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Blorbo Bleepus

The document details the character Blorbo Bleepus, a Bard with a background as an Acolyte, who has experienced a traumatic past involving an invasion by wasps and hornets that led to the loss of his family and faith. It includes character statistics, abilities, spells, and equipment, as well as a rich backstory of his life in a bee colony and subsequent escape. Blorbo is characterized by a mix of skills, including performance and deception, and has a unique personality shaped by his experiences.

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0% found this document useful (0 votes)
11 views4 pages

Blorbo Bleepus

The document details the character Blorbo Bleepus, a Bard with a background as an Acolyte, who has experienced a traumatic past involving an invasion by wasps and hornets that led to the loss of his family and faith. It includes character statistics, abilities, spells, and equipment, as well as a rich backstory of his life in a bee colony and subsequent escape. Blorbo is characterized by a mix of skills, including performance and deception, and has a unique personality shaped by his experiences.

Uploaded by

picketteli712
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Bard 3 dmdgdvdv

CLASS & LEVEL PLAYER NAME


Blorbo Bleepus
Bee Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 13 21 --
8 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
-1
• +5 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

14 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
13 H

H
+2

+1
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


+1 H +0 Athletics STR Calligrapher's Supplies, Lute, Lyre, Pan Flute
ABILITY SAVE DC
P +5 Deception CHA
H +1 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking), 30 ft. (Flying), 20 ft.
11 P +5 Intimidation CHA
(Burrowing)
H +1 Investigation INT
+0 H +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING


H

WISDOM H +2 Perception WIS


E +7 Performance CHA === ACTIONS ===
12 P +5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
You can confer your Bardic Inspiration die 3 times per
Long Rest.
Hide, Ready, Search, Utilize, Opportunity Attack,
P +2 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, === REACTIONS ===
E +6 Sleight of Hand DEX Interact with an Object, Study, Influence Cutting Words
When a creature that you can see within 60 ft. of
H +3 Stealth DEX === BONUS ACTIONS === you makes a damage roll or succeeds on an ability
CHARISMA Bardic Inspiration • 3 / Long Rest check or attack roll, you can expend one use of Bardic
H +2 Survival WIS
As a Bonus Action, you can inspire another Inspiration; roll the Bardic Inspiration die and subtract
the number rolled from the creature’s roll, reducing the
17 creature within 60 ft. that can see or hear you. That
creature gains one of your Bardic Inspiration dice
(1d6). Once within the next hour, when the creature
damage or potentially turning the success into a
failure.
fails a D20 Test, the creature can roll the Bardic
+3 Inspiration die and add the number rolled to the total,
potentially turning the failure into a success.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE PERCEPTION
Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Unarmed Strike +1 0 Bludgeoning


13 PASSIVE INSIGHT

11 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 3 dmdgdvdv
CLASS & LEVEL PLAYER NAME
Blorbo Bleepus
Bee Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === * Cutting Words • PHB-2024 66 spell list.


When a creature that you can see within 60 ft. of you
* Core Bard Traits • PHB-2024 59 makes a damage roll or succeeds on an ability check Repeatable. You can take this feat more than once,
or attack roll, you can take a Reaction to expend one but you must choose a different spell list each time.
* Bardic Inspiration • PHB-2024 59 use of Bardic Inspiration; roll the Bardic Inspiration die
As a Bonus Action, you can inspire another creature and subtract the number rolled from the creature’s roll, | Charisma •
within 60 ft. that can see or hear you. That creature reducing the damage or potentially turning the success
gains one of your Bardic Inspiration dice (1d6). Once into a failure.
within the next hour, when the creature fails a D20
Test, the creature can roll the Bardic Inspiration die | 1 Reaction
and add the number rolled to the total, potentially
turning the failure into a success.
=== BEE SPECIES TRAITS ===
You can confer your Bardic Inspiration die 3 times per
Long Rest. * Stinger •
You have a stinger at level 1 it does 2d8 piercing
| 3 / Long Rest • 1 Bonus Action damage and 1d6 poison the poison goes up 1d6 every
two levels so at level 3 its 2d6 level 5 3d6
* Spellcasting • PHB-2024 59
You can cast spells through your bardic arts. Charisma
is your spellcasting ability for your Bard spells (Spell === FEATS ===
DC 13, Spell Attack +5). You can use a Musical
Instrument as a Spellcasting Focus for your Bard * Acolyte Ability Score Improvements • PHB-2024 178
spells.
| Increase two scores (+2 / +1) •
* Expertise • PHB-2024 60
You gain Expertise in two skill proficiencies of your * Magic Initiate (Cleric) • PHB-2024 201
choice. Two Cantrips. You learn two cantrips of your choice
from the Cleric spell list. Int., Wis., or Cha. is your
* Jack of All Trades • PHB-2024 60 spellcasting ability for this feat's spells.
You can add half your Proficiency Bonus (1) to ability
checks you make that uses a skill proficiency you lack Level 1 Spell. Choose a level 1 spell from the Cleric
and that doesn’t otherwise use your Proficiency Bonus. spell list. You always have that spell prepared. You
can cast it once without a spell slot, and you regain the
* Bard Subclass • PHB-2024 60 ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
| College of Lore you have.

