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Ficha

The document is a character sheet for a level 1 changeling elf named Jasmine, who is a witch with a background as an herbalist. It includes detailed information on her ability scores, skills, spells, and proficiencies, along with her ancestry and heritage. Jasmine has various abilities and spells, including healing and summoning animals, and is proficient in multiple languages.
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0% found this document useful (0 votes)
16 views4 pages

Ficha

The document is a character sheet for a level 1 changeling elf named Jasmine, who is a witch with a background as an herbalist. It includes detailed information on her ability scores, skills, spells, and proficiencies, along with her ancestry and heritage. Jasmine has various abilities and spells, including healing and summoning animals, and is proficient in multiple languages.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character

Name
Ancestry and Heritage
Elf (Changeling)
Level
Character Background
Sheet Jasmine Herbalist 1
PROFICIENCY  Single Action Class
Player Hero Points
Untrained +0  Two-Action Activity Name Witch
Trained 2+Level  Three-Action Activity Size Alignment Traits
Expert 4+Level C/N

Master 6+Level  Free Action Experience Deity


Legendary 8+Level  Reaction Points (XP) mãe da água

Ability Scores Armor Class Hit Points


ITEM 12
+0 STR STRENGTH 10 AC DC BASE
DEX CAP PROF
T E M L CURRENT TEMPORARY
MODIFIER SCORE = 10 2 OR
3 ✔ 0 MAX

+2 DEX DEXTERITY 14
15 UNARMORED
T E M L

LIGHT
T E M L
MEDIUM
T E M L
HEAVY
T E M L DYING WOUNDED
MODIFIER SCORE

HARDNESS MAX HP BT CURRENT HP

+0 CON CONSTITUTION Shield + RESISTANCES AND IMMUNITIES


MODIFIER SCORE 10

INT INTELLIGENCE Saving Throws


+4 MODIFIER SCORE 18 FORTITUDE REFLEX WILL
CONDITIONS

WIS WISDOM +3 +5 +8
+3 MODIFIER SCORE 16
CON PROF DEX PROF WIS PROF
Perception
0 3 2 3 3 5 +6
+0 CHA MODIFIER
CHARISMA
SCORE 10 ITEM ITEM ITEM
WIS PROF T E M L ITEM
T E M L T E M L T E M L
3 3 ✔ 0
Class DC 0 ✔ 0 ✔ 0 ✔
SENSES
DC BASE KEY PROF T E M L ITEM NOTES
= 10 Darkvision

speed 35 feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS +5 = 2
T E M L

Melee Strikes 3 ✔ 0 - 0
INT PROF ITEM

+7 = 4
Weapon T E M L
STR PROF
T E M L
ITEM
ARCANA 3 0
= STR PROF

ITEM ARMOR

ATHLETICS +0 = 0
T E M L
Damage
DICE STR B W SPEC OTHER TRAITS 0 0 - 0
P INT PROF ITEM

+4 = 4
T E M L
S CRAFTING 0 0
Weapon STR PROF ITEM
T E M L CHA PROF ITEM
= DECEPTION +0 = 0 0
T E M L
0
Damage CHA PROF ITEM

+0 = 0
T E M L
DICE STR B
P
W SPEC OTHER TRAITS
DIPLOMACY 0 0
S CHA PROF ITEM

+0 = 0
T E M L
Weapon STR PROF ITEM INTIMIDATION 0 0
T E M L
= INT PROF ITEM

+7 = 4
T E M L
Damage
Herbalism LORE 3 ✔ 0
DICE STR B W SPEC OTHER TRAITS INT PROF ITEM
P LORE = T E M L

S
WIS PROF ITEM

+6 = 3
T E M L
Ranged Strikes MEDICINE 3 ✔ 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM

+6 = 3
T E M L
= NATURE 3 ✔ 0
Damage INT PROF ITEM

+7 = 4
T E M L
DICE SPECIAL B W SPEC OTHER TRAITS OCCULTISM 3 ✔ 0
P
S CHA PROF ITEM

+0 = 0
T E M L
Weapon DEX PROF ITEM PERFORMANCE 0 0
T E M L
= WIS PROF ITEM

+6 = 3
T E M L
Damage RELIGION 3 ✔ 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM

