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Ozaria Flowcharts

The document outlines various game mechanics including opening doors with keys, moving characters, collecting items, attacking enemies, engaging in dialogue with NPCs, completing levels, managing health, unlocking areas with passwords, jumping, timer countdowns, activating traps, and choosing characters at the start. Each mechanic includes a flowchart-like structure detailing the conditions and outcomes for player actions. The document serves as a guide for implementing these game features.

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penetactico0823
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0% found this document useful (0 votes)
90 views12 pages

Ozaria Flowcharts

The document outlines various game mechanics including opening doors with keys, moving characters, collecting items, attacking enemies, engaging in dialogue with NPCs, completing levels, managing health, unlocking areas with passwords, jumping, timer countdowns, activating traps, and choosing characters at the start. Each mechanic includes a flowchart-like structure detailing the conditions and outcomes for player actions. The document serves as a guide for implementing these game features.

Uploaded by

penetactico0823
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Use key to open the door

Start

Press key 'E'

Does player have key?

-> Yes -> Open the door -> End

-> No -> Show message: 'You need a key!' -> End


Move character with arrow keys

Start

Press arrow key

Which key is pressed?

-> Up -> Move up -> End

-> Down -> Move down -> End

-> Left -> Move left -> End

-> Right -> Move right -> End


Collect item and update inventory

Start

Player touches item

Is item collectible?

-> Yes -> Add item to inventory -> End

-> No -> Do nothing -> End


Attack enemy when close

Start

Enemy is near?

-> Yes -> Press 'Space' to attack

Is enemy hit?

-> Yes -> Reduce enemy HP -> Is enemy HP = 0?

-> Yes -> Defeat enemy -> End

-> No -> End

-> No -> End

-> No -> Do nothing -> End


Dialogue with NPC

Start

Player near NPC

Press key 'E'

Start dialogue

Is there more dialogue?

-> Yes -> Show next message -> Loop

-> No -> End dialogue -> End


Level complete when goal is reached

Start

Player reaches goal

Play win animation

Show message: 'Level Complete!'

Go to next level -> End


Lose when health = 0

Start

Take damage

Subtract health

Is health = 0?

-> Yes -> Show 'Game Over' -> Restart or Quit -> End

-> No -> Continue playing -> End


Unlock area with password

Start

Enter password

Is password correct?

-> Yes -> Unlock door -> Show message: 'Access granted' -> End

-> No -> Show message: 'Incorrect password' -> Retry -> End
Jump when pressing spacebar

Start

Press 'Space'

Is player on ground?

-> Yes -> Jump -> End

-> No -> Do nothing -> End


Timer countdown

Start

Start timer (60 seconds)

Each second: Subtract 1

Is timer = 0?

-> Yes -> End game -> Show 'Time's up!' -> End

-> No -> Continue -> Loop


Activate trap if player steps on tile

Start

Player steps on trap tile?

-> Yes -> Activate trap -> Damage player -> End

-> No -> Do nothing -> End


Choose character at start

Start

Show character options

Player selects character

Load selected character

Start game -> End

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