Ugwuoke Victor Arinze Corected
Ugwuoke Victor Arinze Corected
INTRODUCTION
According to David (2015), Computer Science is the study of computers, computational systems,
and algorithms, including both hardware and software components. It involves designing and
cybersecurity, networking, and software development (Tanenbaum & Bos, 2015). Computer
According to Denning (2017) the significance of Computer Science is evident in its impact
across multiple sectors. In education, for example, e-learning platforms have changed how
students access knowledge. With digital classrooms, online courses, and interactive learning
tools, education has become more flexible and accessible, breaking geographical barriers and
allowing students to learn at their own pace. This has been particularly beneficial for students in
Beyond education, the healthcare industry benefits immensely from Computer Science (Uche et
al. 2015). Medical diagnostics and treatment have improved through technologies such as AI-
driven disease prediction, robotic-assisted surgeries, and electronic health records. These
innovations help doctors make more accurate diagnoses, provide better patient care, and
Computer Science to enhance banking services. Online transactions, fraud detection systems, and
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automated trading rely on complex algorithms to ensure efficiency and security in financial
operations.
According to Ezeliora (2015) entertainment and media have also been transformed by
advancements in Computer Science. Streaming services, video game development, and digital
immersive experiences. From recommendation algorithms that suggest movies and music based
on user preferences to real-time graphics rendering in video games, these applications showcase
Furthermore, socio-economic factors play a crucial role in determining how well students
perform in Computer Science. As highlighted by Oye, Salleh, and Iahad (2015), students from
low-income backgrounds often struggle with limited access to computers and the internet,
reducing their ability to fully benefit from e-learning opportunities. Additionally, teachers’
readiness and digital literacy impact students’ learning experiences. If educators are not well-
trained in online instructional methods, students may receive suboptimal guidance, leading to
Despite the undeniable importance of Computer Science and the benefits of e-learning, poor
academic performance among senior secondary school students in Umuahia North LGA, Abia
State, still exists (Ezeliora 2015). Several factors contribute to this challenge, including limited
access to digital resources, inadequate teacher training, poor internet connectivity, and students'
lack of motivation or technical skills to navigate online learning platforms. According to Uche et
al. (2015), while e-learning enhances knowledge acquisition, its effectiveness largely depends on
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students’ ability to engage actively with digital tools and the presence of supportive learning
environments.
Different scholars have defined e-learning in various ways. According to Clark and Mayer
(2016), e-learning refers to instruction delivered via digital devices with the goal of supporting
learning. Similarly, Holmes and Gardner (2016) describe e-learning as the use of internet
tools, platforms, and strategies designed to provide educational content outside the traditional
classroom setting. In the context of Computer Science education, e-learning enables students to
access coding tutorials, software simulations, and virtual labs, which can improve their
Moreover, the shift to e-learning requires strong self-discipline and time management skills.
Research by Schunk (2017) suggests that students who lack self-regulation strategies tend to
settings. In Umuahia North LGA, challenges such as irregular electricity supply and unstable
internet services further compound the problem, making it difficult for students to consistently
and pedagogical barriers (Schunk 2017). Addressing these challenges requires targeted
interventions such as improving digital infrastructure, training teachers in online pedagogy, and
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Over the years, various initiatives have been implemented to enhance e-learning and improve the
academic performance of senior secondary school students in Computer Science within Umuahia
North LGA, Abia State. Recognizing the potential of digital education, both the government and
private institutions have introduced policies and programs aimed at integrating technology into
the learning process. Despite these efforts, poor academic performance in computer studies has
One of the key interventions has been the provision of digital learning resources. Schools have
attempted to introduce computer laboratories, and some have adopted multimedia teaching tools
such as video presentation, audio presentation, gaming and simulation etc. to enhance students’
distribution of educational tablets and online learning platforms, have also aimed to bridge the
digital divide. However, studies such as Oye, Salleh, and Iahad (2011) have shown that the mere
availability of digital tools does not automatically translate to improved learning outcomes, as
many students lack the technical skills and support needed to maximize these resources.
Teacher training programs have also been introduced to equip educators with the skills required
to effectively deliver computer studies lessons in an online or blended format. Workshops and
professional development sessions have focused on integrating technology into the curriculum.
Nonetheless, the challenge of inadequate teacher preparedness persists. Many teachers still
struggle with using digital platforms efficiently, which negatively affects their ability to engage
students effectively (Selwyn, 2015). Without strong digital literacy among educators, the full
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According to Ezeliora (2015), E-learning takes different forms or types to suit various learning
needs. Synchronous e-learning involves real-time interaction through live classes, video
conferencing, or virtual discussions, allowing immediate feedback but requiring stable internet
access. In contrast, asynchronous e-learning offers flexibility, as students can access pre-
recorded lectures and online materials at their convenience, though it lacks instant support from
teachers. Blended learning combines online and face-to-face instruction, ensuring students
benefit from both digital and traditional classroom settings. Mobile learning (m-learning) allows
students to use smartphones and tablets for studying, making learning more accessible but
AI, adjusting content based on a student’s progress, though it requires strong digital
According to Bernard et al. (2020) E-learning serves multiple purposes in the education system,
particularly in computer studies. It enables students to learn at their own pace, access a wide
range of learning materials, and practice programming skills using interactive simulations.
