MOO ArtBook
MOO ArtBook
FOREWORD
It was 1993. I’d been working as a contract artist when I got a call
from my friend who was a producer at MicroProse. He said they’d
received a game submission called ‘Star Lords’ from Texas-based Sim-
Tex. MicroProse loved Star Lords but wanted to make some changes.
The new art team has created a synthesis of the best elements from
each game. I’m extremely pleased with the way it has all turned out,
and I know you will be, too.
JEFF DEE
INTRODUCTION
The art of master of orion book was created primarily by a team
of two people: myself as the art director on this project and
kelsey howard as the lead writer.
It is our honor to present to you the most expansive art book ever
created for master of orion.
TESSA KNOPF
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X XI
ART OF MASTER OF ORION THE DARLOK CABAL THE MEKLAR COMBINE THE SAKKRA BROOD
THE ALKARI FLOCK THE HUMAN REPUBLIC THE MRRSHAN PRIDE THE SILICOID CRAG
THE BULRATHI EMPIRE THE KLACKON HIVE THE PSILON QUANTA EXTRAS
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8 ART OF MASTER OF ORION ALKARI CHARACTERS 9
QUAIL
HIGHLY LEARNED OF THE FLOCK’S
SCIENCE ACADEMY
Quail, the eccentric advisor to the Skylord, is a pure scientist at heart. He embodies
the adventurous nature of the Alkari in his pursuit of the unknown, plunging fear-
lessly into scientific inquiry to bring new light to the Alkari domain. The Alkari scien-
tists hold themselves to a high code of moral integrity, and Quail follows in that
noble tradition. Quail, a peculiar bird of learning, has earned his role as advisor to
the Skylord thanks to his dutiful research and unconventional mind.
ALKARI EMPEROR
The Skylord is a brave and noble
paragon among the honorable
Alkari. Skylords are nominated and
approved for the dictator-style role
by a council of elite families, trade
cartels, and religious organizations.
ALKARI
ESPIONAGE
The very acts of espionage force Alkari agents to bend the definition of
honorable conduct. While all must hold themselves to the highest standards,
there is a sense that they justify their actions as wartime necessities. These
special operatives are often gifted in some sense, but found themselves unable
to assimilate into the greater fold of the Alkari military. These are the bright
and troubled outcasts, doing what they deem necessary for the success of the
Flock.
Alkari spies excel at daring, high-risk missions. They have been known to utilize
their natural flight abilities and advanced weapons training to assist in hostage
rescues, target extractions, and asset procurement missions. One section of
spies, specializing in diplomatic espionage, are known as the Mockingbirds for
the songs they sing from distant empires all the way back to the Skylord.
ALTAIR
HOME WORLD OF THE ALKARI
The Alkari home world of Altair is beautiful and rugged, ancient in its
knowledge long before the Alkari even took their first flight. Altair boasts
an artifact world status due to the presence of Orions on the planet in a
time so distant that only scraps and shreds of their civilization can be found
in the dust. However, the Alkari are not inclined to keep their beaks in the
dirt. They would rather soar in the mild and pleasant skies of Altair, bliss-
fully free of frequent storms or weather patterns that would hinder their
flight.
The capital city of Skraa is a revered city built upon a high, rocky plateau
surrounded by water. It can only be accessed via flight and is a majestic
sight when it comes into view on the golden horizon. The Skylord, his family,
the powerful council, and the head of the Alkari Faith are all based in the
city by the sea. The buildings are high and spaciously placed, allowing short
soaring leaps from building to building to serve as the primary mode of
transportation in the city.
Wherever the Alkari soar, Altair will always be where the people return
to roost. Altair is rich with the history of the Alkari and the universe
itself; a heady mixture of ritual and nostalgia keep the planet close to the
hearts of the citizens. They revere their Gods and place their trust in the
steadfast hands of the Skylord, who promises to lead them to dominance
and salvation.
Bravo model:
Frigate concept
Alpha model: Bravo model:
Frigate concept Destroyer concept
Alpha model:
Destroyer concept
Alpha model:
Alpha model: Battleship concept Cruiser concept
Bravo model:
Bravo model: Cruiser concept
Battleship concept
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18 ART OF MASTER OF ORION ALKARI SHIPS 19
Bravo model:
Titan concept
Doomstar concept
Alpha model:
Titan concept
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20 ART OF MASTER OF ORION ALKARI SHIPS 21
FRIGATE DESTROYER
LIGHT ARMORED STRIKER FAST SUPPORT ESCORT
These small ships are nevertheless dignified and powerful agents of the Alkari The destroyer of the Alkari fleet introduces an aesthetic theme common to all
navy. Their rounded shapes and beak-like fronts are avian in motif, taking inspi- Alpha model Alkari ships of this and larger classes, the distinct two-pronged
ration from the Alkari’s innate flight ability. The frigates are small but in the nose. These commonly seen ships are known as the “gold standard” of military
hands of the right pilot they can become a potent force. aviation, both for their exceptional quality and their golden metallic sheen. The
Bravo-model ships are rounded and have a unique “halo” silhouette.
Main Drive
Shield Generator
Atmospheric drive
Engineering Bridge
Sensor Panels
Cockpit
Reinforced Hull
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22 ART OF MASTER OF ORION ALKARI SHIPS 23
CRUISER
MEDIUM COMBATANT
The Alkari cruiser is a sleek and modern reincarnation of the early ships that won
glory in the Alkari’s domestic wars of the distant past. Beautiful ships, their hulls
carry the same signature rounded wing appearance present on all Alpha-model
Alkari ships. The Bravo models are boldly distinctive, with rounded segments and a Missile
Launcher
“twilight” color scheme.
Armored Bridge
Fighter Bays
Secondary weapon
Primary Weapon
Fighter bays Wings
Point Defence
Batteries
Sensor Pack
Primary weapon
BATTLESHIP
HEAVY FLEET WARSHIP
The Alkari battleship is workhorse of the fleet, but even though it is expected to
give and receive heavy blows in battle, its design retains the trademark Alkari grace
and elegance. With greatly improved engines and armament compared to those of
her smaller counterparts, the battleship cloaks its deadliness in beauty. The Bravo
model ships have a stunning design which calls to mind the rising dawn.
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24 ART OF MASTER OF ORION ALKARI SHIPS 25
DOOMSTAR
Primary Shield
Generator
Sensor Arrays
ARMORED DREADNOUGHT
Stellar
The Titan is a deadly force, golden Converter
in its magnificence and peerless
when helmed by the exemplary
Alkari pilots.
