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Aroma

The document provides a detailed overview of various monsters, spells, and traps related to the 'Aroma' archetype in a card game. It includes descriptions of their effects, levels, and attributes, emphasizing the synergy between gaining life points and enhancing monster abilities. Additionally, it outlines the extra deck options available for players utilizing this archetype.

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calamityrc
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0% found this document useful (0 votes)
18 views10 pages

Aroma

The document provides a detailed overview of various monsters, spells, and traps related to the 'Aroma' archetype in a card game. It includes descriptions of their effects, levels, and attributes, emphasizing the synergy between gaining life points and enhancing monster abilities. Additionally, it outlines the extra deck options available for players utilizing this archetype.

Uploaded by

calamityrc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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Monsters:

Aroma Jar
Level 1 Wind
Rock/Flip/Effect
500/400
If this card is flipped face-up, this card cannot be
destroyed by battle while it is face-up on the field. If
this card is flipped face-up, during each player's End
Phase: You gain 500 LP.

Aromage Bergamot
Level 6 Fire
Plant/Effect
2400/1800
While your LP is higher than your opponent's, if a Plant-
Type monster you control attacks a Defense Position monster,
inflict piercing battle damage to your opponent. Once per
turn, if you gain LP: This card gains 1000 ATK and DEF until
the end of your opponent's turn.

Aromage Cananga
Level 3 Earth
Plant/Effect
1400/1000
While your LP is higher than your opponent's, face-up
monsters your opponent controls lose 500 ATK and DEF. Once
per turn, if you gain LP: Target 1 Spell/Trap Card your
opponent controls; return it to the hand.

Aromage Jasmine
Level 2 Light
Plant/Effect
100/1900
During your Main Phase, while your LP are higher than
your opponent's, you can Normal Summon 1 Plant monster in
addition to your Normal Summon/Set, except "Aromage
Jasmine". (You can only gain this effect once per turn.)
Once per turn, if you gain LP: Draw 1 card.

Aromage Laurel
Level 1 Wind
Plant/Effect
800/0
If your LP are higher than your opponent's: You can
Special Summon this card from your hand. If you gain LP:
Target 1 non-Tuner Plant monster on the field; it is treated
as a Tuner this turn. If this card is sent to the GY: You
can gain 500 LP. You can only use each effect of "Aromage
Laurel" once per turn.

Aromage Marjoram
Level 5 Dark
Plant/Effect
2000/1600
While your LP is higher than your opponent’s, you take no
battle damage from battles involving your Plant Monsters.
You can only use each of these effects of "Aromage Marjoram"
once per turn.
● If a Plant monster you control is destroyed in battle
and sent to the GY: You can Special Summon this card from
your hand, then gain 500 LP.
● If you gain LP: Target a number of cards in your
opponent’s GY, up to the number of “Aroma” monsters you
control; banish them.

Aromage Rosemary
Level 4 Water
Plant/Effect
1800/700
While your LP are higher than your opponent's, if a Plant
monster you control attacks, your opponent cannot activate
monster effects until the end of the Damage Step. Once per
turn, if you gain LP: Target 1 face-up monster on the field;
change its battle position.

Sauge de Fleur
Level 8 Dark
Spellcaster/Effect
2900/0
You can target 1 monster you control and 1 card on the
field; Special Summon this card from your hand, and if you
do, destroy them. If this card is sent from the field to
your GY: You can target 1 other monster in your GY; shuffle
it into the Deck, then add 1 Level 1 Plant monster from your
Deck or GY to your hand. You can only use each effect of
"Sauge de Fleur" once per turn.

——

Tuner Monsters:

Aromaseraphy Angelica
Level 1 Light
Plant/Tuner/Effect
0/0
During either player's turn: You can discard this card,
then target 1 "Aroma" monster in your Graveyard; gain LP
equal to that target's ATK. While your LP is higher than
your opponent's, you control an "Aroma" monster, and this
card is in your Graveyard: You can Special Summon this card,
but banish it when it leaves the field. You can only use
each effect of "Aromaseraphy Angelica" once per turn.

