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ABSORB POWER
Blue magic
‘When you take part in destroying a powerful foe, note an
ability you witnessed that can now serve you as a touchstone
for your spelicasting. Once per session, you can produce a
potent spell effect using any touchstone from this talent to
mimic the ability.
(Horror, Extras)
Act NaTURAL
Heritage, Alternate flavor
Given time, you can pull off a potent feat of casual crime,
such as: hiding in plain sight—pickpocketing while observed —
reassuring guards and witnesses that everything ts fine, thank
‘you very much. You can push yourself to do this in the
‘moment.
(Background Talents, Ragamuffin)
ADAPT AND OVERCOME
Heritage, Alternate flavor
‘When you face a specific enemy you've fought before, You can
push yourself to interrupt their impact move targeting you
with a prepared counter.
(Background Talents, Hunter)
ADRENALINE RUSH
Revel in chaos
‘When you join a sudden combat, take spark, If you don't use
it before tension cools, you lose it. You can pick an ally to
benefit the same way if they rush in with you. This spark
ignores your maximum.
(Background Talents, Warrior)
AupacrTy
Heritage, Alternate flavor
Your bravado gets you into a lot of tricky situations, luckily
you're adept at turning them to your advantage. When your
‘wild bravado introduces a tangle, 5s count as 6s, but 4s.
count as 1s. Regardless of the outcome, those around you are
briefly struck by: awe—bewilderment—panic—excitement.
(Caring, Swashbuckler)
BEACON oF LiGHT
Celestial
‘When you treat harm, magically or otherwise, you clear their
related marks as well. When an ally is downed in combat, you
can push yourself to add 1 to any die on their story roll.
(No free activation)
(Horror, Extras)
BESTIAL INSTINCT
Beastfolk, Were-creature, Vampire
You have a feral aspect such as: water breathing—burrowing—
wall cling—deadly claws. When you take vex, tangles or get a
hint from vigilance, you can react with a potent action of
fight or fight.
(whimsy, Extras)
TIVE DE Wma n Bae ON
BonpED WorD
Devil
You've become familiar with all covenants, especially
extraplanar ones. You can add contracts as a wise. If you're
present for an agreement, you can make it binding. Both
parties know ifit’s broken, with the defaulting party inflicted
by a potent spelt, using the contract details as touchstone
Horror, Summoner)
CHosEN E1DoLon Horror, Summoner)
Heritage, Alternate flavor
You have a deep connection with a single vassal. It has one
mutation, and you can only summon it. When it breaks free,
take +1d on the story roll and spark. Each PC adds a reciprocal
ond with it.
Cxour
Magical suggestion
‘You can throw your weight around to get things done when
needed. Each session, you have a 4d Favors pool. When you
invoke your noble station to some end, roll the pool. If dice
remain, the favor is provided without question. The
consequences thereofare still your own.
(Background Talents, Noble)
COMMANDING PRESENCE
Animal Companion.
‘You demand perfection from those who serve you. On a perfect
‘when directing a creature you control, you can push yourself
to turn it into a critical. On a critical without this talent, take
spark.
(Horror, summoner)
ComMuNE
Gut feeling
You gain 1 story per session and can spend story to meditate,
asking a question to a higher power. They answer your
question with a vague feeling or hint.
(Background Talents, Clergy)
Component Poucu
Heritage, Alternate flavor
Fach session, you have a 3d Components pool to help focus
your magic. When you get a messy or grim on spellcasting, you
can rol the pool. Ifdice remain, increase a die result by 1, and
explain what reagent helped.
(Background Talents, Sage)
CONFIDENCE GAME
Heritage, Alternate flavor
Given time, you can craft disguises, forgeries, and even learri
to mimic voices to deceive others. You gain a 3d Cover pool 16
roll when your plan would be revealed or questioned. If dice
remain in the pool, you avoid the trouble.
(Background Talents, Charlatan)
GROOV GAMES—GRIMWILD SUPPLEMENTSCrown FavorirE
Malf-Elf
‘When given time and space to entertain a crowd, you and.
participating allies can take spark for the performance. Make
story roll to see if anyone causes trouble.
(Background Talents, Entertainer)
(CyPHERS AND CANTS
Heritage, Alternate flavor
You and your allies have a secret language to communicate
subtly in company and silently over distances, even while
speaking plainly to others. When you get a perfect deceiving
others, you also setup an ally following your lead.
(Background Talents, Charlatan)
DEADLY TRAPPING
ELL, Kobold
‘When given time, you can construct potent traps. On a
perfect when you spring them, take spark.
