1.
Kahoot
How it works:Kahoot is an interactive quiz platform that allows educators to create fun, gamified
quizzes. Participants can join the quizzes on their devices using a PIN and answer questions in real-time.
It encourages competition through leaderboards and provides instant feedback.
*Creative Learning Activity:Kahoot Quiz Show
*Activity:After a unit on a particular subject (e.g., history), students create their own Kahoot quizzes
based on key topics or figures. Each student presents their quiz to the class.
*Justification: This activity fosters creativity as students generate questions and answers. It also
reinforces their understanding of the material by teaching their peers.
2. Whooo's Reading
*How It Works: Whooo's Reading is an online reading platform where students track their reading,
respond to prompts, and earn "owl bucks" for engaging with content. It emphasizes comprehension and
encourages discussion among peers.
*Creative Learning Activity:Book Trail
*Activity: Students select a book and create a multimedia presentation (video, slides) showcasing their
reflections, themes, and personal connections to the text using Whooo's Reading for prompts and
tracking.
*Justification: This leverages the platform's focus on comprehension while allowing students to express
their thoughts through various media, boosting engagement and creativity.
3. Mindmeister
*How It Works: Mindmeister is a brainstorming and mind-mapping tool that allows users to create,
share, and collaborate on mind maps online. It visually organizes information and ideas.
*Creative Learning Activity:Collaborative Mind Maps
*Activity:In groups, students create mind maps on a specific topic (e.g., environmental issues) using
Mindmeister. Each group can then share insights and add to a class-wide master map.
*Justification: This fosters collaboration and creativity as students contribute various ideas visually,
enhancing their understanding of complex topics.
4. Socrative
*How It Works: Socrative is an assessment tool that provides real-time feedback and allows for various
types of quizzes, polls, and exit tickets. Students can answer questions anonymously, fostering honest
responses.
*Creative Learning Activity:Socratic Seminars
*Activity: After a lesson, students use Socrative to submit open-ended questions about the topic. The
teacher selects a few for a Socratic seminar, facilitating a discussion based on student input.
*Justification:This promotes critical thinking and encourages students to engage in dialogue, enhancing
their communication skills creatively and thoughtfully.
5. Facebook
*How It Works: Facebook is a social networking platform that allows users to connect, share content,
and interact within groups. Educators can create private groups for class discussions and sharing
resources.
*Creative Learning Activity:Classbook Project
*Activity:Students collaborate in a private Facebook group to create a class project (e.g., a digital
yearbook) where they share memories, achievements, and reflections through posts, photos, and
videos.
*Justification: This builds community and encourages creativity as students contribute and share diverse
content in a familiar social media format.
6. ProcessOn
*How It Works:ProcessOn is a collaborative diagramming tool that enables users to create flowcharts,
mind maps, and other diagrams. It supports real-time collaboration among users.
*Creative Learning Activity:Process Flow Creation
*Activity:Students work in groups to diagram the process of a scientific experiment or historical event
using ProcessOn, detailing each step visually.
*Justification: This enhances their understanding of processes while allowing for creative expression in
designing flowcharts, reinforcing learning through visual representation.
7. Discovery Education Puzzlemaker
*How It Works: Puzzlemaker is an online tool that enables users to create their own puzzles such as
crosswords, word searches, and other types of word games. Users can customize their puzzles based on
educational content.
*Creative Learning Activity:Puzzle Exchange
*Activity: After completing a unit, students create their own educational puzzles related to the content
using Puzzlemaker and exchange them with classmates for extra credit or fun competition.
*Justification:This promotes creativity by allowing students to formulate their knowledge into engaging
puzzles, while peers consolidate their learning by solving them.