* Bonus Proficiencies • PHB-2024 66 Spell Change. Whenever you gain a new level, you
You gain proficiency with three skills of your choice. can replace one of the spells you chose for this feat
with a different spell of the same level from the chosen

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Zebra 1 --

Zebra 1 --

SP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
EP 0 Backpack 1 5 lb.

Lute 1 2 lb.
GP 69 Oil 8 8 lb.

Rations 9 18 lb.
PP 0 Bedroll 1 7 lb.

Bell 1 --
WEIGHT CARRIED

72.5 lb. Tinderbox 1 1 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Mirror 1 0.5 lb.

PUSH/DRAG/LIFT Bullseye Lantern 1 2 lb.

240 lb. Costume 3 12 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Beemale 16 Small 3 Feet 1
GENDER AGE SIZE HEIGHT WEIGHT
Blorbo Bleepus Chaotic Neutral Agnostic Black and YellowBlack None
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


Gay, Smooth, Buzzy
The birds and the bees

=== Organizations ===

Bees PERSONALITY TRAITS

Racist towards wasps and


hornets
IDEALS

Bees

BONDS

racist to wasps and hornets

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

My name is Blorbo Bleepus, I had once lived


peacefully with my mother and father, in a city
called Hivea, an underground colony of bees in
hanging, hexagonal, tiered homes and buildings
made of beeswax. Its layers were completed with
hospitals to heal our ill, schools to educate our
young. We were a Beedhist colony, worshipping
Beesus faithfully, as we believed he protected us
from threats. We also had guards stationed
outside of the hive to protect us from threats, but
the guards were rarely needed, as we were
peaceful creatures. Until that day, when the
invasion started. A swarm of wasps 1.5 million
strong, with nearly half a million hornets. We had
approximately a million troops, but since we rarely
needed them, only approximately 750 thousand
were mobilized. They invaded quickly, the wasps
and hornets each occupying half of the hive, the
wasps beginning to rapidly execute millions of the
workers, and executing the queen.
The hornets began shipping bees back to their
nest, presumably to work, and taking my parents
with them, as the wasps began carting us off to
walled-off cities in cattle cars, crammed into them
like sardines. When we arrived, there was little
food, uniforms with labeled badges marking us as
bees. Then, they began shipping us off to camps
in trains; that was the day I lost my faith in Beesus,
the bees there were forced to work to death, and
when deemed unable to work any longer, they
were taken away, never to return. I never knew
what happened to them, because I escaped. I had
been digging for months, subsisting off of only the
slop they served us once a day as I tunneled
beneath the electric fence to escape. When I
eventually made it out, I became a wandering
nomad, traversing the lands and pollinating the
flowers I happened upon, and that's where I’ve
been ever since.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Prestidigitation Bard -- 1A 10 ft. V,S 1 hour PHB-2024 307 D: 1h, V/S

O Mending Magic Initiate (Cleric) -- 1m Touch V,S,M Instantaneous PHB-2024 297 V/S/M

O Spare the Dying Magic Initiate (Cleric) -- 1A 15 ft. V,S Instantaneous PHB-2024 318 V/S

=== 1st LEVEL === 4 Slots OOOO

O Command Bard WIS 13 1A 60 ft. V Instantaneous PHB-2024 251 V

O Disguise Self Bard -- 1A Self V,S 1 hour PHB-2024 262 D: 1h, V/S

O Healing Word Magic Initiate (Cleric) -- 1BA 60 ft. V Instantaneous PHB-2024 284 1/LR, V

=== 2nd LEVEL === 2 Slots OO

O See Invisibility Bard -- 1A Self V,S,M 1 hour PHB-2024 314 D: 1h, V/S/M

SPELLS

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