Course 5 Module 1
Course 5 Module 1
1:1. Video
0:00
Narrator:
Hello, welcome back. You've accomplished a lot so far. Let's quickly review where we are in the
UX design process.
First, you learned how to empathize with users, define their needs and problems statements, and
develop ideas for design solutions. You then created a wireframe and started the prototype phase.
After that, you've learned how to conduct research to test your low-fidelity prototype and modify
that prototype based on research insights.
Even though we've gone through one round of testing, it's important to remember that the design
process is iterative. In this course, we'll repeat the prototype and test phases, now focusing on
high-fidelity designs. Get ready to take your designs to the next level.
My name is Kunal, and I'll be your instructor for this course. As a staff interaction designer on
the Material Design team at Google, I focus on system design and accessible design practices.
When I first joined Google, my role concentrated on designing the framework for Google
Search and the discover feature of the Google app on Android. Although my current work
revolves around UX design, I actually began my career in architecture. Making the switch from
architecture to UX design was a big decision for me.
Whether you're in the middle of your own career change or just want to learn something new, I'm
excited to help you achieve your goals.
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Course 5 Module 1
Section 1: Introduction to Course 5
2:2. Reading
Welcome to Course 5
Course Introduction
Welcome to Create High-Fidelity Designs and Prototypes in Figma, the fifth of seven courses
in the Google UX Design Certificate.
Finish designing the mobile app that you've been working on for the last few courses.
Start by learning how to create mockups in Figma, a popular design tool.
Apply visual design elements and principles as you design mockups for your mobile
app.
Turn those designs into a high-fidelity prototype that works like a finished product.
Conduct research to collect feedback about your designs and make improvements.
Learn how to share your designs with development teams.
By the end of this course, your mobile app designs will be complete, and you’ll add this project
to your professional UX portfolio!
Prerequisites
Content and projects in each course of this certificate program build on information practiced in
earlier courses.
To be successful in this course, you should complete the previous four courses of this certificate
program, if you haven't already done so:
Course Structure
Here’s a preview of the hands-on activities you'll complete during this course:
Turn your focus to visual design, which is how a product or technology appears to users.
Start to create mockups using visual design elements, like:
o Typography
o Color
o Iconography
Arrange elements into layouts using methods like:
o Grids
o Containment
o Negative space
Apply all of these to the mobile app you've been working on throughout the certificate
program.
Portfolio Project
As you make your way through this certificate program, you will create projects to include in
your professional portfolio to show potential employers.
In this course, you’ll finish designing the mobile app you've been working on since the start of
the program.
For example, if you selected a prompt to design an app for your local burger restaurant in the
second course, you will continue through the design process with this same project.
In Course 2, you learned how to empathize with potential users and define users’
needs.
During Course 3, you came up with ideas for solutions, created wireframes, and a low-
fidelity prototype.
Throughout Course 4, you planned and conducted research, tested your designs, and
iterated based on insights.
Final Encouragement
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Course 5 Module 1
Section 1: Introduction to Course 5
3:3. Reading
Pay the
course certificate fee
Be approved for
Coursera Financial Aid
Complete the certificate through an educational institution, employer, or agency that's
sponsoring your participation.
Below are best practices to help you successfully complete the courses in the program:
Tips
As a learner, you’re bringing your own experiences and best learning practices to this certificate
program. The curriculum designers recommend the following helpful habits to support your
success:
Set regular study times and stick with them each week.
Use a calendar or alarm to create a schedule.
Break work into achievable daily goals.
Create a quiet place to watch videos, review readings, and complete activities to help you
focus.
Learn in Order
Take the seven courses — and the items in each lesson — in the order they appear.
New information and concepts build on what you've previously learned.
Be Curious
Review Exemplars
Exemplars are completed assignments that fully meet the activity’s criteria.
Use exemplars as guidance and inspiration.
Remember: there are often many valid ways to complete an assignment.
Take Notes
Notes help you remember important information, especially as you prepare to enter a new
job field.
They support deeper understanding and connections between topics.
Search online for effective note-taking methods if needed.
Your career identity is the unique value you bring to the workforce.
Watch this video to learn about its key components.
Write your own career identity statement to align with your strengths, values, and
goals.
You're not alone — reach out in the discussion forum for support.
Visit Coursera’s private Google UX Design Community to:
o Expand your network
o Discuss career journeys
o Share experiences
You can also check out the quick start guide.
To complete some activities, you'll need to use digital documents, spreadsheets, presentations,
and/or labs — tools used by UX professionals to collaborate in teams.
If you need help using any type of document, refer to these resources:
Microsoft Word: Help and learning — [Microsoft Support page for Word]
Google Docs — Help Center page for Google Docs
Microsoft Excel: Help and learning — Microsoft Support page for Excel
Google Sheets — Help Center page for Google Sheets
Microsoft PowerPoint: Help and learning — Microsoft Support page for PowerPoint
How to use Google Slides — Help Center page for Google Slides
This program introduces many new terms and concepts. To support your learning:
Weekly Glossaries
o Available at the end of each week’s content
o Not downloadable
o All weekly terms are included in the downloadable course and certificate
glossaries
Course Glossaries
o Available at the end of each course
o Covers all terms in that course
o Downloadable
Certificate Glossary
o Includes all terms from the entire certificate program
o Helpful to reference throughout and even after the program
OR
If you don’t have a Google Account, download the glossary directly from the following
attachment.
Course Feedback
You can provide feedback on videos, readings, and other materials easily:
Feedback goes to the course development team and is not visible to other learners. It helps
improve future certificate programs.
Need Help?
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Course 5 Module 1
Section 1: Introduction to Course 5
4:4. Video
Kunal – My Journey to UX
Introduction
0:04
Hi, I'm Kunal. I'm a staff interaction designer at Google. Design is a passion area of mine. I
didn't come in with a background in this, and so I empathize with a lot of developers and other
people around the world who want to create really nice looking, high-quality apps, but don't
know where to get started.
I didn't really know what I wanted to do when I grew up. My parents really wanted me to go
down the doctor or engineer or lawyer path, but I was always into art. I never had time growing
up to really focus on those classes amongst my other studies.
Discovering Design
0:38
But I developed this passion for mechanical drawing of all things, my high school had a class in
it. And so that was kind of really my interest to design and really problem solving through
design. And that's something that really stuck with me.
So I decided to study architecture and in going through that program I kind of picked up doing
web design on the side, and found out that was really something I was more interested in than the
architecture work I was doing during the day.
Design has kind of helped me find my path in life. Going to architecture school is a big
commitment. Deciding to leave that field behind after the amount of time I'd spent studying in it
and the time I had spent working in it was, well, it should have been a tough decision.
But, I think what I realized through the work I was doing on the side, doing web design work and
digital design work, without really having kind of an understanding but more of a passion for it,
is that that's really where my interest lay.
Transition to UX
I kind of never intended to make a career change, but I just had all these individual opportunities
start to stack on one another.
When I was applying for UX jobs, one of my professors mentioned that I should bring up my
web design work, even applying for architecture jobs. And I didn't think about doing that. I was
like, why would an architecture firm care that I have these web design skills as well?
But it was really great advice because the firm that I got hired for, they were really interested in
redoing their website. And so they were like, great, you can do architecture work, and you can
also do web design work for us. So you can flex both of your skills and build both of your
passions.
Giving Back
2:19
Participating in this program is really important to me because I am someone who didn't have a
very clear path into UX. And I'm someone who's benefited a lot from many other people who
helped guide me into that path, from professors, and peers, and other folks who have given me
chances where someone with a nontraditional background like mine may not have had those
chances in the past.
So I'm very fortunate for the opportunities that I've received and the work that I kind of had to do
on my own to be able to get myself to this point.
I want to be able to pay the goodwill that was shown to me forward to the community and help
make sure that future generations of people who are interested in UX don't have to go through
the same kind of winding path. They have some more structure and some more places they can
turn for a clearer entry into the field and all the great things that come with it.
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Course 5 Module 1
Section 2: Begin to create a mockup
5:1. Video
Welcome to Module 1
0:00
Hello. In this part of the course, we'll focus on visual design, which is how a product or
technology appears to users.
We'll start to create a mockup, which is a high fidelity design that represents your final product.
To create mockups, we'll use visual design elements and layouts.
Elements like typography, color, and iconography are the building blocks for visual design.
Elements are often arranged into layouts using methods like grids, containment, and space.
Visual design is a massive world, and at times might seem overwhelming. For now, we'll only
be covering certain elements. We will explore layouts later in the course.
Learning about visual design doesn't happen overnight. Professionals across many disciplines
spend years learning how to apply what they've learned to their projects.
I accumulated my knowledge of visual design from many places, like my work in architecture,
graphic design classes I took for fun, and even from being on the job as a UX designer.
This certificate program is just the start of your journey with visual design. After watching the
next few videos, you'll have a solid understanding of some essential elements.
