AJAY KUMAR GARG ENGINEERING COLLEGE GHAZIABAD
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING
27th KM Milestone, Delhi - Meerut Expy, Ghaziabad, Uttar Pradesh 201015
INTERNSHIP / MINI PROJECT REPORT
ON
F1 TURBO RUSH RACING GAME
Submitted by :
NAME – PARTH BHADANA
YEAR – 2nd
SEMESTER – 3rd
SECTION – CSE-2
BRANCH – COMPUTER SCIENCE AND ENGINEERING
ROLL NUMBER - 2300270100117
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DECLARATION
I hereby declare that this submission is my own work and that, to the best of my knowledge
and belief, it contains no material previously published or written by another person nor
material which to a substantial extent has been accepted for the award of any other degree or
diploma of the university or other institute of higher learning, except where due
acknowledgment has been made in the text.
Signature :
Name : PARTH BHADANA
Roll No. : 2300270100117
Date : 15/01/2025
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CERTIFICATE
This is to certify that Mini Project/Internship Assessment Report entitled “ F1 TURBO RUSH
RACING GAME ” which is submitted by “ PARTH BHADANA ” in partial fulfillment of the
requirement for the award of degree B. Tech. in Department of Computer Science and Engineering of
Ajay Kumar Garg Engineering College Ghaziabad affiliated to Dr. APJ Abdul Kalam Technical
University, Uttar Pradesh, Lucknow is a record of the candidate’s own work carried out by him/her under
my supervision. The matter embodied in this report is original and has not been submitted for the award
of any other degree.
Supervisor Signature :
Supervisor Name : Ms. Harnit Saini
Date : 15/01/2025
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ACKNOWLEDGEMENT
I would like to express my sincere gratitude to everyone who supported and contributed to the successful
completion of this car racing game project. First, I would like to thank my instructor, MS. HARNIT
SAINI, for their valuable guidance, constructive feedback, and encouragement throughout the
development process. Their expertise was instrumental in refining the game’s design and functionality.
I would also like to acknowledge my teammates, whose collaboration, creativity, and hard work made
this project an enjoyable and fulfilling experience. Special thanks to PARV JAIN for their technical
insights and commitment to quality, which significantly contributed to the game's overall performance.
Additionally, I am grateful for the support from my family and friends, whose constant encouragement
motivated me to complete this project with dedication.
Lastly, I appreciate all those who provided feedback during the testing phase. Their inputs were crucial
in enhancing the user experience and gameplay mechanics, making the car racing game enjoyable and
challenging.
Thank you all for your invaluable support.
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ABSTRACT
This report presents the design and development of a car racing game aimed at delivering an engaging,
immersive experience for players. The game combines realistic physics, intuitive controls, and dynamic
visuals to simulate an exciting race environment. Key features include multiple car models, various
challenging tracks, and customizable difficulty levels to accommodate different skill levels.
The development process focused on implementing smooth game mechanics, including precise
handling, responsive acceleration, and realistic collision effects, to enhance the user experience. The
game was built using [specify software or game engine used, e.g., Unity or Unreal Engine] and
incorporates techniques in [mention relevant areas like 3D modeling, animation, physics simulation, etc.
Testing and iterative refinements were carried out to optimize performance, ensure stability, and improve
gameplay dynamics based on user feedback. This report details the project’s design, implementation
challenges, and solutions, concluding with a discussion on potential future enhancements, such as
multiplayer capabilities and additional customization options. This project serves as both a technical
learning experience and a creative exploration of game development.
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TABLE OF CONTENTS
Contents Page No.
1. Project Overview 7
2. Project Objectives 8
3. Hardware Requirements 9
4. Software Requirement 10
5. Game Design Document 11
6. Key Functions and Methods 13
7. Game Mechanics and Features 14
8. Testing and Optimization 15
9. Future Enhancements 18
10. Output 19
11. Conclusion 21
12. References 22
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Project Overview
This car racing game project aims to deliver a fun and interactive racing experience through a web
browser. Developed using HTML for the structure, CSS for styling, and JavaScript for game mechanics,
the game combines simple, intuitive controls with engaging gameplay to create a responsive and visually
appealing environment.