(Daring, Extras)
Dirty FIGHTING
Goblin
‘Ona perfect when you exploit an advantage in a fight, you
can: disable a weapon—Infliet distracting pain—root them in
place. Advantages usually come from surprise, assistance, or
spending spark
(Background Talents, Scoundrel)
Domatn oF INFLUENCE
Heritage, Alternate flavor
Youare known to others by attitle,and the domain bestowed
by it Choose 1 baliwick. You can spend dice from other
bailiwicks fo use on this one. When you actin concert with
your domain and geta critical, keep the bailiwick die you
‘would have spent. Knowledge of your title and domain spread
through stories. Track your legend with campaign pools.
(whimsy, Witeh)
DvEList
Heritage, Alternate flavor
Whether verbal sparring or combat, you have a knack for
sizing up your foes. Given time, you can study someone's style
to develop a counter and: ask2 questions—take +1d on defense
‘against them while engaged. You can push yourself to do this
‘on the spot.
(Daring, Swashbuckler)
ELEGANT MANEUVERS
Heritage, Alternate flavor
‘When performing a difficult maneuver in combat without
harming your foe, ignore the first thorn that would be added.
‘Ona perfect you can: add a secondary effect—harm your foe as
well.
(Daring, Extras)
TIVE DAE gman Bae ON A
ENCHANTER
Gnome
You find odd reagents in your travels. Given time, you can use
them in your trade to create minor arcana. Your trade can also
count as a source of magie and a ritual anchor when creating
more powerful arcana,
(Background Talents, Crafter)
Famous
Heritage, Alternate flavor
Decide on a reputation or title. The GM judges an NPC's
response, or you can spend story to set it: awkward—
‘annoyance—envy—starstruck, When you take time to indulge
your fans, take spark.
(Background Talents, Entertainer)
Fancy Foorwork
Heritage, Alternate flavor
‘Swordfighting is a dance, and one you've mastered. When
fighting in close combat, you can push yourself to maneuver
around a foe and: prevent a weapon from being used—put
space between you two—subtly reposition them. Their next
attacker Is setup.
(Paring, Swashbuckler)
Fierce PROTECTOR
Heritage, Alternate flavor
‘Those that you command will throw themselves in harm's way
toprotect you. When you make a defense roll assisted by a
creature you control, ou lessen the harm you take. Your
companion takes the full consequence, if any. On a perfect,
take spark
Horror, Summoner)
Give THEM A HAND
Deathless, Forged
‘You can push yourself to sever parts of your own body
harmlessly. You remain in control of them, and they can still
do everything they could do before. You can easily reattach or
replace them as needed. (no free activation)
(Daring, Extras)
HARDENED RESOLVE
Human
‘When you get a grim or disaster bank grit (max 2). Spend it to
increase a die by 1. These go away after the dust settles when
the scene ends,
(Background Talents, Mariner)
HIppEN TREASURES
Dwarf,
‘When you carouse to sell treasure, take +1d on the montage
roll. Ona perfect you discover one of your items is a higher
value (minor ~. major). Detail its story and why its special.
(Background Talents, Trader)
OeHicu Vizier
Heritage, Alternate flavor
In every city, and most towns, you can find @ local leader of
your sect, they will offer assistance and may need guidance of
their own. If you go out of your way to help or expand your
flock, take spark.
Background Talents, Clergy)
HiGH-Fiyine
Heritage, Alternate flavor
‘When you fling yourself headfirst into danger, you add *1d to
your action, but take +1¢ as well. This thorn cannot be ignored.
(Daring, Extras)
HomeLy Hove
Heritage, Alternate flavor
Given time, you can bless a homestead to overflow with
power. You get outside help on all rolis while on its grounds
‘and choose two wonderous traits to give it such as: traveling —
ritual anchor—healing—caretaker, You can only have one
homestead like this at a time. If you're playing with the
exploration rules (pg. 79), place a homestead on the map at
any point when spending tokens, even ifit’s not yours yet.
‘When your homestead is on the map, add 1 wise related to the
local area. You're expected to protect it, offering assistance to
‘people, spirits, and wildlife in the area.
(vnimsy, Witch)
IMPROVISE
Heritage, Alternate flavor
You surprise others with your deft use of, well, whatever is
lying around really. Once a session, you can incorporate the’
environment into your fighting to receive outside help and.
setup your next action.
(Daring, Swashbuekter)
InrusED Boop
Gelatinous, Were-creature
‘Through a painful process, you can alter your own body as a
vassal. You can push yourself to gain a mutation for the
scene. You are visibly changed, becoming monstrous and.
grotesque. Those witnessing the change may react with vex.
