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Magnus D&D

The document outlines a character sheet for a Dungeons & Dragons character named Magnus, an Aasimar with a True Neutral alignment. It includes details on the character's abilities, skills, equipment, and spellcasting capabilities. The character has various proficiencies and traits, along with a backstory section and space for allies and organizations.

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0% found this document useful (0 votes)
28 views3 pages

Magnus D&D

The document outlines a character sheet for a Dungeons & Dragons character named Magnus, an Aasimar with a True Neutral alignment. It includes details on the character's abilities, skills, equipment, and spellcasting capabilities. The character has various proficiencies and traits, along with a backstory section and space for allies and organizations.

Uploaded by

bpmeyer09
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BH2/Art1 Hermit Ben

CLASS & LEVEL BACKGROUND PLAYER NAME


Magnus
Aasimar True Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +2 30
-1 ARMOR
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum


-1 Strength
DEXTERITY ● +4 Dexterity

+2 +0 Constitution
CURRENT HIT POINTS IDEALS
● +5 Intelligence
14 +2 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+0
+2 Acrobatics (Dex) Total SUCCESSES
10 +2 Animal Handling (Wis) FAILURES
● +5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

+3 +1 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
● +5 History (Int) -Darkvision: 60ft
17 ● +4 Insight (Wis) -Celestial Resistance:
+1 Intimidation (Cha) Necrotic and Radiant
WISDOM +3 Investigation (Int) resistance.
● +4 Medicine (Wis)
-Healing Hands: Touch to heal
+2 +3 Nature (Int)
d4s=prof. bonus per long
rest.
+2 Perception (Wis)
14 -Light Bearer: Light cantrip
+1 Performance (Cha) (Char).
CHARISMA
+1 Persuasion (Cha) -Celestial revelation: (Level 3)
● +5 Religion (Int)
+1 +2 Sleight of Hand (Dex)
+2 Stealth (Dex)
12
+2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

14 PASSIVE WISDOM (PERCEPTION)


-Canesword.
CP
-Hand crossbow
-Studded Leather.
-Common, Giant, Demonic. SP
-Scroll case
-Light, Medium Armour, -Winter blanket
Shields. EP
-Common clothes
-Simple, Martial, Firearms. -Herbalism kit.
-Alchemist's, Tinkerer's, GP 5 -Explorer's pack
Thieves' tools, Herbalism kit. -Alchemist's supplies
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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