Schools and teachers use e-learning platforms to track student progress, provide instant feedback,
and engage students in collaborative projects. In addition, e-learning is used for teacher training,
Johnson (2022), revealed that beyond schools, e-learning is widely used in professional
development and certification programs. Many Computer Science professionals take online
courses to enhance their coding, networking, and cybersecurity skills. Universities also adopt e-
learning systems to offer distance learning programs, allowing students from different locations
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The importance of e-learning in modern education cannot be overstated. One of its key benefits
is accessibility. Students in remote areas, including those in Umuahia North LGA, can gain
access to high-quality educational resources that may not be available locally. E-learning also
beneficial for those with other responsibilities or limited internet access (Anderson, 2017).
infrastructure, textbooks, and transportation, whereas e-learning reduces these costs by providing
digital resources that can be accessed from anywhere. Additionally, e-learning enhances
engagement through interactive multimedia tools such as animations, quizzes, and virtual labs,
According to Ezeliora (2015), Education has evolved significantly over the past few decades due
learning, which has reshaped the traditional classroom experience by integrating digital tools,
online resources, and virtual learning environments. E-learning refers to the use of electronic
remotely (Al-Qahtani & Higgins, 2016). With the increasing accessibility of the internet and
digital devices, e-learning has gained global recognition as a flexible and effective alternative to
computer studies, cannot be overstated. Computer studies is a dynamic and rapidly evolving field
that requires continuous exposure to digital platforms, coding environments, and problem-
solving techniques. According to Bernard et al. (2020), e-learning provides students with
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personalized learning experiences, allowing them to engage with interactive content, video
tutorials, and virtual simulations, thereby enhancing their understanding of complex concepts.
Furthermore, studies by Means et al. (2021) suggest that students who engage in online learning
settings.
The origins of e-learning can be traced back to the early 20th century when educators and
scientists experimented with automated teaching machines. One of the first notable inventions
was Sidney Pressey’s teaching machine in the 1920s, which allowed students to answer multiple-
choice questions and receive immediate feedback. This laid the groundwork for future self-paced
learning systems.
This finding traces the evolution of e-learning from its early foundations in the 1950s with B.F.
Skinner’s programmed instruction to the rapid advancements of the digital age. Early
developments included mechanical teaching devices and later computer-based training systems
like PLATO in the 1960s. The rise of personal computers in the 1980s introduced computer-
based training (CBT), followed by the emergence of Learning Management Systems (LMS) in
the 1990s.
The expansion of the internet revolutionized e-learning in the 2000s, leading to web-based
learning platforms like Blackboard and Moodle. Massive Open Online Courses (MOOCs) gained
popularity, making education more accessible. The COVID-19 pandemic in 2020 accelerated the
adoption of online learning, highlighting both opportunities and challenges, such as digital
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According to Emerson, (2024), E-learning has significantly influenced Computer Science
education, providing interactive learning tools that enhance engagement. However, its
effectiveness depends on factors like access to resources, teacher competency, and student
adaptability. While e-learning fosters independent learning, concerns remain about motivation,
accessibility, and distractions. Studies suggest that despite its benefits, disparities in digital
The need for this study arises from the increasing integration of digital learning in secondary
learning, understanding its impact on students' academic performance becomes essential. The
study will explore how e-learning enhances or hinders students’ ability to grasp complex
According to Taylor (2023), access to digital resources remains a challenge, especially for
students from disadvantaged backgrounds. While e-learning offers flexibility and interactive
learning opportunities, disparities in access to technology and internet connectivity could widen
the educational gap. Examining these issues will help identify solutions to ensure that all
Engagement and motivation play a crucial role in academic success. E-learning provides
multimedia content, self-paced study options, and interactive platforms, yet distractions and lack
Investigating these factors will help educators refine teaching approaches to maximize student
performance.
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Students in the Nigeria have shown increasing interest in e-learning due to its flexibility,
accessibility, and the way it aligns with their familiarity with digital technology. Many students
appreciate being able to learn at their own pace, revisit materials as needed, and access lessons
from any location, which supports a more personalized and convenient learning experience. The
integration of multimedia elements such as videos, interactive quizzes, and gamified features
makes online learning more engaging and stimulating compared to traditional classroom
methods. Additionally, e-learning platforms often provide a broader range of subjects and skills,
allowing students to explore topics beyond the standard curriculum and even earn certifications
that can enhance their future job prospects. The ability to collaborate with peers and
communicate with instructors through digital tools also adds a layer of connectivity that supports
active participation and learning. However, while many students are enthusiastic about the
benefits, some face challenges like limited internet access, lack of motivation, or difficulty
adapting to a less structured environment. Despite these challenges, the overall interest in e-
learning remains strong as it continues to evolve and cater to the needs of modern learners.
The ideal educational environment for senior secondary school students in computer studies
should be one where learning is interactive, engaging, and accessible to all students, regardless
of their socio-economic background. E-learning, in its most effective form, should provide
students with digital resources, virtual laboratories, and interactive learning tools that enhance
their understanding and practical application of Computer studies concepts. Ideally, students
should have access to stable internet connections, well-structured e-learning platforms, and
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However, the current situation in Umuahia North LGA, Abia State, presents a different reality.
While e-learning has been introduced in some schools, its implementation faces significant
challenges. Many students lack access to essential digital devices and reliable internet
connectivity, making it difficult for them to fully engage in online learning. Additionally, some
teachers are not adequately trained to utilize e-learning platforms effectively, leading to gaps in
instructional quality. The shift from traditional classroom settings to digital learning
environments has also left some students struggling with self-discipline, motivation, and
comprehension, particularly in a technical subject like computer studies that requires hands-on
practice.
