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IDT - Unit 5

Innovation and design thinking 5

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0% found this document useful (0 votes)
18 views10 pages

IDT - Unit 5

Innovation and design thinking 5

Uploaded by

muksinsheriff
Copyright
© © All Rights Reserved
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Unit-5 Prototyping, Testing, and Implementation Phases Prototyping Techniques: Prototyping is an essential phase in the design thinking process. It involves creating a langible representation of an idea or solution. Prototyping techniques help to visualize, test, and refine ideas, reducing the risk of launching a product or service that may not meet user needs. Storyboarding: ‘Storyboarding is a visual representation of a sequence of events or interactions. It's powerful too! for: 1. Visualizing the concept: Storyboarding helps to visualize the concept and identify potential issues. 2. Communicating the idea: Storyboarding is a great way to communicate the idea to stakeholders and team members. 3. Planning the interaction: Storyboarding helps to plan the interaction and user experience. Steps to Create a Storyboard: 1. Define the scenario: Define the scenario or user journey. 2. Sketch the scenes: Sketch the individual scenes or frames of the storyboard, 3. Describe the action: Describe the action or interaction happening in each scene. 4, Add notes and feedback: Add notes and feedback to the storyboard to clarify and improve the concept. Low-Fidelity Prototypes: Low-fidelity prototypes are simple, rough prototypes used to test basic concepts. They're useful for: 1. Testing assumptions: Low-fidelity prototypes help to test assumptions and identity potential issues. 2. Gathering feedback: Low-fidelity prototypes are a great way to gather feedback from users and stakeholders. 3. Refining the concept: Low-fidelity prototypes help to refine the concept and make improvements. Steps to Create a Low-Fidelity Prototype: 1. Use simple materials: Use simple materials like paper, cardboard, or foam to create the prototype. 2. Focus on functionality: Focus on the basic functionality and interaction of the prototype. 3. Test and iterate: Test the prototype and iterate based on feedback and results. Functional Prototypes Functional prototypes are prototypes that test the functionality of a product or service. They're useful for: 1. Testing functionality: Functional prototypes help to test the functionality and identify potential issues. 2. Evaluating usability: Functional prototypes are a great way to evaluate the usability and user experience. 3. Making improvements: Functional prototypes help to make improvements and refine the concept. TYPES of FUNCTIONAL PROTOTYPES ory bea CoC ued ret + Testan innovative product + Testnew technology Before engineering © Checkifits: possible withno prior experience Feasibility Pein Code sample with ‘minimal interface Collect data © Validate visuals cme . Clickable interfaces on ee esd series architecture areready | ®Pecializedplatforms ‘+ Savetimeand money + Learn product Clickable interta Pee) performancein Afterahi-fiprototypeis Psy the wild ee withaccesstodetavia + Reducerisk: Darntexsont Steps to Create a Functional Prototype: 1. Use interactive materials: Use interactive materials like digital tools or working models to create the prototype. 2. Focus on usability: Focus on the usability and user experience of the prototype. 3. Test and iterate: Test the prototype and iterate based on feedback and results. Hi Prototype: High-fidelity prototypes are detailed, realistic prototypes used to test the final product or service. They're useful for: 1. Testing the final product: High-fidelity prototypes help to test the final product and identify potential issues. 2. Evaluating the user experience: High-fidelity prototypes are a great way to evaluate the user experience and make improvements. 3. Preparing for launch: High-fidelity prototypes help to prepare for launch and make any final adjustments. | | | Steps to Create a Proto’ 1. Use realistic materials: Use realistic materials like production-ready materials or digital tools to create the prototype. 2. Focus on details: Focus on the details and finishing touches of the prototype. 3. Test and iterate: Test the prototype and iterate based on feedback and results. Testing Solutions: Testing solutions is a critical phase in the design thinking process. It involves evaluating a prototype or solution to identify areas for improvement. & TESTING SOLUTIONS Conducting Interviews: Conducting interviews is a method of gathering feedback from users. It helps to: 1. Gather qualitative feedback: Gather qualitative feedback on the prototype or solution. 