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HEX Issue 1 Final

HEX is an RPG zine featuring an adventure called 'Chapel of Pain,' where players explore a haunted chapel linked to mysterious dreams of a violet cube. The issue includes a maze with various encounters, pre-generated characters, and a roulette rollmaker table. It is an independent production not affiliated with Ockult Örtmästare Games, published under the MÖRK BORG Third Party License.

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Arthur Bs
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0% found this document useful (0 votes)
128 views16 pages

HEX Issue 1 Final

HEX is an RPG zine featuring an adventure called 'Chapel of Pain,' where players explore a haunted chapel linked to mysterious dreams of a violet cube. The issue includes a maze with various encounters, pre-generated characters, and a roulette rollmaker table. It is an independent production not affiliated with Ockult Örtmästare Games, published under the MÖRK BORG Third Party License.

Uploaded by

Arthur Bs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

Vol.

1, 2021
July
HEX
an RPG zine

The
ISSUE
2 HEX #1 2021

CHAPEL OF
PAIN
an adventure
You have been haunted by mysterious dreams of a violet
cube. You believe the chapel holds the answers.
The chapel, still active, is overseen by a family of 6 who
are fearful of any outsiders. They are desperate and Roll a d20 each game
hungry after being cut off from the rest of Grift when day.
King Sigfum started to prepare the people for the end When a 1 is rolled an
of days. area sinks:
A black oily substance is seeping from the ground and
first - the maze
slowly swallowing the whole area where the chapel
second - the graveyard
stands.
third - the chapel
The chapel stands at the centre of an ancient maze
that lies in ruins. Not many that enter the maze, make
it out alive.
2021 #1 HEX 3

Maze
1
2 Wither
ed
Tendrils 4 5
e
3 Gatapel
4 Chraveyard
G
5

1
4 HEX #1 2021

Ma ze of
RUIN
Roll D4 for number of encounters before PCs get
through the maze.
Roll D6 for encounters:

1. Zombie Nodh
2. D10 silver pieces in corpse pocket
Rusted weapons 3. Belze skeleton
and body parts 4. Wrat wraith
are strewn
throughout the 5. Roll on corpse plundering table
maze. 6. Thinx Grotesque
Two defaced busts
of angels flank the *If you want to extend the crawl, increase the number
entrance to the of encounters.
maze.

GAT
TEE
A tangle of withered
Tangle of tendrils that come alive
Withered when anything comes
Vines near. It guards the gate.
HP – 4
Morale – The gate is partially
No Armor blocked by a huge slab
Vine whip
attack – D4 of granite.
2021 #1 HEX 5

Chapel
The statues’ gaze seems
to follow you.
The walls breathe and
bleed.
The sound of creaking
doors and laughter is
coming from an adjacent
room.
Two doors at the back of
the chapel.
A confessions box to one
side of the chapel.

Confessions box
Inside the box there are shadows that should not be there.
Doors slam shut.
Any PC that is in the box when the doors have slammed shut
experiences the following:
The room spins and you fall asleep. When you wake up, you
are in a different room that looks like a prison cell (Cell).
6 HEX #1 2021

Family
room
Room with 2 filthy bunk beds.
Flooded with ankle deep water.
Table in the centre of the room.
A Cylinder is on table filled with a
death bringing liquid the colour of
violet.
The family of 6 are in the room
(roll for reaction).
Cell
Cell that is the location of the
Violet Liquid Confessions Box transportation
DR12 TOUGHNESS spell.
On a failed test, character is Wake up on the floor.
incapacitated for D4 days due to Roll for random encounter.
madness.
On a success, the answers to the
D6
mystery of the violet cube become
1 Seth Goblin
clear. 2 Zu ku ma Beserker
3 Wrat Wra ith
4 Belze Skeleton
5 Toll
6 Undead Doll
2021 #1 HEX 7

Graveyard
Treasure or foe – D2 1 foe, 2 treasure. Choose how many times
you allow the party to search.

FOES
1 Wyvern
2 Th in x
3 Undead Doll
4 Nodh
5 Belze
6 Lich
Treasures
1 Sharp Need le
2 Crowba r
3 Mi rror
4 Crossbow (D8) no bolts
5 Exqu isite Perfu me
6 Lockpicks

(These can be found in the Core Rule book or make up your


own foes using the Monster Mash on page 8-9)
8

MONSTER MASH
HE A D
IN S T R U C T IO N S
Roll on the tables to create a Dr. Moreau mash-
1 Moose up of horrific proportions.
2 Bea r
To get the HP, add all rolls
3 Vu ltu re together and divide by 4.
4 Elephant seal Divide the total by 2 to get
5 Bat the DR.
6 Goril la
HEX #1 2021
BODY ARMS
2021 #1 HEX

1 Bea r
1 Bat 2 Tiger
2 A lligator 3 Goril la
3 Emu 4 Octopus
4 Moose 5 Spider crab
5 Gia nt isopod 6 Frog
6 R h ino

OTHER LEGS
1 Goril la
1 Wings
2 Frog
2 Zombie ATTACK 3 Bea r
3 Mandible 1 Whip -D4 (DR12) 4 Moose
4 A ntlers 2 Kick -D8 (DR10) 5 Octopus
5 Tend ri ls 3 Punch -D6 (DR10)
(rol l agai n 6 Gia nt Weta
6 Mu lti-Headed 4 Bite -D6 (DR12)
e)
on the head tabl 5 Strangle -D6 (DR8)
6 Claws -D4 (DR10)
9
10 HEX #1 2021
Nake d baby
hunting men
Skeleton
Farming

1
2
ild
A terrify ing ch
ki ll yo u
w ill tr y to
wh ile you sle ep .

