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Burial Plots

The document outlines a scenario for a tabletop role-playing game involving a press conference by Dr. Howard Eastman, who claims to have developed a medical breakthrough that could eradicate illness. However, the players discover that the hospital is deserted and that Dr. Eastman has been consumed by a mass of mutated white blood cells known as Experiment TB-4, which now poses a threat to them. The players must investigate the hospital and confront this biological nightmare while uncovering the dark secrets of Dr. Eastman's experiments.

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100% found this document useful (1 vote)
57 views52 pages

Burial Plots

The document outlines a scenario for a tabletop role-playing game involving a press conference by Dr. Howard Eastman, who claims to have developed a medical breakthrough that could eradicate illness. However, the players discover that the hospital is deserted and that Dr. Eastman has been consumed by a mass of mutated white blood cells known as Experiment TB-4, which now poses a threat to them. The players must investigate the hospital and confront this biological nightmare while uncovering the dark secrets of Dr. Eastman's experiments.

Uploaded by

ghostfirefly1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 52

BURIAL PLOTS

By Tim Snider

www.pacesetter.us | www.goblinoidgames.com
Writing and editing: Tim Snider

Editing: Tim Snider and Daniel Proctor

Cover: Jethro Lentle

Interior illustrations: Brian “GLAD” Thomas

Pacesetter Lives!

www.pacesetter.us

CRYPTWORLD, CRYPTWORLD logo, CRYPTWORLD: Chilling Adventures into the Unexplained, ROTWORLD, TIMEMASTER,
MAJUS, SANDMAN, Pacesetter System, and Pacesetter logo are trademarks of Daniel Proctor. Copyright 2017 Daniel Proctor. Cover
illustration and interior illustrations are Copyright 2017 of their respective creators, and are used under license.
Table of Contents
Condition Critical .........................................................5 Visitor’s Center................................................... 26
Introduction ..............................................................5 Museum .................................................................. 26
Crypt Master Background.........................................5 Administration Offices ...................................... 27
Lurking in the Shadows ............................................6 Assessor’s Office ................................................ 27
Arrival at Vinton Hills ...............................................6 Workshop ........................................................... 28
The Hospital ..............................................................7 Gift Shop ............................................................ 28
Main Floor.............................................................7 Commissary (Mess Hall) .................................. 28
Second Floor .........................................................9 Bunkhouse ......................................................... 28
Basement Level .................................................. 10 The Weaver Sterling Silver Mine ........................... 29
Conclusion ............................................................. 11 Hell Comes For Weaver ......................................... 29
Condition Critical Things...................................... 11 Death in the Dust Things ...................................... 31
Press Release Handout .......................................... 12 Death in the Dust Handout................................... 32
Unquenchable ............................................................ 15 Forget-Me-Not ............................................................ 35
Introduction ........................................................... 15 Introduction ........................................................... 35
How To Run The Scenario .................................... 15 How To Run The Scenario..................................... 35
Crypt Master Background...................................... 15 Crypt Master Background ...................................... 35
Setting the Stage ..................................................... 15 Setting the Stage ..................................................... 35
Arriving at Base Camp ........................................... 16 Murder Returns to Timber Grove ......................... 35
ENCOUNTER 1: Drained of Life ...................... 17 Places to Go, People to See ............................... 36
ENCOUNTER 2: Fleeing the Scene .................. 17 Further Investigation and Audrey’s Mom ........ 38
ENCOUNTER 3: The Hungry Tree ................... 17 An Evening Stroll Through the Woods ............ 39
ENCOUNTER 4: A Body in the Woods ............ 17 Conclusion ............................................................. 40
ENCOUNTER 5: The “Deer Tick” ..................... 18 Forget-Me-Not Things ............................................ 40
ENCOUNTER 6: Lair of The Tarantulord ........ 18 HANDOUT ONE.................................................... 41
Wrapping Up .......................................................... 19 HANDOUT TWO ................................................... 41
Unquenchable Things ........................................... 20 It Came Upon A Midnight Clear ............................... 44
Death in the Dust ....................................................... 24 Introduction ........................................................... 44
Introduction ........................................................... 24 How To Run The Scenario..................................... 44
Crypt Master Background...................................... 24 Crypt Master Background ...................................... 44
Setting the Stage ..................................................... 24 First floor ................................................................ 45
Arriving at Weaver, Arizona .................................. 25 Second floor ........................................................... 46
Places To Go, People To Meet .......................... 26 Third floor .............................................................. 46
Shuttle Station.................................................... 26
CONDITION CRITICAL
Introduction pharmacology (drugs) and intestinal and skeletal systems,
The players are invited to attend a immunology (the immune system) respectively. From this, Dr. Eastman
press conference being held by Dr. have advanced both fields of realized Toxibine is only effective
Howard Eastman at his research medicine. However, Dr. Eastman was when used in smaller doses and with
facility in Kentucky. The doctor’s suspected of illegal and unethical localized infected areas. His next two
press release hints that he is about to human testing 10 years ago, and – subjects responded well to the
announce a medical breakthrough though nothing was definitely proven treatment and their benign cysts were
that will “eradicate human illness and – his license was suspended for 5 forced out and collected. The doctor
suffering forever.” It is left to the years and he left in disgrace. Since immediately sent out press releases in
Crypt Master to justify why the PCs then, he has purchased the hospital anticipation of revealing his medical
are attending the presentation: and set up a local clinic, where he has breakthrough to the world.
x If the PCs have a medical ingratiated himself to the small What the doctor didn’t realize
background, they may be community, although he has until it was too late was that the
intrigued by the doctor’s continued his experiments and supercharged white blood cells
implication, inviting the other research to great success. continued to live outside of the host
PCs to tag along. Dr. Eastman has developed a body, attacking and absorbing
x If the PCs have a journalism new immunotherapeutic agent called anything it senses as an “invader”.
background, they may be tasked “Toxibine” that excites and Once the initial cysts were consumed
by their employer to cover the supercharges the body’s natural and absorbed, the mutated white
announcement. immune system – its white blood blood cells multiplied and grew, and
cells. When Toxibine is injected into Vinton Hills Hospital became a new
x Because of Dr. Eastman’s
the body, it causes the body’s natural “body” to protect. The building’s
questionable medical ethics in
defenses to reject infected and vents and pipes are a new circulatory
the past, a PC with an
diseased tissue by forcing it out of the system to travel through, and those
investigation or police
body. Sadly, his first two human test within are “invaders” to be attacked
background may be hired to see
subjects died horribly when their and absorbed.
if the doctor has violated any
bodies violently rejected their entire Dr. Eastman, his assistant, and
laws and regulations.
x Some of the secret societies and
governmental agencies the PCs
could belong to are suspicious of
Dr. Eastman’s past “miracle
cures.” The PCs are sent to
investigate any nefarious or
otherworldly experimentation
going on.
Upon arriving, the characters
will be taken via shuttle bus to the
Vinton Hills Metropolitan Hospital, a
small eight-bed clinic Dr. Eastman
purchased a decade ago when he
came to the area. However, when
they enter the clinic for the
presentation, they find the building
oddly deserted. Dr. Eastman, his staff,
and even his patients have vanished.
Could Dr. Eastman’s greatest medical
triumph also be mankind’s greatest
biological nightmare?
Crypt Master Background
Dr. Howard Eastman is a brilliant
physician whose theories and
therapies in the fields of

