Dante - Devil Hunter
Dante - Devil Hunter
F AC DESCRIPTION
+2 STR +1 INT
PRO
33 +2 15
Set Max HP
STRENGTH ● +5 DEX 0 WIS
Shield
+2 +2 CON
RESISTANCES
● +4 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor
Magic
Fire
14 Misc
Temporary Hit Points: 33 Misc
DEXTERITY
+3 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+3 Acrobatics (Dex) ● Light
PRO
Medium Heavy Shields
PRO
+1
● +4 Deception (Cha) > Common Death metal guitar
+1 History (Int) > Abyssal
● +2 Insight (Wis) Draconic
12
>
>
Devil Sense
Beginning at 1st level, you can use your action to focus your fiendish awareness on the area PERSONALITY TRAITS
around you. Until the end of your next turn, you know the location of any aberrations, celestials,
or fiends within 60 feet of you that isn't behind total cover and that isn't protected from
divination magic. You know the type (aberration, celestial, or fiend) of any being whose
presence you sense, but not its identity or capabilities.
Ranger (Hunter Conclave), level 3: IDEALS
Feature Name:
BACKGROUND FEATURE
• My allies and I are not slowed by difficult terrain and can't get lost except by magic
• I am alert to danger even when doing something else; I forage twice as much food
• If alone (or alone with animal companion), I can move stealthily at my normal pace
• When tracking others, I also learn their exact number, size, and time since passing
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.1 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.1 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
PLAYER REFERENCE LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)