One thing to keep in mind as you move through this part of the course: as we start to discuss
visual design elements like typography and color, we're getting into the field of user interface
(UI) design. The fields of UX and UI design are closely intertwined and commonly mistaken
for one another.
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Course 5 Module 1
Section 2: Begin to create a mockup
6:2. Video
Introduction to Mockups
0:01
0:05
The last time we worked on our dog walker app, we updated the low-fidelity prototype based on
feedback from participants in a usability study. Up until this point, we have been focused on the
app's function and the basic user flow. Now, we can begin to focus on the look and feel of the
design.
0:28
In UX, fidelity means how closely a design matches the look and feel of the final product.
If a design is low fidelity, that means it has a lower amount of complexity and is less
refined or polished.
We call low-fidelity designs lo-fi for short.
UX designers use low-fidelity designs when we want to get ideas out quickly and leave
room for exploration.
0:52
If a design is high fidelity, that means it closely matches the look and feel of the final product
and is more refined or polished overall.
1:01
UX designers use high-fidelity designs when we want to test a design that looks like a
real product and get more specific feedback from users.
1:13
Let’s check out examples of mockups that were created by real entry-level UX designers.
1:54
First, we have Pocket, an imaginary interactive social media and search engine created by Dane,
who is now a designer at Google.
Notice how different this mockup looks compared to the wireframes and low-fidelity
prototypes you've made so far.
In a mockup, there are actual photos, use of color, use of shadows, different fonts, and
stylized buttons.
It looks a lot more like a real app you might use.
These are for an app called Lucere, a make-believe takeaway salad and sandwich shop.
Lisa, a designer at Google, created these when she was just getting started in the field.
Notice how the mockups use color gradients, different text sizes, icons, and even a map.
The mockups help you really get a feel for what this product would be like if it came to
life.
2:32
When designing your mockups, there are a couple of things to keep in mind:
Think about the visual elements you want to use on each screen of your design, such as:
o Typography
o Color
o Iconography
Until now, our designs have only featured empty spaces, or placeholders, for content.
2:50
Mockups have actual words, images, and icons that will appear in your design.
2:56
Keep in mind, going from a wireframe to a mockup should not feel like a paint-by-number
exercise.
For example, it's okay to place an image in a different part of your mockup design than
you planned for in your wireframe.
3:12
In addition, make sure that you consider ways to lay out elements on the screen, like:
Grids
Containment
Space
3:29
To get started, we're going to discuss a few foundational elements of visual design in detail.
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Course 5 Module 1
Section 2: Begin to create a mockup
7:3. Video
0:04
We design AR Experiences for Google Search, for Shopping, and other third-party
brands.
If you're getting into a design tool for the first time, like Figma, Sketch, or Adobe XD, you
might be wondering:
My recommendation when you are getting ready to design something is to start with sketches.
Now that you have your sketches, it's good to bring those sketches into your design tool.
Now you're ready to go into high-fidelity mockups.
When you were sketching with pen and paper, that was low fidelity.
Now that you're going into high fidelity, this is where you get to bring those sketches to
life.
0:54
When you're designing something, you want to think about the journey:
What are the major moments in the journey that will help a person get from A to B?
You're going to have a lot of things available to you that didn't exist with pen and paper:
o Text colors
o A big color palette
o Text size
o Images
o A whole different suite of things available to you to work with
When you're thinking about bringing something to those tools, you're now entering a phase
called high fidelity.
When you're making these, this is not only the design that the engineering team is going to look
at and say:
"Oh, this is the thing that's going to be what the app looks like."
"This is going to be what the experience looks like, and I'm going to now assess this as:
o 'Is this the thing that I'm looking for?'
o 'Is this the solution to the problem that we're going after?'"
Not only a very beautiful and visual design for the solution
But it's also a communication to the rest of the team:
o What they are going to build
o How they drive that thing forward
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Course 5 Module 1
Section 2: Begin to create a mockup
8:4. Reading
Names to Know
Before you can begin creating a mockup, it’s important to understand the names that are used in
Figma:
1. Log in to Figma.
2. Create a new Design file by clicking the + icon in the upper-right corner.
3. On the left, click Page 1. This lists all of the pages currently in your file.
4. Click the + icon to add a new page to your file, as shown in the image below.
When you create a new page, you’ll immediately be able to rename it.
Or, you can rename a page at any time by double-clicking the title of the page.
When you begin to name a page:
o The name text will be highlighted in blue.
o The row will be outlined in blue, as shown in the image below.
Create a page
Duplicate a page
View all of your pages
And more
Create Frames
The canvas in Figma is where you’ll create frames.
Think of the canvas like a blank wall that a picture frame hangs on, and the frames are like
picture frames where you’ll design.
Remember:
The knowledge you’re gaining isn’t limited to Figma.
The skills you’re acquiring by working in Figma will transfer to your work in other digital tools.
Pro Tip
Before you get to work, here’s a pro tip:
Additional Resources
Using keyboard shortcuts will speed up your design process and help you start
designing like a pro.
The website [Shortcuts.design] has compiled a list of useful
Figma shortcuts.
Figma comes with some device sizes preloaded into the platform.
In addition, there are libraries of device sizes that you can copy and use from the Figma
Community.
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Course 5 Module 1
Section 2: Begin to create a mockup
9:5. Reading
Creating new pages and frames is an important first step for converting low-fidelity designs into
mockups and high-fidelity prototypes.
Remember that mockups are static designs that show what a final product will look like.
Use these best practices as you convert the low-fidelity designs for your portfolio projects into
mockups for high-fidelity prototypes.
Remember that you’re aiming for a portfolio of 3–5 completed projects.
Pages and frames in Figma will give you neat and tidy containers in which to create, store,
organize, and display your work.
Note
Figma is launching their new interface UI3 this year.
Updates will be released on a rolling basis—some users may already have the new UI!
Pages
Pages are a great way to organize designs in Figma.
Each page has its own canvas, where you can create and store different design assets or different
versions of the same asset.
(Design assets include wireframes, mockups, and the individual elements that make up
wireframes and mockups.)
Here is a Figma File for the design of Zia’s Pizza ordering app.
On the left side of the File, notice how the designer has created two Pages:
With each page in place, the designer can quickly navigate between their lo-fi wireframes and
the hi-fi mockups.
The checkmark reminds them which page they’re working in.
Figma File for Zia’s Pizza app. Left sidebar shows two pages, Wireframes and Mockups. Figma
canvas shows empty frames for mockups of app screens.
Frames
Within the mockups page, the designer has populated the gray canvas with frames.
A “Home” screen
A “Build Your Own” screen for ordering
A “Confirmation” screen for completed orders
And so on
Notable Details
Keep this feature in mind, because Figma canvases can get extra large—just like pizzas!
Key Takeaways
In a Figma file, each page contains a canvas where you can design and store design
assets.
Within a page’s canvas, frames are containers for individual design assets.
As you work through the design process, consider:
o Creating different pages for related groups of design assets
(e.g., low-fi wireframes and high-fi mockups)
o Titling and numbering frames to indicate their position within the flow of a
prototype or final product
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Course 5 Module 1
Section 3: Use typography in mockups
10:1. Video
Hi there. It's a super-exciting time because you're about to design your very first mockup.
0:07
I'll begin by introducing you to some of the foundational elements of any mockup.
0:12
Elements are the building blocks of the mockups you'll create during the certificate program and
in the real world.
On a basic level, the term visual design in UX refers to how a product or technology appears
to the user.
0:25
In the next few videos, we're going to dive into three foundational elements of visual design:
Typography
Color
Iconography
Typography
The first foundational element, typography, refers to the use of text and fonts.
Typography can:
Think about the letters spelled out on the Wizard of Oz movie cover.
0:50
The larger font size of the title indicates that information is the most important.
And the font itself alludes to how playful the movie is.
Color
Think about:
1:11
Did you ever learn about the color wheel in art class?
Well, it comes in pretty handy for UX designers too, because it helps us find colors that are:
Harmonious
Complementary
Iconography
The third foundational element, iconography, refers to the images or symbols associated with
a subject or idea.
1:29
1:32
It's really just a circle with a line, but most people know that this icon means power on a tech
device.
Size
Shape
Direction
We won't cover those in detail at this point, but you can learn more about them in the readings
and through your own exploration.
It's a UX designer's job to ensure that any decisions about a product's visual design still consider
usability the top priority.
2:06
In the next video, we will dive into the first of these elements, typography.
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Course 5 Module 1
Section 3: Use typography in mockups
11:2. Video
Typography in UX Design
0:01
Welcome back.
0:02
Time to kick things off with the first foundational element of visual design: typography.
There are three steps to find the perfect typography for your design:
0:15
0:26
0:29
0:34
Serif
Sans Serif
0:39
Serif styles of type can be recognized by the tiny lines called serifs that trail from the letters as
strokes and stems as edges.
