[Harmattan]: DIII4A start
DOOM3 initial context
OpenGL:
Format: 0x8888
MSAA: 0
Version: 20000
Variables:
Native library directory:
/data/app/~~bXKIi-0_PG55L3OMN3YXkA==/com.karin.idTech4Amm-
kNSjXpk7BvBr6emUXcNtCA==/lib/arm64
Redirect output to file: 1
No handle signals: 0
Multi-thread: 0
Continue when missing OpenGL context: 0
DOOM3 callback
AudioTrack:
initAudio: 0x740739e7a0
writeAudio: 0x740739e890
Input:
grab_mouse: 0x740739f734
pull_input_event: 0x740739f7e8
System:
attach_thread: 0x740739f89c
tmpfile: 0x740739f91c
Other:
setState: 0x740739e964
DOOM3 command line arguments: 2
0: /storage/emulated/0/Download/hw/Doom
1: 3/game.arm
[Harmattan]: doom3 main thread start.
[Harmattan]: Enter doom3 main thread -> main
DOOM 1.3.1.1304 android-arm64 Feb 4 2024 10:15:21
found interface lo - loopback
found interface wlan0 - 192.168.0.102/255.255.255.0
------ Initializing File System ------
Loaded pk4 /storage/emulated/0/Download/hw/Doom 3/base/pak000.pk4 with checksum
0x28d208f1
Loaded pk4 /storage/emulated/0/Download/hw/Doom 3/base/pak001.pk4 with checksum
0x40244be0
Loaded pk4 /storage/emulated/0/Download/hw/Doom 3/base/pak002.pk4 with checksum
0xc51ecdcd
Loaded pk4 /storage/emulated/0/Download/hw/Doom 3/base/pak003.pk4 with checksum
0xcd79d028
Loaded pk4 /storage/emulated/0/Download/hw/Doom 3/base/pak004.pk4 with checksum
0x765e4f8b
Loaded pk4 /storage/emulated/0/Download/hw/Doom 3/base/pak005.pk4 with checksum
0x8ffc3621
Loaded pk4 /storage/emulated/0/Download/hw/Doom 3/base/pak006.pk4 with checksum
0x95b65ab
Loaded pk4 /storage/emulated/0/Download/hw/Doom 3/base/pak007.pk4 with checksum
0x666bdb3c
Loaded pk4 /storage/emulated/0/Download/hw/Doom 3/base/pak008.pk4 with checksum
0x23ae5993
Current search path:
/storage/emulated/0/Download/hw/Doom 3/base
/storage/emulated/0/Download/hw/Doom 3/base/pak008.pk4 (3 files)
/storage/emulated/0/Download/hw/Doom 3/base/pak007.pk4 (38 files)
/storage/emulated/0/Download/hw/Doom 3/base/pak006.pk4 (48 files)
/storage/emulated/0/Download/hw/Doom 3/base/pak005.pk4 (63 files)
/storage/emulated/0/Download/hw/Doom 3/base/pak004.pk4 (5137 files)
/storage/emulated/0/Download/hw/Doom 3/base/pak003.pk4 (4676 files)
/storage/emulated/0/Download/hw/Doom 3/base/pak002.pk4 (6120 files)
/storage/emulated/0/Download/hw/Doom 3/base/pak001.pk4 (8972 files)
/storage/emulated/0/Download/hw/Doom 3/base/pak000.pk4 (2698 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
r_mode(-1), r_customWidth(2400), r_customHeight(1080)----- R_InitOpenGL -----
Setup EGL display connection
Initializing OpenGL display
[Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth,
8 stencil display. samples 0 sample buffers 0.
[Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil
display. samples 0, sample buffers 0.
dlopen(libGLESv2.so)
GL_RENDERER: Adreno (TM) 619
GL_EXTENSIONS: GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync
GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8
GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture
GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr
GL_OES_texture_compression_astc GL_OES_texture_npot
GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24
GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map
GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_linear
GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode
GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image
GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8
GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables
GL_EXT_texture_border_clamp GL_EXT_EGL_image_external_wrap_modes
GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2
GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array
GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness
GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading
GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering
GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box
GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query
GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16
GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview
GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker
GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture
GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params
GL_EXT_clip_cull_distance GL_EXT_protected_textures
GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated
GL_QCOM_texture_foveated_subsampled_layout
GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate
GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array
GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior
GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
GL_OES_texture_view GL_EXT_fragment_invocation_density
GL_QCOM_validate_shader_binary GL_QCOM_YUV_texture_gather
GL_VERSION: OpenGL ES 3.2 V@0530.0 (GIT@3e33337ce3, I07ee46fc66, 1633699849)
(Date:10/08/21)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
------ Android AudioTrack Sound Initialization ------
...using GL_OES_texture_npot
X..GL_EXT_texture_compression_s3tc not found
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
...using GL_OES_texture_3D
...using GL_EXT_framebuffer_object
...using GL_OES_depth_texture
...using GL_OES_depth_texture_cube_map
...using GL_OES_depth24
X..GL_EXT_frag_depth not found
---------- R_GLSL_Init ----------
Available.