2, Understand user needs: Understand user needs and pain points. 3. Identify areas for improvement: Identify areas for improvement. CONDUCTING JHE INTERVIEW 1. Check if a \ 2, Ask one question scarey 2, )atatine ) 4. Encourage /) responses © ©) )3. Remain \ / meutral / 7, 5.Becareful / mam \ 6, Provide ( . Don't los ith note ( = ) Kansition \ ) Tontratof the taking \ / between topics / interview Steps to Conduct an Interview: 1. Prepare an interview guide: Prepare an interview guide with open-ended questions. 2. Recruit participants: Recruit participants who match the target user profile. 3. Conduct the interview: Conduct the interview, taking notes and recording the conversation, 4, Analyze the feedback: Analyze the feedback, identifying patterns and themes. Usability Testing: Usability testing is a method of evaluating the usability of a prototype or solution. It helps to: 1. Identify usability issues: Identify usability issues and areas for improvement. 2. Evaluate the user experience: Evaluate the user experience and identify pain points. 3. Gather quantitative feedback: Gather quantitative feedback on the usability of the prototype. Usability Testing: Flow of Information 1. Prepare a test script: Prepare a test script with tasks and scenarios. 2. Recruit participants: Recruit participants who match the target user profile. 3. Conduct the test: Conduct the test, observing the participant's behavior and taking notes. 4, Analyze the feedback: Analyze the feedback, identifying patterns and themes. Prototype Walkthrough: Prototype walkthroughs are a method of evaluating a prototype or solution by walking through the user journey. It helps to: 1. Identify areas for improvement: Identify areas for improvement and usability issues, 2. Evaluate the user experience: Evaluate the user experience and identify pain points, 3. Gather feedback: Gather feedback from stakeholders and team members. Prototype Walkthrough deste teat here Th sa sampe txt Pri Walkthre 1. Prepare a walkthrough guide: Prepare a walkthrough guide with scenarios and tasks. 2. Gather stakeholders: Gather stakeholders and team members to participate in the walkthrough, 3. Conduct the walkthrough: Conduct the walkthrough, observing the participants’ behavior and taking notes. 4, Analyze the feedback: Analyze the feedback, identifying patterns and themes. The think-aloud method is a technique used to gather feedback on a prototype or solution, It involves asking participants to think aloud while interacting with the prototype. It helps to: 1. Gather qualitative feedback: Gather qualitative feedback on the prototype or solution 2, Understand user thought processes: Understand user thought processes and decision-making, 3. Identify areas for improvement: Identify areas for improvement and usability issues, © feel. 1 bs expect. Steps to Conduct a Think-Aloud Test: 1. Prepare a test script: Prepare a test soript with tasks and scenarios. 2, Recruit participants: Recruit participants who match the target user profile. 3. Conduct the test: Conduct the test, asking participants to think aloud while interacting with the prototype. 4. Analyze the feedback: Analyze the feedback, identifying patterns and themes. Implementati Implementation is the final phase of the design thinking process. It involves putting a solution into action. There are several implementation strategies, including 1. Phased implementation: Implementing a solution in phases to test and refine. 2. Pilot implementation: Testing a solution with a small group before full implementation 3. Full-scale implementation: Implementing a solution across the entire organization. 4. Incremental implementation: Implementing a solution in small increments, with continuous testing and refinement. Implementat ; arr OK © | oo het Implementation Plan ‘An implementation plan should include: 1. Timeline: A timeline for implementation, including milestones and deadlines. 2. Budget: A budget for implementation, including resources and personnel. 3. Resources: A list of resources needed for implementation, including personnel, equipment, and materials. 4, Metrics: Metrics to measure the success of the implementation, 5. Risks and contingency plans: Risks and contingency plans to address potential issues, World Scenarios: Implementation plans should be tailored to real-world scenarios, including: 1. Organizational culture: Understanding the organizational culture and how it may impact implementation. 2. User needs: Understanding the needs of the users and how they may impact implementation. 3. Technical constraints: Understanding the technical constraints and how they may impact implementation. 4, Stakeholder buy-in: Ensuring stakeholder buy-in and support for the implementation. aed

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