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26 ART OF MASTER OF ORION ALKARI IN ACTION 27
28 ART OF MASTER OF ORION 29
30 ART OF MASTER OF ORION BULRATHI ORIGINS 31
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Kuruk Kuruk
EMPEROR KURUK
LEADER OF THE EMPIRE HIGH CHANCELLOR TO
The Emperor of the Bulrathi is chosen from the officer corps, typically being one who THE EMPEROR
has been amply tested on the bloody fields of combat. The Emperor serves as the supreme
power in issues of domestic law and governance, but his authority is most conspicuous
Kuruk embodies the values that form the foundation
of Bulrathi society: respect for elders, deference to
when overseeing galactic warfare. The military calls the shots in Bulrathi society, and
those who have served in the military, and veneration
the Emperor reigns over the military with ultimate and unquestioned might. However, as
of the Bulrathi way of life. Kuruk, wise from battle
with Bulrathi society as a whole, the Emperor himself is not unkind
and years of war, serves as the High Chancellor, a
or cruel without reason. The Bulrathi people remain fixed on
role created by the War Trust to give time-tempered
their principles of ecological preservation, the integrity
advice to the often hotheaded Emperor. Kuruk
of lesser lives, and respect for the Bulrathi way…
serves the Emperor without question or hesitation,
even if that means
never straying into the
war.
dangerous territory
of treasonous
dissonance.
VOICE ACTOR:
JB BLANC
VOICE ACTOR:
FRED
TATASCIORE
TABLE OF CONTENTS
36 ART OF MASTER OF ORION BULRATHI SPIES 37
BULRATHI
ESPIONAGE
The Bulrathi spies are battle-worn and wise, talented enough on their
own that they can complete the work of a whole military division. They are
diverse in their means and skills, but all are deadly efficient when it comes
to gathering assets for the Bulrathi Empire. The most elite of the spies end
up in the Black Furs program, an organization which blurs the line between
ruthless mercenary group and state-sponsored espionage program.
Espionage tactics utilized by the Bulrathi are typically brute force attacks
and psychological interrogation methods. They strike hard and without
warning. They may not operate with as much subterfuge or grace as some of
their galactic neighbors, but they are known for capturing their targets in a
sudden storm of bullets.
URSA
HOME WORLD OF THE BULRATHI
The planet of Ursa is beautiful beyond compare, protected and cherished
by the Bulrathi people. But Ursa was not always so delightful. At one time
the planet stood on the brink of ruin by industrial pollution and resource-
exhausting wars. A small band of Bulrathi scientists devoted their lives to
developing rudimentary planetary technology that would save their planet.
Today Ursa, restored to lushness and ecological stability, is holy to the
Bulrathi people. It is the mother and the womb of the Bulrathi, regarded
with the highest respect and reverence.
Ursus, the capital city of Ursa, is a densely packed urban area with a
layout that confuses many foreign visitors. The Bulrathi, never known
for deliberate and careful design, have a very flexible view toward city
planning. It’s common for a building to be there one day and demolished the
next, with a different building up within the year. The Emperor and his War
Trust are located in Ursus, giving them close access to the Empire’s primary
military and manufacturing facilities.
Alpha model:
Frigate concept
Bravo model:
Frigate concept Bravo model:
Battleship concept
Alpha model:
Cruiser concept
Bravo model:
Destroyer
concept
Bravo model:
Cruiser concept
Alpha model:
Destroyer concept
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44 ART OF MASTER OF ORION BULRATHI SHIPS 45
Doomstar concept
Alpha model:
Titan concept
Bravo model:
Titan concept
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46 ART OF MASTER OF ORION BULRATHI SHIPS 47
Reinforced Bulkheads
DESTROYER
FAST SUPPORT ESCORT
Forward Phasors Destroyer-class ships are a staple of the
formidable Bulrathi fleet. The heavy-handed
design, painted in the bloody colors of the
Empire, emphasizes brute force and seeks to
strike fear into any opponent. The bravo-
pattern ships have a sleeker, more simplistic
design.
Reinforced Fan
Heat Exhaust
FRIGATE Bridge
Battle Pods
Reiinforced Hull
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48 ART OF MASTER OF ORION BULRATHI SHIPS 49
Shield
Generator
CRUISER
MEDIUM COMBATANT Lateral Weapon
Platform
Bridge
BATTLESHIP
HEAVY FLEET WARSHIP
Bulrathi battleships embody the spirit of the
Empire: bold, aggressive, and intimidating.
They are among the most durable ships in
their class, able to take a severe beating
before faltering. It is a common sight for the
hull of a Bulrathi battleship to be embedded
with fragments of enemy ships. The bravo
model is less likely to survive close combat,
Labyrinth Hull
Ramming Bulge Design but is slightly more aerodynamic.
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50 ART OF MASTER OF ORION BULRATHI SHIPS 51
TITAN
Reinforced
Heavy Armor
ARMORED DREADNOUGHT
The titan-class ships embody the same confusing
aesthetics as the Bulrathi cruisers. Enemies take
an extra moment to calculate their strikes, and in
that time the Bulrathi have already taken advantage
of their hesitation and fired. The bravo-pattern
titans are more straightforward in design but
equally fearsome.
Reinforced
Cammand
Deck
Shield
Generator
Fighter Bay
Main Engines
DOOMSTAR Stellar
Converter
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52 ART OF MASTER OF ORION BULRATHI IN ACTION 53
54 ART OF MASTER OF ORION 55
56 ART OF MASTER OF ORION DARLOK ORIGINS 57
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60 ART OF MASTER OF ORION DARLOK CHARACTERS 61
In a society where
VALE
secrets and infor-
mation are power,
the Hindmost must
always be as omniscient
as possible while WHISPERER TO THE
never
revealing HINDMOST
sources of
intelligence. Vale, trained in the shrouded ways of the
most elite Darlok spies, was so good at her
This is a thankless job with little glory in a job that she could no longer do it. Tales of
culture where sticking to the shadows is the success attributed to her, whether true or
secret to success. In times of war, the Hindmost not, forced her into early retirement.
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62 ART OF MASTER OF ORION DARLOK SPIES 63
DARLOK
ESPIONAGE
The Darlok espionage agents are unrivaled and without peer in the universe. Loosely
organized under the banner of the Surrogates of the Cabal, the spies of the Darlok
realm strike fear into the hearts of the galaxy without ever being seen. They serve
the interests of the Cabal (so long as they align with their own interests) and con-
duct large-scale operations in every corner of the stars.
The ability to shapeshift defines the tactics of the Darlok espionage efforts. They
can blend into any situation without immediately exposing themselves. High-level
operations often involve the abduction of specific targets, which the Darlok then in-
terrogate and impersonate with eerie likeness. They are the most feared and resented
race known to the galaxy, forcing them to keep sharp under pressure and perfect
their methods as others in the universe become more suspicious.
NAZIN
HOME WORLD OF THE DARLOK
In the far reaches of the known universe is a dim star which cloaks the
surrounding region in murky shadows. This star supports life on Nazin, the
mysteriously veiled planet that is the home of the Darlok race. One side of
the planet always faces the star and is under constant grey cloud cover,
while the other side of the planet remains in constant darkness. Nazin is
the only place in the galaxy where the Darlok do not feel hated, feared, or
persecuted because of their shapeshifting ways.
