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CCS352 Multimedia

The document is a question bank for the CCS352 - Multimedia and Animation course at J.J. College of Engineering and Technology, detailing the course objectives, educational goals, and outcomes. It includes a curriculum outline covering multimedia fundamentals, file formats, authoring, animation techniques, and applications. Additionally, it maps course outcomes to program outcomes and specific outcomes, along with a list of textbooks and reference materials.

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0% found this document useful (0 votes)
15 views17 pages

CCS352 Multimedia

The document is a question bank for the CCS352 - Multimedia and Animation course at J.J. College of Engineering and Technology, detailing the course objectives, educational goals, and outcomes. It includes a curriculum outline covering multimedia fundamentals, file formats, authoring, animation techniques, and applications. Additionally, it maps course outcomes to program outcomes and specific outcomes, along with a list of textbooks and reference materials.

Uploaded by

novatunes930
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

CCS352 – MULTIMEDIA AND ANIMATION


QUESTION BANK
R-2021

Prepared by Page 1
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

II YEAR / IV SEMESTER
REGULATION 2021

CCS352 – MULTIMEDIA AND ANIMATION

Faculty in Charge Head of the Department


S. Jagatheeswaran, B.Tech.,M.E., Dr. K. Suresh, M.E.,Ph.D.,
Assistant Professor Professor
Department of CSE Department of CSE

Prepared by Page 2
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09
INSTITUTE VISION & MISSION

VISION:

To become a globally recognized “Centre of Academic Excellence” providing Quality Education


to all students.

MISSION:
To provide Quality Education in the fields of Engineering, Management, Information, Technology
and other Engineering areas.

DEPARTMENT VISION & MISSION

VISION:

To provide the quality education in Computer Science and Engineering and to mould the students
into self-confident and professionally competent Individuals.

MISSION:

To produce successful graduates enriched with professional and leadership capabilities.


M1:

M2: To impart the skills necessary to continue education and to grow professionally

M3: To inculcate strong ethical and human values.

M4: To establish a research Centre in Computer science and Engineering.

M5 To contribute towards empowering the rural youth with computer education.

Prepared by Page 3
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09
PROGRAM EDUCATIONAL OBJECTIVES (PEOs)

Apply their technical competence in computer science to solve real world problems, with
PEO1
technical and people leadership.

PEO2 Conduct cutting edge research and develop solutions on problems of social relevance.

Work in a business environment, exhibiting team skills, work ethics, adaptability and
PEO3
lifelong learning.

PROGRAM OUTCOMES (POs):

Engineering knowledge: Apply the knowledge of mathematics, science, engineering


PO1 fundamentals and an engineering specialization to the solution of Complex engineering
problems.
Problem analysis: Identify, formulate, review research literature, and analyze complex
engineering problems reaching substantiated conclusions Using first principles of
PO2
mathematics, natural sciences, and engineering sciences.
Design/development of solutions: Design solutions for complex engineering problems and
design system components or processes that meet the specified needs with appropriate
PO3 consideration for public health and safety, and the cultural, societal, and environmental
considerations.
Conduct investigations of complex problems: Use research-based
knowledge and research methods including the design of experiments,
PO4 Analysis and interpretation of data, and synthesis of the information to provide valid
conclusions.
Modern tool usage: Create, select, and apply appropriate techniques, resources, and
PO5 modern engineering and IT tools including prediction and
Modeling to complex Engineering activities with an understanding of the limitations.
The engineer and society: Apply to reason in formed by the contextual Knowledge to
PO6 assess societal, health, safety, legal and cultural issues and the Consequent responsibilities
relevant to the professional engineering practice.

