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The document outlines extensive balance changes for various weapons and abilities, detailing adjustments in damage, health, cooldowns, and other attributes. Significant increases in base damage are noted for many items, such as the Pure/Corrupt Sword and Holy/Unholy Sword, while some abilities have been modified to limit their effectiveness against multiple enemies. Overall, the changes aim to enhance gameplay dynamics and weapon viability across different ranks.

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0% found this document useful (0 votes)
37 views10 pages

Message

The document outlines extensive balance changes for various weapons and abilities, detailing adjustments in damage, health, cooldowns, and other attributes. Significant increases in base damage are noted for many items, such as the Pure/Corrupt Sword and Holy/Unholy Sword, while some abilities have been modified to limit their effectiveness against multiple enemies. Overall, the changes aim to enhance gameplay dynamics and weapon viability across different ranks.

Uploaded by

tn0155419
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Pure/Corrupt scythe

M1 Damage: 420 → 650


M1 Projectile Damage: 65 → 200
Ability Base Damage: 420 → 450

Pure/Corrupt Sword
M1 Damage: 420 → 750
M1 Projectile Damage: 115 → 100
M1 Projectile no longer benefits from headshots
Ability Base Damage: 650 → 7500
Ability can now only hit each enemy once

Pure/Corrupt Katars
M1 Damage: 450 → 475
Ability Base Damage: 1500 → 2500

Holyflame/Darkflame Spellbook
Projectile Damage: 75 → 80
Explosion Damage: 75 → 100
Volume slightly decreased

Pure/Corrupt Bow
Base Damage: 300 → 450
Pure/Corrupt Blaster
Base Damage: 85 → 120

Ripper Glyph
Health: 1300 → 1750
Melee Damage: 500 → 1000
Projectile Damage: 500 (3x) → 700 (3x)

Pure Cross
Health: 1300 → 800
Smite Damage: 1200 (2x) → 950 (2x)
Holy/Unholy Katars
M1 Damage: 750 → 1000
Z Ability Base Damage: 1500 → 2000
X Ability Base Damage: 2250 → 7000

Holy/Unholy Sword
M1 Damage: 800 → 3000
M1 Projectile Damage: 150 → 500
M1 Projectile no longer benefits from headshots
Z Ability Base Damage: 2400 → 15000
X Ability Base Damage: 2550 → 15000
X Ability can now only hit each enemy once

Holy/Unholy Scythe
M1 Damage: 555 → 2500
M1 Projectile Damage: 85 → 1000
Z Ability Base Damage: 555 → 2500
X Ability Base Damage: 555 → 750

Virtuous Glory
Base Damage: 200 → 350
Volume slightly decreased

Raging Flames
Projectile Damage: 150 → 200
Explosion Damage: 150 → 150
Dark Flames Damage (Debuff): 50 → 100
Volume slightly decreased

Holy/Unholy Bow
Base Damage: 400 → 500

Holy/Unholy Blaster
Base Damage: 110 → 180

Blob of Flesh
Lifetime: 30s → 45s
Health: 3250 → 2500
Melee Damage: 750 → 1750
Projectile Damage: 750 (3x) → 1250 (3x)
Removed a 2 second cooldown which took place after the ranged slashes were used

Holy Crystal
Health: 1300 → 1000
Lifetime: 45s → 30s
Smite Damage: 600 (2x) → 1800 (2x)

Abode of the Damned


M1 Damage: 1250 → 6000
Z Ability Base Damage: Rank*4 → 20000 (cooldown 5s → 10s)
X Ability Base Damage: Rank*3 → 40000 (cooldown 9s → 10s)

Kiln of the Holy Flame


M1 Damage: 1050 → 3000
X Ability Base Damage: 9000 → 25000 (Cooldown 7s → 10s)

Angelic/Void Sword
M1 Damage: 720 → 4500
M1 Projectile Damage: 200 → 1100
Z Damage: 3000 → 35000
X Damage: 3300 → 60000
C Damage: 2700 (20x) → 3500 (20x) (70K total)

Angelic/Void Katars
M1 Damage: 1500 → 5000
Z Damage: 2250 (5x) → 4000 (10x) (40K total)
X Damage: 3000 → 9000
X Cooldown: 5s → 9s
C Damage: 2250 (20x) → 4500 (20x) (90K total)
C Cooldown: 15s → 25s

