0% found this document useful (0 votes)
9 views6 pages

Research

The research paper examines the negative health impacts of playing Mobile Legends among grade 10 students at Narvacan National Central High School. It highlights issues such as academic procrastination and the importance of moderation in gaming for mental health. Recommendations include engaging in recreational activities to mitigate the adverse effects of gaming addiction.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views6 pages

Research

The research paper examines the negative health impacts of playing Mobile Legends among grade 10 students at Narvacan National Central High School. It highlights issues such as academic procrastination and the importance of moderation in gaming for mental health. Recommendations include engaging in recreational activities to mitigate the adverse effects of gaming addiction.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 6

The Impact of Mobile Legends to the Health

A Research Paper

Presented to :

Jeannie Pura Bose

Narvacan National Central High School (NNCHS)

In Partial Fulfillment

Of the Requirements for English 10

By:

Jhon Aldred Cantorna

10 (JADE)

S-Y 2022-2023
Table of Contents

1.Background of the study......................................................................................3

2.Definition of terms................................................................................................3

3.Significance of the study.....................................................................................4

4.Scope and Limitations.........................................................................................4

Results and Discussion

5.Conclusions........................................................................................................5

6.recommendations..............................................................................................5

7.bibliography.........................................................................................................6

8.References.........................................................................................................6
INTRODUCTION

Background of the Study

"Games give you a chance to excess and if you're playing in good company you don't even mind if you

lose because you had the enjoyment of the computer during the course of the game" The negative

effects of Mobile Legends among grade 10 (JADE). Mobile Legends may effect a dangerous distractions.

The first negative effect of Mobile Legends gaming is the potential for distraction when another more

important activity may loss of productivity distractions, etc.

Mobile Legends: Bang Bang is a multiplayer online battle arena mobile game developed and published

by Shanghai Moonton Technology. Initial release date: July 11, 2016, developer Moonton Engine unity.

Genres. Multiplayer online batte arena and Battle royale game.

Moonton is MOBA mobile creator and game developer who is currently the most heavily played in

Indonesia. Moonton is the middle name of Shanghai.

Definition of Terms

1. GAME

- It is a form of playing or sport, especially a competitive one played according to rules and devided by

skills, stregnth, or luck. You can played games into mobile devices, computer and etc.

2. GENRES

- A category of artistic composition, as in music or literature, characterized by similarities in form, style

or sibject matter.
Significance of the study

This gives the effects of mobile legends. This study may provide solution on how to help students get rid

of the addiction on mobile legends and prevent the negative effects of playing mobile legends.

To the Students. This study is primarily important to students, for it will give them information about

the effects of playing Mobile Legends. They will be more conscious on the said effect and for them to

realize that playing too much Mobile Legends is not worth their money.

To the Parents. This study will help the parents to have enough knowledge about the effects of playing

Mobile Legends among their children.

To the Readers. This study will help the readers to have the understanding about the effects of playing

Mobile Legends.

To the Future Researchers. This may serve as a basis for future research that will be conducted.

Scope and Limitations

The primary focus of their study is to determine the effects of Mobile Legends to the health of every

grade 10 jade of technical education. The data collect will be conducted to 5 respondent students of

school total respondent of grade 10 (JADE) school year 2022-2023.

Results and Discussion


So from the results obtained, it can be understood that the intensity of playing mobile legends games on

students affects them in doing academic procrastination. The more often you play online games, the

higher the intensity of playing mobile legends games which has an impact on delaying academic

assignments.

Conclusions

Video games are a form of media that is often associated with negative health consequences. However,

when games are played in moderation and with mindfulness, they are a viable source of stress relief as

well as a catalyst for mental health improvement and development of social skills.

Recommendations

Based on the foregoing findings of the study, here are some recommendations to lessen the severe

interaction of the grade 10 (JADE) students of Narvacan National Central High School.

After some interviews, we could say that the students of the Narvacan National Central High School

know what are the importance of academics than mobile legends, it is impressive but yet there still

some students who do not know what will be the result of addiction to online gaming (Mobile Legends:

Bang Bang). We may recommend that the students try to engage theirselves to some recreational

activities during their leisure time. Recreational activities like basketball, badminton and volleyball, for

them to experience real action and to achieve a healthy body for a more active student of grade 10

(JADE).

Questions

Q1. Have you experienced any changes in mood after playing games For an extended period of time?
Q2.Have you ever experienced any physical discomfort (such as headaches or eye strain) Due to

playing mobile games for an extended period of time?

Q3. Do you feel that playing mobile games has affected your academic performance."

Q4. Do you feel that playing mobile games has a positive or negative impact on your mental health?

Q5.Do you feel your grandes have been affected due to playing mobile

References

Achmad ZA & Ida R (2018) Etnografi Virtual Sebagai Teknik Pengumpulan Data dan Metode

Penelitian. The Journal of Society & Media 2 (2): 130–145.

https://doi.org/10.26740/jsm.v2n2.p130-145 Achmad ZA & Ida R (2019) The shifting role of the

listeners in the mediamorphosis process of culture radio: A case study of Jodhipati 106.1 FM.

Masyarakat, Kebudayaan Dan Politik 32 (3): 240-250. https://doi.org/10.20473/mkp.v32i32019.240-

250. Achmad ZA (2019) Integrasi Program Dakwah dan Budaya: Studi Etnografi Virtual

Mediamorfosis Radio Nada FM Sumenep Madura. Jurnal Komunikasi Islam 09 (2): 238–263.

https://doi.org/10.15642/jki.2019.9.2.239-263.on online gaming specifically Mobile Legends: Bang

Bang.

You might also like