2012 EM MiLB
2012 EM MiLB
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*Sport Management, Department of Sport Sciences, West Virginia University, Morgantown, WV, USA
†Department of Sport & Leisure Studies, Yonsei University, Seoul, Korea
This study aimed to examine different segments of spectators at minor league baseball games in
motivation, external factors, and their consumption behaviors. Using spectator identification, a com-
bined scale of fan identification and sport identification, spectators were grouped into four clusters
using K-means cluster analysis. Multivariate analysis of variance and chi-square tests were con-
ducted to determine group differences. The results showed significant mean differences in the dimen-
sions of motivation and external factors by clusters. In addition, different behavioral patterns were
found in their game attendance and ticket purchase. The implications of acknowledging segmented
spectator markets of the minor league baseball were discussed.
Key words: Minor league baseball;; Leisure activity;; Motivation;; External factors;; Sport marketing;;
Market segment;; Spectators
351
352 LEE AND WON
major and minor league baseball games, and found attending MLB and MiLB games is huge—attend-
that spectators of major league baseball (MLB) ing MLB games costs three times more than attend-
games have higher levels of interest in team-related ing MiLB games. Similarly, Bernthal and Graham
experience while spectators of minor league base- (2003) found that spectators of MiLB appreciated
ball (MiLB) games have more interest in entertain- the provided value for the money spent, which is
ing experiences. In the study of comparing fan possibly the reason for the growth of the MiLB in
attendance motivation between minor league and the economic downturn.
collegiate baseball games, Bernthal and Graham In regard to the context of play, minor league and
(2003) found that entertainment and value (i.e., major league sports are quite different in terms of
overall cost of attending a game) were more impor- the level of competition and stadium atmosphere
tant factors for MiLB fans compared to collegiate even though both are considered professional
baseball fans. sports. These differences in the context result in the
Attending MiLB games is a more affordable spectators’ different expectations when they go to
option for many families compared to MLB games. the respective games. Compared to MLB, MiLB
As a reasonably priced live entertainment event, emphasizes the entertainment aspect, which is not
MiLB has been successful in attracting spectators necessarily centered on a baseball game itself (James
even during the economic downturn. MiLB set an & Ross, 2002). A typical scene for a MiLB ballpark
attendance record in 2008 with over 43 million and would normally include numerous in-field activi-
is continuing the popularity that began in 2004 ties, theme nights, and fireworks. Thus, it can be
(MiLB.com, 2009). While the popularity of MiLB conceived that the composition of MiLB spectators
has been increased, a majority of studies have still would be somewhat different with those of MLB
focused on major league sports or collegiate sports. games. This point is well illustrated in the inter-
Thus, this study will focus on the much overlooked view with Mike Veeck, an owner of the Charleston
spectators of MiLB. The purpose of this study is to RiverDogs, a single-A minor league baseball team.
compare influencing factors on the attendance of He said, “If you depend on hardcore baseball fans,
different spectator segments. To understand differ- you can’t make it. They’ll come whether you pro-
ent spectator segments of MiLB games, spectators mote or not. But to succeed in the minors, you have
were divided into four groups using spectator iden- to promote the fun of an inexpensive night out with
tification and the characteristics of each segment the family” (Bornstein, 2008, p. 26). This interview
were investigated. is in the same vein with James and Ross’ (2002)
finding that the overall entertainment value of
Literature Review attending MiLB games is important for its specta-
tors. After all, spectators of MiLB games want to
Minor League Baseball
have a fun night out regardless whether the team
There has been continued growth in both atten- wins or loses. In other words, minor league fan
dance and the number of teams in MiLB. The experience is built on people having fun at stadi-
growth started in 2004 and continued even during ums. This is why even with on-field success, cre-
the recent economic downturn (MiLB.com, 2009). ative marketing and other promotions play an
One of the major reasons of the MiLB growth is its important role in selling tickets, especially for minor
ability to provide affordable entertainment—MiLB league baseball or any minor league level sports.