Over time, various measures have been put in place to address these challenges. Schools and
government agencies have made efforts to provide digital learning materials, train teachers on
the use of e-learning tools, and introduce alternative methods such as blended learning, which
combines online and in-person instruction. Private organizations and NGOs have also
contributed by donating computers and offering digital literacy programs. Despite these
initiatives, the problem persists due to infrastructural limitations, lack of consistent policy
implementation, and the financial constraints faced by students and schools in maintaining
The continued struggle with these challenges has significant effects on students' academic
performance. Those without access to proper e-learning tools are at a disadvantage compared to
their peers, leading to disparities in knowledge acquisition. The lack of proper engagement with
digital learning materials may result in poor understanding of Computer Science concepts,
reduced practical skills, and lower examination performance. Furthermore, students who are
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unable to adapt to self-paced learning may experience decreased motivation and increased
This research is necessary to examine the extent to which e-learning influences academic
performance in computer studies among senior secondary school students in Umuahia North
LGA. It seeks to identify the specific factors hindering the effectiveness of e-learning, assess
students' adaptability to digital learning environments, and evaluate the role of teachers in
A major gap in knowledge exists regarding the actual impact of e-learning on student
performance in computer studies within this specific area. While studies have explored e-
learning's benefits globally and nationally, there is limited research focused on how local
challenges such as infrastructural deficits, digital illiteracy, and economic constraints affect
students in Umuahia North LGA. Understanding these localized issues will help in developing
While e-learning holds great potential for enhancing computer studies education, its
effectiveness is hindered by several challenges that require urgent attention. This study aims to
bridge the knowledge gap by providing data-driven insights into the impact of e-learning on
students' academic performance, thereby informing better policies and interventions to optimize
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The purpose of this study is to investigate the impact of e-learning on academic performance of
senior secondary school students in computer studies in Umuahia North LGA, Abia State.
Specifically, it will
ii. determine the impact of e-learning on the improvement of the quality of education of
1. What is the impact of E-Learning on the academic performance of computer science students
2. What is the impact of E-learning on the improvement of the quality of education of computer
The findings of this study will benefit a wide range of stakeholders, including senior secondary
policymakers, parents, and future researchers. For students, the study may offer a deeper
Computer studies, helping them become more engaged and digitally literate.
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Teachers could also benefit from the study by gaining a better understanding of how to integrate
e-learning into their instructional strategies effectively. The findings may guide them in adopting
innovative teaching methods that enhance student participation and performance. Furthermore,
teachers may receive recommendations on how to address challenges such as digital accessibility
Educationists and curriculum developers may find the study useful in evaluating the role of e-
learning in secondary school Computer studies. The insights derived from the research could
help in designing policies that improve digital learning frameworks, ensuring that e-learning is
Policymakers and government authorities may also benefit from the study by understanding the
challenges and opportunities associated with e-learning in secondary education. The study’s
findings could inform policies on ICT infrastructure development, teacher training programs, and
strategies for bridging the digital divide among students in Umuahia North LGA and beyond.
Additionally, parents and guardians could gain insights into how e-learning affects their
children's education. This understanding may encourage them to support digital learning at
home, ensuring that students have the necessary resources and environment to benefit from e-
learning initiatives.
Lastly, researchers and scholars in the field of education and technology could find this study
useful for further investigations into e-learning effectiveness. The study may serve as a
foundation for future research aimed at improving digital learning in secondary schools,
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By addressing these key areas, the study could contribute significantly to the improvement of
Computer studies, ensuring that students in Umuahia North LGA receive quality learning
computer studies students in secondary schools in Umuahia North LGA, Abia State. Specifically,
the research will cover students in Senior Secondary One (SS1). The choice of Senior Secondary
One (SS1) students for this study is based on their unique position within the secondary school
academic structure. SS1 students have recently transitioned from junior to senior secondary
education, a period that often marks increased exposure to core academic subjects, including
computer studies. At this stage, students begin to engage with more advanced computer science
concepts, making it a critical point for assessing the effectiveness of e-learning interventions on
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CHAPTER TWO
2.0 Introduction
The impact of e-learning on academic performance has been widely studied across various
educational levels, with numerous studies highlighting its significance in enhancing students'
learning experiences and outcomes. This section reviews literature that explores the use of e-
learning in senior secondary schools, particularly in the context of Computer Science education
in Umuahia North LGA, Abia State. This is discussed under the following subheadings:
review of literature
2.1.6 How E-Learning Can Improve the Quality of Education in computer science students in
secondary schools.
2.2.1 Constructivism Theory – Jean Piaget (1957) and Jerome Bruner (1985)
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2.1 CONCEPTUAL FRAMEWORK
and automation. Computer science spans theoretical disciplines (such as algorithms, theory of
computation, and information theory) to applied disciplines (including the design and
According to Yusuf (2015), computer science is the study of algorithms, data structures, and the
principles of computing that allow machines to process and manipulate information efficiently.
This definition highlights the mathematical and logical foundations of the field, emphasizing the
role of computation in problem-solving. Similarly, Simon (2020) defines computer science as the
systematic study of algorithms, including their design, analysis, implementation, and efficiency.