5
his security guard have been Experiment TB-4 x He was hired a few weeks ago to
consumed by an ever-growing mass STR: 70 WPR: NA pick up and drop off the PCs for
of white blood cells. And now DEX: NA PER: NA Dr. Eastman’s big
Experiment TB-4 waits for more AGL: 40 PCN: 40 announcement. He has no idea
“infections” to feed upon. And the STA: 70 PWR: NA what the press conference is all
PCs will do nicely… ATT: 1/55% WND: 0* about, but he’s excited about the
MV: L 100 attention the town’s getting.
Lurking in the Shadows Powers: none x Dr. Eastman bought the rundown
This scenario is a location-based
Vinton Hills Metropolitan
adventure where the PCs are Experiment TB-4 looks like a Hospital about 7 years ago and
encouraged to investigate the facility bloated, pulsating, glistening mass of he’s been offering free medical
to glean what happened and how to pale grey-white goo. The animated advice and treatment for the
stop it from getting worse. As they blob is about 6 feet across and 4 feet town ever since. Vinton Hills
investigate the (supposedly) empty high. It glistens with a greasy, slimy didn’t have a resident physician
hospital, play up on the sense of coating that burns at the touch. (An so Dr. Eastman’s relocation was a
abandonment and isolation. There Investigation skill roll may reveal a blessing.
should always be an undercurrent trace amount of slime left behind by x Dr. Eastman seemed to be very
that they’re being watched. (And the blob as well as a trail the PCs can interested in any patients who
they’re right. More on that in a follow.) Experiment TB-4 cannot be had any kind of diseases or
moment…) killed by normal means. Although it illnesses that had not reacted to
The CM should remember that will take Stamina damage from traditional treatments. (“But
are five things stalking the hospital. normal weapons, it will regenerate that’s because that’s what he
Four of them will be encountered in 2d10 Stamina every hour until back specialized in, until he was
specific locations in the hospital up to full. Experiment TB-4 can only kicked to the curb,” Herbert
(detailed in the room descriptions), be permanently killed by powerful says.)
as they are either trapped, immobile, medicines that affect blood, such as
or currently feeding. The fifth thing is anticoagulants (blood thinners) or Vinton Hills Metropolitan
the largest threat – Experiment TB-4. coagulants (blood clotting agents). It Hospital is a small eight-bed clinic on
This massive milky white blob – will also be harmed by extreme cold, the far outskirts of town – about a 10-
consisting of mutated white blood extreme heat, or radiation. Stamina minute drive. A small paved driveway
cells – consumed Dr. Eastman, his damage taken via any of these means leads off the road and up a large hill
nurse, and a security guard. It had left cannot be regenerated, and – if taken through a thicket of trees. The
the hospital and was oozing through to 0 Stamina – will kill Experiment hospital sits at the top of the hills in a
the forest toward the town nearby. TB-4 permanently. clearing about a half-mile off the
When the PCs passed by on the main road. In the parking lot are two
access road, Experiment TB-4 – Arrival at Vinton Hills cars. (These are Dr. Eastman’s sedan
sensing its “body” being invaded After arriving in Vinton Hills, KY, the and his nurse assistant’s coupe. The
again – turned around and followed PCs should be allowed to unpack and keys for both vehicles are long since
the PCs back to the hospital. As the freshen up at the local motel (named missing as they were in the victims’
PCs investigate the hospital, “MOTEL”) before they are picked up pockets when they were attacked and
Experiment TB-4 will stalk them, by a shuttle bus to be taken to the absorbed.) Herbert pulls into one of
crawling through air vents and clinic. The shuttle bus driver, Herbert the open spots, explaining that the
heating ducts, slithering through Grant, has lived in Vinton Hills most “big announcement” is for the media
drainpipes and water faucets, sliding of his life. He is quite jovial and is only. But he plans to wait here for the
under doors and through small pleased to be taking the PCs to meet PCs to take them back to the hotel
cracks. This white blood cell mass “Doc Eastman.” Herbert (as well as after the press conference.
should be played up as a lurking any townsfolk the PCs may meet) Note to the CM: Experiment TB-
predator that is always lying in wait will have nothing but glowing praise 4, having consumed everyone it
until the time is right to strike! When for the doctor who came to their could find in the building, was
things get quiet or if one of the PCs town years ago. Any disparaging winding its way through the trees to
separates from the others, have comments made about Dr. Eastman search for more victims. When the
Experiment TB-4 send a tendril out of will be met with anger and hostility shuttle bus passed by, it turned
a sink drain or from an air duct in an as the doctor has offered free medical around and followed the PCs back to
attempt to grab and drag the PC off treatment and advice since arriving. the hospital. While the PCs are in the
to his doom! The first time the PCs “Something those fat cats in the hospital, Experiment TB-4 will attack
encounter Experiment TB-4 in all of bigger cities wouldn’t know anything the shuttle bus with Herbert in it,
its full-sized glory, they should make about!” Herbert will grouse. overturning it and consuming
a level 7 Fear check when they realize On the drive up, Herbert can Herbert. Depending on where the
the magnitude of the challenge they reveal the following facts if asked by PCs are during the attack, they may
now face! the PCs: hear the bus crashing onto its side or
6
they may hear Herbert’s screams Computers, or Electronics skills can the desk, they’ll find the key to the
being abruptly cut off. When they go check without such penalty.) stairwell at the far end of the hall as
outside, the bus will be on its side well as a loaded handgun. A
1. Reception Area and Waiting
and there will be no sign of their bookshelf sits behind the desk filled
Room.
driver. And Experiment TB-4 will lurk with medical tomes, bric-a-brac, and
This area is the main entrance to the
in the pipes and the air ducts of the personal photos (ski trip, friends,
hospital. A receptionist desk/security
hospital, biding its time to attack the etc.) There is a computer with a
station is near the main entrance. A
fresh prey. webcam and keyboard set up on his
pair of walkie-talkies is charging in
If the CM is having trouble desk.
their stations at the desk (for when
determining the right time for If the PCs examine the
the guard went on rounds) that the
Experiment TB-4 to strike, just roll bookshelf, they’ll see two faint circles
PCs may decide to use. Comfortable
1d10 each time the PCs enter a new in the dust were two glasses or jars
chairs line the walls as well as a few
area. On a “1 or 2”, it will attack, were apparently sitting – one larger
tables with old magazines.
sending a tendril out of a drain or than the other. If they search around,
When the PCs first enter the
through an air duct, oozing under a they’ll find two specimen jars lying
hospital, no one will be waiting to
door, dropping on them from the under the desk where they must have
greet or welcome them. In fact, the
ceiling it’s clinging to, etc. rolled. The two jars are labeled TB-3
hospital seems eerily quiet, though
(smaller jar) and TB-4 (larger jar).
The Hospital the power seems to be on and
The lids lay next to the bookshelves.
everything is clean and well-kept.
Rumors the PCs May Know: (These jars held the two successfully
(Experiment TB-4 attacked yesterday,
removed cysts. When they became
so the building’s been empty for only
Dr. Eastman’s medical active, they tipped the jars off the
24 hours.) A large set of windows
specialties are immunology and shelves and tumbled under the desk,
looks out over the parking lot to the
pharmacology. He often said, freeing themselves. The smaller one –
south.
“There’s no reason to cut open a TB-3 – crept under the door and up
healthy body when medicinal 2. Small Meeting Room. the stairs to be “rejoined” with its
therapies can treat most any disease. This large room was originally used original host [in Room 8 – The
‘Better living through chemistry,’ I for meetings and consultations. A Occupied Ward] while the larger one
always say.” whiteboard is against the far wall and – TB-4 – lay in wait for Dr. Eastman
a small podium has been set up in and his staff to return.)
** Dr. Eastman was accused of illegal front of it. A projector hooked up to a If the PCs examine the
human experimentation, but it was small laptop sits on a table at the rear computer, someone with the
never proven. But due to other ethical of the room and several rows of appropriate skill will need to puzzle
breaches, Eastman lost his license to chairs have been set up in here. This out how to access the files within
practice medicine for 5 years. That must be where the press conference (Computers, Electronic, etc.). If
was 10 years ago. was going to be held. A door leading successful, the PCs will stumble
to outside is on the west wall. across two folders (named “Journal”
** Dr. Eastman disappeared after If someone decides to access the and “Logs”) each with four video
leaving the medical field in disgrace. laptop, the only real information on files. The Journal entries are
Apparently he resurfaced in this little it is Dr. Eastman’s PowerPoint recordings of Eastman discussing
town in Kentucky. presentation. A PC with Electronics or each of his experiments with
Computers can figure out the Toxibine. The Log entries are
** Some of Dr. Eastman’s past password if a skill roll is made. The soundless video recordings made
medical achievements have been presentation is fairly vague with during each experiment.
nothing short of miraculous. Several buzzwords and phrases rather than x Journal 1 – In this journal entry,
commonly-used drug therapies were full descriptors. (Dr. Eastman was Dr. Eastman explains that
developed by him. going to refer to his handwritten Toxibine is ready for testing. One
notes.) The primary concepts that can patient (“TB-1”) presents with
Main Floor be gleaned are “Toxibine”; “Drug aggressive tumors that run
The door at the far end of the west Therapy”; “Better Living Through throughout the small and large
hall is locked. The stairwell key can Chemistry”; “Using the Body’s intestines and seems to be an
be found in Dr. Eastman’s desk Natural Defenses”; and “A Cure For ideal candidate for the procedure.
drawer. The elevator goes to the All Illnesses?” She has agreed to the procedure,
second floor. Access to the basement and Dr. Eastman will test her that
level via the elevator is accessed 3. Dr. Eastman’s Office.
afternoon. He explains that
through a simple coded keypad. (A Dr. Eastman’s office looks like a
Toxibine should cause the body’s
successful PCN check is required at a typical private office. Dr. Eastman’s
own natural defenses to forcibly
-10% penalty to figure out the code, degrees hang on the wall and a large
reject the diseased tissues without
although a PC with Security Devices, mahogany desk fills the center of the
the need for chemo, cryo, or
room. If the PCs rummage through
7
radiation. The screen goes black day. The follow-up entry shows was nearly strangled to death by…
for a moment, and a follow-up the doctor very excited as he by…” and he trails off, unwilling to
entry has Dr. Eastman looking reports a complete success as the admit to himself what happened. He
fairly grim as he reports the test growth was forced out as he then looks back to the camera. “I
was a failure as the body expected. (A successful PCN thought the white substance at the
violently rejected the diseased check reveals a jar labeled “TB-3” exit points was simply a reaction to
organs, killing the patient. now sits on the bookshelf behind the Toxibine. I never dreamed the
x Log 1 – This soundless video the doctor in this video.) body’s immune system would
feed seems to be in an operating x Log 3 – “Test TB-3” shows Dr. continue to function outside the
room. “Test TB-1” appears in the Eastman injecting the drug into a body. My God, did Toxibine give
bottom of the screen. A sedated moderate-sized mass on the these things life?” He trails off again
woman lying on the OR table patient’s leg. After a moment, the as he looks past the computer and
and Dr. Eastman injects skin splits open, a white foam toward the door. He then screams
something into her abdomen. bubbles out, and the cyst is and the screen goes black. (Dr.
After a few minutes, she thrashes forced to the surface. Dr. Eastman was attacked in the
and spasms violently. Her mouth Eastman hurriedly scoops up the basement by the now-animated
slowly opens, a milky-white mass into a specimen jar, sets it Intestinal Snakes. He was able to
substance pours out, and her aside, and stitches up the man’s escape to his office where he hoped
digestive organs spill out as if leg. to retrieve his gun. As he made his
pushed out. Dr. Eastman rears x Journal 4 – Dr. Eastman says that final journal entry, he was attacked
back in horror and the screen this will be the “big test.” A Experiment TB-4, already much larger
goes black. (All PCs who watch woman presenting with a large after having fed on the guard and
this horrific video should make a abdominal mass has come to the nurse.)
level 3 Fear check.) clinic asking for help. Surgery is 4. Patient’s Records.
x Journal 2 – In this entry, Dr. much too risky, but Toxibine This room holds shelves and filing
Eastman explains that Toxibine could help. If successful, this cabinets filled with files and folders
test number 2 is scheduled for could very well point to a on the doctor’s patients. If the PCs
later that day. “TB-2” has potential cure. In a follow-up have somehow stumbled upon the
metastatic disease of the bone entry, Dr. Eastman claims success test subject designations TB-1, TB-2,
marrow, and it is hoped that the and that he has plans to TB-3, and TB-4 (from Room 3 –
drug regimen may force the announce his findings to the Doctor Eastman’s office) or if they
diseased marrow out of the world this week. (A PCN check are able to make a
patient. The screen goes black, reveals a jar labeled “TB-4” now Journalism/Investigation skill roll,
and a follow-up entry has Dr. sits on the bookshelf next to jar they’ll be able to find the medical
Eastman stating another failure “TB-3” behind the doctor.) records for the four patients used in
has occurred. x Log 4 – “Test TB-4.” A large the tests of Toxibine.
x Log 2 – “Test TB-2” appears on woman with a swollen abdomen x Patient TB-1 (Violet Peterson)
the screen. A sedated elderly man lays on the OR table as before. was a 35-year-old female who
lies on the OR table, and Dr. Dr. Eastman injects Toxibine into had invasive intestinal carcinoma
Eastman gives him the injection her abdomen. Shortly afterward, of the small and large intestines.
directly into his chest’s sternum. a split erupts across her stomach, Toxibine was “unsuccessful” and
A few minutes pass before splits a white substance oozes out, the patient died of “unexpected
in the flesh start to appear on the followed by a fibrous mass organ rupture and shock.”
man’s limbs. His flesh seems to bubbling to the surface where Dr. x Patient TB-2 (Stanley Warner)
tear and rend away from the Eastman collects it before was a 79-year-old male who
bones as his body falls away like suturing the patient back up. presented with diseased bone
an old robe, leaving a bloody marrow throughout his entire
After viewing the previous video
skeleton on the table. (Another skeletal system. Toxibine was
entries, have the PC at the keyboard
level 3 Fear check is needed if this again “unsuccessful” and the
make another higher-level
video is viewed.) patient died of “shock due to
Computer/Electronics skill roll at a -
x Journal 3 – Dr. Eastman seems multiple ruptures and lesions
10% penalty. If successful, the PC will
somewhat more animated in this appearing across his body.”
notice a fifth Journal file amongst the
entry, as he believes that
desktop icons. This file was made 24 x Patient TB-3 (Jay Hardwick) is a
localized, non-invasive, benign
hours ago, and it shows Dr. Eastman 49-year-old male who presented
tumors and cysts would respond
in a panic. He explains that, when he with a small localized cyst on his
best to the therapy. A new patient
arrived, his assistant’s car was here, leg. Toxibine successfully caused
(“TB-3”) has a golf-ball-sized cyst
but both she and the night guard are the tumor to surface and be
on his leg, and Dr. Eastman will
both missing. When he went to the “pushed” from the body” The
be trying Toxibine on him this
basement to investigate, he says, “I
8
patient is now recuperating in the of a man standing against the far nightstand between both beds, and a
upper level ward. wall, but he doesn’t move. television in the upper corner. A
x Patient TB-4 (Julie Barnes) is a When the lights come on, the separate restroom is also available
55-year-old female who had a PCs will see that the man-sized figure complete with toilet and sink. The
sizable, benign, abdominal mass. is a skeleton. It seems to be held up rooms have been unoccupied for
Toxibine was again successful, by a metal rack/stand behind it. At some time.
and the mass was harmlessly first the PCs may assume it’s an
8. Occupied Ward.
collected once it surfaced. The anatomy skeleton used for teaching
Upon entering this room, the PCs can
patient is now recuperating in the purposes, until it turns its head to
see that it has been recently occupied.
upper level ward. face the PCs and begins staggering
The bed nearest the door is unmade
toward them! (The “stand” was
5. Examination Rooms. and obviously slept in, and there is a
actually an IV stand it was standing in
The four examination rooms lining food tray on a rolling table nearby. A
front of.) Have the PCs roll a level 4
this hallway are where Dr. Eastman patient name on a tag above the bed
Fear check when they first meet the
meets with his usual day-to-day cases. says “Barnes, Julie – TB-4”. A full-
animated skeleton.
Each room has a table for length curtain is pulled across the
The skeleton is the Toxibine-
examinations, a small sink, an room, blocking the view of the other
animated failure from Test TB-2
overhead light, and a cabinet holding bed. (Julie Barnes – Patient TB-4 –
which has escaped from its now-open
the usual doctor’s exam room escaped from the room when her
drawer down in the basement
accoutrements (rubber gloves, cotton roommate was attacked by
morgue. The still-living white blood
balls, thermometers, blood pressure Experiment TB-3. She was unable to
cells are animating the skeleton as a
cuffs, etc.). There is nothing of note escape the hospital and instead found
form of “host” to attack the new
nor unusual about any of these herself in the basement morgue
invaders. Savvy PCs or those with a
rooms. where she locked herself in the
Medicine skill may determine that the
freezer in an attempt to wait for help.
6. Operating Room. skeleton is covered in a thick milky-
The PCs will eventually discover she
Through a set of large swinging white slime that burns at the touch.
wasn’t successful.)
double doors is the hospital’s (The animated white blood cells.)
If the PCs pull the curtain back,
operating room. (If the PCs have seen The skeleton will bite with its teeth
they’ll see an adult male lying in bed.
any of the video files in Dr. and rend with its bony fingertips to
The name above the bed IDs him as
Eastman’s office, they’ll recognize try to tear the PCs apart!
“Hardwick, Jay – TB-3.” When he sees
this as the room the Toxibine tests the PCs, he’ll slowly turn his head to
were held.) The operating room Skeleton
face them. “Please…please kill me…”
holds a rolling gurney/table in the STR: 45 WPR: NA
he weakly pleads. “It’s…it’s eating
center of the room as well as various DEX: 20 PER: NA
me…” Hardwick will then gasp and
monitors and electronic equipment AGL: 25 PCN: 30
die of apparent shock. The PCs will
lining the walls (defibrillator, STA: 55 PWR: NA
see something shuffling under the
resuscitator, anesthesia tanks, etc.) In ATT: 1/35% WND: 0*
covers. When the covers are pulled
drawers and cabinets are surgical MV: L 75
back, they’ll see the bottom half of
tools and devices that could be used Powers: none
his body engulfed in a whitish-grey,
as weapons if the PCs think of it throbbing blob of slime, pus, and
(knives, scalpels, saws, etc.). A glass- Fortunately, the skeleton is fairly
fleshy tendrils. It’s very apparent that
framed drug cabinet is also here filled uncoordinated as it lunges and
his legs are gone and the thing is
with a variety of bottles and vials, staggers almost drunkenly. It does
working its way up. (PCs should roll
which can be used by someone with not take wound damage. Rather,
a level 5 Fear check when they
the Medicine skill to concoct a when its Stamina is taken down to 0,
discover this gruesome scene.)
potential “blood poison cocktail” it falls apart into a pile of sticky
that may prove effective against bones. It will not reanimate once it’s Experiment TB-3
Experiment TB-4. Also here is a defeated. STR: 50 WPR: NA
canister of liquid nitrogen sitting in a DEX: NA PER: NA
Second Floor
dry-ice lined cooler that Eastman was AGL: 25 PCN: 30
planning to use to preserve 7. Two-Bed Wards. STA: 55 PWR: NA
specimens TB-3 and TB-4. (Both the The second floor is used primarily as ATT: 1/38% WND: 0*
dry ice and liquid nitrogen could be the ward for overnight and extended MV: L 75
used against Experiment TB-4 as a stay patients undergoing observation. Powers: none
form of “cryotherapy”!) The lights in Doctor Eastman doesn’t really have
Hardwick is being consumed by
this room are off as it’s not being many long-term stay patients so the
Experiment TB-3 – what was once the
used. The light switch may be hard to rooms are pretty much deserted. Each
“benign” cyst that was removed from
find in the dark, in fact. In the room has two beds, separated by a
his leg. Now it’s a mass of white
darkness, the PCs will see the shadow full-length curtain for privacy, a
blood cells that has returned to its
9
original host to feed. Experiment TB-
3 is weaker than Experiment TB-4
that’s stalking the hospital. (Don’t
forget that Experiment TB-4 still lies
in wait to catch PCs alone and
unaware throughout this adventure!)
Experiment TB-3 will ignore attacks
upon it as it continues to absorb
Hardwick’s body, which will take
another hour if left alone. If taken
down to half of its maximum
Stamina (27 points or more), it will
stop dissolving Hardwick and will
slither across the floor in an attempt
to escape. It may lash out with its
tendrils to attack the PCs, but only
enough to help it escape. It seeks to
find and join with Experiment TB-4 at
this stage unless it’s somehow caught
or destroyed.
9. Kitchenette.
This is a small kitchen area used to
prepare meals for any overnight
patients. There is a variety of kitchen
tools and utensils (which may come
in handy as weapons) as well as a eastern corner of the room. This x Drawer 5 holds the result of
refrigerator/freezer, microwave oven, room is where Dr. Eastman performs failed test TB-1. When the drawer
and sink. (Experiment TB-3 and TB-4 autopsies and medical dissection. is opened, the Toxibine-animated
could be harmed if the PCs figure out (He made extra money working as a small and large intestines of test
a clever way to use the freezer coroner for the town.) subject TB-1 spring out like some
[cryotherapy] or microwave oven Built into the wall opposite of kind of perverse version of the
[radiation].) Within the refrigerator the door are a series of six morgue “snakes in a can” prank. The
are some assorted drugs, drawers that slide out from the wall. “intestinal snakes” get a surprise
pharmaceuticals, and medicines that One of the drawers – drawer 6 – is attack bonus of +20% on the PCs
a PC (especially one with the open, empty except for a white slimy if they weren’t being careful. The
Medicine skill) could use to create a residue. (This drawer held the surprise attack of the “snakes”
poisonous concoction against skeleton from test TB-2 until it merits a level 3 Fear check by the
Experiment TB-4. Other than some animated, clawed its way out, and PCs.
dishes piled up in the sink, there is wandered off to look for victims.) If
nothing else of interest in this area. the PCs check the other drawers: Small Intestinal Snake
STR: 10 WPR: 10
10. Storage Closet. x Drawers 1 and 2 are empty.
DEX: NA PER: NA
This closet holds cleaning supplies, x Drawer 3 holds the body of test
AGL: 75 PCN: 50
brooms, mops, buckets, cleaning subject TB-1. Her jaw is broken
STA: 30 PWR: NA
fluids, etc. There is nothing of interest and the mouth is impossibly
ATT: 1/43% WND: 11
in this area. wide open. (If the PCs have not
MV: L 90
yet seen Dr. Eastman’s video of
Basement Level Powers: none
the test, have them make a level 1
11. Morgue and Autopsy Room. Fear check. If they have, no Fear
Large Intestinal Snake
Upon entering this room, the PCs check is necessary.)
STR: 20 WPR: 15
will notice how much cooler it seems x Drawer 4 holds the body of test DEX: NA PER: NA
to be than the rest of the building. In subject TB-2. His body looks like AGL: 70 PCN: 60
the center of the concrete floor is a a pile of flesh, skin, and tissues, STA: 35 PWR: NA
tray-like table with a head-grasping as if a butcher had deboned him. ATT: 1/45% WND: 11
device. Another rolling table holds a (If the PCs have not yet seen Dr. MV: L 90
variety of wicked-looking cutting and Eastman’s video of the test, have Powers: none
sawing instruments. A microphone them make a level 1 Fear check. If
hangs down over the table and a they have, no Fear check is The intestinal snakes act as
large reinforced metal door is in the necessary.) writhing, slithering worm-like

10
monstrosities made of living human or Electronic skill is needed to crack don before they start firing the EBRT
intestinal organs. Coated in a white the safe.) device. Unprotected PCs will suffer
slime (the animated white blood Within the safe is Dr. Eastman’s radiation exposure level 4 as
cells), they trail blood, fecal matter, handwritten notes with the formula described on page 43 of the
digestive acids, and other internal for Toxibine. Someone with Medicine CRYPTWORLD rule book.
fluids everywhere they slither. They or Chemistry skill should be able to
attack by attempting to strangle the take the notes and alter the formula Conclusion
victim. The large intestinal version is enough to make a powerful Throughout the exploration of the
hospital, Experiment TB-4 should
shorter (4 feet), but thicker and chemotherapeutic counter-agent for have been attacking and dogging the
stronger (picture a python/boa), Toxibine. (Using this anti-Toxibine players at every turn. When the
whereas the small intestinal snake is formula gives any attack with it a hospital is fully explored and the PCs
longer (15 feet), but thinner and +30% bonus against any of the have puzzled out what’s been going
weaker (picture a garter snake). The Toxibine-based monsters.) Also, on and how to best deal with the
“snakes” can be defeated and killed while reviewing the notes, someone final lurking horror, Experiment TB-4
should explode out of the wall or a
using normal weapons. with Medicine skill could also sewer drain for the final
surmise that the Experiments could confrontation. Hopefully the PCs will
12. Storage Freezer.
be fought using heat therapy, be able to deal with the killer
Opening the door reveals a freezer
cryotherapy, or radiation therapy – immune system once and for all!
used for cold storage of biological
only on a much larger scale.
samples, some delicate drugs and Condition Critical Things
medicines, and bodies that have not 14. Lab Animal Facility.
yet been autopsied. Seated on a crate This room has several stacking Small Intestinal Snake
in the center of the freezer is the body animal crates and cages in here, as STR: 10 WPR: 10
of Julie Barnes (Patient TB-4). When well as animal food and supplies. Dr. DEX: NA PER: NA
her roommate was attacked in the Eastman keeps smaller test animals in AGL: 75 PCN: 50
upper ward, she desperately tried to this room: lab rats, mice, rabbits, STA: 30 PWR: NA
escape, though Experiment TB-4 monkeys, etc. Every cage in this room ATT: 1/43% WND: 11
blocked her every exit from the has been torn apart from the outside, MV: L 90
building. She eventually made her and all of them are empty. One small Powers: none
way to the basement and hid in here spider monkey managed to escape Large Intestinal Snake
in an attempt to escape the nightmare Experiment TB-4’s attack and is STR: 20 WPR: 15
she found herself in. Although hiding amongst the battered cages. DEX: NA PER: NA
nothing could get into the airtight When the PCs investigate, the AGL: 70 PCN: 60
chamber, she eventually froze to monkey explodes from its hiding STA: 35 PWR: NA
death in here. Seeing her blue frozen place in a panic, screeching and ATT: 1/45% WND: 11
corpse should merit a level 1 Fear clawing in terror. It does no real MV: L 90
check. damage to any PC, and scampers off Powers: none
Clever PCs may figure out a way to hide somewhere else. (If the CM is The intestinal snakes act as
to lure Experiment TB-4 in here to feeling evil or if the players react writhing, slithering worm-like
monstrosities made of living human
destroy it, or they may figure out a badly to the surprise, have them roll a intestinal organs. Coated in a white
way to harness the freezer’s cooling level 1 Fear check.) slime (the animated white blood
system to use as a cryogenic weapon. cells), they trail blood, fecal matter,
15. Radiology Lab. digestive acids, and other internal
13. Pharmacy and Chem Lab. The door to this room has the fluids everywhere they slither. They
This room looks like a mad scientist’s radiation symbol placard pasted on attack by attempting to strangle the
chemistry lab. Beakers, test tubes, and it. This room is used for both x-rays victim. The large intestinal version is
bottles with an assortment of as well as some rudimentary targeted shorter (4 feet), but thicker and
multicolored liquids fill every radiation therapy. The x-ray machine stronger (picture a python/boa),
tabletop and the shelves lining the and the external beam radiation whereas the small intestinal snake is
longer (15 feet), but thinner and
walls. (An overwhelming number of therapy (EBRT) machine sit at either weaker (picture a garter snake). The
these drugs would prove useful end of the room. Both are too bulky “snakes” can be defeated and killed
against Experiment TB-4.) Measuring to be moved, although the EBRT using normal weapons.
scales and Bunsen burners are set up device could be safely aimed and
Skeleton
in a variety of configurations. A fired at any target within the room by
STR: 45 WPR: NA
framed periodic table hangs on one anyone with Medicine or Electronics
DEX: 20 PER: NA
wall with “Better living through skill. (Useful as a radiation “beam
AGL: 25 PCN: 30
chemistry!” scrawled across the face weapon” against Experiment TB-4.)
STA: 55 PWR: NA
of it. If someone thinks to looks There are several lead aprons and
ATT: 1/35% WND: 0*
behind it, they’ll find a wall safe with protective eyewear hanging on hooks
an electronic lock. (Security Systems MV: L 75
near the door that the PCs had better
Powers: none
11
The skeleton is the Toxibine- Experiment TB-3 is a smaller Experiment TB-4 looks like a
animated failure from Test TB-2 version of Experiment TB-4. It is bloated, pulsating, glistening mass of
which has escaped from the now- about 3 feet across and 2 feet high. pale grey-white goo. The animated
open drawer down in the basement
morgue. The still-living white blood (The size of a medium-sized dog.) It blob is about 6 feet across and 4 feet
cells are animating the skeleton as a is much less aggressive than its larger high. It glistens with a greasy, slimy
form of “host” to attack the new counterpart and seeks to escape when coating that burns at the touch. (An
invaders. Savvy PCs or those with a attacked. It will attack only when Investigation skill roll may reveal a
Medicine skill may determine that the taken to half its maximum Stamina, trace amount of slime left behind by
skeleton is covered in a thick milky- and then only enough to try to buy the blob as well as a trail the PCs can
white slime that burns at the touch. itself time to escape. If weakened, follow.) Experiment TB-4 cannot be
(The animated white blood cells.)
The skeleton will bite with its teeth Experiment TB-3 looks to join with killed by normal means. Although it
and rend with its bony fingertips to Experiment TB-4 to save itself while will take Stamina damage from
try to tear the PCs apart! Fortunately, adding its bulk to Experiment TB-4. normal weapons, it will regenerate
the skeleton is fairly uncoordinated Like Experiment TB-4, 2d10 Stamina every hour until back
as it lunges and staggers almost Experiment TB-3 regenerates Stamina up to full. Experiment TB-4 can only
drunkenly. It does not take wound loss at 2d10 per hour and can only be be permanently killed by powerful
damage. Rather, when its Stamina is
taken down to 0, it falls apart into a permanently killed by using blood- medicines that affect blood, such as
pile of bones. It will not reanimate affecting medicines, heat therapy, anticoagulants (blood thinners) or
once it’s defeated. cryotherapy, and radiation. coagulants (blood clotting agents). It
will also be harmed by extreme cold,
Experiment TB-3 Experiment TB-4
extreme heat, or radiation. Stamina
STR: 50 WPR: NA STR: 70 WPR: NA
damage taken via any of these means
DEX: NA PER: NA DEX: NA PER: NA
cannot be regenerated, and – if taken
AGL: 25 PCN: 30 AGL: 40 PCN: 40
to 0 Stamina – will kill Experiment
STA: 55 PWR: NA STA: 70 PWR: NA
TB-4 permanently.
ATT: 1/38% WND: 0* ATT: 1/55% WND: 0*
MV: L 75 MV: L 100
Powers: none Powers: none

Press Release Handout

VINTON HILLS METROPOLITAN HOSPITAL


Dr. Howard Eastman, President

Dear Sir:
Throughout the history of humanity, mankind has fought a losing battle against the ravages of disease and
sickness. As man ages, his own body turns against him: his cellular system breaks down; his immune system becomes
ineffective; invasive malignancies attack his organs. The end result is always death.
Never again.
On October 18, I will reveal a medical discovery that will eradicate human illness and suffering forever. It is with
no small amount of hubris that I can tell you that this announcement will change the course of humanity. And you are
invited to witness this miracle.
Please below are the full details of the event:
Date: Saturday 18th October
Time: 10 am
Venue: Vinton Hills Metropolitan Hospital, Vinton Hills, Kentucky
Please kindly confirm your participation as soon as you receive this invitation.
Deadline for confirmation is Wednesday 9th October.
For further information, please contact receptionist Charlotte Greene through 604-555-3765
Thank you and we look forward to seeing you.
Howard Eastman, MD, PhD
PS: Note that travel arrangements have been made upon your arrival.