Look closely at the letter T on the left side of the screen.
The small lines hanging off of both ends of the horizontal line at the top of the T help identify
the text type classification as serif.
1:07
On the other hand, sans serif styles of type don't have these tiny lines.
1:13
Notice that on the right side of the screen, there are no small lines hanging off of the T.
This T is just a simple horizontal and vertical line.
That's a clear indicator that this T falls into the sans serif type classification.
Choosing a Typeface
Okay. Once you select a type classification, it's time to choose a typeface.
1:32
Stroke weight
Shape
Type of serif
Line lengths
1:38
Arial
Helvetica
Verdana
Historically, UX designers preferred sans serif typefaces for apps and websites, because it was
more legible on the screen.
But, as technology has gotten better, so has screen resolution, which means it's no longer
difficult to read serif typefaces digitally.
In the past few years, serif typefaces have made a comeback with UX designers, and they have
even been digitized for modern screen use.
All right. After you've chosen a type classification and typeface, it's time to select a font.
2:41
2:56
The font on the right side of the screen is a collection of all of the characters of a typeface in:
One size
One style
Examples:
3:04
And that's it, you've started to explore the vast world of typography.
3:13
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Course 5 Module 1
Section 3: Use typography in mockups
12:3. Video
0:01
Hello again.
In the last video, we examined the three steps to find the perfect typography for your design:
0:17
Well, if all the text on a page is the same size and visual style, it's hard for users to quickly
understand the page's parts and find the specific information they're looking for.
0:29
0:34
0:45
Remember, product interfaces are often made up of a lot of words on the screen.
Creating visual cues can help distinguish some words and phrases as more important than others.
0:56
Two common ways to create typographic hierarchy are by changing the typeface's size and
weight.
1:03
1:14
Similarly, when you open your favorite book, the chapter's title stands out because of the font.
The font of the title is usually larger in size and bolder in weight than the other words on the
page.
Both the headline and the title in these examples are considered header styles.
They both have larger and thicker letters than the words to follow.
1:36
1:50
Digital products might also use weight, which is the thickness of the letters in the typeface to
create typographic hierarchy.
1:59
For example, a bold typeface gives more emphasis or importance to the text.
Alright, so you now know a bit more about how typefaces and fonts are used to add hierarchy.
A second reason why typography is so important for UX designers is legibility, or making text
easy to read.
2:17
As a UX designer, one of your jobs is to make the product easier to read and navigate.
2:23
The product needs to be readable for all users, including people with low vision.
Think about the nutrition facts label on food items that are sold at a grocery store.
2:34
These food labels are usually printed in bold black text on a white background.
Designers ensure that the label is easy to read, regardless of the surrounding design on the food
package.
This helps all grocery shoppers, including those with low vision, easily identify and read
nutritional information about the food, like the calories, vitamins, and ingredients.
2:58
For example, during the checkout section of an ecommerce website, designers choose
typography that is bold and easy to read so that the user is sure that they're paying correctly.
Lastly, be sure that the typography used in your design matches brand guidelines.
3:21
Identity
Values
Mission
3:28
Brand guidelines have rules on typography and other visual design elements that have already
been researched, tested, and approved by the company's design team.
3:38
For example, Google uses a sans serif typeface called Google Sans.
The typeface was created by our design team and is seen in all of our marketing material.
3:53
3:56
Now it's time to take all that you've learned about typography and apply it to your project.
I'm going to start my mockup of the homepage of the dog walker app.
One important thing to note is that I'm going to create these mockups below the wireframes that
I created earlier in Figma.
I'll start by adding a phone screen, like you learned how to do earlier with my colleague, Karen.
4:39
Typeface
Size
Weight
And more
4:52
5:05
Now, I can play with the typeface, size, and weight of this text.
For the homepage of our dog walker app, I'm going to select the font called SF Pro Display.
Then I'm going to select a size of 24 point.
5:22
For detailed instructions about how to work with type in Figma, check out the reading.
Have fun, and good luck adding typography to your own designs.
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Course 5 Module 1
Section 3: Use typography in mockups
13:4. Assignment
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Course 5 Module 1
Section 3: Use typography in mockups
14:5. Reading
In this reading, you will learn the basics of working with typography in Figma. You’ll create and
select text fields, adjust fonts and font sizes, reorganize text, and set and save configured fonts.
There are lots of cool features to explore when it comes to adding type to your designs in Figma,
so let’s go!
🔗 To learn more about using the text tool in your designs, check out this Text Tool and Fonts
tutorial video from Figma.
When there is only one text box in your Canvas, you can select it with a single click.
When there are multiple boxes, select the correct layer.
Steps:
1. Click the text you want to edit in the Layers panel (on the left side of the screen). The
selected text layer will be highlighted in blue.
2. Double-click the text in the selected box on the Canvas.
3. To select all the text in a box, press Enter (or Return).
4. Make changes to the text as needed.
🔗 For more information, check out this article: Create and Edit Text.
Steps:
Paragraph spacing
Line height
Text alignment
Reorganize Text
You can adjust alignment, size, location, or constraints of your text in the Design panel.
Alignment
Options:
Align left
Align horizontal center
Align right
Align top
Align vertical center
Align bottom
When selecting multiple text boxes, use the dropdown menu to access:
Constraints
Steps:
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Course 5 Module 1
Section 3: Use typography in mockups
15:6. Reading
Add Product Copy to Mockups
Introduction
An image of Lorem ipsum text with each line bigger than the last.
Just like in any industry, there are some things in the UX design community that aren’t always
agreed upon. One of those debates revolves around the copy, or written text, that's used in
designs.
You’ve already learned that placeholder text, such as lorem ipsum, can be used as a filler in
designs. However, some designers prefer to use real copy as they design, even in wireframes.
Let's explore how you can use both placeholder text and real copy in your own mockups.
Placeholder Text
One of the most popular types of placeholder text is lorem ipsum. As you might remember,
lorem ipsum has been used as placeholder text for over 500 years! As UX designers, we still use
lorem ipsum today for a few very good reasons:
Using placeholder text allows you to share designs with stakeholders early, in the
beginning stages of development, before your designs are finished. This is especially
important when you need to get feedback or gather alignment on the direction of a
product or design, before you spend too much time developing the details.
Placeholder text, like lorem ipsum, is great to use during the ideation phase and when
creating your first wireframes, when you want to focus on the layout of designs, not the
copy.
Using placeholder text provides you with more time to develop copy. If you're working
with dedicated UX writers, or if you need to develop your own copy, coming up with the
words to include in designs takes time. Using lorem ipsum allows you to continue to
design while questions about the copy are being sorted.
These are compelling reasons to use placeholder text in your designs. But there are some ways
that using placeholder text can be disadvantageous for designers, too:
Placeholder text might confuse stakeholders or even distract them from the design.
If your design is sized and adjusted to fit placeholder text, changing that text in later
versions of the design can affect the overall layout.
As a good rule of thumb: Placeholder text is often used in low-fidelity designs, like wireframes.
If you need to generate placeholder text for your own designs, you can use online generators, like
this:
Placeholder text can be a great place to start your designs, but what can real copy add to the
design process?
Real Copy
As you design, you’ll start to envision what the app will look like and what it will communicate
to users. Some designers feel passionately that real copy should be used from the beginning of
the design process to aid in this communication.
Here are a few reasons why using real copy, instead of placeholder text, can be advantageous
while you design:
Using real copy from the start of the design process can lead to fewer adjustments to your
designs later. For example, you won't have to resize design elements to fit the real copy.
Thinking about real copy early in the design process provides more time to get feedback
on copy-related design choices. Your design and copy work together to form one user
experience. Creating design elements and copy together, from the beginning, can make
them more cohesive.
Using real copy in your designs seems like a great idea! But there are also some disadvantages
that need to be accounted for, such as:
Using real copy early in the design process doesn’t save you from copy edits later. As
you've undoubtedly realized, UX design is a highly iterative process. You may change
the copy in your designs just as many times as you change the designs themselves.
Humans are drawn to words. Real copy in a prototype can distract stakeholders from
commenting on design choices. If you email a low-fidelity prototype to your team with
real copy included, you will likely get notes about the words you chose, instead of the
visual design and functionality of the prototype, which is more important in that stage of
developing the product.
As general guidance: Real copy is often used in high-fidelity designs, like mockups. So at this
point in the design process, you'll probably want to start adding real copy to your own app
designs.
Placeholder Text and Real Copy in Action
Let’s check out a mockup of an app that shows the difference between placeholder text and real
copy. These mockups are for a recipe page on a cooking app. The design on the left uses
placeholder text, and the design on the right uses real copy. What do you notice?
Two mockups. One on the left with real text for recipes on the app and to the right the same app
with lorem ipsum text
Observations
In the design with placeholder text, on the left, you might notice yourself focusing more
on the appearance of icons, the spacing between elements, or the colors that are used.
This mockup provides users with a general idea of how content will appear within the
design.
