Paladin 1 SB2Gaming
CLASS & LEVEL PLAYER NAME
Erxire
Variant Aasimar Noble 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+4 Constitution +3 13 14 --
+1 +2 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
13
• +6 Charisma
Total 1d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
+3 DEFENSES HIT DICE DEATH SAVES
17 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+4 +2
+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
18 P +3 Athletics STR === TOOLS ===
ABILITY SAVE DC Playing Card Set
+4 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Celestial, Common, Draconic
30 ft. (Walking)
+2 +4 Intimidation CHA
+2 Investigation INT
14 P +4 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +2 Perception WIS
+4 Performance CHA === ACTIONS === Once per long rest as an action, touch a creature
+2 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
and restore 1 hit points.
Help, Hide, Ready, Search, Use an Object, Lay on Hands Pool • 5 / Long Rest
+2 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, You have a pool of healing power that can restore
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object 5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+3 Stealth DEX Divine Sense • 5 / Long Rest pool, or 5 HP to either cure a disease or neutralize a
CHARISMA As an action, you can detect good and evil. Until poison affecting the creature.
+2 Survival WIS
the end of your next turn, you can sense anything
+4 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 5 times per long
rest.
18
Healing Hands • 1 / Long Rest
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +3 2 Bludgeoning
12 PASSIVE WISDOM (INSIGHT)
12 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Paladin 1 SB2Gaming
CLASS & LEVEL PLAYER NAME
Erxire
Variant Aasimar Noble 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES ===
* Darkvision • DMG
* Hit Points • PHB 84
* Celestial Resistance • DMG
* Proficiencies • PHB 84 You have resistance to necrotic damage and radiant
damage.
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the * Celestial Legacy • DMG
end of your next turn, you can sense anything affected You know the light cantrip. [3rd] You can cast lesser
by the hallow spell or know the location of any restoration once per long rest. [5th] You can cast
celestial, fiend, undead within 60 ft. that is not behind daylight once per long rest. CHA is your spellcasting
total cover. You can use this feature 5 times per long ability.
rest.
| 5 / Long Rest • 1 Action
* Lay on Hands • PHB 84
You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
| Lay on Hands Pool: 5 / Long Rest • 1 Action
=== VARIANT AASIMAR RACIAL TRAITS ===
* Healing Hands • VGtM
Once per long rest as an action, touch a creature and
restore 1 hit points.
| 1 / Long Rest • 1 Action
* Languages • VGtM
* Ability Score Increase • DMG
* Size • DMG
* Speed • DMG
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 133 Greatsword 1 6 lb. Flame Tongue Greatsword 1 6 lb.
Hoopak 1 2 lb.
SP 7 Yklwa 1 2 lb.
Backpack 1 5 lb.
EP 4 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
GP 32 Tinderbox 1 1 lb.
Torch 10 10 lb.
PP 3 Rations (1 day) 10 20 lb.
Waterskin 1 5 lb.
WEIGHT CARRIED
137 lb. Rope, Hempen (50 feet) 1 10 lb.
ENCUMBERED Chain Mail 1 55 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
195 lb. Amulet 1 1 lb.
PUSH/DRAG/LIFT Clothes, Fine 1 6 lb.
390 lb. Signet Ring 1 --
EQUIPMENT
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Male 30 Medium 7.2 237
GENDER AGE SIZE HEIGHT WEIGHT
Erxire White Hazel Hazel
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Allies ===
Despite my noble birth, I do not
Their country place myself above other folk. We
all have the same blood.
=== Organizations ===
If you do me an injury, I will crush
None PERSONALITY TRAITS
Respect. Respect is due to me because
of my position, but all people regardless of
station deserve to be treated with dignity.
IDEALS
The common folk must see me as a
hero of the people.
I am in love with the heir of a family
BONDS
By my words and actions, I often bring shame
to my family.
I have an insatiable desire for decadent
pleasures.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Celestial Legacy DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
SPELLS
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