Animation Tutorial
By Someone1
Sectio
ns:
1) Tools
Needed
2) Files
You Will
Deal With
3) Actual Tools
Tutorial
Need
Blender: A free 3D modeling software used for
making models, rigging and editing animations
etc. Get it ed:
here: https://www.blender.org/download/
EMDFBX and FBXEMD: A tool by Olganix. This tool
is for converting emd,esk and/or ean files to fbx,
and then reconverting the fbx back to emd,esk
and/or ean. Get it here: https://xenoversemods.com/mods/emdfbx-
and-fbxemd-libxenoverse/
CPKBrowser: A tool by Unleashed. Use it to view
and extract files from cpk files. Get it here:
https://xenoversemods.com/mods/cpk-browser-view-and-extract-files/
Files
You
Cpk: These are the main game files which contain
Will lots of stuff.
Emd: These files contain models.
Deal Esk: It contains the skeleton.
With: Ean: These files contain animations.
Fbx: This file is recognized by Blender. It can
contain models,animations and
skeletons.
Tutoria
l:
First, get the emd, esk and ean files. Use CPK
browser to extract them.
Now, drag and drop the files onto EMDFBX. You
will get an fbx file.
Open Blender, select and delete the cube, then on
the top bar, click on File -> Import -> FBX.
Navigate to the directory which contains the fbx
file and then select the fbx file and click Import
FBX. It may take some time for Blender to load it.
After Blender imports the fbx file, you’ll see your
character in the 3D view window.
On the top bar, click on the icon beside “Default”
then select “Animation” from the list.
You’ll see that a bunch of windows appear. They
are Dope Sheet (upper-left), Graph Editor (middle-
left), Timeline (bottom) and 3D view (the one
where you see the character).
Select one of the models, press “A” two times to
select all then press CTRL+J to join all models to a
single model. Also, to go into ortho view mode,
press numpad “5” while your cursor is in 3D view
window.
Select only the skeleton and press CTRL+M then X
and then Enter to mirror it on X-axis.
Now ,while the skeleton is selected in 3D view,
look in the Dope Sheet window, click on “Dope
Sheet” and select “Action Editor” from the list.
Click on the icon beside “+ New” and select the
animation you want to edit from the list.
While the skeleton is selected, go into Pose mode
by clicking on “Object Mode” from one of the
bottom bars in 3D view.
On the bottommost bar, you’ll see a red dot on the
right side of this bar. That’s the recorder button.
Click it.
Now, in the right side of the Blender window, you’ll
see there are names. Below these names is
another window which also contains different
icons. The 5th icon is an orange block. Click this
icon. The Object tab will open.
Scroll down in this tab until you see the Display
category. Under this category, you’ll see a bunch
of checkboxes. Tick the checkbox beside X-ray.
Now you can see the bones hidden by the model.
Now, this part is the actual animation editing.
Basically, to edit animations, you select a bone and
rotate it. First select the bone then press “R” to
rotate. If you want to rotate on a specific axis,
press X,Y or Z after pressing “R”. If you press X,Y
or Z two times then you will rotate it on the bone’s
own axis instead of the global axis. Move the
mouse to rotate, once done press Left Click.
If you want to change your character’s position,
then select the b_C_Base bone. It is located
between the feet. Its usage is the same as
rotating, except you press “G” instead of “R”.
When you’re done editing, select the Tpose
animation in Dope Sheet window.
Click the recorder button to deactivate it.
In object mode, select the skeleton and press
CTRL+M then X then Enter.
Now, in pose mode, select all bones in 3D view,
then press Alt+G and Alt+R.
Now, on the top bar, click File -> Export -> FBX.
Navigate to the directory where you want to
export your FBX to.
Now, on the bottom-left of the window, you’ll see
the export settings.
In Armatures tab, uncheck Add Leaf Bones.
Now, click on the Export FBX button. It may take
some time to export.
Drag and drop the exported FBX file onto FBXEMD.
You will get the emd, esk and ean files. Just take
the ean file since it is the one with the animations.