CardStat = 7351
{
global.CardName[CardStat] = 'Power Rise Elixir'
global.CardText[CardStat] = 'Normal Order
COST [Counter Blast 2].
One of your units gets power +20000 until end of turn.
(This card is regarded as being from all clans.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 25
}
global.PowerStat[CardStat] = 0
CardStat = 7415
{
global.CardName[CardStat] = 'Ingenious Tactics, Book of Strong-arming'
global.CardText[CardStat] = 'Normal Order
COST [Counter Blast 3 & Soul Blast 3].
Draw three cards, and three of your front row units get power +10000 until end of
turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 25
}
global.PowerStat[CardStat] = 0
CardStat = 7472
{
global.CardName[CardStat] = 'When Light and Darkness Intersects'
global.CardText[CardStat] = 'Normal Order/Royal Paladin
Perform one of the abilities below, and shuffle your deck.
� If you have "Blaster Blade" on your VC or RC, search your deck for up to one
"Blaster Dark", reveal it and put it into your hand.
� If you have "Blaster Dark" on your VC or RC, search your deck for up to one
"Blaster Blade", reveal it and put it into your hand.
� If you have "Blaster Blade" and "Blaster Dark" on your VC or RC, search your deck
for up to one "Majesty Lord Blaster", reveal it and put it into your hand.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 15
global.CardInClan3[CardStat] = 25
}
global.PowerStat[CardStat] = 0
CardStat = 7518
{
global.CardName[CardStat] = 'Returns'
global.CardText[CardStat] = 'Animation/BanG Dream!/PoppinParty/Normal Order Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: At the beginning of your battle phase, if you have units with "Kasumi
Toyama", "Tae Hanazono", "Rimi Ushigome", "Saya Yamabuki", "Arisa Ichigaya" in
their card names each, reveal five cards from the top of your deck, put up to one
critical trigger from among them on the top of your deck, and put the rest on
bottom of your deck in any order. If your opponent�s vanguard is grade 3 or
greater, all of your units get power +5000 until end of turn for each critical
trigger that was revealed.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7519
{
global.CardName[CardStat] = 'Kizuna Music o/^'
global.CardText[CardStat] = 'Animation/BanG Dream!/PoppinParty/Normal Order Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
CONT [RC]: If your opponent�s vanguard is grade 2 or greater, all of your front row
units get power +5000.
AUTO [RC]: When placed, COST [Soul Blast 1], look at five cards from the top of
your deck, put a card from among them into your hand, and shuffle your deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7525
{
global.CardName[CardStat] = 'Double Rainbow'
global.CardText[CardStat] = 'Animation/BanG Dream!/PoppinParty/Normal Order Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: When placed, draw a card, look at three cards from the top of your deck,
reveal up to one critical trigger from among them, put it into your hand, and put
the rest on the bottom of your deck in any order.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7569
{
global.CardName[CardStat] = 'Tempest Sphere'
global.CardText[CardStat] = 'Normal Order
(PREMIUM JP & EN & TH: Banned.)