The primary objective of this project is to provide players with a realistic racing experience, focusing on
smooth vehicle dynamics, responsive controls, and immersive sound effects. Key features include:
Multiple Game Levels: Various levels with increasing difficulty, including obstacles and
challenges that keep the player engaged.
Realistic Physics: Acceleration, braking, and collision effects designed to simulate real-world
car physics.
Score Tracking: A scoring system that rewards players for progress and provides feedback on
performance.
User Interface (UI) Elements: Interactive elements such as a start menu, score display, and
level indicators.
Responsive Controls: Arrow keys for acceleration, braking, and turning, providing a smooth
control experience for players on different devices.
The project is structured with a modular codebase, making it easy to add features or make improvements.
The main JavaScript file (script.js) contains functions for game initialization, controls, collision
detection, and rendering. CSS is used extensively to style the game environment, from the race track to
the car animations, enhancing the visual appeal.
This game has been tested across various browsers to ensure compatibility and performance. Future
enhancements may include additional levels, customizable vehicles, and a multiplayer mode, allowing
players to race against each other online.
Overall, this project showcases the potential of front-end web technologies in creating interactive,
browser-based games and serves as a learning experience in game development concepts like physics
simulation, event handling, and collision detection.
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Project Objectives
Develop an Interactive Racing Game
Create a browser-based car racing game that provides players with an engaging and
interactive racing experience. The game should be accessible on modern web browsers
without requiring additional software or plugins.
Implement Realistic Car Physics and Controls
Design realistic car movement with smooth acceleration, braking, and turning mechanics.
The controls should be responsive and intuitive, allowing players to easily maneuver the car
using keyboard inputs.
Create an Engaging Game Environment
Use HTML, CSS, and JavaScript to design visually appealing game elements, including a
detailed race track, obstacles, and animated cars. The game should have an immersive
layout and effects, creating a satisfying aesthetic.
Incorporate Multiple Levels of Difficulty
Provide varying levels of difficulty with progressively challenging tracks and obstacles.
This will cater to different player skill levels and encourage extended gameplay.
Design an Effective Scoring System
Implement a scoring system that tracks player performance, such as distance covered, time
taken, and points for avoiding obstacles. This system should motivate players to improve
their scores and compete for better results.
Ensure Compatibility Across Devices and Browsers
Test and optimize the game for performance and compatibility across different devices
(e.g., desktops, tablets) and browsers, ensuring a consistent experience for all users.
Optimize Performance and Game Loading Speed
Focus on efficient coding practices and optimized asset loading to minimize game loading
times and ensure smooth gameplay without lag or performance issues.
Include Sound and Animation Effects
Enhance gameplay experience with sound effects (e.g., engine noises, collision sounds) and
animations that add realism and excitement, making the game more immersive.
Document the Development Process
Prepare detailed documentation covering the game’s architecture, code structure, key
functions, and development challenges, to serve as a comprehensive resource for further
improvements or collaboration.
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Hardware Requirements
Development System:
Processor: Dual-core processor or higher (e.g., Intel Core i3 or equivalent)
RAM: Minimum 4 GB (8 GB or more recommended for smoother performance)
Storage: At least 500 MB of available space for project files, assets, and software installations
Graphics: Integrated graphics (e.g., Intel HD Graphics) or dedicated GPU (optional but
beneficial for handling animations and testing performance)
Display: Screen resolution of 1366 x 768 or higher for optimal workspace layout
For Testing on Mobile Devices (Optional): Android or iOS device with a modern web
browser for testing responsiveness and compatibility on mobile.
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Software Requirements
o Operating System
Windows 10/11, macOS (latest version), or Linux (Ubuntu or equivalent)
Cross-platform compatibility, as the tools and technologies used are accessible on all major
operating systems.
o Text Editor / Integrated Development Environment (IDE)
Visual Studio Code (recommended for its extensive plugins and features for front-end
development)
Alternatives: Sublime Text, Atom, Brackets
o Web Browsers (for Testing and Debugging)
Google Chrome (latest version, recommended for its powerful developer tools)
Mozilla Firefox (latest version)
Microsoft Edge (latest version)
Safari (for macOS and iOS testing)
Testing across these browsers ensures compatibility and performance consistency.
o Version Control System (Optional)
Git for version control to manage and track code changes
GitHub or GitLab for repository hosting and collaboration
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Game Design Document
1. Game Concept
The game is a browser-based car racing game where players control a car, maneuvering through
a challenging race track with obstacles. The objective is to reach the finish line while avoiding
obstacles, collecting points, and achieving the highest possible score. This game focuses on
realistic car physics and intuitive controls for a fun, engaging experience.