has successfully positioned itself as a good value
for the money provided. The average cost for a
Fan Identification
family of four was $54 at a minor league ballpark in
2009, which includes four tickets, food, beverage, Fan identification is an important factor in
parking, and a program (Fisher, 2009). Compared explaining sport fan behaviors (Capella, 2002;;
to MiLB games, the average Fan Cost Index (FCI) Wann & Branscomb, 1993;; Wann, Tucker, &
for attending MLB games was $196.89 in 2009 Schrader, 1996). Trail, Anderson, and Fink (2000)
(Greensberg, 2009). Although the FCI also includes defined identification as “an orientation of the self
souvenirs in the cost, the difference in cost between in regard to other objects including a person or
MiLB FAN CLUSTERS 353
group that results in feelings or sentiments of close league levels. In this study, identification with base-
attachment” (pp. 165–166). Objects of attachment ball was used as the sport identification. In the con-
can vary, but many studies in sport contexts focused text of MiLB fans, a baseball fan’s sport identification
on team identification (Woo, Trail, Kwon, & is often identical to his/her attachment to MLB.
Anderson, 2009) and found its role in explaining
Team Identification. Team identification is
various affective, cognitive, and behavioral reac-
defined as one’s level of attachment to or concern
tions of fans (Capella, 2002;; Wann & Branscomb,
about a particular sports team (Branscomb &
1993;; Wann et al., 1996). Affectively, highly iden-
Wann, 1993). Underwood, Bond, and Baer (2001)
tified fans would experience intense emotions and
argued that compared with other service providers,
high levels of anxiety during and after their teams’
sports teams can generate exceptionally high levels
competitions (Wann, Schrader, & Adamson, 1998).
of identification among consumers. Highly identi-
Cognitively, highly identified fans show a number
fied fans are likely to have a strong and favorable
of biased perceptions regarding their identified
attachment to the sport teams with which they iden-
teams’ performance and they tend to be more
tify. Fans who identify strongly with a particular
knowledgeable about their team and the sport
team tend to watch more games in person or
(Smith, Patterson, Williams, & Hogg, 1981). In
through media, pay more for tickets and team mer-
terms of behavior, highly identified fans are likely
chandise, and stay loyal to the team even when the
to show higher attendance and greater willingness
team struggles (Fisher & Wakefield, 1998;; Laverie
to spend both time and money to follow the team
& Arnett, 2000). In this study, a Double-A MiLB
(Wann & Branscomb, 1993).
team was used as a target of team identification.
More recent studies (e.g., Kwon, Trail, &
Anderson, 2006;; Robinson & Trail, 2005) have
MiLB Fan Clusters
acknowledged that there are multiple points of
attachment such as player, coach, university, com- A matrix of four fan clusters was developed to
munity, level of sport, or sport itself. In this study, allow MiLB teams to better understand fan behav-
team and sport/baseball were selected as the attach- ior. This matrix consisted of two spectator dimen-
ment points, since these were regarded as the most sions: sport identification and team identification
relevant in the setting of minor league sports. Sport (see Fig. 1). The “sport/MLB fan” group (low
identification explains a spectator’s love of base- Team ID with high Sport ID) is a fan cluster that is
ball while team identification explains a spectator’s likely to include MLB fans who attend MiLB team
attachment to the selected MiLB team. Based on games to enjoy baseball, but they are not particu-
these two attachment points, respondents can be larly attached to the respective (local) MiLB team.
classified into four groups: serious fans, sport/MLB In this case, the primary motivations to attend
fans, local fans, and casual fans, depending on their MiLB games would be “love of baseball/MLB” or
levels (high or low) of team identification and sport MiLB as an alternative of baseball spectating
identification. By dividing MiLB spectators into options due to time or monetary constraints, etc.
four segments, this study acknowledges different The “serious fan” group (high Team ID with high
spectator clusters within MiLB. Segmenting specta- Sport ID) includes those who actively follow both
tors on the basis of demographic and psychographic the sport of baseball and the MiLB team. The
profiles provides sport marketers with an under- “casual fan” group (low Team ID with low Sport
standing of the different needs of each segment. ID) is those who are neither necessarily attached to
the respective MiLB team nor the sport of baseball
Sport Identification. Sports are often the subject although they casually attend their local MiLB
of high levels of commitment and emotional identi- team games, mostly as an entertainment option.
fication (Sutton, McDonald, Milne, & Cimperman, Lastly, the “local fan” (high Team ID with low
1997). If a person is identified with a particu- Sport ID) is a group of fans who attend their local
lar sport, the person is likely to enjoy watching or MiLB team games while they do not follow much
following that specific sport regardless of the com- baseball. Those who have a high level of regional
petition level, at collegiate, minor league, or major tribalism might belong to this group.
