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Buz'bi Flah'yin

The document details the character Buz'bi Flah'yin, a Firbolg Druid 2/Cleric 5 with a hermit background. It includes character stats, abilities, spells, and equipment, highlighting traits from both the Druid and Cleric classes. The character has a focus on healing and support spells, alongside some offensive capabilities.

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Zadrin Tucker
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0% found this document useful (0 votes)
25 views4 pages

Buz'bi Flah'yin

The document details the character Buz'bi Flah'yin, a Firbolg Druid 2/Cleric 5 with a hermit background. It includes character stats, abilities, spells, and equipment, highlighting traits from both the Druid and Cleric classes. The character has a focus on healing and support spells, alongside some offensive capabilities.

Uploaded by

Zadrin Tucker
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Druid 2 / Cleric 5 Vince

CLASS & LEVEL PLAYER NAME


Buz'bi Flah'yin
Firbolg Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+3 Constitution +2 15 59 59 --
10 P +1 Intelligence
CLASS
P +8 Wisdom INITIATIVE HIT POINTS
+0
-2 Charisma
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

14 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS INSPIRATION


== Languages ==
Common, Elvish, Giant, Druidic, Draconic
CONSTITUTION +2 Acrobatics DEX (Hermit Background),
+3 PROFICIENCY BONUS
16 P +8

-1
Animal Handling WIS
Arcana INT
== Armor ==
Light, medium, shields (druids will not wear
armor or use shields made of metal)
+3 +0 Athletics STR
-2 Deception CHA ABILITY SAVE DC == Weapons ==
Clubs, daggers, darts, javelins, maces,
-1 History INT quarterstaffs, scimitars, sickles, slings, spears
INTELLIGENCE
P +8 Insight WIS
== Tools ==
8 -2 Intimidation CHA 30 ft. Walk
Herbalism kit
-1 Investigation INT
-1 P +8 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM
+5 Perception WIS
-2 Performance CHA
20 -2 Persuasion CHA
P +2 Religion INT
+5
+2 Sleight of Hand DEX
+2 Stealth DEX
CHARISMA +5 Survival WIS

7
-2

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


14 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +3 1 Bludgeoning Proficiency + Str Mod

Quarterstaff +5 1d6+2 Bludgeoning Versatile (1d8)


14 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Vince
CLASS & LEVEL PLAYER NAME
Buz'bi Flah'yin
(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

== Firbolg Race Traits == == Cleric Class Traits == == Wild Companion (Optional Druid Feat) ==
{{Firbolg Magic}} || Zeal Domain - Amonkhet || At 2nd level, you gain the ability to summon a spirit
●Can cast Detect Magic OR Disguise Self once per that assumes an animal form: as an action, you can
rest. Disguise Self can make you 3 feet shorter. {{Channel Divinity}} expend a use of your Wild Shape feature to cast the
{{Hidden Step}} ● Turn Undead: Each undead that can see or hear you Find Familiar spell, without material components.
● 1BA: Turn invisible until start of your next turn or within 30 feet of you must make a Wisdom
attack or force someone to make a saving throw. saving throw. If the creature fails its saving throw, it is When you cast the spell in this way, the familiar is a
{{Speech of Beast and Leaf}} turned for 1 minute or until it takes any damage. A fey instead of a beast, and the familiar disappears after
Can lightly communicate with beasts and plants. Adv turned creature must spend its turns trying to move a number of hours equal to half your druid level.
on Charisma checks to influence them. as far away from you as it can, and it can’t willingly
== Druid Class Traits == move to a space within 30 feet of you. It also can’t take
{{Ritual Casting}} reactions. For its action, it can use only the Dash
action or try to escape from an effect that prevents it
[[CIRCLE OF STARS]] from moving. If there’s nowhere to move, the creature
{{Star Map}} can use the Dodge action.
● Know the Guidance Cantrip -Instantly destroys CR 1/2 or lower creatures.
● Have the Guilding Bolt spell prepared. Doesn't count
against the number of spells you have prepared. ● Consuming Fervor: When you roll fire or thunder
● Can cast Guiding Bolt without spending a Spell Slot. damage, you can use your Channel Divinity to deal
Can do so up to a number of times = to your prof maximum damage instead of rolling.
bonus.
{{Proficiencies}}
{{Starry Form}} ● Gain Proficiency with Martial Weapons and Heavy
●Archer. A constellation of an archer appears on you. Armor.
When you activate this form, and as a bonus action on
your subsequent turns while it lasts, you can make a {{Priest of Zeal}}
ranged spell attack, hurling a luminous arrow that ● When you use the Attack action, you can make one
targets one creature within 60 feet of you. On a hit, the weapon attack as a bonus action.
attack deals radiant damage equal to 1d8 + your You can use this feature a number of times equal to
Wisdom modifier. your Wisdom modifier (a minimum of once). You
●Chalice. A constellation of a life-giving goblet appears regain all expended uses when you finish a long rest.
on you. Whenever you cast a spell using a spell slot
that restores hit points to a creature, you or another
creature within 30 feet of you can regain hit points
equal to 1d8 + your Wisdom modifier.
●Dragon. A constellation of a wise dragon appears on
you. When you make an Intelligence or a Wisdom
check or a Constitution saving throw to maintain
concentration on a spell, you can treat a roll of 9 or
lower on the d20 as a 10.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP {{Belt of Hill Giant Strength}} RARE 1

Herbalism Kit 1

SP Wooden Shield (Mahogany) 1

Quarterstaff 1
EP Leather Armor 1

Firwood Wreath {{Druidic Focus/Holy Symbol}} 1


GP

PP

WEIGHT CARRIED

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

Ignore
PUSH/DRAG/LIFT

Ignore

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 102 2 meters
GENDER AGE SIZE HEIGHT WEIGHT

CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wis 16 +8
Druid/Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
Cantrips
● Shillelagh Druid Touch V,S,M Stick becomes 1d8 Weapon. Use Wisdom for ATK/DMG Rolls.

● Druidcraft Druid
● Thaumaturgy Cleric
● Spare the Dying Cleric
● Light Cleric
● Sacred Flame Cleric Dex 1A 60ft V,S Insta 2d8 Radiant
● Guidance Circle of Stars

Level 1 Spells Spell Slots ●●●●


● Animal Friendship Druid
● Speak with Animals Druid
● Charm Person Druid
● Goodberry Druid
● Entangle Druid
● Thunderwave Druid
● Create or Destroy Water Druid
● Inflict Wounds Cleric
● Command Cleric
● Cure Wounds Cleric
● Guiding Bolt Circle of Stars
● Searing Smite Zeal Domain
● Thunderous Smite Zeal Domain

● Level 2 Spells Spell Slots ●●●


● Spiritual Weapon Cleric 1BA 60ft VS 1 minute 1d8+WisMod Force Damage. Move 20ft & ATK as 1BA.
● Hold Person Cleric Wis 1A 60ft VSM Conc, 1min Wis Save or paralyzed. Each Turn.
● Prayer of Healing Cleric 10min 30 ft V Insta Up to 6 creatures regen 2d8+wismod
● Silence Cleric "Eyy shut the fuck up"
● Calm Emotions Cleric
● Magic Weapon Zeal Domain
● Shatter Zeal Domain

Level 3 Spells Spell Slots ●●●


● Revivify Cleric
● Mass Healing Word Cleric
● Fireball Zeal Domain
● Haste Zeal Domain

Level 4 Spells Spell Slots ●

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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