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The document discusses various architectural styles in distributed systems, focusing on components, connectors, and their configurations. Key styles include layered architectures, object-based architectures, resource-based architectures, and publish-subscribe architectures, each with specific examples and operational principles. Additionally, it covers middleware organization, including wrappers and interceptors, as well as centralized and decentralized system architectures like peer-to-peer systems.

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0% found this document useful (0 votes)
8 views38 pages

Slides 02

The document discusses various architectural styles in distributed systems, focusing on components, connectors, and their configurations. Key styles include layered architectures, object-based architectures, resource-based architectures, and publish-subscribe architectures, each with specific examples and operational principles. Additionally, it covers middleware organization, including wrappers and interceptors, as well as centralized and decentralized system architectures like peer-to-peer systems.

Uploaded by

moazamali3663
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 38

Distributed Systems

(3rd Edition)

Chapter 02: Architectures


Architectures: Architectural styles

Architectural styles

Basic idea
A style is formulated in terms of
► (replaceable) components with well-defined interfaces
► the way that components are connected to each other
► the data exchanged between components
► how these components and connectors are jointly configured
into a system.

Connector
A mechanism that mediates communication, coordination, or
cooperation among components. Example: facilities for (remote)
procedure call, messaging, or streaming.

2 / 36
Architectures: Architectural styles Layered architectures

Layered architecture

Different layered
organizations
downcall One-way call
Request/Response

Layer N Layer N Layer N

Layer N-1 Layer N-1 Layer N-1

Handle
Upcall
Layer N-2
Layer N-2

Layer 2
Layer N-3

Layer 1

(a) (b) (c)

3 / 36
Architectures: Architectural styles Layered architectures

Example: communication protocols

Protocol, service, interface


Party A Party B

Layer N Layer N

Interface Service

Layer N-1 Layer N-1


Protocol

Layered communication protocols 4 / 36


Architectures: Architectural styles Layered architectures

Two-party communication

Server
1 from socket import
*
2 s = socket(AF_INET, SOCK_STREAM)
3 (conn, addr) = s.accept() # returns new socket and addr. client
45 True:
data
while # forever
= conn.recv(1024) # receive data from client
6 if not data: break # stop if client stopped
7 conn.send(str(data)+"
conn.close() ") # return sent data plus an " "
# close the *connection
8 *

Client
1 from socket import
*
2 s = socket(AF_INET, SOCK_STREAM)
43 s.connect((HOST,
s.send(’Hello, PORT)) # connect
world’) # send to server
some data(block until accepted)
5 data = s.recv(1024) # receive the response #
6 print data print the result
7 s.close() # close the connection

Layered communication protocols 5 / 36


Architectures: Architectural styles Layered architectures

Application Layering

Traditional three-layered view


► Application-interface layer contains units for interfacing to users
or external applications
► Processing layer contains the functions of an application,
i.e., without specific data
► Data layer contains the data that a client wants to manipulate
through the application components

Application layering 6 / 36
Architectures: Architectural styles Layered architectures

Application Layering

Traditional three-layered view


► Application-interface layer contains units for interfacing to users
or external applications
► Processing layer contains the functions of an application,
i.e., without specific data
► Data layer contains the data that a client wants to manipulate
through the application components

Observation
This layering is found in many distributed information systems,
using traditional database technology and accompanying
applications.

Application layering 6 / 36
Architectures: Architectural styles Layered architectures

Application Layering

Example: a simple search engine


User-interface
User interface
level

HTML page
Keyword expression containing list
HTML
generator Processing
Query Ranked list level
generator of page titles
Ranking
Database queries algorithm

Web page titles


with meta-information Data level
Database
with Web pages

Application layering 7 / 36
Architectures: Architectural styles Object-based and service-oriented architectures

Object-based style

Essence
Components are objects, connected to each other through
procedure calls. Objects may be placed on different machines; calls
can thus execute across a network.
State
Object Object

Method
Method call
Object

Object
Object
Interface

Encapsulation
Objects are said to encapsulate data and offer methods on that
data without revealing the internal implementation.