354 LEE AND WON
As each fan cluster has different levels of sport gender (Dietz-Uhler, Harrick, End, & Jacquemotte,
and team identification, it is expected that each fan 2000), race (Armstrong, 2002), types of sport
cluster has different (a) motivational profiles, (b) (Wann, Schrader, & Wilson, 1999), and nationality
prioritized game attending factors including exter- (Won & Kitamura, 2007). For example, Dietz-
nal factors on game attendance, and (c) behavioral Uhler et al. (2000) and Fink et al. (2002) found that
characteristics such as types of tickets purchased there were gender differences: Women tend to
and number of games attended. show higher motivation in social motives compared
to men, therefore watching games with their friends
or families is more important to women. On the
Motivation on Game Attendance
other hand, male fans showed higher scores on
Motivation has been a popular topic of research eustress, self-esteem, and aesthetic motivation
because it is an important factor for sport participa- (Dietz-Uhler et al., 2000;; James & Ridinger, 2002).
tion. Mowen and Minor (1998) defined motivation Related to nationality, Won and Kitamura (2007)
as an activated state within a person consisting of found that Korean spectators showed higher moti-
drive urges, wishes, and desires that lead to goal- vation in family, player, and drama while Japanese
directed behavior. Motivation has been a popular spectators had higher in motivation related to phys-
subject in sport contexts because it can explain rea- ical skill and entertainment.
sons why people behave in a certain way. Fink, Differences in fan motivation were also found by
Trail, and Anderson (2002) found that motivation the type of sport. Wann et al. (1999) found signifi-
influenced such current behaviors as merchandise cant differences between an individual sport and
and media consumption as well as future behaviors team sports as well as aggressive sports and nonag-
including continued loyalty, future attendance, and gressive sports. Different sport settings were also
future merchandise consumption. Identifying and found to be a factor in differentiated motivation.
satisfying those motives are crucial for sport mar- Bernthal and Graham (2003) examined the differ-
keters to obtain new fans as well as to retain current ences in fan motivation in minor league and inter-
fans (Kim, Greenwell, Andrew, Lee, & Mahony, collegiate baseball and found that entertainment
2008). Due to its importance, several motivation factors such as promotions, giveaways, or mascots
scales with various dimensions have been devel- was important for spectators in minor league base-
oped to capture the different facets of motivation. ball, while a game itself and communal aspects
There are Wann’s (1995) Sport Fan Motivation were more important for spectators of collegiate
Scale (SFMS), Trail and James’ (2001) Motivation baseball. Similarly, James and Ross (2002) found
Scale for Sport Consumption (MSSC), and Funk, that consumers of minor league games had higher
Mahony, Nakazawa, and Hirakawa’s (2001) Sport interest in entertainment experiences while con-
Interest Inventory (SII), to name a few. sumers of major league games were more inter-
Previous studies revealed that levels of motives ested in core product related experiences (i.e.,
can vary by different demographic factors such as baseball game experiences).
MiLB FAN CLUSTERS 355
External Factors on Game Attendance product (baseball) attributes, since these are directly
related to the actual playing of the game. Although
While motives can explain some reasons why
MiLB is not the highest competition level in base-
fans attend games, game attendance cannot be fully
ball, quality of game and other factors (e.g., star
captured nor explained only by these psychological
player and winning record) related to quality of
motives (Fink et al., 2002). Ross and James (2006)
game are still important. In the study of spectators
argued that multiple factors such as promotions and
in major and minor league baseball games, Ross
ticket discounts influence individuals’ decision to
and James (2006) found that “player skills” is the
attend games. Schofield (1983) classified influenc-
most important attribute for the game attendance
ing factors on game attendance into four categories
both in major and minor league baseball games.
after reviewing 17 previously conducted articles:
This implies that marketers of MiLB teams should
demographic variables such as population compo-
not overlook the quality of games while emphasiz-
sition and social status, economic variables such as
ing other entertainment factors such as fireworks,
ticket prices, per capita income, game attractive-
theme nights, and other various promotions.
ness variables such as team record and star players,
However, it should also be noted that the impor-
and residual preference variables such as schedule,
tance of baseball games in a minor league might be
accessibility, weather, stadium quality, etc. Similarly,
less than that of the MLB games. In fact, many
Marcum and Greenstein (1985) grouped influenc-
MiLB teams have emphasized more of ancillary
ing factors on game attendance into three catego-
aspects rather than the game itself in its promotion
ries of sociodemographic including population
(James & Ross, 2002).
