File157511.S. Unplug Thesis
File157511.S. Unplug Thesis
Unplug from Your Distractions: The effect of smartphone screen time intervention on sleep
Diana Zamfirova
SNR: 2059001
January 2021
Abstract
2
Smartphones play an important role in our lives. People become more and more reliant
on them, and in the past several years screen time interventions started emerging. Previous
research has tested the effects of such interventions; however, this is an emerging field of
research and it has not been so extensive so far. The current study aimed to understand the
effects of two different screen time interventions versus no use of intervention on participants’
sleep quality (SQ), hedonic (HWB), and eudaimonic (EWB) well-being. Additionally, trait
impulsivity was explored as a possible moderator of these effects. The interventions used were:
(a) Unpluq device (a physical USB key, which only when inserted into the phone allows the
normal use of it), and (b) Unpluq Premium Application (where people have to shake their phones
for 3 seconds to unlock the wanted app and use it). It was expected that (1) screen time
interventions would have a significant effect on SQ, HWB, and EWB, (2) Unpluq device would
have significantly better effects on participants SQ, HWB, and EWB compared to the Unpluq
premium application, and (3) impulsivity would moderate those effects. In total, 78 participants
were recruited through SONA human subjects pool in TSHD and took part in the 2-week
experiment. They were divided into three groups. It was found that screen time interventions
significantly increased HWB. Additionally, the notions that screen time interventions increase
EWB, and that Unpluq device increased HWB in comparison with Unpluq premium applications
were marginally supported. All other hypotheses were not accepted, including the moderation
effects. These results imply that screen time interventions may have a good effect on people’s
well-being. Implications, limitations, and future recommendations are discussed in the paper.
Keywords: screen time intervention, application, physical device, sleep quality, hedonic
Introduction
Mobile technologies, namely smartphones, are now taking an important part in our
everyday lives. On average, people spend 4 hours on their mobile phone screens per day (Elhai et
al., 2018). While the use of smartphones is known to often improve the autonomy of individuals
in their daily life (e.g., work while travelling; Vanden Abeele, 2020), Chóliz (2010) argued that
people may rather lose their autonomy by getting addicted to their smartphones. Based on the
notion, the study of “smartphone addiction” has started to gain much attention from mobile
Human attention has become the most valuable currency, and it is a vital factor of a
successful business, thus is known as attention economy (Davenport & Beck, 2001, Chapter 1).
Vanden Abeele (2020) demonstrates that the attention economy influenced by problematic
smartphone uses can steal individual’s autonomy by distracting them from their main tasks and
goals and subsequently influence their digital well-being (i.e., the quality of life and life
satisfaction of an individual influenced by the use of digital technologies; Burr et al., 2020). In
line with this notion, scholars have found that the amount of smartphone screen time is
negatively associated with people’s sleep quality and well-being (e.g., Ha et al., 2008; Yang et
al., 2020). For example, the study of Jenaro et al. (2007) found that problematic smartphone use
can lead to a higher level of anxiety and insomnia. In addition, Guo et al. (2020) found that
smartphone use was negatively associated with participants' hedonic and eudaimonic well-being.
Given the societal issues generated by the problematic use of smartphones, researchers
have started to examine whether constraining screen time via digital intervention tools (e.g.,
smartphone applications) will reinstate problematic smartphone users’ sleep quality (Lanaj et al.,
2014) and digital well-being (Monge Roffarello & de Russis, 2019). On the one hand, Liao
4
(2019) conducted a two-week experiment, which showed that the intervention improved sleep
quality of people with mild to moderate depression and anxiety levels. In support of the idea,
Schmuck (2020) has also found that using a digital detox application has a positive effect on
participants’ well-being. On the other hand, there has been another line of research which
demonstrates that screen time interventions via digital intervention tools might not be as
effective as found by previous studies (Dunican et al., 2017; Loid et al., 2020). Such findings
suggest the necessity to further explore the ways to improve the effectiveness of screen time
intervention after taking into account the types of intervention tools that are used by previous
Perhaps, the reason why mixed findings have emerged might be pertinent to the fact that
the types and levels of intervention are not clearly operationalized in previous studies. Worthy of
note, most of the previous studies have merely focused on simply restricting smartphone use via
tools on the current market (Dunican et al., 2017; Hughes & Burke, 2018). Furthermore, even
when software app tools available on the current market are used for operationalizing screen time
intervention in past studies (Brown & Kuss, 2020; Schmuck, 2020), it merits notice that the
degree to which an intervention tool imposes restrictions is barely taken into account. Such an
intervention level in the past studies call into question the validity of their findings.
Another reason for finding mixed results might pertain to the fact that smartphone users’
individual traits have not been sufficiently taken into account when examining the effectiveness
of screen time intervention. Of numerous individual-level factors that might moderate the effects
of screen time intervention on sleep quality and digital well-being, previous studies imply that
5
the impulsiveness of smartphone users may play a decisive role as a moderator. According to
Moeller et al. (2001), impulsiveness is a trait that predisposes people to react quickly and fast to
stimuli without considering the consequences. Previous studies demonstrate that impulsivity as a
dispositional trait can consequently lead to both behavioral and substance addiction (e.g. Moeller
et al., 2001; Roberts et al., 2015). In relation to the current study, it has been found that
impulsivity may increase the odds of developing problematic smartphone use (Billieux et al.,
2008). Given the notion, the current study urges the necessity to take into account smartphone
users’ impulsivity traits as a potential moderator when investigating the effects of screen time
Taken together, the current study attempts to provide a better understanding of when and
how screen time intervention can be effective for improving sleep quality and digital well-being
after clearly operationalizing the type and the level of screen time intervention (i.e., type of
barriers: no restriction vs. software app restriction vs. software + physical device restriction) and
testing the potential moderating role of smartphone users’ impulsivity level. For this, the current
study conducted a 2-week micro-longitudinal field experiment using the recently developed
screen time intervention tool Unpluq (Smits et al., 2021). Unpluq is functionally a screen time
intervention tool developed for helping problematic smartphone users exercise digital detoxing
(i.e., the act of restructuring or taking a break from a digital technology for a certain amount of
time; Syvertsen & Enli, 2019). Intriguingly, Unpluq provides two different type of services: 1)
the Unpluq software application with physical device (i.e., a special USB key that needs to be
plugged in to activate the use of self-restricted apps) and 2) the Unpluq Premium software
application (i.e., users can simply shake their phones for three seconds to activate self-restricted
apps). The current research defines the Unpluq software application with a physical device as a
6
higher level of screen time intervention (i.e., strongest barrier) as compared to the Unpluq
Premium software application based on a theoretical justification. Based on the justification, this
study examines whether screen time intervention will improve users’ sleep quality and well-
being (RQ1) depending on the users’ impulsivity level (RQ2), and which type of intervention
Theoretical Framework
Sleep quality and well-being are known to be the important factors that determine the
quality of people’s daily life (Lawson et al., 2020). While recent digital technologies are
developed to help and guide us throughout our daily life (e.g., using our phone to set alarms, call
others, provide guidelines and reminders for living a healthy life), previous studies demonstrate
that the use of such technologies may unexpectedly incur negative consequences on the quality
of users’ sleep and well-being (Heath et al., 2014; Oka et al., 2008; Twenge and Campbell,
2018).
With respect to sleep quality, several studies have provided some explanations of why
and how the use of digital technologies can engender negative outcomes. For example, a study
conducted by Oka et al. (2008) showed that the use of the internet, phone, and computer before
bedtime hours can disrupt the sleep pattern of individuals by making them constantly engage
with the behaviors (i.e., the indiscreet use of such media technologies). Another study suggests
that hyperarousal may potentially harm the quality of sleep (Pigeon & Perlis, 2006).