Aromalylith Rosalina
Level 1 Dark
Plant/Tuner/Effect
0/0
(Quick Effect): You can discard this card, then target 1
"Aroma" monster you control; gain LP equal to half its ATK.
If this card is Normal or Special Summoned: You can Special
Summon 1 non-Tuner "Aroma" monster from your Deck, also you
cannot Special Summon monsters for the rest of this turn,
except Plant monsters. You can only use each effect of
"Aromalylith Rosalina" once per turn.

Fairyant the Circular Sorcerer


Level 3 Wind
Insect/Tuner/Effect
800/1500
If an Insect or Plant monster is in either GY, you can
Special Summon this card (from your hand). You can only
Special Summon "Fairyant the Circular Sorcerer" once per
turn this way. If this card you control would be used as
Synchro Material for an Insect or Plant monster, you can
treat it as a non-Tuner.

Ghost Sister & Spooky Dogwood


Level 3 Water
Zombie/Tuner/Effect
0/1800
During either turn, except the End Phase (Quick Effect):
You can discard this card; apply this effect this turn. You
can only use this effect of "Ghost Sister & Spooky Dogwood"
once per turn.
● Each time your opponent Special Summons an Effect
Monster(s) during the Main Phase or Battle Phase, you gain
LP equal to that monster's ATK. If you did not gain LP by
this effect, your LP are halved during the End Phase.

Snyffus
Level 1 Earth
Beast/Tuner/Effect
100/100
Once per turn, you can Tribute 1 Plant-Type monster to
select and destroy 1 face-up card your opponent controls.
When a Plant-Type monster(s) on the field is destroyed while
this card is in the Graveyard, you can Special Summon this
card from the Graveyard. If you do, remove this card from
play when it is removed from the field.

Spore
Level 1 Wind
Plant/Tuner/Effect
400/800
If this card is in your GY: You can banish 1 other Plant
monster from your GY; Special Summon this card, and if you
do, increase its Level by the Level of that banished
monster. You can only use this effect of "Spore" once per
Duel.

Staysailor Romarin
Level 4 Light
Plant/Tuner/Effect
1600/300
(Quick Effect): You can target 1 face-up monster you
control; send 1 other Plant monster you control to the GY,
and if you do, the next time the targeted monster would be
destroyed by battle or card effect this turn, it is not
destroyed. If this card is sent to the GY by a card effect:
You can send 1 Level 5 or lower Plant monster from your Deck
or Extra Deck to the GY. You can only use each effect of
"Staysailor Romarin" once per turn.

——

Spells:

Ancient Leaf
If you have 9000 or more Life Points, you can pay 2000
Life Points to draw 2 cards.

Aroma Blend
Discard 1 card; place 1 "Humid Winds", "Dried Winds", or
"Blessed Winds" from your hand or Deck face-up in your Spell
& Trap Zone. You can banish this card from your GY; Fusion
Summon 1 Plant Fusion Monster from your Extra Deck, by
banishing materials mentioned on it from your hand and/or
field. If your LP are higher than your opponent's, you can
also banish Plant monsters from your GY as material. You can
only use each effect of "Aroma Blend" once per turn.

Aroma Garden
Field
Once per turn, if you control an "Aroma" monster: You can
gain 500 LP, also all monsters you control gain 500 ATK and
DEF until the end of your opponent's next turn (even if this
card leaves the field). If a face-up "Aroma" monster you
control is destroyed by battle or card effect and sent to
the Graveyard: Gain 1000 LP.

Aroma Gardening
Continuous
If you Normal or Special Summon an "Aroma" monster(s)
(except during the Damage Step): You can gain 1000 LP. When
an opponent's monster declares an attack, while your LP are
lower than your opponent's: You can Special Summon 1 "Aroma"
monster from your Deck. You can only use each effect of
"Aroma Gardening" once per turn.

