Chapp 11
Chapp 11
Quantitative Study
Antipolo City
In
Researchers:
ALEXANLOU M. RECINTO
ZYRELYN M. DEMARQUEZ
MARK JONEL A. SOLLESTRE
CRYSTAL AVRHIL ESQUIVIAS
ICT 12 - 3
APRIL 2025
ABSTRACT
CUSTOMERS’ SATISFACTION IN
CITY
DEMARQUEZ, ZYRELYN M.
(ANTIPOLO)
NUMBER OF PAGES:
iv
EXECUTIVE SUMMARY
are the customers that use the cafe's computers for at least an hour with a total number
of fifty (50) respondents. The instrument used by the researchers was the
questionnaire in order to collect data from the respondents who were customers that
plays on the computers at Gameluxe E-sports Cafe as to the factors affecting customer
satisfaction. The content of the questionnaire has three categories that may be
percentage, and rank was used by the researchers to determine and measure the profile
of the respondents.In regards to the results and findings of the analysis on the
gathered data, it was found that beyond expectation was found the highest obtained
among all the results of the questionnaire regarding the factors affecting customer
showed that the pricing, service quality, and overall environment of the e-sports cafe
are huge factors of what's affecting the costumer satisfaction in Gameluxem After the
the quality of it's pricing, services, and the environment as it is already in meeting the
customers' satisfaction.
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ACKNOWLEDGEMENT
This piece of work will not be possible without the help of the following
person:
MS. ARIANE CAMAS their research instructor, for also the guidance and
MR. JONATHAN OBIEN for the instructions and advice given to progress
MRS. EVANGILINE VALERIANO for being the supportive teacher, for the
wisdom, knowledge, and tips during the process of completing the study,
CLASSMATE and FRIENDS for being the helping hand and a comfort
and mostly to our GOD, for his kindness and blessings given.
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NAME OF CONTENTS
CHAPTER 1
Introduction
up until today. One of such establishment is e-sports cafes, whom have become
fast internet connectivity, and an environment mainly for competitive gamers. These
establishments have evolved into community hubs where gamers can socialize,
City, the first ever Gameluxe E-Sports Cafe, which caters to various individuals,
includes gamers, students, and professionals. As it gains its popularity, the customer
Salim et al. (2019) noted that, "companies realized and understood the
have adopted it as the highest priority of their operational goals in the present
decade."
This emphasizes the ongoing efforts of internet cafe to enhance and improve
customer satisfaction, which aligns to the study that is being conducted, to understand
The objective of this study is to identify the factors that contribute to customer
The goal is to provide insights that could help improve service quality,
maintain customer satisfaction, and achieve long-term success in the e-sports cafe
industry.
Gameluxe E-Sports Café in Antipolo City, and to analyze the relationship between
1.2 Gender
2.1 Affordability
2.3 Servicescape
3. Which among the examined factors show a significant relationship with overall
customer satisfaction.
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Conceptual Framework
Figure 1
FACTORS AFFECTING THE CUSTOMER’S SATISFACTION IN
GAMELUXE NET CAFE, ANTIPOLO CITY
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Theoretical Framework
gaming experience. If the physical environment does not meet these expectations,
customers may feel discomfort or dissatisfaction, but if the environment exceeds their
and Charles F. Halverson in 1981 and later expanded by Sandra L. Bem suggests
that people learn about gender roles from their culture and society. These learned
ideas, or "schemas," influence how individuals think they should behave based on
their gender. For instance, someone might believe that certain activities or behaviors
are appropriate only for males or females. In the context of Gameluxe E-Sports Café,
these gender-based expectations can affect how customers perceive their experiences.
For example, male and female customers might have different expectations regarding
these gender-influenced expectations is essential for identifying the factors that affect
the café can enhance the overall customer experience for all patrons.
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explains that customers develop expectations before using a service. Once they
experience the service, they compare it with their initial expectations. If the service
expect smooth gameplay, fast internet, and good customer service. Any deviation
These theories provide a foundation for analyzing the factors that affect
This study assumes that the customers at Gameluxe E-Sports Cafe are
satisfied with their gaming experience. It also presumes that they will answer the
E-Sports Cafe.
Additionally, it assumes that the selected customers are satisfied with the
prices, services, and environment that Gameluxe has. Furthermore, the study assumes
that their satisfaction extends to both genders equally when using the gaming
This research aims to study and determine the factors that affect
This research can benefit Customers by giving them information that will be
an indication of the improvement of services at Gameluxe E-Sports Cafe, and also the
students to learn about customer satisfaction and the degree to which it is determined
The study wants to extend help to the Local Community by improving the
This study can help Young Entrepreneurs to be motivated when they decided
to build a business like computer shops like this and create a more customer-focused
business model, increasing their chances of success in the competitive e-sports cafe
industry.