His perspective focuses on the theoretical aspects of computing and how algorithms drive the
Abelson and Sussman (2018) also describe computer science as the study of programs and
programming languages, emphasizing the development of software and the ways in which
different programming paradigms influence computing. Likewise, Nnamani (2021) argue that
computer science is the study of artificial processes and their capabilities, focusing on how
From an educational perspective, Wing (2016) defines computer science as the discipline that
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Finally, computer science is a vast and interdisciplinary field with diverse definitions depending
on the perspective of the scholar or institution. Some definitions focus on its theoretical
foundations, such as algorithms, computation, and logic, while others highlight its practical
Despite the variations in definitions, all perspectives agree that computer science is
fundamentally concerned with the study of computation, problem-solving, and the efficient
Nnamani (2021) emphasizes that computer science is crucial in developing algorithms and
computational models that drive the modern digital world. According to him, the ability to create
efficient computing systems allows for the automation of tasks, making work easier, faster, and
more accurate. He asserts that without computer science, modern computing technologies such
as artificial intelligence, machine learning, and big data analytics would not be possible.
David (2015) highlights the importance of computer science in problem-solving and decision-
making. He argues that computational thinking, a key aspect of computer science, enables
individuals to break down complex problems into smaller, manageable parts, which can then be
solved systematically using algorithms. This ability is not only beneficial in computing but also
in fields such as finance, healthcare, and engineering, where problem-solving skills are essential.
According to Yusuf (2015), computer science serves as the foundation for digital transformation
across industries. He states that the study of computational systems has led to the development of
revolutionary technologies such as the internet, cloud computing, and cybersecurity. Denning
also emphasizes that computer science is not just about programming but also about
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understanding the principles behind how systems work, which is vital in optimizing performance
and security.
Wing (2016) views computer science as an essential discipline for fostering computational
thinking, which she defines as a universal skill that enhances logical reasoning and creativity.
She argues that computational thinking is as important as literacy and numeracy in the modern
world, as it equips individuals with the ability to analyze data, design algorithms, and develop
From an educational perspective, Abelson and Sussman (2018) argue that computer science is
instrumental in preparing students for the digital age. They believe that understanding computer
science concepts enables students to become creators of technology rather than just consumers.
By learning programming languages, data structures, and artificial intelligence, students gain the
skills needed to build applications and systems that can address societal challenges.
Rosenberg (2021) defines e-learning as the use of internet technologies to deliver a broad array
of solutions that enhance knowledge and performance. He emphasizes that e-learning is not just
about digitalizing traditional learning materials but about creating an interactive, learner-centered
environment where individuals can access educational content at any time and from anywhere.
According to him, e-learning provides greater flexibility, allowing learners to study at their own
pace while benefiting from multimedia elements such as videos, animations, and simulations.
Garrison and Anderson (2023) describe e-learning as a learning system based on formalized
teaching but with the aid of electronic resources. They argue that while e-learning can occur
entirely online, it can also complement traditional classroom teaching in blended learning
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environments. Their definition recognizes the role of both synchronous (live) and asynchronous
(self-paced) learning modes in ensuring that students have a dynamic educational experience.
According to Clark and Mayer (2016), e-learning refers to the instruction delivered through
digital devices with the intent of supporting learning. They focus on the importance of
instructional design in e-learning, stating that effective digital learning should be engaging,
interactive, and structured to facilitate knowledge retention. Their definition highlights the use of
multimedia elements and adaptive learning technologies to enhance the overall effectiveness of
digital education.
Albert (2015) categorizes e-learning into three major types: synchronous, asynchronous, and
video conferencing, live chats, and virtual classrooms, whereas asynchronous e-learning involves
pre-recorded lectures, discussion forums, and digital learning materials that learners can access at
their convenience. Blended learning, as he explains, combines both online and face-to-face
Naidu (2016) describes e-learning as an innovative approach to education that utilizes digital
accessible learning experiences. His definition emphasizes the role of technology in overcoming
geographical barriers, allowing learners from different locations to access the same educational
Hassan (2016) sees e-learning as a structured learning experience delivered through digital
technology to facilitate knowledge acquisition. He argues that e-learning is not simply about
providing online access to content but involves interactive elements such as assessments,
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discussions, and real-time feedback to enhance learning outcomes. Horton further highlights the
importance of integrating e-learning within corporate training programs, where employees can
These types include synchronous e-learning, asynchronous e-learning, blended learning, mobile
learning, personalized learning, and collaborative e-learning. Each of these models offers unique
i. Synchronous E-learning
problem-solving, making it particularly beneficial for learners who require direct engagement
with instructors and peers. Tools such as video conferencing, live chat, and virtual classrooms
concepts. However, this model requires a stable internet connection and scheduled
participation, which may not always be feasible for learners in remote or underprivileged
regions.
materials at their convenience without real-time interaction with instructors. Garrison (2023)
describes asynchronous learning as a flexible approach where learners engage with pre-
recorded lectures, discussion forums, e-books, and self-paced assessments. This model
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enables students to learn at their own pace, making it ideal for individuals with different
learning speeds and schedules. Asynchronous e-learning is widely used in distance education
and corporate training programs, as it removes geographical and time constraints. However, it
lacks the immediacy of direct teacher-student interactions, which may lead to feelings of
Blended learning, also known as hybrid learning, combines both online and traditional face-
to-face instruction to optimize the learning experience. According to Graham (2006), blended
learning integrates digital tools with classroom interactions, allowing students to benefit from
the advantages of both e-learning and conventional teaching methods. This model enhances
flexibility while maintaining the social and cognitive benefits of physical classroom
(LMS) such as Moodle or Blackboard to distribute digital content, while in-person sessions
learning depends on the proper integration of online and offline components to ensure a
Mobile learning refers to the use of smartphones, tablets, and other portable devices to access
educational content. Ally (2019) defines mobile learning as an extension of e-learning that
provides learners with immediate access to learning materials anytime and anywhere. This
model supports informal and on-the-go learning, making it particularly useful for students in
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Duolingo, Coursera, and Khan Academy enable learners to study through interactive mobile
platforms. However, issues such as screen size limitations, internet dependency, and
distractions from other mobile applications can impact the effectiveness of m-learning
(Traxler, 2020).