---------------------------------
----- R_ReloadGLSLPrograms -----
[Harmattan]: Load GLSL shader program: interaction
[Harmattan]: 1. Load external shader source: Vertex(interaction.vert),
Fragment(interaction.frag)
Load GLSL shader file: glslprogs/interaction.vert -> fail
Load GLSL shader file: glslprogs/interaction.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: shadow
[Harmattan]: 1. Load external shader source: Vertex(shadow.vert),
Fragment(shadow.frag)
Load GLSL shader file: glslprogs/shadow.vert -> fail
Load GLSL shader file: glslprogs/shadow.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: default
[Harmattan]: 1. Load external shader source: Vertex(default.vert),
Fragment(default.frag)
Load GLSL shader file: glslprogs/default.vert -> fail
Load GLSL shader file: glslprogs/default.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: zfill
[Harmattan]: 1. Load external shader source: Vertex(zfill.vert),
Fragment(zfill.frag)
Load GLSL shader file: glslprogs/zfill.vert -> fail
Load GLSL shader file: glslprogs/zfill.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: zfillClip
[Harmattan]: 1. Load external shader source: Vertex(zfillClip.vert),
Fragment(zfillClip.frag)
Load GLSL shader file: glslprogs/zfillClip.vert -> fail
Load GLSL shader file: glslprogs/zfillClip.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: cubemap
[Harmattan]: 1. Load external shader source: Vertex(cubemap.vert),
Fragment(cubemap.frag)
Load GLSL shader file: glslprogs/cubemap.vert -> fail
Load GLSL shader file: glslprogs/cubemap.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: reflectionCubemap
[Harmattan]: 1. Load external shader source: Vertex(reflectionCubemap.vert),
Fragment(reflectionCubemap.frag)
Load GLSL shader file: glslprogs/reflectionCubemap.vert -> fail
Load GLSL shader file: glslprogs/reflectionCubemap.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: fog
[Harmattan]: 1. Load external shader source: Vertex(fog.vert), Fragment(fog.frag)
Load GLSL shader file: glslprogs/fog.vert -> fail
Load GLSL shader file: glslprogs/fog.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: blendLight
[Harmattan]: 1. Load external shader source: Vertex(blendLight.vert),
Fragment(blendLight.frag)
Load GLSL shader file: glslprogs/blendLight.vert -> fail
Load GLSL shader file: glslprogs/blendLight.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_blinn_phong
[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong.vert),
Fragment(interaction_blinnphong.frag)
Load GLSL shader file: glslprogs/interaction_blinnphong.vert -> fail
Load GLSL shader file: glslprogs/interaction_blinnphong.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: diffuseCubemap
[Harmattan]: 1. Load external shader source: Vertex(diffuseCubemap.vert),
Fragment(diffuseCubemap.frag)
Load GLSL shader file: glslprogs/diffuseCubemap.vert -> fail
Load GLSL shader file: glslprogs/diffuseCubemap.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: texgen
[Harmattan]: 1. Load external shader source: Vertex(texgen.vert),
Fragment(texgen.frag)
Load GLSL shader file: glslprogs/texgen.vert -> fail
Load GLSL shader file: glslprogs/texgen.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: depth_point_light
[Harmattan]: 1. Load external shader source: Vertex(depth_point_light.vert),
Fragment(depth_point_light.frag)
Load GLSL shader file: glslprogs/depth_point_light.vert -> fail
Load GLSL shader file: glslprogs/depth_point_light.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_point_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_point_light_shadow_mapping.vert),
Fragment(interaction_point_light_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_point_light_shadow_mapping.vert ->
fail
Load GLSL shader file: glslprogs/interaction_point_light_shadow_mapping.frag ->
fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program:
interaction_blinnphong_point_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_blinnphong_point_light_shadow_mapping.vert),
Fragment(interaction_blinnphong_point_light_shadow_mapping.frag)
Load GLSL shader file:
glslprogs/interaction_blinnphong_point_light_shadow_mapping.vert -> fail
Load GLSL shader file:
glslprogs/interaction_blinnphong_point_light_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: depth_parallel_light
[Harmattan]: 1. Load external shader source: Vertex(depth.vert),
Fragment(depth.frag)
Load GLSL shader file: glslprogs/depth.vert -> fail
Load GLSL shader file: glslprogs/depth.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_parallel_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_shadow_mapping.vert), Fragment(interaction_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program:
interaction_blinnphong_parallel_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_blinnphong_shadow_mapping.vert),
Fragment(interaction_blinnphong_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: depth_spot_light
[Harmattan]: 1. Load external shader source: Vertex(depth.vert),
Fragment(depth.frag)
Load GLSL shader file: glslprogs/depth.vert -> fail
Load GLSL shader file: glslprogs/depth.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_spot_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_shadow_mapping.vert), Fragment(interaction_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program:
interaction_blinnphong_spot_light_shadow_mapping
[Harmattan]: 1. Load external shader source:
Vertex(interaction_blinnphong_shadow_mapping.vert),
Fragment(interaction_blinnphong_shadow_mapping.frag)
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.vert -> fail
Load GLSL shader file: glslprogs/interaction_blinnphong_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_translucent
[Harmattan]: 1. Load external shader source: Vertex(interaction_translucent.vert),
Fragment(interaction_translucent.frag)
Load GLSL shader file: glslprogs/interaction_translucent.vert -> fail
Load GLSL shader file: glslprogs/interaction_translucent.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_translucent_blinn_phong
[Harmattan]: 1. Load external shader source:
Vertex(interaction_translucent_blinnphong.vert),
Fragment(interaction_translucent_blinnphong.frag)
Load GLSL shader file: glslprogs/interaction_translucent_blinnphong.vert -> fail
Load GLSL shader file: glslprogs/interaction_translucent_blinnphong.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
-------------------------------
[Harmattan]: idVertexCache of this version support clear vertex buffer.
using GLSL renderSystem
--- Framebuffer::Bind( name = '_shadowMap_0', handle = 1 ) ---
--- Framebuffer::Bind( name = '_shadowMap_1', handle = 2 ) ---
--- Framebuffer::Bind( name = '_shadowMap_2', handle = 3 ) ---
--- Framebuffer::Bind( name = '_shadowMap_3', handle = 4 ) ---
--- Framebuffer::Bind( name = '_shadowMap_4', handle = 5 ) ---
glGetError() = 0x501
[Harmattan]: fpu = hard
[Harmattan]: cvar `harm_fs_gameLibPath` is unset.
[Harmattan]: cvar `harm_fs_gameLibDir` is unset. Find game dynamic library
directory in default path
`/data/app/~~bXKIi-0_PG55L3OMN3YXkA==/com.karin.idTech4Amm-
kNSjXpk7BvBr6emUXcNtCA==/lib/arm64`.
[Harmattan]: Load game `` from cvar `fs_game`.
[Harmattan]: Load DOOM3 game......
[Harmattan]: DLL_Load(/data/app/~~bXKIi-0_PG55L3OMN3YXkA==/com.karin.idTech4Amm-
kNSjXpk7BvBr6emUXcNtCA==/lib/arm64/libgame.so)
[Harmattan]: Load dynamic library
`/data/app/~~bXKIi-0_PG55L3OMN3YXkA==/com.karin.idTech4Amm-
kNSjXpk7BvBr6emUXcNtCA==/lib/arm64/libgame.so` done!
dlsym 'GetGameAPI' failed: undefined symbol: glFramebufferTextureLayer
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Feb 4 2024
Initializing event system
...473 event definitions
Initializing class hierarchy
...142 classes, 764368 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 1804.8 MHzCompiled '#': 0.0 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 13232 bytes
Statements: 67875, 2715000 bytes
Functions: 2109, 318020 bytes
Variables: 170888 bytes
Mem used: 4383712 bytes
Static data: 4014344 bytes
Allocated: 5568260 bytes
Thread size: 14056 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
[Harmattan]: Console history not exists -> .console_history.dat
terminal support disabled: stdin is not a tty
pid: 7197
7440 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
64 MB Video Memory
Async thread started
Unknown command '3/game.arm'
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
--------- Map Initialization ---------
Map: game/mc_underground
------- Game Map Init SaveGame -------
collision data:
721 models
69250 vertices (1623 KB)
128065 edges (4502 KB)
55477 polygons (4098 KB)
5639 brushes (799 KB)
24881 nodes (1166 KB)
100541 polygon refs (1570 KB)
26540 brush refs (414 KB)
38026 internal edges
4376 sharp edges
0 contained polygons removed
0 polygons merged
14175 KB total memory used
0 msec to load collision data.
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
0 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
[Load AAS]
loading maps/game/mc_underground.aas48
done.
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
[Harmattan]: ANativeWindow changed: 0x0
removed 4 degenerate triangles
[Harmattan]: EGL surface destroyed and no EGL context.
[Harmattan]: ANativeWindow changed: 0xb40000740b581810
[Harmattan]: EGL surface created and using EGL context.