Prepared by Page 4
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09
Environment and sustainability: Understand the impact of the professional engineering
PO7 solutions in societal and environmental contexts, And demonstrate the knowledge of, and
need for sustainable development.
Ethics: Apply ethical principles and commit to professional ethics and Responsibilities
PO8 and norms of the engineering practice.
Individual and team work: Function effectively as an individual, and as a Member or
PO9 leader in Diverse teams, and in multidisciplinary settings.
Communication:Communicateeffectivelyoncomplexengineeringactivities with the
engineering community and with society at large, such as, being able To comprehend And
write effective reports and design documentation, make effective presentations, and give
PO10
and Receive clear instructions.
Project management and finance: Demonstrate knowledge and
understanding of the engineering and management principles and apply
PO11 These to one’s own work, as a member and leader in a team, to manage projects and in
multidisciplinary environments.
Life-long learning: Recognize the need for and have the preparation and ability to Engage
in in dependent and life-long learning in the broadest context Of technological change.
PO12

PROGRAM SPECIFIC OUTCOMES (PSOs):

Exhibit design and programming skills to build and automate business solutions using
PSO1
cutting edge technologies.

Strong theoretical foundation leading to excellence and excitement towards research, to


PSO2
provide elegant solutions to complex problems.

Ability to work effectively with various engineering fields as a team to design, build and
PSO3
develop system applications.

Prepared by Page 5
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09
CCS352 MULTIMEDIA AND ANIMATION LTPC
2 023
COURSE OBJECTIVES:
 To grasp the fundamental knowledge of Multimedia elements and systems
 To get familiar with Multimedia file formats and standards
 To learn the process of Authoring multimedia presentations
 To learn the techniques of animation in 2D and 3D and for the mobile UI
 To explore different popular applications of multimedia

UNIT I INTRODUCTION TO MULTIMEDIA 6


Definitions, Elements, Multimedia Hardware and Software, Distributed multimedia systems,
challenges: security, sharing / distribution, storage, retrieval, processing, computing. Multimedia
metadata, Multimedia databases, Hypermedia, Multimedia Learning.

UNIT II MULTIMEDIA FILE FORMATS AND STANDARDS 6


File formats – Text, Image file formats, Graphic and animation file formats, Digital audio and video
file formats, Color in image and video, Color Models. Multimedia data and file formats for the web.

UNIT III MULTIMEDIA AUTHORING 6


Authoring metaphors, Tools Features and Types: Card and Page Based Tools, Icon and Object Based
Tools, Time Based Tools, Cross Platform Authoring Tools, Editing Tools, Painting and Drawing
Tools, 3D Modeling and Animation Tools, Image Editing Tools, audio Editing Tools, Digital Movie
Tools, Creating interactive presentations, virtual learning, simulations.

UNIT IV ANIMATION 6
Principles of animation: staging, squash and stretch, timing, onion skinning, secondary action, 2D, 2
½ D, and 3D animation, Animation techniques: Key frame, Morphing, Inverse Kinematics, Hand
Drawn, Character rigging, vector animation, stop motion, motion graphics, Fluid Simulation, skeletal
animation, skinning Virtual Reality, Augmented Reality.

UNIT V MULTIMEDIA APPLICATIONS 6


Multimedia Big data computing, social networks, smart phones, surveillance, Analytics, Multimedia
Cloud Computing, Multimedia streaming cloud, media on demand, security and forensics, Online
social networking, multimedia ontology, Content based retrieval from digital libraries.

TOTAL: 30 PERIODS

Prepared by Page 6
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09
COURSE OUTCOMES

On completion of this course, the students expected to be able to:


CO1 Get the bigger picture of the context of Multimedia and its applications
CO2 Use the different types of media elements of different formats on content pages.
Author 2D and 3D creative and interactive presentations for different target multimedia
CO3
applications.
CO4 Use different standard animation techniques for 2D, 21/2 D, 3D application.
Understand the complexity of multimedia applications in the context of cloud, security, big
CO5
data streaming, social networking, CBIR etc.,

CO’s – PO’s & PSO’s MAPPING

Correlation of COs with POs / PSOs


COs PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12 PSO1 PSO2 PSO3

CO1 3 3 2 3 3 3 - - 3 2 1 2 3 2 3

CO2 3 3 3 3 3 3 - - 3 3 2 2 3 2 3

CO3 3 3 3 3 3 3 - - 3 3 2 3 3 2 3

CO4 3 3 3 3 3 3 2 - 3 3 3 3 3 3 3

CO5 3 3 3 3 3 3 2 - 3 3 3 3 3 3 3

AVG 3 3 2 3 3 3 - - 3 2 1 2 3 2 3
3 – High; 2 – Medium; 1 – Low,’-’ No Correlation