Woman feeding a You will find 1d4


lion her hands extra rations
today.
A fortune
t e l l e r
approaches selling
Man et
you and hands te h
3
you a tarot
card. That
card is:

aTHINX Grotesque is following


you and will try to attack soon. Burnin g
t ow e r
Burning
Stick 6
Your rations have

4 gone bad. 1d4 teeth


fall out after eating
for 1 day.

The next corpse you encounter


5
Any structure you try to long
has a usable weapon. Roll on rest in today catches on fire.
the weapons table.
ROULETTE
2021 #1 HEX 11

6
Random scroll

How to 1
Dead

play
Roll on the
t
time you roll a ble. Each
, that choice
is no longer
a
(m a king the nex n option
t roll even
riskier).

5
Gain D4 HP

4
Ran dom roll on
corpse plunde ring
table
3
Random roll on occult
treasures table
2
minus D4 HP
12 HEX #1 2021
2021 #1 HEX
PRE GEN Character 13

HP 1/1
JU N K R
Cursed Skinwalker Boneskulled Raven
Fast and flying, defence is DR10. Make
First died clutching the body of a lover two attacks per round with your claws
from Schleswig. (D4). Your bony scalp (D6) acts as a
You should have stayed dead, but weapon and a shield: -1 damage and
something grabbed hold of your soul you may choose to ignore all damage
as it seeped into the river of death from one attack. The skull will heal in
and sealed you once again in mortal D6 days.
flesh. Only this time the cage is not
yours alone – in the currents of the
afterlife your soul mingled with that
of another dying creature, leaving you
Abilities
Strength -1
halved. Now you live a shared
Agility -2
existence, locked in everlasting
Prescence -1
struggle between human and monster.
Toughness +0
Omens 1 (D2)
Fatalistic and strict. Broken nose,
crooked forever. Dumb labor is
beneath you.
Equipment
Shifting Bones Waterskin
4 days worth of food
Give into the advances of your Staff D4 damage
antithetical other and change your Leather armour -D2 damage
very anatomy into the likeness of its (tier 1)
being. Shifting your bones as such Sack for 10 normal sized
occupies a single painful round but items
nothing to soothe your wounds. Armor Blanket
and weapons are likely unusable in Scissors
your new form. 44 silver

Character made using the SCVMBRTHR tool at https://scvmbirther.makedatanotlore.dev


14 HEX #1 2021
PRE GEN Character HP 4/4
2021 #1 HEX 15

HARGAR
Wretched Royalty Gift
The Snakeskin
Things were going well, until two An expensive sandalwood box bound
young princes were kidnapped west in snakeskin. It contains a seemingly
of Bergen Chrypt and disappeared ordinary dagger, wrapped in silk. The
into the black crevasse of the eastern dagger does D4 damage but on a 1 the
slopes. target dies immediately of deadly
Bowed down only by the memories of poison weeping from the blade.
your own lost glory, you could never
submit to anyone else. Not you, of
noble blood! (Not that you expect any Abilities
of these peons to understand the Strength +1
depths of your sorrow). Agility +1
Unhelpful and arbitrary. Bad back and Prescence +0
worse posture. Obsessively steals Toughness +0
from those that have less. Fears those Omens 1 (D2)
that have more.

Barbarister the In- Equipment


Waterskin
credible Horse 3 days worth of food
Barbarister is magical, intelligent, Flail D8 damage
arrogant and vain. He can also talk. If A bottle of red poison 3
you can persuade him to care, doses (toughness DR12 or
Barbarister occasionally adds +2 to D10 damage)
presence tests involving logic and Life elixir 4 doses (heals
D6 HP and removes infec-
intellect. The horse may be smarter
tion) 206 silver
than you and is quite aware of this.

Character made using the SCVMBRTHR tool at https://scvmbirther.makedatanotlore.dev


16 HEX #1 2021

You are holding a zine exploring some different RPGs. Each issue
will be on a single system and different systems will be explored
in separate issues.

This issue looks at the system


Find out more at:
https://morkborg.com

In this issue you can find:


+An adventure

+ A2monster
pre generated characters

+Roulette rollmaker
table
+

and more

HEX is an independent production by Anushka Ra! and is not


affiliated with Ockult Örtmästare Games or Stockholm Kartell.
It is published under the MÖRK BORG Third Party License.
MÖRK BORG is copyright Ockult Ört-
mästare Games and Stockholm Kartell.
Twitter: @AnushkaRa Itch.io: https://anushka-ra.itch.io
Redbubble: http://www.redbubble.com/people/anushka-ra

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