0% found this document useful (0 votes)
13 views2 pages

Star Chamber Attack

The document outlines a scenario for a game involving two gangs, one acting as the attacker and the other as the defender. It details the setup of the battlefield, crew selection, gang tactics, and victory conditions, including rewards for the winning gang. The battle concludes after six rounds, with specific rules for reinforcements and fleeing the battlefield.

Uploaded by

datingphil25
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
13 views2 pages

Star Chamber Attack

The document outlines a scenario for a game involving two gangs, one acting as the attacker and the other as the defender. It details the setup of the battlefield, crew selection, gang tactics, and victory conditions, including rewards for the winning gang. The battle concludes after six rounds, with specific rules for reinforcements and fleeing the battlefield.

Uploaded by

datingphil25
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 2
ai Rae ne! Blesséd byte Lar of Skin‘ Sipe, bs hunge s unending” In tis scenario, a.gathering is int } ATTACKER’AND DEFENDER ‘In this scenario, one gang is the attacker and the “other is the defender. in a campaign, the player who @ this scenario is the attacker. In a skirmish, layers roll off and the winner decides whether they wilattac of defend. | This scenario can be played as either Zone Mortals {of Sector Mechanicus battle; vehicles and wargear | HP that grant the Mounted conditon cannetbe included # neither gang's crew or Reinforcement deck BATTLEFIELD Set up the battlefield as described in the Battlefield Set-up section of the Necromunda Rulebook. CREWS ~~ This scenario uses the standard rules for choosing a “crew as described in the Battlefield Set-Up section of the Necromunda Rulebook. The defender uses the ‘Cuistom Selection (8) methdd. The attacker uses the ndom Selection (03+2) method. The rest of the ttacker’s Fighter cards are set to one side to form the apna: deck. es % i Bs 1 defencler deploys ther starting crew within 9" ‘of the centre ofthe battlefield. The attacker then loys their entire starting crew within 3” of any C’mor Preybom, Propagandist, Cult of the Ravenous One lerrupted when a rival gang attacks. GANG TACTICS Each player may choose two gang tactics from those available to their gang. If, during the pre-batile sequence, one player’s Gang Rating is less than their opponent’, they may randomly determine tone additional gang tactic for each {ull 100 credits of difference. ENDING THE BATTLE The battle ends at the end of the sixth round. VICTORY If, at the end of the battle, the attacker has at least 2 fighters within 6" of the centre of the battlefield then they are the winner. Otherwise, the defender wins REWARDS CREDITS The victorious gang adds 206x10 credits to ‘their Stash. « The losing’gang adds Déx10 credits to their Stash. EXPERIENCE ‘ Each fighter who took part in the battle earns 1 XP. If a fighter takes the opposing Leader Out of Action, that fighter earns an additional D3 XP. REPUTATION The vietorious gang gains D3 Reputation _ifeither gang bottled out, they lose 1 Reputation. HOME TURF ADVANTAGE The defender has the Home Turt Advantage, SUMP CITY SINKING Toe toe CS REINFORCEMENTS eee ee ae ed ‘Tne attacker can use Reinforcements, as described the Cult of the Ravenous One. In order to do this, in the Battlefield Set-up & Scenarios section of the Dake ers Necromunda Rulebook. At the start of each End phase, D3 attacking fighters arrive Cee er ret ey Poe Reet ci eco ce FLEEING THE BATTLEFIELD If either gang voluntarily bottles out and subsequently BOSE Ce eeu bul te ke flees the battlefield, their opponent automatically cl SU ules wins the scenario. aces ee eS) he Lord of Skin and Sinew rules are both in effect (see page 5)

You might also like