2. Gameplay Mechanics
Arrow Keys:
o Up Arrow: Accelerate
o Down Arrow: Brake or reverse
o Left Arrow: Steer left
o Right Arrow: Steer right
Objective
o Navigate the car through the track to reach the finish line.
o Avoid obstacles and collect points scattered along the track.
o The player is scored based on distance traveled, time taken, and points collected.
3. User Interface (UI)
Main Menu
o Play Button: Starts the game.
o Options Button: Allows players to select difficulty level, toggle sound, and view
controls.
o High Scores Button: Displays the top scores achieved by players.
o Exit Button: Closes the game.
In-Game UI
o Score Display: Shows the current score at the top of the screen.
o Timer: Tracks how long the player has been racing.
o Speedometer: Displays the car's current speed.
o Pause Button: Pauses the game, allowing players to resume or return to the main menu.
4. Levels and Tracks
Track Layouts
o Each level features a unique track design with curves, straight paths, and obstacles.
o Obstacles such as cones, barriers, and oil slicks are placed at strategic points to add
difficulty.
5. Game Assets
Visual Assets
o Car: Multiple car models can be created to offer variety.
o Track: A background image or CSS-styled race track layout with clear paths and
boundaries
o Obstacles: Graphics for road cones, barriers, oil slicks, etc.
o Collectibles: Points items that players can collect to increase their score.
6. Game Physics
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Car Movement
o Acceleration: Gradual increase in speed when the up arrow is pressed.
o Braking: Slows down the car with the down arrow.
o Turning: Smooth left and right turns with left and right arrows, with momentum affecting the
turning radius.
Collision Detection
o Detects when the car hits obstacles or track boundaries, reducing speed or causing visual
feedback.
7. Scoring System
o Distance Points: Awarded based on the distance traveled.
o Time-Based Bonus: Bonus points are awarded based on the time taken to complete the track.
o Obstacle Penalties: Hitting obstacles may reduce points or slow the car momentarily.
o Collectibles: Additional points for each item collected along the track.
8. Game Art Style
Visual Style
o Minimalistic: Simple but engaging visuals using 2D graphics, keeping the focus on gameplay.
o Color Scheme: Vibrant colors for cars, contrasting with a neutral track background to make the
car visually distinct.
Animations
o Car Animation: Subtle animations for movement, acceleration, and turning.
o Collision Feedback: Visual feedback like shaking or flashing upon collision with obstacles.
9. Development Roadmap
Phase 1: Basic Setup
o Set up HTML structure and basic CSS styling.
o Implement game controls and basic car movement with JavaScript
Phase 2: UI Development
o Design and integrate UI elements such as score display, timer, and main menu.
Phase 3: Game Physics and Collision
o Add acceleration, braking, and turning effects.
o Implement collision detection with obstacles and boundaries.
Phase 4: Level Design and Difficulty
o Create multiple tracks with increasing difficulty.
o Add obstacles and collectible items.
Phase 5: Testing and Optimization
o Test across different browsers and devices.
o Optimize performance and refine gameplay based on feedback.
Phase 6: Documentation
o Complete the project documentation covering game design, code structure, and user guide.
This design document serves as a roadmap for developing the car racing game, detailing the
gameplay, UI, levels, assets, and scoring to create an immersive racing experience for players
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Key Functions and Methods
JavaScript Functions (script.js)
initGame(): Initializes game settings and starts the game.
startRace(): Begins the race, initiates timer and score tracking.
preventDefault(): The preventDefault() method cancels the event if it is
cancelable, meaning that the default action that belongs to the event will not occur.
getBoundingClientRect() : The getBoundingClientRect() method returns the size of an
element and its position relative to the viewport.
checkCollision(): Detects collision with obstacles and handles the impact.
requestAnimationFrame() : The requestAnimationFrame() method tells the browser that
you wish to perform an animation and requests that the browser call a specified function to update
an animation before the next repaint.
function initGame() {
// Set initial game variables and display UI elements
}
function startRace() {
// Start the game and initialize the timer
}
function checkCollision() {
// Detect and handle collisions
}
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Game Mechanics and Features
Controls
Arrow Keys: Control car movement (Up = Accelerate, Down = Brake, Left/Right = Turn).
