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Mini Project 2

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0% found this document useful (0 votes)
135 views5 pages

Mini Project 2

Uploaded by

creamandnutss
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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MINI PROJECT - 2

BMB 252: Business Ideas Validation & Feasibility


Project Title: Validation and Feasibility Report of Personalized Smart Study
Assistant
Course Credit: 2

Objective
1. To validate the idea which was identified in the last semester by
conducting structured analysis and user feedback.
2. To identify the issues and challenges in the EdTech industry with
reference to technology, operations, and market trends.
3. To prepare a comprehensive report on the application of emerging
technologies such as AI, Fintech, Blockchain, and Data Science in the
education sector.

1. Idea Validation
The Personalized Smart Study Assistant (PSSA) is an AI-powered application
designed to support learners in managing their study goals efficiently. It
provides tailored learning plans, monitors progress, and uses machine
learning to continuously adapt the content based on user performance. In a
world where every student learns differently, this tool aims to close the
learning gap by delivering a customized experience that suits each user’s
learning style, pace, and academic needs.
Validation Approach:
 Lean Canvas Used: Key assumptions about the problem, customer
segment, and value proposition were laid out to evaluate the viability
of the solution. We focused on identifying pain points like time
mismanagement, study anxiety, and lack of motivation.
 Market Research: Secondary data from EdTech industry reports,
education journals, and student behavior analytics were studied. Major
platforms like Khan Academy, Byju’s, and Coursera were analyzed for
their strengths and gaps.
 Customer Assumptions Tested: More than 100 students across high
school, college, and adult learners were surveyed. We collected
feedback on preferred learning tools, pain points in current systems,
and willingness to pay for premium content.
 Prototype Testing: A low-fidelity version of the app was created with
limited features. It was shared with 50 test users. Feedback focused on
UX design, content structure, progress tracking, and AI suggestions.
Key Findings:
 Personalization is Key: Users appreciated tailored content and
preferred adaptive schedules over rigid timetables.
 Gamification Improves Focus: Students who interacted with points
and badges showed higher completion rates.
 Data Privacy is a Concern: Users expressed the need for
transparency about data usage.
 Mobile Preference: 85% of students preferred using mobile over
desktop or tablet.

2. Issues and Challenges in the EdTech Market


Market Challenges:
 Saturated Market: The EdTech sector has numerous players,
including established companies and startups, making user acquisition
difficult.
 Low Completion Rates: Many users register but don’t complete
courses due to a lack of accountability and interest.
 Rural Access: In developing countries, infrastructure limitations affect
access to digital education tools.
Technical Challenges:
 AI Model Training: Gathering sufficient training data and refining AI
models to provide meaningful recommendations requires time and
expertise.
 Real-time Syncing: Managing cloud infrastructure for real-time
analytics, especially during peak usage, is a challenge.
 Device Compatibility: Ensuring smooth performance across all
platforms, including low-end mobile devices, requires extensive QA
testing.
Financial Challenges:
 Early-stage Funding: Convincing investors to fund a highly
personalized yet scalable model involves demonstrating strong unit
economics.
 Freemium Pressure: Offering enough value in the free version while
motivating users to upgrade can affect profitability.
 Cost of Content Creation: High-quality educational content is
expensive to produce and requires subject matter experts, editors, and
designers.
3. Emerging Technologies and Industry Relevance
a) Artificial Intelligence (AI):
AI enables deep personalization in education. By tracking the pace at which
a student learns, AI can recommend breaks, review sessions, and even
predict topics where they may struggle. For teachers, AI dashboards can help
identify at-risk students.
b) Machine Learning (ML):
ML algorithms evolve as more users interact with the app. They learn which
types of quizzes result in better recall or which time slots lead to more
effective studying. Over time, the system becomes smarter and more
aligned with individual habits.
c) Cloud Computing:
Cloud infrastructure enables global access, reducing dependency on location.
It supports collaborative learning environments, video streaming of lectures,
assignment uploads, and instant software updates.
d) Natural Language Processing (NLP):
NLP tools such as voice-based note-taking, reading comprehension scoring,
and grammar correction are integrated into the platform. Students can also
interact with a chatbot that helps in resolving doubts in real-time using AI.
e) Gamification:
Using storytelling techniques, learners are engaged in “missions” or “quests”
instead of generic modules. Progress bars, trophies, badges, and level-ups
help maintain momentum and build habit-forming learning behavior.
f) Fintech Integration:
Advanced payment gateways allow for EMI options, discounts, vouchers, and
educational gift cards. Parents can monitor their child’s academic investment
through reports linked to subscriptions.
g) Blockchain in Education:
Smart contracts could automate certificate issuance upon course completion.
Universities can use blockchain-based systems to verify student
achievements during admissions or job placement, reducing fraud.
h) Financial Services:
Offering financial advice modules to students builds financial literacy early.
Services may include educational budgeting, savings plans, comparison of
scholarship options, and planning for further education.
i) Data Science:
Data analytics empowers both users and developers. Students gain insights
into study patterns, best times to study, and topic-wise strengths.
Developers use aggregate data to improve app flow, prioritize features, and
offer personalized notifications.
j) Social Entrepreneurship:
The app includes offline access, local language support, and simplified UI to
serve students in Tier 2/3 cities and rural areas. Collaborations with NGOs
and government education programs amplify reach and social impact.