8 / 36
Architectures: Architectural styles Resource-based architectures

RESTful architectures
Essence
View a distributed system as a collection of resources,
individually managed by components. Resources may be added,
removed, retrieved, and modified by (remote) applications.
1. Resources are identified through a single naming scheme
2. All services offer the same interface
3. Messages sent to or from a service are fully self-described
4. After executing an operation at a service, that component
forgets everything about the caller

Basic Operation
operationsDescription
PUT Create a new resource
GET Retrieve the state of a resource in some representation
DELETE Delete a resource
POST Modify a resource by transferring a new state

9 / 36
Architectures: Architectural styles Resource-based architectures

Example: Amazon’s Simple Storage Service

Essence
Objects (i.e., files) are placed into buckets (i.e., directories).
Buckets cannot be placed into buckets. Operations on ObjectName
in bucket BucketName require the following identifier.

Typical operations
All operations are carried out by sending HTTP requests:
► Create a bucket/object: PUT, along with the URI
► Listing objects: GET on a bucket name
► Reading an object: GET on a full URI

10 / 36
Architectures: Architectural styles Resource-based architectures

On interfaces
Issue
Many people like RESTful approaches because the interface to a
service is so simple. The catch is that much needs to be done in the
parameter space.

Amazon S3 SOAP interface


Bucket operations Object operations
ListAllMyBuckets PutObjectInline
CreateBucket PutObject
DeleteBucket CopyObject
ListBucket GetObject
GetBucketAccessControlPolicy GetObjectExtended
SetBucketAccessControlPolicy DeleteObject
GetBucketLoggingStatus GetObjectAccessControlPolicy
SetBucketLoggingStatus SetObjectAccessControlPolicy

11 / 36
Architectures: Architectural styles Resource-based architectures

On interfaces

Simplifications
Assume an interface bucket offering an operation create, requiring
an input string such as mybucket, for creating a bucket “mybucket.”

12 / 36
Architectures: Architectural styles Resource-based architectures

On interfaces

Simplifications
Assume an interface bucket offering an operation create, requiring
an input string such as mybucket, for creating a bucket “mybucket.”

SOAP
import bucket
bucket.create("mybucket")

12 / 36
Architectures: Architectural styles Resource-based architectures

On interfaces

Simplifications
Assume an interface bucket offering an operation create, requiring
an input string such as mybucket, for creating a bucket “mybucket.”

SOAP
import bucket
bucket.create("mybucket")

RESTful
PUT "http://mybucket.s3.amazonsws.com/"

12 / 36
Architectures: Architectural styles Resource-based architectures

On interfaces

Simplifications
Assume an interface bucket offering an operation create, requiring
an input string such as mybucket, for creating a bucket “mybucket.”

SOAP
import bucket
bucket.create("mybucket")

RESTful
PUT "http://mybucket.s3.amazonsws.com/"

Conclusions
Are there any to draw?

12 / 36
Architectures: Architectural styles Publish-subscribe architectures

Coordination
Temporal and referential
coupling
Temporally Temporally
coupled decoupled
Referentially Direct Mailbox
coupled
Referentially Event- Shared
decoupled based data space

Event-based and Shared data


space
Component Component Component Component

Subscribe Notification
Publish Subscribe Data
delivery
delivery
Event bus

Publis h

Component
Shared (persistent) data space
13 / 36
Architectures: Architectural styles Publish-subscribe architectures

Example: Linda tuple space

Three simple operations


► in(t): remove a tuple matching template t
► rd(t): obtain copy of a tuple matching template t
► out(t): add tuple t to the tuple space

More details
► Calling out(t) twice in a row, leads to storing two copies of tuple
► t ⇒ a tuple space is modeled as a multiset.
Both in and rd are blocking operations: the caller will be blocked
until a matching tuple is found, or has become available.

14 / 36
Architectures: Architectural styles Publish-subscribe architectures

Example: Linda tuple space

Bob
1 blog = linda.universe._rd(("MicroBlog",linda.TupleSpace))[1]
2
3 blog._out(("bob","distsys","I am studying chap 2"))
4 blog._out(("bob","distsys","The linda example’s pretty simple"))
5 blog._out(("bob","gtcn","Cool book!"))

Alice
1 blog = linda.universe._rd(("MicroBlog",linda.TupleSpace))[1]
2
3 blog._out(("alice","gtcn","This graph theory stuff is not easy"))
4 blog._out(("alice","distsys","I like systems more than graphs"))

Chuck
1 blog = linda.universe._rd(("MicroBlog",linda.TupleSpace))[1]
2
3 t1 = blog._rd(("bob","distsys",str))
4 t2 = blog._rd(("alice","gtcn",str))
5 t3 = blog._rd(("bob","gtcn",str))
15 / 36
Architectures: Middleware organization Wrappers

Using legacy to build middleware

Problem
The interfaces offered by a legacy component are most likely
not suitable for all applications.

