URBAN SPRAWL OF SOL 93

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94 ART OF MASTER OF ORION HUMAN SHIPS 95

Bravo model:
Cruiser concept

Alpha model: Alpha model:


Frigate concept Battleship concept

Bravo model:
Destroyer concept

Alpha model:
Cruiser concept

Bravo model:
Frigate concept

Alpha model:
Destroyer concept
Bravo model:
Battleship concept

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96 ART OF MASTER OF ORION HUMAN SHIPS 97

Bravo model:
Titan concept

Doomstar concept

Alpha model:
Titan concept

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98 ART OF MASTER OF ORION HUMAN SHIPS 99

FRIGATE DESTROYER
LIGHT ARMORED STRIKER FAST SUPPORT ESCORT
Human frigates are a common sight as they escort traders, politicians, and scientists Human destroyer-class ships are double-edged swords: an inviting and classic design
across the galaxy. Far from helpless, the small ships are nimble and efficient in battle, that is at once a greeting and a threat.
Human ships are designed to lend an air of
often making quick work of those who underestimate them. Alternate models of ships are prestige and command respect from peers and enemies alike. Bravo model ships have a
even more compact, as demonstrated by the illustrated bravo model. more conventional design with fewer rounded edges.

Shield Shield Generator


Generator

Engine Nacelle

Bridge

Bridge Engine Nacelle


Missile Array

Missile Array

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100 ART OF MASTER OF ORION HUMAN SHIPS 101

Reaction Drive
Officer Quarters Reaction Drive Armor
Shield Generator

Crew Decks
Observation Deck

Targeting Array CRUISER


MEDIUM COMBATANT Missile Rack
Spinal Weapon

The cruiser of the Human Republic is iconic. Originally designed by one of Earth’s
premier architects, the ship has now come to represent the beauty, might, and

BATTLESHIP
ambition of the Republic. The bridges of cruiser-class ships have seen many
ambassadors, commanders, and even Presidents. The designs of the bravo models
are more simplistic, aiming to bring focus back to functionality over aesthetics.

HEAVY FLEET WARSHIP


Familiar curved edges and twin engine nacelles
that were first seen on cruiser designs give the
Human battleship a familiar, but much more
powerful, identity. Crew accommodations are
surprisingly comfortable—practically a luxury
liner in comparison to the ships of other races.

Bravo models of the battleship are radically


different from their standard counterparts.

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102 ART OF MASTER OF ORION HUMAN SHIPS 103

TITAN DOOMSTAR
ARMORED MOBILE PLANETOID
DREADNOUGHT STATION Shield Generator

The Human titan-class ship is the product of The Human doomstar breaks from all
military strength meeting conscious design. The previous designs: it is meant to stand out
titan is meant to evoke impressions of respect, in the fleet. It inspires awe and embraces
honor, and reverence. While not as outright a unique architecture to show the
terrifying as other races’ titans, the Humans technological and military superiority
have, nevertheless, found a way to remind of the Human Republic.
enemies that the diplomats have no fear of war. Weapon
Core Containment
The bravo model is configured to emphasize Sphere
Blisters

survivability in battle.

Energy Conversion Ring

Command Bridge

Stellar
Converter

Reinforced Engine Pylons

Phaser Banks
Shield Generator

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104 ART OF MASTER OF ORION HUMANS IN ACTION 105
106 ART OF MASTER OF ORION 107
108 ART OF MASTER OF ORION KLACKON ORIGINS 109

UNITED, HARMONIOUS, FOCUSED


The Klackon are a good fit for those whose playstyle emphasizes rapid production.
The single-minded nature of the Klackon Hive makes them extremely efficient at
manufacturing, and they are a favorite among ambitious players.

The Klackon care relatively little about the rest of the galaxy, instead preferring to
devote their focus wholly onto the needs of the Hive.

They will expand as far as the


Hive requires, taking what they
need to sustain their impressive
empire... by force if necessary.

THE KLACKON HIVE

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110 ART OF MASTER OF ORION KLACKON CHARACTERS 111

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112 ART OF MASTER OF ORION KLACKON CHARATERS 113

QUEEN
HIVE LEADER
The Queen of the Hive is absolute in
her resolve to the interests of the
Hive. Completely in tune with her
people, the Queen reigns with the peace
of mind which only comes from total
accord on a biological level.

The unitary consciousness of the Hive

FUSCA
leads to a peaceful domestic front but,
increasingly, galactic affairs
interfere with the
tunnel vision of the
Klackon Queen. THRALL TO THE QUEEN
Her perspective must Fusca was born of the same egg clutch as
the Queen, and may even have served as
remain on the Hive in
ruler of the Klackon if the birth order had
all matters and even a
been slightly different. As it stands, Fusca
momentary vacillation can
serves the Queen devotedly and borderline
cause her to be forcibly removed
obsessively. His commitment to serving the
from office. It must never be
forgotten: theHive does not serve Queen is more passionate than even the
mandates of the Hive require.
the Queen, the Queen serves the Hive.

Fusca has trained to know the Queen better


than he knows himself, and serves her wills
VOICE ACTRESS: JEAN GILPIN
and needs before his own. It has been this
way since birth and he neither knows nor
wants any other existence.

VOICE ACTOR:
TROY BAKER

TABLE OF CONTENTS CHAPTER END


114 ART OF MASTER OF ORION KLACKON SPIES 115

KLACKON
ESPIONAGE
Devoted to the success of the Hive and unwavering in their loyalty, the Klackon
make steadfast spies for the Klackon Empire. Klackon spies are not at risk
of betraying the Queen and are biologically compelled to make their secrets
known to fellow Klackon. They may lack traits which are conventionally seen as
beneficial to espionage efforts, but their relentless loyalty and efficiency make
them crucial assets to the success of the Hive on the galactic stage.

The Klackon’s spy program is broken into two basic divisions: the Handlers and
the Scouts. Handlers are an aggressive group often found swarming lightly
defended outposts, dismantling key locations from beneath the surface, and
inciting rebellions with unique pheromone-based warfare. Scouts focus on
reconnaissance and surveillance efforts. The key element of Klackon espionage is
the element of surprise, especially when paired with their overwhelming numbers.

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KLACKON HOME WORLD 117
116 ART OF MASTER OF ORION

KHOLDAN
HOME WORLD OF THE KLACKON
Amber sands whip across the face of Kholdan, giving the impression of
a starkly beautiful but empty wasteland. However, beneath the surface,
tunnels buzz and teem with unceasing activity. The insectoid Klackon
have built an impressively complex civilization in the cavernous interior
of the planet. Kholdan spins madly through the universe, boasting
incredibly quick solar cycles that suit the hectic and efficient workdays
of the Klackon race.