COST [Counter Blast 1 & Turn a card from your G zone face up]
Look at seven cards from the top of your deck, reveal up to two unit cards without
CONT, ACT, and AUTO abilities from among them, put them into your hand, and shuffle
your deck.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 25
}
global.PowerStat[CardStat] = 0
global.CardBanned[CardStat] = 1
CardStat = 7578
{
global.CardName[CardStat] = 'Clear Frame "Whirling Wash of Curse Cleansing"'
global.CardText[CardStat] = 'Normal Order
Choose one of your circles, unlock the locked card on that circle, and stand the
rear-guard on that circle. If you unlocked or stand, draw a card.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 25
}
global.PowerStat[CardStat] = 0
CardStat = 7599
{
global.CardName[CardStat] = 'Yura-Yura Ring-Dong-Dance'
global.CardText[CardStat] = 'Animation/BanG Dream!/Pastel Palettes/Normal Order
Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
ACT [RC] 1/Turn: If you have a unit with "Aya Maruyama" in its card name, COST
[discard a card from your hand], search your deck or drop zone for up to one card
with "Chisato Shirasagi" in its card name, call it to the frow row RC, and if you
searched your deck, shuffle your deck. If you have a vanguard with "Aya Maruyama"
in its card name, the circle with the called unit on it becomes VC until end of
turn. (VC abilities activate, and perform drive checks.)'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7600
{
global.CardName[CardStat] = 'Shuwarin*Dreaming'
global.CardText[CardStat] = 'Animation/BanG Dream!/Pastel Palettes/Normal Order
Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: When placed, if a <Pastel Palettes> is on your VC or RC, draw two cards,
and discard a card from your hand.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7601
{
global.CardName[CardStat] = 'Kyu~Mai*Flower'
global.CardText[CardStat] = 'Animation/BanG Dream!/Pastel Palettes/Normal Order
Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
CONT [RC]: If your soul has eight or more <Pastel Palettes> with different names,
when your vanguard with "Aya Maruyama" in its card name would attack, it battles
all of your opponent�s units.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7651
{
global.CardName[CardStat] = 'Y.O.L.O!!!!!'
global.CardText[CardStat] = 'Animation/BanG Dream!/Afterglow/Normal Order Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: When placed, draw a card.
AUTO [RC]: At the beginning of your battle phase, stand up to one of your
<Afterglow>.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7652
{
global.CardName[CardStat] = 'ON YOUR MARK'
global.CardText[CardStat] = 'Animation/BanG Dream!/Afterglow/Normal Order Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC] 1/Turn: When your vanguard with "Ran Mitake" attacks, you may stand one
of your units with "Moca Aoba" in its card name, one of your units with "Himari
Uehara" in its card name, one of your units with "Tomoe Udagawa" in its card name,
and one of your units with "Tsugumi Hazawa" in its card name. If four were stand,
get two Imaginary Gift:Force.
(SHIFT + left click to create Force gifts.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
global.ForceAdd[CardStat] = 1
CardStat = 7653
{
global.CardName[CardStat] = 'Scarlet Sky'
global.CardText[CardStat] = 'Animation/BanG Dream!/Afterglow/Normal Order Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: When placed, if you have an <Afterglow> vanguard, search your deck for
up to one <Afterglow> unit card with different card name from each of your units on
VC or RC and reveal it, put it into your hand, and shuffle your deck.
AUTO [RC]: At the beginning of your battle phase, stand up to two of your
<Afterglow>.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7670
{
global.CardName[CardStat] = 'UNSTOPPABLE'
global.CardText[CardStat] = 'Animation/BanG Dream!/RAISE A SUILEN/Normal Order
Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: When placed, draw two cards, and discard two card from your hand.
CONT [RC]: If your drop zone has five or more musics, all of your front row units
get power +5000.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7739
{
global.CardName[CardStat] = 'Orchestra Of Smiles!'
global.CardText[CardStat] = 'Animation/BanG Dream!/Hello, Happy World!/Normal Order
Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: When placed, if your vanguard is <Hello, Happy World!>, look at two
cards from the top of your deck, put up to one card from among them into your hand,
and put the rest into your soul.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7740
{
global.CardName[CardStat] = 'Worldwide Treasure!'
global.CardText[CardStat] = 'Animation/BanG Dream!/Hello, Happy World!/Normal Order
Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
CONT [RC]: If your opponent�s vanguard is grade 2 or greater, all of your front row
units get power +5000.
AUTO [RC] 1/Turn: When the attack of your <Hello, Happy World!> hits, you may "Draw
a card, and Soul Charge 1".'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7741
{
global.CardName[CardStat] = 'Smiling & Singing A Song'
global.CardText[CardStat] = 'Animation/BanG Dream!/Hello, Happy World!/Normal Order
Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: When your <Hello, Happy World!> is placed during your battle phase, if
your opponent�s vanguard is grade 3 or greater, the placed unit gets power +10000
until end of turn.