The capital of Nazin is the city of Tsslac, built upon snarling wires and
cables stolen from the wreckage of alien civilizations and outposts. Ancient
ruins of unknown origin indicate a deeper, darker history to the Darlok home
world, though that information is kept shrouded in ambiguity and rumor.
Visitors to Tsslac may recognize fragments of their own civilizations: a
dealer peddling stolen Mrrshan weapons, a salvaged Bulrathi door propped
up in an alley, or a length of Meklar superconducting cabling stretching
between buildings.
The Darlok are accustomed to being hunted and persecuted throughout the
galaxy—a situation that might well be considered justified, based on their
actions. Nazin is the only place where they can feel comfortable walking
around in their own skin, not having to pretend to be what they are not.
Among the waxy leaves, sprawling mosses, and colossal mushroom-like
plants of home, the Darlok experience a piece of something that they are so
desperately searching for: identity.
Bravo model:
Destroyer concept
Bravo model:
Frigate concept
Alpha model:
Cruiser concept
Bravo model:
Battleship concept
Alpha model:
Battleship concept Alpha model:
Destroyer concept
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70 ART OF MASTER OF ORION DARLOK SHIPS 71
Doomstar concept
Alpha model:
Titan concept
Bravo model:
Titan concept
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72 ART OF MASTER OF ORION DARLOK SHIPS 73
DESTROYER
FAST SUPPORT ESCORT
As the ships of the Darlok Cabal become
larger, the amount of stolen materials that
comprise them becomes more obvious. While the
unmistakable Darlok “fin” pattern is present,
the core of the ship is made from salvaged
materials from many empires. Bravo-pattern
ships use black panels to hide segments with
salvaged parts.
FRIGATE
Quadrate
Stealth
Generator
Multi-spectral
Stealth Pinion
LIGHTLY ARMORED Low - Emission
Drive
STRIKER
The Darlok frigate-class ships are the
first to boast the innovative “fin” design.
From the front, these ships offer very
little surface area for strikes to land.
Temperature
The bravo model also has a thin frontal Diffusion Vane
aspect, but spread horizontally rather
than vertically.
Weapon
Sconce Main Weapon
Embrasure
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74 ART OF MASTER OF ORION DARLOK SHIPS 75
BATTLESHIP
HEAVY FLEET WARSHIPS
Engineering
Drive Suppession
Vanes
Flag Officer
Bridge
Pinion Missile
Launcher
Sensor Spur
CRUISER
deadly main body of the Weapon
Sconce
ship.
TITAN DOOMSTAR
ARMORED DREADNOUGHT MOBILE PLANETOID STATION
Energy Induction
Conduits
Engineering
Quadrate Multi-Spectral
Stealth Stealth Panels
Generator
Stellar
Converter
Carbon
Ring Hull The doomstar of the
Darlok Cabal is a
Frankenstein machine
of epic proportions.
The Darlok titan-class ship is very close in
configuration to the successful cruiser models
so favored within the Cabal’s fleet. The design Each ship isunique in its
subtle modifications, often
of the smaller ship is scaled up drastically, with
demoralizing enemies by
Fighter/Bomber improvements where necessary. The bravo titan
Launch Tubes Weapon incorporating the
follows the trend of alternate designs that focus
Fleche salvaged remnants of their
on stealth and covert appearances.
own failures.
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78 ART OF MASTER OF ORION DARLOK IN ACTION 79
80 ART OF MASTER OF ORION 81
82 ART OF MASTER OF ORION HUMAN ORIGINS 83
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86 ART OF MASTER OF ORION HUMAN CHARACTERS 87
PRESIDENT
LEADER OF THE
REPUBLIC
The President of the Human
VICTORYIA
Republic has come to serve
as a unifier for the diverse
population of humanity.
The President is elected by
the people, and while the
PERSONAL ADVISOR
race can often be close TO THE PRESIDENT
and divisive, upon election
the President serves to A child prodigy hailing from Earth, Victoryia
bring together the various was an accomplished Olympic athlete for
factions. Local and regional her Region. In this highly publicized role she
governments still hold became a tool of propaganda; at the same
much of their historical time, she was serving as a highly effective
autonomy, but the Leader of the successful intelligence agent. Approached by
Republic is truly the face of Humanity. many businesses and agencies for her intellect
The President may not have absolute control and experience, she joined the campaign of the
across all branches and services of the current President because she truly believed in
Republic, but his or her word is ultimately what his message. Victoryia is a priceless asset to the
incites war or facilitates peace. regime, devoting her connections and experience
to furthering the agenda of the President.
VOICE ACTOR: JOHN DE LANCIE VOICE ACTRESS: KARI WAHLGREN
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88 ART OF MASTER OF ORION HUMAN SPIES 89
HUMAN
ESPIONAGE
The charismatic Humans excel at espionage, using their natural gifts
of persuasion to charm their way into secure facilities and navigate
bureaucratic red tape. Those who operate under the Republic’s official
umbrella of Psy-Ops are elite spies, assassins, thieves and hackers.
Espionage agents also operate in above-the-table operations, supporting
embassies and military outposts across the galaxy.
Humanity excels when working together and the official espionage program
may be the best example of coordinated regional efforts to benefit the
Republic. Humans are hard-wired to communicate and share information,
making anyone from the lowest office worker to the highest-ranking
diplomat an asset to the Psy-Ops program on occasion.
SOL
HOME WORLD OF THE HUMANS
Sol, otherwise known as Earth to the Humans who inhabit it,
is a world that carries its scars and marks of determination as
badges of honor. Where the Humans themselves damaged their
planet almost beyond repair through ancient petty wars, there is
now regrowth. Where the Humans nearly lost their battles with
outsiders, there is now resolve.
Sol is a part of the Human identity
and an icon of perseverance even in the face of bleak odds.
The capital city of Sol rotates; upon election, each new President
chooses its location. It is a high honor for any city, and in turn
boosts tourism, industry, and commerce in the area. The cities of
Sol showcase the diversity and culture of the Human race. Visitors
from across the galaxy come to listen to the songs, gaze upon the
architecture, and sample the varied cuisines of Humanity.
Bravo model:
Cruiser concept
Bravo model:
Destroyer concept
Alpha model:
Cruiser concept
Bravo model:
Frigate concept
Alpha model:
Destroyer concept
Bravo model:
Battleship concept
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96 ART OF MASTER OF ORION HUMAN SHIPS 97
Bravo model:
Titan concept
Doomstar concept
Alpha model:
Titan concept
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98 ART OF MASTER OF ORION HUMAN SHIPS 99
FRIGATE DESTROYER
LIGHT ARMORED STRIKER FAST SUPPORT ESCORT
Human frigates are a common sight as they escort traders, politicians, and scientists Human destroyer-class ships are double-edged swords: an inviting and classic design
across the galaxy. Far from helpless, the small ships are nimble and efficient in battle, that is at once a greeting and a threat.