Angelic/Void Scythe
M1 Damage: 720 → 4000
M1 Projectile Damage: 110 → 1000
M1 Projectile no longer benefits from headshots
Z Damage: 240 (20x) → 5000 (20x) (100K total)
X Damage: 720 → 1200
X Ability can now only hit ONE time (instead of once per afterimage)

Angelic Greatbow
Base Damage: 800 → 1K

Angelic/Void Cannon
Direct Damage: 1.5K → 7200
Explosion Damage: 1.5K → 12K
Cooldown: 1.6s → 3s

Heaven's Wrath
Damage: 1.1K → 900
Cooldown: 2s → 1.5s
Volume slightly decreased

Angelic Cross
Health: 2000 → 2400
Sword Tuah Damage: 1900 → 2000
Arrow Damage: 1900 → 1800

Void Watcher's Relic


Health: 5000 → 1000
Attack Damage: 1000 → 1500
Attack Cooldown: 1s → 0.5s

Extinction Ray
Damage: 4.5K total → 5.1K total (170 per tick)
Cooldown: 5s → 1.5s

Maw of the Void


Rank Cap: 2750 → 1000
M1 Damage: Rank*5 → Rank*15
Z Summon Health: Rank*1.5 → 2500
Z Summon Damage: Rank*0.25 → Rank*2
X Summon Health: Rank*3 → 5000
X Summon Damage: Rank*0.5 → Rank*1.5
C Summon Health: Rank*6 → 10000
C Summon Bomb Damage: Rank*4.5 → Rank*16.5
C Summon Melee Damage: Rank*4.5 → Rank*5

Holy Eruption
RANK CAP: 1000
M1 Damage: rank*1 + 150 → rank*5
M1 Projectile Damage: rank*1 + 150 → rank*3
Z Ability Base Damage: 25000 → rank*45 (cooldown 10s -> 20s)
X Ability Base Damage: rank*3 + 450 → rank*20 (cooldown 7s → 5s)
C Ability Base Damage: rank*0.5 + 100 → rank*0.75 (cooldown 50s → 25s)
Removed Iframes

Synodic Energy Reactor


Slam: 1000 → 10000, FAR less knockback
Beam: 7000 → 12500, more cooldown, make it not be used close up
Add knockback immunity to the constructs

Synodic Gauntlet
M1 Damage: 300 → 9000
M1 Cooldown: 1s → 2.5s
M1 now has auto swing
X Damage: 6000 → 25000 (Can break shields, 1.5x shield break multi)
X Cooldown: 2s → 10s

Synodic Rifle
M1 Damage: 200 → 800
M1 Headshot Multiplier: 3x → 2x

Seraph Blade
M1 Damage: 1850 → 4250
Z Ability Initial Base Damage: 10000 → 15000
Z Ability Tick Base Damage: 2000 → 3250
X Ability Sword Base Damage: 18000 → 21000
X Ability Explosion Base Damage: 9000 → 10500
C Ability Base Damage: 7500 → 35000 (cooldown 5s → 7s)

Eldritch Rifle
Bullet M1 Damage: 1.25K → 7.5K
Damage is currently set at 5000
Blast M1 Damage: 10K → 50K + break shields
Eldritch Horror Damage: 2K → 10K x (1 + mutation count) + break shields
Completed Eldritch Horror: 25K → 70K x (1 + enemy missing health %) + break shields

Eldritch Tentacles
Health: 20000 → 18000
Drain Damage: 200-650 (+5 every attack) → 300-1200 (+15 every attack)
Drain Lifesteal: 2-2.9 HP (+0.01 per attack) → 3 HP
Ultimate Damage: 2000 → 30000
Ultimate Cooldown: 90s → 30s

Guardian Tower Staff


Smite Damage: 7500 → 10000

Engulfing Abyss
Base Damage: 2.5K → 2K
Lifesteal: 2.5% of base damage → 2% of base damage
Volume slightly decreased

The Shadowdancer
M1 Damage: rank*2 → rank*4
M1 Projectile no longer benefits from headshots
Z Ability Base Damage: Rank*0.67 → Rank*2.5 (Cooldown 15.5s → 25s)
X Ability Base Damage: rank*2.25

