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The document contains a Lua script designed for a game that implements an aimbot feature, allowing players to automatically target opponents based on specific criteria. It utilizes services like Players, UserInputService, and ReplicatedStorage to manage player interactions and visual elements like a field of view circle and highlights for targeting. The script includes functionality for toggling the aimbot on and off, as well as handling shooting mechanics through server events.

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josethv949
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0% found this document useful (0 votes)
35 views4 pages

Message

The document contains a Lua script designed for a game that implements an aimbot feature, allowing players to automatically target opponents based on specific criteria. It utilizes services like Players, UserInputService, and ReplicatedStorage to manage player interactions and visual elements like a field of view circle and highlights for targeting. The script includes functionality for toggling the aimbot on and off, as well as handling shooting mechanics through server events.

Uploaded by

josethv949
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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-- [ laseredby productions ] --

-- {hc} -- - -- -- --

local Players = game:GetService("Players")


local UserInput = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local MainEvent = ReplicatedStorage:FindFirstChild("MainEvent")

local ForceHit = {
Enabled = true,
BlankShots = false,
HitPart = "Head",
Keybind = Enum.KeyCode.C,
FOV = {
Visible = true,
Transparency = 1,
Thickness = 1,
Radius = 400,
Color = Color3.fromRGB(0, 255, 0)
}
}

local Fov = Drawing.new("Circle")


Fov.Color = ForceHit.FOV.Color
Fov.Thickness = ForceHit.FOV.Thickness
Fov.Filled = false
Fov.Transparency = ForceHit.FOV.Transparency
Fov.Radius = ForceHit.FOV.Radius

local Highlight = Instance.new("Highlight")


Highlight.Parent = game.CoreGui
Highlight.FillColor = Color3.fromRGB(0, 255, 0)
Highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
Highlight.FillTransparency = 0.5
Highlight.OutlineTransparency = 0
Highlight.Enabled = false

local function GetClosestPlayer()


local ClosestDistance, ClosestPart, ClosestCharacter = nil, nil, nil
local MousePosition = UserInput:GetMouseLocation()

for _, Player in next, Players:GetPlayers() do


if Player ~= LocalPlayer and Player.Character then
local Character = Player.Character
local HitPart = Character:FindFirstChild(ForceHit.HitPart)
local Humanoid = Character:FindFirstChild("Humanoid")
local ForceField = Character:FindFirstChildOfClass("ForceField")

if HitPart and Humanoid and Humanoid.Health > 0 and not ForceField then
local ScreenPosition, Visible =
workspace.CurrentCamera:WorldToScreenPoint(HitPart.Position)
if Visible then
local Distance = (MousePosition - Vector2.new(ScreenPosition.X,
ScreenPosition.Y)).Magnitude
if Distance <= ForceHit.FOV.Radius and (not ClosestDistance or
Distance < ClosestDistance) then
ClosestDistance, ClosestPart, ClosestCharacter = Distance,
HitPart, Character
end
end
end
end
end
return ClosestPart, ClosestCharacter
end

RunService.RenderStepped:Connect(function()
if ForceHit.Enabled then
Fov.Visible = ForceHit.FOV.Visible
Fov.Position = UserInput:GetMouseLocation()
Fov.Radius = ForceHit.FOV.Radius

local target, character = SelectedTarget or CachedClosestPlayer, nil


if target and target.Parent then
character = target.Parent
end
if character then
Highlight.Adornee = character
Highlight.Enabled = true
else
Highlight.Enabled = false
end
else
Fov.Visible = false
Highlight.Enabled = false
end
end)

RunService.Heartbeat:Connect(function()
if not ForceHit.Enabled then return end
local ClosestPart, ClosestCharacter = GetClosestPlayer()
CachedClosestPlayer = ClosestPart
end)

local OriginalNameCall
OriginalNameCall = hookmetamethod(game, "__namecall", function(Object, ...)
local Arguments = {...}
local NameCallMethod = getnamecallmethod()

if not ForceHit.Enabled then


return OriginalNameCall(Object, ...)
end

if NameCallMethod == "InvokeServer" and Object.Name == "MainFunction" and


#Arguments > 0 and Arguments[1] == "GunCheck" then
return nil
end

if NameCallMethod == "FireServer" and Object.Name == "MainEvent" and #Arguments


> 0 and Arguments[1] == "Shoot" then
local AimPart = SelectedTarget or CachedClosestPlayer
if AimPart then
if Arguments[2] and #Arguments[2] > 0 then
for _, Table in pairs(Arguments[2][1]) do
Table["Instance"] = AimPart
end
for _, Table in pairs(Arguments[2][2]) do
Table["thePart"] = AimPart
Table["theOffset"] = CFrame.new()
end
end
return OriginalNameCall(Object, unpack(Arguments))
end
end

return OriginalNameCall(Object, ...)


end)

RunService.Heartbeat:Connect(function()
if not ForceHit.BlankShots then return end

local HasTool = false


for _, item in pairs(LocalPlayer.Backpack:GetChildren()) do
if item:IsA("Tool") then
HasTool = true
break
end
end

if not HasTool then return end

local AimPart = CachedClosestPlayer


local AimChar = AimPart and AimPart.Parent
if AimChar then
local ForceField = AimChar:FindFirstChildOfClass("ForceField")
if not ForceField then
if AimPart and MainEvent then
local args = {
"Shoot",
{
{
[1] = {
["Instance"] = AimPart,
["Normal"] = Vector3.new(0.9937344193458557,
0.10944880545139313, -0.022651424631476402),
["Position"] = Vector3.new(-141.78562927246094,
33.89368438720703, -365.6424865722656)
},
[2] = {
["Instance"] = AimPart,
["Normal"] = Vector3.new(0.9937344193458557,
0.10944880545139313, -0.022651424631476402),
["Position"] = Vector3.new(-141.78562927246094,
33.89368438720703, -365.6424865722656)
},
[3] = {
["Instance"] = AimPart,
["Normal"] = Vector3.new(0.9937343597412109,
0.10944879800081253, -0.022651422768831253),
["Position"] = AimPart.Position
},
[4] = {
["Instance"] = AimPart,
["Normal"] = Vector3.new(0.9937344193458557,
0.10944880545139313, -0.022651424631476402),
["Position"] = AimPart.Position
},
[5] = {
["Instance"] = AimPart,
["Normal"] = Vector3.new(0.9937344193458557,
0.10944880545139313, -0.022651424631476402),
["Position"] = Vector3.new(-141.79481506347656,
34.033607482910156, -365.369384765625)
}
},
{
[1] = {
["thePart"] = AimPart,
["theOffset"] = CFrame.new(0, 0, 0)
},
[2] = {
["thePart"] = AimPart,
["theOffset"] = CFrame.new(0, 0, 0)
},
[3] = {
["thePart"] = AimPart,
["theOffset"] = CFrame.new(0, 0, 0)
},
[4] = {
["thePart"] = AimPart,
["theOffset"] = CFrame.new(0, 0, 0)
},
[5] = {
["thePart"] = AimPart,
["theOffset"] = CFrame.new(0, 0, 0)
}
},
Players.LocalPlayer.Character.Head.Position,
Players.LocalPlayer.Character.Head.Position,
workspace:GetServerTimeNow()
}
}
MainEvent:FireServer(unpack(args))
end
end
end
end)

UserInput.InputBegan:Connect(function(Input, GameProcessed)
if not GameProcessed and Input.KeyCode == ForceHit.Keybind then
ForceHit.Enabled = not ForceHit.Enabled
end
end)

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