WARNING: Couldn't load sound 'guisounds.wav' using default
loaded collision model models/mapobjects/cpu/comrack.lwo
loaded collision model models/mapobjects/utility/binplug/binplug_c.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1rt.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1lft.lwo
loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo
loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo
loaded collision model models/mapobjects/elevators/elevator.lwo
loaded collision model models/mapobjects/signs/marquee/marquee.lwo
loaded collision model
models/mapobjects/swinglights/swinglight_long_wbulbs_bulb.ase
loaded collision model models/mapobjects/swinglights/swinglight1c.lwo
loaded collision model models/mapobjects/mc_underground/mcucave.ASE
loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1frame.lwo
loaded collision model models/mapobjects/airlock/airlockcomp.lwo
loaded collision model models/mapobjects/mc_underground/outside/mc_ug_out.lwo
loaded collision model models/mapobjects/lights/klaxon/klaxon.lwo
loaded collision model models/mapobjects/guiobjects/mc_constand/mc_constand.lwo
loaded collision model models/mapobjects/skmachines/skcube.lwo
loaded collision model models/mapobjects/lab/mfscomp/mfscompcell.lwo
loaded collision model models/mapobjects/com/joint/joint.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2rt.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2lft.lwo
loaded collision model models/mapobjects/delta1/warfoot/warfoot.lwo
loaded collision model models/mapobjects/elevators/elevator_door.lwo
loaded collision model models/mapobjects/filler/toolchest.lwo
loaded collision model models/mapobjects/healthgui/healthgui.lwo
loaded collision model models/mapobjects/mcity/mc_underarm/underarmbase.lwo
loaded collision model models/mapobjects/mcity/mc_underarm/underarmarm.lwo
loaded collision model models/mapobjects/mcity/mc_underarm/underarmhand.lwo
loaded collision model models/mapobjects/mcity/mc_underarm/underarmfingers.lwo
loaded collision model models/mapobjects/cpu/serverplate.lwo
loaded collision model models/mapobjects/cpu/cpufloorinsert2.lwo
loaded collision model models/mapobjects/utility/trapbra/trapbra.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2frame.lwo
loaded collision model models/mapobjects/matt_test/mc_underthing1.ASE
loaded collision model models/mapobjects/airlock/airlockvertlock.lwo
loaded collision model models/mapobjects/airlock/airlockbrace.lwo
loaded collision model models/mapobjects/airlock/airlockdoor.lwo
loaded collision model models/mapobjects/airlock/airlockdoorgui.lwo
loaded collision model models/mapobjects/shipping_crates/shipping_crates.lwo
loaded collision model models/mapobjects/airlock/airlockhallgui.lwo
loaded collision model models/mapobjects/com/modconsole3.lwo
loaded collision model models/mapobjects/com/modconsole2.lwo
loaded collision model models/mapobjects/com/modconsole6.lwo
loaded collision model models/mapobjects/com/modconsole1.lwo
loaded collision model models/mapobjects/utility/binplug/binplug_o.lwo
loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo
loaded collision model models/mapobjects/cpu/cpuoverdoor.lwo
loaded collision model models/mapobjects/mc_underground/outside/mc_ug_out2.lwo
loaded collision model models/mapobjects/caves/crane/cranecomp.lwo
loaded collision model models/mapobjects/mc_underground/mcucave_b.ASE
loaded collision model models/mapobjects/mc_underground/mcucave_c.ASE
loaded collision model models/mapobjects/storagecab/wallcabinet/wallcabinetdoor.lwo
loaded collision model models/mapobjects/storagecab/pegmount/pegmount.lwo
loaded collision model models/mapobjects/com/platguistand/platguistand.lwo
loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo
loaded collision model models/mapobjects/filler/lunchbag.lwo
loaded collision model models/mapobjects/shelf/shelf.lwo
loaded collision model models/mapobjects/monitors/hangingmonitor.lwo
loaded collision model models/mapobjects/mc_underground/outside/mc_ug_out3.lwo
WARNING: underground_cin_player_1 has no AAS file
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
1 models purged from previous level, 1293 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
0 purged from previous
158 kept from previous
1900 new loaded
all images loaded in 11.3 seconds
----------------------------------------
----- idSoundCache::EndLevelLoad -----
20995k referenced
935k purged
----------------------------------------
-----------------------------------
45160 msec to load game/mc_underground
idRenderWorld::GenerateAllInteractions, msec = 35, staticAllocCount = 0.
interactionTable size: 8045544 bytes
41668 interaction take 6333536 bytes
------------- Warnings ---------------
during game/mc_underground...
WARNING: Couldn't load sound 'guisounds.wav' using default
1 warnings
loaded collision model models/weapons/shell1/mshell_lo.lwo
[Harmattan]: ANativeWindow changed: 0x0
[Harmattan]: EGL surface destroyed and no EGL context.