composition, social status, and economic condi-
tions, accessibility of the event including seating
Peripheral Attributes. Peripheral attributes are
availability, location of the event, and day of the
not directly related to the core product (baseball
week, and performance including win–loss record
games), but does influence the spectators’ overall
and star player. Later, Zhang et al. (1997) studied
game experience inside the ballpark. The four
five influencing factors including game attributes,
selected factors were quality of concession, quality
home team, opposing team, economic consider-
of stadium, promotions, and ticket price. The first
ation, and game convenience on spectator atten-
two factors (i.e., concession quality and stadium
dance in minor league hockey games.
quality) are related to stadium environment, which
After reviewing the previous studies and consult-
are important facets of total service quality. Grace
ing with the general manager of a selected MiLB
and O’Cass (2004) argued that the physical envi-
team, 11 influencing factors on game attendance
ronment in which service delivery occurs influ-
were chosen to be used in this study. These selected
ences consumers’ satisfaction with a provided
factors were further classified into three dimensions
service. Roy (2008) also noted that physical envi-
based on the notion that the sport product consists
ronment of a sporting event such as comfortable
of the core product and the extensions to that core
seats and clean facilities plays a major role in shap-
product (Callecod & Stotlar, 1990;; Mullin, Hardy,
ing consumers’ overall spectating experience. It
& Sutton, 2000). Factors that are directly related to
has been shown that there is a close relationship
the game of baseball were included in core product
between consumer satisfaction and the quality of
attributes (winning record, star player, and quality
service (Zeithaml, Berry, & Parasuraman, 1996).
of game), and other external factors were classified
Similarly, Keaveny (1995) found that poor service
into either peripheral attributes (quality of conces-
experiences accounted more than half of the rea-
sion, promotions, ticket price, and quality of sta-
sons for terminating patronage. The latter two fac-
dium) or convenience attributes (weather, proximity
tors (promotions and ticket price) were included in
of stadium, game time, and game day) depend-
peripheral attributes since these are not directly
ing on its characteristics. The following section
related to baseball, but could function as attractors
explains each attribute in more detail.
by bringing spectators to stadiums. More specifi-
Core Product Attributes. Winning record, star cally, well-devised promotions and low ticket
player, and quality of game were selected as core prices will provide the spectators with a reason to
356 LEE AND WON
attend a game. Sport marketers tend to have more motivation, external factors, and other spectator
control over these attributes compared to those of behaviors. After the initial development of the
core product, thus, they should focus more on these instrument, the survey was sent to a panel of experts
extensions to satisfy the needs and wants of their to get their feedback. Some wordings were changed
customers (Theodorakis, Kambitsis, Laios, & based on their feedback. Later, the survey was sent
Koustelios, 2001). to the general manager of the team to get permis-
sion and feedback. Adjustments were made accord-
Convenience Attributes. Similar to peripheral
ingly and the dimension of economic factor in
attributes, convenience attributes are also ancillary
motivation was dropped and the type of purchase
to the core product of baseball. However, as third-
ticket was added in consumption behavior ques-
tier attributes, convenience factors influence spec-
tions at the end.
tators’ attendance and experience even before they
The instrument consists of four sections of spec-
arrive to stadiums. The selected convenience attri-
tator identification (three items for sport and team
butes were comprised of weather, proximity of sta-
identification each), motivation (21 items for seven
dium, game time, and game day. The convenience
dimensions), external factors (11 items for three
attributes are factors that make it easier for specta-
dimensions), and other sociodemographic and sport
tors to attend games when they are favorable.
consumption behavior questions (11 questions).
However, if these factors are not favorable it can
For spectator identification, motivation, and exter-
prohibit spectators from attending. In other words,
nal factors, Cronbach’s reliability tests were con-
unfavorable convenience factors could work as
ducted, and all the dimensions passed the minimum
constraints for spectators. Henderson, Bialeschki,
required level of 0.70.
Shaw, and Freysinger (1989) defined constraint as
“any factor which intervenes between the prefer- Spectator Identification. Team identification
ence for an activity and participation in it” (p. 117). (TID) and sport identification (SID) were measured
using two of the seven dimensions of the Point of
Method Attachment Index (PAI) by Trail, Robinson, Dick,
Sample and Procedure and Gillentine (2003) to classify respondents into
four different groups.