4. Feasibility Analysis
a) Market Feasibility:
The education market is evolving rapidly, with a hybrid model combining
online and offline methods becoming the norm. More than 1.5 billion
students were affected by school closures during the COVID-19 pandemic,
accelerating digital adoption. The demand for adaptive learning tools, test
prep, and skill development apps continues to rise.
b) Technical Feasibility:
A modular architecture is proposed for the application. This allows
integration of third-party APIs (e.g., Google Calendar for scheduling,
Stripe/Paytm for payments, AWS S3 for file storage). The app will also include
offline caching, dark mode, and multilingual support.
c) Financial Feasibility:
Revenue Streams: - Subscriptions (Monthly/Annual) - In-app purchases
(flashcards, extra quizzes) - Corporate/School Licensing - Affiliate revenue
from partner courses - Data insights (anonymized analytics for curriculum
developers)
Year 1: - Revenue: $600,000 (from subscriptions, pilot partnerships) -
Expenses: $650,000 (tech dev, content creation, salaries) - Net Loss: -
$50,000
Year 2: - Revenue: $1.5M (growth in users + school tie-ups) - Expenses:
$900,000 (scaling, marketing, cloud infra) - Net Profit: $625,000
Year 3: - Revenue: $3.05M (international markets, premium AI tools) -
Expenses: $1.25M - Net Profit: $1.8M
Break-even: The break-even occurs in Year 2 when user acquisition crosses
5,000 active paying users. Strategic partnerships and early marketing can
accelerate this.

5. Course Outcomes
S. Bloom’s
No. Course Outcome Taxonomy
1 To gain knowledge of issues & challenges in the Knowledge
identified industry (K2)
2 Learn to prepare report on application of emerging Applying
technologies in the industry (K4),
Synthesizing
(K6)
3 Understand how to validate a business idea using real Understandin
market feedback g (K3)
4 Evaluate business feasibility from multiple Evaluating
perspectives (technical, market, financial) (K5)

Conclusion:
The Personalized Smart Study Assistant is a future-ready, learner-centric
solution that addresses key challenges in digital education. By leveraging
modern technologies like AI, data science, and blockchain, it personalizes
education, promotes inclusion, and ensures engagement. With scalability,
financial viability, and a strong social mission, this business idea holds the
potential to redefine learning experiences globally.
Prepared by: [Your Name]
Roll No: [Your Roll Number]
Semester: MBA 2nd Semester
College Name: [Your College Name]

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