TEXT BOOK:

1. Ze-Nian Li, Mark S. Drew, Jiangchuan Liu, Fundamentals of Multimedia”, Third Edition,
Springer Texts in Computer Science, 2021. (UNIT-I, II, III)

REFERENCE BOOKS:

1. John M Blain, The Complete Guide to Blender Graphics: Computer Modeling & Animation, CRC
press, 3rd Edition, 2016.
2. Gerald Friedland, Ramesh Jain, “Multimedia Computing”, Cambridge University Press, 2018.
3. Prabhat K.Andleigh, Kiran Thakrar, “Multimedia System Design”, Pearson
Education, 1st Edition, 2015.
4. Mohsen Amini Salehi, Xiangbo Li, “Multimedia Cloud Computing Systems”, Springer Nature, 1st

Prepared by
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09 Page 7
Edition, 2021.
5. Mark Gaimbruno, “3D Graphics and Animation”, Second Edition, New Riders, 2002.

6. Rogers David, “Animation: Master – A Complete Guide (Graphics Series)”, Charles River Media,
2006.
7. Rick parent, “Computer Animation: Algorithms and Techniques”, Morgan Kauffman, 3rd Edition,
2012.
8. Emilio Rodriguez Martinez, Mireia Alegre Ruiz, “UI Animations with Lottie and After Effects:
Create, render, and ship stunning After Effects animations natively on mobile with React Native”,
Packt Publishing, 2022.

UNIT– I

INTRODUCTION TO MULTIMEDIA

PART–A
Q. No CO
Questions BT Level Complexity
Mapping

1. Define multimedia. CO1 Remember Low

2. What is the role of multimedia in learning? CO1 Understand Low

3. Describe multimedia databases with an example. CO1 Understand Low

How does hypermedia differ from traditional


4. CO1 Understand Low
media?

5. What is multimedia metadata? CO1 Understand Low

How does multimedia improve content sharing


6. CO1 Understand Low
and distribution?

7. Mention two types of multimedia software. CO1 Remember Low

8. What is hypermedia? CO1 Understand Low

9. List the different elements of multimedia. CO1 Remember Low

Prepared by
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09 Page 8
How can multimedia help in education and e-
10. CO1 Understand Low
learning?
Demonstrate an example of multimedia security
11. CO1 Create High
challenges.

12. How is multimedia used in digital libraries? CO1 Understand Low

How does metadata enhance multimedia storage


13. CO1 Understand Low
and retrieval?
Give an example of multimedia processing in
14. CO1 Understand Low
real-time applications

PART–B

Q. No CO
Questions BT Level Complexity
Mapping
Explain in detail about multimedia its key
1. CO1 Understand Medium
elements.
Describe the essential hardware components
2. CO1 Understand Medium
required for multimedia applications.
Explain the importance of multimedia databases
3. CO1 Understand Medium
and metadata in content management.
How does multimedia learning enhance
4. CO1 Understand Medium
education? Provide examples.
Discuss a real-world scenario where distributed
5. CO1 Understand Medium
multimedia systems are used.
How can multimedia be used to improve data
6. CO1 Understand Medium
retrieval in digital libraries?
Compare and contrast hypermedia and hypertext
7. CO1 Evaluate High
with suitable examples.
Identify the major challenges in multimedia
8. CO1 Analyze Medium
security and propose possible solutions.
Evaluate the impact of multimedia on digital
9. CO1 Evaluate High
content distribution and storage.
Design a simple multimedia learning module for
10. CO1 Create High
a school curriculum.