AUTO [RC] 1/Turn: At the end of the battle a <Hello, Happy World!> on your VC or RC
attacked, COST [Counter Blast 1], call a card from your hand to RC.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7742
{
global.CardName[CardStat] = 'R � I � O � T'
global.CardText[CardStat] = 'Animation/BanG Dream!/RAISE A SUILEN/Normal Order
Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: When placed, reveal two cards from the top of your deck, put all of the
<RAISE A SUILEN> from among them into your hand, and put the rest on the bottom of
your deck in any order.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7743
{
global.CardName[CardStat] = 'EXPOSE �Burn out!!!�'
global.CardText[CardStat] = 'Animation/BanG Dream!/RAISE A SUILEN/Normal Order
Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: At the beginning of your battle phase, if your drop zone has seven or
more <RAISE A SUILEN> musics, until end of turn, all of your front row units get
power +10000, COST [Counter Blast 1], and all of your opponent�s units cannot
increase their power by trigger effects.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7760
{
global.CardName[CardStat] = 'FIRE BIRD'
global.CardText[CardStat] = 'Animation/BanG Dream!/Roselia/Normal Order Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC] 1/Turn: At the end of the battle your vanguard with "Yukina Minato" in
its card name attacked, COST [Soul Blast 4 & discard a card from your hand], stand
your vanguard, and it gets drive -1 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7771
{
global.CardName[CardStat] = 'BLACK SHOUT'
global.CardText[CardStat] = 'Animation/BanG Dream!/Roselia/Normal Order Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC]: When placed, draw a card, and two of your units get power +5000 until
end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7772
{
global.CardName[CardStat] = 'BRAVE JEWEL'
global.CardText[CardStat] = 'Animation/BanG Dream!/Roselia/Normal Order Music
(After playing a music, put it in the back row of the middle column until end of
turn.)
AUTO [RC] 1/Turn: When your <Roselia>s attack does not hit, COST [Counter Blast 1],
choose one of your opponent�s rear-guards, and retire it. If a unit was retired,
you draw the same number of cards as that unit�s grade.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 31
global.CardInClan3[CardStat] = 33
}
global.PowerStat[CardStat] = 0
CardStat = 7811
{
global.CardName[CardStat] = 'Soul-barette Roulette'
global.CardText[CardStat] = 'Normal Order
COST [Counter Blast 1].
Soul Charge 1, and if your soul has two or more cards with the same card name as
that Soul Charge card, you draw a card. (Includes the Soul Charge card.)'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 25
}
global.PowerStat[CardStat] = 0
CardStat = 7902
{
global.CardName[CardStat] = 'Halo of Bonds, Solidar Bangle'
global.CardText[CardStat] = 'Normal Order
COST [Put a grade 2 or less card from your hand into your soul]
Look at three cards from the top of your deck, reveal up to one card from among
them and put it into your hand, and put the rest on the bottom of the deck in any
order.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 25
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0
CardStat = 7983
{
global.CardName[CardStat] = 'Illusory Spirit Manuscript, Fancyclopedia'
global.CardText[CardStat] = 'Normal Order
COST [Counter Blast 1 & Soul Blast 1].
One of your rear-guards gets power +5000 until end of turn, and at the end of that
turn, retire that unit, and draw a card.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 25
}
global.PowerStat[CardStat] = 0
global.DefensePowerStat[CardStat] = 0
CardStat = 8075
{
global.CardName[CardStat] = 'Aspirations of Limitless Power'
global.CardText[CardStat] = 'Normal Order
Put a normal unit from your drop zone on the bottom of your deck. If you put a
grade 3 or greater card, draw a card.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 25
}
global.PowerStat[CardStat] = 0
CardStat = 8099
{
global.CardName[CardStat] = 'Lyricles Veil'
global.CardText[CardStat] = 'Normal Order
COST [Soul Blast 2 & Discard a "Lyricles Veil" from your hand]
Choose up to two grade 2 or less unit cards from your drop zone, call them to RC.
Choose any number of any player�s rear-guards, and until end of your opponent�s
next turn, they get "Intercept", and can intercept from the back row.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 30
global.CardInClan2[CardStat] = 25
}
global.PowerStat[CardStat] = 0