12
UNQUENCHABLE
Introduction to make a note of any clues the PCs
Three days ago, a group of hunters may find so you can pass them along When the PCs arrive on the scene, the
failed to return from a deer hunt near as they’re discovered. Also, get a feel Tick Spawn have already begun
Akron, Ohio. The players have been for the thing that’s causing the spreading throughout the area they
brought to the scene to assist in the problems, where and how it may are assigned to investigate. If that
search for the three missing men. The attack, and how the PCs may defeat wasn’t enough of a challenge, the
Crypt Master should initially it. Also, at CM’s discretion, require Tick Tarantulord’s eggs have begun
determine why the PCs have been Fear checks on column 4 each time hatching, which will spread the
specifically brought in to assist in the the PCs encounter something blood-sucking arachnid plague
search: frightening or unsettling. throughout the region. And the half-
x If one or more of the PCs has tick mutant Brundles that the Tick
Crypt Master Background Tarantulord has created have only
Investigation, Outdoor Survival, The “hunters” are actually members
Tracking, or similar skills, the one drive – to sate the hunger that
of the ISCX (as explained earlier) drives them mad. It is upon the PCs
local search team may have sent who had heard rumors of a large
specifically for them. to investigate the situation, determine
unidentified creature roaming the the cause of the disappearances, and
x If the PCs live in or near the area, forests near Akron. They came here to
they may have heard of the – if possible – put an end to the Tick
investigate, and instead found Tarantulord’s machinations before
disappearance and volunteered themselves in over their heads. This
their time and skills to aid in the the “unquenchable thirst” spreads
wilderness area has become the out of control…
search. feeding ground of a unique type of
x A gruesome discovery at the Tarantulord – a gargantuan tick, in Setting the Stage
scene has garnered the attention actuality. The grotesque aberration This CRYPTWORLD scenario is a
of one of the secret societies or has begun spawning, filling its wilderness-based adventure where
governmental agencies the PCs hidden forest glen with eggs. Many the PCs are encouraged to wander
belong to, and they have been have hatched, spawning several and explore the overland area,
sent to investigate. “smaller” Giant Ticks (Tick Spawn) gleaning and interpreting what clues
x Because the “hunters” were which have spread out into the forest they can dig up. During their
actually undercover researchers to feed. (The dried animal husks that investigation, several specialist skills
for the International Society of have been found are the remnants of will come in handy, primarily
Cryptozoology and Xenobiology, these feedings.) The researchers Tracking, Outdoor Survival, and
the society may have sent found one of these eggs before it Medical skills. (Not to mention any
members to investigate the hatched and were on their way back firearm and combat-related skills!)
disappearance and retrieve any with it when the Tick Spawn fell As they explore the wilderness
data the researchers left behind. upon them. One ICSX member died landscape, the CM is encouraged to
Upon arrival, the PCs will during the struggle, and the other two allow the PCs to chart their own
immediately discover that there is an were dragged back to the Tick course during the adventure. To fill
undercurrent of unease amongst the Tarantulord for it to feed upon. the gaps between pre-planned
sheriff deputies and rescue workers On occasion, bitten victims do encounters, there is a Random
already on the scene. A disturbing not die when drained by the Tick Encounters table at the end of this
discovery was made in the area the Tarantulord and, instead, they scenario. For each ½-mile travelled
PCs have been assigned to investigate contract a strange disease that curses by the PCs (or when the scenario
– the bodies of several small animals them with a condition very similar to slows down and you’d like to give the
have been found, and they are all dry, vampirism. The victim will transform PCs a challenge), roll 1d10. On a 1 or
withered, and nearly mummified. It is into a half-tick insect hybrid – called 2, the PCs will have a random
unknown if the hunters are a “Brundle.” Its mouth will transform encounter, and the CM should then
responsible, or if they may have into a set of blood-sucking, tick-like roll on the table and incorporate the
suffered from the same fate. mandibles; numerous spider-like eyes result into the narrative.
will appear across the face; and they Even though the search takes
How To Run The Scenario will be driven by an unquenchable place during the day, the forest is
Before starting, the Crypt Master thirst for blood. An unfortunate deer quite dark due to the thick canopy
should read through the scenario, has been transformed in such a overhead as well as the dense
first to get an idea as to what is manner, as well as the two remaining undergrowth. It’s hot and humid,
causing the disturbance and to researchers who now stand guard to and the woods are strangely quiet, as
prepare for the game session. Be sure protect their “queen.”

15
if the animals themselves have present location. It’s assumed they PCs. He takes the map, looks about
abandoned the area. entered near here, as their car was nervously, then marks and “X” on it
found about a half-mile away. Here’s (at the Encounter 1 site). “You need
NOTE: The mountains through the
the area you’ll be responsible for.” to check that out,” he warns, then
center of the map are impassable.
The deputy lays the map out in turns and hurries off. If the PC
PCs will have to go above and
front of the PCs and marks their follows, he’s long gone.
around them to get to each side of
present location. (The officer found the corpses
the map.
“The area is approximately 36 and reported it in. He was told he was
Arriving at Base Camp square miles, each area on this map is making too much out of something
The PCs are brought to the staging about a half-mile wide. McGreggar’s “minor” and was told to keep his
area for the search (the bottom left Bluff (he points out the line) pretty “panic-inducing nonsense” quiet, but
corner of the provided map). There is much divides the area in half. Those the nameless deputy feels the PCs
a small tent set up here with several of you from around here know it’s may be walking into something much
emergency vehicles here. A small too steep to climb, so the only thing more dangerous. And he’s right…)
crowd of various volunteers mill to do is go out, around, and back. We NOTE: As the PCs explore the
around nervously, itching to get can send in a helicopter to pick you area, give those with Tracking and
started in the rescue attempt. The PCs up here.” (He points to the clearing Outdoors Survival numerous
get into a volunteer “reporting in” on the southeast.) “If you find them, attempts at staying on the right path,
line and are given the number “6.” radio in. And that’s about it. Any following the trail the “hunters” left
(This is both the team they’re on and questions?” as they entered the woods and
the area they’ll be searching.) Deputy Miller fields any explored. If a successful check is
A sheriff’s deputy at the front questions they may have, as well as made, let the tracker know he found
raises his hands for quiet and the giving them any additional a physical sign pointing them in the
crowd looks to him. equipment they may request that’s right direction. (broken limbs and
“Everyone, thank you for not out of the question. trigs, bent/disturbed grass, footprints
coming out to assist in this search “OK gentlemen, we’ll be here if from the hunters, etc.) As the PCs get
operation. My name is Summit you need us. And your radios are closer to the area of the disturbance,
County Sherif’s Deputy Jeff Miller, tuned to our frequency, so give a yell have them find strange “large insect”
and I’ll be the Incident Coordinator when you find them. Thanks again, prints in the mud, egg shells, and
for the operation. Approximately and good luck.” other odd and disturbing evidence.
three days ago, three men entered the As the team prepares for the Far off in the distance, they may
area north of our current location to jaunt, one of the other deputies walks see birds taking flight as if disturbed,
hunt of public lands. They have not up very conspiratorial to one of the as well as buzzards and vultures
returned, and it is assumed that they
are currently lost in the area. The
three men are Rick Fennimore, Steve
Sparks, and Bernard Sutton, and they
were planning a hunting trip
according to family members we’ve
spoken to.”
(He gives a quick description of
the three men, then continues…)
“We have no reason to believe
this is a rescue operation at this time,
and we thank you for your help. Each
team will be assigned an area to
search. You will be provided with
radios so you can stay in contact with
us here at the base. Now when I call
your number, please step to the front
for your assignment.”
Deputy Miller calls for Teams 1
through 5, and each group is taken
away via one of the vehicles to their
assigned search zone. The last
number he calls is “6”, which is the
PCs’ team.
“OK, Team 6, you’ll actually be
searching the location north of our

16
circling over the Tarantulord’s lair, another deadly threat in their forest. susceptible to fire and flame-based
etc. But after two rounds, those wolves attacks (PCs should receive a +20%
ALSO NOTE: As the PCs go that still live will dash off to escape. bonus if using such attacks).
deeper into the Tick Tarantulord’s
Wolves (3) ENCOUNTER 4: A Body in the
territory, the Tick Spawn will “close
STR: 45 WPR: 30 Woods
up” behind them, cutting them off
DEX: NA PER: NA The forest has begun to open up a bit.
from retreating. If they try to go back
AGL: 75 PCN: 90 With the sunlight peeking through
the way they came, have them
STA: 60 PWR: NA the canopy, the PCs see a human
encounter one Tick Spawn, Then two,
ATT: 2/60% WND: 15 body lying on the ground. Near the
then four, then eight, until they see
MV: L 225 body are two Tick Spawn that seem to
they’re being “herded” by the blood-
Powers: none struggling with something.
suckers. The PCs will have no choice
The body is that of Rick
but to continue moving deeper into Around Encounter 3 and 4, any Fennimore – one of the “hunters.”
the forest. radios the PCs are using to stay in The two Tick Spawn are struggling
contact will begin losing its signal. It with a backpack which must have
The following encounters are pre- will be spotty at best. belonged to the deceased researcher.
determined locations on the map.
ENCOUNTER 3: The Hungry Tree They attack when they notice the PCs.
ENCOUNTER 1: Drained of Life From a distance, a large pine tree
Tick Spawn (2)
The PCs reach the area marked on appears to have large black discs
STR: 45 WPR: 45
their map by the deputy, they find the nailed to the trunk. As the PCs
DEX: NA PER: NA
corpse of a deer laying on its side. But approach, have them roll a general
AGL: 45 PCN: 45
it appears to be a withered dried PCN check. Those who pass realize
STA: 35 PWR: NA
husk, as if it’s been mummified. A these “discs” appear to be moving
ATT: 1/45% WND: 11
general skill check by someone with and are actually large, flat, creatures
MV: L 100
Medical or similar skill can determine of some kind.
Powers: none
that it appears to have been drained There are four Tick Spawn
of all bodily fluids – not just blood, clinging to the tree that will drop When the Tick Spawn are dealt
but all liquids throughout. A second down and attack. There are also two with, the PCs can examine the scene.
check (at a higher skill level +15%) other Tick Spawn lurking on the
The body:
reveals a raised welt on the deer’s ground nearby if the PCs aren’t
paying attention. x The face of the body matches the
neck with a pair of puncture marks in description of one of the missing
the center. A third check (at the same Tick Spawn (6) hunters.
level) shows that there is a red ring STR: 45 WPR: 45 x His clothes are shredded and his
around the puncture site, and it DEX: NA PER: NA body is covered with welts from
doesn’t appear to be the bite of any AGL: 45 PCN: 45 where the Tick Spawn were
kind of known animal. STA: 35 PWR: NA feeding. He is nearly a dried-out
ENCOUNTER 2: Fleeing the Scene ATT: 1/45% WND: 11 husk like all other victims of the
The PCs will hear something crashing MV: L 100 Tick Spawn’s feeding.
through the brush, getting louder as it Powers: none x His ID is in his wallet identifying
races directly at them. Whatever it is, The common giant ticks found him as Rick Fennimore.
it sounds like there are several of in the area are the “children” of the x If someone pokes around in his
them. Allow the PCs a round to prep, Tick Tarantulord. These blood- wallet further, allow him a
get into position, or whatever they sucking arachnids are flat and round, general PCN check. If successful,
wish to do. about 3 feet across. (The size of a car he finds another ID card
Three wolves come springing at tire.) They scuttle quickly on their identifying the body as Doctor
the PCs. If the PCs do nothing, the eight legs, and they have a hardened Richard Fennimore of the ISCX.
wolves will race right past the PCs, outer shell that protects them from A specific PCN check will allow a
completely ignoring them as they run most forms of blunt-force attacks. PC to recall an Animal Planet
to the south. Anyone with an (Clubbing them will be ineffective.) documentary on the organization
appropriate skill (Zoology, Outdoor If a Tick Spawn is successful in an of “bigfoot hunters” and “urban
Survival) who makes a general check attack, it will “latch on” with its legend researchers.” (Give the PC
can easily tell that the animals are strong mandibles and begin draining the ISCX description for the
frightened to the point of blind the victim of its blood. Each CRYPTWORLD rulebook.)
panic. They are literally running for following round the Tick Spawn x Inside the zipped-up backpack is
their lives. remains attached, the victim will a softball-sized sphere that is a
If the PCs engage the wolves, suffer the results of a Harsh damage mottled grey/blue in color. This is
they will stop to fight wildly for a result on the Unarmed Combat one of the Tick Tarantulord eggs
round or two, seeing the PCs as yet Result. Tick Spawn are very that the researchers found south
17
of here. They were bringing it x Although there were two other the feeding mechanisms of one of the
back for analysis when they were researchers, their bodies are not Tick Spawn.
set upon by multiple Tick Spawn here. The transformed deer will
who were trying to retrieve the x There is also no sign of the “fail immediately attack any other
stolen egg. If the PCs break it safes” mentioned in the mammals it sees, as it now suffers
open, they’ll see a slimy recording. from “the thirst.” If successful, it will
undeveloped tick carcass inside. latch on and drain its victim each
(Potential Fear check if any PC The area shows signs of a round just like its Tick Spawn
seems revolted!) They should struggle/fight, and those with the brethren (see the Tick Spawn entry).
come to realize that this was an Tracking or Outdoors Survival skill The bite of a Brundle will not spread
egg, and where there’s one insect (general check) can easily see where the disease, however.
egg, there’s bound to be many, it appears two bodies were dragged
off to the southeast. ENCOUNTER 6: Lair of The
many more.
Tarantulord
x Clutched in his hand is a voice From this point on, the PCs may Where the trees finally open up over
recorder, which is keyed to the encounter one or two Tick head, there is a marshy bog where
victim’s voice-print. A specific Tarantulord eggs nestled against a ground water is seeping up through
Electronics or Computer check tree or in a “clutch” on the ground. the sod, causing the ground to take
with an H result or better is As they get closer to the Tarantulord on a consistency like a damp
needed to bypass the voice- lair, the eggs will become mattress. (PCs may need to make
protection and access the device. uncomfortably numerous. successful AGL checks to keep from
If successful, the PCs see the file
ENCOUNTER 5: The “Deer Tick” tripping on the unstable ground.)
is dated three days ago (about the
In this hilly, thick-forested area, the The limestone on this side of the
time of their reported
PCs come across a black bear lying craggy bluff has eroded into the side,
disappearance) and they hear the
on its side on the forest floor, its back creating a large “overhang” that goes
following entry: “Our ‘safari’ –
is to them. As they approach, they back into the bluff about 70 feet. It is
for lack of a better word – has in this darkened area where the Tick
been fruitful as the rumors we’ve can hear bizarre “sucking” noises
coming from the creature. A Deer Tarantulord has made its nest. There
heard about this area have been are skeletal remains of several large
proven true. Steve, Barnard, and I Brundle hybrid (one of the Tick
Tarantulord’s escapees) has attacked deer here, as well as many smaller
have found proof of a new animals like foxes and wolves. These
species of arachnid that has and killed the bear and is now
feeding. dried-up corpses are piled up in
developed here, south-southeast random locations. There are dozens
of our current location, just as we When the PCs get near, they’ll
see a large doe lift her head, her of egg sacs hanging from the back of
surmised from the available data. the overhand, and clusters gathered
We have secured physical muzzle dripping gore. They’ll see the
multiple insectile eyes now dotting its about the lair. It is only a matter of
evidence of the creatures’ time before these hatch, spreading
existence, and we didn’t have to face as well as the clacking insect
mandibles it uses to feed. (Potential the Tick Spawn infestation
resort to using any of the ‘fail- throughout the area.
safes’ we brought in case the Fear check if this is their first
creatures turned out to be encounter with a Brundle). The Deer Tick Tarantulord
aggressive. We’ve been able to Brundle will bound over the bear and STR: 90 WPR: 45
keep our distance from the attack the new prey once it spies DEX: NA PER: NA
numerous Giant Ticks we’ve them, letting loose with a shrieking AGL: 90 PCN: 90
seen, and they seem satisfied with “hiss”. STA: 75 PWR: 90
feeding on the abundant wildlife Deer Brundle ATT: 1/90% WND: 15
in the area. But we’re leaving the STR: 75 WPR: 30 MV: L 75
area lest we push our luck. If DEX: NA PER: NA Powers: summon Tick Spawn
we…we…Bernard, do you hear AGL: 75 PCN: 75 The Tick Tarantulord is a
that? No, over there, to your…” STA: 90 PWR: NA monstrously huge deer tick,
[There are multiple screams that ATT: 1/90% WND: 15 appearing from a distance to be a
are cut short, then the sound of MV: L 200 huge green-and-black balloon. It is 6
something being dragged away Powers: none feet high and about 10 feet round,
while, near the mic, a soft
This unfortunate deer was a weighing approximately one ton.
sucking sound, like someone
victim of the Tick Tarantulord, but it (Imagine a swollen deer tick the same
drinking from a straw is heard.
managed to escape before being size as a small minivan.) The
The file ends here.]
utterly drained of fluids. However, it Tarantulord has the head of a spider
x There are two .22 rifles laying on
has been transformed by the with a set of biting/feeding
the ground, both with 5 rounds
experience, and now has eight mandibles. (It attacks similarly to the
in them.
multifaceted eyes like a spider and Tick Spawn described earlier.) It
18
scuttles about on eight legs, but due and flame-based attacks (PCs should Tick Spawn (2)
to its size, it moves incredibly slowly receive a +20% bonus if using such STR: 45 WPR: 45
for one of its species. It also only gets attacks). Gunfire and stabbing DEX: NA PER: NA
one attack per round. weapons are also very effective, as the AGL: 45 PCN: 45
If the Tick Tarantulord feeds creature has the body structure of a STA: 35 PWR: NA
upon a creature, but the creature does bloated balloon. ATT: 1/45% WND: 11
not die, the victim has an 80% The Tick Tarantulord is being MV: L 100
chance of contracting a bizarre form guarded by the two remaining Powers: none
of Lyme disease. This disease researchers who have been
transforms the victim into a Brundle The other two researchers have
transformed into half-tick Brundles.
who will now become a half-tick been transformed into Brundles by
If they see the PCs, they will begin
hybrid with an unquenchable thirst the bite of the Tick Tarantulord. They
shouting at them, that they too will
for blood. (See earlier entries on the both have multiple eyes across their
come to know “the unquenchable
Deer Brundle and the following face and forehead as well as the tick
thirst”. After two rounds of goading
Human Brundle.) feeding manibles. These half-
the PCs, the thirst becomes too much
The Tick Tarantulord has the man/half-tick hybrids now stand
for them and they will both charge,
unsettling power to summon any guard over their master, protecting
their mouth-mandibles opening wide
Tick Spawn to come to its aid. At a her at all costs. They will charge
for the attack as they shriek-hiss with
cost of 10 WPR, the Tick Tarantulord anyone they see in order to feed and
hunger. There are also two Giant
sends out a distress call. On the next quench their mindless, insatiable
Ticks caring for the egg sacs that will
round, Tick Spawn will scuttle in to appetite for blood. If they manage to
race into the attack if any of the eggs
defend the “queen.” Every other successfully bite a victim, they will do
are damaged or if the queen calls
round following the appearance of Harsh Unarmed Combat Damage
them to attack.
the first Tick Spawn, another 1d10 each round as they feed (see the Tick
Human Brundle Spawn entry). The bite of a Brundle
Tick Spawn will appear, up to a
STR: 60 WPR: 15 will not spread the disease, however.
maximum of 10 Tick Spawn. These
DEX: 90 PER: 30 Also within the area is a small
creatures will defend the Tick
AGL: 90 PCN: 75 backpack one of the transformed
Tarantulord to the death.
STA: 45 PWR: NA researchers was carrying when he was
The Tick Tarantulord is immune
ATT: 1/75% WND: 12 dragged back to the lair. On a
to any clubbing or blunt-force attacks
MV: L 75† successful specific PCN check (H
(the blows just bounce off its rubbery
Powers: none result or better), a PC may spy it lying
skin), but it is very susceptible to fire
near one of the corpse piles. If they’re
able to get to it, they’ll find the
equipment the ISCX researchers came
prepared with when they first
suspected some kind of insectoid
cryptid infestation:
x A canister of a powerful
insecticide.
x Two grenades.
Wrapping Up
If the PCs successfully kill the
Tick Tarantulord, the Tick Spawn will
scuttle off in random directions now
that their “queen’s” sway over them
is broken. The two Human Brundles
will however go completely insane
with rage, and will fight the PCs until
they are dead or subdued. Unless the
PCs have managed to destroy every
egg clutch and every Tick Spawn
roaming the area, the infestation will
recur again in the near future. The
players could be approached by
ISCX, DAPA, or any one of the other
cryptid-hunting organizations and
recruited into their ranks!