v. Personalized E-learning
Personalized e-learning tailors educational content to meet the individual needs, preferences,
and learning styles of students. According to Brusilovsky and Millán (2017), adaptive
learning technologies utilize artificial intelligence and data analytics to customize learning
paths based on students’ progress and performance. This type of e-learning enhances
through digital tools. Harasim (2022) explains that this model encourages learners to engage
in discussions, peer reviews, and co-creation of knowledge using online forums, wikis, and
social media platforms. Collaborative e-learning fosters a sense of community and enhances
critical thinking skills by allowing students to engage with diverse perspectives. Educational
institutions and businesses use collaborative tools such as Google Classroom, Microsoft
Teams, and discussion boards to facilitate cooperative learning. However, challenges such as
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coordinating group schedules, ensuring equal participation, and managing conflicts may arise
The impact of e-learning on academic performance has been widely debated among scholars,
One of the primary advantages of e-learning is its ability to provide flexible and self-paced
learning experiences. According to Means et al. (2020), students who engage in online learning
often perform better than those in traditional classroom settings due to personalized learning
experiences and access to a variety of digital resources. E-learning allows students to revisit
recorded lectures, access supplementary materials, and engage in interactive simulations, which
enhance comprehension and knowledge retention. This flexibility is particularly beneficial for
students with different learning styles, as they can choose the most effective approach to study
E-learning also fosters independent learning and self-discipline. Research by John et al. (2020)
found that students using e-learning platforms develop critical thinking and problem-solving
skills more effectively than those in conventional learning environments. The ability to access
vast amounts of information online encourages students to conduct research and explore different
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assessment tools provide immediate feedback, helping learners identify their strengths and
weaknesses, thus improving their overall understanding of subjects (Bernard et al., 2015).
discussion forums, and virtual group projects. According to John (2018), interactive e-learning
learning environments, where students work together on projects and participate in peer
discussions, also promote deeper understanding and knowledge retention (Garrison & Vaughan,
2008).
Despite its numerous benefits, e-learning also presents challenges that can negatively affect
academic performance. One significant issue is the digital divide, where students from low-
income backgrounds may lack access to reliable internet, computers, or digital learning tools.
According to Van Dijk (2020), the disparity in access to e-learning resources creates educational
inequalities, as students with limited technology experience difficulties in keeping up with online
coursework.
Another concern is reduced social interaction and lack of direct teacher support. While e-learning
provides flexibility, it often results in decreased face-to-face communication, which can lead to
feelings of isolation and reduced motivation (Benard, 2015). Some students struggle with self-
regulation and time management in e-learning settings, leading to procrastination and lower
academic achievement. Research by Zimmerman (2021) emphasizes that students who lack self-
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Furthermore, e-learning effectiveness is heavily dependent on the quality of instructional design.
Poorly structured courses, lack of engaging content, and insufficient instructor feedback can
hinder learning outcomes (Clark & Mayer, 2016). Technical difficulties, such as platform
malfunctions and cybersecurity threats, also pose barriers to effective online learning, potentially
2.1.6 How E-Learning Can Improve the Quality of Education in computer science students
in secondary schools.
E-learning has become a transformative force in the field of education, particularly in subjects
like computer science, where digital literacy and technological proficiency are essential. The
integration of e-learning into secondary school education has the potential to enhance the quality
personalized learning, interactive content, and real-world applications. With the increasing
reliance on technology in all aspects of society, it is imperative to explore how e-learning can
i. Enhancing Accessibility and Learning Flexibility: One of the most significant advantages of
e-learning is its ability to provide students with unrestricted access to educational materials,
regardless of location or time constraints. Unlike traditional classroom settings, where learning
through various digital platforms at their convenience. According to Pamela al. (2020),
students who engage with e-learning platforms benefit from greater control over their learning
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In computer science education, where students must grasp complex concepts such as
programming, algorithms, and data structures, the flexibility of e-learning enables learners to
revisit lectures, practice coding exercises, and engage with online simulations repeatedly until
mastery is achieved. Research by Uche (2021) highlights that self-paced learning environments
foster deeper engagement and knowledge retention, as students can learn at a pace that suits
ii. Personalized Learning and Adaptive Technologies: E-learning platforms are designed to
cater to diverse learning needs by providing personalized and adaptive learning experiences.
Traditional classroom settings often follow a one-size-fits-all approach, which may not
accommodate the varying learning speeds and styles of students. However, e-learning systems
use artificial intelligence (AI) and machine learning algorithms to analyze students' progress
Bernard et al. (2015) argue that personalized learning enhances students’ motivation and self-
learning technologies can help students grasp programming concepts through interactive
coding exercises and instant feedback mechanisms, improving their problem-solving skills and
computational thinking.