+4 = 4
T E M L
P
S
SOCIETY 0 0
Weapon DEX PROF ITEM ARMOR

+5 = 2
DEX PROF ITEM T E M L
=
T E M L
STEALTH 3 ✔ 0 - 0
WIS PROF ITEM

+6 = 3
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS SURVIVAL 3 ✔ 0
P DEX PROF ITEM ARMOR

+5 = 2
T E M L
S
THIEVERY 3 ✔ 0 - 0
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
✘ Abyssal, Celestial, Common, Draconic, Elven, Sylvan
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st Familiar FEATURE 1st
Changeling HERITAGE 1st Hexes FEATURE 1st
Nimble Elf FEAT 1st FEAT 1st
FEAT 5th FEAT 2nd
FEAT 9th FEATURE 3rd
FEAT 13th FEAT 4th
FEAT 17th FEATURE 5th
Skill Feats FEAT 6th
Natural Medicine BACKGROUND FEATURE 7th
2nd FEAT 8th
4th FEATURE 9th
6th FEAT 10th
8th FEATURE 11th
10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
3rd FEATURE 19th
7th FEAT 20th
11th Bonus Feats
15th
19th

Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)

Unarmored

ENCUMBERED
BULK BASE STR
+5 =5 +0 0 0 15 0
MAXIMUM
0 BASE STR
CP SP GP PP
+10 =10 +0
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
18 Feminino
APPEARANCE

Personality
ATTITUDE

BELIEFS

LIKES DISLIKES

CATCHPHRASES

Campaign Notes
NOTES ALLIES

ENEMIES

ORGANIZATIONS

Actions and Activities


NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

Free Actions and Reactions


NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+7 = 4 3 ✔
CANTRIP 2
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 1
DC BASE KEY PROF T E M L
17 = 10 4 3 ✔ SPONTANEOUS SPELL SLOTS REMAINING

Magic Traditions Spells


PREP PREP
1: Animal Allies
ARCANE OCCULT ACTIONS ACTIONS
Summon animals to briefly attack adjacent foes. 2
PRIMAL ★ DIVINE
M ✘S ✘V
PREP
M S V
PREP
1: Chilling Spray
ACTIONS ACTIONS
Icy shards fly out from you in a cone. 2
✔ PREPARED SPONTANEOUS M ✘S ✘V M S V
PREP PREP
Cantrips 1: Heal
ACTIONS ACTIONS

Acid Splash
PREP Positive energy heals the living or harms the undead, either a single creature or all in a burst.
1 to 3
M S V M S V
ACTIONS
PREP PREP
Damage creatures with acid. 2 1: Hydraulic Push
M ✘S ✘V ACTIONS ACTIONS

Detect Magic
PREP Damage and push a creature with a blast of water. 2
M ✘S ✘V M S V
ACTIONS PREP PREP
Sense whether magic is nearby. 2 1: Longstrider
M ✘S ✘V ACTIONS ACTIONS

PREP Increase your Speed for an hour. 2


Disrupt Undead M ✘S ✘V M S V
ACTIONS PREP PREP
Damage undead with positive energy. 2 1: Summon Animal
ACTIONS ACTIONS
M ✘S ✘V
PREP
Conjure an animal to fight on your behalf. 3
✘M ✘S ✘V M S V
Electric Arc PREP PREP
ACTIONS
Zap one or two creatures with lightning. 2 ACTIONS ACTIONS
M ✘S ✘V
PREP M S V M S ✘V
Guidance PREP PREP
ACTIONS
Divine guidance improves one roll. 1 ACTIONS ACTIONS
M S ✘V
PREP M S V M S V
Ray of Frost PREP PREP
ACTIONS
ACTIONS ACTIONS
Damage a creature with cold. 2
M ✘S ✘V
M S V M S V
PREP
Read Aura PREP PREP
ACTIONS
ACTIONS ACTIONS
Detect if an object is magical, and determine the school of its magic.

M ✘S ✘V
M S V M S V
Innate Spells PREP PREP

FREQ ACTIONS ACTIONS

ACTIONS
M S V M S ✘V
PREP PREP
M S V
FREQ ACTIONS ACTIONS

ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS
Focus Spells
CURRENT MAXIMUM M S V M S V
FOCUS POINTS 1 PREP PREP

ACTIONS ACTIONS ACTIONS


Phase Familiar R
M ✘S V M S V M S V
ACTIONS PREP PREP

Wilding Word 1
M S ✘V
ACTIONS ACTIONS

ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS ACTIONS

M S V M S V M S V

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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