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Atheron Item Catalog

The document is a comprehensive catalog of various weapons, gear, and utility equipment, detailing their types, descriptions, weights, skill requirements, damage, range, rarity, and prices. It includes items such as swords, armor, consumables, and crystals, each with specific attributes and uses in gameplay. The catalog serves as a resource for players to understand and select items for their adventures.

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official0golden
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0% found this document useful (0 votes)
25 views10 pages

Atheron Item Catalog

The document is a comprehensive catalog of various weapons, gear, and utility equipment, detailing their types, descriptions, weights, skill requirements, damage, range, rarity, and prices. It includes items such as swords, armor, consumables, and crystals, each with specific attributes and uses in gameplay. The catalog serves as a resource for players to understand and select items for their adventures.

Uploaded by

official0golden
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Items Catalog: Weapons, Gear, and Utility Equipment

Item Type Hands Descriptio Wei Skill Damag Rang Rarity Pric
Name n ght Requir e/ e e
ement Effect (Sv)

Shortswo Weapo 1 Handed A basic, 4 Melee 1d6 Mele Comm 100


rd n well-forged units (2+) Fast e on Sv
blade
favored by
foot
soldiers.

Sword Weapo 1 Handed A basic, 5 Melee 3d6 Mele Comm 130


n well-forged units (3+) e on Sv
blade
favored by
soldiers

Great Weapo 2 Handed A basic, 6 Melee 5d6 Mele Uncom 200


Swords n well-forged units (4+) e mon Sv
blade
favored by
foot
knights

Mace Weapo 1 Handed Blunt 4 Melee 2d6+1d Mele Comm 120


n weapon units (2+) 4 e on Sv
effective Armor
against Shred
armored
foes.

Warham Weapo 2 Handed A heavy 7 Melee 4d6​ Mele Rare 350


mer n weapon units (4+) Bashin e Sv
favored by g Strike
brutes of (3d6)
war

Halberd Weapo 2 Handed A favored 6 Melee 3d6+1d Mele Uncom 300


n weapon by units (4+) 6 e mon Sv
foot Armor Reac
soldiers Shred h
who are
going up
against
heavily
armored
combatant
s

Javelin Weapo 1 Handed Lightweigh 4 Range 2d6 Medi Comm 75


n t spear units d (2+) Piercin um (6 on Sv
designed g Blow tiles)
for
throwing.

Spear Weapo 2 Handed A basic 4 Melee 2d6 Mele Uncom 150


n spear, units (3+) Reach e mon Sv
Good to
keep
enemies at
reach

Throwing Weapo 1 Handed Balanced 1 Range 1d6 Short Everyd 5 Sv


Knives n blade unit (1+) (3 ay
suitable for tiles) Items
throwing
or close
combat.

Crossbo Weapo 2 Handed Compact 5 Range 2d6 Medi Uncom 150


w, Light n ranged units d (3+) um (6 mon Sv
weapon tiles)
with good
precision.

Crossbo Weapo 2 Handed Ranged 6 Range 4d6 Long Uncom 230


w n weapon units d (5+) (8 mon Sv
with good tiles)
precision.

Sling Weapo 2 Handed Simple 1 Range 1d6 Medi Everyd 15


n projectile unit d (1+) um (5 ay Sv
for hunting tiles) Items
or
skirmishin
g.
Longbow Weapo 2 Handed Tall and 5 Range 5d6 Long Rare 350
n powerful, units d (5+) (12 Sv
requires tiles)
training to
wield.

Antidote Consu N/A A vial of 1 N/A Remov Self Comm 50


mables Antidote unit es on Sv
poison
effect

Smoke Consu N/A Creates a 1 N/A Obscur Thro Comm 75


Bomb mables smoke unit es wing on Sv
screen for vision in
concealme 3x3
nt or area
escape.

