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Range Table

The document outlines a detailed combat system for spacecraft, including various ranges, critical hits, and severity of damage based on distance and type of attack. It includes mechanics for visual, thermal, and radar detection, as well as the impact of damage on spacecraft systems such as power plants and weapons. Additionally, it describes pilot actions, direct fire attacks, missile attacks, and various tactical maneuvers in combat scenarios.
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0% found this document useful (0 votes)
25 views1 page

Range Table

The document outlines a detailed combat system for spacecraft, including various ranges, critical hits, and severity of damage based on distance and type of attack. It includes mechanics for visual, thermal, and radar detection, as well as the impact of damage on spacecraft systems such as power plants and weapons. Additionally, it describes pilot actions, direct fire attacks, missile attacks, and various tactical maneuvers in combat scenarios.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1 km 10 km 500 km 1,250 km 2,000 km 4,000 km 6,000 km 8,000 km 10,000 km 11,500 km 13,000 km 14,500 km 16,000 km 17,500 km 19,000 km 21,000 km 23,000

0 km 14,500 km 16,000 km 17,500 km 19,000 km 21,000 km 23,000 km 25,000 km

Корабль 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Вплотн. Оч. близ. Близко Близко Средне Средне Средне Средне Средне Далеко Далеко Далеко Далеко Далеко Далеко Далеко Далеко Далеко
26,000 km 27,000 km 28,000 km 29,000 km 30,000 km 31,000 km 32,000 km 33,000 km 34,000 km 35,000 km 36,000 km 37,000 km 38,000 km 39,000 km 40,000 km 41,000 km 42,000 km 43,000 km 44,000 km

19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал.
45,000 km 46,000 km 47,000 km 48,000 km 49,000 km 50,000 km 55,000 km 60,000 km 65,000 km 70,000 km 75,000 km 80,000 km 85,000 km 90,000 km 95,000 km 100,000 km 105,000 km 110,000 km 115,000 km

38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56
Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Оч. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал.
120,000 km 125,000 km 130,000 km 135,000 km 140,000 km 145,000 km 150,000 km 155,000 km 160,000 km 165,000 km 170,000 km 175,000 km 180,000 km 185,000 km 190,000 km 195,000 km 200,000 km 205,000 km 210,000 km

57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал.
215,000 km 220,000 km 225,000 km 230,000 km 235,000 km 240,000 km 245,000 km 250,000 km 255,000 km 260,000 km 265,000 km 270,000 km 275,000 km 280,000 km 285,000 km 290,000 km 295,000 km 300,000 km >300,000 km

76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
Out of
weapon
Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. Чр. дал. range