Solution
A wrapper or adapter offers an interface acceptable to a client
application. Its functions are transformed into those available at
the component.

16 / 36
Architectures: Middleware organization Wrappers

Organizing wrappers

Two solutions: 1-on-1 or through a


broker
Wrapper

Application Broker

Complexity with N applications


► 1-on-1: requires N × (N − 1) = O(N2) wrappers
► broker: requires 2N = O(N) wrappers

17 / 36
Architectures: Middleware organization Interceptors

Developing adaptable middleware

Problem
Middleware contains solutions that are good for most applications

you may want to adapt its behavior for specific applications.

18 / 36
Architectures: Middleware organization Interceptors

Intercept the usual flow of control

Client application
Intercepted call
B.doit(val)

Application stub

Request-level interceptor Nonintercepted call

invoke(B, &doit, val)

Object middleware

Message-level interceptor

send(B, “doit”, val)

Local OS

To object B

19 / 36
Architectures: System architecture Centralized organizations

Centralized system architectures

Basic Client–Server Model


Characteristics:
► There are processes offering services (servers)
► There are processes that use services (clients)
► Clients and servers can be on different machines
► Clients follow request/reply model with respect to using services

Client Server

Request
Wait Provide service
Reply

Simple client-server architecture 20 / 36


Architectures: System architecture Centralized organizations

Multi-tiered centralized system architectures


Some traditional organizations
► Single-tiered: dumb terminal/mainframe configuration
► Two-tiered: client/single server configuration
► Three-tiered: each layer on separate machine

Traditional two-tiered configurations


Client machine
User interface User interface User interface User interface User
interface
Application Application Application
Database

User interface

Application Application Application


Database Database Database Database Database

Server machine
(a) (b) (c) (d) (e)
Multitiered Architectures 21 / 36
Architectures: System architecture Centralized organizations

Being client and server at the same time

Three-tiered architecture
Client Application Database
server server
Request
operation
Request
data
Wait for Wait for
reply data

Return
data
Return
reply

Multitiered Architectures 22 / 36
Architectures: System architecture Decentralized organizations: peer-to-peer systems

Alternative organizations

Vertical distribution
Comes from dividing distributed applications into three logical
layers, and running the components from each layer on a different
server (machine).

Horizontal distribution
A client or server may be physically split up into logically equivalent
parts, but each part is operating on its own share of the complete
data set.

Peer-to-peer architectures
Processes are all equal: the functions that need to be carried out are
represented by every process ⇒ each process will act as a client
and a server at the same time (i.e., acting as a servant).

23 / 36
Architectures: System architecture Decentralized organizations: peer-to-peer systems

Structured P2P
Essence
Make use of a semantic-free index: each data item is uniquely
associated with a key, in turn used as an index. Common practice:
use a hash function
key(data item) = hash(data item’s value).
P2P system now responsible for storing (key,value) pairs.

Simple example: hypercube


0000 0001 1001
1000
0010 0011 1011
1010

0100
0101 1101
1100
0110 0111
1111
1110

4
Looking up d with key k ∈ {0, 1, 2,..., 2 − 1} means routing request
to node with identifier k .
Structured peer-to-peer systems 24 / 36
Architectures: System architecture Decentralized organizations: peer-to-peer systems

Example: Chord

Principle
► Nodes are logically organized in a ring. Each node has an m-bit
identifier.
► Each data item is hashed to an m-bit key.
► Data item with key k is stored at node with smallest identifier
id ≥ k , called the successor of key k .
► The ring is extended with various shortcut links to other nodes.

Structured peer-to-peer systems 25 / 36


Architectures: System architecture Decentralized organizations: peer-to-peer systems

Example: Chord

31 0 1
30 2
29 3
Actual node Shortcut 4
28
5
27
26 6

Nonexisting 7
node 25

24 8

23 9 Node responsible for


keys {5,6,7,8,9}
22 10

21 11

20 12
19 13
18 14
17 15
16

lookup(3)@9 : 28 → 1 →
Structured peer-to-peer systems 26 / 36
4
Architectures: System architecture Decentralized organizations: peer-to-peer systems

Unstructured P2P

Essence
Each node maintains an ad hoc list of neighbors. The resulting
resembles a random graph: an edge (u, v) exists only with a certain
overlay
probability P[(u, v)].