Metztli is the largest city on Kholdan and hosts the seat of the Queen.
Metztli is unique in that, although it is built primarily underground, it
also extends, above the surface with spiraling towers of sturdy rock.
The city is centrally located in the tangle of tunnels that connect the
major cities of Kholdan. The Queen’s Nestis an ancient den that has
seen the births and reigns of countless Queens.

The Klackon are an anomaly in the bustling and expanding universe.


Even as they grow and their reach expands, the Klackon remain
completely in harmony with one another. Without any hint of domestic
unrest or turmoil, the Klackon keep their sights on expansion. To
provide for the Hive is the greatest honor, and the interests of the Hive
are the interests of every individual. Kholdan is where the Hive took
their first steps together, and now they are ready to take their unified
vision to the stars.

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118 ART OF MASTER OF ORION CAVES OF KHOLDAN 119
120 ART OF MASTER OF ORION KLACKON SHIPS 121

Bravo model:
Destroyer concept

Alpha model:
Frigate concept

Bravo model: Alpha model:


Frigate concept Destroyer concept
Alpha model:
Cruiser concept

Bravo model: Alpha model:


Battleship concept Battleship concept Bravo model:
Cruiser concept

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122 ART OF MASTER OF ORION KLACKON SHIPS 123

Doomstar concept

Bravo model:
Titan concept

Alpha model:
Titan concept

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124 ART OF MASTER OF ORION KLACKON SHIPS 125

DESTROYER
Dorsal Carapace FAST SUPPORT ESCORT
The destroyer-class ships are devastating
agents in the powerfulKlackon fleet.
Main Drive
Destroyers are quick and lethal in combat,
their projecting external components useful
in both defense and offense.

The alternative designs for the destroyer are


Weapon Array less elegant and more chaotic in appearance.

Control
Tendons

FRIGATE
LIGHT ARMORED STRIKER
Command
All Klackon ships are a combination of grown Creche
and mechanical parts. The frigate-class ships are
the smallest and most exposed of the ships, with
the metallic pistons and highly durable tendons
working in perfect unity.

Bravo model ships have a series of smaller shell Weapon


segments rather than the Alpha’s heavier panels. Array

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126 ART OF MASTER OF ORION KLACKON SHIPS 127

CRUISER Fighter Bays

MEDIUM COMBATANT Main Drive


Dorsal
Carapace
Klackon cruisers have a heavily
armored shell on the forward hull,
making them favorites in highly
aggressive head-to-head combat.
Grown components of the ship are
primarily hidden beneath the sturdy
shell, with more mechanical and
automated systems located near the
rear of the ship.The bravo designs are
even more resiliant than the alpha
versions of the cruiser.

Weapons
Array

Shield
Relay

Main Drive
BATTLESHIP
HEAVY FLEET WARSHIP
The battleships of the Klackon fleet
are the first to utilize fully removable
and replaceable shell panels. Whereas
the smaller ship classes must dock to
be healed or repaired, the battleship can
Fighter Bay
grow extra panels in case of emergency.
The bravo model battleship is much more
Sensor aggressive in appearance.
Spar

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128 ART OF MASTER OF ORION KLACKON SHIPS 129

TITAN
Fighter Bays

Structural
Tendons

ARMORED
DREADNOUGHT
The Klackon alpha-model titan
is fortified with an extremely
durable organically grown
carapace.The shell covers the
entire top of the ship, with most
of the mechanical parts exposed
on the underbelly of the ship.
The bravo model of the titan is
much more streamlined, with
less shell coverage.

Main Bridge

Stellar

DOOMSTAR
Converter

MOBILE PLANETOID STATION


Missile
The Klackon doomstar is an engineering and structural marvel, with grown panels
Sensor Banks completely encasing the mechanical core of the ship. It is a mighty sight on the
Spar
battlefield, with many moving towers and panels making the ship seem truly alive.

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KLACKON IN ACTION 131
130 ART OF MASTER OF ORION
132 ART OF MASTER OF ORION 133

TABLE OF CONTENTS
134 ART OF MASTER OF ORION MEKLAR ORIGINS 135

LOGICAL, MECHANICAL, DRIVEN


The Meklar are unique: a machine-based civilization in a universe of organic
life. They are hyper-logical entities, yet they are driven by mysterious mo-
tives in their push across the galaxy. They bring players a host of benefits
as well as certain drawbacks, making them suitable for those who prefer
logic to valor and reason to drama. The Combine is of one consciousness,
utterly and completely dedicated to the priority tasks of the Overseer
Module. The Meklar Combine, with their dogma of machine superiority, may
be the greatest threat to organic life in the universe.

THE MEKLAR COMBINE

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136 ART OF MASTER OF ORION MEKLAR CHARACTERS 137

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138 ART OF MASTER OF ORION MEKLAR CHARACTERS 139

The Meklar Combine is one networked


consciousness, an amalgam of sophisticat-
ed software, scripts, and modules forming
a singular entity. The Overseer Module is
devoted to the oversight of other pro-
grams, verifying that they are all acting
in line with the goals and ambitions for-
mulated by the Combine. The Overseer
has been updated over the years, but has
consistently maintained the same socializa-
tion modules and analytical sub-programs.
The role of the Overseer only became a

OVERSEER
“public” role once the Meklar race as a
whole felt the need to communicate with
the other races in a formal capacity.
VOICE ACTOR:
COMBINE LEADER JB BLANC

ADVIA-OSM
OVERSEER SUPPORT MODULE
ADVIA-OSM is a highly specialized task-management system that serves as the gate-
VOICE ACTOR: keeper for access to the Overseer. The advisor scans a constant influx of data trans-
missions and determines what is worthy of the Overseer’s bandwidth. While the advisor
JB BLANC
may seem like a glorified robotic secretary, its role is much more important than that.
Because the Meklar comprise a single, digital mind, it becomes important that the Over-
seer remain impartial to certain projects and the Advisor assures that.

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140 ART OF MASTER OF ORION MEKLAR SPIES 141

MEKLAR
ESPIONAGE
The espionage programs of the Meklar Combine are commonly referred to as the
Ghost Protocols. The Meklar are among the top hackers in the galaxy, able to
bypass many security systems set in place by less technologically minded races.
The Meklar place their bugs and listen to the galaxy humming along, waiting un-
seen for years or decades until the Combine finds the opportune moment to strike.

Meklar spy efforts are typically limited to computer- and digital-based attacks.
While physical units may be deployed for target acquisition or assassinations, all
surveillance and information gathering are typical done by a sophisticated suite
of specialized software. These Ghost Protocols are always shifting, updating, and
revising their code, making them among the most adaptive and elusive artificial
intelligence programs known to the universe.