The Empyrean
M1 Damage: Rank*0.2 → Rank*1
M1 Headshot Multiplier: x2 → x1
M1 Projectiles: 3 → 1
X Contact Damage: Rank*3 → Rank*21
X Explosion Damage (when an enemy has been hit): Rank*1 → Rank*7
X Explosion Damage (when no enemies have been hit): Rank*3 → Rank*14

Seraphim Ring
Health: 20000 → 12000
Orb Damage: 2500 → 4000 (+Bypasses shields)
Ultimate Damage: 25000 (+Breaks shields) → 80000 (+Breaks shields and stuns)
Ultimate Cooldown: 30s → 45s

Seraphim Greatbow
Base Damage: 1.8K → 2.2K

Shining Brilliance
Base Damage: 1K → 1.6K
Volume slightly decreased

Eldritch Slicer
M1 Damage: 1600 → 6250
Consumer Cannon
M1 Bullets are now hitscan.
M1 Damage: 100 → 300

Equinox Downfall
M1: After the spawn-frames, the orbs travel 2.5x faster.
MODE Activation: While inside mode, gain +10 magic effect.
X MODE Ability Base Damage: 90000 → 150000
Everything else: Unchanged

Equinox Ballista
M1: Projectiles are now hitscan, and produce much less lag.

Equinox Crossbow
M1 Damage: 858 → 1600
M1: Projectiles are now hitscan, and produce much less lag.
Fixed an issue where the fire rate would not ramp up

Royal Flush
M1 (Equinox Damnation variant): Volume has been decreased substantially.

Fang of Gilgamesh
M1 Damage: 6000 → 8000
M1 Lifesteal: 2% → 1%
X Ability Base Damage: 22500 → 23000
X Ability Lifesteal: 0.444% → 0.3%

Equinox Blade
M1 Damage (Melee, not the explosion): 6000 → 10000
Z Ability Duration: 8s → 10s
Z Ability Cooldown: 26s → 45s
No longer shares a cooldown with Matrix Accelerator’s Z Ability
X Ability Base Damage: 12000 → 50000
X Ability Cooldown: 6s → 15s
C Ability Base Damage: 2400 → 1300
Now has visual cooldown indicators

Wind Dancer
RANK CAP: 250

Magic Musket
RANK CAP: 5000
M1 Damage: rank*2 → rank*3.5
Z Ability Base Damage: rank*3 → rank*2.5
C Ability Projectile: rank*20 → rank*12.5
C Ability Explosion: rank*20 → rank*12.5

Phantom Reminder
Rank Cap: 2750 → 5000
M1 Damage: Rank*15 → Rank*3
Z Explosion Damage: Rank*1 → Rank*3
Z Ring Explosion Damage: Rank*3.2 (5x) → Rank*1.5 (5x)
Z Cooldown: 3s → 5s
X Lantern Tick Rate: 1s → 0.5s
X Lantern Radius: 20 → 50
X Shield Max Health: 300 → 500
X Shield Duration: 5s → 60s
Lantern now grants 50 shield every tick to players inside
C Damage: Rank*30 → Rank*15
Dawnbreaker Greataxe
Rank Cap: 2750 → 5000
M1 Damage: Rank*3 → Rank*2
Z First Geyser Damage: Rank*21 → Rank*10
Z Small Geyser Damage: Rank*10.5 → Rank*6
X Explosion Damage: Rank*6 (x4) → Rank*2 (x4)
X Initial Explosion Damage: Rank*2 → Rank*3
X Cooldown: 8s → 13s
C Damage: Rank*1.5/tick → Rank*2/tick
C Damage Stacking: +20 per Z/X → +50 per Z/X
C Cooldown: 13s → 20s

Jormungand's Fang
Rank Cap: 2750 → 5000
Eitr Cap: 50/tick → 300/tick
Eitr Gain: 2.5/attack → 5/attack
Z Damage: Rank*3 (8x) → Rank*1.5 (8x)
X Damage: Rank*4 → Rank*7

Fatum Relictum
Rank Cap: 2750 → 5000
Shotgun M1 no longer scales with the amount of enemies present and instead shoots
10 bullets.
M1 Sniper Damage: Rank*5 → Rank*4
Z Shotgun Damage: Rank*5 → Rank*3
Z Sniper Damage: Rank*10 → Rank*12