Hyperarousal refers to the process of being aroused by the consumption of stimulating media
contents (e.g., playing interesting games) that could induce the failure of self-regulation (Pigeon
7
& Perlis, 2006). A failure to self-regulate their technology use gives a premise for procrastinating
bedtime. In these situations, people go to sleep much later than it is healthy to and do not get
enough sleep, resulting in lower quality of their sleep. Furthermore, the exposure to the light of
screens during bedtime hours was found to harm the sleep quality by making the level of
melatonin fail to increase (Heath et al., 2014). These studies consistently demonstrate that the
use of digital technologies before bedtime can make users suffer from insomnia, which could
As already mentioned, well-being refers to the quality of life and life satisfaction of an
individual influenced by the use of digital technologies (Burr et al., 2020). In relation to this
construct, previous academic research shows mixed results. For example, George et al. (2020)
studied digital technology use in relation to adolescents’ well-being. Specifically, they did find
out that there was an association between the two determinants, such as using digital
technologies increases stress levels and spillover effects in adolescents’ offline lives. However,
all results were not significant, and the authors concluded that there is not a reliable connection
between digital technology use and adolescents’ well-being (George et al., 2020). On the other
hand, several studies have shown significant results. Overall, after examining children and
adolescents in concern with technology use and well-being, Twenge and Campbell (2018) have
found that participants who are heavy users of technology have reported lower levels of
psychological well-being. This leads to an inability to self-control, finish tasks, poor emotion
regulation, and lower curiosity levels. Additionally, the authors found out that adolescents who
are high users are twice more likely to be associated with depression and anxiety symptoms
(Twenge & Campbell, 2018). In support of this notion, it has been found that Facebook use
negatively relates to people’s well-being (Shakya & Christakis, 2017). This means that people
8
who use the social media platform have reported significantly lower levels of well-being. Based
on all the above, although quite inconclusive, previous research seems to suggest that digital
technology affects the well-being levels of individuals. The effects of this translate, for example,
into lower self-regulation abilities, inability to complete tasks, feeling of unhappiness, sadness,
Within the current study, well-being is looked at as two separate constructs - the hedonic
and eudaimonic. Hedonic well-being refers to ‘the view that wellbeing consists of pleasure or
happiness’ (Ryan & Deci, 2001, p. 143). Eudaimonic well-being means that ‘well-being consists
of fulfilling or realizing one’s daimon or true nature’ (Ryan & Deci, 2001, p. 143). Although
separate, these constructs have been viewed as units of the general well-being (Ryan & Deci,
2001). Therefore, there is an emphasis on the correlation between happiness and meaning (King
& Napa, 1998). In support of this notion, Compton et al. (1996) stressed the importance of a
more holistic approach in measuring overall well-being. The authors conducted a study among
338 individuals where they found out that both hedonic and eudaimonic views are important
Given such issues, the concept of digital detox (i.e., the restriction and non-use of digital
technology for a particular amount of time; Anrijs et al., 2018) has started to receive much
attention from both researchers and practitioners. In recent years, various types of digital detox
applications have been developed (e.g., Forest, Quality time). Numerous studies have been
conducted to test the effectiveness of using such applications for improving the quality of life.
For example, in the study of Liao (2019), it was examined whether smartphone intervention will
enhance the well-being and sleep quality of people with depression and anxiety. Their study
lasted two weeks. Notably, the findings of this study posit that sleep quality and well-being
9
levels significantly improve in people who have a mild to moderate level of depression and
anxiety (Liao, 2019). In line with the finding, the study of Hughes and Burke (2018) also found
that a decrease in screen time during bedtime hours and the absence of a smartphone in a
bedroom can significantly improve sleep quality and well-being. Furthermore, the study of
Schmuck (2020) provided further evidence that the use of digital detox applications can be
effective for preventing the problematic use of digital media technologies and for increasing
users’ well-being.
However, there also have been studies that called into question the effectiveness of digital
detox. For instance, Dunican et al. (2017) conducted an experiment to test if imposing a
restriction to using digital media for the duration of 48 hours will have a positive effect on the
sleep quality and the performance of athletes. In contrast to what the previously mentioned
studies have found, this study found no significant effects of digital detoxing on the sleep
quality and the performance of athletes. In addition, Hall et al. (2019) explored the effects of 4-
week abstinence from social media on participants’ well-being. It was a diary study among 130
community and undergraduate students, where they were split into 5 different groups, with
different restriction times (‘no change in social media use, and one week, two weeks, three
weeks, and four weeks abstinence from social media’; Hall et al., 2019). However, results
being and sleep quality is quite inconclusive. One plausible explanation why there might be
mixed findings in terms of the effectiveness of digital detoxing may pertain to the fact that there
could be the reason why there are such mixed findings. Studies, whose duration was or exceeded
10
a week, turned out to be more likely to have significant results (Hughes and Burke, 2018; Liao,
2019), compared to studies, which took less than a week of intervention (Dunican et al., 2017; ).
For example, in the study of Dunican et al. (2017), the restriction time was only 48 hours, and
the results were non-significant. On the other hand, Liao (2019) made their participants use the
restriction for a period of 2 weeks, and their experiment turned out to have an effect. Thus, if an
intervention is used for a longer period of time, digital detox intervention is expected to engender
The aim of this study is to provide a better understanding of the effectiveness of digital
detox interventions. This is done by testing and comparing the effects of two digital detox
interventions: Unpluq Premium (psychological barrier) and Unpluq USB key (psychological +
H1(a/b/c). Using screen time intervention tools will improve smartphone users’ 1) sleep
them.
When people perform an act a certain amount of times, it can easily become automatic
behavior. This automatic behavior poses both positive and negative effects. Positive effects
include being able to execute tasks easily, without consuming extra resources for the task (Wood
& Neal, 2007). Negative effects imply that the attention is guided by other factors, rather than
more conscious and particular goals (Wood & Neal, 2007). Just the existence and presence of
our phones trigger this automatic behavior (Oulasvirta et al., 2011). Excessive smartphone use
can cause problematic outcomes, closely connected to losing self-control. Thus, they are
regarded as addictive (Oulasvirta et al., 2011). Bayer and Campbell (2012) have studied whether
11
automaticity predicts the frequency of texting while driving among students. The results show
that indeed people are unaware of their actions when driving. Additionally, this behavior is
considered an automatic one (Bayer and Campbell,2012). In addition, Oulasvirta et al. (2011)
collected the data from three longitudinal studies to investigate and explain what motivates the
process of habit formation. Results have shown that notifications (e.g., quick access to
information) induce habit-formation (checking behavior). Consequently, they increase the time
spent on the phone (Oulasvirta et al.,2011). On the whole, this habitual behavior poses a big
This automaticity can be formed with the help of relevant cues, which in time become
triggers for the habits (Orbell & Verplanken, 2010). For example, smokers were found to
experience stronger attentional bias towards cues that remind them of smoking cigarettes (Orbell
& Verplanken, 2010). However, in order to break the habit, the exposure to the relevant cues
needs to be discontinued. The authors also showed that people who combine their goal and
implementation intentions (e.g., an ‘if-then’ situation) are more likely to actually reach their aim,
but also form new habits through breaking the cues. In the end, Orbell and Verplanken (2010)
concluded that a change in the context provides a ‘window of opportunity’ (p. 381), where a
chance to start an intervention of breaking the habits is given. This could also lead to creating
new, better habits. An example is a person who tries to quit smoking starts paying attention to
cues to improve his health, rather than cues that remind him of the unhealthy old habit. This idea
is endorsed by Gardner (2012) who explained that the process might lead to constant new
intervention. Lockout tasks, for example, have been tested in relation to media restriction. In
12
their research J. Kim et al. (2019) investigated whether a lockout task, in the form of a 0, 10, or
30 seconds before the desired app is opened, has an effect on the media usage. They found that
individuals significantly decreased their smartphone usage in all three conditions, especially in
the 30-second task. They base their argumentation of the results on Uses and Gratification
Theory, Expectancy-Value Theory, and Social Cognitive Theory. They argue that when
individuals seek gratification and are given a task to complete beforehand, they would have time
could be activated (Evans, 2003). This results in critical reflection of the action and regard to
self-regulation capabilities (J. Kim et al., 2019). Hence, their research proposes that the increase
of the restriction negatively influences smartphone use. With respect to previous research, it can
be noticed that the constraints that the different intervention tools impose have not been
considered and discussed. On the one hand, there are interventions with a simple restriction, such
as turning it on or off. On the other hand, however, there are interventions with more complex
restrictions, which through some small tasks increase the effort needed to turn them off.
In relation to this study, screen time interventions in the form of applications simply do
not prevent the exposure to cues that endorse the automatic behavior. They do provide some
information about phone usage to its users, but they are not prominent in their restrictions.
Thus, leaving the user to decide for themselves exactly what to do. If people lack goal and
implementation intentions, it is likely that these sorts of interventions will not work. A more
explicit cue-cutting intervention is needed such as the physical Unpluq key in the current study.