19
Unquenchable Things (see the Giant Tick entry). The bite of who will now become a half-tick
a Brundle will not spread the disease, hybrid with an unquenchable thirst
Tick Spawn however. for blood. (See earlier entries on the
STR: 45 WPR: 45 Deer Brundle and Human Brundle.)
DEX: NA PER: NA Human Brundle
The Tick Tarantulord has the
AGL: 45 PCN: 45 STR: 60 WPR: 15
unsettling power to summon any
STA: 35 PWR: NA DEX: 90 PER: 30
Tick Spawn to come to its aid. At a
ATT: 1/45% WND: 11 AGL: 90 PCN: 75
cost of 10 WPR, the Tick Tarantulord
MV: L 100 STA: 45 PWR: NA
sends out a distress call. On the next
Powers: none ATT: 1/75% WND: 12
round, one Tick Spawn will arrive to
The common Tick Spawn found MV: L 75†
defend the “queen.” Every other
in the area are the “children” of the Powers: none
round following the appearance of
Tick Tarantulord. These blood- Two of the hunters have been
the first Tick Spawn, another 1d10
sucking arachnids are flat and round, transformed into Brundles by the bite
Tick Spawn will appear, up to a
about 3 feet across. (The size of a car of the Tick Tarantulord. They both
maximum of 10 Tick Spawn. These
tire.) They scuttle quickly on their have multiple eyes across their face
creatures will defend the Tarantulord
eight legs, and they have a hardened and forehead as well as the tick
to the death.
outer shell that protects them from feeding manibles. These half-
The Tick Tarantulord is immune
most forms of blunt-force attacks. man/half-tick hybrids now stand
to any clubbing or blunt-force attacks
(Clubbing them will be ineffective.) guard over their master, protecting
(the blows just bounce off its rubbery
If a Tick Spawn is successful in an her at all costs. They will charge
skin), but it is very susceptible to fire
attack, it will “latch on” with its anyone they see in order to feed and
and flame-based attacks (PCs should
strong mandibles and begin draining quench their mindless, insatiable
receive a +20% bonus if using such
the victim of its blood. Each appetite for blood. If they manage to
attacks).
following round the Tick Spawn successfully bite a victim, they will do
remains attached, the victim will Harsh Unarmed Combat Damage Unquenchable
suffer the results of a Harsh damage each round as they feed (see the Tick Random Encounters List
result on the Unarmed Combat Spawn entry). The bite of a Brundle
Roll 1d10 when the rescue team
Result. Tick Spawn are very will not spread the disease, however.
enters a new area on the map. On a
susceptible to fire and flame-based Tick Tarantulord 1-2, they have encountered
attacks (PCs should receive a +20% STR: 90 WPR: 45 something in the wilderness as they
bonus if using such attacks). DEX: NA PER: NA explore. Roll another 1d10 and refer
Deer Brundle AGL: 90 PCN: 90 to the list below:
STR: 75 WPR: 30 STA: 75 PWR: 90 1. Small pile of withered
DEX: NA PER: NA ATT: 1/90% WND: 15 corpses. This is a cast-off pile of prey
AGL: 75 PCN: 75 MV: L 75 from one of the Tick Spawn. In the
STA: 90 PWR: NA Powers: summon Tick Spawn pile is a rabbit and two squirrels that
ATT: 1/90% WND: 15 The Tick Tarantulord is a have been drained of all bodily
MV: L 200 monstrously huge deer tick, fluids. Someone with Medical or
Powers: none appearing from a distance to be a appropriate Science skill should be
This unfortunate deer was a huge green-and-black balloon. It is 6 allowed a roll to determine cause of
victim of the Tick Tarantulord, but it feet high and about 10 feet round, death. (See earlier description.)
managed to escape before being weighing approximately one ton. 2. A panicked rabbit crashes
utterly drained of fluids. However, it (Imagine a swollen deer tick the same through the underbrush. There is
has been transformed by the size as a small minivan.) The nothing dangerous about this
experience, and now has eight Tarantulord has the head of a spider encounter, but it could cause the
multifaceted eyes like a spider and with a set of biting/feeding party to react badly to the “attack” or
the feeding mechanisms of one of the mandibles. (It attacks similarly to the even lead them off the correct path if
giant ticks. When encountered, it Giant Ticks described earlier.) It they decide to follow.
appears to be feeding on a black bear. scuttles about on eight legs, but due 3. Well-fed Tick Spawn. One of
When it lifts its head up, the players to its size, it moves incredibly slowly the Tick Spawn is wandering through
will be able to see the multiple eyes for one of its species. It also only gets the area, but it has recently fed and is
and the bizarre insect mandibles it one attack per round. engorged with blood. It looks like a
now sports. The transformed deer If the Tick Tarantulord feeds swollen red beach ball when it
will immediately attack any other upon a creature, but the creature does waddles up to the PCs. It will half-
mammals it sees, as it now suffers not die, the victim has an 80% heartedly fight if attacked, but it has
from “the thirst.” If successful, it will chance of contracting a bizarre form no interest in trying to feed. If
latch on and drain its victim each of Lyme disease. This disease punctured with a sharp weapon, the
round just like its Giant Tick brethren transforms the victim into a Brundle Tick Spawn will burst, spraying blood

20
and ichor on everything within 10 7. Two angry, panicked wolves. have been able to stay away from the
feet. (Fear check level 3). Like the previous encounter, only this creature, so it’s nearly insane from
4. Two Tick Spawn. Two Tick is a mated pair of wolves. They only the thirst. Pcs will have their hands
Spawn are scouting the area. One will want to steer clear of the PCs. They full as the infected bear is stronger
be seen out in the open, whereas the will snarl and threaten, but will not than even the Tick Tarantulord. (Use
other remains hidden in the attack as long as the PCs give them a the Bear, Black stats on page 54 of the
underbrush. The Tick Spawn have not wide berth. If the PCs make any CRYPTWORLD rulebook, but give
seen the PCs when first encountered. threatening gestures, they’ll charge. the creature the same feeding ability
If the PCs attack the visible Tick (Use the Wolf stats from page 55 of as the other Brundles found in this
Spawn, the other will leap out, the CRYPTWORLD rulebook.) adventure.)
surprising the PCs. 8. A Deer Brundle. Like 10. A lost rescue worker from
5. Four Tick Spawn. A small Encounter 5, this infected deer is another area. This is an opportunity
“swarm” of Tick Spawn are hunting roaming the forest looking for prey to for the CM to introduce a new NPC
for larger prey to bring back to the satiate its thirst. When the PCs to the scenario. The rescuer in
Tick Tarantulord. If they encounter encounter the creature, it will hiss- question became separated from their
the PCs, they will try to cut off one of snarl, then open its mouth, exposing original search party from the
the PCs from the rest of their party. If its insectoid feeding mandibles. It neighboring quadrant earlier that
successful, they’ll attack that one PC will then charge the PCs. (Use the morning. Their radio is also
in an attempt to subdue them and Deer Brundle stats from Encounter 5 nonfunctional, and they’ve been
drag them back to the lair. for at the end of this adventure.) trying to find their way to one of the
6. An angry, panicked wolf. The 9. A Bear Brundle. This rescue base camps. They will be very
PCs will meet up with a near-feral dangerous random encounter should excited to see the PCs, though the PCs
wolf. The animal is crazed with only be used if the CM feels the PCs may be suspicious of the “lost”
hunger and frightened due to the are up to the challenge. A large black person’s true intentions. It is left to
strange creatures in the woods. It will bear has been bitten and infected, the CM to flesh out the NPC.
attack the PCs on sight. (Use the Wolf and now this behemoth is stalking
stats from page 55 of the the woods for prey. Due to its size
CRYPTWORLD rulebook.) and slowness, smaller game animals

21
DEATH IN THE DUST
Introduction as they’re discovered. Also, get a feel tethered to its long-dead physical
The players are dispatched to the Old for the thing that’s causing the form due to sheer willpower. As a
West mining boomtown of Weaver, problems, where and how it may supernatural thing, Sterling has
Arizona, located in the Sonoran attack, and how the PCs may defeat harnessed the unearthly power to
Desert roughly 40 miles west of it. Also, at CM’s discretion, require animate constructs, using it to
Tucson. Once an abandoned silver Fear checks on column 4 each time reanimate minions made of the
mining camp, Weaver has been the PCs encounter something miners’ bones as well as creating
renovated into a tourist destination, frightening or unsettling. human-like golems from the
opening soon to the public. The materials and tools in the mines to
Crypt Master Background assist with his eternal excavation.
Crypt Master will need to determine
In 1887, prospector Zeb Sterling Sensing the presence of The
why the PCs have been sent here:
discovered silver at this location. Living above, Sterling surfaced to find
x Players who are members of the Sterling set up a small claim and
media may have been sent to the camp rebuilt. Not wishing to be
began mining “The Sterling Silver disturbed, he intends to drive these
Weaver to cover the soft opening Mine.” Finding the work to be
of this new tourist destination. new intruders away from “his
overwhelming on his own, he property” by any means necessary.
Also, the town’s history could partnered with Tucson businessman
make an interesting human Randolph Weaver, and the mine was Setting the Stage
interest story. renamed “The Weaver-Sterling Silver This CRYPTWORLD scenario takes
x Players who are members of law Mine.” The two grew the mining place in a single location with several
enforcement or similar legal camp into a small boomtown areas to explore and investigate. The
investigators have been sent to employing 75 miners and support mining camp is located well into the
check out reports of vandalism staff. desert, so the sense of isolation from
and/or destruction of property. When the first substantial silver any form of outside assistance should
Although it sounds like a minor vein was stuck a year later in 1888, be stressed. Also, leaving the camp on
disturbance and hardly worth greed overcame Weaver, and he foot is inadvisable as the desert is hot,
their involvement, the owner of legally wrested total control of the foreboding, and dangerous. If the
the property has enough clout to property away from Sterling, leaving players do feel the need to leave the
have someone sent out to him penniless. Sterling vowed camp by car to go get help, the camp
investigate. revenge on Weaver and the camp for will be leveled and everyone will be
x Players who are members of a taking away what was rightfully his. killed before they can return.
supernatural investigation Sneaking into the mine early one There are a handful of NPCs in
organization may have heard morning, he set up dynamite charges the park who may be able to offer
about the initial abandonment of throughout it, planing to kill as many advice, information, and assistance to
the camp that happened under of the miners as he could while also the PCs. The CM should make sure
circumstances resulting in the collapsing the mine upon itself and the NPCs are not just standing in one
deaths of a dozen miners. They depriving Weaver of any further silver place, waiting for the players to
are tasked with seeing that the strikes. Things did not go as planned, approach them. Treat them as living
“disturbance” doesn’t reoccur. and the charges went off while people with their own agendas and
Upon arrival, the players will be Sterling was still in the mine. A dozen schedules to keep. Have them
given a tour of the facility by the park men who had entered the mine for moving through the park from place-
manager, who points out some odd that morning’s shift were killed to-place (going to lunch or the
vandalism that recently occurred. outright, and Sterling was trapped bathroom) so the park seems active
Due to park’s isolation, she wonders deep within the bowels of his mine. A during the course of the investigation.
who amongst the staff could have mind-snapping combination of There are two halves to the
done the damage? And if not an terror, rage, and greed flooded scenario. Initially, Zeb Sterling is
employee, then who? through Sterling, and he grabbed a solely trying to drive the interlopers
How To Run The Scenario pick off the mine floor and began away as the players investigate. He
Before starting, the Crypt Master digging. He pledged to himself that has been sending his Bone Constructs
should read through the scenario, he would never stop until the mine into the park late at night to frighten
first to get an idea as to what is yielded silver again. and demoralize the employees.
causing the disturbance and to One-hundred-and-thirty years Sensing the PCs are there to stop him,
prepare for the game session. Be sure have passed. Although his body died he will begin to target the players
to make a note of any clues the PCs long ago, Sterling continues to mine specifically. After the PCs have
may find so you can pass them along as a Remnant – a spirit that remains discovered most of the information