Simple Ammo N/A Simple 1 None N/A N/A Everyd 10


Arrows arrows for unit ay Sv
bows, Items
comes in
packs of
10

Simple Ammo N/A Simple 1 None N/A N/A Everyd 10


Bolts bolts for unit ay Sv
crossbows Items
, comes in
packs of
10

Arcanic Weapo 1 Handed Crystal-etc 3 Melee 2d6 + Mele Very 650


Dagger n hed units (4+) Arcane e Rare Sv
dagger Burn
that hums (1d6
with stored next
energy. turn)

Steel-Rei Armor 1 Handed Large 8 Defens 30 HP N/A Uncom 150


nforced shield units e (3+) mon Sv
Shield offering
cover and
damage
mitigation.
Cloth Armor N/A Lightweigh 2 None AP 3 / N/A Everyd 20
Armor t padded units No ay Sv
cloth, penaltie Items
basic s
protection
for
scholars or
travelers.

Leather Armor N/A Boiled 4 Defens AP 7 / N/A Comm 75


Armor leather units e (1+) No on Sv
offering penaltie
moderate s
defense,
favored by
scouts.

Chainmai Armor N/A Interlockin 8 Defens AP 10 / N/A Uncom 150


l g metal units e (3+) No mon Sv
rings, worn penaltie
by guards s
and
mercenari
es.

Plate Armor N/A Full steel 13 Defens AP 15 / N/A Rare 350


Armor plates, units e (5+) –2 Sv
cumberso Dexterit
me but y&
unmatche Movem
d ent
protection.

Heavy Armor N/A Reinforced 16 Defens AP 18 / N/A Very 550


Plate steel with units e (7+) –3 Rare Sv
joint rivets, Dexterit
for y&
frontline Movem
warriors. ent

Traveler’s Gear N/A Weather-r 2 None N/A N/A Everyd 12 S


Cloak esistant, units ay v
good for Items
long
journeys.
Bandolier Gear N/A A 2 None Allows N/A Everyd 15
Belt bandolier units for ay Sv
used to quick Items
access access
items of 4
quickly Items
stored
in the
bandoli
er

Healing Consu N/A Herbal 1 None Heal Self Comm 90 S


Salve (x3) mable paste that unit 2d4 or on v
restores touch
2d4
Health.

Bandage Consu N/A Stops 1 None Stops Self Everyd 10


mable bleeding unit bleedin or ay Sv
effects g touch Items
effects

Healing Consu N/A Rapidly 1 None Heal Self Uncom 150


Draught mable seals unit 3d6 or mon Sv
(1 use wounds touch
per with
item) vibrant
green
elixir.

Aid Kit Consu N/A Allows to 2 None N/A Self Comm 100
mable stabilise a unit or on Sv
(1 use downed touch
per player
item) without a
check OR
heal from
a critical
injury.

Arcane Consu N/A heals from 2 Arcane N/A Self Uncom 150
Aid Kit mable an Arcane unit (4+) or mon Sv
(1 use critical touch
per injury.
item)
Guildsmit Gear N/A Required 10 Smithin Enables N/A Very 750
h Toolkit to repair or units g (4+) repairs / Rare Sv
craft crafting
guild-stand
ard
weapons
and armor.

Small Backpa N/A Lightweigh 1 None +10 N/A Everyd 35 S


Backpack ck t bag with units units ay v
basic capacity Items
pouches , no
and penalty
straps.

Medium Backpa N/A Standard 1 None +20 N/A Comm 75 S


Backpack ck adventurer units units on v
’s pack, capacity
good , –1
balance of Movem
space. ent

Large Backpa N/A Heavy-dut 1 None +30 N/A Uncom 160


Backpack ck y canvas units units mon Sv
and capacity
leather , –2
framepack Movem
. ent

Rope (50 Utility N/A Essential 2 None N/A N/A Everyd 10 S


ft) for units ay v
climbing, Items
hauling, or
tying
things
down.

Lockpick Utility N/A Compact 1 Thiever Enables N/A Uncom 155


s (Set) kit of tools unit y (2+) Lockpic mon Sv
for picking king
locks and attempt
disarming s
traps.
Alchemis Throwa N/A Explodes 2 None 2d6 Fire Thro Uncom 150
t’s Fire ble into units + Burn wn (5 mon Sv
Flask flames, tiles)
setting the
area on
fire.