Obstacles and Collectibles
Obstacles: Road cones and barriers that reduce the player’s speed on impact.
Collectibles: Point items on the track that increase the player’s score when collected.
UI Components
Start Button: Begins the game.
Score Display: Shows the current score.
Speedometer: Displays the car's current speed (optional).
Timer: Tracks how long the player has been racing.
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Testing and Optimization
Effective testing and optimization are essential to ensure the game runs smoothly and provides a
seamless experience across different browsers and devices. This section outlines various testing types,
potential issues, and optimization techniques used to enhance performance, responsiveness, and
compatibility.
1. Functional Testing
Functional testing ensures that all game features work as expected:
Controls: Test each key for accelerating, braking, and turning to confirm responsiveness and
precision.
Scoring System: Check that the score increments correctly with distance traveled and points
collected.
Obstacles and Collisions: Verify collision detection and response (i.e., speed reduction, sound
effects).
Game Over Conditions: Ensure the game stops correctly upon reaching the finish line and
displays the end screen.
Test Case Example:
Feature Test Scenario Expected Result Status
Car Controls Press Up arrow to Car moves forward Pass
accelerate
Collision Drive into an obstacle Speed is reduced, Pass
collision sound plays
Score Increment Collect point items Score increases by Pass
specified value
Finish Line Reach the end of the Game ends, end screen Pass
track appears
2. Cross-Browser Testing
Cross-browser testing ensures that the game operates smoothly across popular browsers:
Browsers Tested: Chrome, Firefox, Safari, Edge
Testing Aspects: Control responsiveness, UI layout, sound playback, collision response.
Results: Adjustments made to CSS and JavaScript to address any inconsistencies in rendering
and functionality across browsers.
3. Responsive Testing
Responsive testing ensures the game adapts to various screen sizes, especially for users on tablets or
small screens:
Viewport Sizes: Tested on common resolutions (1366x768, 1920x1080, 1024x768).
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Layout Adjustments: Adjusted elements such as buttons, score displays, and game area for
different screens using CSS media queries.
4. Performance Testing
Performance testing evaluates the game’s speed and responsiveness to minimize lag:
Loading Time: Ensured that assets like images and sounds load efficiently.
Frame Rate Stability: Tested frame rate to ensure smooth gameplay.
JavaScript Execution: Optimized loop functions that control car movement, collision detection,
and score tracking.
5. User Testing
User testing provides insights into the player experience:
Feedback Gathered: Users were asked to comment on controls, difficulty, and game enjoyment.
Improvements Made: Adjusted control sensitivity and added visual feedback for clearer
collision effects based on feedback.
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Optimization
Optimization focused on improving the game’s performance, responsiveness, and load time. Key
optimizations include:
1. Asset Optimization
Image Compression: Reduced file sizes of images used in obstacles, background, and cars using
tools like TinyPNG. Compressed images load faster, improving game start time.
2. JavaScript Performance Optimization
Loop Efficiency: Replaced setInterval with requestAnimationFrame for smoother and more
efficient frame updates. requestAnimationFrame synchronizes with the display’s refresh rate,
optimizing CPU usage.
Collision Detection Optimization: Used bounding box collision instead of pixel-based
detection. Bounding box checks are faster as they only calculate if two rectangles intersect.
function checkCollision(car, obstacle) {
return car.x < obstacle.x + obstacle.width &&
car.x + car.width > obstacle.x &&
car.y < obstacle.y + obstacle.height &&
car.y + car.height > obstacle.y;
}
Minifying JavaScript: Minified script.js to reduce file size, thus reducing load time.
3. CSS Optimization
Minification: Minified style.css to remove unnecessary spaces and comments, reducing file size.
Animation Optimization: Used hardware-accelerated CSS animations where possible. For
example, transform: translate3d() instead of left or top properties enhances performance by
leveraging the GPU.
4. Code Refactoring
Modularization: Divided code into functions to enhance readability and reusability. This makes
debugging and future enhancements easier.
Event Delegation: Used event delegation to optimize event handling, reducing the number of
event listeners needed for game controls.
