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Grimwild Talent Collection

Grimwild Talent collection

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Brian Chisholm
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0% found this document useful (0 votes)
184 views5 pages

Grimwild Talent Collection

Grimwild Talent collection

Uploaded by

Brian Chisholm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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ABSORB POWER Blue magic ‘When you take part in destroying a powerful foe, note an ability you witnessed that can now serve you as a touchstone for your spelicasting. Once per session, you can produce a potent spell effect using any touchstone from this talent to mimic the ability. (Horror, Extras) Act NaTURAL Heritage, Alternate flavor Given time, you can pull off a potent feat of casual crime, such as: hiding in plain sight—pickpocketing while observed — reassuring guards and witnesses that everything ts fine, thank ‘you very much. You can push yourself to do this in the ‘moment. (Background Talents, Ragamuffin) ADAPT AND OVERCOME Heritage, Alternate flavor ‘When you face a specific enemy you've fought before, You can push yourself to interrupt their impact move targeting you with a prepared counter. (Background Talents, Hunter) ADRENALINE RUSH Revel in chaos ‘When you join a sudden combat, take spark, If you don't use it before tension cools, you lose it. You can pick an ally to benefit the same way if they rush in with you. This spark ignores your maximum. (Background Talents, Warrior) AupacrTy Heritage, Alternate flavor Your bravado gets you into a lot of tricky situations, luckily you're adept at turning them to your advantage. When your ‘wild bravado introduces a tangle, 5s count as 6s, but 4s. count as 1s. Regardless of the outcome, those around you are briefly struck by: awe—bewilderment—panic—excitement. (Caring, Swashbuckler) BEACON oF LiGHT Celestial ‘When you treat harm, magically or otherwise, you clear their related marks as well. When an ally is downed in combat, you can push yourself to add 1 to any die on their story roll. (No free activation) (Horror, Extras) BESTIAL INSTINCT Beastfolk, Were-creature, Vampire You have a feral aspect such as: water breathing—burrowing— wall cling—deadly claws. When you take vex, tangles or get a hint from vigilance, you can react with a potent action of fight or fight. (whimsy, Extras) TIVE DE Wma n Bae ON BonpED WorD Devil You've become familiar with all covenants, especially extraplanar ones. You can add contracts as a wise. If you're present for an agreement, you can make it binding. Both parties know ifit’s broken, with the defaulting party inflicted by a potent spelt, using the contract details as touchstone Horror, Summoner) CHosEN E1DoLon Horror, Summoner) Heritage, Alternate flavor You have a deep connection with a single vassal. It has one mutation, and you can only summon it. When it breaks free, take +1d on the story roll and spark. Each PC adds a reciprocal ond with it. Cxour Magical suggestion ‘You can throw your weight around to get things done when needed. Each session, you have a 4d Favors pool. When you invoke your noble station to some end, roll the pool. If dice remain, the favor is provided without question. The consequences thereofare still your own. (Background Talents, Noble) COMMANDING PRESENCE Animal Companion. ‘You demand perfection from those who serve you. On a perfect ‘when directing a creature you control, you can push yourself to turn it into a critical. On a critical without this talent, take spark. (Horror, summoner) ComMuNE Gut feeling You gain 1 story per session and can spend story to meditate, asking a question to a higher power. They answer your question with a vague feeling or hint. (Background Talents, Clergy) Component Poucu Heritage, Alternate flavor Fach session, you have a 3d Components pool to help focus your magic. When you get a messy or grim on spellcasting, you can rol the pool. Ifdice remain, increase a die result by 1, and explain what reagent helped. (Background Talents, Sage) CONFIDENCE GAME Heritage, Alternate flavor Given time, you can craft disguises, forgeries, and even learri to mimic voices to deceive others. You gain a 3d Cover pool 16 roll when your plan would be revealed or questioned. If dice remain in the pool, you avoid the trouble. (Background Talents, Charlatan) GROOV GAMES—GRIMWILD SUPPLEMENTS Crown FavorirE Malf-Elf ‘When given time and space to entertain a crowd, you and. participating allies can take spark for the performance. Make story roll to see if anyone causes trouble. (Background Talents, Entertainer) (CyPHERS AND CANTS Heritage, Alternate flavor You