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Term 1 Games Design Document

The document outlines a design template for a game titled 'The Last Man’s Fight', a first and third-person shooter set in a futuristic urban Utah where the last human fights alien robots to save kidnapped humans. The game targets players aged 16 and up and features mechanics such as resource collection, crafting, and combat with a baseball bat. It emphasizes realistic graphics, a diverse soundtrack, and identifies key production constraints and priority tasks for development.

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0% found this document useful (0 votes)
28 views3 pages

Term 1 Games Design Document

The document outlines a design template for a game titled 'The Last Man’s Fight', a first and third-person shooter set in a futuristic urban Utah where the last human fights alien robots to save kidnapped humans. The game targets players aged 16 and up and features mechanics such as resource collection, crafting, and combat with a baseball bat. It emphasizes realistic graphics, a diverse soundtrack, and identifies key production constraints and priority tasks for development.

Uploaded by

archie.smith105
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Games Design Document

Template
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Part 1: The Basics


★ Name What is the name of your game?
The last man’s fight
This could be the name of the main character (Kirby, Super
Mario), an important object (Halo, Elden Ring), the main activity
(SEGA Bass Fishing, Assassin’s Creed) or if you’re having trouble
with that, you can just put a bunch of words together and hope
it works out (Blaster Master, Guilty Gear XX Accent Core +R).

★ Target Audience Who is your game for?


It is for ages 16 and up for violence , language and gore.
Consider the age of your intended playerbase, what other
games that they would be interested in, how casual the
playerbase is,

★ The Summary Summarise your game idea in two sentences or less.


My game is a 1st person and 3rd person shooter about the war
of 3362 where the last standing human fights alien robots who
have kidnapped the humans and he has to save the earth all on
his own .

(Relevant image goes here)

Part 2: The Gameplay


★ The Player Who is the main character of your game?
The main character is a man who lives in Utah and he gets a
notification about a odd shaped ship that land in a field near him
What kind of person are they? What do they do? What is their
mission/goal? He is an old man who is the last person on earth
and is just trying to survive. His mission is to save the earth and
save the kidnapped humans from the alien robots with just an
old baseball bat that he found.

★ Core Mechanics What are the main mechanics of your game?


The mechanics are you can collect food and mats to build a
shelter and attachments to your baseball bat.
Take Minecraft for example. The main mechanics of the game
are being able to break (almost) any block, collect said block and
be able to place it anywhere else. Minecraft also has both melee
and ranged combat (which isn’t too in depth), various enemies
which each do different things and drop different items. You can
also use items and blocks on a crafting table to create new items
and blocks.

★ Controls All of the controls of the game should be noted here.


The controls are WASD to move the R button to retrieve and the
enter button to swing and use your baseball bat and the space
bar to jump and shift to run and Z to save the humans the ESC
button will open the menu the mouse will allow you to look
about and click on doors to open them.
What are you using for movement? What controller are you
using? If you are playing on PC, will the mouse do anything?
Which button brings up the menu?

★ Winning & losing How does one lose the game? How does one succeed?
You lose the game if you die from fall damage,being shot or die
of starvation you win by killing all the alien robots and saving
earth and the humans .
This could be defeating all the enemies, getting a certain object
to a certain place, reaching the end of the level which is marked
by a flagpole (or something similar).

★ UI & UX What does the HUD of the game look like? Does your game have
a health bar/Hit points? Do you have any in game menus?
Inventory systems? Any other important menu parts in the
display? There is a health bar and hunger bar. If you lose all your
hunger you die you have 5 inventory spaces and a menu to
change the difficulty .

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Part 3: The World


★ Setting Where does your game take place?
It takes place in Utah and space it is an urban futuristic game .
Is it set in the modern day, past or future? Where in the world is
it set (if the game is even set on earth)? Is the area rural or
urban?

★ Story What is the story of the game? Is it something simple (Pac Man)
or something complex (Metal Gear Solid)?
The story of the game is where alien robots have taken all the
humans but one man escapes but the alien robots have blown
up all of earth's shops so the man has to fight with an old
baseball bat and save all of earth and all the humans.

★ Artstyle How realistic does your game look?


My game looks super realistic with motion capture to get the
movement of the aliens and the humans
How is the game shaded? How thick are the outlines (if there are
any)? Is the game hand-drawn/painted (Okami, League of
Legends, Bastion)? Is it Cel Shaded (Guilty Gear Strive, Legend of
Zelda Wind Waker)? Is it pixel art (Super Mario World, Celeste,
Katana Zero)? Is it realistic (Medal of Honour, Mortal Kombat,
Wreckfest)?

★ Soundtrack What kind of genre is the background music of your game?


It is a mix of metal rock,classical orchestral and rap
Examples would be classical orchestral (Bloodborne, NieR:
Automata, Final Fantasy VII Remake), metal/rock (Metal Gear
Rising, Devil May Cry 5, DOOM), electronic (Tekken, Furi, Hotline
Miami) or is it a mix of genres?

(Relevant image goes here)

Part 4: The Meta


★ constraints List the things that might limit the production of the game.

These are things that won’t be in your game but that limit YOU
from making the game (how much time do you have to make the
game?
. I may not have the time to make my game
. i will not have the stuff to make my game
. i go to the place that has the stuff to make my game once a
week

★ The priority tasks List the TOP 5 MOST IMPORTANT TASKS to make this game.
1 Make sure that there are not too many bugs
2 Make sure that it is playable and you can enjoy the game
3 make sure to not rush making the game
4 make sure that the game is how you want it to be
5 make sure that you make it for pc,console or mobile
What do you think is an absolute MUST HAVE to make your game
playable?

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