Instantaneous Effect
This innate technique allows you to complete any actions in a single instant.
Instant Action
Lapse Technique
Starting at 1st level, for 5 cursed energy you may make any Action, Bonus Action as an action
of 1 tier lower, so action->bonus action->free action. Additionally you may only turn 1 thing into a
free action per turn. Anything reduced to a free action is done in an “Instant” this is relevant a
level 6.
Blitz
Technique Improvement
At 3rd level, you may dash as a free action for 2 cursed energy, once per turn. Additionally when
you use Instant Action to drop the action tier of something, you may do it multiple times, so you
could bump an action to a free action, as an example. You must pay the price for each bump as
normal.
Imperceptible
Technique Improvement
At 6th level, whatever type of action you reduce to a free action will become a sure-hit if it
involves any rolls or saves that would be based on reactions, as long as you do not have
disadvantage or the opponent does not have advantage on the save. Additionally any action
you reduce to a free action becomes imperceivable and it will seem as if you just teleport, or
that the effects simply manifest with no cause. Both of these apply to Blitz as well. Additionally if
your actions would move anyone that will be “instant” as well, so they will just find themselves
somewhere. This sure-hit will not bypass any sort of special defense, you must be able to hit
them normally.
Vast Compression
Technique Improvement
At 10th level, you increase the definition of “Action” to something much more vast, like reading a
book could now be considered an “Action” and thus you could do it instantly. When you use
Instant Action you may instead pay 12 cursed energy to compress a much larger amount of time
that would be spent completing an action, into a full-turn action, as long as the action is
something that doesn't affect other people and is something you could do normally, just over a
larger amount of time. You could, as an example, read an entire book, walk to china(although
you would be exhausted, as you would still be walking there, it would just be instant), search a
building, basically anything that can be described as one whole ACTION. Additionally Instant
Action may now compress full turn actions as well, for the normal cost.
Tokyo School Features: Projected Instant
Technique Improvement
At 14th level, as a reaction for 10 cursed energy you may target a creature if they are within 60
feet of you, their next or current action, full action, bonus action, etc, fall under Instant Action.
Their action will be wasted if they fail an intelligence saving throw, if they succeed then their
action will fall under all the normal effects of Instant Action, including the sure-hit.
When a creature is afflicted by this ability and succeeds the saving throw, they will become
immune to failing this ability for the next 24 hours, as they have adapted.
Lord of Moments.
Technique Improvement
At 20th level, you have reached the pinnacle. You may make an amount of Instant Actions into
free actions per turn equal to half of your proficiency bonus.
Action Stretching
Cursed Technique Reversal
As an action for 10 cursed energy you may target a creature and stretch their next action,
making it take 1 action higher than normal, so bonus action -> action -> full turn action.
Additionally any attack that is slowed will give the attacker disadvantage on the hit, or the
defender advantage on the saving throw.