Human ships are designed to lend an air of
often making quick work of those who underestimate them. Alternate models of ships are prestige and command respect from peers and enemies alike. Bravo model ships have a
even more compact, as demonstrated by the illustrated bravo model. more conventional design with fewer rounded edges.
Engine Nacelle
Bridge
Missile Array
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100 ART OF MASTER OF ORION HUMAN SHIPS 101
Reaction Drive
Officer Quarters Reaction Drive Armor
Shield Generator
Crew Decks
Observation Deck
The cruiser of the Human Republic is iconic. Originally designed by one of Earth’s
premier architects, the ship has now come to represent the beauty, might, and
BATTLESHIP
ambition of the Republic. The bridges of cruiser-class ships have seen many
ambassadors, commanders, and even Presidents. The designs of the bravo models
are more simplistic, aiming to bring focus back to functionality over aesthetics.
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102 ART OF MASTER OF ORION HUMAN SHIPS 103
TITAN DOOMSTAR
ARMORED MOBILE PLANETOID
DREADNOUGHT STATION Shield Generator
The Human titan-class ship is the product of The Human doomstar breaks from all
military strength meeting conscious design. The previous designs: it is meant to stand out
titan is meant to evoke impressions of respect, in the fleet. It inspires awe and embraces
honor, and reverence. While not as outright a unique architecture to show the
terrifying as other races’ titans, the Humans technological and military superiority
have, nevertheless, found a way to remind of the Human Republic.
enemies that the diplomats have no fear of war. Weapon
Core Containment
The bravo model is configured to emphasize Sphere
Blisters
survivability in battle.
Command Bridge
Stellar
Converter
Phaser Banks
Shield Generator
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104 ART OF MASTER OF ORION HUMANS IN ACTION 105
106 ART OF MASTER OF ORION 107
108 ART OF MASTER OF ORION KLACKON ORIGINS 109
The Klackon care relatively little about the rest of the galaxy, instead preferring to
devote their focus wholly onto the needs of the Hive.
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112 ART OF MASTER OF ORION KLACKON CHARATERS 113
QUEEN
HIVE LEADER
The Queen of the Hive is absolute in
her resolve to the interests of the
Hive. Completely in tune with her
people, the Queen reigns with the peace
of mind which only comes from total
accord on a biological level.
FUSCA
leads to a peaceful domestic front but,
increasingly, galactic affairs
interfere with the
tunnel vision of the
Klackon Queen. THRALL TO THE QUEEN
Her perspective must Fusca was born of the same egg clutch as
the Queen, and may even have served as
remain on the Hive in
ruler of the Klackon if the birth order had
all matters and even a
been slightly different. As it stands, Fusca
momentary vacillation can
serves the Queen devotedly and borderline
cause her to be forcibly removed
obsessively. His commitment to serving the
from office. It must never be
forgotten: theHive does not serve Queen is more passionate than even the
mandates of the Hive require.
the Queen, the Queen serves the Hive.
VOICE ACTOR:
TROY BAKER
KLACKON
ESPIONAGE
Devoted to the success of the Hive and unwavering in their loyalty, the Klackon
make steadfast spies for the Klackon Empire. Klackon spies are not at risk
of betraying the Queen and are biologically compelled to make their secrets
known to fellow Klackon. They may lack traits which are conventionally seen as
beneficial to espionage efforts, but their relentless loyalty and efficiency make
them crucial assets to the success of the Hive on the galactic stage.
The Klackon’s spy program is broken into two basic divisions: the Handlers and
the Scouts. Handlers are an aggressive group often found swarming lightly
defended outposts, dismantling key locations from beneath the surface, and
inciting rebellions with unique pheromone-based warfare. Scouts focus on
reconnaissance and surveillance efforts. The key element of Klackon espionage is
the element of surprise, especially when paired with their overwhelming numbers.
KHOLDAN
HOME WORLD OF THE KLACKON
Amber sands whip across the face of Kholdan, giving the impression of
a starkly beautiful but empty wasteland. However, beneath the surface,
tunnels buzz and teem with unceasing activity. The insectoid Klackon
have built an impressively complex civilization in the cavernous interior
of the planet. Kholdan spins madly through the universe, boasting
incredibly quick solar cycles that suit the hectic and efficient workdays
of the Klackon race.
Metztli is the largest city on Kholdan and hosts the seat of the Queen.
Metztli is unique in that, although it is built primarily underground, it
also extends, above the surface with spiraling towers of sturdy rock.
The city is centrally located in the tangle of tunnels that connect the
major cities of Kholdan. The Queen’s Nestis an ancient den that has
seen the births and reigns of countless Queens.
Bravo model:
Destroyer concept
Alpha model:
Frigate concept
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122 ART OF MASTER OF ORION KLACKON SHIPS 123
Doomstar concept
Bravo model:
Titan concept
Alpha model:
Titan concept
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124 ART OF MASTER OF ORION KLACKON SHIPS 125
DESTROYER
Dorsal Carapace FAST SUPPORT ESCORT
The destroyer-class ships are devastating
agents in the powerfulKlackon fleet.
Main Drive
Destroyers are quick and lethal in combat,
their projecting external components useful
in both defense and offense.
Control
Tendons
FRIGATE
LIGHT ARMORED STRIKER
Command
All Klackon ships are a combination of grown Creche
and mechanical parts. The frigate-class ships are
the smallest and most exposed of the ships, with
the metallic pistons and highly durable tendons
working in perfect unity.
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126 ART OF MASTER OF ORION KLACKON SHIPS 127
Weapons
Array
Shield
Relay
Main Drive
BATTLESHIP
HEAVY FLEET WARSHIP
The battleships of the Klackon fleet
are the first to utilize fully removable
and replaceable shell panels. Whereas
the smaller ship classes must dock to
be healed or repaired, the battleship can
Fighter Bay
grow extra panels in case of emergency.
The bravo model battleship is much more
Sensor aggressive in appearance.
Spar
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128 ART OF MASTER OF ORION KLACKON SHIPS 129
TITAN
Fighter Bays
Structural
Tendons
ARMORED
DREADNOUGHT
The Klackon alpha-model titan
is fortified with an extremely
durable organically grown
carapace.The shell covers the
entire top of the ship, with most
of the mechanical parts exposed
on the underbelly of the ship.
The bravo model of the titan is
much more streamlined, with
less shell coverage.
Main Bridge
Stellar
DOOMSTAR
Converter
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KLACKON IN ACTION 131
130 ART OF MASTER OF ORION
132 ART OF MASTER OF ORION 133
TABLE OF CONTENTS
134 ART OF MASTER OF ORION MEKLAR ORIGINS 135
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138 ART OF MASTER OF ORION MEKLAR CHARACTERS 139
OVERSEER
“public” role once the Meklar race as a
whole felt the need to communicate with
the other races in a formal capacity.
