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Abomination Traits

The document outlines various traits and abilities of different abomination types, including immunities, resistances, special qualities, and spell-like abilities. Each abomination has unique characteristics, such as telepathy, regeneration, and the ability to summon creatures. Specific examples include Anaxim, Atropal, Chichimec, and others, detailing their spell-like abilities and special traits.

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0% found this document useful (0 votes)
24 views4 pages

Abomination Traits

The document outlines various traits and abilities of different abomination types, including immunities, resistances, special qualities, and spell-like abilities. Each abomination has unique characteristics, such as telepathy, regeneration, and the ability to summon creatures. Specific examples include Anaxim, Atropal, Chichimec, and others, detailing their spell-like abilities and special traits.

Uploaded by

Desmond Gibson
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Abomination Traits

Immunities (EX): Polymorphing, Petrification or any form-altering attack. They are not subject to energy
drain, ability drain or ability damage. They are immune to mind-affecting effects (charms, compulsions,
phantasm, patterns and morale effects.) and are immune to one of the five energy types (specific to the
abomination)

Resistances (EX): Abominations have fire resistance 20, cold resistance 20 and damage reduction of at
least 30/+6. Abomination have resist detection and are all treated as if affected by a nondetection spell
with a caster level equal to the abomination’s HD.

Special Qualities (EX): All abominations have the spell-like ability to use True seeing at will.
Abominations are not subject to death from massive damage and they have maximum hit points per hit
die.

Abominations have blindsight (ex) to a ranged of 500 feet.

Abominations can choose both nonepic and epic feats as part of their feat selection.

Telepathy (Su): Abominations can communicate telepathically with any creature within 1,000 feet that
has a language.

Summon Creature (Sp): Abominations can summon creatures associated with them. Summoned
creatures serve the abomination without question. Summoned creatures automatically return whence
they came after 1 hour or sooner if slain.

Anaxim traits (pg 158-159)

Sonic blast (ex)

Rend (ex)

Summon Iron Golem (Sp): An anaxim can summon a golem up to four times per day.

Construct Traits: (monster manual pg 307) Immune to mind-affecting effects, charms, compulsions,
phantasms, patterns and morale effects and to poison, sleep, paralysis, stunning, disease, death effects,
necromantic effects and any effect that requires a healing still fortitude save unless it also works on
objects. Cannot heal damage (though regeneration and fast apply, if present). Not subject to critical hits,
subdual damage, ability damage, ability drain or energy drain. Not at risk of death from massive
damage, but destroyed when reduced to 0 hit points or less. Cannot be raised or resurrected. Darkvision
60 ft.

Spell-like Abilities

At will – Greater dispel magic, Displacement, Greater Invisibility, Ethereal Jaunt. Caster level 22 nd; DC 15
+ spell level.
Atropal traits (pg 159-160)

Spell –like abilities: At will – Animate Dead, Blasphemy, Create Greater Undead, Create Undead, Cone of
cold, Desecrate, Greater Dispel Magic, Finger of Death, Greater Invisibility, Plane Shift, Slay living, Speak
with dead, Spectral Hand, Greater Teleport , Unholy Aura; 5/day—Haste, Project Image, Weird. Caster
level 30th, save DC 26 +spell level.

Rebuke/Command undead (Su): Can rebuke of command undead as a cleric of the same level as the
atropal’s HD.

Negative energy aura (Su)

Constitution Drain (Su)

Energy Drain (Su)

Regeneration (Ex)

Summon Nightcrawler (Sp): 5/day

Undead traits (monster manual pg 317)

Chichimec traits (pg 160-161)

Spell like abilities: At will – Darkness, Telekinesis. 1/day— Greater invisibility, Control Weather, Call
Lightning, Lightning bolt, Chain Lightning, Wail of the Banshee.

Summon Air Elemental (Sp): 3/day

Charisma Drain (Su):

Dream Larva pg (161-162)

Worst nightmare (Su):

Spell-like Abilities: At will – Fly, haste, Nightmare, Prismatic Spray; 2/day --- Dreamscape.

Improved Grab (ex)

Sending (Su)

Regeneration (ex)

Hecantoncheires (pg 162-163)

Superior Multiweapon fighting

Spell like Abilities: At will --- Greater Magic Weapon, Fly, Shield.
Summon hecaontcheires (sp) 1/day

Regeneration (Ex)

Infernal (pg 164-165)

Improved grab (ex)

Spell Suck (Su)

Learned Spell Immunity (Su)

Spell like Abilities: At Will --- Animate Dead, Blasphemy, Blur, Charm Person, Create undead, Darkness,
Deeper Darkness, Desecrate, Detect Chaos, Detect Good, Detect law, Detect Magic, Fear, Fireball,
Greater Dispel Magic, Hold Person, Greater Invisibility, Magic Circle against good, Major Image, Produce
Flame, Polymorph, Pyrotechnics, Read Magic, Scrying, suggestion, Symbol of Death, Telekinesis, Greater
Teleport(+1000lbs), Unholy Aura, Unholy Blight, Unhallow, Wall of Fire; 1/day—Fire Storm, Hellball,
Implosion, Meteor Swarm.

Summon Fiend (Sp) 4/day

Regeneration

Phaethon (pg 165-166)

Fiery Touch

Fiery Overrun

Improved grab

Swallow Whole

Spell like abilities: At will --- Fireball, Firestorm, Delayed Blast Fireball, Flame Strike, Wall of fire; 1/day
Scrying.

Summon elder fire Elemental (Sp): 10/day

Oozelike immunities (Ex): Immune to poison, sleep, paralysis, stunning, polymorphing and mind
influencing effects; not subject to critical hits or flanking; blind.

Regeneration (Ex)

Phane (pg. 166-167)

Spell like abilities: At will --- Detect good, Detect magic, Greater Invisibility (self only); 5/day ---- Haste,
Slow, Greater Teleport, Tongues, Trap the soul, True Strike, Unholy Aura; 2/day --- Safe Time, Time
Duplicate; 1/day --- Time Stop.
Stasis Touch (Su)

Chronal Blast (Su)

Time Leach (Su)

Summon Past Time Duplicate (Sp)

Null Time Field (Ex)

Time Regression (Su)

Regeneration (Ex)

Xixical (pg 167-169

Rend (Ex)

Cold (Su)

Spell like Abilities: At will --- Blasphemy, Cone of Cold, Desecrate, Greater Dispel Magic, Dominate
Monster, Hold Person, Greater Invisibility, unholy Aura, Wall of ice; 5/day --- Haste, Meteor Swarm.

Breath Weapon (Su)

Summon White Dragon (Sp) 5/day

Constitution Drain (Su)

Dire Winter (Su)

Regeneration (Ex)

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