Through the addition of a second type of barrier (i.e., physical), the Unpluq device activates the
use of self-restricted apps only when inserted into the phone. Different from the application
interventions, this device evidently breaks the cues which distract people from their tasks.
13
Ultimately, it helps implement a more ‘goal-oriented’ use of the smartphone. Nevertheless, the
Unplug Premium application only allows for the baseline type of barrier (i.e., psychological),
where through a 3-second shake of the phone, users can reach their restricted apps. Hence, it is
hypothesized that:
H2(a/b/c). Using a software app with a physical device (psychological + physical barrier)
for screen time intervention will improve the a) sleep quality b) hedonic well-being and
(psychological barrier).
Impulsive people are individuals who act without thinking of the consequences of their
actions (Moeller et al., 2001), and within the current study, the personal trait impulsivity is
construct that is comprised of three sub-dimensions: motor (acting without thinking), attention
(inability to focus on the assigned work), and non-planning (inability to plan and think
disorders (Moeller et al., 2001). For example, Nandagopal et al. (2011) investigated the
difference in impulsivity in people with ADHD, bipolar disorder (BD), and healthy people,
where individuals with ADHD and BD scored higher in impulsivity in relation to healthy people.
Moreover, McGowan and colleagues studied the effects of sleep behavior and physical rhythm
during the day of healthy participants through actigraphy, where participants were separated in
high and low impulsivity groups (McGowan & Coogan, 2018). Higher impulsivity was
14
associated with less sleep and lower sleep duration, efficiency, and quality. These results are
Impulsive traits are positively connected with problematic smartphone use (Billieux et al., 2008).
In this regard, a study conducted with students in the United States (Roberts & Pirog, 2013)
showed that impulsivity could increase problematic smartphone use (PSU). In support of this
notion, Li et al. (2020) conducted a meta-analysis of 350 articles, and the results show that
excessive phone use leads to poor sleep quality. This effect is stronger for people with high
impulsivity scores. This, in turn, is closely connected to the suggestion that individuals with
higher reward addiction and impulsivity are more prone to PSU (Kim et al., 2016). Impulsivity
levels are generally considered high when people cannot concentrate on a particular task,
because of having irrelevant thoughts (Billieux, 2012). Consequently, these thoughts, and
possible boredom, can be rewarded through phone activities such as scrolling on social media.
Hence, impulsivity is a crucial personal trait in PSU (Roberts et al., 2015). Within another
investigation, Zhu et al. (2019) found that self-control and impulsivity are negatively linked,
thus, lower self-control leads to higher levels of impulsivity. Impulsive people are more prone to
exercise impulsive behavior and make impulsive decisions (Schulz Van Endert & Mohr, 2020).
In the current study, it is expected that a screen time intervention will have better effects
(on sleep quality, hedonic and eudaimonic well-being) for impulsive people. Additionally, it is
predicted that the positive effects of the intervention will be stronger for more impulsive people.
This is due to the expected lower levels in autonomy and the increased self-regulation resources.
H3(a/b/c). Impulsivity will moderate the effects of screen time intervention on a) sleep
quality, b) hedonic well-being and c) eudaimonic well-being in such a way that the
effects will become stronger when smartphone users’ impulsivity level is high.
Figure 1
Conceptual model
Impulsivity
Sleep Quality
+
+
+
Intervention Level Hedonic Well-Being
+
Eudaimonic Well-
+
Being
Method
Within the current study, a 3 x 2 factorial mixed-ANOVA design was implemented, with
USB key, and control group with no intervention) and a within-subjects factor (Time: before and
after the experiment). The goal was to investigate the effect of (1) digital detox interventions in
16
comparison with the absence of such, and (2) digital detox Unpluq Premium application in
comparison with Unpluq physical key on the sleep quality and well-being of participants.
The participants were all students at Tilburg University and were recruited through
SONA human subjects pool in TSHD, thus a convenience sampling method was used. In order to
be eligible to take part in the experiment, participants had to adhere to several inclusion criteria
as follows: (1) to be older than 18 years old, (2) own an Android smartphone, (3) their
smartphone should be capable to run the Unpluq Premium application, (4) participants should
not be limiting their phone usage with this or other screen time applications close to/or prior the
study, (5) they had to volunteer and be able to restrict their smartphone use for a period of three
weeks. Participants who did not adhere to the inclusion criteria were excluded from the final
analysis. Hence, the final sample comprised 78 participants from which 36 (46.2%) were female
and 40 (51.3%) were male, with a mean age of 23 years old (SE = .41). Moreover, 2 (0.7%) of
For the experimental conditions, Unpluq digital detox systems (Unpluq Premium
application and micro-USB key) were implemented. First, the Unpluq Premium application
represents the ‘psychological barrier’, and in essence, participants could only use their restricted
applications after shaking their smartphones for three seconds, other than that they were free to
use their smartphones as usual. The application does not lock their phone or force this
disconnection in any other way. On the other hand, the Unpluq micro-USB key stands for the
‘physical + psychological barrier’ within this study. When inserted into the phone allows users to
use their ‘Normal mode’ (all apps included and notifications are included) for a predefined
amount of time. In the other time when the key is not inserted, the phone goes into a ‘Focus
17
mode’ where only non-distracting apps are being shown, and there are not any notifications.
Unpluq collects personal data and information, such as password, email address, and more, after
activating the interventions. The full privacy policy can be found in Appendix A. It is important
to note that the researchers do not have any access to this data, and it is not used in the data
analysis for this study. Such details are further explained in the information letter (Appendix B).
Procedures
To begin with, participants were welcomed at Tilburg university for their first intake
session, where first they were asked to read the information letter (Appendix B) and sign the
consent form (see Appendix C). Afterward, participants were randomly assigned to one of the
three groups, followed by a session that instructs them on how to: (1) install the Unpluq
Premium application (all groups), (2) report the data collected through it (all groups), (3) place
time limit for the desired apps (experimental group 1), (4) install Unpluq micro-USB key
(experimental group 2). Next, participants in the two experimental groups were asked to choose
three apps among their top 10 most used applications that they find distracting and would like to
use less often. The data from the selected apps were stored in an encrypted folder. Consequently,
they were given questionnaires. Only at baseline, they were asked about their age, gender,
English proficiency (Appendix D), and trait impulsivity. Sleep quality and well-being self-
reported data were also collected. Then, participants used the assigned to their group apparatus
for a period of two weeks. At the end of the experiment, participants were invited to campus
again, where they brought back the given equipment and filled in the same set of questionnaires
as in the beginning of the experiment, regarding their sleep quality and well-being levels.
Finally, they were debriefed about the study goals and thanked for their participation.
Measures
18
One of the dependent variables within the current study is sleep quality, it was measured
both before and after the two week intervention, in order to check whether and how it changes.
In order to measure it, Pittsburgh Sleep Quality Index (PSQI) was used (Buysse et al., 1989). It
entails nine quotations in total measuring participants’ sleep quality for the past two weeks. The
first four questions require participants’ input. There, they are asked to write down the most
accurate answer to questions such as “During the past 2 weeks, what time have you usually gone
to bed at night?”, and “During the past 2 weeks, how long (in minutes) has it usually taken you
to fall asleep each night? “. The consequent three items ask participants to answer on a 4-point
Likert scale going from Not during past three weeks to Three or more times a week. The first
question entails ten statements, such as “During the past three weeks, how often have you had
trouble sleeping because you cannot go to sleep within 30 minutes“ and “During the past three
weeks, how often have you had trouble sleeping because you feel too cold“. The eight-question
asks “ During the past 2 weeks, how much of a problem has it been for you to keep up enough
enthusiasm to get things done?” and the answer ranges on a 4-point Likert scale going from No
problem at all to A very big problem. And the last question asks “During the past 2 weeks, how
would you rate your sleep quality overall?”, and the answer ranges from Very good to Very bad,
again on a 4-point Likert scale. For the full questionnaire see Appendix E. The reliability of the
scale was good for both pre-intervention (α = .73), and post-intervention scales (α = .77).
