0% found this document useful (0 votes)
5 views12 pages

Lesson3 BehaviorStrategies

The document discusses behaviour strategies in extensive form games, defining them as probability distributions over actions at information sets. It explores the equivalence between behaviour and mixed strategies, highlighting conditions under which they yield the same outcomes for players. The concept of perfect recall is also introduced, stating that if a player has perfect recall, every mixed strategy has an equivalent behaviour strategy.

Uploaded by

mario.p.royuela
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views12 pages

Lesson3 BehaviorStrategies

The document discusses behaviour strategies in extensive form games, defining them as probability distributions over actions at information sets. It explores the equivalence between behaviour and mixed strategies, highlighting conditions under which they yield the same outcomes for players. The concept of perfect recall is also introduced, stating that if a player has perfect recall, every mixed strategy has an equivalent behaviour strategy.

Uploaded by

mario.p.royuela
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

Behaviour strategies

Gianni Arioli, Roberto Lucchetti

Politecnico di Milano

1/12 1/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 1 / 12
Behaviour strategy

Definition
A behaviour strategy for a player in an extensive form game is a map defined on
the collection of her information sets and providing to each information set a
probability distribution over the actions at the information set

Remembering the formal definition of information set for player i:

Definition
An information set for a player i is a pair (Ui , Ai (Ui )) with the following
properties:
1 Ui ⊂ Pi is a nonempty set of vertices v1 , . . . , vk
2 each vj ∈ Ui has the same number of children
3 Ai (Ui ) is a partition of the children of v1 ∪ · · · ∪ vk with the property that
each element of the partition contains exactly one child of each vertex vj
2/12 2/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 2 / 12
Reference example

For Player I a behaviour strategy is (p, 1 − p), (q, 1 − q), where p represents the
probability attached to choice B1 , q to B2 .
3/12 3/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 3 / 12
Mixed versus behaviour

The pure strategies for Player 1 are 4, the set of mixed strategies is Σ4 ,
geometrically a three dimensional subset of R4

The set of behaviour strategies is geometrically a square in R2 .

Behaviour strategies are more natural, especially in large games.

4/12 4/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 4 / 12
Equivalence of strategies

A key issue:

Do behaviour strategies and mixed strategies can be indifferently used?

Formalizing: denote by p(x; σ) the probability that a vertex x is reached under the
strategy σ

Definition
The strategies mixed/behaviour σi and bi are equivalent for Player I if for every
strategy σ−i 1 of the other players it holds

p(x; σi , σ−i ) = p(x; bi , σ−i ).

For the equivalence it is enough to check on the leaves

1σ can be formed by either behaviour or mixed strategies


−i 5/12 5/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 5 / 12
An example of equivalence

The set of pure strategies for the first player is {B1 B2 , B1 T2 , T1 B2 , T1 T2 }.


Suppose that the second player plays (q, 1 − q). What is a behavioural strategy
equivalent to the mixed ( 13 , 31 , 13 , 0) for the first?

6/12 6/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 6 / 12
What is equivalence?

Theorem
Let s = (s1 , . . . , sn ) be a mixed strategies equilibrium profile. Let bi be a
behaviour strategy for Player i equivalent to si . Then for every Player j it is
uj (s) = uj (b), where b = (bi , s−i ).

Equivalent strategies provide the same outcome to the players

7/12 7/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 7 / 12
Mixed not behaviour

Consider the following (strange) game

Consider the mixed strategy ( 12 , 0, 0, 12 ). Does this have an equivalent behaviour


strategy?
8/12 8/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 8 / 12
Behaviour not mixed

Consider the following (strange) game

Vertex O2 represents home.


Can an absent minded driver go home with a mixed strategy?
What if he uses behaviour strategy?

9/12 9/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 9 / 12
(Very) different outcomes

Consider
L P1

L R
R
(1, 0) (100, 100)
P2

L R

(5, 1) (2, 2)

What is the expected outcome in mixed strategies? In behaviour strategies?


10/12 10/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 10 / 12
From behaviour to mixed

Theorem
Suppose Γ is an extensive form game such that every vertex which is not a leaf
has at least two children. Then every behaviour strategy of player i has an
equivalent mixed strategy if and only if each information set of player i intersect
every path starting at the root at most once.

11/12 11/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 11 / 12
Perfect recall

Definition
We say that player i has perfect recall if
Every path from the root to a leaf intersects every information set of player i
at most once
Every two paths from the root ending in the same information set pass
through the same information sets of i and in the same order; moreover in
each information set the two paths take the same action
A game is called a game with perfect recall if each player has a perfect recall.

Theorem
Let Γ be a game. If player i has perfect recall, then every mixed strategy for
player i has an equivalent behaviour strategy (and then equilibria with mixed
strategies and behaviour strategies are the same).

12/12 12/12
G. Arioli, R. Lucchetti (PoliMI) Behaviour strategies 12 / 12

You might also like