VOICE ACTOR:
COMBINE LEADER JB BLANC
ADVIA-OSM
OVERSEER SUPPORT MODULE
ADVIA-OSM is a highly specialized task-management system that serves as the gate-
VOICE ACTOR: keeper for access to the Overseer. The advisor scans a constant influx of data trans-
missions and determines what is worthy of the Overseer’s bandwidth. While the advisor
JB BLANC
may seem like a glorified robotic secretary, its role is much more important than that.
Because the Meklar comprise a single, digital mind, it becomes important that the Over-
seer remain impartial to certain projects and the Advisor assures that.
MEKLAR
ESPIONAGE
The espionage programs of the Meklar Combine are commonly referred to as the
Ghost Protocols. The Meklar are among the top hackers in the galaxy, able to
bypass many security systems set in place by less technologically minded races.
The Meklar place their bugs and listen to the galaxy humming along, waiting un-
seen for years or decades until the Combine finds the opportune moment to strike.
Meklar spy efforts are typically limited to computer- and digital-based attacks.
While physical units may be deployed for target acquisition or assassinations, all
surveillance and information gathering are typical done by a sophisticated suite
of specialized software. These Ghost Protocols are always shifting, updating, and
revising their code, making them among the most adaptive and elusive artificial
intelligence programs known to the universe.
MEKLON
HOME WORLD OF THE MEKLAR
Meklon is a cold and jagged planet traversed with many mountain ranges and
densely forested swaths of land. It is a naturally beautiful planet, though its
splendor is wasted on the Meklar, who do not care about native lifeforms or
ecosystems. The rapid urbanization of Meklon has pushed many native wild-
life to the brink of extinction, but the thriving Meklar see no issue with their
methods. The will of the Combine is strong on Meklon, and nothing will stand
in the way of their domination.
The Alpha District of Meklon houses the physical embodiment of the Over-
seer, though the role is largely ceremonial and for the benefit of alien races.
The Alpha District is highly monitored and unfriendly towards organic life-
forms, with many alien visitors complaining of a physical layout that actively
impedes normal movement through the city.
The Meklar have built up their base slowly over time, compiling the resources
needed to begin their push across the galaxy.Now the moment has come and
Meklon serves as the central hub of all Meklar ambitions, the civilization
always demanding more resources than the nearly stripped planet can provide.
The Meklar are unsentimental, but their home world is a source of pride that
must be protected at all costs.
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144 ART OF MASTER OF ORION MEKLON JUNKYARDS 145
146 ART OF MASTER OF ORION MEKLAR SHIPS 147
Bravo model:
Destroyer concept
Alpha model:
Bravo model: Destroyer concept
Cruiser concept
Bravo model:
Battleship concept
Alpha model:
Battleship concept
Alpha model:
Cruiser concept Alpha model:
Frigate concept Bravo model:
Frigate concept
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148 ART OF MASTER OF ORION MEKLAR SHIPS 149
Doomstar concept
Alpha model:
Titan concept
Bravo model:
Titan concept
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150 ART OF MASTER OF ORION MEKLAR SHIPS 151
Bridge (MUPS)
Reactive
Engine
Main Engine
Main
Sensor DESTROYER
FAST SUPPORT ESCORT
The Meklar destroyers continue the highly mod-
ular theme. The design of the alpha model em-
phasizes clean, streamlined surfaces. The lack of
distinguishing features can enable certain deceptive
(MUPS) Meklar Universal tactics during combat. The bravo designs are leaner
Primary Weapon
Protocal System
and more aerodynamic in design.
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152 ART OF MASTER OF ORION MEKLAR SHIPS 153
Main
CRUISER
Engine Atmospheric
Brake
Main
Sensor
Reactive
Engine (MUPS)
Targeting Array
Reinforced Hull
BATTLESHIP
Weapon
HEAVY FLEET WARSHIP
Port
Meklar battleships are solidly built war machines
Small Craft Bays
that highlight the special traits and talents of the
Combine. Easily replaceable sections let ships be
customized for any type of operation. The streamlined
design hides structural weaknesses and provides a
menacing quality. The alternate designs for the bat-
(MUPS) tleship are darker, but similar in structure.
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154 ART OF MASTER OF ORION MEKLAR SHIPS 155
ARMORED DREADNOUGHT
C4F Command Suite
Modular Main
Weapon Pack
Multi-Phase Energy
Generators
Fleet Commmand
Sensor
Fighter Bays
Energy Collimnater
Grid
Scanner/Jammer Array
DOOMSTAR
(MUPS)
MOBILE PLANETOID STATION
The Meklar doomstar, with its jagged, irregular design, embodies the unfeeling,
pitiless nature of the Meklar. Unlike any other construction known, it evokes
dread in those who resist the Combine.
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156 ART OF MASTER OF ORION MEKLAR IN ACTION 157
158 ART OF MASTER OF ORION 159
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164 ART OF MASTER OF ORION MRRSHAN CHARACTERS 165
EMPRESS
LEADER OF THE PRIDE
The Empress of the Pride is descended
from all the great Empresses of the past:
a bloodline can be traced from the current
ruler back to the very first monarchs of
Fieras. She is personally courageous, never
sending a soldier to fight a battle that she
herself would not fight in. If the Empress
is not in her palace overseeing the feudal
government, she is likely to be found on her
personal flagship.
MRRSHAN
ESPIONAGE
The Mrrshan spies love their secrets. They keep their ears alert and
absorb all information they come across in their extensive travels across
the universe, waiting for the shimmering threads of valuable intelligence
that they can track down to the source. The espionage program of the
Mrrshan is far more informal than those of other races, with everyone
from traders, weapons manufacturers, and commercial pilots whispering
what they have found until it eventually finds its way to the Royal Court.
The thrill of finding information will keep Mrrshan on the hunt for as long
as it takes. Espionage exposes the weaknesses of enemies that the Pride will
use to take down their foes. The Mrrshan spies see themselves as predators
in the tall grass, waiting to tip off the hunting party as soon as the moment
is right.
FIERAS
HOME WORLD OF THE MRRSHAN
The wild grasslands and savannahs of Fieras are the hunting grounds of the
strong-willed Mrrshan race. Fieras is a stunning planet, with grassy plains,
sprawling deserts, and quiet-seeming seas. The Mrrshan have established
themselves as the dominant race on the planet and secured their role at the
top of the food chain.Life is not easy on the Mrrshan home world, with many
aggressive and violent predatory species roaming the planet. The competition
has kept the people sharp-witted and the Mrrshan credit much of their military
prowess to their natural skill as hunters.
Jasana is the crown jewel of the planet’s many praiseworthy and illustrious
cities. As the seat of the government, the Royal Palace sits in the eye of the
city and is the center of all cultural, military, and spiritual happenings of the
Pride. The Empress oversees all in her realm, and nowhere else is her presence
stronger than among the Countesses, Handmaidens, and Ladies of her regime.
