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Astral Force Final

The document outlines a Dungeons & Dragons sorcerous origin called 'Defy Gravity,' detailing abilities related to manipulating gravity. Key features include Astral Force, Astrokinesis, Weightless Travel, and Major Astrokinesis, which grant sorcerers various powers to control gravitational effects on themselves and objects. The content is published under the Community Content Agreement for Dungeon Masters Guild and includes copyright information for Wizards of the Coast and the author.

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0% found this document useful (0 votes)
11 views4 pages

Astral Force Final

The document outlines a Dungeons & Dragons sorcerous origin called 'Defy Gravity,' detailing abilities related to manipulating gravity. Key features include Astral Force, Astrokinesis, Weightless Travel, and Major Astrokinesis, which grant sorcerers various powers to control gravitational effects on themselves and objects. The content is published under the Community Content Agreement for Dungeon Masters Guild and includes copyright information for Wizards of the Coast and the author.

Uploaded by

xsadhdstuff
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CREDITS

Designer: Griffin Fredette


Template: Simple Microsoft Word Template by Laura
Hirsbrunner
Cover Illustrator: Created for the NASA Exoplanet Exploration
Site, Provided by Wikimedia Commons

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
pp
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.

All other original material in this work is copyright 2020 by Griffin Fredette and published under the Community Content Agreement for Dungeon Masters Guild.

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SORCEROUS ORIGIN: DEFY GRAVITY

ASTRAL FORCE
At 18th level you gain the ability to distort gravity on select
creatures. As an action, force up to 3 creatures of your
choosing to make a STR save against your spell save DC
lose the effects of gravity for a time. The creatures fly
One of the greatest powers of the universe is that which
straight upwards into the air at a rate of 20ft per turn. This
holds us to the ground, the mundane force that we
effect will last for 1d10 turns or can be dispelled as a bonus
experience everyday that pulls us to the planetary body we
action, causing the creatures to plummet to the ground
stand upon. The average person may take it for granted,
and take normal falling damage.
but this power is prevalent in every aspect of our lives, for
As an action, you may select a creature affected by this,
every moment we live, and many people think nothing of
and cause gravity’s affect on them to be instantly doubled.
it.
They plummet to the ground at an accelerated speed, and
While everyone is affected by this power, most are not
take double falling damage. Once you do this, the affect is
affected so much that they even notice it, it has a subtle
dispelled for any other creature under it.
pull on everything but not a powerful enough affect to be
You may use this ability once before you must complete a
noticeable. This is true for most, but not all. For one reason
long rest to do so again.
or another, some are born imbued with a stronger
connection to this power. Certain mortals may be more or
less affected by this power from birth, and gain powers to
manipulate the very fabric of this power that holds the
world together.
Sorcerers touched by the power of gravity can tap into this
innate power of the universe and weaken or embolden it in
specific areas, to earth shaking affects. A creature might
gain this power because their parents visited the astral
plane before their birth, because they were born near a
magnetic pole, or simply because of a random twist in the
power of gravity near their birth.

ASTROKINESIS
At 1st level you have minor control over gravity and can
manipulate the gravitational pull on objects around you. As
a bonus action you can cause objects of up to 10lbs to
reduce their weight significantly and hover 5ft above the
ground. As an action, you can strike a floating object to
cause it to fly in a straight line at high speed. Any creature
in the line of the object must make a DEX saving throw
against your spell save DC or take 1d8+CHA force damage.
At 6th level, the weight of objects you can make float
increases to 20lbs, at 14th level 30lbs, and at 18th level 50lbs.
At higher levels strikes with these objects deal 1d8 damage
per 10lbs the object weighs (still adding CHA modifier)

WEIGHTLESS TRAVEL
At 6th level you can manipulate your weight to increase
your speed. As a bonus action, decrease your weight to a
point where you hover 3 inches above the ground. Your
speed increases by 10ft.
At 18th level this affect increases your speed by 20ft
instead.

MAJOR ASTROKINESIS
At 14th level you can use your powers over gravity to move
large objects. As an action, you can force an object of up to
500lbs to move as many as 20ft. You may use your action
on up to 3 subsequent turns to move the object an
additional 20ft. The object moves slowly along the ground
and will not strike a foe fast enough to damage them. You
may also use this feature on a creature up to 400lbs to
cause them to make a STR save against your spell save DC
or be moved up to 30ft in any direction or knocked prone
(your choice, pick one or the other).

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