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Shape From Shading Formula: 1. Lambertian Re Ectance Model

The document provides an in-depth explanation of the Shape from Shading technique, detailing key formulas such as the Lambertian Reflectance Model, Image Irradiance Equation, and Photometric Stereo Equation. It includes derivations and solved examples for each formula, illustrating concepts like albedo, surface normals, and depth recovery. The summary of concepts covered highlights the relationships between the formulas and their outputs in the context of image brightness, irradiance maps, and 3D shape reconstruction.

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0% found this document useful (0 votes)
13 views4 pages

Shape From Shading Formula: 1. Lambertian Re Ectance Model

The document provides an in-depth explanation of the Shape from Shading technique, detailing key formulas such as the Lambertian Reflectance Model, Image Irradiance Equation, and Photometric Stereo Equation. It includes derivations and solved examples for each formula, illustrating concepts like albedo, surface normals, and depth recovery. The summary of concepts covered highlights the relationships between the formulas and their outputs in the context of image brightness, irradiance maps, and 3D shape reconstruction.

Uploaded by

MI A1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Shape from Shading Formula

Explain in detail and extract all the formulas (if any) with derivation and a solved example foe each
formula.

Here's a detailed explanation and extraction of all the key formulas, their derivations (where possible),
and a solved example for each, based on the lecture notes titled "Shape from Shading" and "Scan Line
Algorithm" by Dr. M.K. Bhuyan.

📌 1. Lambertian Reflectance Model


Formula:

The radiance L observed from a Lambertian surface is given by:

L = ρ ⋅ (n ⋅ s)

Where:

ρ = albedo (diffuse reflectance, between 0 and 1),


n = unit surface normal vector,
s = unit light source direction vector,
n ⋅ s = cosine of the angle between surface normal and light direction.

Derivation:

This is derived from Lambert’s cosine law: brightness observed is proportional to cos(θ), where θ is the
angle between the normal and the light source.

Example:

Let’s say:

ρ = 0.8,
n = (0, 0, 1),
1
s= 2


(1, 0, 1) ⇒ ∥s∥ = 1

n ⋅ s = (0)(1/ 2) + (0)(0) + (1)(1/ 2) = 1/ 2


​ ​ ​

1
L = 0.8 ⋅ ≈ 0.8 ⋅ 0.707 = 0.566
2

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📌 2. Image Irradiance Equation
E(x, y) = R(p, q)

Where:

E(x, y): image irradiance at a pixel,


R(p, q): reflectance map,
∂z ∂z
p= ∂x , q

= ∂y represent surface orientation.

Reflectance Map (Lambertian):

ρ(n ⋅ s)
R(p, q) =
1 + p2 + q 2

(−p,−q,1)
For normalized surface normal n =
1+p2 +q 2

Example:

Assume:

ρ = 1,
1
s= 3
(1, 1, 1),

p = 1, q = 1
(−1,−1,1)
Then n = , so:
3

(−1)(1) + (−1)(1) + (1)(1) −1


n⋅s= =
3 3
​ ​

−1 −1
R(p, q) = = ≈ −0.577
1+1+1 3
​ ​

​ ​

(Note: Negative value implies surface is facing away from the light.)

📌 3. Photometric Stereo Equation


For n light sources, at each pixel location:

I=C ⋅g

Where:

I: vector of observed intensities from different light sources.


C : matrix of known light source directions.
g = ρn: combined albedo-normal vector.

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Solve using least squares:

g = (C T C)−1 C T I

Example:

Let:

1 0 1
C= 0 1 1 ,
​ ​ ​ ​ ​

1 1 1
0.7
I = 0.6
​ ​ ​

0.9

Then calculate g, and:


g
ρ = ∥g∥, n= ​

📌 4. Albedo and Surface Normal Recovery


Given g = ρn, we extract:
g
ρ = ∥g∥, n=
∥g∥

📌 5. Depth Recovery
From normals, recover gradients:
nx ny
p=− , q=−
​ ​

​ ​

nz​ nz ​

Then integrate p, q to get surface height z(x, y).

✅ Summary of Concepts Covered:


Concept Formula Output

Lambertian reflectance L = ρ(n ⋅ s) Image brightness


n⋅s
Reflectance map R(p, q) = ρ ⋅ Irradiance map
1+p2 +q 2

Photometric stereo I = C ⋅ g, g = ρn Normals and albedo


g
Normal recovery n= ∥g∥

Unit normals

Albedo recovery ρ = ∥g∥ Reflectance


n
Depth from normals p = − nnxz , q = − nyz , integrate to get z(x, y) 3D shape

​ ​

​ ​

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Would you like me to generate Python code to simulate one of these examples, or a visual plot of the
reflectance map?

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