Cauldron of the Old Man


Continuous
When this card is activated: Place 1 counter on it. Once
per turn, during your Standby Phase: Place 1 counter on this
card. Once per turn: You can activate 1 of these effects;
● Gain 500 LP for each counter on this card.
● Inflict 300 damage to your opponent for each counter on
this card.

Child’s Play
Continuous
Each time your opponent Summons a monster(s), gain 300
LP. Your monsters cannot be destroyed by battle while you
have 10,000 or more LP.

Fragrance Storm
Target 1 Plant-Type monster on the field; destroy that
target, and if you do, draw 1 card, then if that card is a
Plant-Type monster, you can reveal it and draw 1 more card.

Frozen Rose
Quick-Play
Send 1 face-up monster you control to the GY; apply this
effect, depending on the Type it had on the field.
● Plant: During the End Phase of this turn, draw 2 cards,
then discard 1 card.
● Non-Plant: Add 1 Level 4 or lower Plant monster from
your Deck to your hand.
You can only activate 1 "Frozen Rose" per turn.

Hidden Springs of the Far East


Field
Once per turn, during the Main Phase 2: The turn player
can activate this effect; they gain 500 LP, and until the
end of this turn apply these effects.
● The Normal and Special Summons of their monsters cannot
be negated.
● If they activate a Spell/Trap Card, or monster effect,
that includes an effect that Special Summons a monster, that
activation cannot be negated.
● Their opponent cannot target Set Spells/Traps they
control with card effects, also they cannot be destroyed by
their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East"
per turn.

One for One


Send 1 monster from your hand to the GY; Special Summon 1
Level 1 monster from your hand or Deck.

Polymerisation
Fusion Summon 1 Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Material.

Rose Bell of Revelation


Add 1 Plant monster with 2400 or more ATK from your Deck
to your hand. You can banish this card from your GY; Special
Summon 1 Plant monster with 2400 or more ATK from your hand.
You can only use 1 "Rose Bell of Revelation" effect per
turn, and only once that turn.

Set Rotation
Set 2 Field Spells with different names from your Deck on
the field (1 on your field, and 1 on your opponent's field).
While either of those cards remain Set on the field, neither
player can activate or Set other Field Spells.

Small World
Reveal 1 monster in your hand, choose 1 monster from your
Deck that has exactly 1 of the same Type, Attribute, Level,
ATK or DEF, and banish the revealed monster from your hand
face-down. Then add, from the Deck to your hand, 1 monster
that has exactly 1 of the same Type, Attribute, Level, ATK
or DEF as the monster chosen from your Deck, and banish the
card chosen from the Deck face-down. You can only activate 1
"Small World" per turn.

Super Solar Nutrient


Continuous
Activate this card by Tributing 1 Level 2 or lower Plant-
Type monster; Special Summon 1 Plant-Type monster from your
hand or Deck whose Level is less than or equal to the Level
the Tributed monster had on the field +3. When this card
leaves the field, destroy that monster. When that monster
leaves the field, destroy this card.

Terraforming
Add 1 Field Spell from your Deck to your hand.

——

Traps:

Aroma Healing
Gain 1000 LP for each "Aroma" monster with different
names you control. You can banish this card from your GY,
then target 1 "Aroma" monster in your GY; Special Summon it
(but banish it when it leaves the field), then gain 500 LP.
You can only use 1 "Aroma Healing" effect per turn, and only
once that turn.

Blessed Winds
You can activate 1 of the following effects.
● Send 1 Plant monster from your hand or face-up field to
the GY; gain 500 LP.
● Target 1 Plant monster in your GY; shuffle it into the
Deck, then gain 500 LP.
● Pay 1000 LP; Special Summon 1 "Aroma" monster from your
GY.
You can only use this effect of "Blessed Winds" once per
turn.

Dried Winds
Continuous
If you gain LP: Target 1 face-up monster your opponent
controls; destroy it. If you control an "Aroma" monster and
your LP is at least 3000 higher than your opponent's: You
can pay LP equal to the difference; destroy face-up monsters
your opponent controls whose combined ATK is less than or
equal to the LP you paid to activate this effect. You can
only use each effect of "Dried Winds" once per turn.