Searching
► Flooding: issuing node u passes request for d to all neighbors.
Request is ignored when receiving node had seen it before.
Otherwise, v searches locally for d (recursively). May be limited
by a Time-To-Live: a maximum number of hops.
► Random walk: issuing node u passes request for d to randomly
chosen neighbor, v . If v does not have d , it forwards request
to one of its randomly chosen neighbors, and so on.

Unstructured peer-to-peer systems 27 / 36


Architectures: System architecture Decentralized organizations: peer-to-peer systems

Super-peer networks
Essence
It is sometimes sensible to break the symmetry in pure
peer-to-peer networks:
► When searching in unstructured P2P systems, having
index servers improves performance
► Deciding where to store data can often be done more
efficiently through brokers.

Super peer
Overlay network of super peers

Weak peer

Hierarchically organized peer-to-peer networks 30 / 36


Architectures: System architecture Decentralized organizations: peer-to-peer systems

Skype’s principle operation: A wants to contact B


Both A and B are on the public Internet
► A TCP connection is set up between A and B for control
packets.
► The actual call takes place using UDP packets
between negotiated ports.

A operates behind a firewall, while B is on the


public Internet
► A sets up a TCP connection (for control packets) to a super
peer S
► S sets up a TCP connection (for relaying control packets) to B
► The actual call takes place through UDP and directly between A
and B

Both A and B operate behind a firewall


► A connects to an online super peer S through TCP 31 / 36
Architectures: System architecture Hybrid Architectures

Edge-server architecture

Essence
Systems deployed on the Internet where servers are placed at the
edge of the network: the boundary between enterprise networks and
the actual Internet.

Client Content provider

ISP
ISP

Core Internet

Edge server

Enterprise network

Edge-server systems 32 / 36
Architectures: System architecture Hybrid Architectures

Collaboration: The BitTorrent case


Principle: search for a file F
► Lookup file at a global directory ⇒ returns a torrent file
► Torrent file contains reference to tracker: a server keeping
an accurate account of active nodes that have (chunks of) F
.
► P can join swarm, get a chunk for free, and then trade a copy of
that chunk for another one with a peer Q also in the swarm.

Client node
K out of N nodes

Lookup(F) Node 1

A BitTorrent List of nodes Node 2


torrent file
Web page or with (chunks of)
for file F
search engine file F
Web server File server Tracker
Node N

Collaborative distributed systems 33 / 36


Architectures: System architecture Hybrid Architectures

BitTorrent under the hood


Some essential details
► A tracker for file F returns the set of its downloading processes:
the current swarm.
► A communicates only with a subset of the swarm: the neighbor
set NA.
► if B ∈ NA then also A ∈ NB .
► Neighbor sets are regularly updated by the tracker

Exchange blocks
► A file is divided into equally sized pieces (typically each being
256 KB)
► Peers exchange blocks of pieces, typically some 16 KB.
► A can upload a block d of piece D, only if it has piece D.
► Neighbor B belongs to the potential set PA of A, if B has a block
that A needs.
► If B ∈ PA and A ∈ PB : A and B are in a position that they can
Collaborative distributed systems 34 / 36
Architectures: System architecture Hybrid Architectures

BitTorrent phases

Bootstrap phase
A has just received its first piece (through optimistic unchoking: a
node from NA unselfishly provides the blocks of a piece to get a
newly arrived node started).

Trading phase
|PA| > 0: there is (in principle) always a peer with whom A can trade.

Last download phase


|PA| = 0: A is dependent on newly arriving peers in NA in order to get
the last missing pieces. NA can change only through the tracker.

Collaborative distributed systems 35 / 36


Architectures: System architecture Hybrid Architectures

BitTorrent phases

Development of |P| relative to |N|.


1.0

0.8

0.6
|P|
|N|
0.4
|N| = 5
0.2 |N| = 10
|N| = 40
0.0
0.2 0.4 0.6
Fraction pieces
0.8 downloaded
1.0

Collaborative distributed systems 36 / 36

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