In the design with real copy, on the right, did you read the titles of the recipes that are
listed? The advantage of using real text is that you have a better understanding of the
information the design will include and how that information will be organized. But, you
might be less focused on the design elements that are used.
Combination Approach
Another option? You might want to use a combination of placeholder text and real copy.
In the recipe app example above, you might choose to label the icons in the navigation bar with
real text, like:
Favorites
Explore
Profile
Search
But you might also choose to describe recipes using lorem ipsum. This type of combination is
pretty normal, so feel free to explore with your own designs.
Final Thoughts
Keep in mind that using placeholder text or real copy in your designs might depend on:
In some cases, it might be better to design using copy that has already been created, and in
others, you may not worry about copy at all.
The most important part of adding copy to your mockups is to be flexible and use what's
best for the product you're designing.
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Course 5 Module 1
Section 3: Use typography in mockups
16:7. Reading
Introduction
You’ve explored how to add typography to your design mockups in Figma. This is exciting
because, as you’ve also learned, typography is a powerful design element that:
Hierarchy, accessibility, and branding make your products more usable and meaningful for users.
This review explores an example of how to maximize typography in a design. Use this review
for guidance as you create and assess your project portfolio designs. The example comes from
the Zia’s Pizza app:
Three Figma frames: 1. Low-fidelity wireframe of a screen in Zia’s Pizza app, including
“Today’s Top Pizza” section, “Add to Order” button, “Pizzas You Might Like” section, and
“Build Your Own” button. 2. High-fidelity mockup of the wireframe. 3. Outline of typographic
choices for the high-fidelity mockup.
Sample Copy
In this example, the designer added sample copy to both the low-fi mockup on the far left and
the high-fi mockup in the middle. When filling designs with sample copy, you can use:
Designers often use a mixture of both placeholder text and real copy, depending on factors like
how much time they have and what their stakeholders expect. Also, artificial intelligence (AI)
applications are now being used to quickly generate placeholder text that simulates real copy.
With these typeface and font choices defined, the designer can quickly refer to them and
replicate them consistently throughout their mockups.
Application of Typography:
Typeface
Typeface is the overall style of a letter: its stroke weight, shape, type of serif, and line lengths.
Typefaces fall into styles or classifications, such as serif and sans serif, and they can make text
more or less appealing, attention-grabbing, and readable.
Example Usage:
The designer chose the Permanent Marker typeface for the app’s logo.
o It’s a handwriting style of typeface—dynamic and attention-grabbing.
o Ideal for highlighting “Zia’s Pizza” but used sparingly due to readability issues.
For all other text (headers, subheaders, body text, buttons), the designer used Oswald and
Roboto:
o These are less dynamic, more readable typefaces.
o Suitable for frequent use in the app.
Fonts
Example Usage:
Typographic Hierarchy
Example Usage:
Typography supports more than hierarchy—it promotes legibility, readability, and brand
alignment.
Legible
Readable
Visually consistent
Aligned with brand identity
Screenshot: “Today’s Top Pizza” section from high-fidelity mockup of screen in Zia’s Pizza app.
Key Takeaways
Now you’re ready to start adding and formatting text in your own project mockups! This is an
exciting step in bringing your product to life and moving closer to a high-fi prototype that
simulates the product’s final look, feel, and brand.
If you run into any challenges while you work with text in your mockups, refer to this tutorial on
how to:
And remember: You’re aiming to create a portfolio of 3–5 complete design projects.
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Course 5 Module 1
Section 3: Use color in mockups
17:1. Video
Color in UX Design
Introduction
0:00
Hi there. We've already discussed how thoughtfully chosen typography makes for a better
product. Now let's discuss another element of visual design: color. Did you know color can affect
your behavior, mood, and thoughts? Colors can:
Convey emotions
Signal actions
Add variety
Examples:
Red: Attracts a lot of attention. Used in exit signs, emergency buttons, and stop signs.
Blue: Communicates serenity and calmness. Widely appealing.
Keep in mind: Certain colors might mean one thing in one region of the world and something
totally different elsewhere.
How color choices and combinations are used in UX design to add emphasis,
communicate branding, and impact accessibility.
Using Color to Add Emphasis
1:14
A change in color can draw user attention to a focal point (e.g., sign-up link, purchase
button).
Example: Dog walker app – emphasis on the schedule button (bright color).
60-30-10 Rule
Application Example:
White (60%)
Gray (30%)
Orange (10%)
3:41
Create a button:
o Draw another rectangle
o Use Align Horizontal Centers to center it
o Change color to bright orange (hex: #fa7b17)
Add button text:
o Select Text (T) tool
o Type: Choose a time
o Set text color to white (hex: #ffffff)
4:33
Result: Button is now emphasized for the most important user action on the screen.
6:01
As a new designer, be aware of how you use the company’s brand colors.
Maintain consistency across:
o Apps
o Websites
o Logos
Example:
Key Takeaway
Using color effectively in your designs helps users better navigate the product.
Next Topic
Next up, we'll discuss a third element of visual design: iconography. Let's keep going.
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Course 5 Module 1
Section 3: Use color in mockups
18:2. Assignment
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Course 5 Module 1
Section 3: Use color in mockups
19:3. Reading
Introduction
Have you ever looked at a color and felt an emotional connection? Color is one of the ways that
humans relate to objects. From the changing seasons to a truly amazing sunset, color evokes
feelings. As a UX designer, it’s important to learn how to harness that emotional connection as
you add color to designs.
Figma has a dynamic system that allows designers to enhance mockups with color. Let’s
examine the basics.
With the color picker open, note the four icons in the top-left corner representing different types
of fills:
Hue
Below the color box, use the rainbow slider bar to adjust hue and find the perfect shade.
Example: To get olive green, slide hue to green, then adjust the color selector.
Opacity
1. Select a shape.
2. In the Design panel, navigate to the Stroke section.
3. Click the word Stroke, or press the plus (+) button.
4. Default values:
o Color: black (#000000)
o Line thickness: 1 (can range from 1 to 1000)
5. Adjust line thickness and observe the changes.
6. Use the dropdown menu labeled Inside to choose stroke placement:
o Inside (default)
o Centered
o Outside
7. Click the three dots to open the Advanced Stroke menu:
o Change outline shape and angles.
Tip: Strokes help highlight colors and create dynamic shapes in prototypes.
Resource: Design Code: “Figma Handbook: Fill, Stroke, and Advanced Stroke.”
1. In the layers panel (left side), select a shape with the color to save.
2. In the Design panel (right side), go to the Fill header.
3. Click the style icon (four dots shaped like a square).
4. In the Libraries menu, click the plus (+) icon.
5. Type a name for the Style.
6. Click Create Style.
More Help: Visit Figma’s Help Center to explore creating styles for:
Colors
Text
Effects
Layout grids
Learn How to Choose Colors
Now you know how to add color to your designs in Figma! But how do you choose the right
color?
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Course 5 Module 1
Section 3: Use color in mockups
20:4. Reading
Color blindness results in difficulty distinguishing between certain colors. There are three
common categories of color blindness:
Red-green
Blue-yellow
Total color blindness
To understand how color blindness can affect how users see color, visit the Colblindor Color
Blindness Simulator, where you can upload images and check them through various colorblind
filters.
Graphic comparison: Two phone screens—left screen with mistyped address; right
screen with a red exclamation mark alert and warning message “Invalid address
format.”
3. Avoid color combinations that could be hard to distinguish from one another.
Common difficult combinations for users with color blindness:
o Green & red
o Green & brown
o Blue & purple
o Green & blue
o Light green & yellow
o Blue & gray
o Green & gray
o Green & black
Note: If you use green in your designs, that doesn’t mean you need to avoid red, brown,
blue, and gray altogether. But don’t place those colors directly next to each other,
especially for critical information. Also, use written labels to differentiate important facts.
Graphic comparison: Left—poor contrast with green, blue, and a grey background;
Right—higher contrast version with blue and red graphics and a light background.
Key Takeaway:
Your designs should convey information in multiple ways beyond just a single color,
such as using:
o Icons
o Patterns
o Textures
o Easily distinguishable color combinations
Luminosity contrast ratio measures the contrast between background and text color. WCAG
recommends a minimum contrast ratio of 4.5:1.
Video Resource:
Colors with Good Contrast from W3 demonstrates how contrast ratios affect users, from reading
signs to speaking with loved ones.
Use this tool by entering the hex codes of your text and background colors. Adjust using the hue
slider if your contrast ratio doesn’t meet WCAG standards.
Light Sensitivity
Some users are sensitive to:
Bright light
Bright colors
Dimmed screens
OS settings like light mode, dark mode, or high contrast mode
Design Tip:
Allow users to choose their preferred display mode. Design both light and dark modes of your
projects.
Graphic: Display settings showing Light Mode, Dark Mode, and High Contrast Mode.