The second and third dependent variables are hedonic and eudaimonic well-being. They
were also measured before and after the intervention with the aim to obtain data showing the
tendencies regarding these aspects. For this goal, a self-constructed questionnaire, with 16 items,
was created. With respect to the current study, only the items for hedonic and eudaimonic well-
being were taken into account. There were 4 questions regarding hedonic well-being (e.g. “In the
19
past two weeks my smartphone entertained me”, “In the past two weeks my smartphone helped
me relieve boredom”), and 4 questions regarding eudaimonic well-being (e.g. “In the past two
weeks my smartphone helped me organize life”, “In the past two weeks my smartphone let me
experience meaningful things”). All items were measured on a 7-point Likert scale, ranging from
Strongly disagree to Strongly agree). For the full questionnaire see Appendix F. The reliability
of the hedonic well-being scale was very good both before (α = .83) and after the intervention (α
= .82). The eudaimonic scale, however, did not show good reliability. Consequently, the first
item of both scales was deleted, and the scales became good (pre-intervention, α = .75; post-
intervention, α = .71).
Finally, the moderator within the current study was impulsivity, and it was measured
through the BIS-15 scale (Spinella, 2007), which includes 15 statements for three types of
impulsivity as follows: (1) Motor (e.g. “I say things without thinking”), (2) Non planning (e.g. “I
save regularly”), (3) Attention (e.g. “I don't pay attention”). It ranges from 1 to 4 (Rarely/never,
Occasionally, Often, Almost always), and the final score represents all the scores of the given
answers added, thus the higher the score is, the higher the levels of impulsivity are. For the full
questionnaire see Appendix G. The reliability of the scale was initially relatively good, but after
Data analysis
For the data analysis, a factorial Mixed ANOVA was used, in order to investigate the
effects of intervention type (Unpluq Premium vs. Unpluq micro-USB key vs. and no
intervention) and the time the measurement was taken (pre- vs. post-intervention). Additionally
planned contrasts were executed, in order to test the specific hypotheses, and moderation
20
analyses were performed, using the PROCESS v3.5 tool by Andrew F. Hayes. All analyses were
Results
Before testing the hypotheses, a two-way mixed ANOVA was conducted. With respect
to sleep quality, results from a two-way mixed ANOVA indicated that sleep quality did not
significantly change after the two weeks of intervention, F(1, 75) = .22, p = .64, ηp2 = .00 (see
Figure 2). The results of Box’s test for sleep quality was not significant, F(6, 136450.12) = .95, p
= .46. In regards to hedonic well-being, the mixed ANOVA analysis showed that hedonic well-
being did change significantly after the intervention, F(1, 75) = 47.34, p < .001, ηp2 = .39 (see
Figure 3). Additionally, there was also a significant interaction effect between the time of
measurement and the type of intervention, F(2, 75) = 6.58, p < .05, ηp2 = .15. The Box’s test
results were non-significant, F(6, 136450.12) = 1.50, p = .17. Finally, a mixed ANOVA test
showed non-significant results with regards to eudaimonic well-being, F(1, 75) = 2.65, p = .11,
ηp2 = .03, and the Box’s test results were non-significant as well, F(6, 136450.12) = .20, p = .98
Next, a planned contrast was conducted to test the main hypotheses. For H1, each group
was coded as: USB key = [1], App = [1], and Control = [-2]. H1 stated that using an intervention
will improve participants’ a) sleep quality, b) hedonic well-being and c) eudaimonic well-being.
With regards to sleep quality, planned contrast showed that together participants from Unpluq
USB key group (M = -.68, SD = 3.65) and Unpluq Premium Application group (M = -.50, SD =
3.86) did not significantly differ from the control group (M = .63, SD = 2.76), t(75) = -1.49, p =
.14, d = .37. Thus, H1a was not supported. With respect to hedonic well-being , planned contrast
21
test showed that together participants from the Unpluq USB key group (M = -1.09, SD = 1.02)
and Unpluq Premium Application group (M = -.67, SD = .80) did significantly differ from the
control group (M = -.23, SD = .72), t(75) = -3.20, p < .05, d = .79. Therefore, H1b was accepted.
With respect to eudaimonic well-being , a planned contrast showed that together participants
from Unpluq USB key group (M = -.52, SD = .96) and Unpluq Premium Application group (M =
-.10, SD =.86) did not significantly differ from the control group (M = .09, SD = 1.01), t(75) = -
For H2, each group was coded as: USB key = [1], App = [-1], and Control = [0]. The
second hypothesis of the current research states that the Unpluq USB key (psychological +
physical barrier) would improve a) the sleep quality, b) the hedonic well-being and c) the
eudaimonic well-being of the participants, in comparison with the Unpluq Premium Application
(psychological barrier). With regards to sleep quality, a planned contrast showed that the Unpluq
USB key group (M = -.68, SD = 3.65) and Unpluq Premium Application group (M = -.50, SD =
3.86) did not significantly differ, t(75) = -.19, p = .85, d = .05. Thus, H2a was not supported.
Then, a planned contrast showed that participants from the Unpluq USB key group (M = -1.09,
SD = 1.02) and Unpluq Premium Application group (M = -.67, SD = .80) did not significantly
differ from each other with regards to hedonic well-being, t(75) = -1.75, p = .09, d = .46.
Therefore, H2b could not be accepted. Finally, with regards to eudaimonic well-being, a planned
contrast showed that participants from Unpluq USB key group (M = -.52, SD = .96) and Unpluq
Premium Application group (M = -.10, SD =.86) did not significantly differ, t(75) = -1.60, p =
.11, d = .46. Consequently, H2c was not supported by the data and was not accepted.
The third hypothesis expected that the personal trait impulsivity would positively
moderate the effects of the screen time intervention on a) sleep quality, b) hedonic well-being
22
and c) eudaimonic well-being of the participants. Thus, it was expected that the higher the levels
of trait impulsivity an individual has, the better the effect of the intervention would be. With
regards to sleep quality, the moderation analysis showed that the model was not significant
indicating that the type of intervention (B = 1.68, SE = 2.23, 95% CI [-2.76, 6.13]) and the
impulsivity trait (B = 1.85, SE = 2.13, 95% CI [-2.39, 6.09]) of participants did not have a main
effect on the sleep quality, and consequently H3a could not be accepted. With respect to hedonic
well-being, the moderation analysis showed that the type of intervention (B = .58, SE = .55, 95%
CI [-.52, 1.68]) and the impulsivity trait (B = -.09, SE = .53, 95% CI [-1.14, .96]) of participants
did not have a main effect on their hedonic well-being. Thus H3b was not supported by the data.
Finally, with regards to eudaimonic well-being, a moderation analysis showed that the type of
intervention (B = -.61, SE = .61, 95% CI [-1.82, .60]) and the impulsivity trait (B = -.97, SE =
.58, 95% CI [-2.13, .18]) did not have a main effect on participants’ eudaimonic well-being, and
Figure 2
Line graph, showing the relationships between the Type of Intervention, the Time of
Figure 3
Line graph, showing the relationships between the Type of Intervention, the Time of
Figure 4
Line graph, showing the relationships between the Type of Intervention, the Time of
Discussion
Discussion of findings
In the current research it was investigated whether two types of screen time interventions
(Unpluq USB key group and Unpluq Premium Application group) had an effect on participants,
sleep quality, and hedonic and eudaimonic well-being. Additionally, the trait impulsivity was
included as a possible moderator, due to previous research which shows that the impulsivity trait
is connected to PSU (Billieux et al., 2008), and negatively affects the sleep quality and well-
being of people ( Li et al., 2020; Roberts & Pirog, 2013). Two interventions are compared: a
physical Unpluq USB key (psychological + physical barrier), and Unpluq Premium Application
(psychological barrier).
25
First, the screen time interventions were compared to the use of none (control group),
where it was expected that screen time interventions would have a better effect on participants'
sleep quality (H1a), hedonic (H1b), and eudaimonic (H1c) well-being. Then, both screen time
interventions were compared to each other in their effects on participants' sleep quality (H2a),
hedonic (H2b), and eudaimonic (H2c) well-being, where it was expected that the physical aspect
of Unpluq USB key would add an additional form of restriction, and therefore be more effective.
Finally, trait impulsivity was explored as a moderator of those relationships, and it was expected
that when in the screen time intervention groups, more impulsive participants would have
significantly better effects on their sleep quality (H3a), hedonic (H3b), and eudaimonic (H3c)
well-being. Specifically, the current paper focuses on the possibilities to enhance people’s sleep
quality, hedonic and eudaimonic well-being, through restricting their screen time with the help of
intervention and explores these effects further based on participants' trait impulsivity.