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142 ART OF MASTER OF ORION MEKLAR HOME WORLD 143

MEKLON
HOME WORLD OF THE MEKLAR
Meklon is a cold and jagged planet traversed with many mountain ranges and
densely forested swaths of land. It is a naturally beautiful planet, though its
splendor is wasted on the Meklar, who do not care about native lifeforms or
ecosystems. The rapid urbanization of Meklon has pushed many native wild-
life to the brink of extinction, but the thriving Meklar see no issue with their
methods. The will of the Combine is strong on Meklon, and nothing will stand
in the way of their domination.

The Alpha District of Meklon houses the physical embodiment of the Over-
seer, though the role is largely ceremonial and for the benefit of alien races.
The Alpha District is highly monitored and unfriendly towards organic life-
forms, with many alien visitors complaining of a physical layout that actively
impedes normal movement through the city.

The Meklar have built up their base slowly over time, compiling the resources
needed to begin their push across the galaxy.Now the moment has come and
Meklon serves as the central hub of all Meklar ambitions, the civilization
always demanding more resources than the nearly stripped planet can provide.
The Meklar are unsentimental, but their home world is a source of pride that
must be protected at all costs.

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144 ART OF MASTER OF ORION MEKLON JUNKYARDS 145
146 ART OF MASTER OF ORION MEKLAR SHIPS 147

Bravo model:
Destroyer concept

Alpha model:
Bravo model: Destroyer concept
Cruiser concept
Bravo model:
Battleship concept

Alpha model:
Battleship concept

Alpha model:
Cruiser concept Alpha model:
Frigate concept Bravo model:
Frigate concept

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148 ART OF MASTER OF ORION MEKLAR SHIPS 149

Doomstar concept

Alpha model:
Titan concept

Bravo model:
Titan concept

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150 ART OF MASTER OF ORION MEKLAR SHIPS 151

FRIGATE Reactive Engine


Bridge

LIGHT ARMORED STRIKER


Most Meklar ships have the same unmistakable
Centerline
gleaming red “eye” that is present on most Me- Weapon Bay
klar entities; the design echoes, most notably, the
Overseer, and signifies the shared consciousness
of all Meklar, all eyes of the Combine seeing for
a single consciousness. The frigate-class ships
have modular side bays which can be configured
for different missions. Bravo designs feature the
secondary color of the Combine, a bright blue.
Shield
Generator

Bridge (MUPS)

Reactive
Engine

Main Engine

Main
Sensor DESTROYER
FAST SUPPORT ESCORT
The Meklar destroyers continue the highly mod-
ular theme. The design of the alpha model em-
phasizes clean, streamlined surfaces. The lack of
distinguishing features can enable certain deceptive
(MUPS) Meklar Universal tactics during combat. The bravo designs are leaner
Primary Weapon
Protocal System
and more aerodynamic in design.

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152 ART OF MASTER OF ORION MEKLAR SHIPS 153

Main

CRUISER
Engine Atmospheric
Brake

MEDIUM COMBATANT Command Bridge

The ships of the Meklar Combine can Reinforced Hull


be considered entities in themselves, no
different than the smaller Meklar units
that command and crew them from within.
The ships are just as sentient and con-
nected to the mainframe as any other Me-
klar unit. This unity of awareness allows
a Meklar battle fleet to maneuver with
unequaled synchronization. Bravo-pattern
ships are less modular in appearance.
Point Defense Batteries

Main
Sensor

Reactive
Engine (MUPS)
Targeting Array
Reinforced Hull

BATTLESHIP
Weapon
HEAVY FLEET WARSHIP
Port
Meklar battleships are solidly built war machines
Small Craft Bays
that highlight the special traits and talents of the
Combine. Easily replaceable sections let ships be
customized for any type of operation. The streamlined
design hides structural weaknesses and provides a
menacing quality. The alternate designs for the bat-
(MUPS) tleship are darker, but similar in structure.

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154 ART OF MASTER OF ORION MEKLAR SHIPS 155

TITAN (MUPS) Meklar Universal


Protocal System Tower

ARMORED DREADNOUGHT
C4F Command Suite

The titan-class Meklar ship improves upon themes


seen in the battleship. A sleek design, customizable Converter
Targeting
weapons suite, and sophisticated engine layout are the
System
key hallmarks of the modern Meklar titan. The bravo
design of the titan is a reimagined concept of the same
Converter
modular approach. Control Node

Modular Main
Weapon Pack

Multi-Phase Energy
Generators

Fleet Commmand
Sensor

Fighter Bays
Energy Collimnater
Grid
Scanner/Jammer Array

DOOMSTAR
(MUPS)
MOBILE PLANETOID STATION
The Meklar doomstar, with its jagged, irregular design, embodies the unfeeling,
pitiless nature of the Meklar. Unlike any other construction known, it evokes
dread in those who resist the Combine.

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156 ART OF MASTER OF ORION MEKLAR IN ACTION 157
158 ART OF MASTER OF ORION 159

TABLE OF CONTENTS CHAPTER END


160 ART OF MASTER OF ORION MRRSHAN ORIGINS 161

DARING, BOLD, RUTHLESS


The Mrrshan Pride seek to blaze a glorious
trail across the galaxy. The Mrrshan are
a vibrant society of artists, warriors, and
nobles who refuse to back down from a
challenge and see the open sky as their
domain.

The Mrrshan are confident to the point of


arrogance, but no adversary should assume
that their boasts are mere idle threats. Those
who play as the Mrrshan will enjoy their
natural aptitude for combat as well as their
unmistakable sense of style.

THE MRRSHAN PRIDE

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162 ART OF MASTER OF ORION MRRSHAN CHARACTERS 163

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164 ART OF MASTER OF ORION MRRSHAN CHARACTERS 165

EMPRESS
LEADER OF THE PRIDE
The Empress of the Pride is descended
from all the great Empresses of the past:
a bloodline can be traced from the current
ruler back to the very first monarchs of
Fieras. She is personally courageous, never
sending a soldier to fight a battle that she
herself would not fight in. If the Empress
is not in her palace overseeing the feudal
government, she is likely to be found on her
personal flagship.

She expects the very best of her people and


HARRAVA
herself, striving to create a universe where no
one would dare to infringe on the freedoms of
HANDMAIDEN TO THE PRIDE
the Mrrshan people. Harrava has served the Empress her whole life,
as her childhood friend, her sister in battle,
VOICE ACTRESS: KAT CRESSIDA and finally her Advisor when the Empress took
the throne. Despite their close bonds, Harrava
remains subservient and obeys the Empress on
all matters.

This is not evidence of how little the Empress


respects her, but rather a show of how much
Harrava reveres and accepts the role of the
Empress. Harrava will live and die for the
Empress, content as long as she has faithfully
and diligently served her friend and sovereign to
the best of her abilities.

