Warmups
Warmups
Get into mindset of class. Ease into class n letting go of what has been done before. If
looking tired get them moving, if hyped maybe an independent task.
Simple to understand and execute. Only 5-10min job.
Doesn’t have to be academic or related to topics. Random is fine.
MUSIC
Strike a pose
Stand in circle. Play music and when the music stops, the first student steps into circle ‘My
name is…’ and strikes a pose. All copy. Continue…
Name song
T to introduce exercise, plays music. Each time the song pauses, T will ask Ss their name. Ss
to respond, “My name is XXX.”
T commences playing music. T pauses music and asks students their names. Progresses
through playing music until all students have answered at least once.
Hot potato
Pass object around and when the music stops, n the last one with the ball has to answer T
question ie. Name 3 colours in 5secs. If not, has to dance/funny face.
Adjustment - have Ss stand in pairs to pass the object to each other. Swap pairs during
activity.
Paper Dance
Move around the room until music stops. Stand on an A4 piece of paper. Keep reducing the
paper in half each time. Students have to balance for 20secs each time or out. ADJUST - no
reducing paper n have to answer a question about the paper they are on. ADAPTATION -
write numbers on the floor (one less than total Ss) and when the music stops, the missing S
has to answer a T question.
Freeze dance
T plays music and when it stops, everyone has to freeze. If caught out moving by T then
have to sit down. Extension – instead of out, do a special dance or sing a song.
Song and actions
Watermelon, watermelon, papaya! Papaya! Ba-ba-ba-banana, ba-ba-ba-banana, fruit salad,
fruit
salad.
Watermelon, watermelon, (Hands circling from above head to down at ones sides) papaya!
Papaya! (make three chopping motions, and three again, in time with syllables on left arm)
Ba-
ba-ba-banana, ba-ba-ba-banana (cradle arms and rock back and forth as if holding a baby),
fruit
salad, fruit salad (hands on hips and tilt hips back and forth).
Ask kids if they want to go faster - repeat faster and faster until they can’t keep up!
DRAMA
Mime/Charades
List of actions (words or sentence) in a bag – random choice. S chooses one and acts out the
word/sentence for class/team to guess. Played either as an individual to the class or in
teams.
Hot seat
Divide the ss into two teams. Make two students turn their back to the whiteboard. T writes
one word/sentence on the whiteboard. The teams must do nonverbal actions in order to let
the student from their team guess what the word/sentence is. ADJUST - Ss can call out
words to help guess BUT must NOT use the word on the board
Tv channels
T brings a TV remote or a ball and can bring a TV-shaped cardboard or simply put two or
three chairs in the front of the classroom.
Two students are being sent in the front of the class;
they will have to improvise themselves as a TV channel.
At the same time, the TV remote is turning in the class and the S who has it can choose to
say “Change channel” or not.
If a S asks to change channel then the students in the front will have to improvise a different
channel.
RACES
Board race
two teams lined up. Topic at top of board with line down middle. Write as many words
related as part of a team relay. Point for each correct word. Unreadable or misspelled no
points.
Board race (cup tower version)
Need about 9 plastic cups per team. Set the cups up in stacks of three, making a line
towards
the board.
Students have to race to put each of their three cup stacks into a tower then approach the
whiteboard to write the answer. Then on the return they need to disassemble and return to
their line.
The first child wins a point for their team!
Letter relay
2 teams. T shows the student a letter and they have to draw it on the back of the s. Passed
on and the end s writes it up on the board. Extension – do the same but it’ll be a whole
word at the finish. Once each s writes the letter, they go to the back and commence the
next letter.
Simon Says
Simon Says is an active way to start the class and it can double up as an effective behaviour
management tool. T says a command. If T says “Simon Says” before the command, the
students must do it. If T doesn’t say “Simon Says,” they mustn’t do it.
Don’t eliminate students who get it wrong. Have them do a silly dance/face or answer a
question.
TIPS:
Transition into a calm, attentive state by giving Simon Says commands like take a deep
breath, sit down slowly, look at the teacher, and relax.
For example: Teacher says ‘yes’ while she is nodding her head up and down, students should
focus on the word she said ‘yes’ and shake their heads, if they follow the teacher nodding
their head, they will be eliminated from the game.
ADJUST: This game could be developed to next level by adding more actions to challenge
the students. Example: Yes, No, Stand up, Sit down, wave your left hand, wave your right
hand, jump,...
The Story Continues:
A. Get in a circle.
B. One person makes a sentence to start a story.
C. The next person repeats the sentence and then “continues” the story with another
sentence.
D. The next person repeats the first two sentences and then “continues” the story with
another
sentence.