Trepid Terror
Rank Cap: 2750 → 6666
M1 Sword Damage: Rank*8 + 8000 → Rank*5 + 6666
M1 Sword Combo Finisher Damage: Rank*8 + 8000 → Rank*7 + 6666
M1 Revolver Damage: Rank*6 + 8000 → Rank*4 + 6666
Wendigo Health: Rank*7 → 10000
Wendigo Damage: Rank*5 + 5000 → Rank + 6666

Vampire Knives
Rank Cap: 2750 → 5000
M1 Damage: Rank*0.3 → Rank*0.7
M1 Lifesteal: 5% of attack damage → 2% of attack damage

Starfish Bomber
Rank Cap: 2750 → 5000
Health: 1250 → 400
Explosion Damage: Rank*1.8 → Rank*2
Shockwave Damage: Rank*1.8 → Rank*1

Aquatic Egg
Rank Cap: 2,750 → 5,000
Tunneling: rank*0.6 → rank*5
Frigid Shot: rank*0.6 → rank*1
Bermuda Beam First Tick: rank*3.33 → rank*5

Neco Arc Launcher


Rank Cap: 2750 → 7500
M1 Projectile Damage: Rank*15 → Rank*5
M1 Explosion Damage: Rank*15 → Rank*10
M1 Cooldown: 1s → 2.75s
Magia Wand
RANK CAP: 5000
M1 Damage Projectile: rank*2 + 500 → rank*1 + 3000
M1 Damage Explosion: rank*1 + 250 → rank*1
X Ability Base Damage: rank*3 + 750 → rank*3

Spirit Glaive
RANK CAP: 5000
Z Ability Base Damage: rank*2 → rank*1.25
X Ability Base Damage: rank*7 → rank*6
C Ability: rank*10 → rank*8
C Ability (Portals): rank*2 → rank*1

Dragon Dance
RANK CAP: 5000
M1 Damage: rank*1 + 100 → rank*1.2
M1 5th hit Damage: rank*1.5 + 150 → rank*5
Z Ability Base Damage: rank*3 → rank*10
X Ability Base Damage: rank*1.5 → rank*0.75

Ocean Grimoire
RANK CAP: 5000
M1 Damage: rank*0.4 → rank*0.45
X Ability Base Damage: rank*0.1 → rank*0.15
C Ability Base Damage: rank*8 → rank*25

All Hallows
RANK CAP: 5000

Apocalypse
RANK CAP: 5000
M1 Damage: rank*2 → rank*1.15
Z Ability Base Damage: rank*10 → rank*5.5
X Ability Base Damage: rank*6 → rank*3.3
C Ability base Damage: rank*40 → rank*22.2

The Seven Seas


Rank Cap: N/A → 5000
M1 Damage: 3500 → Rank*1.2
Z Damage: 3500 → Rank*0.8
Z Proc Cooldown: 1.25s → 0.8s
X First Slash Damage: 21000 → Rank*8.8
X Second and Third Slash Damage: 10500 → Rank*4
X Fourth Slash Damage: 14000 → Rank*7.2
C Damage: 3500 (70x) → Rank*0.8 (70x)
C Cooldown: 35s → 50s

Aquatic Fury
Rank Cap: N/A → 5000
M1 Damage: 3000 → Rank*0.8

Crazy Slots
RANK CAP: 5000

Greatsword
M1 Damage: Rank*3.5 → Rank*2.8
Z Ability Slash Base Damage: Rank*3 → Rank*11.5
Z Ability Explosion Base Damage: Rank*15 → Rank*11.5
Z Ability Extra Explosion Base Damage: Rank*35 → Rank*11.5
X Ability Base Damage: Rank*5 → Rank*7

Bow
M1 Damage: Rank*1 → Rank*1.8
M1 Charged Damage: Rank*5 → Rank*10
Z Ability Base Damage: Rank*5 → Rank*11.5
X Ability Base Damage: Rank*1 → Rank*0.45

Tome
M1 Damage: Rank/3 → Rank*0.9 (Cooldown 0.18s → 0.1s)
Z Ability Pulse Base Damage: Rank*3 → Rank*1.6
Z Ability Explosion Base Damage: Rank*17 → Rank*20
X Ability Base Damage: Rank*1 → Rank*3