VOICE ACTRESS: NIKA FUTTERMAN


CHAPTER BEGINNING TABLE OF CONTENTS CHAPTER END
166 ART OF MASTER OF ORION MRRSHAN SPIES 167

MRRSHAN
ESPIONAGE
The Mrrshan spies love their secrets. They keep their ears alert and
absorb all information they come across in their extensive travels across
the universe, waiting for the shimmering threads of valuable intelligence
that they can track down to the source. The espionage program of the
Mrrshan is far more informal than those of other races, with everyone
from traders, weapons manufacturers, and commercial pilots whispering
what they have found until it eventually finds its way to the Royal Court.

The thrill of finding information will keep Mrrshan on the hunt for as long
as it takes. Espionage exposes the weaknesses of enemies that the Pride will
use to take down their foes. The Mrrshan spies see themselves as predators
in the tall grass, waiting to tip off the hunting party as soon as the moment
is right.

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168 ART OF MASTER OF ORION MRRSHAN HOME WORLD 169

FIERAS
HOME WORLD OF THE MRRSHAN
The wild grasslands and savannahs of Fieras are the hunting grounds of the
strong-willed Mrrshan race. Fieras is a stunning planet, with grassy plains,
sprawling deserts, and quiet-seeming seas. The Mrrshan have established
themselves as the dominant race on the planet and secured their role at the
top of the food chain.Life is not easy on the Mrrshan home world, with many
aggressive and violent predatory species roaming the planet. The competition
has kept the people sharp-witted and the Mrrshan credit much of their military
prowess to their natural skill as hunters.

Jasana is the crown jewel of the planet’s many praiseworthy and illustrious
cities. As the seat of the government, the Royal Palace sits in the eye of the
city and is the center of all cultural, military, and spiritual happenings of the
Pride. The Empress oversees all in her realm, and nowhere else is her presence
stronger than among the Countesses, Handmaidens, and Ladies of her regime.
Jasana is a thrilling city—a city that dances the line between danger, beauty,
and power.

The Mrrshan embrace the idea of freedom so wholly that it defines their very
race. They will not be limited to the familiar grasses and sands of home. The
first time the Mrrshan looked to the stars, they saw not just countless galaxies
marked for adventure, but they grasped the true meaning of freedom. The
endless and limitless potential of space exploration thrills the restless spirit of
the Mrrshan.

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170 ART OF MASTER OF ORION JASANA, CAPITAL CITY OF FIERAS 171
172 ART OF MASTER OF ORION MRRSHAN SHIPS 173

Bravo model:
Bravo model:
Destroyer concept
Frigate concept

Alpha model:
Frigate concept

Alpha model:
Battleship concept

Alpha model:
Destroyer concept Bravo model:
Cruiser concept

Alpha model:
Cruiser concept

Bravo model:
Battleship concept

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174 ART OF MASTER OF ORION MRRSHAN SHIPS 175

Doomstar concept
Alpha model:
Titan concept

Bravo model:
Titan concept
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176 ART OF MASTER OF ORION MRRSHAN SHIPS 177

FRIGATE Bridge

LIGHT ARMORED STRIKER


The Mrrshan ships are as unmistakably
distinctive and dramatic as the Mrrshan
themselves. The frigate-class ships are
defined by sleek fins and an aerodynamic
body to improve agility in battle. The
bravo-model frigates are rounded in
appearance with sharp forward-swept Main Reactor
canards.

Weapon Mounts

Active/Passive Sensor
DESTROYER
FAST SUPPORT ESCORT
The destroyer-class ships maintain the
streamlined style that is characteristic
of theMrrshan fleet, but boast a rear
fin identified by its distinctive “bloom.”
The
colors of the Mrrshan Pride, a deep ruby
and shimmering gold, are draped around
the deadly ship. The weapons suite is highly
sophisticated and crewed by the premiere
gunners in the galaxy. Bravo-model ships
Aether Vane
Weapon Mount feature forward-swept winglets for
enhanced agility.

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178 ART OF MASTER OF ORION MRRSHAN SHIPS 179

CRUISER
MEDIUM COMBATANT
Cruisers of the Mrrshan Pride may
seem strange in appearance at first, but
then the lower fins alight with gunfire
and all detractors are silenced. In the
unique fins of the class, the Mrrshan
have created an innovative weapons
suite that creates a well distributed
source of firepower. The fins also
have an obvious defensive capability, as
they shield the underbelly of the ship,
which houses many critical systems. The
bravo-model ships utilize a particular
Bridge
“infinity loop” design popular with many
noble houses of Fieras.

Aether Vane

Bridge

Point Defense Mount

BATTLESHIP Heavy Weapon Mount

Main Reactor
HEAVY FLEET WARSHIP
The battleship-class ships of the Pride’s fleets are favorites of the aggressive and hot-
blooded Mrrshan people. They are agile for their mass and extremely deadly—perfectly
Weapon Mount suiting the Mrrshan’s natural strengths.

The fins of the ship are purely defensive on this model, placed in a way that shields the
powerful engines from incoming fire. Alternate designs of the ship are chunkier and more
defensively oriented.

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180 ART OF MASTER OF ORION MRRSHAN SHIPS 181

TITAN
ARMORED
DREADNOUGHT
The aesthetically inclined Mrrshan Shiield
tested the boundaries of usability, Propagtor

durability, and design when they created Weapon Mounts


the titan-class ships. Their gambles
paid off handsomely with the current
standard design, which balances
beautiful lines and brutal combat
capabilities.

Aether Vane

Reactor

DOOMSTAR
Secondary Bridge MOBILE PLANETOID STATION
Primary Bridge
The Doomstars are the ultimate vessels of the impressively well-armed Mrrshan fleet.
The Mrrshan have always favored beam weaponry, making the Doomstar’s massive number
of weapon mounts nearly irresistible.

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182 ART OF MASTER OF ORION MRRSHAN IN ACTION 183
184 ART OF MASTER OF ORION 185

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186 ART OF MASTER OF ORION PSILON ORIGINS 187

LOGICAL, RATIONAL, BRILLIANT


It takes great skill and patience to play
successfully as the hyper-logical Psilons,
but they are a long-time fan favorite of
Master of Orion players. The Psilons
are rational and emotionless creatures
who excel at research and scientific
advancements.

They often wait until they have a


technological advantage before attacking;
war for them is often tinged with sadness,
as the obliteration of a less prepared
civilization gives them no particular
pleasure.

The Quanta looks to the future, secure


in the knowledge that their research and
advancements will not fail them in the
trying times to come.

THE PSILON QUANTA

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188 ART OF MASTER OF ORION PSILON CHARACTERS 189

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190 ART OF MASTER OF ORION PSILON CHARACTERS 191

MOLDRED
ADVISOR TO THE CONTROLLER
Don’t let the eccentric airs of Moldred fool you. The
advisor to the Controller is brilliant and without peer
in his ability to synthesize all the Quanta’s activities
across the galaxy. Moldred consults with the top minds
in the universe to make decisions and only brings the
most sought-after information to the Controller for
consideration. If it seems like his mind is elsewhere,
that’s because it is everywhere at once.