For this study, data were collected from a
Double-A MiLB team located in central Penn- Motivation. Seven out of eight dimensions of the
sylvania. The ticketing department of the selected SFMS (i.e., eustress, self-esteem, aesthetic, group
team directly sent out an online survey via e-mail to affiliation, family needs, escape, and entertain-
2,340 people who had purchased tickets online in ment) developed by Wann (1995) were used.
recent years and the respondents were asked to Following the recommendation of the team’s gen-
complete the online survey. After the initial email eral manager, the dimension of “economic factors”
request, a follow-up email was sent out 1 week later was dropped. Each item was measured using a
to urge people to fill out the survey. As a reward, 7-point Likert-type scale. Cronbach’s alpha for
complimentary tickets were given to selected each dimension ranged from 0.70 to 0.84.
respondents. A total of 370 subjects (15.8%) com-
External Factors. Eleven factors of three dimen-
pleted the survey. Of the 370 respondents, the
sions were included as external factors. Three attri-
majority of respondents were Caucasian (96%) and
butes of core product (game quality, start player,
male (69%) with the mean age of 45.6 (SD =
and winning), peripheral (stadium quality, conces-
12.67). On average, respondents attended 13.3
sion quality, promotions, and ticket price), and con-
MiLB games per season, including 8.65 games of
venient (game day, game time, weather, and
the selected team and spent approximately $402 on
stadium proximity) were selected. To confirm the
tickets, food, and parking at MiLB games per year.
factor structure of the external factors, a confirma-
tory factor analysis was performed using AMOS.
Instrument
Chi-square test was significant, Ȥ2(32) = 100.61,
An instrument was developed to investigate how p < 0.001. The results indicated that the model pro-
different levels of spectator identification influence vided an acceptable fit for the data: GFI = 0.95, CFI
MiLB FAN CLUSTERS 357
= 0.92, RMSEA = 0.076. All indices including the team and the sport (SID = 2.44, TID = 2.76;; n =
RMSEA were within the threshold level (Browne 32). In terms of cluster size, the biggest group was
& Cudeck, 1993;; McDonald & Ho, 2002). the “serious” cluster (n = 149) while the smallest
Therefore, it was concluded that the model was a one was the “casual fan” cluster (n = 32). As
plausible representation of the data. Cronbach’s reported, the results were consistent with the pro-
alpha scores for three dimensions were 0.74, 0.66, posed typology. See Figure 2 for more information.
and 0.71, considered acceptable for newly devel- ANOVA tests revealed the existence of four dis-
oped scales (DeVellis, 1991). tinctive groups of MiLB fans, F(3, 366) = 213.28, p
< 0 .001 for TID and F(3, 366) = 473.92, p < 0 .001
Spectator Behaviors and Sociodemographic
for SID.
Information. The number of attended games for
MiLB and the target team per season, the amount of
MANOVA: Understanding Cluster Differences
money spent for attending MiLB games during the
last season, the types of tickets purchased, and Motivation. Overall, the most important motiva-
sociodemographic information including age, gen- tional dimension was entertainment (mean = 6.2),
der, ethnicity, marital status, number of children, followed by escape (5.79), family needs (5.68),
education level, and income were asked. aesthetic (5.45), group affiliation (4.95), eustress
(4.90), and self-esteem (4.63). By group, “enter-
Analytical Procedures tainment” was the most important motivation for
the serious, sport, and local groups while “family
Initially, respondents were categorized into four
needs” was the most critical motivation for the
groups based on their SID and TID scores using
casual group. To investigate the influence of fan
K-means cluster analysis with the Euclidean dis-
clusters on motivation, the data were analyzed
tance approach in which each observation is
using MANOVA with an independent variable of
assigned to the cluster having the nearest mean
spectator identification (four groups) and depen-
(MacQueen, 1967). Next, four separate multivari-
dent variables of seven fan motivational dimen-
ate analysis of variance (MANOVA) were per-
sions (see Table 1). The results showed that there
formed to investigate the influence of MiLB fan
were main effects for spectator identification,
clusters on (a) motivation, (b) external factors, and
Wilk’s Ȝ = 0.57, F = 12.54, p < 0.001. Univariate
(c) spectator behaviors. In addition, a chi-square
analysis of variance indicated that spectator identi-
test was performed to explore whether there were
fication had a main effect on all seven motivational
group differences regarding the type of tickets pur-
dimensions (p < 0.05).
chased (single-game vs. multipacket tickets).
