DANGER INDICATOR +2 -1
DANGER: Depending on the level of Danger, the
dice can increase their number or be reduced.
+1 -2
-If it increases they cannot be equal to the numbers HORDA DANGER LIFE
with . Reduce is obligatory. 0 EVENT IN 1 IN 6
DAY PHASE NIGHT PHASE
HUNGRY: When you remove any EFFORT: When you remove any dice
ACTIONS ACTIONS
dice due to lack of actions, due to lack of actions, consume a food
CONSUME FOOD BY
consume a food or receive 1 and take 1 damage or take 2
MOVING A DICE
damage. damage.
WASTING TIME: You can REST: When you are in a safe place,
spend actions without performing there are no zombies hanging around,
them to use Rest. you can start the new Day. If you have
REST: When you are in a safe already removed 1 dice from this
place, there are no zombies phase, start the new Day with both
dice at 5. Start at 4 if 2 dice were
START IN 6 hanging around and the dice have removed from this phase.(Does not
START IN 6
AT THE been removed from the Day Phase WHEN
require spending food) STARTING
BEGINNING you can avoid the Night Phase and
-Reducing the danger cannot be THE NIGHT
OF THE DAY start the new Day. (Does not
require spending food) carried out in the Night Phase.
-Reducing the danger can only be carried out on
the Day Phase. REDUCE THE DANGER (USA 3 ACTIONS)
-The dice that are removed from the Day Phase
go to the Night Phase.
-1 DANGER WITH A RESULT
EVADE (USA 2 ACTIONS) -1 DANGER WITH A RESULT
(You can move forward without facing the zombie but
you can't loot)
-1 DANGER WITH A RESULT
LOOTING ACTION -1 DANGER WITH A RESULT
(Take all the objects indicated by the dice)
ADVANCING ACTION (LAUNCHES )
HORDA
THE ZOMBIES APPEAR EVENT OBJECTS AND PLACES
THE ZOMBIE HORDE CHASES YOU! INCREASE THE SPECIFIC PLACE
2 2
You can't rest, zombies hanging around
1 DAMAGE
(You enter the Horde Event) DANGER A (The dice defines which)
IF YOU EVADE THIS AMMUNITIONS
STRONG ZOMBIE
3 (Remove it to loot and / or advance)
+2 DEF ZOMBIE +2 DANGER
THE (The dice defines which) 3
You can rest, Safe Place
IF YOU EVADE THIS ZOMBIE
FAST ZOMBIE MELEE WEAPON
4 (Remove it to loot and / or advance)
+1 DEF ZOMBIE +1 DANGER HORDE
CHASES (The dice defines which) 4
YOU!
AGGRESSIVE ZOMBIE MELEE WEAPON
5 (Remove it to loot and / or advance)
+1 DEFENSE HURRY!
(The dice defines which) 5
YOU
ZOMBIE MEDICINAL PLANT
6 (Remove it to loot and / or advance)
MANAGE
TO RUN (The dice defines which) 6
AWAY YOU HAVE
THE ZOMBI BLOCKS THE ADVANCE YOU CAN'T EVADE
7 (Remove it to loot and / or advance) THIS ZOMBIE
FROM
THE
MADE NOISE!
+1 DANGER
EMPTY PLACE 7
You can rest, there are no more zombies
ZOMBIE YOU HAVE
THE ZOMBIE PROHIBIT LOOTING
8 (You can move forward without killing him)
-1 DEFENSE HORDE MADE NOISE!
+1 DANGER
FOOD x2 8
REDUCE YOU HAVE
You can't rest, Open Field
A MORIBUND ZOMBIE APPEARS
9 (Does nothing)
-2 DEFENSE THE
DANGER
MADE NOISE!
+1 DANGER
FOOD x3 9
TO
ZOMBIE HORDA EVENT: When you MEDICINAL PLANT
10 NO ZOMBIES
get an or the danger reaches (The dice defines which) 10
this additional event is activated. THE YOU HAVE
11 NO ZOMBIES -You receive 1 damage if you remain in ZOMBIE
HORDE
MADE NOISE!
+1 DANGER
MEDICINE x1 11
the same place after 3 actions or after
CHASES
3 failed attacks in a row. RANGE WEAPON
12 NO ZOMBIES
-You can't rest during this event.
YOU!