The results from the statistical tests partially supported the hypotheses. Unexpectedly,
sleep quality was not found significant (H1a). These results are not in line with previous research
where sleep quality was found to significantly change due to the use of a screen time intervention
(Hughes and Burke, 2018; Liao, 2019). However, Dunican et al. (2017) have provided arguments
through their study, showing that in the course of 48-hour restriction among athletes, their
quality of sleep does not change. Their results were questioned because of the short timeline of
their experiment. The current study provides support for this hypothesis, by showing that even
One explanation of the results could be that the convenience sampling method was used
for the recruitment process through SONA human subjects pool and the circle of the researchers.
Consequently, most of the participants were students. The experiment was conducted close to or
26
during their exam periods, which can be (very) stressful for students. Some students also tend to
procrastinate their academic tasks until the last moment, and this is said to lead to higher feelings
of stress and anxiety (Onwuegbuzie, 2004; Schraw et al., 2007). Based on the arguments above,
the sleep duration, and therefore sleep quality can be negatively affected (Lund et al., 2010). For
future studies, it is recommended to conduct the experimental part after this exam period.
Another reason for the non-significant results could be the sample size. The current study was an
experiment, which lasted two weeks. This made it hard to recruit participants who were willing
to take part in it and comply with the criteria that were given to them. In general, we had 78
participants, resulting in roughly 25 people per condition. This is the minimum in order to
possibly get reliable and generalizable results, therefore in future research, the sample should be
bigger.
Moreover, the statistical tests confirmed that indeed participants from both the Unpluq
USB key group and the Unpluq Premium application group became significantly less reliant on
their phones in terms of their hedonic well-being compared to the control group (H1b). These
results are in line with previous research where it was found that using a screen time intervention
was effective and did improve the well-being of their participants (Hughes and Burke, 2018;
Liao, 2019). Such is the study of Schmuck (2020), where a screen time intervention had a
reasoning (Evans, 2003). This, in turn, may have acted as a signal to our participants of the
reasoning behind their phone usage. Another explanation of these results could be that
participants signed up for the study, knowing that they would have to restrict their phone usage.
27
They may have already had to lower their screen time as a goal and the implementation
intentions, and the study had provided them with the tools to do so.
With regards to H1c, this means that participants from both experimental groups differ
from the control group. Thus, people who used the interventions managed to find meaning and
purpose in life beyond their phones. In support of this notion, Tangmunkongvorakul et al. (2019)
examined that university students who were considered excessive smartphone users showed
lower levels of well-being. One explanation of the results could be the stress levels of the
participants during the period that the experiment was conducted. In support of this notion, Chiu
(2014) has found that life stress positively leads to smartphone addiction. As stated before,
smartphone overuse can lead to a lower level of well-being (Schmuck, 2020). Additionally, the
sample size may have also posed a problem, resulting in the marginally significant results. For
Regarding the second hypothesis, sleep quality (H2a) was found insignificant. This
means that the two interventions do not differ from each other with respect to participants’ sleep
quality. Explanations of this result align with the explanations regarding H1a. As stated above,
most of the participants were students who were either close to or in their exam period, which
predisposes higher stress and anxiety levels (Onwuegbuzie, 2004; Schraw et al., 2007). This
In terms of H2b, the results suggest that both experimental groups might actually be
different from each other with respect to hedonic well-being. Even though the statistical tests
showed no significant results, they were marginally significant. After the intervention, the
Unpluq USB key group manifested a decline when it came to the happiness and joy that their
28
phone brought them. This finding contributes to previous literature, where an additional barrier
was found effective in restraining distractive smartphone use (J. Kim et al., 2019). Here, the
physical aspect of the device plays this role. Consequently, less frequent use of smartphones has
Both experimental groups also did not significantly differ with regards to eudaimonic
well-being (H2c). Within the current study, although it can be seen on the graph that there is
some difference between the two experimental groups in favor of the Unpluq USB key group, no
significant change in eudaimonic well-being levels is spotted. This is not in line with previous
literature, where for example Hughes and Burke (2018) have found that physically restricting
smartphones before and during sleep improves well-being levels. In a study concerning screen
time, Owenz and Fowers (2020) have suggested that if screen time is replaced with other
meaningful and purposeful activities (goal orientation) for kids, then their eudaimonic well-being
has been shown to increase. Based on that and the results, it can be concluded that it is possible
that students did not find purposeful activities to engage themselves in. This could be the reason
why their eudaimonic well-being levels did not significantly change despite the measures that
With respect to the third hypothesis and the moderation effects of trait impulsivity, the
statistical tests showed no such effects on any of the dependent variables. These results are partly
surprising because previous research does show that excessive phone use leads to poorer sleep
quality, and this effect is stronger for people with high impulsivity scores (Li et al., 2020). Even
more, with regards to well-being, Goodwin et al. (2017) has found that high impulsivity does
indeed lower the overall well-being levels and lack of sleep. Within the current research a
viewpoint where impulsivity and self-control are opposites was taken into account (Friese &
29
Hofmann, 2009; Zhu et al., 2019). Other scholars, however, have argued the exact opposite
(Kalenscher et al., 2006): impulsivity and self-control are not regarded as opposites, but just as
different concepts. Consequently, if the second approach is taken into account instead, the non-
significant results regarding participants’ impulsivity, would not account for self-control as well.
Specifically, it would not mean that if participants are high in impulsivity, then automatically
they lack self-control. Therefore, it could be the case that self-control is a much better and more
proper variable to explore in the context of screen time interventions. This would suggest that in
future research it might be better to explore self-control as a mediator of the effects instead.
Another factor that might be a better fit and interesting to explore in future research
regarding this topic could be habits. Habits are defined as “a thing that you do often and almost
without thinking, especially something that is hard to stop doing” (Oxford Learner’s
Dictionaries, n.d.). For example, Oulasvirta et al. (2011) have found that technologies are
becoming pervasive, and this is due to the checking habit-formation. They argue that by
regularly checking our phones for notifications, or in other words instant rewards, people start
forming this habit. They start browsing their phones without a reason due to this compulsively
checking behavior, leading to distracting use of the phone. Thus, it can be that habits can be a
better moderator of the relationship between the type of intervention and sleep quality, hedonic
Finally, most of the participants were students. This could pose a problem for the current
results as well because, as said before, the experiment was conducted right before or during their
exam period, which could play a role in their answers. It could be the case that the measure used
in this study did gauge their current impulsiveness due to stress and anxiety, instead of their trait
impulsivity.
30
Implications
Frequent use of technology affects us and screen time interventions have started to
emerge. Scholars have studied the effects of applications aiming to understand and lower the
distractive screen time of people. While some interventions have been found effective, others
have not. However, this field of research is quite new, and previous research is not extensive.
This study aimed to not only understand the effect of a screen time application, but also that of
an intervention with an additional barrier - the physical one (Unpluq USB key). Results indicated
that screen time interventions, in general, can be an effective way to lower distractive
smartphone usage. Additionally, both eudaimonic and hedonic well-being levels may increase
There are several implications to this. First, screen time interventions are good tools to
lower distractive smartphone use. Moreover, lowering screen time has a beneficial effect on
users’ well-being levels. This seems to imply that screen time interventions are useful tools that
improving them. Another implication is that it might be practical to further develop the idea of
the intervention having a second barrier, as it was found effective to a certain extent. This,
The current study has several limitations and recommendations for future research, and
some of them have already been mentioned above. In addition to them, several others are further
discussed here. First, the Unpluq devices that were tested could only work on Android
smartphones. This, in turn, made the recruitment process harder, as many other people could not
sign up for the study. Moreover, during the intake session, several students were not able to
31
proceed with the installation process of either the Unpluq device or the Unpluq Premium
application, sometimes even both. For future studies, it is recommended to study a more
developed product, which can include all sorts of phone brands, and could be installed on them
problem-free. Another limitation is the participants’ sample, which was small, thus having an
effect on the results. Namely, the participants were all young adults and the results may only be
generalized for this target group (18 - 31 years old). For future research, it is recommended to
recruit more diverse participants, with regards to their age. Yet another limitation of the current
study is the fact that during the intervention time, participants were not followed or observed
whether they used the intervention or not. It could be that some of them have stopped using the
intervention after a certain amount of time. For future research, it is advised to implement some
sort of check questions, through which participants can be surveyed on whether or not they use
the given interventions. Finally, the study was conducted during Covid-19 times. Participants
may have begun to rely more heavily on their phones because of the pandemic (Hu et al., 2022).