iii. Interactive and Engaging Learning Experience: The interactive nature of e-learning
significantly improves the quality of computer science education by making learning more
engaging and dynamic. Unlike traditional teaching methods, which often rely on passive
lectures, e-learning incorporates multimedia content, virtual labs, and gamification to make
learning more interactive. According to Hassan (2018), the integration of videos, animations,
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quizzes, and coding simulations helps to enhance students' understanding of abstract concepts,
iv. Bridging the Gap Between Theory and Practice: One of the challenges in teaching computer
science in secondary schools is ensuring that students can apply theoretical knowledge to real-
world problems. E-learning addresses this issue by providing students with access to real-world
projects, industry case studies, and virtual internships. According to Olaniyi (2021),
experiential learning is crucial for developing technical proficiency and preparing students for
Many e-learning platforms offer project-based learning, where students work on real-world
coding assignments, software development projects, and hackathons. For example, GitHub
Education and Microsoft Learn provide students with access to industry-standard tools,
allowing them to collaborate on open-source projects and gain hands-on experience. Studies by
Abimbade (2023) indicate that students who engage in project-based e-learning demonstrate
secondary schools, such as written exams and assignments, often fail to provide immediate
immediate feedback helps students correct mistakes in real-time, reinforcing learning and
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This study is discussed within the framework of Jean Piaget's (1957) and Jerome Bruner's (1985)
2.2.1 Constructivism Theory Jean Piaget (1957) and Jerome Bruner (1985)
Formalization of the theory of constructivism is generally propounded by Jean Piaget (1957) and
later expanded by Jerome Bruner in (1985). Constructivism emphasizes that learning is an active
process in which learners construct their own understanding and knowledge through experiences,
reflection, and interaction with their environment. This theory challenges the traditional view of
learning as a passive absorption of information and instead advocates for an approach where
learners actively engage in problem-solving, exploration, and critical thinking to make sense of
new knowledge.
asserts that individuals acquire knowledge by interacting with their environment, adapting new
experiences into their existing mental structures (assimilation) or modifying those structures to
accommodate new information (accommodation). He argued that learning occurs in stages and
that students should be given opportunities to discover concepts on their own rather than being
presented with ready-made solutions. His work laid the foundation for student-centered learning
in education.
Bruner expanded on Piaget’s ideas by introducing the concept of scaffolding, which refers to the
development. He also introduced the spiral curriculum, suggesting that complex topics should be
cognitive abilities expand. Bruner highlighted three modes of representation in learning: enactive
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(learning through action), iconic (learning through visual representation), and symbolic (learning
through language and abstract thinking). These ideas revolutionized education by reinforcing the
notion that learning is an evolving process where students must be actively engaged in
This theory is particularly relevant to this study, which examines the impact of e-learning on the
environments are inherently constructivist, as they encourage students to learn by doing, engage
in interactive problem-solving, and explore knowledge through digital tools and resources.
Platforms such as virtual labs, coding simulations, and gamified learning environments enable
Constructivism supports the use of technology in education because digital learning platforms
allow for individualized learning experiences, where students can progress at their own pace,
revisit concepts as needed, and engage in collaborative learning activities with peers across
different locations.
In the context of computer science education, constructivism plays a crucial role in shaping how
learning aligns with constructivist principles by promoting hands-on coding exercises, debugging
tasks, and collaborative software development. According to Nnachi (2020), Students do not just
experimentation, iteration, and real-world application. For example, online coding platforms like
learners with interactive exercises that require them to explore, test, and refine their solutions.
29
Furthermore, constructivism supports the integration of discussion forums, online group projects,
and peer reviews in e-learning environments. These elements help students refine their
students articulate their thought processes, receive feedback, and modify their perspectives based
on insights from their peers. This aligns with the constructivist idea that learning is not an
isolated process but one that thrives on interaction, dialogue, and shared experiences.
The Facilitation Theory, also known as the Humanist Approach, which was propounded by Carl
Rogers. Developed in the mid-20th century, this theory emphasizes learner-centered education,
where students play an active role in their learning process rather than being passive recipients of
information. Rogers, a renowned psychologist, introduced this theory as part of his broader
humanistic perspective, which focuses on personal growth, self-actualization, and the intrinsic
methods and instead promotes an environment where students are encouraged to explore,
question, and construct their understanding through self-directed learning and meaningful
interactions.
At the core of this theory is the belief that learning occurs most effectively when students feel
emotionally secure, valued, and respected. Rogers argued that the role of the teacher is not
merely to transmit knowledge but to act as a facilitator, guiding students to discover knowledge
on their own. This facilitative approach shifts the educational experience from a rigid, instructor-
led process to one that fosters curiosity, self-motivation, and experiential learning. According to
30
Rogers, when learners are actively engaged and feel a sense of ownership over their learning,
they develop deeper understanding and long-lasting knowledge. This aligns closely with modern
educational practices that emphasize student-centered learning, critical thinking, and problem-
solving skills.
Furthermore, e-learning fosters a student-centered environment where the teacher’s role shifts
from being the sole authority to a facilitator of knowledge. Online discussion forums, peer
collaboration tools, and interactive exercises encourage students to seek out information, engage
in critical discussions, and construct their understanding rather than passively absorbing content.
This aligns with Rogers' idea that meaningful learning occurs when students actively participate
learning platforms encourage students to think critically and apply theoretical concepts in
practical contexts.
The relevance of Facilitation Theory to this study on the impact of e-learning on the academic
environments inherently support the principles of this theory by providing students with
autonomy in their learning process. Unlike traditional classroom settings where teachers control
the pace and delivery of instruction, e-learning allows students to engage with educational
materials at their own pace, revisit difficult concepts, and explore supplementary resources.