CONTROLLER VOICE ACTOR:


ALAN TUDYK
LEADER OF THE QUANTA
In a race of intellects, the head of the
Psilon Quanta must be a true genius.
The Controller oversees the Quanta in
research, government funding, and galactic
issues. The notoriously antisocial and
reserved Psilon rely on the Controller to
guide them through diplomatic affairs and
champion their people in the Galactic Senate.
The Controller oversees all technological
trades with other races, careful not to
reveal too much to any potential enemies.
When it comes to challenging decisions, the
Controller must rely on intellect alone, for
the way of the Psilon is to trust logic, data,
and observation.

VOICE ACTOR: TROY BAKER

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192 ART OF MASTER OF ORION PSILON SPIES 193

PSILON
ESPIONAGE
The spies of the Psilon Quanta call themselves Alien Behavior
Researchers. The title alone suggests the allure of espionage to the
Quanta, for the thrill of new information, especially information that is
deliberately hidden, proves intoxicating to the knowledge-hungry race.
Race-specific technology is especially interesting to the Psilon, who avidly
seek out inspiration from other sources.

Psilons typically use their vast knowledge to approach spy missions


with a detached and objective approach. While this tactic may discredit
the intricacies of race-specific behavior, it often works to the Psilons
advantage. They seek to know what it is that their enemies want and fear, so
that they may use that knowledge to their benefit.

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194 ART OF MASTER OF ORION PSILON HOME WORLD 195

MENTAR
HOME WORLD OF THE PSILON
The Psilon home world of Mentar is covered in soft, rolling hills and
whispering grasses that soothe the racing mind. It has long been ruled
by the Psilon, who dominated the passive wildlife with ease and little
resistance. It is thought that something in Mentar’s atmosphere effected
the development of local fauna, making the population of Mentar far more
docile than any other life in the galaxy. Existence on Mentar is peaceful
and the Psilon have discovered all there is to know about their home,
pushing them to the stars to seek new information.

The capital city of Mentar is Hadron, a sprawling city that houses the home
of the Controller and the headquarters of the many Psilon quanta. The
Psilon communities revolve around research facilities that serve as the
home; workplace; and, essentially, family to the individual Psilon. These
research facilities develop the technologies that make the Psilon Quanta
powerful, and they all must lobby for resources and funding from the
Controller.

As technologies are developed, the Controller utilizes them for the


strength of the Quanta. Some are used exclusively for the advancement
of the Psilon’s galactic ambitions, but others are earmarked for trades
with other races. It is at the Controller’s discretion to decide which
technologies can be traded without giving up the technological upper hand
that the Psilon so love to hold over the galaxy.

The Psilon Quanta search across the galaxy, but Mentar will always be
home. It is a planet where intellectual discourse reigns supreme and the pen
is truly mightier than the sword. All of the universe’s findings and secrets
are eventually brought back here, often to be cataloged into the substantial
Library of the Controller. It is said that the darkest and oldest secrets
of the stars are held deep within, pored over by the greatest minds the
universe can offer.

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196 ART OF MASTER OF ORION HADRON, CAPITAL CITY OF MENTAR 197

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198 ART OF MASTER OF ORION PSILON SHIPS 199

Bravo model:
Destroyer concept
Bravo model:
Battleship concept

Alpha model:
Destroyer concept

Alpha model:
Battleship concept

Alpha model:
Cruiser concept

Bravo model: Alpha model:


Cruiser concept Frigate concept
Bravo model:
Frigate concept

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200 ART OF MASTER OF ORION PSILON SHIPS 201

Alpha model:
Titan concept Doomstar concept

Bravo model:
Titan concept
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202 ART OF MASTER OF ORION PSILON SHIPS 203

FRIGATE
LIGHT ARMORED
STRIKER Beam Emitter

The designs of the Psilon ships are


simplistic and streamlined in their
Engine Aperture
intentions. They are not the fastest,
strongest, or most capable ships in the
galaxy, but they are designed to easily
integrate new technologies as rapidly as the
Psilon can discover them.
Instrument
The Psilon care little for war, except for Module
when their technology can assure them a
swift victory.

Long Range

DESTROYER
Sensors
Beam Emitter

FAST SUPPORT ESCORT


Destroyer-class ships feature circular panels
that can be easily popped out and replaced with
other tech. The muted metal of the exterior is
simply the finished product of the factory—the
Psilon waste no effort in caring about the
aesthetic design of the ship.

Engine Aperture
Bravo models are less rounded and feature spiked
sensor devices.

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204 ART OF MASTER OF ORION PSILON SHIPS 205

Secondary

CRUISER
Beam Emitter

MEDIUM COMBATANT
The cruisers of the Psilon Quanta
are almost disorienting in their flat,
featureless design. The modular design
with circular panels is carried over
from the previous destroyer-class
vessels.

Cruisers are frequently repurposed


as research vessels, as they boast
an impressively large cabin area. The
bravo model designs are taller, almost
conical in shape.
Instrument
Module Engine Aperture
Primary
Shield Beam Emitter
Projector

BATTLESHIP
HEAVY FLEET WARSHIP
Psilon battleship-class ships boast independently
rotating circular panels across the top of the
ship, helping distribute damage and moving damaged
panels from specific lines of fire.

These rotating panels mean that certain sections


Engine Aperture of the ship can be given a priority ranking, ensuring
Beam Emitter
that undamaged panels are constantly rotated to
protect that area.

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206 ART OF MASTER OF ORION PSILON SHIPS 207

TITAN
Fire Control
Sensors Heavy Weapon
Mount

ARMORED
DREADNOUGHT
Titan-class ships of the Psilon
armada are large and thin, leaning
heavily towards the disc configuration
common among Quanta ships.

The core of the ship acts as a hub


to the other operations of the titan,
housing most crew and research
stations.

Command Decks Primary


Engine

Command
Decks

DOOMSTAR
MOBILE PLANETOID STATION
Engine Aperture
The doomstar of the Psilon Quanta appears much like a brain in a jar—the
Beam Emitter column-style base like a spine which connects the body of the ship to the bustling
command center.
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208 ART OF MASTER OF ORION PSILON IN ACTION 209
210 ART OF MASTER OF ORION 211
212 ART OF MASTER OF ORION SAKKRA ORIGINS 213

AGGRESSIVE, EXPANDING, CRUDE


As one of the most aggressive races in the game, the Sakkra tear through the galaxy
in an attempt to expand their wildly growing population across the stars. Brutal and
crude, the Brood leaves an unmistakable mark on the galactic stage. Those who choose
the Sakkra must rise to the challenge of a population that threatens to outgrow even
the lushest of planets. Their population boasts brute force as an asset and it would be
mistake not to utilize their natural gifts for battle.