24
about the true history of the camp kind of information the players can She takes the PCs over to the
and Zeb’s part in it, Steven Weaver get from a brochure or that they may town sign in front of the Visitor
will arrive. At this point, Zeb will have found out before arriving. The Center. (The sign is now covered with
focus on revenge and will stop at CM should keep in mind that this is a tarp.) When she unveils it, it reads
nothing to kill Weaver’s descendant Weaver’s story of the town and its WEAVER MINING CAMP
even if it means taking down the founding with no mention of HISTORICAL PARK. But someone
whole town. Unless the players are Sterling’s involvement: has gouged and scratched the word
able to discover Sterling’s identity, “The town was founded in 1887 “WEAVER” to the point of near-
location, and weakness, they will by Tucson businessman Randolph illegibility. PCs who make a
have to be very clever or very lucky to Weaver who discovered silver dust at successful specific check against PCN
make it out of the camp alive! the top of that hill. Shortly after, he with an H result or higher can make
established The Weaver Sterling Silver out something amongst the gouges:
Arriving at Weaver, Arizona Mine and grew this mining camp into the letters Z-E-B seem to be scratched
The adventure should begin in the a small boomtown named, into the sign. Nadine doesn’t know
early afternoon while the sun is high appropriately enough, ‘Weaver.’ At its anything about the letter nor what
in the desert sky. The drive to Weaver height of activity, 75 people worked they could stand for. (Zeb had one of
takes about an hour in the blazing and lived here. On February 12, his Bone Constructs do the damage
desert sun. The road is flat, straight, 1888, the mine yielded its one and with a pickaxe, and his name was
and featureless on the trip out, and only substantial vein of silver before placed there as a threatening
not another sign of civilization can be disaster struck. Two weeks later, a reminder.)
seen during the trip out. There is a cave-in collapsed the mine, killing a Nadine then points out one
sign pointing to a small parking lot dozen men who were reporting to other thing that has her concerned.
off the interstate that reads “WEAVER work that morning. Weaver shut She takes the PCs into the Visitor
MINING CAMP HISTORICAL PARK”. down operations shortly afterward Center which, at one time, was
The parking lot is recently-paved (but and the camp was abandoned. The Weaver’s personal residence as well.
empty), and there is an electric property rights remained in the In the foyer is a large painting of
shuttle tram waiting for visitors. The family, however. Recently, one of Randolph Weaver with a plaque
driver, an elderly man named Sidney Randolph Weaver’s descendants – reading “Our Founder” beneath it. A
Peterson, is the shuttle driver for the Steven Weaver, his great-grandson – pickaxe has been lodged in the
park, and he was told to expect the decided to renovate the camp and painting, deftly between his eyes.
PCs. If the players ask why they can’t reopen it as a historical landmark and Nadine explains that, to the best
just drive up to the park, Sidney educational park. And you can now of her knowledge, no one has entered
explains that the park owner wishes see the results. We hope to offer the park to commit these acts, so it
to keep vehicle traffic to a minimum overnight accommodations for must be someone working from
to preserve the area. After the players visitors and hands-on activities in the within the park – perhaps an
grab whatever equipment they future!” employee. However, she says that her
brought with them, Sidney takes Nadine does not know any more questioning hasn’t gotten her
them on a 10-minute drive up a about the founding of Weaver or anywhere.
windy dirt road into the hills until Randolph Weaver. She explains that “Please, you’ve got to find out
they reach Weaver. she was hired to manage and run the who’s doing these awful things. We
The shuttle tram drives slowly park, and the town historians who can’t open the park until we get to
through the town, giving the visitors give the tours of the various locations the bottom of this as we don’t want
their first look at the historical and buildings are not available today to place our guests in danger and,
facility. It drives around the back of during the soft opening. truthfully, we’ve lost a few employees
the Visitor’s Center, down the other Nadine then tells the players who are afraid to return to work.
side of the street, before pulling that there has been recent incidents They think ghosts are responsible.”
alongside the Shuttle Station at the that has everyone concerned – CM note: Zeb’s mining tunnels
park entrance. Waiting for the players someone has apparently been have spread out from the mine itself
at the station is a middle-aged sneaking in and vandalizing the park. and under the town in several
woman dressed in “corporate casual” “At first, it was small things – flat different directions. There are several
clothing. As they disembark, she tires, broken windows, that kind of hidden entrances and exits to the
introduces herself as Nadine thing. But recently, these ‘pranks’ underground mining tunnels which
Reynolds, the park manager. She have grown dangerous. Our museum has been how Zeb and his minions
welcomes them warmly and thanks assistant reached into a desk drawer have access to the town. These
them for coming to the “soft only to find it was filled with live entrances are very well hidden, and
opening” of the park, which is scorpions. Our commissary was filled can only be found if the player is
scheduled to open to the public next with gas after someone turned on all specifically looking for them at the
month. of the stove burners overnight. We’re right location, and only if they get a
Nadine’s knowledge of the park lucky the town didn’t blow sky-high. “C” result on the specific skill check
and its history is fairly basic – the And now…this.” with a +20% penalty. (The entrances
25
will be exposed in the second half of Visitor’s Center original owner, as they are only ID’ed
the adventure when Zeb ramps up his The Visitor’s Center is Weaver’s as the “Party of the Second Part –
attack on Weaver and the town.) former home that the camp grew Z.S.”. If further inspected, only
The PCs will probably have around. It’s a simple one-story Weaver’s signature and the signature
more questions for Nadine (she structure that is much nicer than the of the filing attorney appears on the
knows nothing else of value) or they other buildings in the park. In the deed – there is no signature from this
can scatter throughout the camp to front foyer is the damaged painting “second part.” Although it appears
go check things out. At this point, the described earlier. If someone inspects legal, it seems the “second party” was
sun is at its noontime highest and is the pickaxe and makes a successful not a participant in the transfer. (And
beginning to lower itself to the general check versus PCN or an if the PCs try to do more research as
horizon. appropriate skill, they can tell that the to this mysterious “other owner,”
tool was forged rather than cast. The they will turn up nothing as all of the
Places To Go, People To Meet
wood handle is also quite aged, records listing Sterling as the original
At this point, Nadine will excuse
marking it well over 100 years old. owner were destroyed many years
herself to go to her office in the
(This was one of the mining tools ago to protect Weaver’s
Administrative Offices. As the players
brought up from the depths of the machinations.)
investigate the town, they should be
mine by Zeb’s minion.)
free to roam the grounds, enter
In the front foyer is a booklet Museum
buildings, and talk to anyone they The Weaver Historical Mining
rack with flyers and brochures from
wish. (Nadine is cooperating fully as Museum features exhibits and
other local tourist attractions. If the
she’d like to get to the bottom of artifacts from the early days of
players check it out, they’ll find a
things as well.) mining. Mining tools and equipment,
visitor’s map of the park they can use
Shuttle Station to explore. old photographs, and other dioramas
The Shuttle Station is a small air- The house has been renovated as of the mining process are
conditioned glass booth with a bench a tourist attraction. There is a prominently featured here. There is
next to it where visitors to the park bedroom, a kitchen, a sitting room, also a separate media archival room
are picked up and/or dropped off. and a bathroom (a recent addition) with photos of the camp taken in the
The shuttle tram will be parked here, to the house. Each room has been 1800s as well as newspapers and
charging up when not in use. decorated in finery, and antiques other publications on microfiche.
Shuttle driver Sidney Reynolds from the appropriate period are on (The park plans to update the
(who the PCs met early) is normally display. archives to electronic files once it
stationed here to drive visitors back Anyone with Geology or similar begins to turn a profit so they can
and forth from the parking lot to the skill should be allowed to make a afford to have everything converted
park. Sidney grew up in the area, and general skill check. If they make it, to e-files.)
he knows some of the background of they can tell the house is leaning to The following museum exhibits
Weaver. If appropriately questioned, one side, as if the foundation has may be of interest to the PCs:
and if a successful general check is shifted. Zeb’s mining tunnels run x One exhibit under glass features a
made versus the PC’s PER score, directly under the Weaver home, small collection of silver nuggets
Sidney will warm up to the player criss-crossing underneath it. The that was excavated during the
enough to tell them about the home is starting to fall into the major silver strike yielded by the
following: tunnel under it, and – in fact – will mine on Feb. 12, 1888. The
x Weaver was a Tucson tumble and collapse if there is any placard says that this strike was
businessman. Sidney thinks it’s further damage done underneath. the only substantial amount of
unlikely that he “somehow” In the master bedroom in an silver taken from the mine before
stumbled across a patch of silver ornate silver frame is a high- the cave-in.
dust 40 miles from his home in resolution copy of the deed to the x Amongst all of the photographs
the middle of the desert. mining camp. (The original is in a in the media room is a group
x The cave-in that collapsed the safety deposit box in Tucson.) The photo of the entire camp. A
mine and killed the miners was deed names Randolph Weaver as sole successful PCN check or with the
no accident. Sidney remembers owner of the property. However, successful use of an Investigation
reading somewhere that anyone who looks closely at the or Photography skill, a player will
someone heard explosions deed’s legalese (general check versus be able to determine that the
underground prior to the cave-in. PCN or an appropriate legal skill) photo was taken shortly after the
will notice that the deed has a camp was established. (The
Around 5 p.m., Sidney will get a “transfer of ownership” rider within buildings appear newly
call from the parking lot for a pick- the fine print. This is not the original constructed, the miners appear
up. If the players return around this deed, but rather one that was drafted “fresh” and unworked, etc.) In
time, Sidney will be gone. (He’s on February 14, 1888 – two days after the foreground stands Randolph
picking up Steven Weaver who has the major silver strike from the mine. Weaver, recognizable as the man
just arrived at the site.) There is no formal name listed as the in the damaged painting in the
26
Visitor’s Center. Weaver has his The Administration Office is located A successful research roll means
arm around another man, a in a small single-room building the PC has found the census reports
grizzled-looking prospector-type between the Museum and the listing all residents of Weaver,
with a shaggy beard and wild Assessor’s Office. This is a new Arizona, at the end of the year 1887
eyes. The prospector’s grin is building rather than one that was when the town was founded. In the
missing several teeth, but one repurposed from the original camp census, Randolph Weaver is listed
that remains is what looks to be a structures. When the PCs enter, second on the list. First on list is
silver tooth. Weaver seems to be they’ll see three desks, two against someone named “Zeb Sterling.” (Zeb
particularly friendly with the man each wall and one in the center of the is listed first because, at the time, he
in the photo. room, facing the entrance. Nadine was still the primary partner and
x The media room also has issues will be sitting at the center desk, original founder of the mining
from the Arizona Citizen from remaining completely motionless camp.) The census also mentions that
1870 to 1900. If a player decides and staring straight ahead in wide- Sterling’s “living space” was in the
to go through the archives for eyed terror. If the PCs listen closely Bunkhouse, Bunk 22. (He preferred
any information regarding the (general PCN check), they’ll be able rooming with the other miners rather
camp of the cave-in, they will to hear a distinct rattle coming from than in Weaver’s house in the center
need to roll versus PCN or an under her desk. Zeb has used the of town.)
Investigation skill at a +10% Vermin Unsettling Power to send two Also of interest are the medical
penalty to rummage through the desert rattlesnakes into the office. records on file. If the players have
un-indexed microfiche. If They were curled up under the desk figured out the name “Zeb Sterling”
successful, they find the article when Nadine entered and sat down, and wish to look up his medical
that discusses “The Weaver- realizing too late the rattlers were records, allow them a general roll
Sterling Silver Mine Disaster.” lurking underneath. She knows if she versus PCN or similar skill (no
There are two takeaways from the makes any sudden moves, both penalty). Success means they find
article: 1) Interviews with some snakes will try to strike. Sterling’s personal medical file. The
of the miners said they heard doctor said he was in good physical
Rattlesnakes
what sounded like multiple health, though his mental health was
STR: 15 WPR: 15
explosions underground just questionable. Sterling had rampant
DEX: NA PER: NA
prior to the collapse. 2) The paranoia that would manifest in
AGL: 75 PCN: 60
name of the mine is oddly violent anger issues when he felt
STA: 30 PWR: NA
hyphenated in the story. betrayed or crossed. Sterling’s dental
ATT: 1/45% WND: 11
(Although ousted as a partner, records also mention he possessed a
MV: L 90
the mine’s name still had him silver tooth.
Powers: none
listed as a co-owner.)
Assessor’s Office
A successful bite by a rattler
There is a single security guard The Assessor’s Office is where the
injects a level 3 poison into the
on duty. Officer Brighton Fowler is a silver that was mined was weighed,
victim, who should make a specific
young, thin man with red hair. The assessed, graded, and bagged for
Luck check versus column 3 on the
PCs may notice that he seems trading. The office has been
Action Table. Failure means death in
somewhat skittish and jumpy. If renovated to appear as it did in the
1d10 rounds. A successful save
questioned about his nervousness 1880s with scales and weights on the
should be referred to the Poison
(and if a successful Personality tables, stacks of folded bags in the
Specific Check chart on page 42 of
general check is made), Fowler will corner, and tables with the current
the CRYPTWORLD rulebook.
admit that, through the museum silver prices pinned up to the walls.
Once the snakes are dealt with,
window, he saw a “ghost” walking There are a few old card catalogs
Nadine allows the players full access
around the park at night two days on one of the tables. If someone
to the Administration Office records.
ago. He hasn’t told anyone because thumbs through the cards, they’ll see
Most of the records and paperwork
he didn’t want others to think he was that each card lists that day’s mine
they have are records of all
making up “ghost stories in a ghost output, the quantity of silver
employees of the Weaver Mining
town.” “But, I swear it was a skeleton! deposited, and what the value of the
Camp, both past and present. If
An honest-to-God skeleton!” he’ll yield is. If a PC decides to review the
someone requests to review past
say. When he worked up the courage cards to get a feel for the mine
employee records, Nadine will point
to go outside and investigate, it was operations, allow them a roll versus
them toward the microfiche archives.
gone. (The Bone Construct he saw PCN or an appropriate skill such as
It is un-indexed like the museum
accessed one of the hidden exits to Geology. If successful, they’ll see the
archives, necessitating a roll versus
the tunnels below.) Fowler’s nerves biggest silver strike occurred on Feb.
PCN or an Investigation skill at a
are shot with all of the other events 12, 1888, yielding nearly 200 pounds
+10% penalty to find anything
that have occurred, and he plans to of silver ore at a value nearing
relevant.
quit at the end of the week. $40,000. However, a note with the
Administration Offices card says that geologists and other
27
experts agree the finding was a fluke
and the mine is fairly well tapped
out. No other silver is expected to be
found in this area, except for residual
low-grade silver and valueless silver
dust.
Workshop
The workshop is a woodworking
facility where the mine’s timber
framing and other construction
projects were performed. The
building has a variety of large lumber
cutting and milling tools, all powered
with electricity. (A recent renovation
to speed up the park’s renovation.)
There is nothing of particular interest
in this location unless the player has
an interest in antique wood-shaping
tools.
Gift Shop
The gift shop has an assortment of
collectables and tourist items for sale:
T-shirts, caps, bumper stickers, Old
West paraphernalia, and even
snowglobes can be found lining the
shelves. There are even a few small serving line claims that Today’s with washing pitcher and bowl, and
bags of low-grade silver dust available Special is Spaghetti!) two wooden chests for personal
for purchase. A bored-looking teen Although there is nothing here belongings were slid under each
girl named Tiffany Ambrose is of note, Zeb will use this opportunity bunk. The accommodations are fairly
working the register. She’s wearing a to terrorize the players with his Minor Spartan, although everything is
souvenir t-shirt that claims “I got Telekinesis Unsettling Power. While original. (The bunkhouse was in
MINE at The Weaver Mining Camp the players investigate the area, good condition, so the park
Historical Park!” several kitchen knives will take flight contractors simply refurbished,
If questioned, Tiffany hasn’t around the room, slashing and cleaned, and repaired the structure
seen anything of interest and doesn’t hacking at the PCs. There will also be using the original materials and
know anything of interest. She a corkscrew spinning like a drill in a furnishings.) Some extra
doesn’t understand all of the threatening manner. (Use Zeb’s ATT environmental touches have been
excitement over a few broken score of 53% to determine combat added such as scratchy wool blankets
windows, and she rationally explains results. Require a Fear Check on over straw-stuffed mattresses, a
away even the most damning of Column 2 if the PCs seem startled by clothesline with several pairs of
supernatural evidence. She’s the attack.) If someone gets too close “drying” long johns, a few hands of
completely jaded, apathetic, and to the stove, the spaghetti within will poker laid out on a nearby table, etc.
disconnected from the events lash out and entangle the unfortunate If the players have figured out
occurring around her. victim, pulling them towards the Zeb used to room in the Bunkhouse
stove’s burners which are ablaze. Zeb in Bunk 22 (from the census records
Commissary (Mess Hall) will halt his attack when he has in the Administration Offices), they
This was a simple “mess hall” during successfully attacked three times, or may want to check out his bunk on
the camp’s days. It has now been when he uses more than 50 WPR the second floor. (Or they may just
turned into a cafeteria for the park’s during the attack. wander upstairs on their own.) When
employees as well as a snack bar and
they go upstairs, they’ll see and hear
restaurant for guests. The Front of the Bunkhouse
someone rummaging around in a
commissary has several long wooden This large wooden structure is the
chest near Bunk 22. When they
tables set up with multiple chairs to two-story bunkhouse where some of
approach, the figure will slowly stand
allow for cafeteria seating. At the back the miners lived during their time at
and turn to face the players, revealing
is a large open kitchen with a serving camp. Each floor housed 20 men
itself as a Bone Construct. It will grab
area in front of it where diners can living in an army-like open dormitory
a nearby sledgehammer, hiss
grab a tray and be served cafeteria- (40 men total lived here). The miners
menacingly, and charge the players.
style. (The chalkboard next to the slept in bunk-beds (10 per floor).
(Require a Fear Check on column 4 if
Between each bunk is a simple table
28
this is the first time the players have never followed through on his weathered and aged over the decades.
encountered a Bone Construct.) threat to kill Weaver. The logical On a specific check of Perception or
conclusion is that Sterling was similar Investigation skill at an H
Bone Construct
trapped in the mine at the time of result or better, the player will see
STR: 45 WPR: NA
the explosion when the charges that a hyphen that appeared after
DEX: 30 PER: NA
went off early. “Weaver” was deliberately removed
AGL: 30 PCN: 15
from the sign. Originally, the mine
STA: 45 PWR: NA The Weaver Sterling Silver was named “The Weaver-Sterling
ATT: 1/38% WND: 12 Mine Silver Mine,” as if Weaver and
MV: L 75† The mouth of the mine is set into the Sterling were co-owners.
Powers: none top of the hill. A framed wooden Although the mine cannot be
When the final blow is dealt, the structure has been set up around the accessed from the main entrance, it
Bone Construct will collapse into a entrance to protect the opening from can be accessed through one of the
pile of bones, dust, and whatever the elements. Above the simple numerous auxiliary tunnels Zeb and
bindings were used to hold it structure is a sign that proclaims is as his minions have dug over the years.
together. It will not reanimate. “The Weaver Sterling Silver Mine.” Zeb’s chamber is located deep within
One of the wooden chests under There are two moderately sized water the depths of the mine. Later, when
Bunk 22 was pulled out from under towers next to the mine entrance for Zeb makes his attack, numerous
the bunk, and the creature was both the town’s use as well as to use entrances to the mine complex will
apparently trying to claw its way into during the mining process. (The be exposed, and access to Zeb’s lair
the locked chest. Allow the players to towers are now empty as the camp will be possible.
use whatever skills would be most now uses water from several wells.)
appropriate for them to unlock the On the other side of the entrance are Hell Comes For Weaver
chest. (Or they could just pick up the a set of mine car tracks that lead from Around 5 p.m., Sidney will receive a
Construct’s sledgehammer and bash the mine, down the hill, and running call at the Shuttle Station that there is
it open!) When opened, the chest will behind the Workshop, the Assessor’s, a pick-up in the parking lot. If the
be revealed to be empty. Anyone who and Administration Offices. Although PCs pass by the Shuttle Station at this
searches the chest should be allowed the mine itself did not use mine cars time, Sidney and the Shuttle will be
a general PCN check. Success means and tracks, the system was set up missing. Sidney has gone to pick up
they found the false bottom in the outside to expedite transport of silver Steven Weaver who has shown up to
chest. Within the hidden ore down the hill to the Assessor’s check on the most recent
compartment are the following items: and to bring tools and timber from disturbances to the park himself.
the Workshop back up to the mine. Steven Weaver is an egotistical
x A tightly folded sheet of paper
There is a (non-working) kerosene- blowhard who sees the camp as his
that is yellowed and brittle with
powered engine next to the tracks last big chance to save the reputation
age. It will require a specific
that was used to lower the car down of the Weaver family. (The past few
check versus DEX with a success
the tracks and pull it back to the top. generations have been rough on the
of “C” to unfold it gently enough
There is a mine car sitting on the Weavers, who were once a prominent
without causing it to crumble
tracks as well, for display purposes family in the area.) He has dumped
into dust. Failure means the
(though it could be sent along the every cent he has to his name into
paper falls apart and is
tracks with a successful STR check). turning this old decrepit camp into a
unreadable and unsalvageable.
The entrance to the mine is tourist attraction, revitalizing his
Success means the players have
completely boarded up to keep career and reputation. When he first
found the original deed and
visitors and tourist seekers out. If the arrives, he’ll make a beeline to the
claim to the property naming
boards are removed, the mine Visitor’s Center, as he wants to talk to
“Zeb Sterling” as the land’s
entrance goes back about 20 feet these so-called “investigators” in
owner. There is a handwritten
until a wall of boulders and rubble is privacy. He’ll demand they meet him
addendum naming Randolph
encountered. The entrance is in the sitting room for their “talk.”
Weaver as Sterling’s partner and
completely sealed, and has been since Weaver knows the full sordid
changing the name of the
the day of the cave-in. There is no story behind the camp and what
holdings to “The Weaver-Sterling
way of getting through without Randolph Weaver did to Zeb Sterling.
Silver Mine.”
months of digging. (If asked, Nadine However, if the truth ever got out, the
x There is also a torn page from
said they plan to keep the mine Weaver family name would be
either a journal or diary. (Give
sealed “out of respect to the men who ruined, and he would risk losing the
the Death in the Dust Handout to
lost their lives in there.”) park. He will deny everything and
the players.) Anyone who reads
Anyone who closely examines refuse to listen to any evidence the
the page who also knows the
the steel sign above the mine players have uncovered. He will
timeline of the cave-in and
entrance will see that it’s the original remain steadfast, claiming the players
Weaver’s eventual abandonment
sign placed above the mine entrance are just making up “ghost stories” in
of the property will realize Zeb
more than 100 years ago. It’s been an attempt to discredit him. “One of
29
my business rivals set you up to ruin
me, didn’t they?” he’ll sneer, before
demanding the players get out of his
park. If they have physical evidence,
he’ll attempt to claim it as “park
property” for later disposal.
As soon as Steven arrives in the
park, Zeb will immediately sense his
presence from his lair in the mines,
and his rage at the family will be
unleashed. Zeb will stop at nothing
to kill Weaver’s descendant. Zeb will
instruct one Pickaxe Construct to
begin digging at the remaining
foundation holding up the Visitor
Center. Allow anyone in the building
a chance to hear the sounds of
digging (general check versus PCN).
In four rounds, the house will tilt and
buckle before crashing into the
mining tunnels below. Anyone
within the house when it collapses
will take catastrophic damage from
the ordeal. (See Special Damage on
page 41 of the CRYPTWORLD
rulebook). The Pickaxe Construct will
climb out of the new crater and will If the players are successful in Zeb’s rage is now directed at the
head for Steven Weaver. stopping the initial onslaught, players for robbing him of the
Pickaxe Construct Weaver will suffer a complete revenge he had craved for so long. As
STR: 75 WPR: NA breakdown, and he’ll tell the players the players trudge down the tunnel
DEX: 30 PER: 15 everything they want to know and toward the mine, there will be two
AGL: 30 PCN: 15 will answer all of their questions. more Bone Constructs racing down
STA: 75 PWR: NA He’ll beg them to stop Sterling from the tunnel to stop them. They are
ATT: 2/52% WND: 15 killing him. If the players ask, point both armed with mining pickaxes,
MV: L 100 out that it is unlikely that any of these and the tunnel is only wide enough
Powers: none cobbled-together puppets were Zeb, to allow two people to stand
who must be controlling them from shoulder-to-shoulder during the
At the same time the Visitor
his lair. Allow for a PCN roll if the close-quarters fight.
Center is collapsing, four Bone
players still cannot deduce that
Constructs will climb out of the Bone Construct
Sterling is probably holed up in the
hidden tunnel exits marked with an STR: 45 WPR: NA
very mine he coveted and died in.
“X” on the CM’s map of the camp. All DEX: 30 PER: NA
The players can enter via any of
four will be hissing AGL: 30 PCN: 15
the now-exposed tunnel entrances
“…WEAVER…WEAVER…” as they (or the big hole left by the collapse of
STA: 45 PWR: NA
approach from all four sides. Three of ATT: 1/38% WND: 12
the Visitor’s Center). There is no light
the Bone Constructs are armed with a MV: L 75†
in the tunnel complex, so players will
sledgehammer, a pickaxe, and a steel Powers: none
need to provide their own
bar. The fourth is holding a stick of
illumination. The tunnels are 10 feet When the players reach the
(incredibly old and unstable)
wide and just as tall. There are no silver mine, they’ll see the mine shaft
dynamite that will do catastrophic
support beams installed in the has been widened and opened up
damage to anyone within 60 feet
tunnels, and the constant bits of dirt into a huge antechamber. Sitting
when it goes off.
and rock falling on their heads will slumped over on a wooden crate
Bone Constructs probably convince the players the against the far wall is the skeletal
STR: 45 WPR: NA tunnels could collapse at any remains of a miner. By the way he’s
DEX: 30 PER: NA moment. The CM is encouraged to dressed and the silver teeth in his
AGL: 30 PCN: 15 feed into that paranoia, although the dead leering grin, this appears to be
STA: 45 PWR: NA tunnels are actually quite safe. Zeb the body of Zeb Sterling, but it
ATT: 1/38% WND: 12 was an expert miner in life and he doesn’t stir from its seat when the
MV: L 75† knows how to shore up the tunnel players enter. When the players get
Powers: none walls while excavating.
30
close enough, they’ll see that the Death in the Dust Things work for him…and to attack for him
small crate the body is seated on is when necessary.
labelled “TNT”. (Unknown to the Zeb Sterling, Remnant Animate Construct – This power
players, the crate is empty.) STR: 60 WPR: 105 allows Zeb to animate and control a
Meanwhile, standing in the DEX: 30 PER: 45 non-living humanoid figure, much
center of the chamber is a looming AGL: 45 PCN: 45 like a Puppet Master can control dolls
Pickaxe Construct standing guard o STA: 60 PWR: 80 (CRYPTWORLD rulebook, page 66).
over its “master.” It will charge at the ATT: 1/53% WND: 0* The process needed to give “life” to a
players the moment they enter, MV: L 75 construct is a lengthy one, taking
swinging both arms wildly in a last- Powers: Special several months of time to build the
ditch attempt to stop the intruders. When first encountered, a construct and to imbue it with a
Remnant could be mistaken for a measure of WPR. Once the construct
Pickaxe Construct reanimated Skeleton. However, a is complete and the ritual is finished,
STR: 75 WPR: NA Remnant comes into being when a Zeb must spend 100 WPR to animate
DEX: 30 PER: 15 person dies, yet refuses to leave his the figure. The figure needs no further
AGL: 30 PCN: 15 earthly body. Through sheer force of WPR investment to remain animated
STA: 75 PWR: NA willpower, the Remnant forces its and under his control.
ATT: 2/52% WND: 15 spirit to remain anchored to its
MV: L 100 earthly form. Over the years, as its Pickaxe Construct
Powers: none body decays and rots, the Remnant STR: 75 WPR: NA
refuses to move on, animating its DEX: 30 PER: 15
The body against the far wall is
own corpse to fulfill some unfinished AGL: 30 PCN: 15
indeed Zeb Sterling. Zeb is only
task. STA: 75 PWR: NA
“playing dead” and is very much
Like a Skeleton, a Remnant does ATT: 2/52% WND: 15
aware of what’s happening. When
not suffer wound damage, but it does MV: L 100
someone gets too close, Zeb will
suffer STA damage. When its current Powers: none
attempt to grab them by the throat
STA reaches 0, the Remnant's body Zeb’s Pickaxe Constructs are 6
(treat as an attempt at an unskilled
will fall apart into a pile of inanimate feet tall and are formed out of mining
hold, see page 39 of the
bones. Due to Zeb’s obsession with tools, steel bars, and other materials
CRYPTWORLD rulebook) while
silver, it has ironically become the Zeb found deep in the mine complex.
getting to his feet. In his other hand
one substance that can permanently The Pickaxe Construct looks like the
is a small hatchet that he attacks with.
kill him. Unless his bones are skeletal form of a man, with the
Zeb Sterling, Remnant sprinkled with silver dust or the last handles of the tools making up the
STR: 60 WPR: 105 blow is dealt with a silvered weapon, “bones” of the creature. The Pickaxe
DEX: 30 PER: 45 Zeb will reform in 1d10 minutes back Construct’s “feet” are sledgehammer
AGL: 45 PCN: 45 at full STA. heads, and its face and head is
STA: 60 PWR: 80 Remnants attack with any actually the blade of a shovel. Its two
ATT: 1/53% WND: 0* weapons it may have at hand, or it “arms” end in a pickaxe and a
MV: L 75 will claw at an opponent for armed sledgehammer respectively which it
Powers: Special damage with its sharpened bony uses to mine under Zeb’s direction
fingertips. Because the Remnant or, when ordered, as weapons to
Zeb cannot be placated with the attack. The creature has no
knowledge of Steven’s ruination, nor retains the intelligence it had in life, it
will often set up traps and deadfalls consciousness or will of its own and
the discovery of him as the rightful works under the direction and at the
owner. Revenge on Weaver and the to protect the area it haunts. It may
lie motionless, disguising itself as a behest of its creator. A Pickaxe
PCs is his sole driving force now. If Construct will collapse into a pile of
Zeb’s STA is taken to 0, his body lifeless corpse as its future victims
pass by. Although physically weak, inanimate tools once it takes its final
collapses into a pile of bones and wound of damage.
dust. However, he will reform in the Remnant is an exceedingly clever
1d10 minutes unless silver dust is creature. Bone Construct
sprinkled on the bones, or unless the As a Remnant, Zeb has learned STR: 45 WPR: NA
killing blow was delivered with a how to tap into his WPR to trigger DEX: 30 PER: NA
silvered weapon. If Zeb reforms, he minor environmental Unsettling AGL: 30 PCN: 15
will grab a hidden stick of TNT, crawl Powers (CRYPTWORLD rulebook, STA: 45 PWR: NA
from the crater in the center of town, page 52). He will use these effects to ATT: 1/38% WND: 12
and blow Weaver and himself to hell. terrorize any intruders who might MV: L 75†
If he is killed with silver, Zeb is disrupt his eternal task. Zeb also has Powers: none
destroyed and the park – what’s left discovered the ability to animate Although they could be
of it – will be saved. constructs and has spent the decades mistaken for skeletons, Bone
building a small mining “army” to Constructs are mere animated