Onuka and Durowoju (2018) carried out a study to determine Effect of E-Learning on Academic
Performance of Secondary School Students in Computer Science in Igbo-eze North LGA, Enugu
31
State. A quasi-experimental pre-test post-test non-randomized control group design was adopted
for this study. The study was guided by two research questions and two null hypotheses
formulated to ensure a clear focus on the investigation. For data collection, the Computer
Science Achievement Test (CSAT) and Cognitive Ability Test (CAT) instruments were used,
and the study was conducted with a sample size of 91 students. The instruments underwent
coefficient of 0.73 for CSAT and 0.74 for CAT was obtained through the split-half method using
Pearson Product Moment Correlation. These values were later converted using the Spearman
Brown formula, resulting in reliability coefficients of 0.84 and 0.85, respectively. Data analysis
was conducted using the mean and standard deviation to answer the research questions, while
analysis of covariance (ANCOVA) was employed to test the hypotheses at a 0.05 significance
level. The results of the study revealed that students with low cognitive ability levels who
participated in e-learning performed significantly better than their counterparts with high and
average cognitive ability levels. Additionally, male students with average cognitive ability levels
demonstrated better performance compared to those with high and low cognitive ability levels.
Similarly, female students with low cognitive ability levels outperformed those with high and
average cognitive ability levels. The findings suggest that e-learning plays a crucial role in
shaping students' academic performance in Computer Science. However, it also highlights that
academic achievement is not entirely dependent on cognitive ability levels alone. Other factors
such as the accessibility of e-learning resources, students’ engagement with online learning
platforms, and instructional strategies employed by teachers may also contribute to variations in
performance.
32
Nwosu (2017) conducted a study to examine the role of e-learning in enhancing the quality of
computer science education in secondary schools in Abakaliki Urban, Ebonyi State, Nigeria. The
evaluate the impact of e-learning on student achievement. The study population consisted of all
Senior Secondary School (SS II) students enrolled in secondary schools in Abakaliki Urban who
were studying computer science. From this population, four secondary schools were purposefully
selected out of the fourteen schools offering computer science in the area. The selected schools
were divided into two groups: two schools formed the treatment group, where e-learning
instructional methods were implemented, while the remaining two schools served as the control
group, where conventional teaching methods were used. A total of one hundred and sixty-three
(163) students participated in the study, providing a sample size that was considered adequate for
the research. To facilitate the study, two instructional packages were developed. One package
incorporated e-learning strategies and was implemented in the treatment group, while the other
followed traditional teaching methods for the control group. The primary instrument for data
collection was the Computer Science Achievement Test (CSAT), designed to assess students'
comprehension and retention of computer science concepts. The validity of the instrument was
ensured through expert reviews, and its reliability was determined using appropriate statistical
methods. Data analysis was carried out using mean and standard deviation to summarize the
students' performance scores across the two groups. Furthermore, the analysis of covariance
(ANCOVA) was employed to test the hypotheses and determine the statistical significance of
differences in students’ academic performance between the treatment and control groups at a
0.05 significance level. The results of the study revealed that students who were taught using e-
learning instructional methods performed significantly better than those taught using
33
conventional teaching methods. This finding underscores the effectiveness of e-learning in
improving academic achievement in computer science education. Additionally, the study found
that gender had no significant interaction effect with the teaching approach, suggesting that both
male and female students benefited equally from the e-learning instructional method.
Oyeniyi (2018) conducted a study to examine Students’ Interest and Engagement in E-Learning:
A Case Study of Computer Science Students in Secondary Schools in Ekiti State, Nigeria. The
research adopted an ex-post facto design of the survey type to explore the impact of e-learning
on students' engagement and interest in computer science education. The study was conducted in
Ekiti State, Nigeria, and focused on Junior Secondary III (JSS III) students in public secondary
schools. The targeted population for the study comprised Basic Science students, from which a
total of three hundred (300) students were selected as the sample. The sample included one
hundred and fifty (150) students from public secondary schools in urban areas (70 males and 80
females) and another one hundred and fifty (150) students from public secondary schools in rural
areas (72 males and 78 females). The selection of the sample was done randomly to ensure a fair
representation of both urban and rural school locations. For data collection, computerized result
sheets sent to each school by the Ekiti State Ministry of Education were gathered. The study
focused on the Ekiti State Junior WAEC results from the 2014-2017 May/June examinations for
all selected schools. The academic scores of the students forming the sample were extracted and
categorized as ‘Urban scores’ and ‘Rural scores’ to analyze their performance in Basic Science
as an indicator of their engagement in e-learning activities. To analyze the data, the study
formulated three research hypotheses, which were tested using the t-test statistical analysis at
P<0.05 level of significance. The statistical method allowed the researcher to determine
significant differences between students’ academic achievements based on their school location
34
and gender. The findings of the study revealed that there was no statistically significant
difference in the academic achievement mean scores of male and female students in urban school
areas. Similarly, there was no statistically significant difference in the academic achievement
mean scores of male and female students in rural school areas. However, the findings further
indicated that there was a statistically significant difference in the achievement mean scores of
students in urban and rural school locations, suggesting that environmental factors could
The researcher investigated that Computer science is a multidisciplinary field that focuses on
essential across industries, with computational thinking becoming a vital skill. E-learning,
defined as the use of digital technologies to enhance education, provides flexibility, accessibility,
and interactivity through models such as synchronous, asynchronous, and blended learning. Its
effectiveness is shaped by factors like instructional design, learner engagement, and access to
Academic Performance, How E-Learning Can Improve the Quality of Education in computer
Some of the theories on which the study anchor is reviewed and discussed in line with the
present study. These theories are Constructivism theory and Facilitation Theory. Review of
empirical works, showed that some works have been carried out in some related areas to the
35
study at hand, for instance many studies associated with E-learning and the impact on student
However, none of the works available to the researcher seems to have focused on the impact of
Umuahia North LGA, Abia State. Hence, this study will be carried out to investigate the impact
CHAPTER THREE
METHODOLOGY
This part of the study is related to the methods and instruments that will be used in gathering and
analyzing data. It entails the research design; which is the blueprint of the study, population of
study; which helps in the choice of the sample, sampling technique and the research instrument,
procedure for analyzing data collected and method of data collection and analysis which involve
the strategy and procedure for summarizing and exploring relationships among variables being
considered in the investigation. They are presented under the following sub-headings; Design of
the Study, Area of the Study, Population of the Study, Sampling Size and Sampling Technique,
Instrument of Data Collection, Validity of the instrument, Reliability of the instrument, Method
36
This study will employ a descriptive survey design. Asika (2020) sees this design as suitable for
studies involving collecting data on opinions and feelings of respondents over a period of time. It
This study will be carried out in Umuahia North Local Government Area (LGA), Situated in
Abia State, southeastern Nigeria, Umuahia North LGA. The area encompasses the state's capital,
Umuahia. The area spans approximately 245 square kilometers. Geographically, it lies between
latitudes 5°31'54" N and 5°33'30" N, and longitudes 7°27'46" E and 7°29'47" E. The region
experiences a tropical climate with an average annual temperature of 27°C and distinct dry and
rainy seasons.