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Course 5 Module 1
Section 3: Use color in mockups
21:5. Reading
Before considering the app screen mockups, notice the color palette of bright red, dark green,
pastel red, and pastel green. The designer used Figma’s color picker tool to define that palette
and arrange each color in a frame. (See this reading for a refresher on how to
work with color in mockups.)
A predefined color palette helps with both design efficiency and visual consistency:
The designer can refer to their palette to quickly identify the hex codes they need for
adding color to new design elements.
They can ensure they’re consistently using the same colors across parallel elements, like
buttons and headers.
Importantly, this color palette sets the designer up to satisfy the 60-30-10 rule, a best practice
for selecting colors:
The designer for Zia’s Pizza can use white or some other neutral, like light gray, as the
neutral color for 60% of their design.
The pastel red and pastel green can serve as the complementary colors for 30% of the
design.
The bright red and dark green can serve as accents for the other 10% of the design.
The designer used the bright red accent (E81A3F) to create emphasis.
It draws attention to the buttons so users can easily see where they need to take action.
That same eye-catching red also emphasizes important information, like the pickup wait
time and the description of “The Glorious” pizza of the day.
The designer uses color to create both visual variety and high visual contrast, which is
key to accessibility.
Red and green are complementary colors that make one another appear more vibrant.
In their pastel forms, they appear alongside the app’s neutral white to create mild visual
contrast and offer good backgrounds where more important colors can stand out.
Crucially, both the white and the pastels provide contrast for the dark gray of the headers
and body text.
This contrast makes the app easier to read and will help it pass WCAG accessibility
standards. (For a refresher on color and accessibility, see this reading about
accessibility considerations for color.)
The designer used their color palette in a consistent way to communicate the product’s
brand.
Recall the color of the Zia’s Pizza logo in the mockups from the reading about
adding typography to mockups.
That logo appears in the same bright red color that the designer uses to emphasize the
app’s buttons.
This kind of consistency links the client’s brand name, “Zia’s Pizza,” with the key actions
that users want to take as they engage with the brand, mainly building and placing pizza
orders.
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Course 5 Module 1
Section 4: Use iconography in mockups
22:1. Video
Iconography in UX Design
Introduction
Time: 0:01
Hello. Now that we've explored two elements of visual design, typography and color, let's
discuss a third: iconography.
What is Iconography?
Time: 0:11
Iconography is a system of graphic images or symbols that are associated with a subject
or an idea.
These images and symbols are called icons.
Though icons may seem playful, when made effectively:
o They limit wasted tech space.
o Catch the user’s attention.
o Offer easy transitions to other pages or locations.
Icons are used frequently in both digital and physical environments.
Time: 0:57
Time: 1:04
Icons like a house on a navigation menu indicate a path back to the home screen.
Time: 1:30
Since such icons are universally understood, they can be reused in your own app
designs.
Time: 1:43
Example:
o An American football icon may not be appropriate to represent sports in a global
app.
Time: 1:51
Text labels make the app more accessible (icons are not screen reader friendly).
Iconography is crucial to a company's brand.
o Example: Google Workspace icons are unmistakable due to their unique color
and style.
Most companies have their own in-house iconography guidelines to help designers
make consistent decisions.
Continuing with the homepage design of the dog walker app, now it's time to add an
icon.
Time: 2:54
Time: 2:58–3:20
Time: 3:20–3:48
Time: 3:54
Time: 4:13
Conclusion
Time: 4:44
The Home icon has been successfully added to the dog walker app.
We've now covered three foundational visual design elements:
1. Typography
2. Color
3. Iconography
Coming up next, we will explore how to arrange these elements within your design.
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Course 5 Module 1
Section 4: Use iconography in mockups
23:2. Reading
Introduction to Icons
Icons are images or symbols that stand for specific actions or tools in an app or website. Using
icons in your designs can quickly communicate concepts, instead of explaining a concept's
meaning with words.
Icons range in style and meaning, as shown in the images above of a profile icon, a location icon,
a favorites icon, and a zoom icon. There are two universal icons that are used across mobile apps
and website designs: home and search. The home icon is represented by the shape of a house,
and the search is represented by a magnifying glass. Chances are, you will probably include
these two icons in the designs you're creating in this course!
You can import, create, adjust, and save icons right in a design tool like Figma. Check it out.
Keep icons as-is (regular) or make them solid, so they’re easier to see.
View and copy items from the Font Awesome cheat sheet.
Right-click an icon to copy it to your clipboard and paste it onto your Canvas in Figma.
Learn more about icons and Font Awesome from Figma’s Help Center.
Another option is to import icons from an existing design system, like Google's Material
Design or Apple's Human Interface Guidelines. For example, you can add Google Material
Design icons directly to your workspace in Figma.
Adjust Icons
To resize an icon in Figma:
Consider Users
Each time you create or add an icon to your designs, think about the users you're designing for.
You want the icons you choose to be inclusive, accessible, and easily understandable for all of
the users that your product will reach.
Keep in mind these three best practices when it comes to using icons in designs:
Your goal should be to include icons that everyone recognizes and understands, regardless of
their background. For example, most users are familiar with the idea that the house icon means
"home", which can help everyone navigate your app.
Usually, text labels are included in small font directly below an icon.
Including a text label ensures that:
o Users who use a screen reader
o New adopters of technology
are able to identify the icon.
A text label can clearly describe (in one word!) what the icon means, like writing the
label "Search" under a magnifying glass icon.
Everything, including your icons, should reflect the imagery you’ve created for your
brand.
That means that everything across your app needs to have:
o The same color scheme
o The same font
o The same style
For example, check out the icon set for the Material Design website, and you’ll notice that the
color and design flow well between each icon set, and none of the icons look out of place.
Or, if you want to take your design work one step further, check out this video from Robert
Bradford about [creating icons in Figma].
In addition, this article from Intechnic provides tips and tricks about [icon usability].
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Course 5 Module 1
Section 4: Use iconography in mockups
24:3. Reading
Introduction
You’ve learned that icons are images or symbols that stand for specific actions or tools in an app
or website. When used effectively, icons:
Save space
Catch the user's attention
Transition users to new information or new locations in the product
Showcase the product’s brand
Improve accessibility by helping overcome language barriers
For example, consider these two mockups of the navigation panel in the Zia’s Pizza app:
A lo-fi mockup without icons and a hi-fi mockup with icons.
By adding the icons on the right, the designer has enhanced the app’s navigation, saved space,
and made the design more engaging and accessible. In this review, you’ll explore how the
designer added and edited these icons in their mockup.
It may also include icons in a navigation menu, like those in the example above.
You’ve probably interacted with icons like these in the websites and apps you use every day.
Think about ways that such icons help designs:
In the Zia’s pizza app, for example, the classic house icon condenses the “Home” menu item into
an easily recognizable visual, which is made especially interesting by the design’s bright red
color. Even a user who doesn’t understand the word “home” may recognize that icon and use it
to easily navigate to the app’s home screen.
Pro tip:
If you choose to design icons from scratch, consider the design principles discussed on the
Material Design website.
Most of these icons are industry-standard icons that designers use for similar purposes across
many kinds of products. Regardless of their location, culture, or background, many users will
immediately recognize these common icons and understand exactly what they mean.
The pizza icon for “Browse Pizzas,” while specific to the app, clearly captures the information
that users will get from the screen, and it also represents Zia’s brand.
There isn’t necessarily an industry-standard icon associated with the “Build Your Own” screen,
so the designer opted for a simple plus sign icon. This icon may work, but the designer should
validate it during usability testing.
With the possible exception of the plus icon, all these icons make it easier for users to navigate
the product. They’re interesting and coherently branded: their bright red color is one of the app’s
accent colors, and it links the icons with the “Zia’s” logo at the top of the menu.
These icons are all freely available from the Material Design icon set.
Note: Figma is launching their new interface UI3 this year. Updates will be released on
a rolling basis. To help users transition, Figma has created a resource for Navigating
UI3: Figma’s New UI.
House icon with a proportion label (24 by 24) and a blue border shows the icon has been
selected and its proportions constrained with the shift button.
o Alternatively, use the Design tab in the right sidebar to adjust size with keyboard
input.
5. Change the color
o Adjust the color of your icon to match your design's color palette.
6. Add a label
o If applicable, add a text box under the icon and add a label.
o Format icon labels consistently with your typographic choices.
Steps
1. Select an icon and click the Create a component button (four squares in a diamond
shape).
House icon and top toolbar in Figma canvas. In the toolbar, the Create a component
button is highlighted.
2. If working alone, the component will be saved in the Local components section of the
Assets panel.
Figma Assets panel with Local components section open. A House icon is highlighted.
3. When working on a team, publish icons to your team library for access through the
Assets panel.
A shared library maintains consistent branding and style at scale.
Reflect on Icons
Effective designers pause to reflect on icon choices. Ask yourself:
Will these icons guide and support users by saving space, catching attention, and making
it easier to transition to another page or location?