6. Debugging and Error Handling
Console Error Monitoring: Removed unnecessary console logs and handled errors to prevent
the game from crashing.
Error Handling in Functions: Added try-catch blocks in critical functions to prevent
unexpected errors from interrupting gameplay.
7. Testing Optimization Results
Performance Testing Tools: Used Chrome DevTools for frame rate and memory usage
monitoring. Lighthouse audits were used to check performance scores and accessibility.
Load Testing: Repeatedly loaded the game in different network conditions to verify performance
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Future Enhancements
1. Multiplayer Mode
Player Matching: Add a matchmaking system to pair players with similar skill levels or allow
friends to join private rooms.
Leaderboard and Rankings: Display global or friend-based leaderboards that track players’
scores and rankings.
2. Additional Car Models and Customization
Offering a variety of car models and customization options can enhance the personalization and
immersion of the game.
Car Selection: Add multiple car models with different performance stats (e.g., top speed,
acceleration, handling).
Customization: Allow players to customize car colors, decals, and skins.
Upgrade System: Enable players to improve car stats by upgrading parts, such as the engine,
tires, or suspension, using points earned in-game.
3. Enhanced Graphics and Animations
Upgrading graphics and animations can improve the overall visual appeal and make the game feel more
polished.
High-Resolution Assets: Use higher-quality textures and more detailed car models for sharper
visuals.
Particle Effects: Add effects such as smoke trails, tire marks, and sparks during collisions to
enhance realism.
Motion Blur: Implement subtle motion blur at high speeds to create a sense of velocity.
Camera Shake: Add camera shake during collisions or intense turns to make the experience
more immersive.
4. Game Modes and Variants
Adding new game modes can provide variety and increase replayability.
Time Trial Mode: Challenge players to complete the track as quickly as possible, with a
leaderboard for best times.
Endurance Mode: Set up longer races where players must manage resources like fuel or car
health.
Elimination Mode: Introduce an elimination-style race where the last player is removed from
the race at intervals.
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OUTPUT
STARTING LAYOUT
BACKGROUND
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CAR RUNNING STATUS
LOSE AND SCORE STATUS
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Conclusion
The development of this car racing game using HTML, CSS, and JavaScript showcases how web
technologies can be harnessed to create a fun, engaging, and visually appealing gaming experience.
Throughout this project, we achieved several milestones, including designing intuitive game controls,
implementing real-time collision detection, and optimizing performance for smooth gameplay. These
features come together to provide players with a responsive, dynamic, and accessible racing game
playable directly in a web browser.
The project also highlighted the importance of testing and optimization to ensure consistent functionality
across different devices and browsers. By focusing on asset optimization, responsive design, and code
efficiency, we were able to enhance the performance and compatibility of the game, creating a stable
foundation for future improvements.
The potential for future enhancements, such as multiplayer mode, additional customization, new track
environments, and advanced physics, indicates significant opportunities to expand this project. These
enhancements can deepen the game’s replayability, make it more competitive, and keep players engaged
over the long term.
In conclusion, this project successfully demonstrates how core web technologies can be utilized to build
an interactive and enjoyable game. With further development, it has the potential to become a more
immersive experience that appeals to a broader audience and showcases the versatility of HTML, CSS,
and JavaScript in game development.
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References
Here are some useful references that contributed to the knowledge and techniques used in developing
the car racing game.
1. Mozilla Developer Network (MDN) Web Docs
MDN provides comprehensive documentation and tutorials on HTML, CSS, and JavaScript,
covering everything from basics to advanced concepts. This resource was invaluable for
understanding the foundational technologies used in the project.
o MDN HTML Documentation: https://developer.mozilla.org/en-US/docs/Web/HTML
o MDN CSS Documentation: https://developer.mozilla.org/en-US/docs/Web/CSS
o MDN JavaScript Documentation: https://developer.mozilla.org/en-US/docs/Web/JavaScript
2. Game Development Patterns with JavaScript
This source provided insights into basic game development patterns like animation loops,
collision detection, and player control mechanics, which were applied in the project.
o Source: “JavaScript Game Development” on GameDev Academy by Zenva.
https://gamedevacademy.org
These references served as essential resources for understanding core concepts, solving
development challenges, and ensuring best practices throughout the project. They provided
both theoretical knowledge and practical insights that were directly applied to the design,
development, and optimization of this car racing game.
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