(No free activation)
Gorror, Summoner)
Lapy Luck
Heritage, Alternate flavor
All swashbucklers have some inherent luck, but you must,
have the eyes of a god upon you, considering the stakes you've
‘overcome, You have a 14 Luck pool. You can roll it as a bonus
die after any roll. On a grim, take spark.
(Paring, Swashbuekter)
Ley Macic
Aetherling
You can push yourself to alter the leylines in the area to: draw
‘or repel certain creatures—enhance or dampen magic. When
you alter a place like this, you know when others enter the
area, always getting a hint or reveal on vigilance.
Horror, Summoner)
TIVE DAE gman Bae ON WY
Narurat Luck
Halfling
Fortune has heen on your side more times than you ean count.
You gain 1 story per session and can spend story to add 1 toa
die in any story roll
(Background Talents, Drier)
NETWORKING
Heritage, Alternate flavor
Inevery town, crossroads, and business district, you can find a
trade contact. Establish if they: accept stolen goods—give you a
great deal—offer strange goods—have exotic tastes. Ifyou go
ut of your way to deal with them, take spark.
(Background Talents, Trader)
OaTHEOUND
Heritage, Alternate flavor
‘When you put yourself in harm's way to heal someone, take
spark. Those you soothe can ignore the thorn from a related
harm or condition until the scene ends.
(Background Talents, Healer)
OBSERVANT
Heritage, Alternate flavor
You can read lips, and know when you're being watched. You
can always get a hint orreveal on vigilance before a twist or
betrayal.
(Background Talents Investigator)
Pact OF THE FEY
Fey.
‘When someone oversteps or ignores fae etiquette, you can.
start a 2d Curse pool. Actions against them roll the pool as,
onus dice on their roll. Establish one major rule for the
court’ etiquette with your GM.
(Whimsy, Extras)
PERSONAL CONNECTION
Heritage, Alternate flavor
It's awful luck to eross a witeh. When someone breaks
promise or offers you personal insult, your next action or spell
against them is potent, however distant in the future, The GM
has final say in What crosses rise to this level.
(vnimsy, witeh)
PHYSICKER
Heritage, Alternate flavor
Given time to study ailments, injuries, corpses, or crime
scenes, take +1d. One time only, you can bring back the
recently dead. Common sense takes precedent.
(Background Talents, Healer)
PLANAR PORTALS
Aetherling
Given time, you can establish a waypoint in your planar
network, oF open a portal from one waypoint to another. You.
can make a temporary linkin the moment, but you must roll
taking +1t for each previous waypoint. Fstablish your method
of travel when using this talent, such as: connecting doors=
jumping through pitch black shadow—opening gates in trees.
‘Those around you can use the portal as well.
‘Horror, Summoner)
OR SeePOWER IN EMOTION
Heritage, Alternate flavor
Intense emotions help you amplify your power. When you
take vex or are rattled in a tense situation, you take spark
and: clear one mark from each ally—regain use of a spent
bailiwick aie.
(unimsy, Witch)
PRIMAL GROWTH
Fey
You can move through any natural terrain quickly and
without issue. You can push yourself to grow, wither, or
shape: crops—dense foliage—entangling vines-—fungi—
poisonous spores. You don'tneed anchors on plant or harvest
rituals.
(iunimsy, Witch)
PROUD ARTISAN
Dwarf
You're an expert in a craftsman skill, such as brewing, baking,
or smithing, and are well known in your trade, When you take
tUme to practice or share this gift with another, you both take
spark.
(Background Talents, Crafter)
PusH ONWARD
‘Troll, Regeneration
‘When a scene ends while you are bloodied, make a 1d story
roll as a defense against the harm. On a messy, reduce it to a
mark. Ona perfect, clear It
(Background Talents, Drifter)
Ralse DEaD
Heritage, Alternate flavor
Given time, you may raise a corpse as an undead thrall. Each
thrall has a 2d power pool to perform simple tasks, and a.
single damage box (destroyed). You can reliably control up to
four ata time. Thase who witness this may react with vex.
(Horror, Extras)
RELIABLE
Human
Even when ill-equipped, you putin the work. When you roll
only 1 stat die, 5 count as 6s. On a perfect, take spark.
(Background Talents, Commoner)
RESPONSIBILITY
Heritage, Alternate flavor
You have a responsibility required of your station, you gain.