and your allies have a secret language to communicate subtly in company and silently over distances, even while speaking plainly to others. When you get a perfect deceiving others, you also setup an ally following your lead. (Background Talents, Charlatan) DEADLY TRAPPING ELL, Kobold ‘When given time, you can construct potent traps. On a perfect when you spring them, take spark. (Daring, Extras) Dirty FIGHTING Goblin ‘Ona perfect when you exploit an advantage in a fight, you can: disable a weapon—Infliet distracting pain—root them in place. Advantages usually come from surprise, assistance, or spending spark (Background Talents, Scoundrel) Domatn oF INFLUENCE Heritage, Alternate flavor Youare known to others by attitle,and the domain bestowed by it Choose 1 baliwick. You can spend dice from other bailiwicks fo use on this one. When you actin concert with your domain and geta critical, keep the bailiwick die you ‘would have spent. Knowledge of your title and domain spread through stories. Track your legend with campaign pools. (whimsy, Witeh) DvEList Heritage, Alternate flavor Whether verbal sparring or combat, you have a knack for sizing up your foes. Given time, you can study someone's style to develop a counter and: ask2 questions—take +1d on defense ‘against them while engaged. You can push yourself to do this ‘on the spot. (Daring, Swashbuckler) ELEGANT MANEUVERS Heritage, Alternate flavor ‘When performing a difficult maneuver in combat without harming your foe, ignore the first thorn that would be added. ‘Ona perfect you can: add a secondary effect—harm your foe as well. (Daring, Extras) TIVE DAE gman Bae ON A ENCHANTER Gnome You find odd reagents in your travels. Given time, you can use them in your trade to create minor arcana. Your trade can also count as a source of magie and a ritual anchor when creating more powerful arcana, (Background Talents, Crafter) Famous Heritage, Alternate flavor Decide on a reputation or title. The GM judges an NPC's response, or you can spend story to set it: awkward— ‘annoyance—envy—starstruck, When you take time to indulge your fans, take spark. (Background Talents, Entertainer) Fancy Foorwork Heritage, Alternate flavor ‘Swordfighting is a dance, and one you've mastered. When fighting in close combat, you can push yourself to maneuver around a foe and: prevent a weapon from being used—put space between you two—subtly reposition them. Their next attacker Is setup. (Paring, Swashbuckler) Fierce PROTECTOR Heritage, Alternate flavor ‘Those that you command will throw themselves in harm's way toprotect you. When you make a defense roll assisted by a creature you control, ou lessen the harm you take. Your companion takes the full consequence, if any. On a perfect, take spark Horror, Summoner) Give THEM A HAND Deathless, Forged ‘You can push yourself to sever parts of your own body harmlessly. You remain in control of them, and they can still do everything they could do before. You can easily reattach or replace them as needed. (no free activation) (Daring, Extras) HARDENED RESOLVE Human ‘When you get a grim or disaster bank grit (max 2). Spend it to increase a die by 1. These go away after the dust settles when the scene ends, (Background Talents, Mariner) HIppEN TREASURES Dwarf, ‘When you carouse to sell treasure, take +1d on the montage roll. Ona perfect you discover one of your items is a higher value (minor ~. major). Detail its story and why its special. (Background Talents, Trader) Oe Hicu Vizier Heritage, Alternate flavor In every city, and most towns, you can find @ local leader of your sect, they will offer assistance and may need guidance of their own. If you go out of your way to help or expand your flock, take spark. Background Talents, Clergy) HiGH-Fiyine Heritage, Alternate flavor ‘When you fling yourself headfirst into danger, you add *1d to your action, but take +1¢ as well. This thorn cannot be ignored. (Daring, Extras) HomeLy Hove Heritage, Alternate flavor Given time, you can bless a homestead to overflow with power. You get outside help on all rolis while on its grounds ‘and choose two wonderous traits to give it such as: traveling — ritual anchor—healing—caretaker, You can only have one homestead like this at a time. If you're playing with the exploration rules (pg. 79), place a homestead on the map at any point when spending tokens, even ifit’s not yours yet. ‘When your homestead is on the map, add 1 wise related to the local area. You're expected to protect it, offering assistance to ‘people, spirits, and wildlife in the area. (vnimsy, Witch) IMPROVISE Heritage, Alternate flavor You surprise others with your deft use of, well, whatever is lying around really. Once a session, you can