Are there alt-text labels for screen reader accessibility?
Are the icons culturally/geographically neutral?
Are the icons and labels consistent with the color palette and typography?
Is the iconography consistent with branding and style guidelines?
Key Takeaways
Now you’re ready to add icons to your own project portfolio designs!
This is another exciting moment in the creation of your hi-fi mockups because icons are a
powerful tool for making designs more usable and meaningful.
Save space
Get users’ attention
Transition users to new locations
Convey the product’s brand
As you apply icons to your project portfolio, remember that you’re aiming for a portfolio with 3–
5 completed design projects.
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Course 5 Module 1
Section 4: Use iconography in mockups
25:4. Assignment
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Course 5 Module 1
Section 4: Use iconography in mockups
26:5. Reading
Size
Shape
Illustration: A green circle with a plus sign and a red circle with an "x".
Shape is defined as lines around a self-contained space that includes length and width.
Shapes appear in almost every app design:
o Rectangles
o Squares
o Circles
o Other custom shapes
Examples:
o A circle with a plus sign (+) may indicate expanding a menu.
o A circle with an "X" may be used to close out a window.
Image
1. Visual Appeal
Consider how the content of your designs will be experienced by users in the real world.
Ask yourself:
o Are your lines connecting or dividing the right design elements?
o Are any shapes accidentally overlapping?
o Did your image upload correctly to Figma?
Review your work with heightened attention to detail, specifically looking for elements
that might not be visually appealing.
2. Accessibility
Think about how users with various accessibility needs might react to the elements you
include.
Ask yourself:
o Do headers stand out from the information below by using lines or other visual
elements?
o Do all of your images have alternative text?
Ensuring accessibility is critical to making your work a success!
Additional Resource
As you continue to apply visual design elements in your mockups and beyond, reference this
short guide from Usability.gov about visual design basics. It covers the elements you've learned
in this part of the course and more!
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Course 5 Module 1
Section 4: Use iconography in mockups
27:6. Video
Welcome back. You've just learned about three fundamental visual design elements:
typography, color, and iconography. In this video, you'll explore various ways to include
images in your designs.
To Review:
Images help:
o Enhance your designs
o Create connection to the product for users
o Establish a stronger brand presence
When choosing an image format:
o Consider the message you want to communicate
o Consider any images that may have already been used in other places in the app
No matter which type of image you use, there should be a clear purpose for using it.
What’s Next
Next up, we'll explore techniques for arranging elements on the page.
Meet you there.
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Course 5 Module 1
Section 4: Use iconography in mockups
28:7. Reading
Unsplash
Search and download free, high-resolution images.
Blush
Create and customize free illustrations by artists from all over the world.
You can install the plugin or create your own doodle.
Check out these two great resources, and bookmark them to use while you design!
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Course 5 Module 1
Section 4: Use iconography in mockups
29:8. Reading
Buttons
Buttons let users take specific actions, like “Cancel” or “Save.” Here are a few best practices to
follow when using buttons in your mockups:
To find out more about adding buttons to your mockups, check out:
Inputs
Inputs are text fields where users enter information. It should be clear what information belongs
in an input. It should also be big enough to fit the information to be added.
Best practices when adding inputs to your mockups:
For example, you can use ghost text (also called hint text), which models the information
an input requires. Ghost text is often lighter than the rest of the words on a screen, and it
disappears once users enter their information. The designs below include a few different
examples of ghost text, like indicating the correct format for the date (“mm/dd/yy”).
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Course 5 Module 1
Section 5: Understand page layouts - grids and containment
30:1. Video
Introduction to Layouts
Without a thoughtful layout, your designs will be difficult for users to interact with.
Home screens
Login screens
Checkout screens
There are many ways to lay out a page in the world of UX design. In the upcoming videos, we
will cover a few things that can tie your designs together:
Grids
Containment
Space
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Course 5 Module 1
Section 5: Understand page layouts - grids and containment
31:2. Video
These intersecting lines divide pages into small squares that allow you to easily layout
elements in a design.
The lines on the grid are evenly spaced to help you design consistently and manage
spacing of elements.
Here's what a basic grid is like in Figma.
If you drew wireframes on grid paper in an earlier course, these grids might look familiar.
Layout Grids
The number of columns in a layout grid depends on the type of device you're designing
for:
o Larger screens (e.g., websites on laptops or desktops): 12 columns.
o Smaller screens (e.g., tablets or apps): 4 to 8 columns.
o Smartwatch: Only 1 column.
Keep in mind: No matter what device you're designing for, the number of columns in your layout
grid depends on how you want to organize and split up your content.
Designer: Dane
App: Peacock
Feature: Users are prompted to search for friends or locations near them
Page Layout:
o A search bar appears above images of cities like:
New York
San Francisco
Chicago
Key Observations:
The squares for each image are exactly the same size.
The search bar is centered directly in the middle of the screen above the images.
This indicates that Dane used a grid to plan his design.
Thanks to the use of a grid, Dane's completed mockup has a visually appealing layout.
Conclusion
You're starting to get the hang of how to lay out a page.
Coming up, we'll discuss another thing to keep in mind when laying out a page: containment.
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Course 5 Module 1
Section 5: Understand page layouts - grids and containment
32:3. Reading
Introduction
Grids are a helpful and practical tool to use as you create designs.
Grids give consistency and structure to your design, and they help ensure that your designs fit
within the screen boundaries.
Basic grids are useful to help you design consistently, but UX designers more commonly use
layout grids.
A layout grid is a series of columns and alleys that allow you to organize elements in a
design.
o Columns are the colored blocks.
o Alleys are the uncolored spaces between the columns.
A layout grid is shown on the right in the image above.
You can also apply more than one grid to a frame and edit them separately.
Aligning the elements on your Frame to a grid will help your layout appear even, organized, and
"tidy," as Figma describes it.
Align left
Align horizontal centers
Align right
Align top
Align vertical centers
Distribute horizontally
Distribute vertically
Tidy up
Learn more about aligning objects in this article from Figma’s Help Center.
Auto Layout
Another feature in Figma that you might want to use when creating mockups is Auto Layout.
With Auto Layout, your designs can shrink or grow in response to a change.
For example, you can create buttons that grow or shrink as you edit their text label.
Select a frame, then click the plus (+) icon next to Auto Layout in the right sidebar.
Right-click the frame or object, then select Add Auto Layout.
Use the keyboard shortcut Shift + A.
Or, read this article from Figma's blog that explains layout grids:
everything you need to know about layout grids
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Course 5 Module 1
Section 5: Understand page layouts - grids and containment
33:4. Reading
Create clarity and consistency by making it easier to scan the elements on the screen.
Quicken the design process by making it faster to place elements on the screen.
Make it easier to collaborate on designs, since designers will generally know where to
place things using the grids in your designs.
You’ve also explored the Figma functions that will help you
create, customize, and align grids in your mockups.
Zia’s Pizza App Example
Now, you'll review a completed example that shows how grids were applied to the Zia's Pizza
app.
1. Select a frame in the layers panel on the left or click the panel in the canvas.
2. Click the plus (+) icon next to the layout grid in the design panel on the right.
o By default, a Uniform Grid will be applied to the frame.
Figma canvas with design panel to right. On the canvas, a frame with default Uniform Grid
applied.
Customize Grids
Next, in the example, the designer customized their grids for a mobile app.
When you’re ready to customize the grids in your mockups, you can update a grid’s properties
by clicking on the grid icon in the design panel on the right to open the layout grid settings.
Count 5
Type Stretch
Width Auto
Margin 0
This grid provides structure to help you arrange the elements in your design to fit within the
boundaries of a smartphone screen without cluttering the frame.
The buttons span the width of the grid and are aligned to the edge of the columns.
The icons in the header and the image for "Today's Top Pizza" also have their edges
aligned to the grid.
Review Figma’s help article and video on aligning objects to learn more about these features.
Selecting a frame and clicking the grid icon will reopen the grid settings for that frame.
Key Takeaways
Grids are powerful tools for designing and aligning elements with consistency and
efficiency.
When used effectively, they’ll save you time and yield better designs throughout your
project portfolio, for which you’re aiming to create 3–5 complete design projects.
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Course 5 Module 1
Section 5: Understand page layouts - grids and containment
34:5. Video
Containment Overview
0:14
Containment uses visual barriers to keep designs neat and organized.
Barriers like lines or colors help limit content to a specific section of a design.
Dividers
Borders
Fill
Shadow
Let's discuss each method using an example from the homepage of the dog walker app.
Example Introduction
0:37
Do you like what I've done with it while you were working on your own project?
I even added a cute little image of a dog on the choose-a-time button.
0:46
You can learn more about how to find free images like this in the reading.
I'm going to have some fun with this mockup to bring to life each of these four methods.
1. Dividers
0:57
First, let's talk about dividers.
As a refresher, dividers are lines that separate sections.