E. When it gets around to the first person again … that person needs to tell the “whole”
story.
F. Everyone else checks to see if the person added or missed something in the story.
ADJUST - one student says a sentence and the next person only has to repeat the previous
sentence (not the whole story).
ADJUST - Ss sitting in a circle. T starts with a sentence and rolls the ball to another (who
hasn’t had a turn) and team create a story.
Marker/Pen game
T introduces game. Students broken into two teams. Line up opposite each other. Ss to
place hands on body parts called by T. When marker/pen is called, the first s to pick up the
marker/pen wins point for their team.
T commences calling out bod y parts.
Several rounds completed, potential adjustments: S to become T and T plays.
Dictation Game
Pick five to fifteen sentences or words from a previous lesson and dictate them. The
learners need to write them down with correct spelling.
If you have a group class, you can put learners in teams so they can discuss and agree on
what to write.
At the end, go over the words or sentences dictated and give points for completely correct
answers.
WORDS
Hangman/Snowman/Spaceman
(another name for Hangman)- get each student to take turns picking a letter of the
alphabet. If the letter belongs in the teacher’s chosen word, it gets written on the board, if
not, a part of the snowman is erased from the drawing on the board (melting). Students
must try to get the word before the snowman drawing disappears.
Adjustment - Spaceman- drawing of a UFO that’ll fly away if not guessed in time.
A to Z game.
Theme ie. food, sports, animals, things you take on holiday . Ss complete as many words
from alphabet in 5mins. Adjust - not all the letters.
Word association
The teacher gives an initial word and the students will go in order to say a word that is
associated with the word said previously. Ex: banana-monkey-tree-bird-feather…etc.
Fortunately/Unfortunately
Teacher gives an initial statement that begins with either “fortunately” or “unfortunately.”
Each student will go in order following this by alternating with a statement that begins with
“fortunately” or “unfortunately.” Ex: Teacher: Yesterday my car was stolen. Student A:
Fortunately, it was insured. Student B: Unfortunately, the insurance company went
bankrupt. Student C:Fortunately, my grandfather said he would buy me a new car. Student
D: Unfortunately, he’s lost his mind and doesn’t have any money. Etc.
Boggle online
All class challenge. If anyone sees a word, put hand up and say the word. T types on list.
Timed activity.
ADJUST - can be played manually on the whiteboard where T fills in a 9 box table with
various letters. Ss work in pairs for a set time to write as many words using the letters. Can
set up as a 2 team race.
Acrostic Challenge
This warmup is good when you want students to come in and have something calm to focus
on straight away.
Write a prompt word on the board in a vertical direction, for example:
A
N
I
M
A
L
Students have to think of a word that begins with each of the letters to create a mini
acrostic puzzle. For example,
Apple
Night
If
Monkey
Artist
Look
TIPS:
To make it challenging, have students only write words related to the prompt word (in our
example, all the words would have to be animals).
Introduce new key words as the prompt word. Students don’t need to know what it means
to do the activity, and if it’s the topic of the rest of the lesson, you can transition smoothly
from the warmup to the main class.
Storytelling
Ask S to share a word they know. Write on board. As a class (or in groups), create a short
story and share using all the words. Funny answers.
Word soup
Ss form 2 teams of 3 each.
T hands them 10–20-word tiles. Both teams have the exact same words and number of tiles.
Ss must form as many words as possible in 3 minutes. One S must take note of the words.
Teams with most words wins.
Showdown/Shiritori:
a. Stand or sit in a circle.
b. The first person say a word (“pickle”).
c. The person to their left says a word that starts with the last letter of the previous
word.
d. Repeat.
ADJUST - can introduce a theme ie nouns, food
Sentence scramble
Before class have a few sentences ready. Put words up randomly. In groups they write their
answer. First pen down and hand up get to answer OR time limit.
Word buddies
Cards are given to students with different word starters/endings and they have to pair up to
make a word. For example, if studying prepositions, “un” and “der”, “be” and “hind”. Once
paired up, for an extra challenge, they can see if they can come up with any other words
using their sounds. For example “before” “because” etc.
GAMES
Dice roll
Materials: old cardboard box, paper, markers or sharpie
Create a dice with different actions on it (jump, sit down, turn around, clap, shout hooray,
etc.)
Or alternatively, you could have nouns that kids can act out (like airplane, car, bicycle, or
pretty
much anything you’re creative enough to make a move that’s associated with it).
Have the kids in a circle. Roll the dice into the middle of the circle and everyone has to do
that
action! Then pass the dice around the circle and have each child roll the dice.