This, in turn, could have influenced the results, such as it being harder for them to comply with
the intervention. It is advised to conduct this sort of research again after the pandemic has
References
Anrijs, S., Bombeke, K., Durnez, W., van Damme, K., Vanhaelewyn, B., Conradie, P., Smets,
E., Cornelis, J., de Raedt, W., Ponnet, K., & de Marez, L. (2018). MobileDNA: Relating
https://doi.org/10.1007/978-3-319-92279-9_48
Bayer, J. B., & Campbell, S. W. (2012). Texting while driving on automatic: Considering the
https://doi.org/10.1016/j.chb.2012.06.012
Billieux, J., van der Linden, M., & Rochat, L. (2008). The role of impulsivity in actual and
problematic use of the mobile phone. Applied Cognitive Psychology, 22(9), 1195–1210.
https://doi.org/10.1002/acp.1429
Billieux, J. (2012). Problematic Use of the Mobile Phone: A Literature Review and a Pathways
https://doi.org/10.2174/157340012803520522
Brown, L., & Kuss, D. J. (2020). Fear of Missing Out, Mental Wellbeing, and Social
https://doi.org/10.3390/ijerph17124566
Burr, C., Taddeo, M., & Floridi, L. (2020). The Ethics of Digital Well-Being: A Thematic
https://doi.org/10.1007/s11948-020-00175-8
33
Buysse, D. J., Reynolds, C. F., Monk, T. H., Berman, S. R., & Kupfer, D. J. (1989). The
Pittsburgh sleep quality index: A new instrument for psychiatric practice and research.
Cajochen, C. (2007). Alerting effects of light. Sleep Medicine Reviews, 11(6), 453–464.
https://doi.org/10.1016/j.smrv.2007.07.009
Chiu, S. I. (2014). The relationship between life stress and smartphone addiction on taiwanese
Chóliz, M. (2010). Mobile phone addiction: A point of issue. Addiction, 105(2), 373–374.
https://doi.org/10.1111/j.1360-0443.2009.02854.x
Compton, W. C., Smith, M. L., Cornish, K. A., & Qualls, D. L. (1996). Factor structure of
mental health measures. Journal of Personality and Social Psychology, 71(2), 406–413.
https://doi.org/10.1037/0022-3514.71.2.406
https://doi.org/10.1007/s12402-016-0214-5
Davenport, T. H., & Beck, J. C. (2001). The Attention Economy. Reed Business Education.
https://dl.acm.org/doi/fullHtml/10.1145/376625.376626?casa_token=sBTzIk5GvcoAAA
AA:SC8Fx6OzplWeyfmzfZJ5HOtiP6gZfcsAVnyuK59OLvMCEvritweHyMAlr-3ZvW-
G0XKBStyEqzMBtg
Dunican, I. C., Martin, D. T., Halson, S. L., Reale, R. J., Dawson, B. T., Caldwell, J. A., Jones,
M. J., & Eastwood, P. R. (2017). The Effects of the Removal of Electronic Devices for
34
Elhai, J. D., Tiamiyu, M. F., Weeks, J. W., Levine, J. C., Picard, K. J., & Hall, B. J. (2018).
Depression and emotion regulation predict objective smartphone use measured over one
https://doi.org/10.1016/j.paid.2017.04.051
Friese, M., & Hofmann, W. (2009). Control me or I will control you: Impulses, trait self-control,
https://doi.org/10.1016/j.jrp.2009.07.004
Gardner, B. (2012). Habit as automaticity, not frequency. The European Health Psychologist,
2/publication/230576965_Habit_as_automaticity_not_frequency/links/09e4150753b94af
a13000000/Habit-as-automaticity-not-frequency.pdf
George, M. J., Jensen, M. R., Russell, M. A., Gassman-Pines, A., Copeland, W. E., Hoyle, R. H.,
180–187. https://doi.org/10.1016/j.jpeds.2019.12.002
Goodwin, B. C., Browne, M., Hing, N., & Russell, A. M. (2017). Applying a revised two-factor
Grant, J. E., Lust, K., & Chamberlain, S. R. (2019). Problematic smartphone use associated with
greater alcohol consumption, mental health issues, poorer academic performance, and
https://doi.org/10.1556/2006.8.2019.32
Guo, N., Luk, T. T., Ho, S. Y., Lee, J. J., Shen, C., Oliffe, J., Chan, S. S. C., Lam, T. H., &
Wang, M. P. (2020). Problematic Smartphone Use and Mental Health in Chinese Adults:
Ha, J. H., Chin, B., Park, D. H., Ryu, S. H., & Yu, J. (2008). Characteristics of Excessive
Cellular Phone Use in Korean Adolescents. CyberPsychology & Behavior, 11(6), 783–
784. https://doi.org/10.1089/cpb.2008.0096
Hall, J. A., Xing, C., Ross, E. M., & Johnson, R. M. (2019). Experimentally manipulating social
media abstinence: results of a four-week diary study. Media Psychology, 24(2), 259–275.
https://doi.org/10.1080/15213269.2019.1688171
Heath, M., Sutherland, C., Bartel, K., Gradisar, M., Williamson, P., Lovato, N., & Micic, G.
(2014). Does one hour of bright or short-wavelength filtered tablet screenlight have a
https://doi.org/10.3109/07420528.2013.872121
Hu, Q., Liu, Q., & Wang, Z. (2022). Meaning in life as a mediator between interpersonal
https://doi.org/10.1016/j.chb.2021.107058
36
Hughes, N., & Burke, J. (2018). Sleeping with the frenemy: How restricting ‘bedroom use’ of
smartphones impacts happiness and wellbeing. Computers in Human Behavior, 85, 236–
244. https://doi.org/10.1016/j.chb.2018.03.047
Jenaro, C., Flores, N., Gómez-Vela, M., González-Gil, F., & Caballo, C. (2007). Problematic
internet and cell-phone use: Psychological, behavioral, and health correlates. Addiction
Kalenscher, T., Ohmann, T., & Güntürkün, O. (2006). The neuroscience of impulsive and self-
https://doi.org/10.1016/j.ijpsycho.2006.05.010
Kim, J., Park, J., Lee, H., Ko, M., & Lee, U. (2019). LocknType. Proceedings of the 2019 CHI
https://doi.org/10.1145/3290605.3300927
Kim, Y., Jeong, J. E., Cho, H., Jung, D. J., Kwak, M., Rho, M. J., Yu, H., Kim, D. J., & Choi, I.
Behavioral Inhibition and Activation Systems, Impulsivity, and Self-Control. PLoS ONE,
King, L. A., & Napa, C. K. (1998). What makes a life good? Journal of Personality and Social
Lanaj, K., Johnson, R. E., & Barnes, C. M. (2014). Beginning the workday yet already depleted?
Lawson, L. P., Richdale, A. L., Haschek, A., Flower, R. L., Vartuli, J., Arnold, S. R., & Trollor,
individuals from adolescence to adulthood: The role of mental health and sleep quality.
Li, Y., Li, G., Liu, L., & Wu, H. (2020). Correlations between mobile phone addiction and
anxiety, depression, impulsivity, and poor sleep quality among college students: A
https://doi.org/10.1556/2006.2020.00057
Liao, W. (2019). Put Your Smartphone Down: Preliminary Evidence that Reducing Smartphone
Use Improves Psychological Well-being in People with Poor Mental Health (Thesis,
Loid, K., Täht, K., & Rozgonjuk, D. (2020). Do pop-up notifications regarding smartphone use
Lund, H. G., Reider, B. D., Whiting, A. B., & Prichard, J. R. (2010). Sleep Patterns and
McGowan, N. M., & Coogan, A. N. (2018). Sleep and circadian rhythm function and trait
https://doi.org/10.1016/j.psychres.2018.07.030
Moeller, F. G., Barratt, E. S., Dougherty, D. M., Schmitz, J. M., & Swann, A. C. (2001).
1793. https://doi.org/10.1176/appi.ajp.158.11.1783
38
Monge Roffarello, A., & de Russis, L. (2019). The Race Towards Digital Wellbeing.
14. https://doi.org/10.1145/3290605.3300616
Nandagopal, J. J., Fleck, D. E., Adler, C. M., Mills, N. P., Strakowski, S. M., & DelBello, M. P.