31
“puppets” under the control of their formed from the bodies of the miners can be defeated in normal combat
creator. If viewed closely, the Bone buried when the mine collapsed. without the need for any secondary
Construct’s joints are bound together They will have some of the tattered elements such as salt. They will
with cloth strips, rope, leather thongs, clothing hanging from their dry, collapse into a pile of moldy dry
and other materials. The bones of the greying bodies, and they will be bones and brittle skin and muscle
Construct should be mismatched and armed with sledgehammers, pickaxes, once they take their final wound of
varied, as if assembled from various and other mining tools. Unlike damage.
skeletons. These Bone Constructs are proper skeletons, Bone Constructs

Death in the Dust Handout


The following is written on a torn sheet of paper, apparently from a journal or diary:

February 12, 1888 – Finally! Late last night, a sizable vein of silver was struck. We spent all
night and well into this morning digging up the entirety of the ore in that vein. The car must’ve made
100 trips up and down to the Assessor’s. Early assessment is that the silver from this strike is
valued in the tens of thousands of dollars!
February 15, 1888 – Weaver, that accursed bastard, has taken what’s mine. Through his
business connections, he now has a new deed to the property naming himself sole owner and proprietor
of the property, as well as all present and future assets connected to it. He’s “generously” offered to
let me stay on as a mining supervisor. If I refuse, I know his goons will see to it I disappear in the
desert. I have agreed to the arrangement – for now.
February 21, 1888 – Weaver is insufferable. He’s made it clear to the men that he’s the one in
charge now. They’re all lap dogs – not one of them has shown me an ounce of loyalty since the
takeover. They all deserve to die for what they’ve done to me – starting with Weaver.
February 27, 1888 – I will take back what’s mine. Tonight while the men sleep, I’ll sneak into
the mine with a few sticks of TNT. (I took some of the “unstable” charges as they were scheduled for
disposal. No one will question their disappearance. I’ll be careful.) When those traitors enter the mine
in the morning, I’ll have the place rigged to come down on top of their heads. During the confusion, I’ll
strangle Weaver with my bare hands and regain the rights to my land again. Once it’s all mine again,
I’ll start digging. I will spend eternity digging until I strike another vein of silver like the one Weaver
stole from me. I will never rest until I get my hands on all the silver I can. It is my life. My passion.
My one true weakness.
The men are asleep. I must go now.

32
FORGET-ME-NOT
Introduction property” when authorities me-nots in the air, the last thing she
Horrific axe murders committed in discovered his shack, as well as the gazed upon before she died. She has
Oregon's Tillamook State Forest are six shallow graves nearby. been joined in the afterlife by her
identical to those committed by the Nicknamed “The Paul Bunyon loyal family dog, Muffit, who has
legendary "Paul Bunyon Butcher" 40 Butcher,” Baxter was found mentally become a Spectral Hound at her
years earlier. However, the original incompetent and was sentenced to command. Audrey also has the ability
murderer—now elderly and feeble— life in prison without hope of parole. to command forest wildlife to do her
remains behind bars. Has a copycat However, unknown to all but bidding. And her spectral blades
killer surfaced, or is this the work of Baxter, there was a seventh victim. ensure that her vengeance will be
the something more sinister? The Audrey Burke, a college student swift and deadly.
players have been tasked with studying to be a veterinarian, was Audrey has been visiting Baxter
investigating the new crime spree. It visiting the park to research some of in his cell, tormenting him with
is left to the Crypt Master to justify the flora and fauna found at the visions of his own death at her
how the PCs have become involved appropriately-named University Falls. hands. Baxter was already fairly
in the investigation: Baxter found her and killed her as she unhinged, but he’s nearly incoherent
x If the PCs have police or law sketched a patch of wild forget-me- with fear now. He knows that
enforcement backgrounds, they nots growing at the foot of the falls, “Number Seven” is coming for him.
may have been assigned to assist beheading her and burying the body And when she’s finished with him,
the local police in the in the plunge pool at the base of the Audrey has a long list of others to
investigation. falls. Baxter placed a heavy pyrite eliminate…unless the PCs can find
x If the PCs have a journalism stone on top of her grave to both her body and show her she hasn’t
background, they may have been weigh down the body and ensure it been forgotten.
sent to cover the story. never floated to the surface,
concealing her final resting place Setting the Stage
x Some of the secret societies and This CRYPTWORLD scenario takes
forever.
governmental agencies the PCs place in a small Oregon town on the
Now, 40 years later, Audrey has
could belong to believe the outskirts of the Tillamook State
risen as a powerful Wraith—a
supernatural is involved and Forest. Although the players should
vengeful ghost who exists solely to
have been sent to investigate the feel free to investigate the town and
take revenge on those who failed her
murders. explore any leads they may have,
in life. Seeing herself forgotten and
How To Run The Scenario left to rot in an unmarked grave, her there are only a handful of places of
wrath began with the beheading of appropriate interest in the town. (See
Before starting, the Crypt Master
two park rangers, the murders that the adventure script for more
should read through the scenario to
triggered the summoning of the PCs. information.) The adventure should
get an idea as to what is truly causing
Audrey blames the following people be run on a tight time schedule, as
the killings as well as its motivation
for “allowing” her to die: Audrey’s plans for vengeance should
for doing so. The thing responsible is
x The park rangers, as they didn’t be swift and methodical. Unless the
hard to destroy, so the CM may want
do enough to drive out Baxter players move quickly to stop her,
to read up on the clues and hints
from the park. she’ll work her way through her list
tucked throughout the adventure to
of victims before eventually turning
better impart the life-saving evidence x Baxter, as he was the man who
her attention toward the entire town!
in the path of the PCs! Also, at CM’s killed her.
discretion, require Fear checks on x The local police, as they were Murder Returns to Timber
column 4 when the PCs encounter unable to stop Baxter before he Grove
something frightening. killed her, as well as leaving her Through circumstances previously
disappearance unsolved. determined by the CM (see
Crypt Master Background x Her mother, as Audrey feels she
In April 1973, a transient hermit Introduction), the PCs are brought
didn’t do enough to find out together and informed of the
named Logan Baxter beheaded six what became of her.
people with an axe in the Tillamook situation developing in the small
x And, unless stopped, Audrey will town of Timber Grove, Oregon. It is
State Forest in Oregon. Baxter had
then kill each and every citizen of important that the PCs meet with
holed up in a hidden ramshackle
Timber Grove who have Logan Baxter during his transfer. It is
hovel he constructed there, and the
forgotten her. left to the CM as to how these
victims were hikers and visitors to the
park. Baxter, obviously deranged, Audrey’s presence is always arrangements have been previously
claims he was “protecting his marked with a slight scent of forget-