BINGO:
For this classic game adapted for young learners, you can either create bingo cards and
a call sheet. For your call sheet, you can use the usual numbers and letters or get more
creative with vocabulary you have recently taught. For very young students, use
pictures instead of words.
Cut up the call sheet and put the squares into a hat. Give each student a bingo card as
well as something to mark their card with. Allow each student a turn to be the “caller.”
Have the caller pick one square at a time from the hat and call out what is on the
square. The other students listen for what is called and mark the called word or image
on their card. The first student to mark their entire bingo card calls out “Bingo!” and is
the winner.
Chair swap
One person starts in the middle, has to make a statement (can be “switch chairs if you…. Are
wearing… like…. Have never…. Can… cannot…etc. Depending on the class level and subject)
If the statement applies to you, you have to run and swap chairs. The person without the
chair
ends up in the middle.
BANG
In circle, T in middle. Points to person and says BANG. Person bobs down. People either side
square up. First to say other person’s name wins. Loser sits down. Circle smaller. Last pair
back to back. For example, topic ‘animal’ keep walking when T says an animal. When T says
something else “car” turn and call out other person name.
ADJUST - noone is eliminated, S becomes the ‘shooter’ and T plays.
Eye gaze
Look down at your feet. On count of 3 everybody looks up. If you lock a direct gaze with
another s then you are both out. Objective is to be the last pair remaining. Last pair back to
back. For example, topic ‘animal’ keep walking when T says an animal. When T says
something else “car” turn and call out other person name.
Quick Shooter
Students stand in a medium-large circle. Teacher will be “shooter” and stands in the centre.
Teacher
points to a student and say “bang!”, student will respond with “ahh!”. (Teacher can do
opposite as
well)
To increase the difficulty, Teacher will say a string command (eg: bang! bang!, aah!, bang!)
or
execute command on several students at a time.
Student who can’t respond quickly will be the “victim”, the “victim” will have to do some
cowboy dance.
(variation can be made like antonyms: tall – short, wide – narrow, win - lose)
Splat
Have the class stand in a circle.
Everyone gets a flash card (pictures, vocabulary words, etc.)
Go around the circle, practising all the words.
The teacher (you) says one of the words on the cards.
The student holding that card has to duck/crouch down.
The students on either side of the crouching student turn and face each other.
The first one to say the word on their opponent’s card is the winner and stays in.
Gather the cards from the losers for later. (I’ll get to it)
Continue in said fashion until you have only four students.
When you only have four students, collect their cards and have them face off in duel style.
Have the first two students stand back to back and give them each a new card.
Three steps, turn, look and shout. Faster person stays in
Repeat with the other two and then with the winners to determine the class champ.
Family Feud
The Family Feud ESL game is a version of the popular TV show of the same name (Family
Fortunes in the UK), adapted for your English class.
Setup
It is possible to make your own version of the Family Feud game using a computer
presentation.
However, by far the easiest way is to use our online Family Feud game, which has suitable
pre-made questions and answers for both kids and adults English classes.
Divide the class into two teams.
Game
1. Project a question on the board.
2. One team starts, and tries to name one of the common answers to the question. If the
answer is present, they win the amount of points assigned to that answer.
3. Usually the best way to play is for teams to just take turns giving one answer each.
However, if you want to make things more interesting, teams could continue until one
of their answers does not appear (perhaps up to a maximum of three answers).
4. Play passes to the other team, and the process repeats. You could specify a maximum of
three turns per team per questions, or just limit turns on an ad hoc basis.
5. Repeat for future questions. The team with the most points at the end of the game is
the winner.
I Spy
Classic game in a car on a journey.
This player says, 'I spy with my little eye, something that is...' and then gives some
description of the object, such as 'something that is red', 'something that is square' or
'something that is small'.
The other players take turns trying to guess what the object is.
Let the player who correctly guesses the selected item pick the next object or have all
players take turns in a set order. This may be best if you are playing with younger children
who may not be so good at guessing.
Offer extra clues if the players are completely stumped.
Variations
Alphabet I Spy – in this version of I Spy, suited for slightly older children (7-11) the clue is
the first letter of the object's name rather than its colour, shape and so on. For example,
if the object was a whiteboard, the player would say, 'I spy with my little eye something
beginning with w.' 3.
Positive, Negative Crazy
Write a discussion topic on the board (for example, food, pets, social media, or dating) and
then start passing a ball or “hot
potato” from student to student. As students pass the hot potato around, they must stop
when they hear you say the words
positive, negative, or crazy.
When you say, “positive,” the student holding the potato must stop and make a positive
statement about the topic. For
example, If the topic is food, their statement might be “My favorite restaurant is Ichiban
Sushi.”
If you say “negative,” they must make a negative statement about the topic, e.g., “I’ve never
eaten Chinese food!”
