™
animated things
— INSTRUCTIONS —
LEGENDARY ITEM
animated things
©Hit Point Press Inc, The Deck of Many, Animated Spells, their
respective logos, illustrations, animations and characters distinct
likenesses are property of Hit Point Press Inc. in Canada/US and
other countries. Used with permission. All rights reserved.
www.TheDeckOfMany.com
www.AnimatedSpells.com
Credits — Hit Point Press Inc.
producer Ricardo Evangelho
creative director Jordan Richer
cover art Kamille Areopagita & Kevin Areopagita
illustration/animation Kamille Areopagita & Kevin Areopagita
booklet design Rajaa Al-Subairi
No portion of this product may be reproduced or transmitted in
any form or by any means without written permissions from the
copyright holders.
Printed in China
Published by Hit Point Press Inc.
1175 Brookfield Rd. East
Ottawa, ON K1V 0C3
Canada
10 9 8 7 6 5 4 3 2 1
First printing, February 2019
HEED THESE WARNINGS,
OR YOU TOO WILL FALL
TO THE FATES OF THESE CARDS
BEFORE YOU DRAW A CARD
• You must declare how many cards you intend to
draw and then draw them randomly.
• Any cards drawn in excess of this number have no
effect. Otherwise, as soon as you draw a card from
the deck, its magic takes effect.
• You must draw each card no more than 1 hour
after the previous draw.
• If you fail to draw the chosen number, the
remaining number of cards fly from the deck on
their own and take effect all at once.
• Once a card is drawn, it fades from existence.
Unless the card is the Fool or the Jester, the card
reappears in the deck, making it possible to draw
the same card twice.
BALANCE
Your mind suffers a wrenching
alteration, causing your alignment
to change. Lawful becomes
chaotic, good becomes evil, and
vice versa. If you are true neutral
or unaligned, this card has no
effect on you.
COMET
If you single-handedly defeat the
next hostile monster or group of
monsters you encounter, you gain
experience points enough to gain
one level. Otherwise, this card has
no effect.
DONJON
You disappear and become entombed in a state
of suspended animation in an extradimensional
sphere. Everything you were wearing and
carrying stays behind in the space you occupied
when you disappeared. You remain imprisoned
until you are found and removed from the
sphere. You can’t be located by any divination
magic, but a wish spell can reveal the location of
your prison. You draw no more cards.
EURYALE
The card’s medusa-like visage curses
you. You take a −2 penalty on saving
throws while cursed in this way. Only
a god or the magic of The Fates card
can end this curse.
THE FATES
Reality’s fabric unravels and spins
anew, allowing you to avoid or erase
one event as if it never happened. You
can use the card’s magic as soon as
you draw the card or at any other time
before you die.
FLAMES
A powerful devil becomes your enemy.
The devil seeks your ruin and plagues
your life, savoring your suffering
before attempting to slay you. This
enmity lasts until either you or the
devil dies.
FOOL
You lose 10,000 XP, discard this
card, and draw from the deck again,
counting both draws as one of your
declared draws. If losing that much
XP would cause you to lose a level,
you instead lose an amount that leaves
you with just enough XP to keep
your level.
GEM
Twenty-five pieces of jewelry worth
2,000 gp each or fifty gems worth
1,000 gp each appear at your feet.
IDIOT
Permanently reduce your Intelligence
by 1d4 + 1 (to a minimum score of
1). You can draw one additional
card beyond your declared draws.
JESTER
You gain 10,000 XP, or you can
draw two additional cards beyond
your declared draws.
KEY
A rare or rarer magic weapon with
which you are proficient appears
in your hands. The GM chooses
the weapon.
KNIGHT
You gain the service of a 4 th level
fighter who appears in a space you
choose within 30 feet of you. The
fighter is of the same race as you
and serves you loyally until death,
believing the fates have drawn him
or her to you. You control this character.
MOON
You are granted the ability to cast
the wish spell 1d3 times.
ROGUE
A nonplayer character of the GM’s
choice becomes hostile toward you.
The identity of your new enemy isn’t
known until the NPC or someone
else reveals it. Nothing less than a
wish spell or divine intervention can
end the NPC’s hostility toward you.