They can be simple yet effective tools for quickly breaking up content that doesn't belong
together.
In our dog walker app, you'll notice that we use a gray divider between each dog walker that's
available.
2. Borders
1:17
Similarly, borders use lines to break up sections of a page.
1:22
Borders are continuous lines that often form shapes like squares or rectangles.
1:27
When I first created the choose-a-time button, I just had text and the image of a dog.
The lack of a border made it difficult for users to know it was a button.
So I decided to add a rectangular border to make it more clearly a button.
3. Fill
1:42
Third, we have fill.
Fill assigns colors to borders and shapes, just as you might think—the color fills in the object.
1:51
This makes content stand out, which creates a new focal point within the mockup.
1:56
The choose-a-time button still isn't as clear as buttons on other apps I've used.
So I'm applying an orange fill to give it more emphasis.
4. Shadow
2:06
Lastly, you can add shadows to your designs to create dimension.
Often, designers use shadows in combination with borders or fill.
2:15
Shadows help break up elements even further.
2:18
Check out the shadow I've applied to the choose-a-time button.
Now it's almost three dimensional.
2:24
You feel like it's coming off the page.
Conclusion
Alright, your mockups should be starting to come together.
You now have two tools in your toolbox that you can use to lay out elements on a page:
Grids
Containment
Up next, let's add one more tool to your toolbox, spacing, which can help make your mockups
even more visually appealing.
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Course 5 Module 1
Section 5: Understand page layouts - grids and containment
35:6. Reading
As a reminder, containment uses visual barriers to keep designs neat and organized. In other
words, barriers like lines or colors help limit content to a specific section of a design.
Dividers
Borders
Fill
Shadow
In this reading, you'll get a better understanding of how to create each of these containment
methods in Figma.
Create Dividers
Dividers are single lines that separate sections of content in a design. Dividers can be simple yet
effective tools for quickly breaking up content that doesn’t belong together.
Adding a divider in Figma is pretty simple, but you need to know how the sections of your
mockups relate to each other in order to determine where dividers should be placed.
1. Identify sections of content in your mockup that need to be separate from one another.
2. In the toolbar at the top left of the screen, select the Rectangle tool, which is represented
by an icon that looks like a square.
3. Select Line from the dropdown menu, as shown in the image below.
4. Choose the area of your mockup where you’d like to draw the divider. Click and drag
your mouse to pull a straight line across the Frame.
5. Click on the new line that was added to your mockup to select it. In the Design panel on
the right side of the screen, go to the Stroke section, where you can control the look of
the line you created. Select a color for the line and the line size, as shown in the image
below.
Add Borders
Borders are continuous lines that form shapes, like rectangles, that break up sections of a page.
Borders usually form around a specific design element or important text. Adding a border can
differentiate between pieces of content in your designs.
1. Identify the content that you feel needs to stand out from the rest of the content in the
mockup.
2. In the toolbar at the top left of the screen, select the Rectangle tool, which is represented
by an icon that looks like a square.
3. Draw a rectangle on your Frame. Resize the rectangle to fit around the outside of the
element that you want to emphasize.
4. In the Design panel on the right side of the screen, go to the Fill section. Remove the fill
from the rectangle you’ve created.
5. Go to the Stroke section of the design panel. Add a stroke to the rectangle using the
plus (+) icon on the right side. The stroke will outline the rectangle.
6. Use the weight field to select a weight or thickness of the stroke, in pixels. Enter a value
in the field provided, or scroll through values using your mouse/trackpad while the field
is in focus.
To learn more, check out this article from Figma about how to
apply and adjust stroke properties.
Select Fill
Fill assigns colors to objects in your design. The color you choose will fill in the design
element, which makes content stand out on your page.
1. Click to select a Layer in your design that you want to add fill to.
2. In the Design panel on the right side of the screen, go to the Fill section. Click the plus
(+) icon to add a fill to the layer.
3. Figma will add a default solid fill with a hex value of C4C4C4. Click on the small
colored rectangle, or fill swatch, to open the color picker. You can use the color picker
to select any color to fill your shape.
Apply Shadow
Shadows create dimensions, especially when used in combination with borders or fill. There are
two different types of shadows: drop shadows and inner shadows.
Drop shadows come directly off of the element and can go in any direction. Drop
shadows are perfect for making buttons feel like they’re coming off of the page.
Inner shadows move inward onto the element. Inner shadows are a great way to show
that a button is being pressed.
1. Click to select a Layer in your design that you want to add a shadow to.
2. In the Design panel on the right side of the screen, go to the Effects section. The drop
shadow effect is applied by default, as shown in the image below.
3. Adjust the drop shadow using the Effect settings icon, which looks like a sun. Feel free
to play around with a few different shadow options in order to find one that you want to
use in your mockups!
1. In the Design panel on the right side of the screen, go to the Effects section. The
dropdown menu is on drop shadow by default. Click on the arrow to view the rest of the
dropdown menu, and select Inner shadow.
2. Adjust the drop shadow using the Effect settings icon, which looks like a sun. The
effect is subtle, but you should notice a shadow inside of the shapes you’ve selected.
For more details about using shadows in your designs, check out this article about how to
add shadow or blur effects
in the Figma Help section.
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Course 5 Module 1
Section 5: Understand page layouts - grids and containment
36:7. Reading
In this example, the designer started by evaluating their current design for containment issues
and had these observations:
It's difficult to tell where one section ends and the next one begins.
Due to the background color, it looks like there are two sections. In reality, however,
there are three main content sections.
It is not clear that in the “Pizzas You Might Like” section, there is a button.
Let’s break down the changes that were made to the “after” version on the right:
A divider line is used between the top navigation bar and the content below it.
A fill is added to one section of the background. The fill is meant to show a more
permanent separation than the inset divider, which is separating different content in the
same section. Adding a fill to the “Today’s Top Pizza” section helps distinguish it from
the other content sections.
The designer identified that the button in the “Pizzas You Might Like” section wasn’t clearly
identified. To improve this, the designer added a shadow to the “Pizzas You Might Like” section,
creating a border and allowing it to act like a card because it was separated from the rest of the
content.
On the right mockup, the app is divided into sections, indicated by differing background colors.
In the “Pizzas You Might Like” section, the button appears to be selectable given the drop
shadow around the pizza name and price.
The designer implemented the changes as seen in the image on the right. Note the following
improvements:
It's easy to tell where one section ends and the next one begins. The three content sections
are now clearly defined by the different background colors.
A divider line is placed between the current wait time and the number of pizzas in the
queue to separate the content sections.
It is clear that in the “Pizzas You Might Like” section, there is a clickable button.
In the Zia’s Pizza example below, the designer added divider lines between the sections and
also applied the same border and shadow treatment to create card layouts that are clickable.
Remember, you need to have 3–5 completed projects for your portfolio. Keep iterating and
improving along the way!
Key Takeaways
Use containment methods such as dividers, borders, fills, and shadows to keep designs
neat and organized.
Evaluate your designs for ways to contain elements and keep content and interactions
more organized.
Refine designs in one screen by adding dividers, borders, fills, and shadows to help
separate content into logical sections and identify buttons and other important objects.
Implement the same changes in all other screens.
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Course 5 Module 1
Section 6: Understand page layouts - negative space
37:1. Video
Introduction
0:01
Hey there. We've just covered how grids and containment can help you lay out a page. Now, let's
add one more tool to your toolbox: spacing.
0:11
What do we mean by the word space? Well, space is something we're all familiar with. When we
write, we leave a space between every word in the sentence. Or when we look at the homescreen
of our phones, there is space between each app icon.
0:26
In UX design, this is called white space. White space is the gaps between elements in a design.
Keep in mind white space is often referred to as negative space. So why is white space
important?
1. Emphasis on a Focal Point
0:41
First the use of white space can provide emphasis on a focal point within the design.
0:47
This can help focus the user on an action they need to take. For example, think about the Google
Search homepage; the search bar and Google logo are surrounded by white space. The use of
white space clearly communicates the action users should take: search.
1:10
Second, the use of white space can help group items together, which is also known as proximity.
When elements like buttons or text are placed close to each other on a page, users naturally
group these elements together and expect them to be related. On the other hand, when elements
are placed far apart from one another, users don't think they're related. Remember Gestalt
principles from earlier in this certificate program? Well, proximity is one of the Gestalt
principles.
1:32
Let's check out this graphic depiction of proximity. The image on the left contains 16 circles of
the same size in a 4x4 grid with similar spacing.
1:42
The assumption is that all of the circles are grouped together and would be related.
1:48
The image on the right also contains 16 circles of the same size in a 4x4 grid. However, more
space has been placed between the second and third columns of circles.
1:59
This additional space makes it appear like the circles are split into 2 groups of 8, and those 2
groups would not be related.