In terms of group mean scores, the “serious fans”
group rated higher on all dimensions, with the
Results
exception of “family needs” compared to other
Cluster Analysis: MiLB Fan Clusters three groups. Between “sport fans” and “local
fans,” local fans had greater motivation scores on
Using K-cluster classification, respondents were
all dimensions except one dimension: “aesthetic.”
grouped into four clusters (i.e., serious, sport, local,
The “serious” and “sport” fan clusters shared the
and casual fans) using the spectator identification
similar motivational patterns in terms of ranking
score - combined scores of SID and TID. As
but obviously serious fans had a higher level of
expected, respondents in the “serious fan” cluster
motivation than the sport fans. As expected, the
had both high team and sport identification (SID =
casual fans scored lower on all motivational dimen-
6.62, TID = 5.91;; n = 149). Respondents in the
sions, except the “family needs” motivation, in
“sport fan” cluster had high sport identification
comparison to the other three groups.
with low team identification (SID = 6.64, TID =
3.29;; n = 97) while individuals in the “local fan” External Factors. In terms of descriptive statis-
cluster had moderate level of sport identification tics (see Table 2), respondents considered the
and fairly high level of team identification (SID = convenience-related attribute to be the most impor-
4.42, TID = 4.90;; n = 92). Lastly, individuals in the tant factors that influence their game attendance
“casual fan” cluster had low scores both with the (mean = 5.40), closely followed by peripherals
358 LEE AND WON
(5.33), and core attribute (4.26). To name the top using MANOVA (see Table 3) and chi-square test
five factors, ticket price (peripheral, mean = 5.87) (Table 4). The MANOVA results showed that there
was the most important external factor, followed by were main effects for spectator identification on all
overall stadium quality (peripheral, 5.79), stadium three spectating behaviors including (a) the number
proximity (convenience, 5.77), weather (conve- of total MiLB games attended, (b) the number of
nience, 5.55), and game quality (core product, target local team games attended, and (c) the
5.46). On the other hand, star player (core product, amount of money spent on attending to MiLB
3.69) and winning record (core product, 3.62) were games per season, Wilk’s Ȝ = 0.85, F(6, 650) =
the least important factors. 6.16, p < 0.001. Expectedly, the serious group
The MANOVA results showed that there were attended more total number of MiLB, more local
main effects of spectator group memberships on the MiLB games, and spent more money on MiLB
three external factors, Wilk’s Ȝ = 0.89, F(6, 730) = games when compared to the other groups. Even
7.26, p < 0.001. Spectator group memberships had though the casual group attended the least number
influence on peripheral attributes, F(3, 366) = of MiLB games per season, it was not the casual
13.46 at p < 0.001, and core product attributes, F(3, group (mean = 4.26 games per season;; 76% of their
366) = 11.17 at p < 0.001, but not on the conve- all MiLB games attended) or local group (mean =
nience attribute. In terms of group differences, the 6.88;; 76%), but the sport group (mean = 2.85;;
peripheral factor was the most important factor for 28%) who attended the least number of the local
the serious fan while the convenience factor was team games.
the most important factor for the other three groups. As reported in Table 4, the results of chi-square
test indicated that there were group differences in
Spectator Behaviors. The influence of group mem- terms of type of tickets purchased, Ȥ2 =20.48, p <
berships on spectating behaviors was investigated 0.001. The smaller proportion of the sport group
Table 1
MANOVA for MiLB Fan Group Memberships on Spectator Motivation
Groups Univariate
Entertainment 6.22 6.57 (1) 6.08 (1) 6.14 (1) 5.23 (2) 33.35 c
<0.001
Escape 5.79 6.02 (2) 5.62 (2) 5.79 (3) 5.22 (3) 6.93c <0.001
Family needs 5.68 5.74 (4) 5.31 (4) 6.05 (2) 5.53 (1) 5.19a 0.002
Aesthetic 5.45 5.93 (3) 5.50 (3) 5.15 (4) 3.88 (6) 38.63c <0.001
Group affiliation 4.95 5.30 (6) 4.52 (6) 5.01 (5) 4.48 (4) 9.38c <0.001
Eustress 4.90 5.40 (5) 4.58 (5) 4.72 (7) 4.00 (5) 21.07c <0.001
Self-esteem 4.63 5.22 (7) 3.90 (7) 4.77 (6) 3.66 (7) 29.39c <0.001
Table 2
MANOVA for MiLB Fan Group Memberships on Influencing Factors
Groups Univariate
(11% = 11 out of 97 respondents) purchased multi- The mean scores of seven motivational dimen-
packet tickets in comparison to the casual (22%), sions reflected that the context of this study is
local (38%), and serious (33%) groups. minor league sports/baseball. The mean scores of
overall spectators clearly indicated that “entertain-
ment” is the most important dimension for specta-
Discussion
tors of MiLB games. This result provided evidence
This study aims to provide a better understand- that spectators value minor league baseball’s abil-
ing of different groups of MiLB spectators using ity to provide live entertainment. The next two
internal and external factors as to why spectators most important motivations were escape and fam-
come to MiLB games and the influencing/attract- ily needs, meaning people came to the games to
ing factors on their attendance at games. Consid er- divert from their ordinary life and to spend time
ing spectators are heterogeneous groups, spectators with their families. In that sense, general managers
were segmented into four different groups and a of minor league baseball teams should keep their
comparison was made using spectator identifica- stadium family friendly as much as possible.