Wand
M1 Damage: Rank*1.5 → Rank*1.8 (Cooldown 0.25s → 0.15s)
Z Ability Base Damage: Rank/2 → Rank*1.75

Rifle
M1 Damage: Rank*1 → Rank*5.5
Z Ability Base Damage: Rank/1.5 → Rank*1.15
X Ability Base Damage: Rank*10 → Rank*12.5

Scythe
M1 Damage: Rank*2 → Rank*2.25
X Ability Base Damage: Rank*3 → Rank*8

Aromatic Seagrass
RANK CAP: 5000
Outer Cannons Base Damage: rank*3 → rank*1.5
Main Cannon Base Damage: rank*6 → rank*3.5
C Ability Base Damage: rank*15 → rank*7

Sunshine Grimoire
Rank Cap: 2,750 >> 5,000
M1 Damage: Rank*0.8 >> Rank*1
Z Damage: Rank*0.0267 (Total: ???) >> Rank*0.01 (Total: 75K)
Z Duration: 20s >> 15s
Z Tickrate: ~0.03s >> 0.1s
X Inner Pillar Damage: Rank*0.04 >> Rank*0.03
X Outer Pillar Damage: Rank*0.06 >> Rank*0.02

Energy of Avarice
RANK CAP: 1250
M1 Base Damage: rank*2 → rank*4 (Cooldown 2s → 2.5s)

Duelist's Badge
Counter-Strike Cooldown: 5s → 10s
Counter-Strike Iframe Duration: 0.5s → 1s

Time Piercer
C Ability Base Damage: 15000 → 25000 (Class dmg buff: 20% → 25%)
Z Ability: REMOVED: Cooldown reset on variance activation can no longer happen on
the same ability twice in a row.

Solar Gaze
Normal Damage: 50 → 100
Empowered Damage: 1000 (max) → 1500 (max)
Empowered Self Damage: 20 (max) → 40 (max)
Aura of the Ocean
DMG buff: 1000 → 500
Total time needed to charge: 500s → 0s

Woodland Horns, Swallow Feather, Cat's Eye Gem


The accessory description now matches the correct amount of luck projectile bonus

Nazar
Luck Projectiles: 0 → 1

Golden Scarab
Luck Projectiles: 0 → 1
Extra dmg: 7% gambler → 4%

Avarice's Curse
Luck Projectiles: 0 → 2
-All Other Class Dmg: -20% → -0%
Extra dmg: 10% gambler → 0%

Maneki Neko:
-All Other Class Dmg: -20% → -10%

Rabbit's Foot:
-All Other Class Dmg: -20% → -10%

Cat's Eye Gem


Extra dmg: 12% gambler → 15%
Luck Projectiles: 1 → 2

Miracle Wish Orb


Luck Projectiles: 2 → 3
-All Other Class Dmg: -20% → -10%

Old Aeropack
Now has a 0.5 second cooldown before fuel begins to regen
Volume has been slightly lowered.

Equinox Cloak
MagicEffect bonus: 0 → +10
Name changed to Cultist’s Cloak

Equinox Hood
Now gains a MagicEffect bonus of +10 while passive is active.

Equinox Mask
Summon Damage Multiplier: 1.5x → 1.4x

Equinox Headgear
Passive Recharge Cooldown: 8s → 7s
Passive Damage Boost: 40% → 30%
Passive CriticalChance Boost: 0% → +5%

Winter’s Serenity
Now gains +10 MagicEffect bonus while shield is active.

Fragment of Knowledge
MagicEffect bonus: +20 → +15
Eternal Winter
MagicEffect bonus: 0 → +10

Duranite Turret MK2


Bullet Damage: 10 → 30

Geolocator
Now displays a radar which highlights the location of all nearby ores
Players can hover over the highlights with their mouse to view the name of each ore

Paladin's Buckler
Fixed an issue where the heal would not be applied
Now has visual effects for its heal
Now respects anti heal

Equinox Wings (Vanity)


Renamed to Archbishop’s Wings (Vanity)

Added visual health and charge bars for Annihilator Cannons in Starfall Canyon

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