RUIN
All forms of wealth that you carry or
own, other than magic items, are lost
to you. Portable property vanishes.
Businesses, buildings, and land you
own are lost in a way that alters reality
the least. Any documentation that proves
you should own something lost to this
card also disappears.
SKULL
You summon an avatar of death — a ghostly
humanoid skeleton clad in a tattered black robe
and carrying a spectral scythe. It appears in a space
of the GM’s choice within 10 feet of you and
attacks you, warning all others that you must win
the battle alone. The avatar fights until you die or
it drops to 0 hit points, whereupon it disappears.
If anyone tries to help you, the helper summons
its own avatar of death. A creature slain by an
avatar of death can’t be restored to life.
STAR
Increase one of your ability scores
by 2. The score can exceed 20 but
can’t exceed 24.
SUN
You gain 50,000 XP, and a wondrous
item (which the GM determines
randomly) appears in your hands.
TALONS
Every magic item you wear or
carry disintegrates. Artifacts in
your possession aren’t destroyed
but do vanish.
THRONE
You gain proficiency in the Persuasion
skill, and you double your proficiency
bonus on checks made with that skill.
In addition, you gain rightful ownership
of a small keep somewhere in the world.
However, the keep is currently in the
hands of monsters, which you must
clear out before you can claim the keep
as yours.
VIZIER
At any time you choose within one year of
drawing this card, you can ask a question
in meditation and mentally receive a
truthful answer to that question. Besides
information, the answer helps you solve
a puzzling problem or other dilemma. In
other words, the knowledge comes with
wisdom on how to apply it.
THE VOID
This black card spells disaster. Your soul
is drawn from your body and contained
in an object in a place of the GM’s choice.
One or more powerful beings guard the
place. While your soul is trapped in this
way, your body is incapacitated. A wish
spell can’t restore your soul, but the spell
reveals the location of the object that
holds it. You draw no more cards.
animated things
LICENCE
The terms of the Open Gaming License Version 1.0a are as follows:
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards
of the Coast, Inc (“Wizards”). All Rights Reserved.
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broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content”
means the game mechanic and includes the methods, procedures, processes and
routines to the extent such content does not embody the Product Identity and is
an enhancement over the prior art and any additional content clearly identified as
Open Game Content by the Contributor, and means any work covered by this License,
including translations and derivative works under copyright law, but specifically
excludes Product Identity. (e) “Product Identity” means product and product line
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copy, edit, format, modify, translate and otherwise create Derivative Material of Open
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document for personal use only. System Reference Document 5.1 2 or “Your” means the
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15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
LLC.
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike
Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J.
Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E.
Gary Gygax and Dave Arneson.
END OF LICENSE
PRODUCT IDENTITY
The following items are designated Product Identity, as defined in Section 1(e) of
the Open Gaming License Version 1.0a and are subject to the conditions set forth in
Section 7 of the Open Gaming Licence, and are not Open Content:
All artwork, including but not limited to, works created by Kamille Areopagita and
Kevin Areopagita.
Hit Point Press Inc. branding, including but not limited to, logos, trademarks, graphic
design, layouts and identifying marks,
The Deck of Many branding, including but not limited to logos, trademarks, graphic
design, layouts and identifying marks,
The Deck of Many Animated Spells branding, including but not limited to, logos, trade-
marks, graphic design, layouts and identifying marks,
Graphic design elements of the Deck of Many, including but not limited to, layouts,
box design, graphics, and iconography,
All text created by Hit Point Press Inc. not found in the Open Gaming License Version
1.0a, System Reference Document 5.1 found at the internet link http://media.wizards.
com/2016/downloads/DND/SRD-OGL_V5.1.pdf,
Promotional materials for the Deck of Many, including but not limited to, video,
animation, and social media content,
All merchandise associated with the Deck of Many, including but not limited to,
enamel pins, deck boxes, books, figurines, card names, statistics, abilities, spells, and all
information found on all cards.
OPEN GAMING CONTENT
All content from the System Reference Document 5.1 is Open Game Content as described
in Section 1(d) of the License. No portion of this work other than the material designated as
Open Game Content may be reproduced in any form without permission.
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