Range Critical Hits Severity


Adjacent Close Short Medium Long Very Long Distant
Combat
Visual Full Full Limited Limited Minimal Minimal None
1 Determine Surprise
2D Location 2 3 4 5 6
Determine Initiative
Thermal Full Full Full Limited Limited Minimal Minimal Work only Work only Work only Work only
2 Sensors DM-2 Disabled 2D + Pilot skill + Thrust score
up to Medium up to Short up to Close up to Adjacent
EM Full Full Limited Limited Minimal Minimal None 1. Manoeuvre
Thrust -1, Thrust -1, Thrust -1, Thrust 0, Thrust 0, Power 0 Thrust 0, Power 0
Radar (A) Full Full Full Limited Limited Minimal Minimal
3 Power Plant Power -10% Power -10% Power -50% Power 0 Hull Severity +1 Hull Severity +1D Movement
Leak - lose 1D Leak - lose 1D Leak - lose 1D Destroyed, Destroyed, Combat Manoeuvring:
Radar (P) Limited Limited Minimal Minimal None None None 4 Fuel tons per hour tons per round * 10% of fuel Destroyed Hull Severity +1 Hull Severity +1D Aid Gunners
NAS Full Limited Minimal None None None None Weapon Weapon Weapon explodes Weapon explodes, Weapon explodes, Docking
5 Weapon Bane to fire disabled destroyed Hull Severity +1 Hull Severity +1 Hull Severity +1 2. Attack
Densitometer Full Full Limited Minimal None None None Reduced by 1 Reduced by D3 Reduced by 1D Reduced by 1D Reduced by 2D,
Reduced by 2D, Firing Weapons
6 Armour Hull Severity +1 Hull Severity +1
Reactions:
Spacecraft takes Spacecraft takes Spacecraft takes Spacecraft takes Spacecraft takes Spacecraft takes
Condition Short Long Very Long Distant Beam LaserPulse Laser 7 Hull 1D damage 2D damage 3D damage 4D damage 5D damage 6D damage Evasive Action
DM-2, DM-3, DM-4, Thrust 0, Point Defence
DM to hit +1 -2 -4 -6 +4 +2 8 M-Drive DM-1 Thrust -1 Thrust -1 Thrust -1 Thrust 0 Hull Severity +1 Disperse Sand
10% destroyed 1D * 10% 2D * 10% Destroyed, Destroyed, 3. Actions
9 Cargo destroyed destroyed Destroyed Hull Severity +1 Hull Severity +1 Improve Initiative (Captain)
every 100 tons additional per thrust
Dogfighter 50+ tons 100+ tonsabove 100 tons enemy expended 10 J-Drive DM-2 Disabled Destroyed
Destroyed, Destroyed, Destroyed, Jump (Engineer)
Hull Severity +1 Hull Severity +1 Hull Severity +1
Offline System (Engineer)
DM -1 -2 -1 -1 +1 11 Crew
Occupant takes Life support fails 1D occupants Life support fails All occupants
1D damage within 1D hours take 2D damage within 1D rounds take 3D damage
Life support
fails
Overload Drive (Engineer)
Computer Computer Computer
Overload Plant (Engineer)
12 Computer DM-2 Rating -1 Rating -1 Rating -1 Disabled Destroyed Repair System (Engineer)
Attacks & Pilot Actions Reload Turret (Gunner)
Sensor Lock (Sensor Op.)
Direct fire attack: 2D + Gunner (appropriate speciality) + DEX DM Critical Hits & Additional Actions Dogfighting Electronic Warfare (Sensor Op.)
Direct fire damage: Weapon Damage + Attack Effect + 1 per D per add. wpn. -IfArmour a weapon does damage and effect is 6+ severity is damage / 10 rounded Opposed up pilot check
Missile attack: 2D + Smart (if Short range or further) + 1 per missile Boarding Action (Marine)
or if ship takes sustained damage (at 10% increments) in this case severity 2D + is Pilot
1 skill + Thrust used
Missile damage: (Missile Damage - Armour) * Attack Effect Reassignment (Any)
Improve Initiative: Leadership check, effect is added to initiative (evenDraw: if -) Neither ship may attack
Angle Screens: 2D + Gunner (Screen) + DEX DM Jump: Astrogation and Engineer checks suffer DM-2 due to insufficient the timeother with fixed weapons
Damage Reduction: Screen Reduction * Angle Screens Effect Overload Drive: Difficult M-Drive, on success gain 1 thrust for one round, Winner: DM+2 to attack rolls.
Point Defence: 2D + Gunner (Turret) + DEX DM, remove missiles equal to effect of oncheck
failure with effect of -6 or less, M-Drive gets Crit. Hit with Severity 1 May choose to place his opponent’s ship in a fire arc of his cho
Disperse Sand: 2D + Gunner (Turret) + DEX DM, add 1D + effect to armor againstOverload
attack Plant: Difficult M-Drive, success +10% power for one round, and may choose which of the opposing ship’s fire arcs his own
Evasive Action: Use 1 Thrust to impose negative DM equal to pilot’s skill to attackon
rollfailure with effect of -6 or less, Power Plant gets Crit. Hit with Severityvehicle
1 lies in.
Aid Gunners: 2D + Pilot (appropriate speciality) + DEX DM, task chain with gunner Sensor Lock: Electronics (Sensors) check, if successful gain Boon for attacks Loser: DM-2 to attack rolls
Docking: 2D + Pilot (appropriate speciality) + DEX DM, Bane if unwanted docking Electronic Warfare: (Comms) to jam sensors, (Sensors) to break sensor lock Any party may launch boarding action

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