Prepared by
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09 Page 9
UNIT – II
MULTIMEDIA FILE FORMATS AND STANDARDS

PART–A
Q. No CO BT Level Complexity
Questions
Mapping

1. What are the different types of text file formats? CO2 Understand Low

2. List four commonly used image file formats. CO2 Remember Low

3. Define a color model in multimedia. CO2 Remember Low

4. What are the advantages of vector image formats? CO2 Understand Low

5. Mention two common video file formats. CO2 Remember Low

Explain the difference between raster and vector


6. CO2 Understand Low
graphics.
How does compression affect multimedia file
7. CO2 Understand Low
formats?

8. Describe the RGB and CMYK color models. CO2 Understand Low

What is the significance of multimedia data


9. CO2 Understand Low
formats on the web?
Explain the difference between lossless and lossy
10. CO2 Understand Low
audio formats.
How can you convert an image from one format to
11. CO2 Understand Low
another?
How does a multimedia designer choose the right
12. CO2 Understand Low
file format for a project?
How is metadata used in multimedia file
13. CO2 Understand Low
management?
What type of file format is most suitable for web-
14. CO2 Understand Low
based animations?

Prepared by
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09 Page 10
PART–B
Q.No Questions CO BT Level Complexity
Mapping
List different types of multimedia file formats
1. CO2 Understand Medium
and explain their usage.
Define color models and describe their role in
2. CO2 Understand Medium
multimedia processing.
Explain the difference between lossy and lossless
3. CO2 Understand Medium
compression techniques in multimedia.
Discuss the impact of file formats on multimedia
4. CO2 Understand Medium
data quality and storage.
Convert an image from one format to another
5. CO2 Create High
and analyze the differences in quality and size.
Apply color models to a multimedia application
6. CO2 Apply Medium
such as image processing or video editing.
Compare and contrast different animation file
7. CO2 Evaluate High
formats and their advantages.
Analyze the impact of multimedia data formats
8. CO2 Analyze Medium
on web performance and user experience.
Evaluate the role of multimedia file standards in
9. CO2 Evaluate High
ensuring compatibility across platforms.
Develop a multimedia content plan for a website,
10. specifying the file formats to be used and CO2 Create High
justifying your choices.

UNIT – III
MULTIMEDIA AUTHORING

PART–A
Q. No CO
Questions Mapping BT Level Complexity

1. Define multimedia authoring. CO3 Remember Low

Prepared by
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09 Page 11
2. What is an authoring metaphor? CO3 Understand Low

3. List two examples of icon-based authoring tools. CO3 Remember Low

4. Name any two cross-platform authoring tools. CO3 Remember Low

5. What are time-based authoring tools? CO3 Understand Low

Explain the difference between painting and


6. CO3 Understand Low
drawing tools.
How do editing tools help in multimedia
7. CO3 Understand Low
production?
Why is simulation important in multimedia
8. CO3 Understand Low
learning?
How do 3D modeling tools differ from 2D painting
9. CO3 Understand Low
tools?
Explain the use of digital movie tools in multimedia
10. CO3 Understand Low
authoring.
How would you use an image editing tool in
11. CO3 Understand Low
multimedia design?
Demonstrate how interactive presentations can
12. CO3 Create High
enhance learning.
How can cross-platform authoring tools improve
13. CO3 Understand Low
multimedia applications?

PART–B
Q. No CO
Questions BT Level Complexity
Mapping
Define multimedia authoring and explain different
1. authoring metaphors. CO3 Understand Medium

List different types of multimedia authoring tools


2. CO3 Understand Medium
and describe their functions.
Explain the significance of editing tools in
3. CO3 Understand Medium
multimedia production.
Discuss the role of 3D modeling tools in animation
4. CO3 Understand Medium
and interactive media.

Prepared by
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09 Page 12
Demonstrate the process of creating an interactive
5. CO3 Create High
multimedia presentation.
Apply a multimedia editing tool to enhance an
6. CO3 Apply Medium
image or video.
Compare the advantages and disadvantages of time-
7. CO3 Evaluate High
based vs. object-based authoring tools.
Analyze the importance of cross-platform authoring
8. CO3 Analyze Medium
tools in multimedia applications.
Assess the effectiveness of virtual learning
9. CO3 Analyze Medium
environments in modern education.