This study would also be helpful for Future Researchers, being that there
have been few studies on customer satisfaction in internet cafes in Antipolo City, this
study can be a good reference for future researchers who want to study issues related
relate to customer satisfaction -- a study that will be relevant for policy formulation
toward ensuring positive customer experience, customer loyalty, and overall growth
of the business.
Gameluxe E-sports Cafe in Antipolo City. The respondents will be customers who
At least fifty (50) male and female respondents' data will be collected from
Gameluxe E-sports Cafe. Customers who do not fall under the category are outside
the scope of this research and will not be included in the study.
This research will be carried out at 2nd Floor RMC Commercial Building Blk
2 A-C Provincial Road Cor. Pedracio St. Brgy. Dalig Antipolo City, Rizal. This study
will only conclude statements that are directly related to our research topic, and will
Definition of Terms:
In order for better understanding of the study the following terms are defined:
be normal or acceptable.
shared by a group of gamers, influencing how they interact, socialize, and engage in
gaming experiences.
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gaming.
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CHAPTER II
This chapter presents the Local Literature, Foreign Literature, Local Studies,
Local Literature
and value for money were significant drivers of customer satisfaction" The value for
money, often influenced by competitive pricing and perceived worth, has emerged as
offerings to enhance customer satisfaction within the local market. Just like Gameluxe
E-sports Cafe, offering premium gaming PCs to remain competitive and in demand.
By focusing on product quality, service quality, and value for money, businesses can
create a loyal customer base, drive growth, and establish a reputation for excellence.
services from the same source over time. As noted in Chapter 1, customer satisfaction
is the main cause of loyalty." This concept is particularly relevant to the current study
driving loyalty among customers. Furthermore, the book emphasizes that "satisfaction
and loyalty are enhanced by a strong brand equity," which implies that a
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well-established and reputable brand can reinforce customer satisfaction and loyalty
that will create a positive feedback loop. This is important for the study of Gameluxe
E-sports Cafe, as this book suggests a factor that can cause the customer to be
satisfied. The book tells that a strong brand equity can be done through providing
branding strategies, which can and will eventually drive the cafe to its business
Another book called, “Business Policy and Strategy” by Dr. Marivic Flores
follows to achieve key business objectives, such as attracting and retaining customers,
competitive edge. As Wright, Kroll, and Parnell (1996) define it, "strategy refers to
top management's plan to attain the outcomes consistent with the organization's
ensuring business sustainability and growth which helps to the study of Gameluxe
improve service efficiency, and build a strong reputation in the gaming industry. By
executing effective marketing strategies, Gameluxe E-sports Cafe can strengthen its
(2019), it highlights that "people are the most important element of any service or
experience service system," as service quality depends on how well providers meet
customer needs. For the study of Gameluxe E-sports Cafe, this emphasizes the crucial
E-sports Cafe can enhance customer engagement and ensure a customer satisfaction
in return.
study, consumer preferences, piques, and perceptions are essential factors that can
understanding these factors, the business can identify areas for improvement, innovate
Foreign Literature
(2013) in “Examining satisfaction with the experience during a live chat service
enables companies to capture new customers, track their performances and online
literature emphasizes how businesses can use digital tools to understand and meet
customer needs, making it highly relevant to the study of Gameluxe E-sports Café.
They further explains that customers can easily access information online about
Companies, in turn, can utilize technology to gather and analyze customer data,
enabling them to develop better marketing strategies and improve service offerings.
This aligns with the objectives of Gameluxe E-sports Café, where digital engagement,
service optimization, and customer satisfaction play a critical role in its success. This
highlights how firms can convert collected data into meaningful insights to
Gameluxe E-sports Café, where delivering quality service and providing fast, efficient
loyalty.
organizations are now offering customer service and online support through instant
messaging platforms, known as ‘live chat’ systems.” These systems allow businesses
through immediate responses, improved trust, and higher engagement. This literature
is relevant to the study of Gameluxe E-sports Café as it highlights the role of digital
customer service in enhancing user experience. The article further explains that live
chat interfaces are cost-effective solutions that not only improve accessibility to
support but also encourage repeat visits by providing 24/7 availability. Applying this
success.
