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JJK 220

The document outlines a character sheet for a Jujutsu-themed role-playing game character named 'Soldier', who is an Elf with various attributes and skills. The character has a high strength and charisma, with a maximum of 120 hit points and various abilities related to combat and spellcasting. Additional features and traits include a binding vow, innate techniques, and equipment details.

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0% found this document useful (0 votes)
29 views3 pages

JJK 220

The document outlines a character sheet for a Jujutsu-themed role-playing game character named 'Soldier', who is an Elf with various attributes and skills. The character has a high strength and charisma, with a maximum of 120 hit points and various abilities related to combat and spellcasting. Additional features and traits include a binding vow, innate techniques, and equipment details.

Uploaded by

noahsidles19
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Jujutsu 12 Soldier

CLASS & LEVEL BACKGROUND PLAYER NAME

Elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +2 30
18 ARMOR
+4 PROFICIENCY BONUS CLASS INITIATIVE SPEED

+4 PERSONALITY TRAITS

Hit Point Maximum 120


+4 Strength
DEXTERITY +6 Dexterity
120
14 +2 Constitution
CURRENT HIT POINTS IDEALS
+0 Intelligence
+2 +1 Wisdom
+8 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
+6 Acrobatics (Dex) Total 12d8 SUCCESSES
+2 +1 Animal Handling (Wis) 12d8 FAILURES
+4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +8 Athletics (Str)
+4
10 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+4 History (Int)
Darkvision
+0 +1 Insight (Wis)
Fey ancestry
+8 Intimidation (Cha)
Trance
WISDOM +0 Investigation (Int)
Fey step(5/5
+1 Medicine (Wis)
12 Innate technique
+0 Nature (Int)
Unarmed fighting
+5 Perception (Wis)
+1 Technique styles
+4 Performance (Cha)
Extra attack x2
+4 Persuasion (Cha)
CHARISMA Simple domain
+0 Religion (Int)
18 Cursed sense
+2 Sleight of Hand (Dex)
+2
Defense
Stealth (Dex)
+4 Reversed curse technique
+1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

13 PASSIVE WISDOM (PERCEPTION)


CP

SP
Common, elven, light/medium
Weapons
EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
18 6,0 200
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CE 16/16
Binding vow: Overdrive
Innate technique, 8 (1extra attack and all attacks deal extra 2d6
cold)
Cursed save = 19
Channel cursed energy; Curse imbued strike cost 1, Cursed crit
cost 4, Shield of corruption costs 2

ADDITIONAL FEATURES & TRAITS

Breastplate +1

CHARACTER BACKSTORY TREASURE

TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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