35
made on behalf of the players. Some arranged where the players have been x The two park rangers were
suggestions include: authorized to interview him for 30 cleanly beheaded. Unlike the
x If at least one of the PCs is a minutes. Hopefully they can get him original killings in which an axe
member of law enforcement, to reveal what he knows about this was used, these murders were
they have the necessary “pull” to new crime spree and his “demon” almost surgically clean – as if
arrange such a meeting. informant. performed with a giant scalpel or
x If the PCs are members of the Travel to Timber Grove is razor knife.
press, their publisher has made uneventful and, unless they are x The foreheads of the two rangers
the necessary arrangements using travelling together, the PCs will meet had an unusual cut deliberately
long-established connections in up with each other at the Timber carved into them. To Perry, it
the state legislature. Grove Holiday Inn where they’re looked like a capital letter “L”
x If the PCs are members of a staying. Baxter will be arriving at the was gouged into the foreheads of
supernatural investigation society County Jail for the arranged interview the victims.
or governmental agency, all in about 2 hours, so the PCs have x Baxter has always been an
arrangements have been made precious little time to do much emotionless, cold-blooded killer.
for the meeting by shadowy investigating before their He’s never shown the slightest
manipulations “behind the appointment. emotion throughout his life, not
scenes.” Places to Go, People to See when arrested, convicted, or even
If the players decide to do some incarcerated. The reason he’s
Whoever tasks the PCs with the
hurried research prior to their now being sent for psychiatric
investigation, they present them with
meeting with Baxter, there are only observation is because he’s
the following information:
two locations within town that may claiming that he’s being stalked.
Less than 48 hours ago, the
reveal any information of use: And for someone who has never
bodies of two park rangers were
showed emotion, he’s almost in a
discovered in the Tillamook State The Timber Grove Gazette is the state of perpetual panic over his
Forest 40 miles west of Portland, local paper with an extensive library “demon stalker.”
Oregon. The victims had been of past issues. The Gazette has a lot of
beheaded. These murders are information on the Paul Bunyon Allow the PCs to do whatever
identical to the infamous “Paul Killings of 1973, as the reporters at else they wish for the remaining 2
Bunyon Butcher” killings that the time covered every aspect of the hours, then it’s time for their visit
occurred in that same forest 40 years crime and the trial. If one of the PCs with Baxter.
ago. The original murderer, Logan makes a successful general check Face-to-Face With a Killer
Baxter, was caught shortly after the versus their Journalism, Investigation, Today, Baxter is being transferred to
original killings and has been behind or similar skill, they find an the state psychiatric hospital. Chief
bars ever since. However, it is interesting article written during Perry is impressed with the PC’s
believed that these new killings are Baxter’s sentencing. (Refer to the ability to pull some strings to have
not the work of a typical copycat newspaper clipping, Handout One.) him held over for a few hours at the
killer for two reasons: The Gazette’s current chief County Jail so they’d have a chance
One: The cuts that severed the editor is Lauri Newman. She to talk to him.
heads from the victims were so keen, remembers the killings from 40 years “You guys must have some
it would have taken a blade of ago (she was 5 years old at the time), impressive pull to arrange a meeting
unimaginable sharpness to make the but she doesn’t know much more like this,” Chief Dave Perry says. “Not
cut so cleanly. This was not the work about the incident than the article that’ll do much good. He doesn’t talk
of a run-of-the-mill axe killer. would impart. much from what I understand.”
Two: Baxter himself, who’s been
The Timber Grove Police Perry explains that two guards
in deep prison isolation for decades,
Department doubles as the County have brought Baxter in through a rear
apparently knew of the murders and
Jail, and this is where Baxter will have door and strapped him into a chair.
the nature of the crime scene before
his stopover during the transfer. Most The PCs are to stay on one side of a
anyone could inform him. When
of the contact the PCs will have will thick pane of glass during the
asked how he knew, he claims a
be with Police Chief David Perry. interview, and no physical contact
“demon” told him.
Perry isn’t so easy to talk to, and a will be allowed with Baxter. As the
The players will need to travel to
successful general Personality check is PCs enter their side of the interview
Timber Grove, Oregon, a small town
needed for him to “warm up” to the room, they see Baxter already
on the edge of the Tillamook State
PCs enough to talk openly. If Chief strapped to a chair on the other side
Forest, and investigate these new
Perry likes the players well enough, of the glass. He looks to be about 70
murders. Baxter will soon be
he may reveal the following years old, balding, thin, and frail.
transferred to a state psychiatric
information if a general check versus There are two guards standing toward
hospital for observation. While he’s
Investigation or any Police-based the back of the room – the ones who
being transferred, a stopover at the
skills is made: brought him in apparently. One
County Jail in Timber Grove has been
36
looks bored. The other glares at
Baxter with unhidden contempt and
disgust.
Allow all of the PCs a general
check versus Perception at this stage.
Any who make it detect a faint odor
of perfume or wildflowers. Any PCs
with a Botany skill may be able to
determine it’s the scent of forget-me-
nots. (The scent of the flowers
follows Audrey any place she
appears.)
“I was told you were to have 30
minutes,” Chief Perry says. “Make
‘em count.” He leaves the room so
the PCs can talk to Baxter in private.
Baxter looks wildly about, wide-
eyed. He may be crazy, but he’s
obviously terrified – almost catatonic
to speak to anyone. Have the PCs
make specific checks versus their
respective Personality scores. Baxter
will engage with anyone who
succeeds with a margin of more than
20. He will also respond to anyone
who claims to believe his story of
being stalked by “demons”.
struggling against his bindings, and Audrey Burke, Wraith
Once he begins talking, Baxter
the guards in the room move up STR: NA WPR: 105
will begin jabbering wildly at his
behind him. The PCs may notice an DEX: NA PER: 90
audience. He seems crazed with
overpowering floral smell in the air at AGL: NA PCN: 90
terror and in a hurry to tell his story
this time. Just then, Police Chief Perry STA: NA PWR: 130
before he’s silenced. Some tidbits
races in; his face is ashen with horror. ATT: 1/60% WND: 0*
he’ll share if questioned:
“Oh my God, we just found MV: F 75 (when incorporeal)
x “They think I’m makin’ it up, but
another headless body – here in the Powers: spectral blades,
I’m not! Seven’s the one that
station, hidden in a closet! Officer command/control animals
killed them rangers! Told me it
Kyle Rutherford!” Chief Perry looks
was gonna happen, and it did. The PCs should be trying to get
up into the other room and points at
Told me I was next!” into the Interrogation Room to stop
one of the guards. “Dear God,
x “They thought there was only six. THAT’S KYLE RUTHERFORD.”
her from killing Baxter. Chief Perry is
There was SEVEN! No one ever stunned by the carnage and will take
The false Kyle Rutherford – the
found out about Seven. She’s a round to snap out of his shock. He
one who was glaring at Baxter with
mad about that.” has a key to the interrogation room,
hatred – grins upon being recognized.
x “Seven appears in my cell, but it will take a round before he can
He lashes out at the other guard
taunting me. Tells me I’m gonna get to it. While the players try to enter
beside him with one hand, and the
die for what I done to her. Tells the room, Audrey slides up next to
guard’s head is severed clean from
me everyone who done forgot Baxter and begins toying with him.
his shoulders as his body crumples to
her will die. Tells me those that “Remember me…” the false
the floor, blood spraying in gouts
done failed her will die.” officer hisses as it moves to Baxter’s
from the neck stump. (Everyone who
x “Seven wants me to remember side. Baxter is shrieking at this point
sees this gruesome scene should roll a
something. Don’t know what in fear and panic. Between wails, you
Fear check on column 6.)
though! I’d remember if I could, hear him repeating “SEVEN! SEVEN!
Audrey’s plan for vengeance has
but I can’t!” SEVEN!” “Officer Rutherford” seems
taken another step forward as she
x “I killed Seven in the fall, you almost disappointed with his answer,
killed one of the policemen
know. I buried Seven there in the then, using a finger as long as a
“responsible” for her death, took on
fall. Marked it with the big gold knitting needle, it begins carving the
his form, killed a second officer, and
rock so’s I always knew where number 7 into Baxter’s forehead – the
she now turns her attention to Baxter.
she was.” same symbol found on the rangers.
At this point, Chief Perry will
Toward the end of the interview, have opened the door to the room,
Baxter starts getting very agitated,
37
and the players should be allowed to town because you’re all witnesses…or 80 and living by herself in a small
take action. Audrey won’t take suspects. Hell, I’m not too sure which house on the outskirts of town. Her
Wound damage (weapons pass right now. But somehow I think husband, Andy, passed away 15 years
through her), but she will take you’re better equipped to deal with ago.
Willpower damage from any physical this than we are. So go out the back If the PCs decide to visit Mrs.
attack. Chief Perry may also draw his door. I’ll be in touch.” Burke, she regards them warily. She
weapon and demand the thing’s Perry ushers the players out the lights up if they ask about Audrey,
surrender. Audrey will ignore one rear entrance, adding: especially if they begin to hint that
round of attacks as she continues her “And don’t come back to the they may have reason to believe they
attack on Baxter. At the end of that station. There will be too many know what happened to her. If the
round, she’ll then lash out at Baxter. questions and I don’t think we have PCs are able to convince her of their
The PCs may see her hand take on the time to answer them.” interest in solving Audrey’s
the look and properties of a shiny Perry shuts the door, leaving the disappearance, she’ll offer the
silver blade. It passes through his players in the rear parking lot of the following information:
neck like a laser, and his screams are station. In the distance, the PCs can x Mrs. Burke always suspected that
cut off in mid-shriek. hear the wail of an approaching siren Baxter (that “evil devil”) may
With Baxter now dead, the as the reinforcements approach. The have had something to do with
“officer” points to the PCs and the PCs should leave before more cops Audrey’s disappearance, but no
Chief. show up looking for the murderer. trace of her was ever found at the
“You have all failed me,” it original crime scene.
Further Investigation and Audrey’s
hisses. “You all killed me. You WILL x Audrey was attending Oregon
Mom
remember me…” State University to become a
The PCs should now have a bit more
Audrey uses the Unsettling veterinarian.
to go on. They should now know that
Power of minor telekinesis to throw x Her dog, Muffit, was heartbroken
they’re dealing with an unknown
the PCs and the Chief off their feet. when Audrey never returned and
seventh victim of Baxter’s who’s
(Everyone should make an Agility pined away for her until the day
apparently back from the dead and
check to stay up. Those who fall take it died.
out for revenge on everyone who
a Wound and 1d10 Willpower x “I always keep her close to my
failed him or her.
damage from the fall.) Audrey will be heart,” Mrs. Burke says as she
If any of the players has access
gone when they get to their feet. touches the charm necklace she
to a database of supernatural
Chief Perry is stunned by the wears. “This was Audrey’s. I gave
creatures, the terms “revenge,”
events he just witnessed. He steels it to her when she entered
“demon,” “ghost,” or any
himself up and turns to the players – veterinary school. The night she
combination will bring up the entry
terror and anger both play across his disappeared, I found it on laying
on WRAITHS. (Refer to Handout
face. the dresser in her room. I put it
Two.)
“Two of my officers are dead as on and haven’t taken it off since.
Of primary importance to the
well as a prisoner under my watch. I I hoped to one day give it back to
PCs is to puzzle out who Baxter’s
want an explanation as to what her.”
unknown “seventh victim” is. The
that…thing…was, and I want it now.”
PCs will need to access any x According to Mrs. Burke, one of
It is up to the PCs as to whether
information that might be available Audrey’s favorite activities was to
to inform Perry as to the existence of
in the small town: the police records go to Tillamook State Park and
the supernatural, their true purpose
of Timber Grove (without entering explore the area around
for being in town, or whether to try
the now-overrun police station), a University Falls, examining the
using some other explanation. Let
visit to the Gazette libraries, or flora that grows there. “She
them say whatever they want to try to
perhaps asking around town. A enjoyed sketching the flowers
either bring Perry into the fold or
successful general check versus an that grow in that area,” she says.
explain away what happened. (The
appropriate research skill such as
CM could require any Personality While the PCs are visiting, there
Investigation or Journalism will lead
and/or skill rolls as appropriate to is a knock at the door, and Mrs. Burke
them to find out that there was an
placate Perry.) Regardless of the excuses herself to see who it is. Allow
unsolved missing persons case that
explanation, Perry scowls with the PCs to make a general check
occurred about the same time the
skepticism at what they say. versus Perception. Those who make it
original murders took place – that of
“I don’t believe a word of it…” smell that distinctive floral aroma
college student Audrey Burke.
he growls, “...but I’ll be damned if I from earlier. Whether it’s Mrs. Burke
According to their research, police
have any better ideas as to what or one of the PCs who opens the
investigations didn’t turn up any
happened here. But I do know door, standing there will be “Officer
evidence connecting her
that…monster…will kill again if it Kyle Rutherford” who seems just as
disappearance with the Paul Bunyon
isn’t stopped. I’ll get some surprised as the PCs when they see
case, and she was written off as a
reinforcements called in to handle each other.
runaway. Her mother, Cindy Burke, is
what happened here. Don’t leave
38
Audrey Burke, Wraith An Evening Stroll Through the Once the wolves are driven off
STR: NA WPR: 105 Woods and/or defeated, the PCs will follow
DEX: NA PER: 90 At this point, the PCs should have the path for about 10 more minutes
AGL: NA PCN: 90 gleaned enough information to know until they reach University Falls. The
STA: NA PWR: 130 what the thing is, where Audrey’s site is not very well known by most
ATT: 1/60% WND: 0* body is assumedly buried, and how tourists, so the path is a bit
MV: F 75 (when incorporeal) to put the Wraith to rest. If not, allow overgrown. Until recently, it was
Powers: spectral blades, them to do whatever additional picturesque, but it’s become almost
command/control animals research is needed to come to the foreboding now that Audrey has
correct solution to the situation. begun haunting the grove. When the
This time, Audrey immediately players first enter the area, they
Following a map or using GPS,
drops her guise and appears as
the players should be able to easily should be overwhelmed by a
herself – a spectral teen/young
find one of the gates to the Tillamook sickeningly sweet flower odor – the
woman who appears drenched and same flower aroma that clings to
State Forest. The sun is starting to set,
covered in mud and ichor. She
so the gates are shut. There is also Audrey. Blanketing the floor of the
reaches up for and removes her
yellow tape stenciled with “CLOSED grove are thousands of forget-me-
severed head, which hisses nots.
BY THE ORDER OF THE OREGON
“Remember me!” at the PCs. (PCs
STATE POLICE” stretched across gate. When the PCs arrive they will
who see her remove her severed head
(Although the park rangers were likely try to find Baxter’s “big gold
should make a Fear check versus rock” that marks the grave of his
murdered in another part of the park,
column 5.) Audrey then hurls her
the entire area is considered a crime seventh victim. The search will be
severed head at a random PC. (Treat
scene.) difficult as the forget-me-nots cover
as a ranged armed attack and require every square foot of the grove. It will
After getting into the park, the
the target to make another Fear check
PCs will need to take one of the foot also be fruitless, as no such stone will
versus column 5 due to the nature of
trails into the woods. A park sign turn up. If anyone suggests
the horrific assault.) Audrey’s head examining the pond basin at the foot
helpfully points the way to University
will then reappear on her shoulders
Falls. Halfway down the trail, the of the falls, allow a general
as she attacks the players with her
players will come across the location Perception check for the PC to notice
spectral blades while her mother of the Tillamook Memorial – the site a reflection of moonlight off of
cringes in the background.
of the original 1973 murders. There is something metallic at the bottom of
When Audrey tries to make a
now a large granite block where the pond. Baxter dragged Audrey’s
move toward her mother, Mrs. Burke corpse into the center of the pond
Baxter’s cabin once stood, and on it is
asks questioningly “Audrey?” The
a plaque that reads “In Memory of and buried her in the loose sand and
Wraith’s expression softens, and it
Those Who Lost Their Lives Here” muck, using the pyrite boulder to
seems confused. (Allow the PCs to weigh down the corpse. The water is
along with the names of the six
make an unopposed action toward
known victims. Anyone who gets up 5 feet deep in the center, so the PCs
the Wraith in this moment.) As Mrs.
close can see that all of the names will need to hold their breath as they
Burke reaches out, the Wraith spies
have been defaced and scratched off work under the surface to both move
the necklace and seems to recoil from
the plaque as if by animal claws. the 60-pound boulder as well as try
the object. The Wraith then sighs
(Audrey is enraged that these victims to unearth Audrey’s body. (The PCs
sadly, then shrieks as it disappears. will need to make a general save
are remembered and memorialized
Mrs. Burke will be adamant that
while she remains forgotten in an versus their Stamina after being
the PCs help her daughter find
unmarked grave.) underwater for 1 minute, and every
eternal peace. That means finding her round thereafter until they either fail
A snarl and a growl comes from
final resting place so she can bring
the darkness, and four large a save or surface to breathe. Failure
her daughter home for a proper
timberwolves come lumbering out means the PC takes a Wound and
burial. 2d10 points of Stamina damage from
from the treeline, their eyes glittering
“Here, take this,” Mrs. Burke
with a hellish light. Audrey is near-drowning. They must also
says as she hands the players the
controlling the wolves, having them surface and lose three rounds of
necklace. “Maybe it will protect you action as they cough up the water in
attack any who dare to try to disturb
and give her some peace as well.”
her. The wolves will fight to the death their lungs.)
The PCs are now tasked with
or until driven off. The moment they touch the
finding the final resting place of pyrite boulder, there is a shriek that
Audrey Burke and reuniting her with Wolves
STR: 45 WPR: 30 fills the small valley. Audrey appears
her cherished necklace to prove to the
DEX: NA PER: NA at the foot of the falls, seething with
spirit’s satisfaction that it hasn’t been AGL: 75 PCN: 90 rage. She looks to her side, and a
abandoned or forgotten. However, it STA: 60 PWR: NA large, ghostly, dog-like beast
is still full of rage, and it will continue ATT: 2/60% WND: 15 shimmers into existence.
to attack the PCs as they approach its MV: L 225
“Muffit! Sic ‘em!” she screams as
final resting place. Powers: none
she points at the players.
39
damage attributed to some “local
vandals”.
The murders of two park
rangers, two police officers, and
Logan Baxter remains under
investigation. It’s theorized that a
copycat killer surfaced who had
hoped to become as infamous as
Baxter, but no suspects have surfaced.
Fortunately for the players, their
employer’s contacts throughout the
law enforcement and legal channels
absolved them of any involvement in
the new murders. And the person
most instrumental in clearing their
names? Their new ally in the fight
against the paranormal - Police Chief
David Perry.
Forget-Me-Not Things
Audrey Burke, Wraith
STR: NA WPR: 105
DEX: NA PER: 90
AGL: NA PCN: 90
STA: NA PWR: 130
ATT: 1/60% WND: 0*
Both Muffit and Audrey will Once the boulder is moved to MV: F 75 (when incorporeal)
now fight to stop the PCs from the side, Audrey’s grave is actually Powers: spectral blades,
digging up her body. Muffit attacks as fairly shallow, and the PCs should be command/control animals
a large ghostly dog, biting and able to reach her body in 6 total A Wraith is a spectral haunt
snapping at the PCs. Audrey is trying rounds of digging. (One PC can reach similar to a Ghost (see
to kill the PCs with her spectral her body in 6 rounds, two PCs can CRYPTWORLD rulebook, page 60).
blades. While the PCs try to keep reach it in 3 rounds, etc.) Once her But rather than a sense of “unfinished
both Audrey and Muffit at bay, they corpse has been discovered, the business” anchoring it to the earthly
should be trying to exhume her body Wraith stops its attack. Audrey’s spirit plane, a Wraith seeks revenge on
as quickly as possible. Audrey will silently opens one hand while those it feels wronged it in life. To
unleash all manner of Unsettling pointing to her corpse with the other. accomplish this, the Wraith has the
Powers to slow them down: the If a PC places the necklace on the ability to attack its victims physically,
winds will whip to a frenzy, a flock of body, Audrey and Muffit both slowly though it remains incorporeal to the
crows darkens the moon, rain starts change until they look like what they physical world. However, even
to crash all around. did in life. Audrey smiles softly at the though physical attacks pass through
PCs. it and it takes no Wound damage, the
Audrey Burke, Wraith
“Thank you for remembering Wraith still takes Willpower damage
STR: NA WPR: 105
me,” she says as she and her pet fade from an attack. When its WIL is
DEX: NA PER: 90
from view and from the mortal depleted, the Wraith is banished from
AGL: NA PCN: 90
world. Audrey Burke is now at rest. the earthly realm for one hour, at
STA: NA PWR: 130
which point it will reform at full
ATT: 1/60% WND: 0* Conclusion strength. The only known way to
MV: F 75 (when incorporeal) A month passes since the player’s
Powers: spectral blades, permanently banish a Wraith is to
investigation in Timber Grove, and
command/control animals somehow correct the wrong it
there has been no further word of
suffered in life. Satisfied by the
supernatural activity in that area.
“Muffit,” Spectral Hound outcome, the spirit will dissipate.
Audrey Burke’s body was recovered
STR: 60 WPR: 45 Audrey wants her unsolved
and laid to rest next to her father in
DEX: NA PER: NA disappearance solved and to be
Timber Grove Cemetery. Her mother
AGL: 90 PCN: 90 shown that she has not been
made sure that the necklace was
STA: 75 PWR: NA “forgotten” by the town of Timber
buried along with her daughter.
ATT: 2/75% WND: 0* Grove. Once her murder is solved,
Audrey’s name was also added to the
MV: F 225 (when incorporeal) her body is recovered, and a token of
Tillamook Memorial plaque, which
Powers: none needed to be refurbished to fix the
40
“remembrance” is presented, Audrey hour at which time it will appear on some private joke and shook his
will be put to rest. again to attack on behalf of its head.
Command/Control Animals – master. A Spectral Hound Will be A memorial for the six victims
Audrey can summon and control any permanently banished only when its was erected at the site of the murders
animal at a cost of 10 Willpower for master has been sent away from the in Tillamook State Forest as a tribute
each one. Any animals so summoned physical plane. of remembrance.
(wolves, hawks, etc.) will fight for her
as long as she controls them. The HANDOUT ONE HANDOUT TWO
animal’s eyes blaze with a red glow, Timber Grove Gazette SUPERNATURAL CREATURES
revealing their control by the angry DATABASE ENTRY
Wraith. December 21, 1973
Spectral Blades – Audrey can WRAITH
“Paul Bunyon Butcher” Sentenced
shape her hands to take the form of Unlike a typical ghost or phantom
To Life Without Parole
razor-sharp blades as a cost of 30 who haunts the living, a Wraith is an
TIMBER GROVE, OREGON – Logan
Willpower. With these spectral incorporeal creature bent on revenge
Baxter – no known previous address –
blades, Audrey can inflict grievous for wrongs committed against it while
was sentenced to life without parole
cuts and serrations on her victims it was a living human being. To
in the Oregon State Penitentiary for
(treat successful attacks as Armed accomplish this, the Wraith has the
his role in the Paul Bunyon Butcher
Combat Results). Also, if Audrey ability to attack its victims physically,
Murders in April of this year. Baxter
makes any successful called shot though it remains incorporeal to the
was found guilty of murdering six
attack with a C result or better, she physical world.
visitors to the Tillamook State Forest
has beheaded her victim who A Wraith’s abilities are many. It
with a hand axe.
instantly dies. can manifest itself in the form of a
While police were investigating
living being, and reports of telekinetic
“Muffit,” Spectral Hound the disappearance of Stephanie
ability are also reported. The Wraith
STR: 60 WPR: 45 Stevens, Roger and Rebecca
also has supernatural abilities that
DEX: NA PER: NA Simmons, Paul Monroe, Jarrod
mirror its abilities in life. For
AGL: 90 PCN: 90 Parker, and Will Barnes, they
example, a person gifted with a
STA: 75 PWR: NA discovered Baxter living in a
beautiful singing voice may have the
ATT: 2/75% WND: 0* ramshackle structure deep in the state
ability to shriek with a banshee’s wail
MV: F 225 (when incorporeal) forest. The bodies of all six victims
as a Wraith.
Powers: none were found beheaded and buried in
To stop a Wraith’s rampage, it is
Loyal to the end and beyond, a shallow graves around the small
important to determine who the
Spectral Hound is a ghostly dog that shack. When his motives were
Wraith was when alive and what the
has joined its master upon death. The questioned, Baxter stated that he was
Wraith desires other than revenge on
Spectral Hound follows its master simply “protecting his property,” as
the living. It may wish to be reunited
unwaveringly, obeying every he felt the state forest was his land.
with a cherished item it loved in life.
command without question. As a Baxter had been in trouble with
It may wish to feel that its death was
ghost, the Spectral Hound does not police in the past for assault, theft,
not in vain. If may want a wrong it
take Wound damage, but it will take and vagrancy.
suffered in life corrected. Once this
Willpower damage from any attacks. When asked by Judge John
need is satisfied, the Wraith will be
Once its Willpower is depleted, the Myers if he had anything to say
able to move on to the next plane.
Spectral Hound will be banished before being sentenced for the six
back to the ethereal plane for one killings, Baxter smiled as if he was in