Humid Winds
Continuous
You can pay 1000 LP; add 1 "Aroma" monster from your Deck
to your hand. If your LP is lower than your opponent's: You
can gain 500 LP. You can only use each effect of "Humid
Winds" once per turn.

Imperial Custom
Continuous
Face-up Continuous Traps cannot be destroyed by battle or
card effect, except "Imperial Custom". You can only control
1 "Imperial Custom".

Infinite Impermanence
Target 1 face-up monster your opponent controls; negate
its effects (until the end of this turn), then, if this card
was Set before activation and is on the field at resolution,
for the rest of this turn all other Spell/Trap effects in
this column are negated. If you control no cards, you can
activate this card from your hand.

Rainbow Life
Discard 1 card. Until the end of this turn, whenever you
would take damage you gain that amount of Life Points
instead.

——

Extra Deck:

Aromalylith Magnolia
Level 8 Dark
Plant/Fusion/Effect
2600/1800
1 "Aroma" monster + 1 Plant monster
While your LP are higher than your opponent's, Plant
monsters you control cannot be destroyed by your opponent's
card effects. Once per turn: You can pay 2000 LP; banish
cards on the field equal to the total number of "Humid
Winds", "Dried Winds", and "Blessed Winds" you control. Once
per turn, if you gain LP (even during the Damage Step): You
can make all Plant monsters you currently control gain an
equal amount of ATK until the end of this turn.
Aromaseraphy Rosemary
Level 5 Light
Plant/Synchro/Effect
2000/900
1 Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, all Plant-
Type monsters you control gain 500 ATK and DEF. Once per
turn, if you gain LP: Target 1 face-up card your opponent
controls; that face-up card has its effects negated until
the end of this turn.

Aromaseraphy Sweet Marjoram


Level 6 Light
Plant/Synchro/Effect
2200/2000
1 Tuner + 1+ non-Tuner monsters
While your LP are higher than your opponent's, your
opponent cannot target Plant monsters you control with card
effects. You can only use each of the following effects of
"Aromaseraphy Sweet Marjoram" once per turn.
● If this card is Synchro Summoned: You can add 1 "Humid
Winds", "Dried Winds", or "Blessed Winds" from your Deck to
your hand.
● If you gain LP: Target 1 card your opponent controls;
destroy it.

Circle of the Fairies


Level 7 Wind
Plant/Synchro/Effect
2200/2500
1 Tuner + 1+ non-Tuner monsters
During your Main Phase, you can Normal Summon 1 Insect or
Plant monster in addition to your Normal Summon/Set. (You
can only gain this effect once per turn.) When a monster is
destroyed by battle involving your Insect or Plant monster,
and sent to the GY: You can target 1 of those destroyed
monsters; inflict damage to your opponent equal to half its
ATK, then gain LP equal to the damage inflicted to your
opponent. You can only use this effect of "Circle of the
Fairies" once per turn.

Garden Rose Flora


Level 5 Light
Plant/Synchro/Tuner/Effect
800/1600
1 Tuner + 1+ non-Tuner monsters
You can target 1 card in the Field Zone; destroy it, then
Special Summon to its controller's field, 1 "Rose Token"
(Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position,
also you cannot Special Summon monsters from the Extra Deck
for the rest of this turn, except Synchro Monsters. You can
only use this effect of "Garden Rose Flora" once per turn.
Once per Chain, during your opponent's Main Phase, you can
(Quick Effect): Immediately after this effect resolves,
Synchro Summon using this card you control.

Periallis, Empress of Blossoms


Level 7 Light
Plant/Synchro/Effect
1600/2400
1 Tuner + 1+ non-Tuner monsters
Gains 400 ATK for each Plant monster you control, except
this card. During your Main Phase: You can Special Summon 1
Level 5 or higher Plant monster from your hand or GY in
Defense Position, except "Periallis, Empress of Blossoms".
You can only use this effect of "Periallis, Empress of
Blossoms" once per turn.

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