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online brand communities," it is stated that "some of these failures have the
potential to turn into large organizational crises." This literature emphasizes the
It highlights that service failures can lead to negative emotions and dissatisfaction,
dissatisfaction. The article further explains that businesses that actively address
service failures and improve their customer service strategies can mitigate negative
impacts and strengthen customer trust. Applying this to Gameluxe E-sports Café,
ensuring high service quality and efficient issue resolution can help retain loyal
customer is only one-tenth of winning a new one." This literature highlights the
service experience. It emphasizes that customer satisfaction is not only about the core
product but also about the entire service process, including product delivery,
add value to customers while also building trust to encourage customer feedback. It is
Café, satisfaction is formed based on the user’s experience with the services provided.
This includes evaluating the features and attributes of the gaming setup, service
quality, and overall environment, all of which contribute to the level of pleasure a
customer derives from meeting their needs. Ensuring a seamless and enjoyable
customer experience can lead to higher retention rates and long-term business success.
Your Business," it is stated that "most of what we believe about customer service is
superficial—think marketing messages that talk about the great experience a brand
offers but don’t make good on those promises in person." It emphasizes the
genuine value through consistent and authentic interactions, rather than relying solely
underscores the need for the café to ensure that its marketing promises are reflected in
Local Studies
it highlighted that in the Philippines, "public access to computer and internet is also
predominantly done through cyber cafes. The cyber cafe is interchangeably called
internet cafe, internet shop, or computer shop. The cyber cafe became an instant-hit
internet café gamers in Manila are young, male students pursuing or having obtained
college degrees that typically visit cyber cafés in the afternoon, once to twice a week,
to play real-time strategy games as it says, "real-time strategy games were the most
frequently played games in cyber cafes. To recreate, to relieve boredom, and to have
fun were the top three reasons in playing games in cyber cafe." These findings
emphasize the significant role of cyber cafes in providing affordable and convenient
digital access to the public. This provides a better understanding to the study in
experiences, comfortable facilities, and engaging game selections, the cafe can attract
more patrons and foster customer loyalty. Additionally, recognizing the demand for
real-time strategy games can guide the cafe in enhancing its services to align with
customer expectations.
satisfied." This suggests that while customers generally find internet café services
acceptable, they do not always meet their full expectations. Factors such as internet
speed, computer performance, pricing, and overall service quality play a crucial role
customer assistance can enhance satisfaction levels, making customers more likely to
programs, and ensuring efficient technical support can contribute to a better overall
important things that a business wants, especially if they want to build their brand,"
influencing factors. For Gameluxe E-sports Cafe in Antipolo City, these insights are
marketing strategies that highlight the café's unique offerings, developing a positive
brand image involves maintaining a consistent and appealing aesthetic both online
and within the café to attract and retain customers, and most importantly, ensuring
loyalty. By focusing on these factors, Gameluxe E-sports Cafe can strengthen its
knowledge as well as overcoming physical boundaries. While the internet cafés offer
Based on Mamaril (2016) study, that internet cafés are more than just places to use a
information, and social interaction. When customers visit an internet café, they expect
not just access to technology but also a comfortable environment where they can
connect with others, learn, or enjoy leisure activities. This analysis is highly relevant
to the study in Gameluxe E-sports Cafe, as meeting these broader expectations can
Beyond that, Santos and Reyes (2021), in their study “Service Quality and
Analysis of LBC Express and JRS Express, stated that,” “reliability is known as
quality because most of the clients would prefer to transact with a company that holds
their promises to customers” (p. 440). This underscores the importance of reliability
commitments are met fosters trust and loyalty. Similarly, Gameluxe E-sports Café can
and Reyes (2021), Gameluxe E-sports Café can not only improve customer
satisfaction but also foster long-term loyalty, giving it a competitive edge in the
Foreign Studies
from Mumbai, India," male students reported significantly higher levels of internet
experience compared to female students. While both genders accessed the internet
daily and primarily used it at home, males were more inclined to use the internet for
it for social networking and chatting with friends. These findings highlight the
nuanced ways in which gender influences internet usage patterns. Applying this to
internet usage behaviors can inform the development of targeted services and
marketing strategies. For instance, offering a diverse range of gaming options and
creating inclusive community events can cater to the varied preferences of male and
study emphasizes that elements such as interior design, cleanliness, lighting, seating
responses and evaluations of the service experience. Wibowo and Fadillah (2019)
state that “young people tend to spend more time in cafés that are comfortable and
have a strong aesthetic value, making them a favourite gathering place” (p. 4). By
in Antipolo City can cater to the preferences of its young clientele. Enhancing the
servicescape not only improves customer satisfaction but also encourages longer stays
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lighting, proper air ventilation, thematic color schemes, and maintaining cleanliness
both inside and outside the premises. These factors are crucial in attracting and
consumer desires and needs continues to develop, each company strives to attract as
E-sports Cafe, to strive to maintain their market share with a priority on retaining
customers and maintaining their loyalty is very important and becomes competitive
advantage for the cafe. Their study implies that companies that wish to advance their
business activities must be able to provide good service quality and ensure comfort
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and safety for their customers because this is one of the indicators that influence the
success of a company.