468. https://doi.org/10.1089/cap.2010.0096
Oka, Y., Suzuki, S., & Inoue, Y. (2008). Bedtime Activities, Sleep Environment, and
https://doi.org/10.1080/0260293042000160384
Orbell, S., & Verplanken, B. (2010). The automatic component of habit in health behavior: Habit
https://doi.org/10.1037/a0019596
Oulasvirta, A., Rattenbury, T., Ma, L., & Raita, E. (2011b). Habits make smartphone use more
https://doi.org/10.1007/s00779-011-0412-2
Owenz, M. B., & Fowers, B. J. (2020). A Goal-Theoretic Framework for Parental Screen‐Time
https://doi.org/10.1111/jftr.12384
39
Oxford Learner’s Dictionaries. (n.d.). habit noun - Definition, pictures, pronunciation and usage
https://www.oxfordlearnersdictionaries.com/definition/english/habit
Patton, J. H., Stanford, M. S., & Barratt, E. S. (1995). Factor structure of the barratt
https://onlinelibrary.wiley.com/doi/abs/10.1002/1097-4679(199511)51:6%3C768::AID-
JCLP2270510607%3E3.0.CO;2-1
Pigeon, W. R., & Perlis, M. L. (2006). Sleep homeostasis in primary insomnia. Sleep Medicine
Roberts, J. A., Pullig, C., & Manolis, C. (2015). I need my smartphone: A hierarchical model of
personality and cell-phone addiction. Personality and Individual Differences, 79, 13–19.
https://doi.org/10.1016/j.paid.2015.01.049
Roberts, J. A., Pullig, C., & Manolis, C. (2015). I need my smartphone: A hierarchical model of
personality and cell-phone addiction. Personality and Individual Differences, 79, 13–19.
https://doi.org/10.1016/j.paid.2015.01.049
Ryan, R. M., & Deci, E. L. (2001). On Happiness and Human Potentials: A Review of Research
https://doi.org/10.1146/annurev.psych.52.1.141
40
Schmuck, D. (2020). Does Digital Detox Work? Exploring the Role of Digital Detox
Applications for Problematic Smartphone Use and Well-Being of Young Adults Using
532. https://doi.org/10.1089/cyber.2019.0578
Schraw, G., Wadkins, T., & Olafson, L. (2007). Doing the things we do: A grounded theory of
https://doi.org/10.1037/0022-0663.99.1.12
Schulz Van Endert, T., & Mohr, P. N. C. (2020). Likes and impulsivity: Investigating the
relationship between actual smartphone use and delay discounting. PLOS ONE, 15(11).
https://doi.org/10.1371/journal.pone.0241383
Shakya, H. B., & Christakis, N. A. (2017). Association of Facebook Use With Compromised
https://doi.org/10.1093/aje/kww189
Smits, T., Rigter, J., B, D. O., Rigter, J., B, D. O., B, D. O., Rigter, J., & Rigter, J. (2021, July
Spinella, M. (2007). Normative data and a short form of the Barratt Impulsiveness Scale.
https://doi.org/10.1080/00207450600588881
Syvertsen, T., & Enli, G. (2019). Digital detox: Media resistance and the promise of authenticity.
Techasrivichien, T., Suguimoto, S. P., Ono-Kihara, M., & Kihara, M. (2019). Association
41
https://doi.org/10.1371/journal.pone.0210294
Twenge, J. M., & Campbell, W. K. (2018). Associations between screen time and lower
https://doi.org/10.1016/j.pmedr.2018.10.003
Wood, W., & Neal, D. T. (2007). A new look at habits and the habit-goal interface.
Yang, J., Fu, X., Liao, X., & Li, Y. (2020). Association of problematic smartphone use with poor
sleep quality, depression, and anxiety: A systematic review and meta-analysis. Psychiatry
Zhu, J., Jiang, Y., Chen, Y., Huang, L., Bao, Z., & Zhang, W. (2019). High impulsivity, low self-
control and problematic mobile phone use: The effect of poor sleep quality. Current
Appendix A
It is Unpluq’s policy to respect your privacy regarding any information we may collect while
operating our app. This Privacy Policy applies to the Unpluq launcher (hereinafter, “us”, “we”,
“The Unpluq Launcher” or “app” ). We respect your privacy and are committed to protecting
personally identifiable information you may provide us through the app. We have adopted this
privacy policy (“Privacy Policy”) to explain what information may be collected in our app, how
we use this information, and under what circumstances we may disclose the information to third
parties. This Privacy Policy applies only to information we collect through the app and does not
This Privacy Policy, together with the Terms of service posted on our app, set forth the general
rules and policies governing your use of our app. Depending on your activities when using our
app, you may be required to agree to additional terms of service, which are listed under “Extra
gathered data”
We only ask for personal information when we truly need it to provide a service to you. We
collect it by fair and lawful means, with your knowledge and consent. We also let you know why
we’re collecting it and how it will be used, and ask for your permission to collect it.
We only retain collected information for as long as necessary to provide you with your requested
service. What data we store, we’ll protect within commercially acceptable means to prevent loss
We don’t share any personally identifying information publicly or with third-parties, except
Our app may link to external sites that are not operated by us. Please be aware that we have no
control over the content and practices of these sites, and cannot accept responsibility or liability
You are free to refuse our request for your personal information, with the understanding that we
Your continued use of our app will be regarded as acceptance of our practices around privacy
and personal information. If you have any questions about how we handle user data and personal
Unpluq’s visitors use its app. From time to time, Unpluq may release non-personally-identifying
information in the aggregate, e.g., by publishing a report on trends in the usage of its app.
When using unpluq the user is required to create an account, the following data
is collected:
● Email address
● Password
● Activation code
44
When you download the app, you will be asked if you want to help improve Unpluq.
You can decide whether to allow this or not. There are two topics:
The following extra data is collected and stored in our database for these topics:
● Improve the Unpluq app and other Unpluq services (e.g. giving recommendations for
certain apps);
45
● Contact you with information about the app (e.g. updates and new offerings);
● Conduct research and analytics about how you use and interact with the app, to analyse
● Show how using Unpluq changes your smartphone usage behaviour in marketing
campaigns;
Note that Unpluq will not sell this data to anyone, or use this data for targeted,
personalized marketing.
Unpluq may display this information publicly or provide it to others. However, Unpluq will
never disclose your personally-identifying information (name, email address, password) along
Security
The security of your Personal Information is important to us, but remember that no method of
transmission over the Internet, or method of electronic storage is 100% secure. While we strive
to use commercially acceptable means to protect your Personal Information, we cannot guarantee
Although most changes are likely to be minor, Unpluq may change its Privacy Policy from time
to time, and at Unpluq's sole discretion. Unpluq encourages visitors to frequently check this page
46
for any changes to its Privacy Policy. Your continued use of this site after any change in this
We would like to make sure you are fully aware of all of your data protection rights.
● The right to access – You have the right to request copies of your personal data. We
● The right to rectification – You have the right to request that we correct any
information you believe is inaccurate. You also have the right to request that we complete
● The right to erasure – You have the right to request that we erase your personal data,
● The right to restrict processing – You have the right to request that we restrict the
● The right to object to processing – You have the right to object to our processing of
● The right to data portability – You have the right to request that we transfer the data
conditions.
47
If you make a request, we have one month to respond to you. If you would like to exercise any of
If you have any questions about our Privacy Policy, please contact us via the contact page or sent
an email to info@unpluq.com
Appendix B
Information Letter
Dear participant,
You are invited to participate in the study “Unplug Your Distraction” that is being carried out by
Tilburg University. This information letter describes the purpose and procedure of this study, along
with explanation of your rights as a participant. Participation in the study is completely voluntary,
so you are not obliged to participate. If you have any questions after reading this letter, please
contact the researcher (contact details are at the bottom of this letter).
notifications may affect your study performance, cause stress or lead to problematic smartphone
use. However, students may differ in how smartphones affect them. The purpose of this study is
to investigate the usability and effectiveness of different tools that might be helpful to reduce
smartphone distraction.
● have an Android phone. The Unpluq device is not compatible with iOS devices.
● are able to run the built-in Android feature named ‘Digital Wellbeing’
49
● do not already actively restrict your smartphone use with this feature or another screen
time app.
● are willing to restrict your smartphone use for a duration of three weeks.