Jasana is a thrilling city—a city that dances the line between danger, beauty,
and power.
The Mrrshan embrace the idea of freedom so wholly that it defines their very
race. They will not be limited to the familiar grasses and sands of home. The
first time the Mrrshan looked to the stars, they saw not just countless galaxies
marked for adventure, but they grasped the true meaning of freedom. The
endless and limitless potential of space exploration thrills the restless spirit of
the Mrrshan.
Bravo model:
Bravo model:
Destroyer concept
Frigate concept
Alpha model:
Frigate concept
Alpha model:
Battleship concept
Alpha model:
Destroyer concept Bravo model:
Cruiser concept
Alpha model:
Cruiser concept
Bravo model:
Battleship concept
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174 ART OF MASTER OF ORION MRRSHAN SHIPS 175
Doomstar concept
Alpha model:
Titan concept
Bravo model:
Titan concept
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176 ART OF MASTER OF ORION MRRSHAN SHIPS 177
FRIGATE Bridge
Weapon Mounts
Active/Passive Sensor
DESTROYER
FAST SUPPORT ESCORT
The destroyer-class ships maintain the
streamlined style that is characteristic
of theMrrshan fleet, but boast a rear
fin identified by its distinctive “bloom.”
The
colors of the Mrrshan Pride, a deep ruby
and shimmering gold, are draped around
the deadly ship. The weapons suite is highly
sophisticated and crewed by the premiere
gunners in the galaxy. Bravo-model ships
Aether Vane
Weapon Mount feature forward-swept winglets for
enhanced agility.
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178 ART OF MASTER OF ORION MRRSHAN SHIPS 179
CRUISER
MEDIUM COMBATANT
Cruisers of the Mrrshan Pride may
seem strange in appearance at first, but
then the lower fins alight with gunfire
and all detractors are silenced. In the
unique fins of the class, the Mrrshan
have created an innovative weapons
suite that creates a well distributed
source of firepower. The fins also
have an obvious defensive capability, as
they shield the underbelly of the ship,
which houses many critical systems. The
bravo-model ships utilize a particular
Bridge
“infinity loop” design popular with many
noble houses of Fieras.
Aether Vane
Bridge
Main Reactor
HEAVY FLEET WARSHIP
The battleship-class ships of the Pride’s fleets are favorites of the aggressive and hot-
blooded Mrrshan people. They are agile for their mass and extremely deadly—perfectly
Weapon Mount suiting the Mrrshan’s natural strengths.
The fins of the ship are purely defensive on this model, placed in a way that shields the
powerful engines from incoming fire. Alternate designs of the ship are chunkier and more
defensively oriented.
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180 ART OF MASTER OF ORION MRRSHAN SHIPS 181
TITAN
ARMORED
DREADNOUGHT
The aesthetically inclined Mrrshan Shiield
tested the boundaries of usability, Propagtor
Aether Vane
Reactor
DOOMSTAR
Secondary Bridge MOBILE PLANETOID STATION
Primary Bridge
The Doomstars are the ultimate vessels of the impressively well-armed Mrrshan fleet.
The Mrrshan have always favored beam weaponry, making the Doomstar’s massive number
of weapon mounts nearly irresistible.
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182 ART OF MASTER OF ORION MRRSHAN IN ACTION 183
184 ART OF MASTER OF ORION 185
PREVIOUS PAGE
186 ART OF MASTER OF ORION PSILON ORIGINS 187
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190 ART OF MASTER OF ORION PSILON CHARACTERS 191
MOLDRED
ADVISOR TO THE CONTROLLER
Don’t let the eccentric airs of Moldred fool you. The
advisor to the Controller is brilliant and without peer
in his ability to synthesize all the Quanta’s activities
across the galaxy. Moldred consults with the top minds
in the universe to make decisions and only brings the
most sought-after information to the Controller for
consideration. If it seems like his mind is elsewhere,
that’s because it is everywhere at once.
PSILON
ESPIONAGE
The spies of the Psilon Quanta call themselves Alien Behavior
Researchers. The title alone suggests the allure of espionage to the
Quanta, for the thrill of new information, especially information that is
deliberately hidden, proves intoxicating to the knowledge-hungry race.
Race-specific technology is especially interesting to the Psilon, who avidly
seek out inspiration from other sources.
MENTAR
HOME WORLD OF THE PSILON
The Psilon home world of Mentar is covered in soft, rolling hills and
whispering grasses that soothe the racing mind. It has long been ruled
by the Psilon, who dominated the passive wildlife with ease and little
resistance. It is thought that something in Mentar’s atmosphere effected
the development of local fauna, making the population of Mentar far more
docile than any other life in the galaxy. Existence on Mentar is peaceful
and the Psilon have discovered all there is to know about their home,
pushing them to the stars to seek new information.
The capital city of Mentar is Hadron, a sprawling city that houses the home
of the Controller and the headquarters of the many Psilon quanta. The
Psilon communities revolve around research facilities that serve as the
home; workplace; and, essentially, family to the individual Psilon. These
research facilities develop the technologies that make the Psilon Quanta
powerful, and they all must lobby for resources and funding from the
Controller.
The Psilon Quanta search across the galaxy, but Mentar will always be
home. It is a planet where intellectual discourse reigns supreme and the pen
is truly mightier than the sword. All of the universe’s findings and secrets
are eventually brought back here, often to be cataloged into the substantial
Library of the Controller. It is said that the darkest and oldest secrets
of the stars are held deep within, pored over by the greatest minds the
universe can offer.
Bravo model:
Destroyer concept
Bravo model:
Battleship concept
Alpha model:
Destroyer concept
Alpha model:
Battleship concept
Alpha model:
Cruiser concept
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200 ART OF MASTER OF ORION PSILON SHIPS 201
Alpha model:
Titan concept Doomstar concept
Bravo model:
Titan concept
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202 ART OF MASTER OF ORION PSILON SHIPS 203
FRIGATE
LIGHT ARMORED
STRIKER Beam Emitter
Long Range
DESTROYER
Sensors
Beam Emitter
Engine Aperture
Bravo models are less rounded and feature spiked
sensor devices.
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204 ART OF MASTER OF ORION PSILON SHIPS 205
Secondary
CRUISER
Beam Emitter
MEDIUM COMBATANT
The cruisers of the Psilon Quanta
are almost disorienting in their flat,
featureless design. The modular design
with circular panels is carried over
from the previous destroyer-class
vessels.
BATTLESHIP
HEAVY FLEET WARSHIP
Psilon battleship-class ships boast independently
rotating circular panels across the top of the
ship, helping distribute damage and moving damaged
panels from specific lines of fire.