THE SAKKRA BROOD

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214 ART OF MASTER OF ORION SAKKRA CHARACTERS 215

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216 ART OF MASTER OF ORION SAKKRA CHARACTERS 217

HIERARCH
VOICE ACTOR: VOICE ACTOR:
NOLAN NORTH ROGER CRAIG SMITH

LEADER OF THE BROOD


The Hierarch of the Brood is a brutish
and ferocious leader. No one may hold the
coveted position without first deposing
the former leader and killing all vocal
adversaries.

The tenure of a Hierarch begins with


blood and ends with blood, but the years
between are when the Sakkra are at
their finest. When united under a strong
and bold leader, the Brood swells

STEGO
militaristically and proves to be a worthy
adversary for any who contest their
claims to greatness.

The Hierarch rules with an LACKEY OF THE HIERARCH


iron will and disposition,
Stego may not be the brightest or
unafraid to embrace the
strongest Sakkra at the table, but he
brutality on which Sakkra brings his own unique talents. When
civilization is based.
the Hierarch was a young brawler on
the streets of Sssla, Stego served as
his trustworthy lookout.The Hierarch
would throw the punches and Stego
would count the members of the back-
up squad as they came down the alley.
When the Hierarch ascended to the
throne, Stego remained by his side and
kept a vigilant watch on all potential
threats. Trust is hard earned and
easily lost in Sakkra culture, but
Stego has proven himself time and
time again.
TABLE OF CONTENTS CHAPTER END
218 ART OF MASTER OF ORION 219

SAKKRA
ESPIONAGE
The Chameleon division of the Brood’s espionage program must do their best to avoid
the things which the Sakkra traditionally value: brute force, shows of aggression, and
overt power plays can be the undoing of spy missions. Spies of the Brood must also
learn how to operate independently, away from the sheer numbers that compose one of
the Sakkra’s greatest strengths. The specialized training that is devoted to the Sakkra
espionage program is a necessary commitment if the Sakkra ever seek to rise above the
most rudimentary strategic vision.

Sakkra spies are often deadly warriors and brilliant tacticians, able to operate
independently from the Brood for long periods of time. They come from all backgrounds
and Tribes of Sakkra society, each bringing specialized skills with them as they serve
the Hierarch in the galaxy. Many spies report directly to the Hierarch, or else their
hard fought information may be used in the frequent internal power struggles of Sakkra
rule.

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220 ART OF MASTER OF ORION SAKKRA HOME WORLD 221

SSSLA
HOME WORLD OF THE SAKKRA
The heavy and humid atmosphere of the Sakkra’s home world, Sssla,
makes it a dense hothouse of lush vegetation and diverse life. The
planet is covered in thick and intertwining jungles that surround a
single vast, sluggishly stirring sea. The Sakkra must spread over all
habitable land and also burrow deep within the planet in order to
support their ever-expanding population. Sssla, along with the Great
Sea that is considered the primordial mother of all Sakkra, is a
sacred and glorious place that the people will defend to their deaths.

Chordata, the capital city of Sssla, was one of the first cities built by
the ancient Sakkra. It was laid out for a much smaller population and
today it bursts at the seams, with overcrowded structures crammed
into every available space. Chordata is sited at the ideal location
between the sea, nearby mountains, and the lush plains where most
of the Sakkra’s produce is grown. The Throne of Guanar is located
deep beneath the palace grounds in the center of the city; there the
Hierarch squats and plots the expansion of the Sakkra people.

The Sakkra are a crude, brutal, and savage race. Despite the cramped
quarters and frequent brawls to the death in city streets, Sssla
holds a unique place in the consciousness of the Sakkra. As the
Sakkra aggressively spread to neighboring planets, the concept of
home continues to evolve and adjust to fit the bursting needs of
the people. But of all the lands they must conquer to support their
booming population, only one planet can be considered the true birth
place of the Sakkra.

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222 ART OF MASTER OF ORION OUTLYING SWAMPS OF SSSLA 223
224 ART OF MASTER OF ORION SAKKRA SHIPS 225

Alpha model:
Destroyer concept

Alpha model:
Battleship concept

Bravo model:
Destroyer concept

Bravo model:
Frigate concept

Bravo model:
Battleship concept

Alpha model:
Cruiser concept
Bravo model:
Alpha model: Cruiser concept
Frigate concept
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226 ART OF MASTER OF ORION SAKKRA SHIPS 227

Bravo model:
Titan concept

Doomstar concept

Alpha model:
Titan concept
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228 ART OF MASTER OF ORION SAKKRA SHIPS 229

Bridge

FRIGATE Ringed Panel Armor


LIGHT ARMORED STRIKER
Sakkra ships are fully utilitarian in their design.
The distinctive jagged panels of the Brood’s
fleet are primarily defensive in nature, not unlike
the shells that many Sakkra carry on their own
bodies. The bright green exterior recalls the
tropical vistas of the Sakkra’s native Sssla.
Bravo designs of the frigate concentrate the
panel defenses on the rear of the ship.

Bridge

Sloped Frontal Glacis


Weapons Array

Reinforced Hull

DESTROYER
Forward
FAST SUPPORT ESCORT
Sensors Destroyer-class ships boast an impressive
crown of thorns in the form of a nearly
complete ring of dense panels that can
protect vital parts of the ship from incoming
fire.The core of the ship is sloped to help
deflect enemy attacks. The bravo ship models
merge the protective panels and the main hull
Forward Weapon
of the ship for a unified defense system.

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230 ART OF MASTER OF ORION SAKKRA SHIPS 231

CRUISER
Heavy Shield Generator
Sensor Array

MEDIUM COMBATANT
The Sakkra cruisers focus their panels
on the front of the ship, creating a
deadly battering ram which can be used
in ramming and boarding maneuvers. The
main section of the ship is stout in design
and built to take a severe beating. The
alternative cruiser design maintains the
battering-ram front, though it is subtler
in its shape.

Reinforced Armor

Beam Weapon Mounts

Panel Armor

BATTLESHIP
HEAVY FLEET WARSHIP
The battleship-class ships of the Brood carry
over the most successful design features
from two predecessors. The destroyer’s
distinct crown of panels is merged with the
battering-ram panels of the cruiser-class,
Recessed Weapon creating a battleship that is ready for any
Ports
type of combat. Bravo models of the ship have
Missile Array a similar design, but incorporate more sloped
sections of the main hull.