Guild Equipm N/A Spellbook 4 Arcana Grants N/A Legend 1 20


Enchante ent encrypted. units (5+) access ary 0 Sv
r’s Tome to 3
Runes
for
quick
access

Rune Equipm N/A A book of 4 Arcana A Tome N/A Rare 500


Tome ent known units (4+) for the Sv
Runes known
runes.​
Grants
a +1 to
Rune
Inscripti
on

Rune Equipm N/A A Kit for 2 Rune Allows N/A Uncom 250
Inscriptio ent ease of units Inscript access mon Sv
n Kit Rune ion to Rune
Inscription (3+) Inscripti
ons on
smaller
objects.

Tools Equipm N/A Tools for a 2 N/A Smiting, N/A Comm 100
ent specific units Tinkers, on Sv
occupation Woodw
orking
tools
etc.
(When
buying,
choose
a
specific
tool
type)
Portable Equipm N/A A portable 4 Crystal A N/A Rare 400
Crystal ent table for units Manipu portable Sv
Table Arcane lation table
Crystal (3+) that
refining enables
and Arcane
manipulati Crystal
on stabiliza
tion and
Refining
; +1
Crystal
Manipul
ation

Lantern Equipm N/A Lights up 1 N/A Lights N/A Everyd 25


ent dark areas unit up an ay Sv
5x5 Items
area

Oil Equipm N/A Oil for a 1 N/A Oil for N/A Everyd 10
(Lantern) ent lantern unit the ay Sv
lanterns Items
, keeps
the
lantern
lit for 12
Hours

Arcane Crystal Types (1 Unit Each)

Crystal Type Effect Example Charges Notes Rarity Base


Cost

Fire Crystal Deals 3d6 fire damage; 3 — Common 50 Sv


ignites flammable objects.

Ice Crystal Target slows; DV 10 3 No effect on Common 80 Sv


Athletics check or lose 1 constructs.
action.​
If the target is wet they
automatically lose their
action.
Lightning 2d6 lightning damage; +1 2 — Uncommo 120 Sv
Crystal vs. metal armor to hit, 3d6 n
if target stands in water

Air Crystal Pushes enemies 3 3 — Common 20 Sv


squares back.

Earth Crystal Creates 1-square stone 3 Provides Uncommo 40 Sv


block (Immovable) (20 cover. n
HP).

Water Crystal 2×2 area of water; Douses 3 . Common 20 Sv


fire.

Shadow Target must make DV 12 2 Ineffective Rare 450 Sv


Crystal Concentration check or in bright
become Frightened. light.

Light Crystal Illuminates 6 squares (3x2) 3 Reveals Uncommo 90 Sv


in front of you; blinds invisible n
targets on a failed foes.​
Athletics (DV 10). Can be
thrown after
activation

Poison Crystal 1d6 damage (directly to 2 Organic Rare 300 Sv


HP) + Poisoned status (3 targets only.
rounds).

Force Crystal 1d6 force damage; target 2 Good vs. Rare 280 Sv
is knocked prone. flying
enemies.
Sound Crystal Deafens targets for 1 2 Can be Rare 260 Sv
round in a 2x2 area. thrown after
activation

Universal Choose element before 4 Versatile. Very Rare 1200


Crystal use Sv

Unstable Fire Deals 5d6 fire damage; 3 Powerful but Rare 180 Sv
Crystal triggers Arcane Rebound risky.
(roll immediately).

Artificial Choose element when 2 Versatile but Rare 450 Sv


Crystal crafted; 2 uses; 50% difficult to
chance to degrade on first produce.
use.

●​ Fast: Can attack twice in one round (on same target or at 2 targets in range)

●​ Bashing Strike: Alternate attack with weapon, Xd6 damage to their armor only

●​ Armor Shred: Damage to the opponents armor in addition to normal damage (Armor
Shred still do damage even if normal damage didn’t go through armor)

●​ Reach: Attacks can reach 2 squares as if they were in melee range.

●​ Piercing Blow: Weapon/Objects get stuck in opponents armor/body, imposing a -1


Move until the opponent uses an action to remove the weapon/object.

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