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Terrain Cards

The document outlines various terrain types and their effects on line of sight (LOS), movement, and unit concealment in a wargame context. Each terrain type, including grasslands, forests, and hills, has specific rules regarding visibility, movement restrictions, and cover for different unit types. The information is essential for players to strategize effectively during gameplay.

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Chris Walczak
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0% found this document useful (0 votes)
52 views2 pages

Terrain Cards

The document outlines various terrain types and their effects on line of sight (LOS), movement, and unit concealment in a wargame context. Each terrain type, including grasslands, forests, and hills, has specific rules regarding visibility, movement restrictions, and cover for different unit types. The information is essential for players to strategize effectively during gameplay.

Uploaded by

Chris Walczak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GRASSLAND GRASSLAND OLD FOREST OLD FOREST HEAVY WOODS

LOW-LYING MARSH GOPHER COLONY


- Block LOS from without - Block LOS from without - Block LOS from without
(Spring Season) - Cavalry moving or - Total concealment >1” - Total concealment >1” - Light Cover within 3”
- 1/8 chance of an charging in this area suffer - Impassable (Single figures - Impassable (Single figures - Impassable for Cavalry
impassable Marsh (d4 x 10) percent casualties may traverse) may traverse) - Difficult for Infantry
- All units become - Dismounted Cavalry - East-West Trail - North-South Trail - No targeting units >3”
disordered may move through this range within feature
- This can be discovered area at ½ Move - No targeting units >1”
by Scouting range without feature

by WargameCulture by WargameCulture by WargameCulture by WargameCulture by WargameCulture

GRASSLAND GRASSLAND MEDIUM WOODS LIGHT WOODS FENCE LINE


GRASSFIRE ASHES
- Block LOS from without - Block LOS from without - Only blocks LOS at
- Moving in this area - Light Cover - Light Cover from without ranges > one full move
creates an ash cloud - Impassable for Cavalry - Difficult for Cavalry - Only provides Light
- Cloud blocks LOS - No Close Order move for - Light Cover for units Cover if unit was stationary
- Cloud lasts 2 turns Infantry within feature, range >6” previous turn
- Close Order units that - No targeting units >3” - Fence/Obstacle for charge
attempt to maneuver in from without rules
cloud become disordered - Reduce movement:
Cavalry ½, Infantry ¼

by WargameCulture by WargameCulture by WargameCulture by WargameCulture


RIDGELINE RIDGELINE HILLS & GULLIES

- Block LOS - Block LOS - Block LOS


- Difficult all units - Difficult all units - Concealment from -
- East-West Trail - North-south Trail without
- Difficult for Cavalry
- Light Cover within for all
units
- No targeting units at
range > 3”

by WargameCulture by WargameCulture by WargameCulture

HILLS ROLLING HILLS HILLS & SCRUB

- Block LOS - Does not block LOS - Block LOS


- Concealment from >3” - Treat as normal, flat - Concealment from within
without terrain for all units & without >5”
- Light Cover all units - All Units have Light
- Difficult for all units Cover within

by WargameCulture by WargameCulture by WargameCulture

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