3. White Space Helps With Readability
2:24
Third, white space helps with readability. Leaving more white space between elements makes it
easier to focus on each element. Take a look at this example. The website on the left has little
white space, because it uses a large font and a big image, which are grouped nearby one another.
This website is pretty difficult to read, because our eyes are jumping between elements. In the
website on the right, the content is the same but there is more white space. This design uses a
smaller font and a smaller image. This allows the eye to look at each element and makes the
website easier to read.
2:43
Okay, one more thing to keep in mind when it comes to white space.
2:48
Having too little white space increases the chance of error. For example, some users might end
up accidentally pressing the wrong button if there isn't enough space between the buttons.
Educating Stakeholders
2:59
When you get your first job as a UX designer, you may have to help educate your clients or
cross-functional teammates about the importance of white space. Businesses often feel that more
content is better. It's important to help those stakeholders understand that using white space in
the design will make their product easier to use and will hopefully lead to better business results.
3:21
For example, if the sign-up button is clearly emphasized using white space, more users are likely
to click it, which is a win for the business.
Conclusion
Now you have all the tools you need to add elements to your mockup and lay out those elements
on a page. Good luck putting what you've learned here into practice with your own design
project.
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Course 5 Module 1
Section 6: Understand page layouts - negative space
38:2. Reading
Introduction
Taking advantage of space, in addition to color, lines, and text, is an important way to make your
designs visually appealing and easy to read.
Negative space is the area that surrounds an object within an image. In other words, negative
space is the gaps between elements in a design or the space that’s not being occupied.
Negative space is also often called white space or empty space. Many UX designers prefer the
term negative space because backgrounds of designs aren’t always white, and the space that's
empty in the design will reflect the background color.
If two objects are positioned closely together on a page without negative space between them,
they will be perceived as being related.
This concept is based on the Gestalt Principle of proximity, which you explored earlier in this
program.
Remember that proximity means that elements that are close together appear to be more related
than elements that are spaced far apart.
In your mockups, use negative space thoughtfully in order to indicate which elements of your
designs are related or not.
You’ve probably encountered online sales that advertise an entire page full of items.
The page is usually really colorful, with a lot of information to sift through, including prices and
descriptions.
Ads like these tend not to include much negative space, which can make the information appear
overwhelming and difficult to read.
Instead, you can use negative space in your mockups to make text easy to read at a glance.
Line Spacing
Padding
Padding is the negative space surrounding content, or between the border and the design
elements.
Padding gives objects space to exist before the user moves to look at another element of the
design.
In the image above, padding in the dog walker app provides symmetry to the design and keeps
elements from being crowded together.
Margins
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Course 5 Module 1
Section 6: Understand page layouts - negative space
39:3. Assignment
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Course 5 Module 1
Section 6: Understand page layouts - negative space
40:4. Reading
Overview
You’ve learned about using negative space to add emphasis, readability, and clear grouping to
your design.
This review will demonstrate how a designer used negative space to improve the Zia’s Pizza
app.
As you’ve learned, any space that doesn’t have an element in it is negative space.
In this example, the designer started by evaluating the negative space in the mockup and had
these observations:
Grouping
Close-up image of the “Browse Zia’s Pizzas” section illustrating cards that are too close
together.
This before image shows that the cards were too close together to be easily usable, so the
designer decided to add more negative space around the cards.
This reinforces the Gestalt principle of proximity and, in this case, will make the hierarchy of the
cards simple to comprehend.
Emphasis
The designer implemented the changes as seen in the image on the right.
Note the following improvements:
Grouping: The user can better tell which elements are grouped together, and which
aren’t, because of the use of additional negative space.
Emphasis: The spacing between the different types of pizza is clear, and the ingredient
sections are separated enough to be distinct and easy to interact with.
Readability: Everything is clearly separated and defined appropriately using the space
between sections and elements.
As you can see, the amount of space between and around the elements plays a big part in the
usability.
Once the designer made the improvements and adjustments to this one screen, then they repeated
the process for all of the mockup screens.
Thinking of the three primary strengths of negative space listed above, you can experiment with
your layout to make your design easier to use.
Remember that any previous decisions aren’t locked in. If you need to make adjustments to
previous decisions like color or text, that is fine.
Key Takeaways
Use negative space to add emphasis, improve readability, and create clear groupings in
your own portfolio project mockups.
Start by identifying the places where there is not enough negative space.
Determine places to use negative space to improve the grouping, emphasis, and
readability.
Implement the changes in one screen first, and then repeat on all other screens.
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format.
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Course 5 Module 1
Section 6: Understand page layouts - negative space
41:5. Reading
Graphic
Graphic of three phones showing different apps - Burger Garden, Burger Nest, and The Vegan
Cow
Introduction
In this part of the course, you've been learning about page layouts. As you begin to layout pages
for the app you're designing, it can be helpful to know about common layouts and patterns that
are used in existing apps.
Knowing about these layouts can help kickstart your visual design process, save you time, and
improve your design work.
Common Screens in Mobile Apps
You may have noticed that mobile apps tend to have certain types of screens in common. The
layout and appearance may differ between apps, but they all share the same purpose and design
considerations.
Below are some of the most common types of mobile app screens. Keep them in mind as you
begin creating wireframes for your mobile app portfolio project.
Home Screen
The home screen is the first screen users encounter when they open an app.
Home screens display the app’s main content and features, and serve as a starting point for users
to explore further.
Since the home screen lets users know what an app has to offer, the content needs to be easy to
understand, use, and navigate.
Common navigation elements, like a bottom navigation menu and a search icon, make it easy to
get started with an app because they are familiar to many users.
It can be tempting to fill a home screen with lots of content, but that can create a cluttered and
overwhelming experience for users.
Focusing on essential content—and making good use of white space—makes home screens
easier to use.
Onboarding Screens
Onboarding screens introduce first-time users to an app’s main components and functions.
They can help users get started quickly, especially if an app has unique or unfamiliar features.
Onboarding screens can also collect information to create a more personalized user experience.
Designers have a lot of options when it comes to these screens, so they should be tailored to the
experience of a particular app.
Profile/Account Screen
A profile, or account, screen contains a user’s personal details (like their name and email) and
their app preferences (like order history and accessibility settings).
Because a profile screen contains a lot of important information, it should be clearly organized
and easy to navigate.
That’s why it’s a best practice to make them as simple and clean as possible.
Checkout Screen
Designers can help by making it clear what information is needed for each form field and adding
visual cues to indicate that a field has been filled out correctly.
They can also let users know their personal data is secure and include a confirmation message
when a user completes a purchase successfully.
Key Takeaways
The more you can incorporate good design practices into your wireframes, the easier the rest of
the design process will be.
You’ll save time and effort, leaving you space to experiment with your design ideas.
We've shown you a few common examples of mobile app layouts, but there are many available
options.
Check out this article from Design Rush on the
8 effective mobile apps design patterns,
such as splash screens, navigation drawers, and floating action buttons.
Additional Resources
For more information on mobile layouts with different content, check out a few case studies:
Basil (recipes)
Owl and Fortnightly (news content)
Crane and Rally (analytics)
Shrine (eCommerce)
Reply (social media)
For general info on adapting the components of a mobile app to different contexts, visit the
About Material Studies page.
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Course 5 Module 1
Section 6: Understand page layouts - negative space
42:6. Assignment
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Course 5 Module 1
Section 7: Module 1 review
43:1. Video
Timestamp: 0:00
Hello.
You've just started creating high-fidelity designs, congrats. Now you have a taste of what it's like
to create refined design work.
Summary of Progress
First, you were introduced to visual design, which is how a product or technology
appears to users.
Then, you started to create your first mockups.
To create these mockups, you used visual design elements like:
o Typography
o Color
o Iconography
What’s Next
In the next part of this course, you'll learn about some common visual design principles, which
will help improve and refine your mockups.
Final Note
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Course 5 Module 1
Section 7: Module 1 review
44:2. Reading
Basic grids: Intersecting lines that divide pages into small squares, which allows you
to easily
Borders: A method of containment that uses continuous lines that often form shapes,
like
squares or rectangles, to break up sections of a page
Containment: The use of visual barriers to keep elements of a design neat and
organized; the
Fidelity: How closely a design matches the look and feel of the final product
High-fidelity: A design that closely matches the look and feel of the final product and
is more
Layout grid: A series of columns and alleys that allow you to organize elements in a
design
Low fidelity: A design that has a lower amount of complexity and is less refined or
polished;
Mockup: A high-fidelity design that represents your final product, without the
interactivity of a
prototype
Typography: The technique of arranging letters and text to make the language
readable, clear,
Typeface: The overall style of text, distinguished by stroke weight, shape, type of
serif, and line
lengths
Type classification: A general system to describe styles of type, like serif and sans
serif
User interface: Concerned with how a digital product's interface looks and functions
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Course 5 Module 1
Section 7: Module 1 review
45:3. Assignment
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Course 5 Module 1
Section 7: Module 1 review
46:4. Asignment
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