And, if you say, “crazy,” the sentence they create can be anything they like, such as, “One
time I ate a whole pizza myself!”
SPEAKING
Show n Tell
An activity that you can do with a long-time course when you know there are at
at least a couple of months of learning with this class ahead. T can organize the class
that way that in the beginning of each lesson, one S has to bring an item (or a
picture of it) they find «cool» or memorable and introduce it to the class, talking
for 1-2 minutes. Classmates are encouraged to ask questions. For kids, this can be a
Lego piece, a favorite superhero statue, an album with some collection they are
proud of, etc.
30sec babble
S picks a random word from the jar. T gives them 30secs to think of the topic. S then speaks
for 30secs about that topic.
Adjustment - write some topics on the board and number them. Then get learners to roll a
dice. Whatever number they land on, they must speak about the matching topic. Write a
selection of subjects on the board, students take it in turns to throw a sticky ball at
the board, whichever subject the ball lands on, they try to speak
In this game, learners write down an answer to a question about themselves. The aim of the
game is for the rest of the class to try and work out what the question is. For example, if the
answer is ‘strawberries’, the question could be ‘what’s your favourite fruit?’, ‘what’s your
least favourite fruit?’, or ‘what did you have for breakfast this morning?’
Synchronized Storytelling:
Students stand in a circle and the Teacher begins the game by starting the story off with 3-6
words that make up a sentence in a story (i.e., One day I was walking and...). The student to
the left continues the story by adding another 3-6 words that goes along (or goes off topic),
until it reaches the last student (to the right of the teacher), and this
student must end the story.
Adjustment - one student makes up a story and another student acts it out in real time. You
can give a student a story to read as a prompt instead.
Ooroot
– create a story. ‘Once upon a time there was a…’ The students make suggestions and the T
accepts one and continues to create a fun narrative. Can request to include vocab words.
ART
Picture Memory
Show 10 items on a tray/PowerPoint. Ss call out and confirm all ten. Remove one and see
who can guess what’s missing by calling out. ADJUST - T puts in pairs and they write down
answers which are checked later. Can remove more than one.
Picture prompt?
Get a picture of an object, or just write the word on the board so students can see it as soon
as they enter.
When they get in, they should get some paper or a mini-whiteboard and write down as
many uses for the object as they can think of. Write sentences, similar words etc.
Allow creative ideas and the use of advanced vocabulary. This activity works best with
intermediate and advanced students, but beginners can really test their verb vocabulary,
too.
TIPS:
Choose everyday objects and encourage students to think outside the box. Or get a picture
of something unfamiliar and have them speculate what it might be used for.
Get students to read out their favourite use for the object.
You could make it a competition of who can think of the most ideas. Just beware that you’ll
have to spend a fair amount of time counting, taking up the remaining lesson time.
Picture Spot The Difference
If you can find a picture related to the topic you’re studying, start the class by asking the
students to notice the difference between the pictures. Have a few sets available.
Mr Squiggle
Choose 3 or 4 students. Have them face away from the board & draw a squiggle on the
board for each of them in 1 colour. Give each child a different colour to the one originally
used. They are to turn and face their squiggle. Give them 30 seconds to look at the
squiggle. After this, give them another minute to minute & a half to complete their
squiggle. The rest of the class are then to try to guess what picture each student has drawn
OR judge which one is best and why.
RANDOMS
Snowball of Friendship
Students should be from Elementary level where they can produce sentences. This activity
can be
organized in the first session to break the ice, letting students to get to know each other.
Instructions:
Give a piece of paper to each student.
Give them time to write three interesting facts.
Let them take turn to share their facts.
Once all complete their sharing, T collect their papers, scrunch and
wrap them up to make a snowball.
Ask ss to stand in circle and pass a snowball to open it up.
Ss will read a paper and identify who the one is that description.
Mystery Bag
The age of students can be varied. This activity can be organized with the purpose of
recycling
vocabulary and oral production.
Instructions:
Put several random objects in a bag.
Students take turns reaching in, feeling, and describing the object without looking.
Others guess what it is.
Hot and cold game - T sends a S outside, other Ss hide an object. S returns and given
feedback such as warmer, colder, hot, freezing etc.
All about me. In pairs, given 1min each to talk on topic of choice. Swap. Then share with
class.
Name ten
10 items that fit particular criteria ie. sports played with a ball, 3 letter parts of body (arm,
gum,rib).
Attention
Call out commands. Attention, salute, march in place, STOP..sit down, stand up, walk in a
circle, clap your hands, STOP..run in place, swim in place, hop in place, STOP. Reward those
with good listening skills.