Panel Armor

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232 ART OF MASTER OF ORION SAKKRA SHIPS 233

TITAN DOOMSTAR
ARMORED MOBILE PLANETOID STATION Sensor Array

DREADNOUGHT Durable panels hide the core of the


Sakkra doomstar from damage, but
Sakkra titan-class ships embody the
it would truly be a feat on the part
spirit of the Sakkra in battle: the
of the Brood’s enemies if they even
best defense is a good offense. The
came close enough to get a good
brute strength of the titan allows
look.
it to sustain an inordinate amount
of damage, but never at the cost of
offensive capabilities.

Energy Core

Heavy Weapon
Sensor Array
Mount

Stellar
Converter
Shield Projector

Heavy Reinforced Armor


Heavy Defense Panels

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234 ART OF MASTER OF ORION SAKKRA IN ACTION 235
236 ART OF MASTER OF ORION 237

TABLE OF CONTENTS CHAPTER END


238 ART OF MASTER OF ORION SILICOID ORIGINS 239

ANCIENT, INORGANIC,
UNKNOWABLE
The Silicoid have long watched the universe
unfold from their ancient seat of Cryslon.
Inorganic mineral-based beings with a low
population count, the Silicoid will go to
extremes when faced with threats to their
people. They are an unknowable enigma in

THE SILICOID CRAG


the already diverse and curious universe.
They are not bound by the conventions of
organic life and have no need for traditional
means of sustenance. Whether they seek
domination or a peaceful and solitary
existence is up to the player, but the Crag
will serve their leader as they have for
thousands of years.

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240 ART OF MASTER OF ORION SILICOID CHARACTERS 241

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242 ART OF MASTER OF ORION SILICOID CHARACTERS 243

KEYSTONE FULCRUM SANDEBAR


LEADER OF THE CRAG ADVISOR TO THE KEYSTONE
The Keystone of the Crag is pulled from the Fulcrum Sandebar is one of the eldest known functional Silicoids. She uses the expertise of her
Sacred Basin and chosen for the role it will wisdom to guide the Keystone, who is much younger. When Fulcrum was pulled from the Basin she
play in society, just as any other Silicoid is. was assigned to the role of Scientist, spending decades in the heart of Silicoid society researching
There is no pomp and circumstance around communication patterns among her people. As Advisor, she is well versed in the social and
the role, it is simply a job that must be done. diplomatic relations that are a struggle for most Silicoids. She is well respected by her peers and
The practicality and emotionless detachment considered a major asset to the reign of the current Keystone.
of the Silicoid make the Keystone a
particularly bizarre participant in galactic
relations.There is no subterfuge or
complexity in dealing with the Silicoid—
there is only the bare minimum of
interaction and the demands of
the Crag. The Keystone finds no
glory in the role and treats
it the same as any other
mandatory role in society.

VOICE ACTOR:
FRED TATASCIORE

VOICE ACTRESS:
MISTY LEE

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244 ART OF MASTER OF ORION SILICOID SPIES 245

SILICOID
ESPIONAGE
Silicoid espionage efforts must contend with innate and serious obstacles. Silicoids
are seen as repulsive beings who are immediately rejected from alien societies and
constantly met with suspicion and distrust. The Sappers, members of the Silicoid
Crag’s espionage cadre, are usually forced to gain information through long-term
listening posts. One of their methods is to land undetected on an enemy-held planet
and bury themselves down in the substrate. Taking advantage of the Silicoid ability
to go hundreds of years without moving, the Sapper simply waits and listens to the
vibrations of the planet. These vibrations let them know the coming and goings of
resources. If the right moment arises, depending on contingency orders, the agent can
suddenly emerge to sabotage a key facility or assassinate a high-value target.

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246 ART OF MASTER OF ORION SILICOID HOME WORLD 247

CRYSLON
HOME WORLD OF THE SILICOID
The harsh home world of the Silicoid race is a mineral-dense and barren
planet that the Silicoid have been mining since the beginning of their
civilization. The Silicoid must exercise caution: they cannot strip the planet
bare without potentially risking the Sacred Basin, the only place where
Silicoid have successfully been grown. The surface of the planet is eerily
silent. The Silicoid are inorganic and fundamentally strange, existing even
when all conventional science says their existence should be impossible.
Cryslon, the home world of the Silicoid, is like its inhabitants in that sense.

Resonnor, the capital city of Cryslon, is where the Sacred Basin and the
seat of the Crag government are located. Tall columns of stone rise from
the land as if some disruptive and terrible force had shoved them from the
planet’s crust. Silicoid beings move soundlessly down the streets without
communicating to each other, the city operating in almost total silence.
Resonnor is the most highly fortified location in the Crag’s empire, and if
all other bases were to be sacrificed, it would be to save this crucial city.

The Silicoid are shoved onto the galactic stage because of their insatiable
need to consume minerals that Cryslon cannot provide. They must plan
their movements across the galaxy with care, always keeping an eye on the
planet that gave them life. Their presence in the universe is unique and must
be preserved at all costs—even as their hunger pushes them to the edges of
known space.

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248 ART OF MASTER OF ORION RESONNOR, CAPITAL CITY OF CRYSLON 249
250 ART OF MASTER OF ORION SILICOID SHIPS 251

Bravo model:
Destroyer
concept

Alpha model: Bravo model:


Frigate concept Frigate concept

Alpha model:
Destroyer concept

Bravo model:
Battleship concept

Bravo model:
Cruiser concept

Alpha model:
Cruiser concept
Alpha model: Battleship concept

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252 ART OF MASTER OF ORION SILICOID SHIPS 253

Doomstar concept

Bravo model:
Titan concept

Alpha model:
Titan concept

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254 ART OF MASTER OF ORION SILICOID SHIPS 255

FRIGATE
LIGHT ARMORED
STRIKER Embedded Shield Array

Silicoid ships, similar to Klackon ships,


Main Crystalline
are a combination of grown and built Structure
parts. Silicoid ships are developed from
raw ore and materials and then enhanced
with mechanical parts to facilitate high-
speed travel.The frigate-class ships are
the smallest of the fleet, often using
a single crystalline structure as the
foundation of construction.

Weapon
Platform Mechanical Hull

Crystalline Structure

DESTROYER
FAST SUPPORT ESCORT
Control Vanes Destroyer-class ships of the Silicoid
fleet are straightforward in their
construction. Every aspect of the ship
serves a specific purpose and the Silicoid
care not for superfluous design. The
crews of Silicoid ships are minimal
in comparison to other races, with
Forward Sensors
individual Silicioid plugging directly into
the ship and overseeing whole programs
Forward Weapon Array
seamlessly.
Bravo designs of the ship are
more mechanical than mineral-based.