HURRY! (The dice defines which) 12
RANGE WEAPONS AMMUNITION MELEE WEAPONS
DICE WEAPON EFFECTIVENESS NOISE DICE MUNICIÓN DICE WEAPON EFFECTIVENESS LOST
ATTACK WITHOUT WEAPONS: EFFECTIVENESS
ARC ARC LOSE THE
STICK WEAPON
+1 DANGER
REVOLVER REVOLVER
LOSE THE
WEAPON
SPANNER
+1 DANGER
GUN +1 GUN
LOSE THE
+1 DANGER WEAPON
AXE
SHOTGUN +2 SHOTGUN
THE DANGER
DESTROY DICE IS
THE HORDE PLACED IN LOSE THE
1 ONLY USE 1 AMMUNITION WEAPON
BAZOOKA OF EACH WEAPON KATANA
RANGE WEAPONS: If you fail you can try another MELEE WEAPONS OR WITHOUT WEAPONS: If you fail, take 1 of damage and +1
attack with the same weapon, another weapon or evade. danger X then you can try another attack with the same weapon, another weapon or bypass
MEDICINAL PLANT MEDICINAL RECIPES SPECIFIC PLACE
DICE PLANT DOUBLE HEAL SIMPLE HEAL ADVANCED EFFECT DICE PLACE
CENTER
+1 HEAL COMMERCIAL
+1 +1 +1 FOOD (7 FOOD)
+1 DANGER
A A+A A+B A+B+C
+1 +1 +2 HEAL
DRUGSTORE
(3 MEDICINES)
B B+B B+C B+C+D
GREENHOUSE
+1 +1 +2 HEAL (4 PLANTS)
x4
C C+C C+D C+D+E
VITALITY
(RESTORE A FIREFIGHTERS
+1 +1 DICE) (2 AXE Y
1 SPANNER)
D D+D D+E D+E+A
STINKY
POLICE STATION
ODOR (2 RANGE WEAPONS Y
+1 +1 -2 DANGER 4 AMMUNITIONS)
x6
E E+E E+A E+A+B
GAME MODE AND LEVELS
SURVIVOR Z Survivor Mode: Count on the extra sheet the days you
MANUAL v1.1 Part 1 can survive (Easy: 5 Normal: 10 Hard: 20)
Zombie Killer Mode: Count the zombies you eliminate
COMPONENTS on the extra sheet (Easy: 10 Normal: 20 Hard: 40)
- 3 printed sheets Escape Mode: Count on the extra sheet the actions of
- 11 Dice (1 Red, 2 White, 2 Green, 2 Yellow, 1 Orange, movements made (Easy: 15 Normal: 30 Hard: 60)
2 Blue, 1 Black) Z mode: Play to death.
- 16 tokens (size approx. 15 x 15 mm)
- 1 Extra sheet and 1 pencil. INITIAL OBJECTS AND LEVELS
GAME PREPARATION Easy: 5 Foods, 1 Axe, 1 Revolver, 3 Revolver
-Fold this sheet in 3 parts with the manual inside and Ammunition and 2 Medicines.
fold the sheet of the backpack (or cut) Normal: 4 Foods, 1 Axe and 1 Medicine.
Difficult: 3 Foods and 1 Spanner.
-Place the dice in the
Z: Nothing.
square and in the number
they indicate. START THE GAME
Use a -1 advance action and roll the following
dice to find out your location and if there
PELIGRO VIDA
are any zombies, do not forget to check the danger
EN 1 EN 6 level, to raise or subtract the result of the yellow dice.
ZOMBI HORDA EVENT: The horde event uses the
SURVIVOR Z results of the yellow dice but these are still used for
MANUAL v1.1 Part 2 the appearance of the zombies.
- You can only run away by throwing a 6 to 10 .
FIGHT AGAINST ZOMBIES - Only 1 damage is received when the event is
Choose the weapon you will use and use the dice.
triggered by a launch of 2, not when it reaches a level
Defense: some zombies pose this variant, they apply
of danger 6. In both cases all the rules of the zombie
like this:
horde event apply.
MELEE WEAPON AXE: EFFECTIVENESS - There is no increase or reduction in the event
ATTACKING A ZOMBIE WITHOUT DEFENSE.
LOOTING ACTION: With this action, take all the
MELEE WEAPON AXE: EFFECTIVENESS objects that indicate the dice, no matter
ATTACKING A ZOMBIE WITHOUT +1 DEF. how much they are.
MELEE WEAPON AXE: EFFECTIVENESS BACKPACK: Use the 16 tokens to keep track of the
ATTACKING A ZOMBIE WITHOUT -1 DEF. objects you own by placing them on the images.
The effectiveness and defects are detailed in the - At any time in the game you can discard one or
weapon sheet. more objects and also use them.
DAMAGE FOR LACK OF FOOD: Taking damage for VICTORY OR DEFEAT: You win by completing the
not having food does not increase the danger. level you have selected and lose when you die.
MEDICINE
FOODS