‘two wises representing it. Law enforcement looks the other
‘way for minor issues, and when you take time to fulfill your
duty, take spark,
(Background Tatents, Noble)
SaLT OF THE EartH
‘Human, Halfling
You have the air of someone with humble beginnings. The GM
judges an NPC's response, or you can spend story to set it:
disdain—underestimation—kindred—plty. When you go out of
your way to help the common folk, take spark.
(Background Talents, Commoner)
TIVE DE Wma n Bae ON
Vi
(Background Talents, Sage)
Savant
EI
You have a savvy die, a special dé. You can push yourself to,
take +1d (the savvy die) when gathering information. On a
perfect, you gain insight in the moment (ask 2 questions).
SELF-RELIANT
Heritage, Alternate flavor
Alonely lifestyle has hardened you. On a grim on a roll
without assistance, you can push yourself to add 1 to one of
your dice.
(Background Talents, Eecentric)
SHowsoat
Heritage, Alternate flavor
‘The thrill of an audience helps you focus your effort. Twice per
session, others can assist you without risk, just by watching
what you do next. On a perfect, they take spark.
(Paring, Swashbuckler)
‘SimpLe DEDUCTION
Heritage, Alternate flavor
You can push yourself when trying to solve a question or
puzzle to give a specific guess. The GM will tell you: something
right about—something wrong with it—a detail you missed. Use
a story roll if the answer is unclear.
(Background Talents Investigator)
SLIPPERY
Halfling
‘When you defend and get a critical, you take spark and: cause
an extra secondary effect—roll a related task pool, as you turn it
back on them.
(Background Talents, Ragamuffin)
‘SMUGGLER
Heritage, Alternate flavor
Cursory checks won't find items you've hidden on yourself or
the environment. When drawing a hidden weapon this way,
‘you're setup and take those around you by surprise. On a
perfect, take spark
Background Talents, Scoundred)
‘STRANDS OF FATE
Heritage, Alternate flavor
You can push yourself to describe a brief course of action
while in a calm situation, then make a montage roll to see how
itwould play out. Afterward, you can decide whether to take
the action.
(Background Talents, Mystic)
STRANGE OMEN
Heritage, Alternate flavor
Each precap roll 1d and write the result down as an Omen.
When you or an ally rolls a double of that number, you may
use your Omen to treat the roll as a critical. Ifit was already a
critical, you both take spark. Say what odd occurrence
Influences the roll.
(Background Talents, Mystic)
GROOV GAMES—GRIMWILD SUPPLEMENTS.‘SuRvIvaLisT INSTINCT
Heritage, Alternate flavor
‘When you make a roll against a natural hazard, take +14. You
can assist such rolls withoutrisk, taking spark on a critical
(Background Talents, Hunter)
TeamworK
Heritage, Alternate flavor
‘When you assist a roll and share the risk, 5s count as 6s, but
4s count as 1s, When taking part in a group montage roll,
‘your 6 result counts towards a critical success.
(Background Tatents, Mariner)
‘THE LEGEND OF.
Heritage, Alternate flavor
Establish a larger-than-life persona. When you play into it by:
leaving a calling card—saying your catchphrase in a dramatic
‘moment—heroicalty striking down a foe, take spark. Track
tales of your exploits with campaign pools.
(Daring, Swashbuckler)
Wartor>
Heritage, Alternate flavor
‘Twice per session, you can give a short command to an ally to
assist without risk. If they follow the order, they can: clear a
‘mark—ignore a vex response.
(Background Tatenis, Warrior)
WICKED AFFLICTION
Heritage, Alternate flavor
‘Once a session, you can place your hands on another to heal
your bloodied or rattled by transferring the injury. Allies ean
roll defense to resist this effect. This typically results in
bloodied on a grim, marked on a messy, and no harm ona
perfect. Talk with your GM about transferring other maladies,
such as conditions.
(Gwnimay, Witchy
WisH UPON a STAR
Dreamer
You can spend story to make a magic-infused wish with ritual-
level effects. Make a 2d story roll to see the consequences,
taking +1t for each time this talent has been is used.
(Whimsy, Extras)
WONDER MacNET
Fey
‘You cause wild surges when spelleasting. When you trigger a
wild surge, take +1d on the story roll. On a perfect, take spark.
You invite odd happenings around you, wonderful, and
terrible. When there's a question of who a strange event
affects, it's you.
(iunimsy, Witch)
TIVE DAE gman Bae ON s4
‘Worn Heart
Fey
Once per session, you can tag a spirit in the local area, They
offer a 3d Spirit pool rolled as bonus dice when you or an ally
invokes their domain. They may ask for aid in return, Spirit
domains include things such as: rivers—the night sky—art—
furry critters.
(Background Talents, Eccentric)
OR See