effect on their behavioral intention." This finding suggests that when customers are
satisfied with the services they receive, they are more likely to exhibit favorable
high-quality services can lead to increased customer loyalty and positive behavioral
CHAPTER III
METHODOLOGY
Research Design
conclusions, which can be valuable for businesses like Gameluxe E-sports Cafe in
improving their services based on customer feedback. That is, by using this research
design, the study will offer insights into the factors that contribute to customer
industry.
Sampling Technique
respondents who have actually used the computers at Gameluxe E-sports Cafe for
gaming. The researchers will focus on individuals who have spent at least an hour
using the cafe’s services to ensure that the collected data reflects the experiences of
active users. This method ensures that the study gathers insights from customers who
are directly engaged with the cafe’s gaming facilities, providing a more accurate
Research Instrument
Cafe about customer satisfaction. The questionnaire was developed based on the
study's objectives. The researchers will provide two (2) parts. The first part of the
their name, age, gender, and average gaming hours per visit. The second part consists
of three(3) categories and five (5) questions for each aspect, with a total of fifteen(15)
questions that contain the aspects of affordability, service quality, and servicescape.
The respondents will answer these questions by checking the box that is aligned with
the question to pick which of the four (5) options applies to the said aspects.
Sources of Data
This study will take place at Gameluxe E-sports Cafe in Antipolo City. The
researchers chose this location to analyze the factors affecting customer satisfaction.
The respondents will be customers who have used the cafe’s computers for gaming
for at least an hour. A total of at least (50) male and female participants will be
selected using purposive sampling to ensure that various user experiences are
represented.
By gathering data from different users, this study will provide insights into
satisfaction. The collected data will help identify which of these factors has the most
How would you rate the following based on your experiences at Gameluxe E-sports Cafe?
(1) Above my expectations (2) Better than expected (3) Fine (4) Could be better (5) Disappointed
AFFORDABILITY 1 2 3 4 5
1. I find the pricing of computer rentals reasonable.
2. The promotions, bundles, or discounts help make gaming more affordable for me.
3. The pricing options are flexible enough to suit my gaming needs.
4. The payment options available are easy and convenient for me.
5. I feel that the pricing matches the quality of service I receive.
SERVICE QUALITY 1 2 3 4 5
6. I find the staff accommodating and approachable.
7. The gaming equipment and computers I use are well-maintained.
8. The internet speed is fast and reliable for my gaming needs.
9. The café is well-maintained, clean, and organized every time I visit.
10. I feel safe and secure while gaming at this café.
AMBIANCE 1 2 3 4 5
11. The overall theme and design of the café creates a great gaming atmosphere.
12. I enjoy long gaming sessions because the seating is comfortable.
13. My gaming experience is not affected by the noise level in the cafe.
14. I am comfortable to stay because the café has good ventilation and temperature control.
15. The overall customer service experience is satisfactory.
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CHAPTER IV
Table 1
Gender
Female 12 24 2
Male 38 76 1
Total 50 100
The table above provides data on the frequency, percentage, and rank of
customers in Gameluxe Cafe, male got the highest frequency with 38 and female with
12 frequency.
Using the five (5) Likert Scale, the respondents evaluated the structure as
Verbal of Data
Rating Scale Scale Interval
Interpretation
1 1.00 – 1.79 Above my expectations
Table 2
Affordability
Affordability
Verbal
Statement AE BE N CB D Mean
Interpretation
1. I find the pricing of
Above my
computer rentals 24 19 6 1 0 1.68
reasonable. expectations
Above my
OVERALL MEAN 1.76
expectation
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This table shows the questions in the category of affordability. Question one
(1) concludes that most of the respondents agreed that the pricing of computer rentals
Furthermore, question two (2) shows that many of the respondents have
answered “Better than Expected” although the overall mean is still on “Above my
Expectations” about the promotions, bundles, and discounts that help make gaming
more affordable.
