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1 2 The Mist

The document outlines a series of random encounters related to a mysterious and dangerous Mist, detailing various effects and challenges players may face, such as tests for Toughness and Presence. It describes the escalating danger of the Mist, including physical and psychological threats, and emphasizes the need for protective measures against its poisonous nature. Additionally, it notes that the encounters become more frequent and pervasive over time, affecting all areas and individuals without proper protection.

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vicariusfrau
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0% found this document useful (0 votes)
72 views1 page

1 2 The Mist

The document outlines a series of random encounters related to a mysterious and dangerous Mist, detailing various effects and challenges players may face, such as tests for Toughness and Presence. It describes the escalating danger of the Mist, including physical and psychological threats, and emphasizes the need for protective measures against its poisonous nature. Additionally, it notes that the encounters become more frequent and pervasive over time, affecting all areas and individuals without proper protection.

Uploaded by

vicariusfrau
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Random (d6 + number of

Encounters days that have 11:2:2AAnnddtthheeeeaarrtth


h sshhaall
AAnnddffrroommtthhee cr shall lsshhaakkeeaannddbbeerriviveenn. .
passed since this
=With the Mist Misery occurred)
craacckksssshhaalllrrisise
1 : You sniff the acrid smell of the Mist. Your eyes water; Test
Toughness DR14 or have your Presence DRs be at +2 for d6 hours. mmisistt,,aannddin
intteennddaayyssitit w e aa ppooisisoonnoouuss
2 : The Mist turns into a dense mass of volutes of indescribable hues. wilillsshhrroouuddtthhee w
Test Presence or be paralysed for d6 rounds and horrified for d6 hours woorrldld. .
(+2 to all DRs).
3 : A cloud of Mist blocks your path. Go around (losing d6 extra hours)
or venture forth: Toughness tests DR14 every now and then. Failing means
you are infected.
4 : A glimpse of a shadow. Something lurks in the Mist;
Mist; A denizen
unaffected by it. Roll a random encounter; the creature uses the Mist
to their advantage.
5 : A big cloud of Mist swoops by. Turn around and flee (losing d6
days of travel) or venture forth: Toughness tests DR14 every now and
then. Failing means you lose d4 hp.hp .
6 : The strange Mist claims your soul. You feel a powerful urge to
give in and venture forth. Presence test DR14 or walk mindlessly into
1:2 - The Mist is an independent production
the fog (Toughness DR14 every few minutes or lose d4 hp).
hp ). If no by @tatooka and is not affiliated with
Ockult Örtmästare Games or Stockholm
one stops you, you are lost forever. Kartell. It is published under the MÖRK
BORG Third Party License.
7 : You hear voices coming from the Mist. They tell you to
MÖRK BORG is copyright Ockult
betray your friends.
friends. Pass a Presence test DR14 or automatically Örtmästare Games and Stockholm Kartell.
attack your allies until A) all of them are dead, or B ) YOU
are dead, or C) they talk you out of it (Presence DR16).
8 : A localized tremor shakes the ground, spewing twisting
coils of deadly fog.
fog. Test Agility DR14 or fall into a crevice for
d6 damage.
damage . Also test Toughness DR14 to avoid breathing the
poisonous gases that deal d6 damage.
damage .
10 : The Mist encroaches 11 : Several shadows lurk in the Mist. 12 : The Mist is almost 13+ : The Mist shrouds every-
9 : Ominous dark tentacles twirl behind the Mist. Test
ever closer. Pass a Toughness These creatures are intelligent and use everywhere. Anyone not thing and seeps into every enclosure.
Agility DR14 to avoid being grabbed. If they snatch and
test DR14 or roll a d4: One the Mist to their advantage. They will using some sort of breathing No refuge is safe. Those without
pull you in, test Toughness DR14 or breathe poisonous
of your 4 Abilities is perma- assault the party; roll a random encoun- protection automatically receives a mask or some sort of protection
gases for d6 damage.
damage . After 5 rounds, the tentacles pull
nently reduced by -1. ter composed of astute enemies. d6 damage and is infected. will inevitably breathe it in, automat-
you into a crack in the ground and something devours you.
ically going to 0 HP in d6 turns.
GMs: at first, encounters with the Mist are sporadic and only occur in the wilderness or remote locations. As the days pass, feel free to depict it taking over everything and everywhere.

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