UNIT – IV
ANIMATION

PART–A
Q. No Questions CO BT Level Complexity
Mapping

1. Define animation. CO4 Remember Low

2. List the principles of animation. CO4 Remember Low

3. What is squash and stretch in animation? CO4 Understand Low

4. Define onion skinning in animation. CO4 Remember Low

5. Mention any two key frame animation techniques. CO4 Remember Low

6. How does inverse kinematics work in animation? CO4 Understand Low

7. Differentiate between 2D, 2.5D, and 3D animation. CO4 Understand Low

8. Explain the role of motion graphics in multimedia. CO4 Understand Low

What is the purpose of character rigging in


9. CO4 Understand Low
animation?

10. Explain the concept of morphing in animation. CO4 Understand Low

Prepared by
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09 Page 13
How can motion graphics be used in
11. CO4 Understand Low
advertisements?
Apply squash and stretch to animate a bouncing
12. CO4 Apply Medium
ball.

13. How is stop-motion animation created? CO4 Understand Low

What animation technique would you use for


14. CO4 Understand Low
realistic human movement?
How does fluid simulation improve the realism of
15. CO4 Understand Low
animated content?

PART–B
Q. No Questions CO BT Level Complexity
Mapping

1. Define animation and describe its principles. CO4 Understand Medium

List different animation techniques and explain


2. CO4 Understand Medium
their applications.
Explain the concept of key frame animation with an
3. CO4 Understand Medium
example.
Describe the process of character rigging in 3D
4. CO4 Understand Medium
animation.
Apply the principles of squash and stretch to
5. CO4 Apply Medium
animate a bouncing ball.
Demonstrate how onion skinning is used to improve
6. CO4 Create High
frame transitions in animation.
Compare and contrast 2D, 2.5D, and 3D animation
7. CO4 Evaluate High
techniques.
Analyze how motion graphics enhance multimedia
8. CO4 Analyze Medium
presentations.
Critically evaluate the impact of augmented reality
9. (AR) and virtual reality (VR) in animation. CO4 Evaluate High

Design a short animated sequence using a


10. combination of different animation techniques. CO4 Create High

Prepared by
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09 Page 14
UNIT – V
MULTIMEDIA APPLICATIONS

PART–A
Q.No CO
Questions BT Level Complexity
Mapping

1. What is multimedia in cloud computing? CO5 Understand Low

2. Define multimedia in big data computing. CO5 Remember Low

List two examples of content-based retrieval


3. CO5 Remember Low
applications.

4. What is media on demand? CO5 Understand Low

Name two security concerns in multimedia


5. CO5 Remember Low
applications.
How does multimedia impact online social
6. CO5 Understand Low
networking?
Explain how multimedia analytics is used in
7. CO5 Understand Low
surveillance.

8. Describe how multimedia streaming cloud works. CO5 Understand Low

How does multimedia forensics help in


9. CO5 Understand Low
cybersecurity?
What is the role of multimedia ontology in digital
10. CO5 Understand Low
libraries?
How can social media use multimedia for
11. CO5 Understand Low
engagement?
How does multimedia enhance mobile
12. CO5 Understand Low
applications?
Apply cloud computing to multimedia streaming
13. CO5 Apply Medium
services.
How can content-based retrieval improve image
14. CO5 Understand Low
searching?
How does smart surveillance use multimedia
15. CO5 Understand Low
technologies?

Prepared by
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09 Page 15
PART–B
Q. No CO
Questions BT Level Complexity
Mapping
Explain the multimedia in big data computing and
1. CO5 Understand Medium
list its applications.
What are the key components of a multimedia
2. CO5 Understand Medium
cloud computing system?
Explain the role of multimedia analytics in
3. CO5 Understand Medium
surveillance and security.
Describe how multimedia streaming works in
4. CO5 Understand Medium
cloud-based applications.
Apply content-based image retrieval (CBIR) to a
5. CO5 Apply Medium
multimedia application.
Develop a simple social media multimedia post
6. CO5 Create High
integrating text, images, and video.
Compare the advantages and disadvantages of
7. cloud-based multimedia storage vs. traditional CO5 Evaluate High
storage.
Analyze how multimedia forensics helps in digital
8. CO5 Analyze Medium
crime investigation.
Create a proposal for a multimedia application that
9. CO5 Create High
integrates AI, cloud computing, and big data.

Prepared by Page 16
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09
THANK YOU

ALL THE BEST

Prepared by
Mr. S. Jagatheeswaran
J.J. College of Engineering and Technology, Trichy-09
Page 17

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