Work Shop Activities-
WSA-1-"Everyday Hacks" - Redesigning Common Objects for New Purposes
Objective:
Inspire students to creatively reimagine ordinary household objects with new
functions, promoting multifunctional and innovative design thinking.
Activities:
1. Warm-Up (15 minutes):
o Students list their most-used household objects to identify familiar
items and their typical functions.
2. Challenge Setup & Group Formation (15 minutes):
o Introduce the challenge of repurposing everyday objects. Form small
groups or assign individual tasks, ensuring each student or team has a
unique object to reimagine.
3. Thinking Time (30 minutes):
o Students brainstorm potential new uses for their objects, encouraging
lateral thinking and unconventional applications.
4. Prototype Development (1 hour 30 minutes):
o Students create quick, low-fidelity prototypes that showcase their
reimagined objects. Each group or individual also produces one final
rendered sketch to visualize the completed design.
WSA-2
"Travel Companion" - Designing for Nomadic Living
Objective:
Design a versatile, compact product tailored to the needs of modern travelers and
digital nomads.
Activities:
1. Persona Creation (15 minutes):
o Develop personas for various traveler types (e.g., backpackers,
business travelers, digital nomads) to identify unique needs.
2. Challenge Introduction (30 minutes):
o Present the task: design a compact, multifunctional product that
enhances travel, such as a transforming backpack, foldable
workstation, or sustainable food kit.
3. Ideation & Concept Development (45 minutes):
o Brainstorm and sketch ideas that emphasize portability, durability, and
minimalism.
4. Prototyping (1 hour 30 minutes):
o Create rough models or low-fidelity prototypes that highlight practicality
and functionality.
Outcome:
Students gain skills in designing practical, multifunctional products for mobile
lifestyles, focusing on minimalism and real-world usability.
WSA-3
Workshop Theme: Solving Kitchen Problems through Design
Brief:
Design a kitchen product inspired by real-life kitchen challenges to address specific
everyday problems.
Objective:
Reflect on past kitchen experiences to identify difficulties and create effective
solutions.
Workshop Outline:
1. Introduction: The Kitchen as a Design Space
o Discuss the kitchen's role in function, ergonomics, and creativity.
2. Identifying Kitchen Challenges (30 minutes)
o Students list challenges faced while cooking or organizing their
kitchens, using observations or cooking videos.
3. Ideation and Sketching (1 hour)
o Brainstorm and sketch solutions, focusing on usability and safety.
4. Prototyping (1 hour 30 minutes)
o Use provided materials (sunboard, snap-off cutters, Fevikwik) to create
rough prototypes.
5. Presentation and Reflection (30 minutes)
o Present designs, explaining the process and receive feedback.
WSA-4
Daily Frustrations - Redesigning Annoying Everyday Products
Objective:
Identify common everyday products with design flaws or pain points and redesign
them to enhance the user experience.
Activities:
1. Observation (30 minutes):
o Students identify frustrating everyday items (e.g., tangled headphones,
difficult jar lids) through personal experience or group discussions.
2. Problem Analysis (30 minutes):
o Analyze the identified products, discussing specific challenges related
to ergonomics, functionality, and ease of use.
3. Redesign and Prototyping (1 hour 30 minutes):
o Students sketch and create prototypes of their improved versions,
focusing on user comfort and efficiency.
4. Presentation and Feedback (30 minutes):
o Each student presents their redesign, explaining the problem
addressed and the improvements made.
o Facilitate feedback and discussion on each design.
WSA-5
Time Savers - Designing Products for Faster Routines
Objective:
Create products that help save time in daily routines, from morning preparation to
household chores.
Activities:
1. Pain Point Identification (30 minutes):
o Students identify time-consuming tasks they encounter daily (e.g.,
breakfast prep, organizing bags).
2. Solution Design (45 minutes):
o Brainstorm products that streamline these tasks, such as automated
organizers, multi-function tools, or portable kits.
3. Prototyping (1 hour 30 minutes):
o Create basic models emphasizing efficiency, simplicity, and time-
saving features.
4. Presentation and Feedback (30 minutes):
o Present designs and receive feedback on the proposed solution.
WSA-6
Modular Living - Designing Adaptable, Space-Saving Furniture
Objective:
Design multi-functional or modular furniture that saves space and adapts to small or
flexible living environments.
Activities:
1. Inspiration (15 minutes):
o Explore examples of modular furniture, discussing principles such as
foldability, stackability, and dual-purpose functionality.
2. Ideation and Sketching (45 minutes):
o Brainstorm furniture items that can adapt to various spaces and needs.
3. Prototyping (1 hour 30 minutes):
o Build scale models or sketches, focusing on portability, ease of
assembly, and modular features.
4. Presentation and Feedback (30 minutes):
o Present designs and gather feedback on the proposed solutions.
Outcome:
Students enhance their skills in practical design for modern living, creating compact
and efficient furniture solutions.
WSA-7
Smart Product Redesign - Adding Technology to Everyday Items
Objective:
Incorporate “smart” features into common products to enhance usability and
interactivity.
Activities:
1. Product Analysis (30 minutes):
o Choose a simple product (e.g., backpack, keychain, mirror) and
brainstorm how technology can enhance it (e.g., a backpack with a
charging pocket or a mirror with built-in lighting).
2. Ideation and Prototyping (1 hour 30 minutes):
o Sketch the redesigned product with new features and create a mockup
integrating tech components like sensors or LEDs.
3. Presentation (30 minutes):
o Discuss how the technology additions improve functionality and user
experience.