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206 ART OF MASTER OF ORION PSILON SHIPS 207
TITAN
Fire Control
Sensors Heavy Weapon
Mount
ARMORED
DREADNOUGHT
Titan-class ships of the Psilon
armada are large and thin, leaning
heavily towards the disc configuration
common among Quanta ships.
Command
Decks
DOOMSTAR
MOBILE PLANETOID STATION
Engine Aperture
The doomstar of the Psilon Quanta appears much like a brain in a jar—the
Beam Emitter column-style base like a spine which connects the body of the ship to the bustling
command center.
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208 ART OF MASTER OF ORION PSILON IN ACTION 209
210 ART OF MASTER OF ORION 211
212 ART OF MASTER OF ORION SAKKRA ORIGINS 213
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216 ART OF MASTER OF ORION SAKKRA CHARACTERS 217
HIERARCH
VOICE ACTOR: VOICE ACTOR:
NOLAN NORTH ROGER CRAIG SMITH
STEGO
militaristically and proves to be a worthy
adversary for any who contest their
claims to greatness.
SAKKRA
ESPIONAGE
The Chameleon division of the Brood’s espionage program must do their best to avoid
the things which the Sakkra traditionally value: brute force, shows of aggression, and
overt power plays can be the undoing of spy missions. Spies of the Brood must also
learn how to operate independently, away from the sheer numbers that compose one of
the Sakkra’s greatest strengths. The specialized training that is devoted to the Sakkra
espionage program is a necessary commitment if the Sakkra ever seek to rise above the
most rudimentary strategic vision.
Sakkra spies are often deadly warriors and brilliant tacticians, able to operate
independently from the Brood for long periods of time. They come from all backgrounds
and Tribes of Sakkra society, each bringing specialized skills with them as they serve
the Hierarch in the galaxy. Many spies report directly to the Hierarch, or else their
hard fought information may be used in the frequent internal power struggles of Sakkra
rule.
SSSLA
HOME WORLD OF THE SAKKRA
The heavy and humid atmosphere of the Sakkra’s home world, Sssla,
makes it a dense hothouse of lush vegetation and diverse life. The
planet is covered in thick and intertwining jungles that surround a
single vast, sluggishly stirring sea. The Sakkra must spread over all
habitable land and also burrow deep within the planet in order to
support their ever-expanding population. Sssla, along with the Great
Sea that is considered the primordial mother of all Sakkra, is a
sacred and glorious place that the people will defend to their deaths.
Chordata, the capital city of Sssla, was one of the first cities built by
the ancient Sakkra. It was laid out for a much smaller population and
today it bursts at the seams, with overcrowded structures crammed
into every available space. Chordata is sited at the ideal location
between the sea, nearby mountains, and the lush plains where most
of the Sakkra’s produce is grown. The Throne of Guanar is located
deep beneath the palace grounds in the center of the city; there the
Hierarch squats and plots the expansion of the Sakkra people.
The Sakkra are a crude, brutal, and savage race. Despite the cramped
quarters and frequent brawls to the death in city streets, Sssla
holds a unique place in the consciousness of the Sakkra. As the
Sakkra aggressively spread to neighboring planets, the concept of
home continues to evolve and adjust to fit the bursting needs of
the people. But of all the lands they must conquer to support their
booming population, only one planet can be considered the true birth
place of the Sakkra.
Alpha model:
Destroyer concept
Alpha model:
Battleship concept
Bravo model:
Destroyer concept
Bravo model:
Frigate concept
Bravo model:
Battleship concept
Alpha model:
Cruiser concept
Bravo model:
Alpha model: Cruiser concept
Frigate concept
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226 ART OF MASTER OF ORION SAKKRA SHIPS 227
Bravo model:
Titan concept
Doomstar concept
Alpha model:
Titan concept
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228 ART OF MASTER OF ORION SAKKRA SHIPS 229
Bridge
Bridge
Reinforced Hull
DESTROYER
Forward
FAST SUPPORT ESCORT
Sensors Destroyer-class ships boast an impressive
crown of thorns in the form of a nearly
complete ring of dense panels that can
protect vital parts of the ship from incoming
fire.The core of the ship is sloped to help
deflect enemy attacks. The bravo ship models
merge the protective panels and the main hull
Forward Weapon
of the ship for a unified defense system.
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230 ART OF MASTER OF ORION SAKKRA SHIPS 231
CRUISER
Heavy Shield Generator
Sensor Array
MEDIUM COMBATANT
The Sakkra cruisers focus their panels
on the front of the ship, creating a
deadly battering ram which can be used
in ramming and boarding maneuvers. The
main section of the ship is stout in design
and built to take a severe beating. The
alternative cruiser design maintains the
battering-ram front, though it is subtler
in its shape.
Reinforced Armor
Panel Armor
BATTLESHIP
HEAVY FLEET WARSHIP
The battleship-class ships of the Brood carry
over the most successful design features
from two predecessors. The destroyer’s
distinct crown of panels is merged with the
battering-ram panels of the cruiser-class,
Recessed Weapon creating a battleship that is ready for any
Ports
type of combat. Bravo models of the ship have
Missile Array a similar design, but incorporate more sloped
sections of the main hull.
Panel Armor
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232 ART OF MASTER OF ORION SAKKRA SHIPS 233
TITAN DOOMSTAR
ARMORED MOBILE PLANETOID STATION Sensor Array
Energy Core
Heavy Weapon
Sensor Array
Mount
Stellar
Converter
Shield Projector
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234 ART OF MASTER OF ORION SAKKRA IN ACTION 235
236 ART OF MASTER OF ORION 237
ANCIENT, INORGANIC,
UNKNOWABLE
The Silicoid have long watched the universe
unfold from their ancient seat of Cryslon.
Inorganic mineral-based beings with a low
population count, the Silicoid will go to
extremes when faced with threats to their
people. They are an unknowable enigma in
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242 ART OF MASTER OF ORION SILICOID CHARACTERS 243
VOICE ACTOR:
FRED TATASCIORE
VOICE ACTRESS:
MISTY LEE
SILICOID
ESPIONAGE
Silicoid espionage efforts must contend with innate and serious obstacles. Silicoids
are seen as repulsive beings who are immediately rejected from alien societies and
constantly met with suspicion and distrust. The Sappers, members of the Silicoid
Crag’s espionage cadre, are usually forced to gain information through long-term
listening posts. One of their methods is to land undetected on an enemy-held planet
and bury themselves down in the substrate. Taking advantage of the Silicoid ability
to go hundreds of years without moving, the Sapper simply waits and listens to the
vibrations of the planet. These vibrations let them know the coming and goings of
resources. If the right moment arises, depending on contingency orders, the agent can
suddenly emerge to sabotage a key facility or assassinate a high-value target.