41
IT CAME UPON A MIDNIGHT CLEAR
Introduction for the thing that’s causing the She judged the Drakes as “Scrooges”
This scenario takes place at a remote, problems, where and how it may and was determined to punish them
rural farmhouse on Christmas Eve. attack, and how the PCs may defeat for their “naughtiness.”
How the players find themselves at it. Also, at CM’s discretion, require Taking possession of the large
the residence depends on the needs Fear checks on column 4 each time plastic snowman in the attic (now
of the Crypt Master: the PCs encounter something displayed on the front lawn),
x One of the players could be a frightening or unsettling. Charlotte murdered the Drakes,
relative of the Drakes who was dressed their corpses as Santa and
Crypt Master Background Mrs. Claus, and then mounted them
invited to spend the holidays Charlotte Yeats was a materialistic,
with them (along with any in the sleigh on the roof. She then set
self-centered, passive-aggressive bully about decorating the house with all
friends they bring along).
in life. Both her style of dress and of her forgotten treasures. She is
x If the PCs are part of an personality could be generously
investigational team, they could having a “Holly Jolly Christmas”
described as “loud and gaudy.” She again, and no “Scrooges” are going to
be sent to check out a possible was manipulative toward family
supernatural disturbance at the stop her. Especially not the PCs.
members and cruel to her neighbors
Drakes’ house. and community. However, Charlotte Charlotte Yeats, Puppet Master
x Or that old stand-by: The PCs’ loved the Christmas holiday season, STR: 40 WPR: 85
car could break down on this wallowing in every shallow, DEX: 40 PER: NA
remote stretch of road, and the materialistic moment. Her house was AGL: 35 PCN: 70
only lights they see come from a always festooned in decorative STA: 45 PWR: 80
nearby house. trappings, and she adhered to the ATT: 1/38% WND: 0*
ritualistic traditions of the season, MV: L 75 F 150 (if incorporeal)
As the PCs approach the house,
they will see that it’s decked out in though “the spirit of the season” was Powers: doll possession
the flashiest, gaudiest, tackiest set of completely lost on her. Charlotte can possess and
Christmas decorations imaginable. After her death 5 years ago, the control up to five small dolls/figures
Strings of flashing multicolored lights family had her cremated (per her at a time, or she can control three
run along the roof’s gutters and wishes) and her personal effects and small dolls and one large doll (the
around every window. A herd of possessions were sold off or donated snowman on the front lawn, for
wicker reindeer stand on the front with one exception: “Aunt Charlotte” example). She can be destroyed if her
lawn, bobbing their heads bequeathed her sizable Christmas ashes (found in a wooden box in the
mechanically. Next to them stands a decoration collection to her niece, attic) are mixed with the burned
plastic life-sized snowman waving a Suzi Drake. Charlotte thought Suzi remnants of a figure she once
mittened hand to non-existent was a kindred Christmas spirit who possessed. (The fireplace in the living
passers-by. Santa, Mrs. Claus, and would cherish the tacky baubles, but room (A) or the gas oven in the
their sleigh is perched precariously instead she and her husband, Brian, kitchen (C) may come in handy for
on the roof. And classic Christmas prefer a more solemn holiday. this purpose.) She fears fire and will
music can be heard coming from Charlotte’s decorations and the actively avoid any fire or flames
inside the house. If anyone knocks at wooden box containing her ashes during the scenario. The CM should
the front door, the music abruptly ended up in the Drake’s attic where it make a note of any dolls or figures
stops, but no one comes to the door. was forgotten. she has possessed during the course
The front door is unlocked, and the This year, Charlotte returned as of the scenario as any one of these
curious and unwary are likely to go in a Puppet Master (see the items – once burned and mixed with
to investigate. And the Yuletide CRYPTWORLD rulebook, page 66). her cremains – could be instrumental
Nightmare begins… Charlotte’s first act was to possess a to her defeat.
Christmas-tree-topping angel within
How To Run The Scenario one of the boxes of decorations. The “He Sees You When You’re Sleeping;
Before starting, the Crypt Master little angel crept down out of the attic He Knows When You’re Awake.”
should read through the scenario, to watch the Drakes and was furious When the PCs first enter the
first to get an idea as to what is by what she saw. No decorations! No
house, Charlotte has possession of
causing the disturbance and to gingerbread houses! Just one small the angel at the top of the tree in the
prepare for the game session. Be sure tree on the dining room table! Aunt living room (A). She is watching
to make a note of any clues the PCs Charlotte also realized that she and
them with interest, as she’s trying to
may find so you can pass them along her cherished Christmas collectibles determine if her personal Christmas
as they’re discovered. Also, get a feel had been unceremoniously forgotten. party is about to be ruined by these
44
sugar to simulate “snow” for the
scene, and the sugary dust is all over
the table and floor in this room.
Charlotte created the
gingerbread house in the kitchen (C).
Due to her fear of fire, she didn’t use
the oven; rather she assembled it out
of materials she found in the kitchen.
Observant PCs may be able to detect
tiny footprints in the powdered sugar
if they make a successful roll versus
PCN. The footprints lead from the
kitchen to the table and back several
times. Charlotte may take control of
the gingerbread man on the table if it
suits her purposes.
C. Kitchen – The kitchen has a
counter that runs along three of the
four walls. There is a refrigerator on
the west wall; a sink to the north; and
a gas range/oven to the east. There is
a kitchen island in the center of the
room. The place is wrecked, with pots
and pans scattered all over the place,
and sugar, butter, and other assorted
baking ingredients thrown around.
new “Scrooges” or not. As long as the collection of Santas of various kinds. Charlotte made her gingerbread
PCs don’t disparage the holiday or (One of Charlotte’s prized “masterpiece” in here using the four
the decorations that fill the house, collections. There are around a dozen gingerbread men she possessed. One
Charlotte will remain hidden. She of them.) In the southwest corner is a stands next to the house now, and the
will, however, use her unsettling huge artificial Christmas tree other three now lay on the kitchen
powers to lock all the entrances and festooned with lights, decorations, floor. The footprints in the dining
exits to the house. The front and back tinsel, garland, and candy canes. At room (if found by the PCs) were
doors will be unopenable to the PCs the top of the tree sits a gaudy angel made by the possessed gingerbread
until Charlotte opens them again or with outstretched arms. men. If Charlotte wants to, she may
she’s destroyed. Charlotte has possession of the possess the three gingerbread men
angel when the PCs enter the house. and his brother in the next room to
First floor She was watching Christmas specials attack the PCs. She prefers to use the
NOTE: Although not described in on the TV in her angel form when the knives and sharp kitchen tools as
detail for every location, every room PCs’ knocking startled her. She weapons.
of the house has some kind of tacky muted the TV, then returned to her There is a spilled box of salt in
Christmas decorations up – garland, perch on top of the tree. She has not the center of the kitchen that all of
tinsel, mistletoe, fake snow sprayed yet possessed any of the Santas in the Charlotte’s puppets will avoid. Any
on the windows, candleholders, etc. collection, though she may do so if doll possessed by Charlotte is unable
Anything noteworthy in the room has she needs a small army later. to cross a line of salt, and any doll
been specifically described for the B. Dining Room – A large sprinkled with salt will drive
CM. family-sized table sits in the center of Charlotte out and will be
A. Living Room – The living the dining room under a large brass “un-possessable” by her in the
room is a large open area with a chandelier fixture. There is seating for future.
couch in the center of the room, six, and a small serving cart sits in the
facing a gas fireplace. The fireplace D. Mud Room – This back entry
southeast corner. In the center of the way into the house leads to the
can be activated by flipping a switch table is a rather sloppily constructed
over the mantle, at which point it will backyard. There is a pair of boots
gingerbread house. Gingerbread with dried mud caked on them next
blaze up. For now, it remains cookies are glued onto a cardboard
darkened and cold. Above the to the back door. (Brian’s work
frame, the frosting is smeared, boots.) There are also a set of muddy,
fireplace is a flat-screen TV that is candies are glued on haphazardly,
showing holiday music videos. The perfectly round footprints in here.
etc. A smiling ginger-bread man (As the snowman, this is the door
sound is currently muted, and the stands next to his cookie hovel. It
remote sits on the couch. On the far Charlotte entered and exited the
looks like someone used powdered house.) The back door was locked
north wall sits a table with a sizable
45
shut by Charlotte’s unsettling power note of these new vessels for her to sister before she was killed. It reads in
and will be unopenable by the PCs. inhabit. part:
There is nothing else in this room.
K. Walk-in Closet – This walk-in “Brian and I have finished putting up
E. Laundry Room – This small closet contains the Drakes’ clothes, our tree for the holidays. Something
utility room holds a washer and dryer shoes, and wardrobe. There is simple and elegant – not as flashy
unit. A shelf over the washer/dryer nothing else in this room. and tacky as Aunt Charlotte’s
combo holds boxes and bottles of grotesque displays. Remember those?
L. Master Bathroom – The
detergents, softeners, and bleaches. Ugh, I know you’re not supposed to
master bathroom contains a sink,
There is a basket of unwashed clothes speak ill of the dead, but she was so
toilet, and corner-installed shower.
sitting on the floor. There is nothing mean to everyone! The only time she
There is nothing else in this room.
else in this room. was tolerable was during the
M. Guest Bathroom – The guest holidays, and she was still so self-
F. Small Bathroom – This small
bathroom contains a sink, toilet, and centered and egotistical – like
half-bath contains only a toilet and
bathtub/shower combo unit. There is Christmas revolved around her alone.
sink. There is a basket of decorative
a rubber duck toy sitting on the edge All of the Christmas decorations she
holiday potpourri and a wooden
of the tub. Charlotte may possess the left me are up in the attic along with
nutcracker figurine sitting on either
duck and cause it to hiss menacingly the box containing her ashes. (It’s
side of the sink. If the PCs attempt to
at the PCs to frighten them, but, weird that she wanted to be
make a stand or hide in the mud
without legs, it’s fairly useless in an cremated, as I recall she has some
room (D), laundry room (E), or in
attack (and she knows it). phobia about being burned alive.
here, Charlotte will possess the
And the fact she wanted her remains
leering, smiling wooden nutcracker N. Guest Bedroom – This to be kept with all of that junk was
and drive them out. comfortable bedroom contains a incredibly creepy!) Brian and I need
queen-sized bed with two to get rid of it all this summer. Just
G. Entryway Closet – This closet
nightstands on either side. A sock having it here gives me the willies.
holds an assortment of coats, scarves,
monkey toy leans against one of the Like she’s watching us from beyond.”
and other outdoor winterwear. There
bed pillows as decoration. Charlotte
are two sets of golf clubs, a bowling
will not possess this doll as it was a On the eastern wall is a shelf
ball, and a compound bow and
childhood toy of Suzi’s that she holding five sporting trophies that
quiver stored in here as well. (Suzi
herself gave her, and she’s left it Brian and Suzi have won at some
enjoyed archery, Brian bowled, and
alone out of some warped sense of point in their lives. The trophies are
they both enjoyed golfing.)
respect. two for bowling (Brian), one for
H. Upstairs Staircase – This archery (Suzi), and two for golf (one
O. Office – The Drakes’ home for each of them). Charlotte has
staircase goes to the second floor.
office has a desk against the south possessed and animated each of the
“Tiny Tots With Their Eyes All Aglow wall with a computer sitting on it. A trophy figures before, and will use
Will Find It Hard To Sleep Tonight.” small filing cabinet sits next to the them to torment the PCs. They will
desk, and against the back wall is a not leave their trophy mounts, but
Second floor couch. will instead use their sporting
I. Downstairs Staircase – This If the PCs rummage through the equipment as small ranged weapons
staircase goes back to the first floor. filing cabinet (currently locked; will (ie, the archer will fire small arrows,
need to be broken into) and make a the golfers will swat BB-sized golf
J. Master Bedroom – This was successful Investigation or other
the Drakes’ bedroom. There is a king- balls, and the bowlers will hurl
Research skill roll, they may come marble-sized bowling balls).
size bed here with a nightstand sitting across a copy of the letter
next to the bed. A large wooden chest bequeathing Charlotte Yeats’ P. Access To The Attic – In the
sits at the end of the bed, and there is Christmas collection to them. The ceiling of the upper hallway is a door
a chair in the corner of the room. letter describes many of the to the attic, accessible by a pull-chain.
The chest was Suzi’s toychest as Christmas collectables, decorations, Tugging the chain opens the door
a child, and she’s kept it with her and knick-knacks in detail, and the and a drop-ladder will drop down.
over the years. Inside is a Cabbage PCs may recognize their descriptions
Patch doll, two Barbies, and an “Hang Your Stockings And Say Your
as matching the decorations
assortment of doll clothes for them. Prayers…”
throughout the house.
Charlotte was unaware of the chest If the PCs are able to boot up the
and its contents, so she has not computer and access the desktop
possessed any of these (yet). If (have someone roll versus an Third floor
Charlotte has been following the PCs Investigation or Computer skill to
(either in her incorporeal form or in Q. The Attic – Due to the
succeed), they will find an unfinished
a possessed puppet), she will make a positioning of the roof, the attic is
letter that Suzi was working on to her
narrower than the rest of the house’s

46
floorplan. The attic is one large open
room, freezing cold due to the lack of
insulation and the open vents at
either end. The inside of the roof
slopes inward and upward on both
sides, making the attic feel
constrained.
There are many sealed boxes of
the Drakes’ stored possessions up
here, crammed into the west end of
the attic. However, in the east end,
many of the boxes have been torn
open and their contents emptied.
Almost all of these boxes have the
words “YEATS’ DECORATIONS”
written on the sides. These boxes
contained Charlotte’s Christmas
decorations which she has unpacked
and set up all over the house since
returning to the Living Realm
In the northeast corner is a small
Christmas tree set up on a card table.
Under the tree sits a small wooden
box with a brass plaque that simply
says “YEATS”. This box contains
Charlotte’s cremated ashes. She will
not allow anyone to pick up or touch line of offense. If the PCs make it to 1. While they're investigating
the box. If anyone approaches the the attic door, they’ll find knife- the second floor, have the
tree and reaches for the wooden box, wielding Santas (from the living Santa display on the roof
two of the nearby storage boxes will room) waiting at the bottom of the break loose and crash to the
rustle and shake. Exploding out from ladder. If they manage to fight off the front lawn. If anyone goes to
the boxes will be “eight tiny reindeer” Jolly Old Elves and make it to the first a window, they'll easily see
– actually eight dog-sized plastic floor, the front door will burst open the bodies for what they truly
replicas that normally go with the and the plastic snowman from the are.
front lawn will walk inside. He will 2. Charlotte may have set the
sleigh now on the roof. Sharp stiff now be armed with a heavy shovel Drakes' bodies up on either
wires were used to make the reindeer that he’ll be swinging like an axe. side of her Santa collection in
antlers, and the possessed creatures If the PCs set the wooden box the living room. If you decide
will use these as stabbing instruments on fire, every animated figure in the on this approach, have the
in an attempt to kill the PCs. house will shriek as one before "life-size Santa and Mrs.
stepping up their attack to put out the Claus mannequins" seated in
“Do you hear what I hear?” flames. If the PCs have already chairs on either side of the
At this point, it is hoped that the burned one of the previously display. If anyone
PCs have puzzled out the following animated figures and mixed the ashes investigates, removing their
clues: together, all figures freeze in place, plastic masks reveals their
x The various animated figures are then topple as Charlotte is destroyed faces locked in a rictus of
the work of the spirit of Charlotte and her dark control is broken. terror (roll fear checks on
Yeats, who has returned to column 5). Medical skill rolls
Designer’s Notes are needed to determine that
possess her beloved Christmas A few additional notes on running
decorations. they both have been
this scenario: bludgeoned to death (the
x The animated figures cannot x There are no decorations
cross a line of salt, and salt will snowman using the shovel as
representing the birth of Christ seen in a later encounter).
drive the thing from the anywhere in the home. No
animated figure. 3. The bodies could also be in
mangers, no wise men, no Star of the attic, propped up on
x The animated figures avoid fire as Bethlehem, no nativity scenes,
if they’re afraid of being burned. either side of the small
etc. This is deliberate as Christmas tree display with
It also seems Charlotte Yeats had Charlotte's taste ran more toward
a phobia of being burned alive as Charlotte's cremains. If so,
the secular. Charlotte decided to have the
well. x Regarding the bodies of the Drakes permanently "watch
If the PCs have figured out that Drakes, if you wish to have the over her" as they neglected to
fire is the answer, and if they have PCs interact more with the when they were alive. This
Charlotte’s ashes, Charlotte will do corpses (a horrific discovery!), could be used to great effect
everything she can to stop them. The there are a few ways to do this: as the scenario reaches its
reindeer in the attic will be her first apex of terror.
47

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