Level 2 Shadar-Kai Ranger 300
CHARACTER LEVEL, RACE, & CLASS EXPERIENCE
Aleesia Ufalaren
Urban Bounty Hunter Chaotic Good
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME
STEALTH DISADVANTAGE
ARMOR Darkvision. You can see in dim light within 60 feet
STRENGTH Leather 14 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
10
SHIELD
AC
Favored Enemy. You have advantage on Survival
N
CIE C
checks to track your favored enemies, as well as on
+2 Strength Intelligence checks to recall information about
Y
PROFI
✘
+0 them.
✘ +5 Dexterity
Orcs.
+2 Constitution ARMOR CLASS Humans.
DEXTERITY
+1 Intelligence
MAXIMUM HIT DICE TEMPORARY Natural Explorer. When you make an Intelligence or
17 +1 Wisdom
-1 Charisma
16 2d10 Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill
CONDITIONAL
that you’re proficient in. While traveling for an hour
or more in your favored terrain, you gain the
+3 following benefits:Difficult terrain doesn’t slow your
group’s travel.Your group can’t become lost except
CURRENT HIT POINTS by magical means.Even when you are engaged in
CONSTITUTION DEATH SAVING THROWS
another activity while traveling, you remain alert to
SAVING THROWS
danger.If you are traveling alone, you can move
15 N
CIE C
+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
stealthily at a normal pace.When you forage, you
find twice as much food as you normally
Y
PROFI
RT
EXPE
VISION INSPIRATION EXHAUSTION would.While tracking other creatures, you also learn
+1 Animal Handling (Wis)
their exact number, their sizes, and how long ago
+2 +1 Arcana (Int) Darkvision they passed through the area.
Resistances. Necrotic Swamp.
+0 Athletics (Str)
INTELLIGENCE -1 Deception (Cha) Fighting Style.
Archery. You gain a +2 bonus to attack rolls you
12 ✘
+1 History (Int)
+3 Insight (Wis)
make with ranged weapons.
-1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+1 ✘ +3 Investigation (Int)
+1 Medicine (Wis) Fey Ancestry. Advantage on saving throws against
WISDOM
being charmed, and magic can’t put you to sleep.
+1 Nature (Int)
13 ✘ +3 Perception (Wis) Trance. Elves don’t need to sleep. Instead, they
meditate deeply, remaining semiconscious, for 4
-1 Performance (Cha) hours a day.
✘ +1 Persuasion (Cha)
+1 +1 Religion (Int)
Necrotic Resistance. You have resistance to
necrotic damage.
+3 Sleight of Hand (Dex)
CHARISMA Blessing of the Raven Queen (1/Short Rest). As a
✘ +5 Stealth (Dex) bonus action, you can magically teleport up to 30
8 ✘ +3 Survival (Wis) feet to an unoccupied space you can see.
SKILLS
-1 13 PASSIVE PERCEPTION
ADVANTAGE
INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS
NAME RANGE ATTACK DAMAGE / TYPE
Longbow 150/600 +7 vs AC 1d8+3 piercing
Ammunition, Heavy, Two-Handed
FEATURES & TRAITS
Armor Proficiencies. Light Armor, Medium Armor,
Shields
Weapon Proficiencies. Simple Weapons, Martial
Weapons
Tool Proficiencies. Pan flute, Thieves’ tools
Languages. Common, Elvish, Undercommon
ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES
This character sheet was generated by the Aurora Builder.
Female 4'6" 90 lb.
GENDER AGE HEIGHT WEIGHT
Aleesia Ufalaren
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
Before you became an adventurer, your life was already full of conflict and excitement, because you made a living
tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry
into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your
I am incredibly slow to trust. Those who seem the skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely
fairest often have the most to hide. interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you
The first thing I do in a new place is note the succeed.
locations of everything valuable—or where such
things could be hidden.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you
are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a
PERSONALITY TRAITS
"velvet mask" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of
Freedom. Chains are meant to be broken, as are Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar-
those who would forge them. (Chaotic) any place that’s large enough to have a steady supply of potential quarries.
As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with
IDEAL the group’s objectives- but on the other hand, you can take down much more formidable targets with the help of your
companions.
I’m guilty of a terrible crime. I hope I can redeem
myself for it.
BOND
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll
ignore it.
FLAW BACKGROUND STORY
Feature: Ear to the Ground
You are in frequent contact with people in the
segment of society that your chosen quarries move
through. These people might be associated with the
criminal underworld, the rough-and-tumble folk of
the streets, or members of high society. This
connection comes in the form of a contact in any city
you visit, a person who provides information about
the people and places of the local area.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Longbow] 1 2
[Leather] 1 10
Rapier 1 2
Dungeoneer’s Pack 1 10
ATTUNED MAGIC ITEMS 0 / 3
VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb
COPPER SILVER ELECTRUM GOLD PLATINUM
0 0 0 0 0
ENCUMBRANCE — LIFTING AND CARRYING
WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT
24 lb / 150 lb 300 lb
INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT
ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
STORED ITEMS QUEST ITEMS & TRINKETS
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +3 11 N/A
SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE
Ranger
1ST LEVEL 2 SPELL SLOTS Hail of Thorns Hunter’s Mark
Hail of Thorns Hunter’s Mark
1st-level conjuration 1st-level divination
CASTING TIME 1 bonus action CASTING TIME 1 bonus action
RANGE Self RANGE 90 feet
DURATION Concentration, up to 1 minute DURATION Concentration, up to 1 hour
COMPONENTS V COMPONENTS V
The next time you hit a creature with a ranged weapon attack before You choose a creature you can see within range and mystically mark
the spell ends, this spell creates a rain of thorns that sprouts from it as your quarry. Until the spell ends, you deal an extra 1d6 damage
your ranged weapon or ammunition. In addition to the normal effect to the target whenever you hit it with a weapon attack, and you have
of the attack, the target of the attack and each creature within 5 feet advantage on any Wisdom (Perception) or Wisdom (Survival) check
of it must make a Dexterity saving throw. A creature takes 1d10 you make to find it. If the target drops to 0 hit points before this spell
piercing damage on a failed save, or half as much damage on a ends, you can use a bonus action on a subsequent turn of yours to
successful one. mark a new creature.
At Higher Levels. If you cast this spell using a spell slot of 2nd level At Higher Levels. When you cast this spell using a spell slot of 3rd
or higher, the damage increases by 1d10 for each slot level above 1st or 4th level, you can maintain your concentration on the spell for up
(to a maximum of 6d10). to 8 hours. When you use a spell slot of 5th level or higher, you can
maintain your concentration on the spell for up to 24 hours.
Spellcasting (Ranger) Player’s Handbook Spellcasting (Ranger) Player’s Handbook
Longbow Leather Rapier
Weapons Armor Weapons
The breastplate and shoulder protectors of this armor are
made of leather that has been stiffened by being boiled in
oil. The rest of the armor is made of softer and more
flexible materials.
2 lb. Player’s Handbook 10 lb. Player’s Handbook 2 lb. Player’s Handbook
Dungeoneer’s Pack
Equipment Packs
Includes a backpack, a crowbar, a hammer, 10 pitons, 10
torches, a tinderbox, 10 days of rations, and a waterskin.
The pack also has 50 feet of hempen rope strapped to the
side of it.
10 lbs. Player’s Handbook