Ranger (Alternate) 3/Fighter 2 Urban Bounty Hunter
Symlinn CLASS & LEVEL BACKGROUND PLAYER NAME
Half-Elf, Mark of Detection 100,099
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
Description. The Mark of Detection is
+3 PROFICIENCY BONUS
15 +4 30 ft. an inquisitive's dream. It sharpens
powers of observation and intuition,
INSPIRATION ARMOR allowing the bearer to draw connections
CLASS INITIATIVE SPEED and interpret clues others might miss. By
actively drawing on its powers, the
+1 ◆ +4 SAVING THROWS HIT POINT MAXIMUM 60 bearer can detect poisons and study the
+1 ATHLETICS
energies of magic.
13
STRENGTH
Source: Eberron: Rising from the Last
CURRENT HIT POINTS War p. 40
+7 Age. Half-elves mature at the same rate
+4 ◆ +4
SAVING THROWS
ACROBATICS humans do and reach adulthood around
19 +4
+4
SLEIGHT OF HAND
STEALTH
the age of 20. They live much longer
TEMPORARY HIT POINTS than humans, however, often exceeding
DEXTERITY
180 years.
Total 3d12 + 2d10 SUCCESSES
+2 +5 SAVING THROWS FAILURES Source: Player's Handbook p. 39
14
HIT DICE DEATH SAVES
TRAITS
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
Multiclass Ranger (Alternate). To
Longbow +9 1d8 + 4 multiclass as a Ranger (Alternate), you
+1
+1 SAVING THROWS must meet the following prerequisites:
+1 ARCANA
• Dexterity 13 and Wisdom 13
13 +1
+4
HISTORY
● +1
INVESTIGATION
You gain the following proficiencies:
INTELLIGENCE NATURE
+1 RELIGION • light armor, medium armor, shields,
simple weapons, martial weapons;
+6
+3 ◆ +6
SAVING THROWS choose one skill from Animal Handling,
● ANIMAL HANDLING Athletics, Insight, Investigation, Nature,
17 +3
+3
INSIGHT
MEDICINE
Perception, Stealth, and Survival
+6
WISDOM ● +3
PERCEPTION
Source: Unearthed Arcana: Ranger
SURVIVAL
Options p. 1
+1
+1 SAVING THROWS
+1 DECEPTION Ambuscade. Rangers strike first and
13 +1
+1
INTIMIDATION
PERFORMANCE
strike hard. When you roll initiative, you
+1 gain a special turn that takes place
CHARISMA PERSUASION
before other creatures can act. On this
turn, you can use your action to take
16 PASSIVE WISDOM (PERCEPTION) either the Attack or Hide action.
ATTACKS FEATURES
Armor. light armor, medium armor, Gold (gp) x 850, Leather Armor, Longbow, Arrows x 20, Hide Armor
heavy armor, shields
Weapons. simple weapons, martial
weapons
Tools. none
Languages. You can speak, read, and
write Common, Elvish, and one extra
language of your choice.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT
30
Symlinn AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
PERSONALITY TRAITS
IDEALS
BONDS
CHARACTER BACKSTORY
FLAWS
TREASURE
Intelligence 12 +4
Fighter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 0 6 0
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7 0
EPAR
SPELL NAME
ED
PR
Menacing Attack
4 0
SPELLS KNOWN
8 0
2 0
5 0
9 0