incorporate the’ environment into your fighting to receive outside help and. setup your next action. (Daring, Swashbuekter) InrusED Boop Gelatinous, Were-creature ‘Through a painful process, you can alter your own body as a vassal. You can push yourself to gain a mutation for the scene. You are visibly changed, becoming monstrous and. grotesque. Those witnessing the change may react with vex. (No free activation) Gorror, Summoner) Lapy Luck Heritage, Alternate flavor All swashbucklers have some inherent luck, but you must, have the eyes of a god upon you, considering the stakes you've ‘overcome, You have a 14 Luck pool. You can roll it as a bonus die after any roll. On a grim, take spark. (Paring, Swashbuekter) Ley Macic Aetherling You can push yourself to alter the leylines in the area to: draw ‘or repel certain creatures—enhance or dampen magic. When you alter a place like this, you know when others enter the area, always getting a hint or reveal on vigilance. Horror, Summoner) TIVE DAE gman Bae ON WY Narurat Luck Halfling Fortune has heen on your side more times than you ean count. You gain 1 story per session and can spend story to add 1 toa die in any story roll (Background Talents, Drier) NETWORKING Heritage, Alternate flavor Inevery town, crossroads, and business district, you can find a trade contact. Establish if they: accept stolen goods—give you a great deal—offer strange goods—have exotic tastes. Ifyou go ut of your way to deal with them, take spark. (Background Talents, Trader) OaTHEOUND Heritage, Alternate flavor ‘When you put yourself in harm's way to heal someone, take spark. Those you soothe can ignore the thorn from a related harm or condition until the scene ends. (Background Talents, Healer) OBSERVANT Heritage, Alternate flavor You can read lips, and know when you're being watched. You can always get a hint orreveal on vigilance before a twist or betrayal. (Background Talents Investigator) Pact OF THE FEY Fey. ‘When someone oversteps or ignores fae etiquette, you can. start a 2d Curse pool. Actions against them roll the pool as, onus dice on their roll. Establish one major rule for the court’ etiquette with your GM. (Whimsy, Extras) PERSONAL CONNECTION Heritage, Alternate flavor It's awful luck to eross a witeh. When someone breaks promise or offers you personal insult, your next action or spell against them is potent, however distant in the future, The GM has final say in What crosses rise to this level. (vnimsy, witeh) PHYSICKER Heritage, Alternate flavor Given time to study ailments, injuries, corpses, or crime scenes, take +1d. One time only, you can bring back the recently dead. Common sense takes precedent. (Background Talents, Healer) PLANAR PORTALS Aetherling Given time, you can establish a waypoint in your planar network, oF open a portal from one waypoint to another. You. can make a temporary linkin the moment, but you must roll taking +1t for each previous waypoint. Fstablish your method of travel when using this talent, such as: connecting doors= jumping through pitch black shadow—opening gates in trees. ‘Those around you can use the portal as well. ‘Horror, Summoner) OR See POWER IN EMOTION Heritage, Alternate flavor Intense emotions help you amplify your power. When you take vex or are rattled in a tense situation, you take spark and: clear one mark from each ally—regain use of a spent bailiwick aie. (unimsy, Witch) PRIMAL GROWTH Fey You can move through any natural terrain quickly and without issue. You can push yourself to grow, wither, or shape: crops—dense foliage—entangling vines-—fungi— poisonous spores. You don'tneed anchors on plant or harvest rituals. (iunimsy, Witch) PROUD ARTISAN Dwarf You're an expert in a craftsman skill, such as brewing, baking, or smithing, and are well known in your trade, When you take tUme to practice or share this gift with another, you both take spark. (Background Talents, Crafter) PusH ONWARD ‘Troll, Regeneration ‘When a scene ends while you are bloodied, make a 1d story roll as a defense against the harm. On a messy, reduce it to a mark. Ona perfect, clear It (Background Talents, Drifter) Ralse DEaD Heritage, Alternate flavor Given time, you may raise a corpse as an undead thrall. Each thrall has a 2d power pool to perform simple tasks, and a. single damage box (destroyed). You can reliably control up to four ata time. Thase who witness this may react with vex. (Horror, Extras) RELIABLE Human Even when ill-equipped, you putin the work. When you roll only 1 stat die, 5 count as 6s. On a perfect, take spark. (Background Talents, Commoner) RESPONSIBILITY Heritage, Alternate flavor You have a responsibility required of your station, you gain. ‘two wises representing it. Law