In addition, question three (3) states that the pricing options are flexible
enough to suit gaming needs. This question shows that the respondents were again
positively satisfied.
Moreover, question four (4) shows that the respondents still found the
Lastly, question five (5) reveals that most of the respondents have answered
“Better than Expected” about whether the pricing matches the quality of service.
In conclusion, the overall mean is 1.76, revealing that the pricing that
Table 3
Service Quality
Service Quality
Verbal
Statement AE BE N CB D Mean
Interpretation
1. I find the staff
Better than
accommodating and 18 13 16 3 0 2.08
approachable. expected
4. The café is
Better than
well-maintained, clean, and 15 18 10 4 3 2.24
organized every time I visit. expected
This table presents the responses for the category of Service Quality. Question
one (1) shows that most of the respondents agreed that the staff are accommodating
and approachable, which made them feel welcomed during their visits.
Similarly, question two (2) indicates that the gaming equipment and computers
In addition, question three (3) shows that the internet speed is fast and reliable
Moreover, question four (4) reveals that the café is well-maintained, clean, and
Lastly, question five (5) shows that most of the respondents feel safe and
In conclusion, the overall mean is 2.04, which shows that the respondents
rated the service quality of Gameluxe E-sports Cafe as better than expected.
Table 4
Ambiance
Ambiance
Verbal
Statement AE BE N CB D Mean
Interpretation
1. The overall theme and
Above my
design of the café creates a 26 15 9 0 0 1.66
great gaming atmosphere. expectations
3. My gaming experience is
Better than
not affected by the noise 15 12 17 5 1 2.3
level in the cafe. expected
4. I am comfortable to stay
because the café has good Better than
ventilation and temperature
14 24 6 5 1 2.1
expected
control.
Better than
OVERALL MEAN 1.96
expected
This table shows the questions under the category of Ambiance. Question one
(1) shows that most of the respondents agreed that the overall theme and design of the
café creates a great gaming atmosphere, which helps enhance their experience.
Additionally, question two (2) reveals that many respondents enjoy long
In relation to that, question three (3) shows that the noise level in the café does
Also, question four (4) indicates that the respondents are comfortable staying
Lastly, question five (5) shows that most of the respondents found the overall
In conclusion, the overall mean is 1.96, which means the respondents rated the
Table 5
This table shows the overall mean scores from the three main aspects:
Expectations. Meanwhile, Service Quality and Ambiance were both rated as Better
Overall, the grand mean is 1.92, which indicates that most respondents found
their experience at Gameluxe E-sports Café better than expected across all aspects.
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CHAPTER V
presented in the previous chapter, followed by the discussion of findings and relating
Summary of Findings
1. Profile of customers in Gameluxe E-sports Cafe in terms of age, gender, and
respondents.
statement 1 which states that I find the pricing of computer rentals reasonable.
statement 2 which states that the promotions, bundles, or discounts help make gaming
statement 3 which states that the pricing options are flexible enough to suit my
gaming needs.
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statement 4 which states that the payment options available are easy and convenient
for me.
statement 5 which states that I feel that the pricing matches the quality of service I
receive.
statement 1 which states that I find the staff accommodating and approachable.
statement 2 which states that the gaming equipment and computers I use are
well-maintained.
statement 3 which states that the internet speed is fast and reliable for my gaming
needs.
statement 4 which states that the café is well-maintained, clean, and organized every
time I visit.
statement 5 which states that I feel safe and secure while gaming at this café.
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statement 1 which states that the overall theme and design of the café creates a great
gaming atmosphere.
statement 2 which states that I enjoy long gaming sessions because the seating is
comfortable.
statement 3 which states that my gaming experience is not affected by the noise level
in the cafe.
statement 4 which states that I am comfortable to stay because the café has good
statement 5 which states that the overall customer service experience is satisfactory.
EXPECTATIONS.”
EXPECTED.”
Conclusion
Based on the results of the study, the researchers' assumptions were proven to
be correct — the services offered by Gameluxe E-sports Café have a positive effect
addition, the findings show that many customers rated their experience as either above
or better than expected, which means the café is able to meet their gaming needs and
preferences. Overall, the study shows that Gameluxe E-sports Café gives a satisfying
Recommendations
the quality of its services, pricing, and overall environment, as these are already
local e-sports cafés like Gameluxe by giving honest feedback and suggestions. By
sharing their experiences and ideas, they can help improve the services and create a
CURRICULUM VITAE
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APPENDIX
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APPENDIX A
SIMPLE GANTT CHART
CHAPTER1
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5