Umuahia North LGA was established in August 1991. It comprises several communities,
Ofeme, Umuda Isingwu, and Nkwoegwu. As the administrative center of Abia State, Umuahia
hosts various governmental institutions and serves as a hub for educational activities.
According to the 2006 census, Umuahia North LGA had a population of 220,660. However,
more recent estimates suggest that the population has grown to approximately 324,900 by 2022.
The area is predominantly inhabited by the Igbo ethnic group, with Igbo language widely spoken
The economy of Umuahia North LGA is diverse, with a significant emphasis on trade. The
region hosts notable markets such as the Ubani Main Market and the Industrial Market in
Azueke Ndume Ibeku, attracting numerous buyers and sellers of various commodities.
37
Additionally, the area features several banks, hotels, industries, and government-owned
primary and secondary schools. The presence of these institutions underscores the area's
commitment to academic excellence and provides a conducive environment for studies focusing
The population of the study comprised all SS1 students in government senior secondary schools
in Umuahia North Local Government Area, Abia State. According to the Abia State Secondary
Education Management Board (SEMB), there is a total population of 1,000 SS1 students across
the 13 government secondary schools in the area. The focus on SS1 students is to ensure a
consistent academic level for evaluating the effect of e-learning on academic performance in
Computer Science.
The researcher will employ a random sampling technique to select Computer Science students
from government secondary schools in Umuahia North Local Government Area. Sample size of
Two Hundred and Eighty-Six (286) students out of 1000 students will be selected. The sample
size will be determined using the method of Yaro Yamane’s formula for a finite population:
N
n= 2
1+ N (e )
Where;
n= The sample size.
N= The finite Population.
38
e= Level of significant or (limit of tolerable error) which is taken as 0.05.
1= Unity (a constant).
Example Population of 1000
N=1000, e=0.05
Out of the thirteen government secondary schools in Umuahia North, five schools were
A structured questionnaire will be designed and will be the main instrument for data collection.
The questionnaire will consist of two sections, section A and section B. Section A will comprise
of questions relating to biography of the respondents i.e. (age range, sex, class e.tc) that are clear
and not personal, while Section B will consist of item statement which are derived from the
research question. A total of 286 questionnaires will be distributed to selected senior secondary
school students in Umuahia North LGA. The responses will be measured using a four-point
Likert scale as follows: Strongly Agree (SA) = 4 points Agree (A) = 3 points Disagree (D) = 2
39
The instrument will be face and content validated by three experts, two from Computer Science
Education Department and the other from Measurement and Evaluation Unit in Michael Okpara
University of Agriculture, Umudike, Abia State. Their corrections and inputs will be taken into
The reliability of the instrument will be determined using the test-retest method. A pilot study
will be conducted in a secondary school outside the study population to assess the consistency of
the questionnaire responses. The questionnaire will be personally administered by the researcher
to 30 senior secondary school students, ensuring they complete the instrument under similar
conditions as the main study. The completed questionnaires will be collected the same day after
the respondents have provided their answers. After an interval of two weeks, the same
questionnaire will be re-administered to the same set of students under similar conditions. The
responses from the first and second administrations will be analyzed using Pearson’s Product
0.70 and above will be considered an indication of high reliability, confirming the instrument's
The researcher will personally administer the questionnaires to the selected senior secondary
school students in Umuahia North Local Government Area. Before distributing the
questionnaires, the researcher will obtain permission from the school administrators and explain
the purpose of the study to the respondents to ensure their cooperation. Each selected student will
receive a copy of the questionnaire and will be given adequate time to complete it. The
40
completed questionnaires will be collected on the same day to minimize the risk of loss or non-
response. To ensure accuracy and completeness, the researcher will review the collected
questionnaires before leaving each school. This approach will help improve response rates and
The data collected will be analyzed and the results would be presented using the weighted mean.
A four point liker scale item would be developed using a decision rule which consist of the
X= ∑FX
Where X = Mean
X = Score
F = Frequency
N = Number of responses
∑= Sigma of summation
DECISION RULE
41
SA = 4
A = 3
D = 2
SD = 1
-----
10
=10\4
=2.5
Therefore, mean ratings 2.5 and above indicates agree while mean ratings of 2.49 and below
indicates disagree.
42
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