enforcement looks the other ‘way for minor issues, and when you take time to fulfill your duty, take spark, (Background Tatents, Noble) SaLT OF THE EartH ‘Human, Halfling You have the air of someone with humble beginnings. The GM judges an NPC's response, or you can spend story to set it: disdain—underestimation—kindred—plty. When you go out of your way to help the common folk, take spark. (Background Talents, Commoner) TIVE DE Wma n Bae ON Vi (Background Talents, Sage) Savant EI You have a savvy die, a special dé. You can push yourself to, take +1d (the savvy die) when gathering information. On a perfect, you gain insight in the moment (ask 2 questions). SELF-RELIANT Heritage, Alternate flavor Alonely lifestyle has hardened you. On a grim on a roll without assistance, you can push yourself to add 1 to one of your dice. (Background Talents, Eecentric) SHowsoat Heritage, Alternate flavor ‘The thrill of an audience helps you focus your effort. Twice per session, others can assist you without risk, just by watching what you do next. On a perfect, they take spark. (Paring, Swashbuckler) ‘SimpLe DEDUCTION Heritage, Alternate flavor You can push yourself when trying to solve a question or puzzle to give a specific guess. The GM will tell you: something right about—something wrong with it—a detail you missed. Use a story roll if the answer is unclear. (Background Talents Investigator) SLIPPERY Halfling ‘When you defend and get a critical, you take spark and: cause an extra secondary effect—roll a related task pool, as you turn it back on them. (Background Talents, Ragamuffin) ‘SMUGGLER Heritage, Alternate flavor Cursory checks won't find items you've hidden on yourself or the environment. When drawing a hidden weapon this way, ‘you're setup and take those around you by surprise. On a perfect, take spark Background Talents, Scoundred) ‘STRANDS OF FATE Heritage, Alternate flavor You can push yourself to describe a brief course of action while in a calm situation, then make a montage roll to see how itwould play out. Afterward, you can decide whether to take the action. (Background Talents, Mystic) STRANGE OMEN Heritage, Alternate flavor Each precap roll 1d and write the result down as an Omen. When you or an ally rolls a double of that number, you may use your Omen to treat the roll as a critical. Ifit was already a critical, you both take spark. Say what odd occurrence Influences the roll. (Background Talents, Mystic) GROOV GAMES—GRIMWILD SUPPLEMENTS. ‘SuRvIvaLisT INSTINCT Heritage, Alternate flavor ‘When you make a roll against a natural hazard, take +14. You can assist such rolls withoutrisk, taking spark on a critical (Background Talents, Hunter) TeamworK Heritage, Alternate flavor ‘When you assist a roll and share the risk, 5s count as 6s, but 4s count as 1s, When taking part in a group montage roll, ‘your 6 result counts towards a critical success. (Background Tatents, Mariner) ‘THE LEGEND OF. Heritage, Alternate flavor Establish a larger-than-life persona. When you play into it by: leaving a calling card—saying your catchphrase in a dramatic ‘moment—heroicalty striking down a foe, take spark. Track tales of your exploits with campaign pools. (Daring, Swashbuckler) Wartor> Heritage, Alternate flavor ‘Twice per session, you can give a short command to an ally to assist without risk. If they follow the order, they can: clear a ‘mark—ignore a vex response. (Background Tatenis, Warrior) WICKED AFFLICTION Heritage, Alternate flavor ‘Once a session, you can place your hands on another to heal your bloodied or rattled by transferring the injury. Allies ean roll defense to resist this effect. This typically results in bloodied on a grim, marked on a messy, and no harm ona perfect. Talk with your GM about transferring other maladies, such as conditions. (Gwnimay, Witchy WisH UPON a STAR Dreamer You can spend story to make a magic-infused wish with ritual- level effects. Make a 2d story roll to see the consequences, taking +1t for each time this talent has been is used. (Whimsy, Extras) WONDER MacNET Fey ‘You cause wild surges when spelleasting. When you trigger a wild surge, take +1d on the story roll. On a perfect, take spark. You invite odd happenings around you, wonderful, and terrible. When there's a question of who a strange event affects, it's you. (iunimsy, Witch) TIVE DAE gman Bae ON s4 ‘Worn Heart Fey Once per session, you can tag a spirit in the local area, They offer a 3d Spirit pool rolled as bonus dice when you or an ally invokes their domain. They may ask for aid in return, Spirit domains include things such as: rivers—the night sky—art— furry critters. (Background Talents, Eccentric) OR See

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