CRYSLON
HOME WORLD OF THE SILICOID
The harsh home world of the Silicoid race is a mineral-dense and barren
planet that the Silicoid have been mining since the beginning of their
civilization. The Silicoid must exercise caution: they cannot strip the planet
bare without potentially risking the Sacred Basin, the only place where
Silicoid have successfully been grown. The surface of the planet is eerily
silent. The Silicoid are inorganic and fundamentally strange, existing even
when all conventional science says their existence should be impossible.
Cryslon, the home world of the Silicoid, is like its inhabitants in that sense.
Resonnor, the capital city of Cryslon, is where the Sacred Basin and the
seat of the Crag government are located. Tall columns of stone rise from
the land as if some disruptive and terrible force had shoved them from the
planet’s crust. Silicoid beings move soundlessly down the streets without
communicating to each other, the city operating in almost total silence.
Resonnor is the most highly fortified location in the Crag’s empire, and if
all other bases were to be sacrificed, it would be to save this crucial city.
The Silicoid are shoved onto the galactic stage because of their insatiable
need to consume minerals that Cryslon cannot provide. They must plan
their movements across the galaxy with care, always keeping an eye on the
planet that gave them life. Their presence in the universe is unique and must
be preserved at all costs—even as their hunger pushes them to the edges of
known space.
Bravo model:
Destroyer
concept
Alpha model:
Destroyer concept
Bravo model:
Battleship concept
Bravo model:
Cruiser concept
Alpha model:
Cruiser concept
Alpha model: Battleship concept
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252 ART OF MASTER OF ORION SILICOID SHIPS 253
Doomstar concept
Bravo model:
Titan concept
Alpha model:
Titan concept
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254 ART OF MASTER OF ORION SILICOID SHIPS 255
FRIGATE
LIGHT ARMORED
STRIKER Embedded Shield Array
Weapon
Platform Mechanical Hull
Crystalline Structure
DESTROYER
FAST SUPPORT ESCORT
Control Vanes Destroyer-class ships of the Silicoid
fleet are straightforward in their
construction. Every aspect of the ship
serves a specific purpose and the Silicoid
care not for superfluous design. The
crews of Silicoid ships are minimal
in comparison to other races, with
Forward Sensors
individual Silicioid plugging directly into
the ship and overseeing whole programs
Forward Weapon Array
seamlessly.
Bravo designs of the ship are
more mechanical than mineral-based.
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256 ART OF MASTER OF ORION SILICOID SHIPS 257
CRUISER
Engineering and
Support Decks
BATTLESHIP
HEAVY FLEET WARSHIP
Silicoid battleships are as unfeeling and
ruthless as the Silicoid themselves. The
integration of machine and mineral hits its
peak with this design, seamlessly transitioning
between natural and constructed systems.
Bravo designs are more defensively oriented,
with less exposed crystal.
Sensor and
Communications Weapon Platform
Array
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258 ART OF MASTER OF ORION SILICOID SHIPS 259
ARMORED DREADNOUGHT
Titan-class ships of the Silicoid armada are formidable in offensive and defensive
capabilities alike. Foes of the Crag dread the sight of these mighty ships crossing
their horizons, as widespread destruction is sure to follow. Bravo models of the
titan are impressively self-contained, similar to a geode.
Superdense
Lithic Matrix
Command Decks
Crystalline
Power Node
Crystal/Mechanical Suture
DOOMSTAR
MOBILE PLANETOID STATION
The Silicoid fleet embraces the geode growth
Engineering and structure of the doomstar. All systems are
Support Decks internal facing, leaving the exterior surfaces
unadorned and almost invulnerable to damage.
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260 ART OF MASTER OF ORION SILICOID IN ACTION 261
262 263
EXTRAS
PREVIOUS PAGE
264 265
PIRATES
266 267
SPACE
MONSTERS
268 269
THE GUARDIAN
270 271
PLANET ORION
272 273
WEAPONS AND
STRUCTURES TERRAFORMING UBER CAVERNOUS POLLUTION CLEAN-UP EXPORT
EARLY CONCEPTS
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274 275
SUBTERRANEAN FARMS AUTOLAB CLONING CENTER POLLUTION PROCESSOR UNNAMED ALIEN MANAGEMENT ENERGY ABSORBER DEEP CORE MINE
CENTER
SUPERSCALE GAS ORBITAL SHIPYARDS PLANETARY FLUX SHEILD CYBERTRONIC OPTRONIC COMPUTER GALACTIC CYBERNET MATTER CONVERTER MISSILE BASE
HARVESTER COMPUTER NODE
PLANETARY RADIATION SPECIAL UNITS GALACTIC CURRENCY RADIO TELESCOPE WEATHER CONTROLLER NEUTRON COLLIDER SPACEPORT GROUND BATTERIES
SHIELD EXCHANGE OBSERVATORY
UNNAMED AUTOMATED FACTORY ASTRO UNIVERSITY CAPITAL NEUTRON BLASTER FIGHTER BAYS UNNAMED UNNAMED
LIGHTNING FIELD ANTI-MATTER PHASING CLOAK CLOAKING DEVICE FUSION BEAM FUSION BOMB INERTIAL NULLIFIER MERCULITE MISSILE
TORPEDO
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ANTI-MISSILE ROCKETS NEUTRONIUM BOMB DAUNTLESS GUIDANCE NEUTRONIUM ARMOR THORIUM REACTOR VIRIDIUM REACTOR IRIDIUM REACTOR INTERPHASED DRIVE
SYSTEM
ZORTRIUM ARMOR ADAMANTIUM ARMOR XENTRONIUM ARMOR CLASS V SHIELD HYPER DRIVE WARP DISSIPATOR WARP FACILITATOR MULI-PHASED SHIELDS
CLASS VI SHIELD CLASS X SHIELD POSITRONIC CYBERTRONIC HYPER-X CAPACITORS BATTLE SCANNER GYRO STABILIZER RANGEMASTER
COMPUTER COMPUTER TARGETING UNIT
MOLECULARTRONIC ION DRIVE AUTOMATED ASSAULT SHUTTLE HYPER-X CAPACITORS UNNAMED SHIELD CAPACITOR
COMPUTER REPAIR UNIT
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CREDITS
—
MANAGEMENT
—
Chris Keeling – Director of Product Vision
Paul Belevich – General Manager of Product Vision
Randy King – Executive Producer
PUBLISHING
—
Jacob Beucler – Director of Global Operations,
Master of Orion
DEVELOPMENT
—
Tessa Knopf – Art Director
Kelsey Howard – Lead Writer
Michael Buonagurio – Contributing Writer
Chris Parker – Editor
Paul Areshchenko – Art Research Assistant
ART
—
NGD Studios
Cesar Guarinoni - NGD Asset Coordinator
Ignacio (Nacho) Lazcano
Tessa Knopf - Art Editor
Tessa Knopf - Layout Designer
Tessa Knopf - Book Illustrator
OUTSOURCING
—
Russian Outsourcing
Mariya Dudareva - Manager
SPECIAL THANKS TO
—
Shawn Stafford
Mark Adams