Random (d6 + number of
Encounters days that have 11:2:2AAnnddtthheeeeaarrtth
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AAnnddffrroommtthhee cr shall lsshhaakkeeaannddbbeerriviveenn. .
passed since this
=With the Mist Misery occurred)
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1 : You sniff the acrid smell of the Mist. Your eyes water; Test
Toughness DR14 or have your Presence DRs be at +2 for d6 hours. mmisistt,,aannddin
intteennddaayyssitit w e aa ppooisisoonnoouuss
2 : The Mist turns into a dense mass of volutes of indescribable hues. wilillsshhrroouuddtthhee w
Test Presence or be paralysed for d6 rounds and horrified for d6 hours woorrldld. .
(+2 to all DRs).
3 : A cloud of Mist blocks your path. Go around (losing d6 extra hours)
or venture forth: Toughness tests DR14 every now and then. Failing means
you are infected.
4 : A glimpse of a shadow. Something lurks in the Mist;
Mist; A denizen
unaffected by it. Roll a random encounter; the creature uses the Mist
to their advantage.
5 : A big cloud of Mist swoops by. Turn around and flee (losing d6
days of travel) or venture forth: Toughness tests DR14 every now and
then. Failing means you lose d4 hp.hp .
6 : The strange Mist claims your soul. You feel a powerful urge to
give in and venture forth. Presence test DR14 or walk mindlessly into
1:2 - The Mist is an independent production
the fog (Toughness DR14 every few minutes or lose d4 hp).
hp ). If no by @tatooka and is not affiliated with
Ockult Örtmästare Games or Stockholm
one stops you, you are lost forever. Kartell. It is published under the MÖRK
BORG Third Party License.
7 : You hear voices coming from the Mist. They tell you to
MÖRK BORG is copyright Ockult
betray your friends.
friends. Pass a Presence test DR14 or automatically Örtmästare Games and Stockholm Kartell.
attack your allies until A) all of them are dead, or B ) YOU
are dead, or C) they talk you out of it (Presence DR16).
8 : A localized tremor shakes the ground, spewing twisting
coils of deadly fog.
fog. Test Agility DR14 or fall into a crevice for
d6 damage.
damage . Also test Toughness DR14 to avoid breathing the
poisonous gases that deal d6 damage.
damage .
10 : The Mist encroaches 11 : Several shadows lurk in the Mist. 12 : The Mist is almost 13+ : The Mist shrouds every-
9 : Ominous dark tentacles twirl behind the Mist. Test
ever closer. Pass a Toughness These creatures are intelligent and use everywhere. Anyone not thing and seeps into every enclosure.
Agility DR14 to avoid being grabbed. If they snatch and
test DR14 or roll a d4: One the Mist to their advantage. They will using some sort of breathing No refuge is safe. Those without
pull you in, test Toughness DR14 or breathe poisonous
of your 4 Abilities is perma- assault the party; roll a random encoun- protection automatically receives a mask or some sort of protection
gases for d6 damage.
damage . After 5 rounds, the tentacles pull
nently reduced by -1. ter composed of astute enemies. d6 damage and is infected. will inevitably breathe it in, automat-
you into a crack in the ground and something devours you.
ically going to 0 HP in d6 turns.
GMs: at first, encounters with the Mist are sporadic and only occur in the wilderness or remote locations. As the days pass, feel free to depict it taking over everything and everywhere.