As soon as you sign up for this study you will be asked to activate the Digital Wellbeing (‘Digitaal
Welzijn’) feature built into the Android operating system, which you can find under Settings. You
will be invited for an intake session on campus, where you will digitally sign the informed consent
form and receive further instructions. However, please note that the intake session might be
At the start of the study, all participants will be asked to fill out an online questionnaire that
includes questions that address personal traits, behavior regarding smartphone usage, and your
well-being. In addition, you will be asked to report the logged data in the “Digital Well-Being”
application, such as the number of screen unlocks, number of notifications and the average usage
time of applications. You may withdraw from the experiment if you are not willing to disclose
such information. You can do so without providing any explanation, and without any negative
consequences. We ensure that the information will be only used for academic research.
If you participate, you will be randomly assigned to the ‘Unpluq group’, ‘Screen time limit group’
or ‘Control group’.
Unpluq group
If you’re in the Unpluq group, you will be using the smartphone control aid device ‘Unpluq’ for
50
three weeks. After three weeks, you will be asked to report the logged data again and fill out a
similar online questionnaire, which additionally includes questions that address your experiences
with using the Unpluq device. After the experiment, you have to return the device to the researcher.
The smartphone usage control aid device ‘Unpluq’ is a combination of hardware (the Unpluq USB
key) and software (the Unpluq launcher). By plugging the Unpluq key in or out of your phone, the
Unpluq launcher will switch between the ‘Focus mode’ and the ‘Normal mode’. In the Focus mode
(=key plugged out), only apps of your choice will be available and notifications of all other apps
will be blocked. In the Normal mode (=key plugged in), you will have access to your entire phone’s
functionality and you will receive all missed notifications. You can decide whether you want to be
Unpluq may be most effective if you restrict the use of the most distracting apps in the Focus
mode. Therefore, you are encouraged to select at least 3 out of your top 10 apps you spent most
time on. We recommend to use Focus mode on a daily basis during activities that require your full
If you’re in the Screen time limit group, you will be using the Digital Wellbeing feature for three
weeks to set time limits to the use of applications. After three weeks, you will be asked to report
the logged data again and fill out a similar online questionnaire, which additionally includes
questions that address your experiences with using the time limits.
Setting time limits may be most effective if you restrict the use of the most distracting apps.
51
Therefore, we encourage you to select at least 3 out of your top 10 apps you spent most time on.
We recommend to use time limits on a daily basis. You are free to choose your own time limits.
Control group
If you are in the control group, you are expected to use your phone as usual. After three weeks,
you will be asked to report the logged data again and fill out a similar online questionnaire.
There is minimal risk in participating in this study. However, there could be situations where you
First of all, the fact that some smartphone apps are temporarily disabled (in the Focus mode or if
time limits are exceeded) may cause some discomfort. However, you are allowed to choose for
yourself which apps will be temporarily disabled and you may withdraw from the experiment at
any time. Secondly, there is the risk of losing the Unpluq key. There is a built-in feature to access
all functionality of your phone again if this happens, but it will involve a delay of several minutes.
Additionally, it is not possible to plug in the key in and charge your phone at the same time, so
Please let the researchers know if you experience any discomfort or lose the Unpluq key during
the experiment via the email addresses listed below. You may always withdraw at any time.
There is no direct benefit to you for participating in this study. However, by taking part, you will
contribute to the knowledge in the field of social sciences. Participants in the Unpluq and Screen
52
time limit group may experience a distraction-free environment as pleasant. Participants in this
We are committed to protecting your privacy as much as possible. We ensure that we will keep
the confidentiality of the collected research data. All research data obtained will be processed
anonymously. These data will be anonymously coded by providing all participants in this study
with a three-digit random code number. We link this number to your answers. So we don't know
who gave which answers. All research data obtained will be processed in a manner that your
personal data cannot be traced back. Only the main researchers have access to to the key file. The
coded data can be shared with other researchers, but your personal data (such as your name and
email address, which will be registered by SONA, the participant pool system to reward you course
credits) will never be disclosed to anyone outside of the group of researchers. The file that contains
data from this study will be encrypted with a password which will be shared only among the
researchers of this study. You have the right to request access to or rectification, erasure or
restriction of your personal data for as long as the data collection is ongoing. All the personally
identifiable data will be deleted once the study has ended. Your anonymous research data will be
kept for at least 10 years. The research data is intended for scientific research. The results obtained
are published in scientific journals. This concerns general results for the entire group, whereby the
The Unpluq app collects personally-identifiable, yet minimal, information. During the installation
of Unpluq, you are required to create an account. The following data is collected: email address,
53
password, activation code. When you install the app, you will be asked if you want to help improve
Unpluq. You can decide whether to allow this or not. If you choose to allow this, the following
1. Unpluq usage: time when Unpluq is launched, which apps are installed on your phone, which
2. Other app usage: the daily usage statistics for each app, amount of time you use each app daily,
Importantly, Unpluq will not have access to the research data collected by Tilburg University.
Additionally, Tilburg University will not have access to the user information that is being collected
by Unpluq.
Please follow the link to see the full privacy policy of Unpluq:
https://drive.google.com/file/d/1W5JNaPsmv7e2F4JlxXSTppZTFTcAc_zH/view?usp=sharing
University
This study has been approved by the Ethical Review Board of Tilburg School of Humanities and
Digital Sciences. If you have any remarks or complaints regarding this research, you may also
54
contact the “Research Ethics and Data Management Committee” of Tilburg School of
Appendix C
Consent form
I have read the information letter about the study. I have been able to ask questions about the
study and I have been able to think long enough about whether I want to participate in the study.
I know that participation in the study is voluntary. I can withdraw from the study at any time,
without it having negative consequences and without having to tell why I want to stop.
I know that my research data is processed confidentially. The research data is coded as explained
in the information letter. Only the researchers have access to the key file containing my personal
data (e.g., my name and e-mail address). This key file is stored in a secure place, with a
password. The key file will be deleted once the investigation has ended, after which only a fully
I know that I have the right to request access, rectification, erasure or restriction of my personal
I know that the anonymous research data can be used for scientific research now and in the
future. The anonymous data is examined for all participants at the same time, and not separately
for me.
56
I know that only the anonymous research data can be shared with other researchers. My personal
data (for example my name, date of birth and my e-mail address) will never be shared with other
researchers.
I know that the coded (anonymous) research data will be kept for at least ten years.
Yes No
Date: Date:
Signature: Signature:
Upon your request, the researchers of this study will send you a copy of the informed consent. Please allow us
Appendix D
Demographics
1. Age: ( )
Appendix E
Instructions: The following questions relate to your usual sleep habits during the past 2 weeks
only. Your answers should indicate the most accurate reply for the majority of days and nights in
1. During the past 2 weeks, what time have you usually gone to bed at night?
_________________
2. During the past 2 weeks, how long (in minutes) has it usually taken you to fall asleep each
night? __________
3. During the past 2 weeks, what time have you usually gotten up in the morning?
_____________
4. During the past 2 weeks, how many hours of actual sleep did you get at night? (This may be
early morning
i. Have pain 1 2 3 4
problem
good good
Appendix F
Instructions: Below are sixteen statements about how you experienced your smartphone in the
past three weeks. Using the 1 – 7 Likert scale below, indicate your agreement with each
Hedonic
1. My smartphone entertained
1 2 3 4 5 6 7
me
2. My smartphone helped me
1 2 3 4 5 6 7
relieve boredom
3. My smartphone was a
1 2 3 4 5 6 7
source of joy
4. My smartphone made me
1 2 3 4 5 6 7
happy
Eudaimonic
62
5. My smartphone helped me
1 2 3 4 5 6 7
organize life.
6. My smartphone supported
1 2 3 4 5 6 7
me in making decisions.
7. My smartphone let me
experience meaningful 1 2 3 4 5 6 7
things.
8. My smartphone made my
1 2 3 4 5 6 7
life interesting.
Loss of control
9. My smartphone checking
1 2 3 4 5 6 7
habits annoyed me.
Problems
63
important in life
conflict in my social 1 2 3 4 5 6 7
relationships
64
Appendix G
Instructions: Below are fifteen statements about how your impulsivity levels. Using the 1 – 4
scale below, indicate your agreement with each statement (A 4-point Scale: Rarely/never to
Almost always).
always
Motor impulsivity
1. I act on impulse. * 1 2 3 4
8. I save regularly. * 1 2 3 4
Attention impulsivity
talks.
problems.
*inverse score