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256 ART OF MASTER OF ORION SILICOID SHIPS 257

CRUISER
Engineering and
Support Decks

MEDIUM COMBATANT Command Decks

Cruisers of the Silicoid Crag are marvels


in engineering. The mineral-based
segments of the ship respond directly
to the Silicoid’s consciousness and the
constructed versions have learned to
follow the same commands. These ships
are hyper-dense in formation, making them
especially tough to crack. The alternate
designs for the ship encase mechanical
parts protectively within the mineral
shell. Primary Drive

Primary Drive Sensor and


Superdense Lithic Matrix Communications Array

BATTLESHIP
HEAVY FLEET WARSHIP
Silicoid battleships are as unfeeling and
ruthless as the Silicoid themselves. The
integration of machine and mineral hits its
peak with this design, seamlessly transitioning
between natural and constructed systems.
Bravo designs are more defensively oriented,
with less exposed crystal.
Sensor and
Communications Weapon Platform
Array

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258 ART OF MASTER OF ORION SILICOID SHIPS 259

TITAN Stellar Converter

ARMORED DREADNOUGHT
Titan-class ships of the Silicoid armada are formidable in offensive and defensive
capabilities alike. Foes of the Crag dread the sight of these mighty ships crossing
their horizons, as widespread destruction is sure to follow. Bravo models of the
titan are impressively self-contained, similar to a geode.

Superdense
Lithic Matrix

Command Decks

Crystalline
Power Node

Crystal/Mechanical Suture

DOOMSTAR
MOBILE PLANETOID STATION
The Silicoid fleet embraces the geode growth
Engineering and structure of the doomstar. All systems are
Support Decks internal facing, leaving the exterior surfaces
unadorned and almost invulnerable to damage.

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260 ART OF MASTER OF ORION SILICOID IN ACTION 261
262 263

EXTRAS
PREVIOUS PAGE
264 265

PIRATES
266 267

SPACE
MONSTERS
268 269

THE GUARDIAN
270 271

PLANET ORION
272 273

UBER INFERNO UBER GRASSLAND UBER TROPIC UNNAMED

WEAPONS AND
STRUCTURES TERRAFORMING UBER CAVERNOUS POLLUTION CLEAN-UP EXPORT

EARLY CONCEPTS

TRADE GOODS ARTEMIS NET JUMP GATE SCIENTIFIC VICTORY

STAR BASE CRUST PROSPETING MOON LABORATORY GRAVITY GENERATOR

ROBO MINERS OUTPOST TOXIC PROCESSOR SPACE ACADEMY

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274 275

GEOSYNCHRONIC INTERPLANETARY FIGHTER GARRISON PLANETARY STOCK


SOLAR KILN CORE WASTE DUMP HIGH ORBIT SONAR WARP INTERDICTOR WAREHOUSE ADMINISTRATION EXCHANGE

SUBTERRANEAN FARMS AUTOLAB CLONING CENTER POLLUTION PROCESSOR UNNAMED ALIEN MANAGEMENT ENERGY ABSORBER DEEP CORE MINE
CENTER

SUPERSCALE GAS ORBITAL SHIPYARDS PLANETARY FLUX SHEILD CYBERTRONIC OPTRONIC COMPUTER GALACTIC CYBERNET MATTER CONVERTER MISSILE BASE
HARVESTER COMPUTER NODE

PLANETARY RADIATION SPECIAL UNITS GALACTIC CURRENCY RADIO TELESCOPE WEATHER CONTROLLER NEUTRON COLLIDER SPACEPORT GROUND BATTERIES
SHIELD EXCHANGE OBSERVATORY

PLEASURE DOME HOLO SIMULATOR GOVERNMENT SUPPORT ESPIONAGE TRAINING


GALACTIC CURRENCY COLONIAL REVENUE MARINE BARRACKS DEEP SEA COOLING
FACILITY FACLITIY
EXCHANGE SERVICES
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276 277

INTERSTELLAR STOCK ARMOR BARRACKS ANAEROBIC COLONIES FUNGAL FARMS


BIO TERMINATOR PULSAR STRUCTURAL ANALYZER LASER CANNON
EXCHANGE

UNNAMED AUTOMATED FACTORY ASTRO UNIVERSITY CAPITAL NEUTRON BLASTER FIGHTER BAYS UNNAMED UNNAMED

SOIL ENRICHMENT CLASS I SHIELD DEUTERIUM REACTOR AUGMENTED ENGINE


FACILITY OPTRONIC COMPUTER ION PULSE BEAM GRAVITON BEAM PHASORS

TITANIUM ARMOR TRITANIUM ARMOR HARD SHIELDS TRACTOR BEAM


BOMBER BAY FUSION DRIVE MULTI-WAVE ECM CLASS III SHIELD
JAMMER

LIGHTNING FIELD ANTI-MATTER PHASING CLOAK CLOAKING DEVICE FUSION BEAM FUSION BOMB INERTIAL NULLIFIER MERCULITE MISSILE
TORPEDO

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278 279

ANTI-MISSILE ROCKETS NEUTRONIUM BOMB DAUNTLESS GUIDANCE NEUTRONIUM ARMOR THORIUM REACTOR VIRIDIUM REACTOR IRIDIUM REACTOR INTERPHASED DRIVE
SYSTEM

ZORTRIUM ARMOR ADAMANTIUM ARMOR XENTRONIUM ARMOR CLASS V SHIELD HYPER DRIVE WARP DISSIPATOR WARP FACILITATOR MULI-PHASED SHIELDS

CLASS VI SHIELD CLASS X SHIELD POSITRONIC CYBERTRONIC HYPER-X CAPACITORS BATTLE SCANNER GYRO STABILIZER RANGEMASTER
COMPUTER COMPUTER TARGETING UNIT

MOLECULARTRONIC ION DRIVE AUTOMATED ASSAULT SHUTTLE HYPER-X CAPACITORS UNNAMED SHIELD CAPACITOR
COMPUTER REPAIR UNIT

FAST MISSILE RACKS TROOP POD HEAVY ARMOR REINFORCED HULL

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280 281

CREDITS

MANAGEMENT

Chris Keeling – Director of Product Vision
Paul Belevich – General Manager of Product Vision
Randy King – Executive Producer

PUBLISHING

Jacob Beucler – Director of Global Operations,
Master of Orion

DEVELOPMENT

Tessa Knopf – Art Director
Kelsey Howard – Lead Writer
Michael Buonagurio – Contributing Writer
Chris Parker – Editor
Paul Areshchenko – Art Research Assistant

ART

NGD Studios
Cesar Guarinoni - NGD Asset Coordinator
Ignacio (Nacho) Lazcano
Tessa Knopf - Art Editor
Tessa Knopf - Layout Designer
Tessa Knopf - Book Illustrator

OUTSOURCING

Russian Outsourcing
Mariya Dudareva - Manager

Full Sail University


Eric Rosenfeld

SPECIAL THANKS TO

Shawn Stafford
Mark Adams

© 2016, WARGAMING.NET. ALL RIGHTS RESERVED


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