tion and their respective motivation, external fac- The results of MANOVA with four clusters also
tors, and consumption behaviors. showed that entertainment was the most important
Table 3
MANOVA for MiLB Fan Group Memberships on Spectator Behaviors
Table 4
Results of Chi-Square Test
Groups
motivation in all three groups, except the casual fan especially true if a person is not highly identified
cluster where family needs (mean = 5.53) were with “local fans” was not extremely high, the result
most important closely followed by entertainment gave an important message for managers of minor
(mean = 5.23) and escape (mean = 5.22). Compared league baseball teams in regard to what they should
to “sport fans,” “local fans” showed higher level of consider in recruiting players or managing the team.
family needs, group affiliation, and self-esteem. What was interesting was the fact that even for
This explains that minor league baseball games are the clusters of “serious fan” and “sport/MLB fan,”
meaningful for “local fans” as a place to mingle the most influential factor was ticket price, but not
and spend time together with families, friends, and game-related factors. This might be again related to
local residents. Considering that “local fans” were different expectations the spectators have for MiLB
more highly identified with their local team than games compared to other expensive major league
the “sport fan” cluster, the “local fans” high score games. It seems when spectators pay less to watch
on self-esteem made sense because they feel a MiLB games compared to MLB games, their
sense of achievement or self-esteem when the local expectation level is also adjusted to fit to the minor
team performs well. In addition, a big difference league baseball games—they understand that
was found in aesthetic between “serious fans” MiLB games mean affordable family entertainment
(mean = 5.93;; ranked third) and “casual fans” rather than top quality baseball games.
(mean = 3.88;; ranked sixth). It seems the more In regard to behavioral patterns, some differences
knowledgeable the spectator, the more appreciative among four clusters were found in the total number
they become about the aesthetic side of the game. of attended MiLB games, the number of attended
In regard to external factors, convenience factors local team games, and the money spent in minor
including stadium proximity, weather, game time, league baseball games. Although all spectators of
and game day were the most important attributes different clusters are valuable for marketers of
overall when spectators consider attending MiLB MiLB teams, the “sport/MLB fan” cluster turns out
games. As somewhat expected, core product attri- to be more important given the amount of money
butes including winning record, star players, and they spent or the number of attended MiLB games.
quality of game were the least important for specta- In addition, the pattern of ticket purchase seems
tors of MiLB. Interestingly enough, the overall to be closely related to the number of attended local
game quality was still important (ranked fifth) to games. “Serious” and “local fans” purchased more
spectators while “star player” and “winning” were multiticket packages while “sport/MLB fans” pur-
the two least important factors. This result well chased more single tickets, probably because their
demonstrated what the spectators of minor league number of visits to the target local stadium was not
baseball are looking for. In general, respondents high, since they also visit other minor/major base-
were not overly concerned about whether their ball games. From a different angle, the fact that the
team win or lose, or whether their team has star “sport/MLB fans” attended a fewer number of the
players. It seems what matters the most to them is local team games might be related to the type of
having a good time with reasonable game quality. tickets they purchased. If the local team can attract
For example, watching close games can be very fun the “sport fan” to purchase multiticket packages
compared to watching lopsided games, which is they might start to come to the target team’s game
MiLB FAN CLUSTERS 361
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